DisplayListRenderer.cpp revision 0664fef9e2a36025b3fad85b57b4d10617b4d66e
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <SkCamera.h> 20#include <SkCanvas.h> 21 22#include <private/hwui/DrawGlInfo.h> 23 24#include "Caches.h" 25#include "DeferredDisplayList.h" 26#include "DisplayListLogBuffer.h" 27#include "DisplayListOp.h" 28#include "DisplayListRenderer.h" 29#include "RenderNode.h" 30 31namespace android { 32namespace uirenderer { 33 34DisplayListRenderer::DisplayListRenderer(): 35 mCaches(Caches::getInstance()), mDisplayListData(0), 36 mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), 37 mRestoreSaveCount(-1) { 38} 39 40DisplayListRenderer::~DisplayListRenderer() { 41 LOG_ALWAYS_FATAL_IF(mDisplayListData, 42 "Destroyed a DisplayListRenderer during a record!"); 43} 44 45/////////////////////////////////////////////////////////////////////////////// 46// Operations 47/////////////////////////////////////////////////////////////////////////////// 48 49DisplayListData* DisplayListRenderer::finishRecording() { 50 mShaderMap.clear(); 51 mPaintMap.clear(); 52 mRegionMap.clear(); 53 mPathMap.clear(); 54 DisplayListData* data = mDisplayListData; 55 mDisplayListData = 0; 56 return data; 57} 58 59void DisplayListRenderer::setViewport(int width, int height) { 60 // TODO: DisplayListRenderer shouldn't have a projection matrix, as it should never be used 61 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1); 62 63 initializeViewport(width, height); 64} 65 66status_t DisplayListRenderer::prepareDirty(float left, float top, 67 float right, float bottom, bool opaque) { 68 69 LOG_ALWAYS_FATAL_IF(mDisplayListData, 70 "prepareDirty called a second time during a recording!"); 71 mDisplayListData = new DisplayListData(); 72 73 initializeSaveStack(0, 0, getWidth(), getHeight()); 74 75 mDirtyClip = opaque; 76 mRestoreSaveCount = -1; 77 78 return DrawGlInfo::kStatusDone; // No invalidate needed at record-time 79} 80 81void DisplayListRenderer::finish() { 82 insertRestoreToCount(); 83 insertTranslate(); 84} 85 86void DisplayListRenderer::interrupt() { 87} 88 89void DisplayListRenderer::resume() { 90} 91 92status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { 93 // Ignore dirty during recording, it matters only when we replay 94 addDrawOp(new (alloc()) DrawFunctorOp(functor)); 95 mDisplayListData->functorCount++; 96 return DrawGlInfo::kStatusDone; // No invalidate needed at record-time 97} 98 99int DisplayListRenderer::save(int flags) { 100 addStateOp(new (alloc()) SaveOp(flags)); 101 return StatefulBaseRenderer::save(flags); 102} 103 104void DisplayListRenderer::restore() { 105 if (mRestoreSaveCount < 0) { 106 restoreToCount(getSaveCount() - 1); 107 return; 108 } 109 110 mRestoreSaveCount--; 111 insertTranslate(); 112 StatefulBaseRenderer::restore(); 113} 114 115void DisplayListRenderer::restoreToCount(int saveCount) { 116 mRestoreSaveCount = saveCount; 117 insertTranslate(); 118 StatefulBaseRenderer::restoreToCount(saveCount); 119} 120 121int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, 122 const SkPaint* paint, int flags) { 123 paint = refPaint(paint); 124 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags)); 125 return StatefulBaseRenderer::save(flags); 126} 127 128void DisplayListRenderer::translate(float dx, float dy, float dz) { 129 // ignore dz, not used at defer time 130 mHasTranslate = true; 131 mTranslateX += dx; 132 mTranslateY += dy; 133 insertRestoreToCount(); 134 StatefulBaseRenderer::translate(dx, dy, dz); 135} 136 137void DisplayListRenderer::rotate(float degrees) { 138 addStateOp(new (alloc()) RotateOp(degrees)); 139 StatefulBaseRenderer::rotate(degrees); 140} 141 142void DisplayListRenderer::scale(float sx, float sy) { 143 addStateOp(new (alloc()) ScaleOp(sx, sy)); 144 StatefulBaseRenderer::scale(sx, sy); 145} 146 147void DisplayListRenderer::skew(float sx, float sy) { 148 addStateOp(new (alloc()) SkewOp(sx, sy)); 149 StatefulBaseRenderer::skew(sx, sy); 150} 151 152void DisplayListRenderer::setMatrix(const SkMatrix* matrix) { 153 matrix = refMatrix(matrix); 154 addStateOp(new (alloc()) SetMatrixOp(matrix)); 155 StatefulBaseRenderer::setMatrix(matrix); 156} 157 158void DisplayListRenderer::concatMatrix(const SkMatrix* matrix) { 159 matrix = refMatrix(matrix); 160 addStateOp(new (alloc()) ConcatMatrixOp(matrix)); 161 StatefulBaseRenderer::concatMatrix(matrix); 162} 163 164bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, 165 SkRegion::Op op) { 166 addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); 167 return StatefulBaseRenderer::clipRect(left, top, right, bottom, op); 168} 169 170bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) { 171 path = refPath(path); 172 addStateOp(new (alloc()) ClipPathOp(path, op)); 173 return StatefulBaseRenderer::clipPath(path, op); 174} 175 176bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { 177 region = refRegion(region); 178 addStateOp(new (alloc()) ClipRegionOp(region, op)); 179 return StatefulBaseRenderer::clipRegion(region, op); 180} 181 182status_t DisplayListRenderer::drawDisplayList(RenderNode* displayList, 183 Rect& dirty, int32_t flags) { 184 // dirty is an out parameter and should not be recorded, 185 // it matters only when replaying the display list 186 187 // TODO: To be safe, the display list should be ref-counted in the 188 // resources cache, but we rely on the caller (UI toolkit) to 189 // do the right thing for now 190 191 DrawDisplayListOp* op = new (alloc()) DrawDisplayListOp(displayList, 192 flags, *currentTransform()); 193 addDrawOp(op); 194 mDisplayListData->addChild(op); 195 196 if (displayList->stagingProperties().isProjectionReceiver()) { 197 // use staging property, since recording on UI thread 198 mDisplayListData->projectionReceiveIndex = mDisplayListData->displayListOps.size() - 1; 199 } 200 201 return DrawGlInfo::kStatusDone; 202} 203 204status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) { 205 layer = refLayer(layer); 206 addDrawOp(new (alloc()) DrawLayerOp(layer, x, y)); 207 return DrawGlInfo::kStatusDone; 208} 209 210status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top, 211 const SkPaint* paint) { 212 bitmap = refBitmap(bitmap); 213 paint = refPaint(paint); 214 215 addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint)); 216 return DrawGlInfo::kStatusDone; 217} 218 219status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix, 220 const SkPaint* paint) { 221 bitmap = refBitmap(bitmap); 222 matrix = refMatrix(matrix); 223 paint = refPaint(paint); 224 225 addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint)); 226 return DrawGlInfo::kStatusDone; 227} 228 229status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, 230 float srcRight, float srcBottom, float dstLeft, float dstTop, 231 float dstRight, float dstBottom, const SkPaint* paint) { 232 bitmap = refBitmap(bitmap); 233 paint = refPaint(paint); 234 235 if (srcLeft == 0 && srcTop == 0 && 236 srcRight == bitmap->width() && srcBottom == bitmap->height() && 237 (srcBottom - srcTop == dstBottom - dstTop) && 238 (srcRight - srcLeft == dstRight - dstLeft)) { 239 // transform simple rect to rect drawing case into position bitmap ops, since they merge 240 addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint)); 241 return DrawGlInfo::kStatusDone; 242 } 243 244 addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap, 245 srcLeft, srcTop, srcRight, srcBottom, 246 dstLeft, dstTop, dstRight, dstBottom, paint)); 247 return DrawGlInfo::kStatusDone; 248} 249 250status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top, 251 const SkPaint* paint) { 252 bitmap = refBitmapData(bitmap); 253 paint = refPaint(paint); 254 255 addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint)); 256 return DrawGlInfo::kStatusDone; 257} 258 259status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, 260 const float* vertices, const int* colors, const SkPaint* paint) { 261 int vertexCount = (meshWidth + 1) * (meshHeight + 1); 262 bitmap = refBitmap(bitmap); 263 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex 264 paint = refPaint(paint); 265 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex 266 267 addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight, 268 vertices, colors, paint)); 269 return DrawGlInfo::kStatusDone; 270} 271 272status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, 273 float left, float top, float right, float bottom, const SkPaint* paint) { 274 bitmap = refBitmap(bitmap); 275 patch = refPatch(patch); 276 paint = refPaint(paint); 277 278 addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint)); 279 return DrawGlInfo::kStatusDone; 280} 281 282status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { 283 addDrawOp(new (alloc()) DrawColorOp(color, mode)); 284 return DrawGlInfo::kStatusDone; 285} 286 287status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, 288 const SkPaint* paint) { 289 paint = refPaint(paint); 290 addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint)); 291 return DrawGlInfo::kStatusDone; 292} 293 294status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, 295 float rx, float ry, const SkPaint* paint) { 296 paint = refPaint(paint); 297 addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint)); 298 return DrawGlInfo::kStatusDone; 299} 300 301status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) { 302 paint = refPaint(paint); 303 addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint)); 304 return DrawGlInfo::kStatusDone; 305} 306 307status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, 308 const SkPaint* paint) { 309 paint = refPaint(paint); 310 addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint)); 311 return DrawGlInfo::kStatusDone; 312} 313 314status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, 315 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) { 316 paint = refPaint(paint); 317 addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, 318 startAngle, sweepAngle, useCenter, paint)); 319 return DrawGlInfo::kStatusDone; 320} 321 322status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) { 323 path = refPath(path); 324 paint = refPaint(paint); 325 326 addDrawOp(new (alloc()) DrawPathOp(path, paint)); 327 return DrawGlInfo::kStatusDone; 328} 329 330status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) { 331 points = refBuffer<float>(points, count); 332 paint = refPaint(paint); 333 334 addDrawOp(new (alloc()) DrawLinesOp(points, count, paint)); 335 return DrawGlInfo::kStatusDone; 336} 337 338status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { 339 points = refBuffer<float>(points, count); 340 paint = refPaint(paint); 341 342 addDrawOp(new (alloc()) DrawPointsOp(points, count, paint)); 343 return DrawGlInfo::kStatusDone; 344} 345 346status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, 347 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { 348 if (!text || count <= 0) return DrawGlInfo::kStatusDone; 349 350 text = refText(text, bytesCount); 351 path = refPath(path); 352 paint = refPaint(paint); 353 354 DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path, 355 hOffset, vOffset, paint); 356 addDrawOp(op); 357 return DrawGlInfo::kStatusDone; 358} 359 360status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, 361 const float* positions, const SkPaint* paint) { 362 if (!text || count <= 0) return DrawGlInfo::kStatusDone; 363 364 text = refText(text, bytesCount); 365 positions = refBuffer<float>(positions, count * 2); 366 paint = refPaint(paint); 367 368 DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint); 369 addDrawOp(op); 370 return DrawGlInfo::kStatusDone; 371} 372 373status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, 374 float x, float y, const float* positions, const SkPaint* paint, 375 float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) { 376 377 if (!text || count <= 0) return DrawGlInfo::kStatusDone; 378 379 text = refText(text, bytesCount); 380 positions = refBuffer<float>(positions, count * 2); 381 paint = refPaint(paint); 382 383 DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, 384 x, y, positions, paint, totalAdvance, bounds); 385 addDrawOp(op); 386 return DrawGlInfo::kStatusDone; 387} 388 389status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 390 if (count <= 0) return DrawGlInfo::kStatusDone; 391 392 rects = refBuffer<float>(rects, count); 393 paint = refPaint(paint); 394 addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); 395 return DrawGlInfo::kStatusDone; 396} 397 398void DisplayListRenderer::resetShader() { 399 addStateOp(new (alloc()) ResetShaderOp()); 400} 401 402void DisplayListRenderer::setupShader(SkiaShader* shader) { 403 shader = refShader(shader); 404 addStateOp(new (alloc()) SetupShaderOp(shader)); 405} 406 407void DisplayListRenderer::resetShadow() { 408 addStateOp(new (alloc()) ResetShadowOp()); 409 OpenGLRenderer::resetShadow(); 410} 411 412void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { 413 addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color)); 414 OpenGLRenderer::setupShadow(radius, dx, dy, color); 415} 416 417void DisplayListRenderer::resetPaintFilter() { 418 addStateOp(new (alloc()) ResetPaintFilterOp()); 419} 420 421void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { 422 addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits)); 423} 424 425void DisplayListRenderer::insertRestoreToCount() { 426 if (mRestoreSaveCount >= 0) { 427 DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount); 428 mDisplayListData->displayListOps.add(op); 429 mRestoreSaveCount = -1; 430 } 431} 432 433void DisplayListRenderer::insertTranslate() { 434 if (mHasTranslate) { 435 if (mTranslateX != 0.0f || mTranslateY != 0.0f) { 436 DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY); 437 mDisplayListData->displayListOps.add(op); 438 mTranslateX = mTranslateY = 0.0f; 439 } 440 mHasTranslate = false; 441 } 442} 443 444void DisplayListRenderer::addStateOp(StateOp* op) { 445 addOpInternal(op); 446} 447 448void DisplayListRenderer::addDrawOp(DrawOp* op) { 449 Rect localBounds; 450 if (op->getLocalBounds(mDrawModifiers, localBounds)) { 451 bool rejected = quickRejectConservative(localBounds.left, localBounds.top, 452 localBounds.right, localBounds.bottom); 453 op->setQuickRejected(rejected); 454 } 455 456 mDisplayListData->hasDrawOps = true; 457 addOpInternal(op); 458} 459 460}; // namespace uirenderer 461}; // namespace android 462