DisplayListOp.h revision 8c271ca63b62061fd22cfee78fd6a574b44476fd
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkPath.h>
25#include <SkPathOps.h>
26#include <SkXfermode.h>
27
28#include <private/hwui/DrawGlInfo.h>
29
30#include "OpenGLRenderer.h"
31#include "AssetAtlas.h"
32#include "DeferredDisplayList.h"
33#include "DisplayListRenderer.h"
34#include "UvMapper.h"
35#include "utils/LinearAllocator.h"
36
37#define CRASH() do { \
38    *(int *)(uintptr_t) 0xbbadbeef = 0; \
39    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
40} while(false)
41
42// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
43#define OP_LOGS(s) OP_LOG("%s", (s))
44#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
45
46namespace android {
47namespace uirenderer {
48
49/**
50 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
51 * may be replayed to an OpenGLRenderer.
52 *
53 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
54 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
55 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
56 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
57 * never called as LinearAllocators are simply discarded, so no memory management should be done in
58 * this class.
59 */
60class DisplayListOp {
61public:
62    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
63    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
64    virtual ~DisplayListOp() { CRASH(); }
65    static void operator delete(void* ptr) { CRASH(); }
66    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
67    static void* operator new(size_t size, LinearAllocator& allocator) {
68        return allocator.alloc(size);
69    }
70
71    enum OpLogFlag {
72        kOpLogFlag_Recurse = 0x1,
73        kOpLogFlag_JSON = 0x2 // TODO: add?
74    };
75
76    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
77            bool useQuickReject) = 0;
78
79    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
80            bool useQuickReject) = 0;
81
82    virtual void output(int level, uint32_t logFlags = 0) const = 0;
83
84    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
85    // point at the constants, but that seems to require a .cpp file
86    virtual const char* name() = 0;
87};
88
89class StateOp : public DisplayListOp {
90public:
91    StateOp() {};
92
93    virtual ~StateOp() {}
94
95    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
96            bool useQuickReject) {
97        // default behavior only affects immediate, deferrable state, issue directly to renderer
98        applyState(deferStruct.mRenderer, saveCount);
99    }
100
101    /**
102     * State operations are applied directly to the renderer, but can cause the deferred drawing op
103     * list to flush
104     */
105    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
106            bool useQuickReject) {
107        applyState(replayStruct.mRenderer, saveCount);
108    }
109
110    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
111};
112
113class DrawOp : public DisplayListOp {
114friend class MergingDrawBatch;
115public:
116    DrawOp(const SkPaint* paint)
117            : mPaint(paint), mQuickRejected(false) {}
118
119    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
120            bool useQuickReject) {
121        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
122            return;
123        }
124
125        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
126    }
127
128    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
129            bool useQuickReject) {
130        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
131            return;
132        }
133
134        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
135    }
136
137    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
138
139    /**
140     * Draw multiple instances of an operation, must be overidden for operations that merge
141     *
142     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
143     * and pure translation transformations. Other guarantees of similarity should be enforced by
144     * reducing which operations are tagged as mergeable.
145     */
146    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
147            const Vector<OpStatePair>& ops, const Rect& bounds) {
148        status_t status = DrawGlInfo::kStatusDone;
149        for (unsigned int i = 0; i < ops.size(); i++) {
150            renderer.restoreDisplayState(*(ops[i].state), true);
151            status |= ops[i].op->applyDraw(renderer, dirty);
152        }
153        return status;
154    }
155
156    /**
157     * When this method is invoked the state field is initialized to have the
158     * final rendering state. We can thus use it to process data as it will be
159     * used at draw time.
160     *
161     * Additionally, this method allows subclasses to provide defer-time preferences for batching
162     * and merging.
163     *
164     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
165     */
166    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
167            const DeferredDisplayState& state) {}
168
169    /**
170     * Query the conservative, local bounds (unmapped) bounds of the op.
171     *
172     * returns true if bounds exist
173     */
174    virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
175        return false;
176    }
177
178    // TODO: better refine localbounds usage
179    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
180    bool getQuickRejected() { return mQuickRejected; }
181
182    inline int getPaintAlpha() const {
183        return OpenGLRenderer::getAlphaDirect(mPaint);
184    }
185
186    inline float strokeWidthOutset() {
187        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
188        // 1.0 stroke, treat 1.0 as minimum.
189
190        // TODO: it would be nice if this could take scale into account, but scale isn't stable
191        // since higher levels of the view hierarchy can change scale out from underneath it.
192        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
193    }
194
195protected:
196    const SkPaint* getPaint(OpenGLRenderer& renderer) {
197        return renderer.filterPaint(mPaint);
198    }
199
200    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
201    // coordinates, and that paint's alpha is used
202    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
203        // ensure that local bounds cover mapped bounds
204        if (!state.mMatrix.isSimple()) return false;
205
206        // check state/paint for transparency
207        if (state.mDrawModifiers.mShader ||
208                state.mAlpha != 1.0f ||
209                (mPaint && mPaint->getAlpha() != 0xFF)) return false;
210
211        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
212        return (mode == SkXfermode::kSrcOver_Mode ||
213                mode == SkXfermode::kSrc_Mode);
214
215    }
216
217    const SkPaint* mPaint; // should be accessed via getPaint() when applying
218    bool mQuickRejected;
219};
220
221class DrawBoundedOp : public DrawOp {
222public:
223    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
224            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
225
226    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
227            : DrawOp(paint), mLocalBounds(localBounds) {}
228
229    // Calculates bounds as smallest rect encompassing all points
230    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
231    // subclass' constructor)
232    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
233            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
234        for (int i = 2; i < count; i += 2) {
235            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
236            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
237            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
238            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
239        }
240    }
241
242    // default empty constructor for bounds, to be overridden in child constructor body
243    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
244
245    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
246        localBounds.set(mLocalBounds);
247        if (drawModifiers.mHasShadow) {
248            // TODO: inspect paint's looper directly
249            Rect shadow(mLocalBounds);
250            shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy);
251            shadow.outset(drawModifiers.mShadowRadius);
252            localBounds.unionWith(shadow);
253        }
254        return true;
255    }
256
257protected:
258    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
259};
260
261///////////////////////////////////////////////////////////////////////////////
262// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
263//         not directly draw or alter output
264///////////////////////////////////////////////////////////////////////////////
265
266class SaveOp : public StateOp {
267public:
268    SaveOp(int flags)
269            : mFlags(flags) {}
270
271    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
272            bool useQuickReject) {
273        int newSaveCount = deferStruct.mRenderer.save(mFlags);
274        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
275    }
276
277    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
278        renderer.save(mFlags);
279    }
280
281    virtual void output(int level, uint32_t logFlags) const {
282        OP_LOG("Save flags %x", mFlags);
283    }
284
285    virtual const char* name() { return "Save"; }
286
287    int getFlags() const { return mFlags; }
288private:
289    SaveOp() {}
290    DisplayListOp* reinit(int flags) {
291        mFlags = flags;
292        return this;
293    }
294
295    int mFlags;
296};
297
298class RestoreToCountOp : public StateOp {
299public:
300    RestoreToCountOp(int count)
301            : mCount(count) {}
302
303    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
304            bool useQuickReject) {
305        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
306                this, saveCount + mCount);
307        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
308    }
309
310    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
311        renderer.restoreToCount(saveCount + mCount);
312    }
313
314    virtual void output(int level, uint32_t logFlags) const {
315        OP_LOG("Restore to count %d", mCount);
316    }
317
318    virtual const char* name() { return "RestoreToCount"; }
319
320private:
321    RestoreToCountOp() {}
322    DisplayListOp* reinit(int count) {
323        mCount = count;
324        return this;
325    }
326
327    int mCount;
328};
329
330class SaveLayerOp : public StateOp {
331public:
332    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
333            : mArea(left, top, right, bottom), mPaint(&mCachedPaint), mFlags(flags) {
334        mCachedPaint.setAlpha(alpha);
335    }
336
337    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
338            : mArea(left, top, right, bottom), mPaint(paint), mFlags(flags) {}
339
340    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
341            bool useQuickReject) {
342        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
343        int newSaveCount = deferStruct.mRenderer.getSaveCount();
344        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
345
346        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
347        // setup the snapshot for deferral, and re-issue the op at flush time
348        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
349                mPaint, mFlags);
350    }
351
352    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
353        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mPaint, mFlags);
354    }
355
356    virtual void output(int level, uint32_t logFlags) const {
357        OP_LOG("SaveLayer%s of area " RECT_STRING,
358                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
359    }
360
361    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
362
363    int getFlags() { return mFlags; }
364
365private:
366    bool isSaveLayerAlpha() const {
367        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
368        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
369        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
370    }
371
372    Rect mArea;
373    const SkPaint* mPaint;
374    SkPaint mCachedPaint;
375    int mFlags;
376};
377
378class TranslateOp : public StateOp {
379public:
380    TranslateOp(float dx, float dy)
381            : mDx(dx), mDy(dy) {}
382
383    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
384        renderer.translate(mDx, mDy);
385    }
386
387    virtual void output(int level, uint32_t logFlags) const {
388        OP_LOG("Translate by %f %f", mDx, mDy);
389    }
390
391    virtual const char* name() { return "Translate"; }
392
393private:
394    float mDx;
395    float mDy;
396};
397
398class RotateOp : public StateOp {
399public:
400    RotateOp(float degrees)
401            : mDegrees(degrees) {}
402
403    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
404        renderer.rotate(mDegrees);
405    }
406
407    virtual void output(int level, uint32_t logFlags) const {
408        OP_LOG("Rotate by %f degrees", mDegrees);
409    }
410
411    virtual const char* name() { return "Rotate"; }
412
413private:
414    float mDegrees;
415};
416
417class ScaleOp : public StateOp {
418public:
419    ScaleOp(float sx, float sy)
420            : mSx(sx), mSy(sy) {}
421
422    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
423        renderer.scale(mSx, mSy);
424    }
425
426    virtual void output(int level, uint32_t logFlags) const {
427        OP_LOG("Scale by %f %f", mSx, mSy);
428    }
429
430    virtual const char* name() { return "Scale"; }
431
432private:
433    float mSx;
434    float mSy;
435};
436
437class SkewOp : public StateOp {
438public:
439    SkewOp(float sx, float sy)
440            : mSx(sx), mSy(sy) {}
441
442    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
443        renderer.skew(mSx, mSy);
444    }
445
446    virtual void output(int level, uint32_t logFlags) const {
447        OP_LOG("Skew by %f %f", mSx, mSy);
448    }
449
450    virtual const char* name() { return "Skew"; }
451
452private:
453    float mSx;
454    float mSy;
455};
456
457class SetMatrixOp : public StateOp {
458public:
459    SetMatrixOp(const SkMatrix* matrix)
460            : mMatrix(matrix) {}
461
462    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
463        renderer.setMatrix(mMatrix);
464    }
465
466    virtual void output(int level, uint32_t logFlags) const {
467        if (mMatrix) {
468            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
469        } else {
470            OP_LOGS("SetMatrix (reset)");
471        }
472    }
473
474    virtual const char* name() { return "SetMatrix"; }
475
476private:
477    const SkMatrix* mMatrix;
478};
479
480class ConcatMatrixOp : public StateOp {
481public:
482    ConcatMatrixOp(const SkMatrix* matrix)
483            : mMatrix(matrix) {}
484
485    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
486        renderer.concatMatrix(mMatrix);
487    }
488
489    virtual void output(int level, uint32_t logFlags) const {
490        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
491    }
492
493    virtual const char* name() { return "ConcatMatrix"; }
494
495private:
496    const SkMatrix* mMatrix;
497};
498
499class ClipOp : public StateOp {
500public:
501    ClipOp(SkRegion::Op op) : mOp(op) {}
502
503    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
504            bool useQuickReject) {
505        // NOTE: must defer op BEFORE applying state, since it may read clip
506        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
507
508        // TODO: Can we avoid applying complex clips at defer time?
509        applyState(deferStruct.mRenderer, saveCount);
510    }
511
512    bool canCauseComplexClip() {
513        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
514    }
515
516protected:
517    ClipOp() {}
518    virtual bool isRect() { return false; }
519
520    SkRegion::Op mOp;
521};
522
523class ClipRectOp : public ClipOp {
524public:
525    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
526            : ClipOp(op), mArea(left, top, right, bottom) {}
527
528    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
529        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
530    }
531
532    virtual void output(int level, uint32_t logFlags) const {
533        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
534    }
535
536    virtual const char* name() { return "ClipRect"; }
537
538protected:
539    virtual bool isRect() { return true; }
540
541private:
542    ClipRectOp() {}
543    DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
544        mOp = op;
545        mArea.set(left, top, right, bottom);
546        return this;
547    }
548
549    Rect mArea;
550};
551
552class ClipPathOp : public ClipOp {
553public:
554    ClipPathOp(const SkPath* path, SkRegion::Op op)
555            : ClipOp(op), mPath(path) {}
556
557    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
558        renderer.clipPath(mPath, mOp);
559    }
560
561    virtual void output(int level, uint32_t logFlags) const {
562        SkRect bounds = mPath->getBounds();
563        OP_LOG("ClipPath bounds " RECT_STRING,
564                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
565    }
566
567    virtual const char* name() { return "ClipPath"; }
568
569private:
570    const SkPath* mPath;
571};
572
573class ClipRegionOp : public ClipOp {
574public:
575    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
576            : ClipOp(op), mRegion(region) {}
577
578    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
579        renderer.clipRegion(mRegion, mOp);
580    }
581
582    virtual void output(int level, uint32_t logFlags) const {
583        SkIRect bounds = mRegion->getBounds();
584        OP_LOG("ClipRegion bounds %d %d %d %d",
585                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
586    }
587
588    virtual const char* name() { return "ClipRegion"; }
589
590private:
591    const SkRegion* mRegion;
592};
593
594class ResetShaderOp : public StateOp {
595public:
596    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
597        renderer.resetShader();
598    }
599
600    virtual void output(int level, uint32_t logFlags) const {
601        OP_LOGS("ResetShader");
602    }
603
604    virtual const char* name() { return "ResetShader"; }
605};
606
607class SetupShaderOp : public StateOp {
608public:
609    SetupShaderOp(SkiaShader* shader)
610            : mShader(shader) {}
611    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
612        renderer.setupShader(mShader);
613    }
614
615    virtual void output(int level, uint32_t logFlags) const {
616        OP_LOG("SetupShader, shader %p", mShader);
617    }
618
619    virtual const char* name() { return "SetupShader"; }
620
621private:
622    SkiaShader* mShader;
623};
624
625class ResetShadowOp : public StateOp {
626public:
627    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
628        renderer.resetShadow();
629    }
630
631    virtual void output(int level, uint32_t logFlags) const {
632        OP_LOGS("ResetShadow");
633    }
634
635    virtual const char* name() { return "ResetShadow"; }
636};
637
638class SetupShadowOp : public StateOp {
639public:
640    SetupShadowOp(float radius, float dx, float dy, int color)
641            : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
642
643    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
644        renderer.setupShadow(mRadius, mDx, mDy, mColor);
645    }
646
647    virtual void output(int level, uint32_t logFlags) const {
648        OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
649    }
650
651    virtual const char* name() { return "SetupShadow"; }
652
653private:
654    float mRadius;
655    float mDx;
656    float mDy;
657    int mColor;
658};
659
660class ResetPaintFilterOp : public StateOp {
661public:
662    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
663        renderer.resetPaintFilter();
664    }
665
666    virtual void output(int level, uint32_t logFlags) const {
667        OP_LOGS("ResetPaintFilter");
668    }
669
670    virtual const char* name() { return "ResetPaintFilter"; }
671};
672
673class SetupPaintFilterOp : public StateOp {
674public:
675    SetupPaintFilterOp(int clearBits, int setBits)
676            : mClearBits(clearBits), mSetBits(setBits) {}
677
678    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
679        renderer.setupPaintFilter(mClearBits, mSetBits);
680    }
681
682    virtual void output(int level, uint32_t logFlags) const {
683        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
684    }
685
686    virtual const char* name() { return "SetupPaintFilter"; }
687
688private:
689    int mClearBits;
690    int mSetBits;
691};
692
693///////////////////////////////////////////////////////////////////////////////
694// DRAW OPERATIONS - these are operations that can draw to the canvas's device
695///////////////////////////////////////////////////////////////////////////////
696
697class DrawBitmapOp : public DrawBoundedOp {
698public:
699    DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
700            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
701            mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
702        mEntry = mAtlas.getEntry(bitmap);
703        if (mEntry) {
704            mEntryGenerationId = mAtlas.getGenerationId();
705            mUvMapper = mEntry->uvMapper;
706        }
707    }
708
709    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
710        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
711                getPaint(renderer));
712    }
713
714    AssetAtlas::Entry* getAtlasEntry() {
715        // The atlas entry is stale, let's get a new one
716        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
717            mEntryGenerationId = mAtlas.getGenerationId();
718            mEntry = mAtlas.getEntry(mBitmap);
719            mUvMapper = mEntry->uvMapper;
720        }
721        return mEntry;
722    }
723
724#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
725    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
726            texCoordsRect.xDim, texCoordsRect.yDim)
727
728    /**
729     * This multi-draw operation builds a mesh on the stack by generating a quad
730     * for each bitmap in the batch. This method is also responsible for dirtying
731     * the current layer, if any.
732     */
733    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
734            const Vector<OpStatePair>& ops, const Rect& bounds) {
735        const DeferredDisplayState& firstState = *(ops[0].state);
736        renderer.restoreDisplayState(firstState, true); // restore all but the clip
737
738        TextureVertex vertices[6 * ops.size()];
739        TextureVertex* vertex = &vertices[0];
740
741        const bool hasLayer = renderer.hasLayer();
742        bool pureTranslate = true;
743
744        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
745        // and allowing them to be merged in getBatchId()
746        for (unsigned int i = 0; i < ops.size(); i++) {
747            const DeferredDisplayState& state = *(ops[i].state);
748            const Rect& opBounds = state.mBounds;
749            // When we reach multiDraw(), the matrix can be either
750            // pureTranslate or simple (translate and/or scale).
751            // If the matrix is not pureTranslate, then we have a scale
752            pureTranslate &= state.mMatrix.isPureTranslate();
753
754            Rect texCoords(0, 0, 1, 1);
755            ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
756
757            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
758            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
759            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
760
761            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
762            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
763            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
764
765            if (hasLayer) {
766                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
767            }
768        }
769
770        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
771                pureTranslate, bounds, mPaint);
772    }
773
774    virtual void output(int level, uint32_t logFlags) const {
775        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
776    }
777
778    virtual const char* name() { return "DrawBitmap"; }
779
780    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
781            const DeferredDisplayState& state) {
782        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
783        deferInfo.mergeId = getAtlasEntry() ?
784                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
785
786        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
787        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
788        // MergingDrawBatch::canMergeWith()
789        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
790        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
791                !state.mClipSideFlags &&
792                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
793                (mBitmap->config() != SkBitmap::kA8_Config);
794    }
795
796    const SkBitmap* bitmap() { return mBitmap; }
797protected:
798    const SkBitmap* mBitmap;
799    const AssetAtlas& mAtlas;
800    uint32_t mEntryGenerationId;
801    AssetAtlas::Entry* mEntry;
802    UvMapper mUvMapper;
803};
804
805class DrawBitmapMatrixOp : public DrawBoundedOp {
806public:
807    DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint)
808            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
809        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
810        const mat4 transform(*matrix);
811        transform.mapRect(mLocalBounds);
812    }
813
814    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
815        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
816    }
817
818    virtual void output(int level, uint32_t logFlags) const {
819        OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(mMatrix));
820    }
821
822    virtual const char* name() { return "DrawBitmapMatrix"; }
823
824    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
825            const DeferredDisplayState& state) {
826        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
827    }
828
829private:
830    const SkBitmap* mBitmap;
831    const SkMatrix* mMatrix;
832};
833
834class DrawBitmapRectOp : public DrawBoundedOp {
835public:
836    DrawBitmapRectOp(const SkBitmap* bitmap,
837            float srcLeft, float srcTop, float srcRight, float srcBottom,
838            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
839            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
840            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
841
842    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
843        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
844                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
845                getPaint(renderer));
846    }
847
848    virtual void output(int level, uint32_t logFlags) const {
849        OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
850                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
851    }
852
853    virtual const char* name() { return "DrawBitmapRect"; }
854
855    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
856            const DeferredDisplayState& state) {
857        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
858    }
859
860private:
861    const SkBitmap* mBitmap;
862    Rect mSrc;
863};
864
865class DrawBitmapDataOp : public DrawBitmapOp {
866public:
867    DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
868            : DrawBitmapOp(bitmap, left, top, paint) {}
869
870    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
871        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
872                mLocalBounds.top, getPaint(renderer));
873    }
874
875    virtual void output(int level, uint32_t logFlags) const {
876        OP_LOG("Draw bitmap %p", mBitmap);
877    }
878
879    virtual const char* name() { return "DrawBitmapData"; }
880
881    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
882            const DeferredDisplayState& state) {
883        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
884    }
885};
886
887class DrawBitmapMeshOp : public DrawBoundedOp {
888public:
889    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
890            const float* vertices, const int* colors, const SkPaint* paint)
891            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
892            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
893            mVertices(vertices), mColors(colors) {}
894
895    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
896        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
897                mVertices, mColors, getPaint(renderer));
898    }
899
900    virtual void output(int level, uint32_t logFlags) const {
901        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
902    }
903
904    virtual const char* name() { return "DrawBitmapMesh"; }
905
906    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
907            const DeferredDisplayState& state) {
908        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
909    }
910
911private:
912    const SkBitmap* mBitmap;
913    int mMeshWidth;
914    int mMeshHeight;
915    const float* mVertices;
916    const int* mColors;
917};
918
919class DrawPatchOp : public DrawBoundedOp {
920public:
921    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
922            float left, float top, float right, float bottom, const SkPaint* paint)
923            : DrawBoundedOp(left, top, right, bottom, paint),
924            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
925            mAtlas(Caches::getInstance().assetAtlas) {
926        mEntry = mAtlas.getEntry(bitmap);
927        if (mEntry) {
928            mEntryGenerationId = mAtlas.getGenerationId();
929        }
930    };
931
932    AssetAtlas::Entry* getAtlasEntry() {
933        // The atlas entry is stale, let's get a new one
934        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
935            mEntryGenerationId = mAtlas.getGenerationId();
936            mEntry = mAtlas.getEntry(mBitmap);
937        }
938        return mEntry;
939    }
940
941    const Patch* getMesh(OpenGLRenderer& renderer) {
942        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
943            PatchCache& cache = renderer.getCaches().patchCache;
944            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
945                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
946            mGenerationId = cache.getGenerationId();
947        }
948        return mMesh;
949    }
950
951    /**
952     * This multi-draw operation builds an indexed mesh on the stack by copying
953     * and transforming the vertices of each 9-patch in the batch. This method
954     * is also responsible for dirtying the current layer, if any.
955     */
956    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
957            const Vector<OpStatePair>& ops, const Rect& bounds) {
958        const DeferredDisplayState& firstState = *(ops[0].state);
959        renderer.restoreDisplayState(firstState, true); // restore all but the clip
960
961        // Batches will usually contain a small number of items so it's
962        // worth performing a first iteration to count the exact number
963        // of vertices we need in the new mesh
964        uint32_t totalVertices = 0;
965        for (unsigned int i = 0; i < ops.size(); i++) {
966            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
967        }
968
969        const bool hasLayer = renderer.hasLayer();
970
971        uint32_t indexCount = 0;
972
973        TextureVertex vertices[totalVertices];
974        TextureVertex* vertex = &vertices[0];
975
976        // Create a mesh that contains the transformed vertices for all the
977        // 9-patch objects that are part of the batch. Note that onDefer()
978        // enforces ops drawn by this function to have a pure translate or
979        // identity matrix
980        for (unsigned int i = 0; i < ops.size(); i++) {
981            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
982            const DeferredDisplayState* state = ops[i].state;
983            const Patch* opMesh = patchOp->getMesh(renderer);
984            uint32_t vertexCount = opMesh->verticesCount;
985            if (vertexCount == 0) continue;
986
987            // We use the bounds to know where to translate our vertices
988            // Using patchOp->state.mBounds wouldn't work because these
989            // bounds are clipped
990            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
991                    patchOp->mLocalBounds.left + 0.5f);
992            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
993                    patchOp->mLocalBounds.top + 0.5f);
994
995            // Copy & transform all the vertices for the current operation
996            TextureVertex* opVertices = opMesh->vertices;
997            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
998                TextureVertex::set(vertex++,
999                        opVertices->x + tx, opVertices->y + ty,
1000                        opVertices->u, opVertices->v);
1001            }
1002
1003            // Dirty the current layer if possible. When the 9-patch does not
1004            // contain empty quads we can take a shortcut and simply set the
1005            // dirty rect to the object's bounds.
1006            if (hasLayer) {
1007                if (!opMesh->hasEmptyQuads) {
1008                    renderer.dirtyLayer(tx, ty,
1009                            tx + patchOp->mLocalBounds.getWidth(),
1010                            ty + patchOp->mLocalBounds.getHeight());
1011                } else {
1012                    const size_t count = opMesh->quads.size();
1013                    for (size_t i = 0; i < count; i++) {
1014                        const Rect& quadBounds = opMesh->quads[i];
1015                        const float x = tx + quadBounds.left;
1016                        const float y = ty + quadBounds.top;
1017                        renderer.dirtyLayer(x, y,
1018                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
1019                    }
1020                }
1021            }
1022
1023            indexCount += opMesh->indexCount;
1024        }
1025
1026        return renderer.drawPatches(mBitmap, getAtlasEntry(),
1027                &vertices[0], indexCount, getPaint(renderer));
1028    }
1029
1030    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1031        // We're not calling the public variant of drawPatch() here
1032        // This method won't perform the quickReject() since we've already done it at this point
1033        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
1034                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1035                getPaint(renderer));
1036    }
1037
1038    virtual void output(int level, uint32_t logFlags) const {
1039        OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
1040    }
1041
1042    virtual const char* name() { return "DrawPatch"; }
1043
1044    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1045            const DeferredDisplayState& state) {
1046        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
1047        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
1048        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
1049                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1050        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
1051    }
1052
1053private:
1054    const SkBitmap* mBitmap;
1055    const Res_png_9patch* mPatch;
1056
1057    uint32_t mGenerationId;
1058    const Patch* mMesh;
1059
1060    const AssetAtlas& mAtlas;
1061    uint32_t mEntryGenerationId;
1062    AssetAtlas::Entry* mEntry;
1063};
1064
1065class DrawColorOp : public DrawOp {
1066public:
1067    DrawColorOp(int color, SkXfermode::Mode mode)
1068            : DrawOp(NULL), mColor(color), mMode(mode) {};
1069
1070    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1071        return renderer.drawColor(mColor, mMode);
1072    }
1073
1074    virtual void output(int level, uint32_t logFlags) const {
1075        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1076    }
1077
1078    virtual const char* name() { return "DrawColor"; }
1079
1080private:
1081    int mColor;
1082    SkXfermode::Mode mMode;
1083};
1084
1085class DrawStrokableOp : public DrawBoundedOp {
1086public:
1087    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
1088            : DrawBoundedOp(left, top, right, bottom, paint) {};
1089
1090    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
1091        localBounds.set(mLocalBounds);
1092        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1093            localBounds.outset(strokeWidthOutset());
1094        }
1095        return true;
1096    }
1097
1098    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1099            const DeferredDisplayState& state) {
1100        if (mPaint->getPathEffect()) {
1101            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1102        } else {
1103            deferInfo.batchId = mPaint->isAntiAlias() ?
1104                    DeferredDisplayList::kOpBatch_AlphaVertices :
1105                    DeferredDisplayList::kOpBatch_Vertices;
1106        }
1107    }
1108};
1109
1110class DrawRectOp : public DrawStrokableOp {
1111public:
1112    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
1113            : DrawStrokableOp(left, top, right, bottom, paint) {}
1114
1115    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1116        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1117                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1118    }
1119
1120    virtual void output(int level, uint32_t logFlags) const {
1121        OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1122    }
1123
1124    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1125            const DeferredDisplayState& state) {
1126        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1127        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1128                mPaint->getStyle() == SkPaint::kFill_Style;
1129    }
1130
1131    virtual const char* name() { return "DrawRect"; }
1132};
1133
1134class DrawRectsOp : public DrawBoundedOp {
1135public:
1136    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1137            : DrawBoundedOp(rects, count, paint),
1138            mRects(rects), mCount(count) {}
1139
1140    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1141        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1142    }
1143
1144    virtual void output(int level, uint32_t logFlags) const {
1145        OP_LOG("Draw Rects count %d", mCount);
1146    }
1147
1148    virtual const char* name() { return "DrawRects"; }
1149
1150    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1151            const DeferredDisplayState& state) {
1152        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1153    }
1154
1155private:
1156    const float* mRects;
1157    int mCount;
1158};
1159
1160class DrawRoundRectOp : public DrawStrokableOp {
1161public:
1162    DrawRoundRectOp(float left, float top, float right, float bottom,
1163            float rx, float ry, const SkPaint* paint)
1164            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1165
1166    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1167        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1168                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1169    }
1170
1171    virtual void output(int level, uint32_t logFlags) const {
1172        OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1173    }
1174
1175    virtual const char* name() { return "DrawRoundRect"; }
1176
1177private:
1178    float mRx;
1179    float mRy;
1180};
1181
1182class DrawCircleOp : public DrawStrokableOp {
1183public:
1184    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1185            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1186            mX(x), mY(y), mRadius(radius) {}
1187
1188    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1189        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1190    }
1191
1192    virtual void output(int level, uint32_t logFlags) const {
1193        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1194    }
1195
1196    virtual const char* name() { return "DrawCircle"; }
1197
1198private:
1199    float mX;
1200    float mY;
1201    float mRadius;
1202};
1203
1204class DrawOvalOp : public DrawStrokableOp {
1205public:
1206    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1207            : DrawStrokableOp(left, top, right, bottom, paint) {}
1208
1209    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1210        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1211                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1212    }
1213
1214    virtual void output(int level, uint32_t logFlags) const {
1215        OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1216    }
1217
1218    virtual const char* name() { return "DrawOval"; }
1219};
1220
1221class DrawArcOp : public DrawStrokableOp {
1222public:
1223    DrawArcOp(float left, float top, float right, float bottom,
1224            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1225            : DrawStrokableOp(left, top, right, bottom, paint),
1226            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1227
1228    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1229        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1230                mLocalBounds.right, mLocalBounds.bottom,
1231                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1232    }
1233
1234    virtual void output(int level, uint32_t logFlags) const {
1235        OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1236                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1237    }
1238
1239    virtual const char* name() { return "DrawArc"; }
1240
1241private:
1242    float mStartAngle;
1243    float mSweepAngle;
1244    bool mUseCenter;
1245};
1246
1247class DrawPathOp : public DrawBoundedOp {
1248public:
1249    DrawPathOp(const SkPath* path, const SkPaint* paint)
1250            : DrawBoundedOp(paint), mPath(path) {
1251        float left, top, offset;
1252        uint32_t width, height;
1253        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1254        left -= offset;
1255        top -= offset;
1256        mLocalBounds.set(left, top, left + width, top + height);
1257    }
1258
1259    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1260        return renderer.drawPath(mPath, getPaint(renderer));
1261    }
1262
1263    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1264            const DeferredDisplayState& state) {
1265        const SkPaint* paint = getPaint(renderer);
1266        renderer.getCaches().pathCache.precache(mPath, paint);
1267
1268        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1269    }
1270
1271    virtual void output(int level, uint32_t logFlags) const {
1272        OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1273    }
1274
1275    virtual const char* name() { return "DrawPath"; }
1276
1277private:
1278    const SkPath* mPath;
1279};
1280
1281class DrawLinesOp : public DrawBoundedOp {
1282public:
1283    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1284            : DrawBoundedOp(points, count, paint),
1285            mPoints(points), mCount(count) {
1286        mLocalBounds.outset(strokeWidthOutset());
1287    }
1288
1289    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1290        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1291    }
1292
1293    virtual void output(int level, uint32_t logFlags) const {
1294        OP_LOG("Draw Lines count %d", mCount);
1295    }
1296
1297    virtual const char* name() { return "DrawLines"; }
1298
1299    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1300            const DeferredDisplayState& state) {
1301        deferInfo.batchId = mPaint->isAntiAlias() ?
1302                DeferredDisplayList::kOpBatch_AlphaVertices :
1303                DeferredDisplayList::kOpBatch_Vertices;
1304    }
1305
1306protected:
1307    const float* mPoints;
1308    int mCount;
1309};
1310
1311class DrawPointsOp : public DrawLinesOp {
1312public:
1313    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1314            : DrawLinesOp(points, count, paint) {}
1315
1316    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1317        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1318    }
1319
1320    virtual void output(int level, uint32_t logFlags) const {
1321        OP_LOG("Draw Points count %d", mCount);
1322    }
1323
1324    virtual const char* name() { return "DrawPoints"; }
1325};
1326
1327class DrawSomeTextOp : public DrawOp {
1328public:
1329    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1330            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1331
1332    virtual void output(int level, uint32_t logFlags) const {
1333        OP_LOG("Draw some text, %d bytes", mBytesCount);
1334    }
1335
1336    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1337            const DeferredDisplayState& state) {
1338        const SkPaint* paint = getPaint(renderer);
1339        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1340        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1341
1342        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1343                DeferredDisplayList::kOpBatch_Text :
1344                DeferredDisplayList::kOpBatch_ColorText;
1345    }
1346
1347protected:
1348    const char* mText;
1349    int mBytesCount;
1350    int mCount;
1351};
1352
1353class DrawTextOnPathOp : public DrawSomeTextOp {
1354public:
1355    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1356            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1357            : DrawSomeTextOp(text, bytesCount, count, paint),
1358            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1359        /* TODO: inherit from DrawBounded and init mLocalBounds */
1360    }
1361
1362    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1363        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1364                mHOffset, mVOffset, getPaint(renderer));
1365    }
1366
1367    virtual const char* name() { return "DrawTextOnPath"; }
1368
1369private:
1370    const SkPath* mPath;
1371    float mHOffset;
1372    float mVOffset;
1373};
1374
1375class DrawPosTextOp : public DrawSomeTextOp {
1376public:
1377    DrawPosTextOp(const char* text, int bytesCount, int count,
1378            const float* positions, const SkPaint* paint)
1379            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1380        /* TODO: inherit from DrawBounded and init mLocalBounds */
1381    }
1382
1383    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1384        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1385    }
1386
1387    virtual const char* name() { return "DrawPosText"; }
1388
1389private:
1390    const float* mPositions;
1391};
1392
1393class DrawTextOp : public DrawBoundedOp {
1394public:
1395    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1396            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1397            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1398            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1399        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1400    }
1401
1402    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1403            const DeferredDisplayState& state) {
1404        const SkPaint* paint = getPaint(renderer);
1405        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1406        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1407        if (mPrecacheTransform != transform) {
1408            fontRenderer.precache(paint, mText, mCount, transform);
1409            mPrecacheTransform = transform;
1410        }
1411        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1412                DeferredDisplayList::kOpBatch_Text :
1413                DeferredDisplayList::kOpBatch_ColorText;
1414
1415        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1416
1417        // don't merge decorated text - the decorations won't draw in order
1418        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1419                        SkPaint::kStrikeThruText_Flag));
1420        deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1421                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1422    }
1423
1424    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1425        Rect bounds;
1426        getLocalBounds(renderer.getDrawModifiers(), bounds);
1427        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1428                mPositions, getPaint(renderer), mTotalAdvance, bounds);
1429    }
1430
1431    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1432            const Vector<OpStatePair>& ops, const Rect& bounds) {
1433        status_t status = DrawGlInfo::kStatusDone;
1434        for (unsigned int i = 0; i < ops.size(); i++) {
1435            const DeferredDisplayState& state = *(ops[i].state);
1436            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1437            renderer.restoreDisplayState(state, true); // restore all but the clip
1438
1439            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1440            // quickReject() will not occure in drawText() so we can use mLocalBounds
1441            // directly, we do not need to account for shadow by calling getLocalBounds()
1442            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1443                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1444                    drawOpMode);
1445        }
1446        return status;
1447    }
1448
1449    virtual void output(int level, uint32_t logFlags) const {
1450        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1451    }
1452
1453    virtual const char* name() { return "DrawText"; }
1454
1455private:
1456    const char* mText;
1457    int mBytesCount;
1458    int mCount;
1459    float mX;
1460    float mY;
1461    const float* mPositions;
1462    float mTotalAdvance;
1463    mat4 mPrecacheTransform;
1464};
1465
1466///////////////////////////////////////////////////////////////////////////////
1467// SPECIAL DRAW OPERATIONS
1468///////////////////////////////////////////////////////////////////////////////
1469
1470class DrawFunctorOp : public DrawOp {
1471public:
1472    DrawFunctorOp(Functor* functor)
1473            : DrawOp(NULL), mFunctor(functor) {}
1474
1475    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1476        renderer.startMark("GL functor");
1477        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1478        renderer.endMark();
1479        return ret;
1480    }
1481
1482    virtual void output(int level, uint32_t logFlags) const {
1483        OP_LOG("Draw Functor %p", mFunctor);
1484    }
1485
1486    virtual const char* name() { return "DrawFunctor"; }
1487
1488private:
1489    Functor* mFunctor;
1490};
1491
1492class DrawDisplayListOp : public DrawBoundedOp {
1493    friend class RenderNode; // grant DisplayList access to info of child
1494public:
1495    DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
1496            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1497            mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
1498
1499    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1500            bool useQuickReject) {
1501        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1502            mDisplayList->defer(deferStruct, level + 1);
1503        }
1504    }
1505    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1506            bool useQuickReject) {
1507        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1508            mDisplayList->replay(replayStruct, level + 1);
1509        }
1510    }
1511
1512    // NOT USED since replay() is overridden
1513    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1514        return DrawGlInfo::kStatusDone;
1515    }
1516
1517    virtual void output(int level, uint32_t logFlags) const {
1518        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1519        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1520            mDisplayList->output(level + 1);
1521        }
1522    }
1523
1524    virtual const char* name() { return "DrawDisplayList"; }
1525
1526private:
1527    RenderNode* mDisplayList;
1528    const int mFlags;
1529
1530    ///////////////////////////
1531    // Properties below are used by DisplayList::computeOrderingImpl() and iterate()
1532    ///////////////////////////
1533    /**
1534     * Records transform vs parent, used for computing total transform without rerunning DL contents
1535     */
1536    const mat4 mTransformFromParent;
1537
1538    /**
1539     * Holds the transformation between the projection surface ViewGroup and this DisplayList
1540     * drawing instance. Represents any translations / transformations done within the drawing of
1541     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1542     * DisplayList draw instance.
1543     *
1544     * Note: doesn't include any transformation recorded within the DisplayList and its properties.
1545     */
1546    mat4 mTransformFromCompositingAncestor;
1547    bool mSkipInOrderDraw;
1548};
1549
1550/**
1551 * Not a canvas operation, used only by 3d / z ordering logic in DisplayList::iterate()
1552 */
1553class DrawShadowOp : public DrawOp {
1554public:
1555    DrawShadowOp(const mat4& transformXY, const mat4& transformZ, float alpha,
1556            float fallbackWidth, float fallbackHeight,
1557            const SkPath* outline, const SkPath* revealClip)
1558            : DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ), mAlpha(alpha),
1559            mFallbackWidth(fallbackWidth), mFallbackHeight(fallbackHeight),
1560            mOutline(outline), mRevealClip(revealClip) {}
1561
1562    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1563        SkPath casterPerimeter;
1564        if (!mOutline || mOutline->isEmpty()) {
1565            casterPerimeter.addRect(0, 0, mFallbackWidth, mFallbackHeight);
1566        } else {
1567            casterPerimeter = *mOutline;
1568        }
1569
1570        if (mRevealClip) {
1571            // intersect the outline with the convex reveal clip
1572            Op(casterPerimeter, *mRevealClip, kIntersect_PathOp, &casterPerimeter);
1573        }
1574
1575        return renderer.drawShadow(mTransformXY, mTransformZ, mAlpha, &casterPerimeter);
1576    }
1577
1578    virtual void output(int level, uint32_t logFlags) const {
1579        OP_LOG("DrawShadow of outline %p", mOutline);
1580    }
1581
1582    virtual const char* name() { return "DrawShadow"; }
1583
1584private:
1585    const mat4 mTransformXY;
1586    const mat4 mTransformZ;
1587    const float mAlpha;
1588    const float mFallbackWidth;
1589    const float mFallbackHeight;
1590
1591    // these point at convex SkPaths owned by RenderProperties, or null
1592    const SkPath* mOutline;
1593    const SkPath* mRevealClip;
1594};
1595
1596class DrawLayerOp : public DrawOp {
1597public:
1598    DrawLayerOp(Layer* layer, float x, float y)
1599            : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
1600
1601    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1602        return renderer.drawLayer(mLayer, mX, mY);
1603    }
1604
1605    virtual void output(int level, uint32_t logFlags) const {
1606        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1607    }
1608
1609    virtual const char* name() { return "DrawLayer"; }
1610
1611private:
1612    Layer* mLayer;
1613    float mX;
1614    float mY;
1615};
1616
1617}; // namespace uirenderer
1618}; // namespace android
1619
1620#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1621