OpenGLRenderer.cpp revision 11cb642756093a4af901b1525375b1eb2b5c3e2b
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14349c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14449c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
14835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
14935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
156260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
160eb99356a0548684a501766e6a524529ab93304c8Romain Guy
161eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
162eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
163e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
171fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17484962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1777d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
17857b5268708c3b974296c7d4e58a02a957979224aRomain Guy    mDirtyClip = opaque;
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    updateLayers();
18111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
18245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // If we know that we are going to redraw the entire framebuffer,
18345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // perform a discard to let the driver know we don't need to preserve
18445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // the back buffer for this frame.
18545e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
18645e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
18845e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
18945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    }
19045e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
191ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1927d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
19457b5268708c3b974296c7d4e58a02a957979224aRomain Guy    startTiling(mTilingSnapshot, true);
1952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1966b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
197586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
198ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1996b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
20044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
201ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
202ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
203ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
20444b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
20544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
206ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
207ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
208ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
209ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
210ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
211ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
212ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
213ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
214ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2156b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
21857b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
2192b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    Rect* clip = mTilingSnapshot->clipRect;
2202b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    if (s->flags & Snapshot::kFlagIsFboLayer) {
2212b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        clip = s->clipRect;
2222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2232b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.startTiling(clip->left, s->height - clip->bottom,
2252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy            clip->right - clip->left, clip->bottom - clip->top, opaque);
2262b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
2292b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.endTiling();
2302b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
232b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2332b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2342b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
23511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
236b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
23711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
23811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
23911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
24011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
24111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
24211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
24311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
24411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
24511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
24611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
24711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
24811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
24911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
25111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
25211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
254a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
255b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
25611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
257c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
258e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
25911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
26011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
26111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
26211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
263c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
26411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
265b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
266b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2676c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
268da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
269da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
270da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
271da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
272da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
273da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
27450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
27515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
276f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
27715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
278da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
279da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2806c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
28108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
28208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
28335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
28435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
2853e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2863e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
2878025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
288586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
28982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
290746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
291da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
292a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
29450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
29550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
29650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
29750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
298da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
299da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
30035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
30135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
30235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
30335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
30435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
30635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
30735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
30835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
309ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
310932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
311ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3128f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
313ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
314ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
315ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3168f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
317ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
318ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3193d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3208f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
321ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
322ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
323ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
324ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
325ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
326ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
327ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
328ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
329ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
330ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
331ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
332ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
333ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
334ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
335ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
336ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
337ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
338ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
339c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
340ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
341ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
342c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
343ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
344c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
345c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
348beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        // protect against functors binding to other buffers
349beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindMeshBuffer();
350beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindIndicesBuffer();
351beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.activeTexture(0);
3528f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3538f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3548f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3558f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3578f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
358daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
359932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
360c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3618a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
362f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
363f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
364f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
365d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
36680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
36780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
36880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
369d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
370d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
371d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
372d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
373d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
374d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
37508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
37608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
37708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
37808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
37908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
38008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3817b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3827b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
38308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
38480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
385486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
386cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3878f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
38808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
389cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3908f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
39165924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
392ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3938f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
394cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
395cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
396daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3976554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
398daf98e941e140e8739458126640183b9f296a2abChet Haase}
399daf98e941e140e8739458126640183b9f296a2abChet Haase
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
40211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
40311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
40511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
40611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        OpenGLRenderer* renderer = layer->renderer;
40711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
40811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) endTiling();
41011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
41111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
41211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
41311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
41411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->finish();
41511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
41611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
41711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
41811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
41911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
42011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
42111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        dirty.setEmpty();
42211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->deferredUpdateScheduled = false;
42311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->renderer = NULL;
42411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->displayList = NULL;
42511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
42611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
42711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
42811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
42911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
43011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
43111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
43211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
43311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
43411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
43511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        startMark("Layer Updates");
43611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
43711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        // Note: it is very important to update the layers in reverse order
43811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (int i = count - 1; i >= 0; i--) {
43911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
44011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
44111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcount(layer);
44211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
44311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
44411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
44511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
44611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
44711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
44811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
44911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
45111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
45211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
45311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
45411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
45511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
45611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
45811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
45911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
46011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
46111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
46211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
46411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
46511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
46611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
46711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
46811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
472f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
473bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
4747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
475bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
476bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
477bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
4788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
479bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
480bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
481bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
4822542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
4832542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
4847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
485bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
486bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
487bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
4888fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
489bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4908fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
4912542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
4927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
493bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
494bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
4968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
4978fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
498bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
499bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
500bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
5017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
502bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
503eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
504bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
505bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
5067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
507bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
508eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
509eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
510eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
511eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
512eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5148b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
5158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
5168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
518746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5198fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5202542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5215ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5225ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
5235ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
5245ec9924d24495822b589f1a17996655d66273b30Romain Guy
5252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
526d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
5275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
528f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
529bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
530bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
531bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
532bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
5335c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
534eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
535eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
536d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
537af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
538e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
539e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
540e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
541e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
542e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
543e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
544e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
545e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
546e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
547e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
548e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
549e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
550e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
551a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
552a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
553e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
554d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
555d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
556d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
557dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
558d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
559d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
560bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
561bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
562bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
563bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
564f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
5658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
5668b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
5678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
5688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
5698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
5708b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
571d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
572bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
5751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
5761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
5771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
5781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
5791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
5801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
5821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
5831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
5841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
5851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
5861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
5871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
5881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
5906b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
5916b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
5926b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
5936b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
5941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
5961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
5971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
59887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
5991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
61887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
61987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
62087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
62187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
62287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
624d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
625d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
626eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
627fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
628dda570201ac851dd85af3861f7e575721d3345daRomain Guy
629eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
630eb99356a0548684a501766e6a524529ab93304c8Romain Guy
631f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
632d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
634d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
635d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
636d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
637d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
638d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
639d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
640d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
641d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
642d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
643d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
644d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
645d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
646ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
647d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
648d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
649d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
650d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
651d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
652d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
653d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
654d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
655d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
656d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
657d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
658d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
659ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
660d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
661d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
662eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
663bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
664746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
665d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
666d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
667d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
668dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
669d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
670dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
671dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
672dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
673d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
674b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
675b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
676dda570201ac851dd85af3861f7e575721d3345daRomain Guy
677a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6788550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
679f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
680f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
681bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
682bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
6848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
6859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
6869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
6879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
688a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
689dda570201ac851dd85af3861f7e575721d3345daRomain Guy
6908fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
691d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
692d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
6931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
694eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
695d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
696eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
697eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
6989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
699514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
7019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
702d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
7049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
705514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
706514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
707d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
708514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7097b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
71054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
71154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
712ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
713eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
714f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
715d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
716bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
717bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
718d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
7199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
721d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
722d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagFboTarget;
723d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
724d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
725d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
726d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
727d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
728d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
729d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
730d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
731d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7332b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
7359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
7369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
7399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
7409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
7419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7472b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mSnapshot);
7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
750586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
7518f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
7661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
7671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
7681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
7693762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
7701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
7711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
7735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
774eb99356a0548684a501766e6a524529ab93304c8Romain Guy
775eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7762b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
7772b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
778e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
779e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
780eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
781eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
7822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
7832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
784eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
785eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
7871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
7881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
7899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
790f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
7919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
7939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
794f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
795f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
79603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
7978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
798a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
802eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
8049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
8059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
806171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
809171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
810171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
814eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
816eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8179c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
8189c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
8199c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
8209c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
8219c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
822eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
823eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
8245c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
825eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
826eb99356a0548684a501766e6a524529ab93304c8Romain Guy
827746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
828746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
829eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
8308550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
8311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
832603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
8331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
8351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
836aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
8379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
838aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
839302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
840302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
841302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
842302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
843302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
844302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
845aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
8469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8478f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
8488f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
8498f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
8508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
8518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
852aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
853aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
8549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
855aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
856aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
857aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
8589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
8619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
8628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
863ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
864ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
865ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
869d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
8709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
872d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
8739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
8749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
8759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
876aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
877aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
878aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
879aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
880aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
881302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
882302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
883302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
884302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
885aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
886aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
889aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
890aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
891aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
8949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
895b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
896ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
897b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
898b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
899b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
9029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
906d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
908d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
9119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
9129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
9139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
9149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
9165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
917aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
918aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
919aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
920aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
921aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
922aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9279fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9289fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
92940667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
9309fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9358a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
9368a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
937211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
9429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
9439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
944f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
9507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
9517230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
952ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
9539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
9547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
9557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
9567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
957ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
963d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
9649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
966d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
9679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
9689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
96915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
9735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
975f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
977f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
9805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
9815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
9825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
9835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
9845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
9865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
9885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
9895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
9955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9987230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
9995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
10025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
10035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
10093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
10113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
10123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
10143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
10153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
10163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
10173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
10193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
10203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
10223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
10233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
10243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
10253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
10263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
10283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
10293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
10303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
10323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
10333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1036f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1039f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1045f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1047f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10481bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
10491bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
10501bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
10511bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
10521bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
10531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
10541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
10551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
10561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
10575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
106154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
106254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
106354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
106454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
106554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
106654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
106754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
106854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
106954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
107054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
107154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
107254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
10738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
107454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
107554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
107654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
107754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
107854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
107954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
108054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
108154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
108254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
108354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
108454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
108554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
108654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
108754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
108854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
108954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
109054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
109154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
109254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
109354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
109454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
109554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
109654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
109739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
109854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
109954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
11008a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11018a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
110254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
110354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
110454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
110554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
110654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
110754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
110854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
110954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
111054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1111bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1114f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
11168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1118f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
11208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
11248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1125f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1127807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1128807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1129807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1130807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1132e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1133e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1134e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1135e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1136e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1137f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1138f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
11408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1144e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1145e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1146e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1147e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1148f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1149f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1150f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1151f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1152f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1153f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1155e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1156e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
11578f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
11588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
11598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
11608a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
11618a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
11629d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
11639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11649d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1165079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
11688a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
11698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
11708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
11718a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
11728a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
11748a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
11758a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
11768a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11778a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
11788a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
11798a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
11818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
11828a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
118335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
118435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
118535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
118635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
118735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
118835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
118935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
119035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
119135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
119235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
119335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
119435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
119535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
119635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
119735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
119835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1199c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1200af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1201dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1202dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1203dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
12041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
12058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1206d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1207d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1208d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1209d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1210d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1211586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1212586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1213586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1214586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1215586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1216586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1217c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1218c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1219079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1220079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
12217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1222746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
12237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
12248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1225e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1226e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1227a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1228a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1229a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1230a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1231f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
123270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
12368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
12378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
123854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
123970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1255aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1256aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1257aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1258aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
125915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
126015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
126115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
126215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
12635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
126499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
12655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
12676ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikvoid OpenGLRenderer::setupDrawAARect() {
12686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    mDescription.isAARect = true;
12696ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
12706ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1271ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1272ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1273ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1274ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1275ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
12778d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
12788d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12798d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
12808d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
12818d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
12826cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
12836cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1285fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1286fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1287fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
129286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
129386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
12946cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
12956cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
129686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
129786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
129886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
129986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
130086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
130186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
130286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
130386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
13044121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
13054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
13064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
130870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
131270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
131570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
131970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
132070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
132170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
132370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
132470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
132570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
132670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
132770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1329f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1330f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1331f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1332f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1334f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1335f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1336f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
133770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1338f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1339f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1340f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
134170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
134270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
134370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
134470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
134570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1346f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1347f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1348f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
134970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
135070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
135170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
135370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
135470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
135870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
135970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
136070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
136170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
136270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
136370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
136470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
136570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
136670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
136770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
136870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
136970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
137070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
137170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
137270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
13748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
13758d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
137770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
137870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
137970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
138070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
138170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
138270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
138370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
138470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
138586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
138686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
138786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
138886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
138986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
139086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
139186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
139286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
139386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
139486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
139570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
139670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1397ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1398ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1399ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1400ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1401ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
140270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
140355fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
140470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
140570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
140670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
14095536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
141086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
14115536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
14125536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
14135536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
141470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
141570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
141670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
141770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
141870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
141970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
142070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
142170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
142270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
14248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
14258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
14268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
14278d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
14288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
142970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
143070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
143170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
143270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
143370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
143470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14354121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
14364121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
14374121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
14384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
143970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1440f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1441f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
144215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
144370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
144470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
144570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
144670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
14472d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
144815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
144970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
145070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1451aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1452aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
14532d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
145415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1455aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1456aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
14578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
14588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
14598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
14608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
14618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1462aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1463aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1464aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1465aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
146670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1467f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
146870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1469f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
147070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1471f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
147270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1473d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1474f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
147515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
147615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
147715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
147815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
147915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
148015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
148115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
148215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
148315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
148415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
148515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
148615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
14878d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
148870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
148970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1491f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1492f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1493f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
149415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
14955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
14975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
14985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
149999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
150099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
150199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
150299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
150399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
150499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
150599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
150699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
15075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
150899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
15097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1510f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1511f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1512f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1513f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
151415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1515d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
151799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
151899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1519d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
152199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
152299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1523d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
152599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
15267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
15277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
15287b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
15297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
15307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
15315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
153370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
153470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
153570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
153670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1537f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1538f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1539f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15401271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
154133f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1542b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
15430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
15440fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
154504c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
15461271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
15470fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
15487b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
15496554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
15500fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
15510fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1552ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1553ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1554ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1555ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1556ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1557ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1558a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1559a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1560a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1561a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1562a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1563a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1564a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1565a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1566e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1567a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1568a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1569a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1570a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1571a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1572e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1573d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1574d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1575a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1576a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1577a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1578a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
15795b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
15805b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
15815b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1582a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1583a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1584a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1585a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1586a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1587e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1588a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1589d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1590d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1591e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1592a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1593a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1594a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1595a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1596a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1597a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1598a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1599a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1600a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1601a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1602486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
16036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
16046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
16056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
16066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1607486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1610a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16118164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1612486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
161322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
161422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1615211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1616a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1617a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1618a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1619a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1620486590963e2207d68eebd6944fec70d50d41116aChet Haase
1621486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
16238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1624486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1625f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1626f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1627f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1628f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
16296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1630486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1633a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16348164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1635486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
163622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
163722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
16385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
16395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
16405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
16415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
16425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
16435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1644486590963e2207d68eebd6944fec70d50d41116aChet Haase
1645486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1646f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1647f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1648486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1649e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1650e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1651e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1652e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1653486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1654e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1655e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1656e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1657e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1658e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1659e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1660e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1661486590963e2207d68eebd6944fec70d50d41116aChet Haase
1662486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1663e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1664e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1665486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
16665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
16675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
16685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1669486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1672a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1674486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
16755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1676e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1677d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1678d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
16795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
16815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
16825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
16835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
16855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1686b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1687b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1688b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1689b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1690b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1691211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1692b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1693a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1694a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
16955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
16965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
16975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
16985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
16995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
17015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
17025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
17035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
17045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
17065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
17075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
17085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
17095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
17105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
17115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
17125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
17135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
17165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1721b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1722b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1723b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1724b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1725b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1726b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1727b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1728b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
17295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
17305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
17315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1732b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1733b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1734b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1735b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
17365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
17375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1738b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1739486590963e2207d68eebd6944fec70d50d41116aChet Haase
1740486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
17415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
17425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1743486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
17448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
17458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
17465c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
17476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1748486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1751a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17528164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1753486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
175422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
17558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
17568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
17578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1758c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
17596816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
17606816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
17616816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
17626816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1763c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
176403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
17658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
17668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
176703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
176803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
176903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
177003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1771d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1772d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1773211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
17746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
17756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
17766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1777b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1778631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1779631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1780d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1781b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1782b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1783d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
17846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
17856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
17866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
17876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
17886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1789d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
17906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
17916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
17926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
17936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
17948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
17958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1796486590963e2207d68eebd6944fec70d50d41116aChet Haase
1797486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1798ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1799ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1800486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
18014bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
18025c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1803be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1804be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1805be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1806be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1807be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1808be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1809be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1810be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1811be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1812be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1813be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
18146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1815486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1818be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1819be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1820a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18218164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1822486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
182322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1824d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1825d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1826f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
18272728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
18284bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1829f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1830211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
18316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
18325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
18338168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1834c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1835c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
18365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
18375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
18388ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1839211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1840c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1841c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1842c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
18436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1844c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1845c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
18466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
18475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
18485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
18495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1850211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
18516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
18526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
18536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
18546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
18556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
18566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
18576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
18586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
18596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
18606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
18616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
18626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
18636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1864054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1865486590963e2207d68eebd6944fec70d50d41116aChet Haase
1866486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1867f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1868f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1870858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
18716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * We expand the rectangle by a half pixel in screen space on all sides. However, instead of using
18726ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * a fragment shader to compute the translucency of the color from its position, we simply use a
18736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * varying parameter to define how far a given pixel is into the region.
1874858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1875858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1876181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1877858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1878858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
187904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1880858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1881211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1882858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1883858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1884858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1885858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
18869147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik        float m11 = mat->data[Matrix4::kScaleY];
1887858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1888858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1889858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1890858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1891858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1892858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1893858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1894858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1895858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
18966ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerLeft = left + boundarySizeX;
18976ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerRight = right - boundarySizeX;
18986ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerTop = top + boundarySizeY;
18996ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerBottom = bottom - boundarySizeY;
19006ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1901858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1902858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1903858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1904858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1905858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1906858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
190704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    if (!quickReject(left, top, right, bottom)) {
190804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDraw();
190904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawNoTexture();
19106ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        setupDrawAARect();
191104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
191204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilter();
191304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShader();
191404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawBlending(true, mode);
191504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawProgram();
191604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawModelViewIdentity(true);
191704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorUniforms();
191804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilterUniforms();
191904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShaderIdentityUniforms();
1920858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
19216ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex rects[14];
19226ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex* aVertices = &rects[0];
19236ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        void* alphaCoords = ((GLbyte*) aVertices) + gVertexAlphaOffset;
19246ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19256ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        bool force = mCaches.unbindMeshBuffer();
19266ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
19276ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik                aVertices, gAlphaVertexStride);
19286ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.resetTexCoordsVertexPointer();
19296ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.unbindIndicesBuffer();
19306ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19316ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        int alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
19326ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
19336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
19346ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19356ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw left
19366ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
19376ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
19386ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, top, 0);
19396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
19406ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw top
19426ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, top, 0);
19436ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
19446ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19456ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw right
19466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, bottom, 0);
19476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
19486ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw bottom
19506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
19516ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
19526ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19536ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw inner rect (repeating last vertex to create degenerate bridge triangles)
19546ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // TODO: also consider drawing the inner rect without the blending-forced shader, if
19556ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // blending is expensive. Note: can't use drawColorRect() since it doesn't use vertex
19566ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // buffers like below, resulting in slightly different transformed coordinates.
19576ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
19586ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
19596ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
19606ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
1961858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1962858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
196304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
19646ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDrawArrays(GL_TRIANGLE_STRIP, 0, 14);
19657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19666ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
196704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1968858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1969858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1970858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
197199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
197299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
197399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
197499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
197599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
197699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
197799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
197899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
197999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
198099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
198199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
198299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
198399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
198499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
198599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
198699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
198799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1988486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1989486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
19908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
199299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
199399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
199499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
19958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
19968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
19978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
19987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
199999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
200099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
200199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
20027b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
20048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
20057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
20075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
20085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
2009c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
201199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
201299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
201499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
201599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
2017211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
201899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
201999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
202099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
20229147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
20237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2024211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
2025211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
20267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
202799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
202899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
20297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
203199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
203299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
203399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
20345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
203704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
203804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
203904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
20408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
204115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
20428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
20438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
20448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
20458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
20468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
20478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
2048211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
20498a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
20508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
20518a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
20528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
20538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
20548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
20568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
205799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
205899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
20595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
206099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
20615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
20647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
20657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
20675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
20687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
206999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
207099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
20717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2072211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
20735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
20745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
207599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
207699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
207799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
20785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
20795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
208099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
208199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
20828f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
20837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
20847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
20855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
208799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
208899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
2089740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
209099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
209199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
20927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
20945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
20955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
20965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
20977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
209899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
209999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
210099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
21015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
21025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
210399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
210475040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
210575040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
210675040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
210775040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
21088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
21098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
21108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
21118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
21128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
21138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
21148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
21158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
21168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
21175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
211999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
212099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
212199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
212299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
212399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
212499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
212599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
212699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
212799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
212899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
21297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
213099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
213199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
213275040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
213399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
21345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
213699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
213799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
213899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
213999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
214099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
21417b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
214299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
214399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
214499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
214599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
21468f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
214799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
21488f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
214999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
21507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
215199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
215299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
215399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
215499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
215599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
21575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
21585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
21595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
21605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
21615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
216299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
21645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
21655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
21665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
21675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
216804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
21695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
21705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
21715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
21725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
21735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
21745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
21755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
21765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
21775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
21785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
21797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
21815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
21825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
21835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
21847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
21865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
21875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
218899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
218999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
219099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
219199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
219299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
219399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
219499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
21957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
219699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
219799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
21987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
219999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
220099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
220199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
22027b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
220399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
220499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
22055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
22065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
22075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
22085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
22095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
221099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
221199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
221299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
22135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
22145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
22157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
221699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
221799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
221899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
221999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
22207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
22225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
22235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
22247b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
222599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
222699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
222799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
22285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
22295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
22325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
22335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
22367b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
22377b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2238486590963e2207d68eebd6944fec70d50d41116aChet Haase
2239486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
22415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2242486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2243486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2244ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2245ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2246ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2247ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
22485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2249ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
22508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2251ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
22528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
22538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
22548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
22558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
22568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2257ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2258ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2259ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2260ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2261ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2262ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2263ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2264ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2265ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2266ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
226704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
226804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
226904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
227004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2271ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
227215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
22738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2274ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2275ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2276ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2277ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2278ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
22798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2280ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2281ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2282ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2283ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2284ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2285ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2286ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2287ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2288ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
22897b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
22918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
22928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
22938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
22947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2296ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2297ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2298ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2299486590963e2207d68eebd6944fec70d50d41116aChet Haase
2300486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2301ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2302ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2303486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2304e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2305486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2306e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2307ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2308ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
230970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
23103d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2311486590963e2207d68eebd6944fec70d50d41116aChet Haase
2312486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2313c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
23149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2315486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2316486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2317486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
231801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
231901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
232001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
232101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
232201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
232301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2324486590963e2207d68eebd6944fec70d50d41116aChet Haase
2325486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
232601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
232701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2328486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2329c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
2330486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
233101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2332a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2333c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2334c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2335486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2336c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
233701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2338486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2339486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2340c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2341a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
234201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2343486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(x - radius, y - radius, texture, paint);
2344c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
234501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2346486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2347486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2348486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
234901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2350a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2351c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2352486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2353c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2354c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2355486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
23568b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2357486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
23588b2f5267f16c295f12faab810527cd6311997e34Romain Guy
23598b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2360486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
23618b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
23628b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2363a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23648b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
23658b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2366486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
23678b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
23688b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2369486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2370c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2371486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2372c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2373a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2374c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2375486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
237601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
237701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2378486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2379c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2380486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawRectAsShape(left, top, right, bottom, p);
2381c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2382c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
23836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2384486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2387026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2388746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2389a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2390a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2391a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2392a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2393a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2394a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2395a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2396026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2397026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2398026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2399181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2400858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2401858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2402858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2403858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2404486590963e2207d68eebd6944fec70d50d41116aChet Haase
2405486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2406c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24079d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2408416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2409416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2410416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2411416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2412416a847633680d94efb926837efdc18726d54918Raph Levien
2413416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2414416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2415416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2416416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2417416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2418416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2419416a847633680d94efb926837efdc18726d54918Raph Levien
2420416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2421416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2422416a847633680d94efb926837efdc18726d54918Raph Levien
2423416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2424416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2425416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2426416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2427416a847633680d94efb926837efdc18726d54918Raph Levien    }
2428416a847633680d94efb926837efdc18726d54918Raph Levien
2429416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2430416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2431416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2432416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2433416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2434416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2435416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2436416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2437416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2438416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2439416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2440416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2441416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2442416a847633680d94efb926837efdc18726d54918Raph Levien
2443416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2444416a847633680d94efb926837efdc18726d54918Raph Levien}
2445416a847633680d94efb926837efdc18726d54918Raph Levien
2446486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2447eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2448671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
24499c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2450486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2451eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2452eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2453671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2454671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2455486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2456671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2457671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2458671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2459671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2460671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2461671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2462671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2463671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2464671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2465671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2466b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2467671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2468671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2469671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2470671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2471671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2472671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2473671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2474416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2475416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2476416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2477416a847633680d94efb926837efdc18726d54918Raph Levien    }
2478416a847633680d94efb926837efdc18726d54918Raph Levien
2479671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2480671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2481671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2482671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2483671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2484671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2485671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2486671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
24874121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2488671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2489671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2490671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2491671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2492671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2493671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2494671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2495671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2496671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2497671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2498671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2499671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
25004121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2501671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2502671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2503671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2504671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2505211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2506671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2507671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2508671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2509671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2510671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2511671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2512671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2513671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2514671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2515671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2516486590963e2207d68eebd6944fec70d50d41116aChet Haase
2517486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2518eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2519eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2520c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2521996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2522671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
25239c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2524486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2525e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2526e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2527a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2528e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2529e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2530e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2531e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2532e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2533e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2534e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2535e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2536e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2537e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2538e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2539cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2540cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
254133f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2542486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2543cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2544cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
25453a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
25463a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
25476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2548211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
25496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
25506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
25516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
25526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2553ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2554c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2555996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2556ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2557eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2558b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2559b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2560fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2561e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
256286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
256386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
256486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
25659d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2566211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2567996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2568996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
25691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
25701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
25726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
25736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
25746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
25756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
25765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
257716c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2578a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
257986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
25804121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
258186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
258286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
258386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
258486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
258586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
258686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
258786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
258886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
258916c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
259016c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
259186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
259286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
259386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
259486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
25954121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
259606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
25976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
25985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
25995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2600211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2601894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2602996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
26038b4072d3fb9bb49d774d97689a065204beca1752Raph Levien    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
26048b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
26058b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
26068b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2607996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2608996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
26098b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
26108b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2611996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
26124ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26134ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
26144ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
26154ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
26165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
26174ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
26185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2619694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
26203a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2621486590963e2207d68eebd6944fec70d50d41116aChet Haase
2622486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2623694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2624694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2625486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2626325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
262703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
262803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2629486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
263003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
263103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2632b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
263303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
263403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
263503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
263603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
263703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
263803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
263903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
264003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
264103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
26424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
264303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
264403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
264503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
264603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
264703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
264803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
264903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
26509777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
265103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
265203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
265303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
26549777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
26554121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
26569777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
26579777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
26589777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
265903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
26609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
26619777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
26629777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
26639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
26649777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
26659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
26669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
26679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
26689777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2669486590963e2207d68eebd6944fec70d50d41116aChet Haase
2670486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2671325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2672325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2673486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2674486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2675dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2676a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26777fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
267833f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2679fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2680486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
268122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
26827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
26838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
26848b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
26858b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
268601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2687486590963e2207d68eebd6944fec70d50d41116aChet Haase
2688486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
26907fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2691486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
269235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2693486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26946c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
26956c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
269635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
269735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
269835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
269935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
27004ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
270135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
270235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
270335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
270435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
270535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool debugLayerUpdate = false;
270611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (updateLayer(layer, true)) {
27074ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        debugLayerUpdate = mCaches.debugLayersUpdates;
27082bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
27092bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
271035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.setScissorEnabled(!clip.contains(transformed));
2711a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
27126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2713211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2714c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
271540667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2716c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2717d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2718d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            SkiaColorFilter *oldFilter = mColorFilter;
2719d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = layer->getColorFilter();
2720c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2721c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2722c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
27238168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2724c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
27259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2726c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2727c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2728c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
27299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2730211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
27314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
27324ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
27339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2734d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
27354ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
27364ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
27379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2738d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
27399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
27409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
27419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2742c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2743c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2744c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2745c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2746c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2747c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
27483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
2749d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = oldFilter;
2750d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
27513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
27523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
27533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2754c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
27554ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
27564ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (debugLayerUpdate) {
27574ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
27584ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
27594ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2760f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2761486590963e2207d68eebd6944fec70d50d41116aChet Haase
2762486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
27636c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
27646c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
27656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2766d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2767d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2768d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2769d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
277006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
277106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
277206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
277306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
277406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
277506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2776fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
277706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
27787fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
27797fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2780d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2781db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2782db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2783db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2784db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2785db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2786db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2787db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2788db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2789db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2790db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2791db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2792db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
27931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
27941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
27971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
27981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
27991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
28011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
28021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
28031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
28041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
28051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
28061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
28071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
28095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
28105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
28115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
28135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
28145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
28175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
28185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
28195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
28205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28225ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2823dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
28245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
28265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
28285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
28295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
28315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
28346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
28356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
28366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
283701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
283801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
283901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
284001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
284101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
284201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
284301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
284401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
284501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
284601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
284701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
284801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
284901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
285001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
285101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
285201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
285301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
285401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
285501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
285601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
285701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
285801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
285901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
286001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
286101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
286201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
286301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
286401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
286501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2866f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
28670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
28680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
28690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
28700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
28720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
28730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
28740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
28750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2876726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
28770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
28780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
28790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2880726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
28810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2883211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2884726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2885f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
28860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28878b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
28880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2889e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2890f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2891f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2892f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2893f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2894f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2895e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2896e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
28970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
28990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2900e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2901e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2902e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2903e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
29040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
29050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
29070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2908e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2909e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2910e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2911e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
29120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2913e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2914726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2915e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2916726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
29170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
29180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
29190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
29200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2921026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
29221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2923d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
292406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2925d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2926d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2927d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
292870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
292915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
29309c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
293170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
293270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
293370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
293470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
293570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
293670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
293770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
293870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
293970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2940c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2941c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2942c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2943c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
294482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
29458164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
294682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
294782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
294882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
294982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2950d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
29518164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2952211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
29536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
29546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
29556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2956d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
29576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
29586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
29596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
29606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2961d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
29626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
29636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
29646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
29656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
296685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
296785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2968bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2969a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2970a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
297103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2972f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2973f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2974f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2975a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
29766820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
29775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
29788694230ff25fa0a60e480d424843e56b718f0516Romain Guy
297970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
298070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
298170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
298270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
298370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
298470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
298570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
298670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2987db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
29885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
298970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
299003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
299170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2992db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
299386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
299470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
299570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
299670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2997db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
29986820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
299970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
300070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
300182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
300282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3003a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3004f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
300582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3006c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
300782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
300882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
300982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
301082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
301182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
301282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
301333fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
3014211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
3015a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3016f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3017a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
301882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
301982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
302082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
302182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
302282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
302382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
302482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
302582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3026a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
302782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
302882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
302982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
303082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
303182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
303282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
303382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
303482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
303582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
303682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
303782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
303882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
303982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
304082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3041fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
304282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
304382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3044fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3045bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3046bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3047889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3048d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3049fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3050d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3051fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
30526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3053260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
30546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3055260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3056260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3057026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3058ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
305982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
306082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
306182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
306282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
30638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
30648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
30655c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
3066be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3067db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3068026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3069026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
30709d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3071e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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