OpenGLRenderer.cpp revision 079ba2c85b15e882629b8d188f5fbdb42f7f8eea
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
25121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
37121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
38121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
41dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20
42dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10
43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
44dda570201ac851dd85af3861f7e575721d3345daRomain Guy
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
48dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
50bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
619d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
68c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
69c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
70c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
71c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
72bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
92e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
93d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guystatic const GLint gTileModes[] = {
94d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
95d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
103dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
105dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
106f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
107f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
10885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1099d5316e3f56d138504565ff311145ac01621dff4Romain Guy
110121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
111121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
112dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
113121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy        mTextureCache.setMaxSize(MB(atoi(property)));
114dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
116dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy
118dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
120dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache.setMaxSize(MB(atoi(property)));
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
123121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
124121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
125d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawColorProgram = new DrawColorProgram;
126d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram = new DrawTextureProgram;
127d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mCurrentProgram = mDrawTextureProgram;
128d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
129d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderNone;
130d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileX = SkShader::kClamp_TileMode;
131d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileY = SkShader::kClamp_TileMode;
132d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = NULL;
133d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = NULL;
134026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
135026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
140ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
141ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
142dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
1436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
144e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
145e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
146f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
147f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
148f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
149f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
15208ae317c21ec3086b5017672bba87420cc38a407Romain Guy
153260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
157f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
158e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
159e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
170c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
173bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
177f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
178f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
179bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
183bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
217f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
219bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
222f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
223260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
224f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
225f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
227d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
228d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
230d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2325cbbce535744b89df5ecea95de21ee3733298260Romain Guy
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
234d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2355cbbce535744b89df5ecea95de21ee3733298260Romain Guy
236d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
237dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
238dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
239dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
240dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
241dda570201ac851dd85af3861f7e575721d3345daRomain Guy
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2455cbbce535744b89df5ecea95de21ee3733298260Romain Guy
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
247079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
250dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
254d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
256dda570201ac851dd85af3861f7e575721d3345daRomain Guy
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
258a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
260dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
261f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
262f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
263dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
264dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
265bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
266dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
267dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
268dda570201ac851dd85af3861f7e575721d3345daRomain Guy
269dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
270dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
272bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
278bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
298bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
299bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
300bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
302bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
309bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
310d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
311dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
312dda570201ac851dd85af3861f7e575721d3345daRomain Guy
313f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
314f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
315dda570201ac851dd85af3861f7e575721d3345daRomain Guy
316f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
317f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
318f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
319bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
320bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
321f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
322f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
323f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
324f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
325f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
326f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
327f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
329dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
330d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
331dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
332dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
333dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
334dda570201ac851dd85af3861f7e575721d3345daRomain Guy
335dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
336dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
337d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
342079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
344f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
345f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
346079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
347260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
348f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
349f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
350260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
351f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
352d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
353bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
354bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
355bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
356f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
362f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
365f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
366f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
367f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
369f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
388bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
389079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
390f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3919d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3929d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3939d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
394079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
395bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
396bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
397c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
398c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
399079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
400c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
401c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
402c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
403079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
404079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
408079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
409e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
410e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
411f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
413f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
414f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
415c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
423f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
427f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
428f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
429f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
430f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
431f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
436f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
43782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
438f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
439f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
448f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
452c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
457c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
46082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
463ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
464ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
465deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
466deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
471f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
472f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
473f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
474f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
475f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
476f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
477f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
478fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
479fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
480f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
481f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
483a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
484a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
48516202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
486f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
48885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
489079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
4903d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
491c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4929d5316e3f56d138504565ff311145ac01621dff4Romain Guy
493bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
4946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
498026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
499026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
500026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
501026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
502026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
503026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
507026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
508026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
509d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
510026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
511026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
514c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5159d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
517d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
518d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
519d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
520d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
521d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = OpenGLRenderer::kShaderNone;
522d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = false;
523d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileX = SkShader::kClamp_TileMode;
524d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileY = SkShader::kClamp_TileMode;
525d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
526d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
527d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
528d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
529d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderBitmap;
530d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = hasAlpha;
531d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = bitmap;
532d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileX = tileX;
533d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileY = tileY;
534d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = matrix;
535d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
536d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
537d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
5386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
5396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
5406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
541026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
5423d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
543d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
544d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShader != kShaderNone) {
545d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
546d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
547d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
548d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
549026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
550d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
551d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
552d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
553d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
554d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
555d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    switch (mShader) {
556d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        case kShaderBitmap:
557d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            drawBitmapShader(left, top, right, bottom, a, mode);
558d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            return;
559d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        default:
560d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            break;
561d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
562026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
5636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
564d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    chooseBlending(alpha < 255 || mShaderBlend, mode);
5659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
566c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
567c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
5689d5316e3f56d138504565ff311145ac01621dff4Romain Guy
569079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    if (!useProgram(mDrawColorProgram)) {
570d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        const GLvoid* p = &gDrawColorVertices[0].position[0];
571079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE,
572d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy                gDrawColorVertexStride, p);
573d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
574d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
5753d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    if (!ignoreTransform) {
576079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
5773d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    } else {
5783d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        mat4 identity;
579079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, identity);
5803d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    }
5819d5316e3f56d138504565ff311145ac01621dff4Romain Guy
582079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    glUniform4f(mDrawColorProgram->color, r, g, b, a);
5839d5316e3f56d138504565ff311145ac01621dff4Romain Guy
584c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
58582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
586026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
587d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
588d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        float alpha, SkXfermode::Mode mode) {
589d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const Texture* texture = mTextureCache.get(mShaderBitmap);
590d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
591d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float width = texture->width;
592d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float height = texture->height;
593d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
594d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // This could be done in the vertex shader but we have only 4 vertices
595d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u1 = 0.0f;
596d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v1 = 0.0f;
597d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u2 = right - left;
598d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v2 = bottom - top;
599d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
600d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShaderMatrix) {
601d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkMatrix inverse;
602d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mShaderMatrix->invert(&inverse);
603d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mat4 m(inverse);
604d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        Rect r(u1, v1, u2, v2);
605d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        m.mapRect(r);
606d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
607d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u1 = r.left;
608d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u2 = r.right;
609d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v1 = r.top;
610d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v2 = r.bottom;
611d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
612d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
613d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u1 /= width;
614d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u2 /= width;
615d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v1 /= height;
616d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v2 /= height;
617d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
618d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
619d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
620d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend,
621d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
622d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
623d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
624d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
625d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
62682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
627a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
62882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
62982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
63082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
63182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
632a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
633a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
63485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
63585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
636bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
637a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
638a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
639f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
640f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
641f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
642f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
643a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
644f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
645bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
646bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
647bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
648d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    useProgram(mDrawTextureProgram);
649d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
650bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
651a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
652bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
653d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // TODO: Only bind/set parameters when needed
654bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
655d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileModes[mShaderTileX]);
656d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileModes[mShaderTileY]);
657c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
658a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
659d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
660bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
661d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE,
662f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, vertices);
663d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
664f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, texCoords);
665bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
666f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
667f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
668f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
669f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
670f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
671bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
672bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
67382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
67482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
67582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
67682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
67782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
67882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
67982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
68082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
68182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
68282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
68382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
68482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
68582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
68682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
68782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
68882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
68982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
69082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
69182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
69282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
69382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
69482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
69582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
69682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
69782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
69882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
699bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
700bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
701d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guybool OpenGLRenderer::useProgram(const sp<Program>& program) {
702d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
703d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram->remove();
704d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
705d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
7066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
707260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
7086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
709260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
710260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
711026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
71282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex* v = &mDrawTextureVertices[0];
71382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
71482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
71582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
71682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
7178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
7188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
7208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
7218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
7228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
7238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
7248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
7258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
7288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
7298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
7308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
7318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
7328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
7338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
7358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
7368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
7378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
738026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
739026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
7409d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
741e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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