OpenGLRenderer.cpp revision 181d0a6ccedee03789919d53c46540a8df751896
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
35a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
66f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
76b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
77b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
84f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    { SkXfermode::kClear_Mode,   GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
94b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
95b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
98889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
100b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
101b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
108fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
110db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
112026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
115ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
117e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
125f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
129260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
132bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy
134eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
135eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
136746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
137746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
138e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1417d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1437d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1447d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
145fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
146fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
14984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
15084962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy
1518fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
152f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
153fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
154fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
155d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1577d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1587d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1597d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1607d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
173a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
174a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
175a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
176a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
179c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
180c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
181e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
182e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
183e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
184e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
185c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
186b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1886c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1986c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
199eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
202746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
203da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
204f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
205f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
21050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
21150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
214da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
215cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
216daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
217f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
218f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
219f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
220d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
22180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
22280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
224d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
227d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
228d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
229d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
230d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
231d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
23408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
23508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
23608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
23980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
241cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
242cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
24308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
244cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
245cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
246cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
247daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
248cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
249daf98e941e140e8739458126640183b9f296a2abChet Haase}
250daf98e941e140e8739458126640183b9f296a2abChet Haase
251f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
252f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
253f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
254f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
255bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
263bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
268bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
269bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2708fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2732542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2798fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
280bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
285eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
290eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
291eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
292eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
293eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
294eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
295eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
300746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3018fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3035ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3045ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3055ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3065ec9924d24495822b589f1a17996655d66273b30Romain Guy
3072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3095cbbce535744b89df5ecea95de21ee3733298260Romain Guy
310f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3155c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
316eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
317eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
319af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
320e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
321e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
322e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
323e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
324e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
325e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
326e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
327e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
328e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
329e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
330e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
331e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
332e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
333a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
334a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
335e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
336d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
337d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
338dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
339dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
340d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
342bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
345bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
353d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
354bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3756b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
38087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
40087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
40187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
40287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
40387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
40487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
406d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
410fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
411dda570201ac851dd85af3861f7e575721d3345daRomain Guy
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy
414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4167b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
418ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
420ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
421ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
422ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
423ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
424ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
425ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
426ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
427ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
428ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
429ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
430ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
431ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
432ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
434bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
435746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
436746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
43732963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
438dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
439e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
440dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
441dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
442dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
443af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
444b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
445b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
446dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4488550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
449f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
450f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
451bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
452bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
453dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
454f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4568550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4578550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
458171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    layer->colorFilter = mColorFilter;
459dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4608fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4618fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
462dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
464eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
466eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
467eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
469514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
470514fb18827186591d66973c2362c859b64b63556Romain Guy            if (layer->empty) {
471514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
472514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, layer->width, layer->height, 0);
473514fb18827186591d66973c2362c859b64b63556Romain Guy                layer->empty = false;
474514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
475514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
476514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
477514fb18827186591d66973c2362c859b64b63556Romain Guy            }
4787b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4797b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            // Clear the framebuffer where the layer will draw
4807b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glScissor(bounds.left, mSnapshot->height - bounds.bottom,
4817b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy                    bounds.getWidth(), bounds.getHeight());
4827b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
4847b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4857b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            dirtyClip();
486ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
488f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
489d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
490bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
491bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5135ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy
579eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
580eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
581eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
583eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
587eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
588f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
592f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
593f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
59403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
596746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
600eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
602171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
603171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            setupColorFilter(layer->colorFilter);
604171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
606171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
607171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
608171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
609eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
610514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!rect.isEmpty()) {
611514fb18827186591d66973c2362c859b64b63556Romain Guy            dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
612514fb18827186591d66973c2362c859b64b63556Romain Guy            composeLayerRect(layer, rect, true);
613514fb18827186591d66973c2362c859b64b63556Romain Guy        }
614eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
616eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
617eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
618eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
619eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
620eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
623eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
624eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
625eb99356a0548684a501766e6a524529ab93304c8Romain Guy
626746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
627746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
628eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6298550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
6321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
636aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
637aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    float alpha = layer->alpha / 255.0f;
638aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
639aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
6408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (layer->renderTarget == GL_TEXTURE_2D) {
6418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
6428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
6448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
646aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
647aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
648aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawBlending(layer->blend, layer->mode);
649aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
650aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
651aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
652aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
6538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (layer->renderTarget == GL_TEXTURE_2D) {
6548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawTexture(layer->texture);
6558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawExternalTexture(layer->texture);
6578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransformUniforms(layer->texTransform);
659aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
660aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
661aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
662aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
663aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
664aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
665aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
667aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (!layer->isTextureLayer) {
668aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
669aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
670aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
672aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
673aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
674aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
676aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
677aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
678aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
679aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
680aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
681aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
6879fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
6889fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
68940667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
6909fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
702f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
7087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
7097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
710ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
7117230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
7127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
7137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
7147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
715ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
7167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawTexture(layer->texture);
717c038ea358aadca082198f3effc550d33135bf426Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
7187230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
7195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
7215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
7225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
724f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
726f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
7275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
7335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
7487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
7623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
7643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
7653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
7673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
7683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
7693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
7703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
7723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
7733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
7753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
7763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
7773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
7783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
7793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
7813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
7823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
7833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
7843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
7853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
7863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
790f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
793f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
801f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
803f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8041bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
8051bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
8061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
8071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
8081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
8091bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
8101bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
8111bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
8121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
8131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
8141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
820bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
821f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
822f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
823f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
824f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
8258aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
826f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
827f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
828f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
8298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
830f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
831f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
832f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
8338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
834f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
835f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
836807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
837807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
838807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
839807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
840f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
8418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
842f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
843f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
84441030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
84599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
84699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
84799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
84899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
84941030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
85041030da16856c8869e1e51d4a0405432fa96614eRomain Guy
851f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
8528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
853f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
854f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
855f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
856e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
857e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
858e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
859e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
860f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
861f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
862f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
863f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
864f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
865f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
866bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
867e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
868e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
869eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
870746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8719d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8729d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8739d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
874079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
875bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
876bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
877c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
878af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
879dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
880dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
881dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
884d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
885d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
886d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
887d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
888d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
889d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
890c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
891c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
892079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
893079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
895746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
898e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
899e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
900f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
90170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
90270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
90370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
90470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() {
90570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
90670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
90770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
90870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
90970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
91070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
91170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
91270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
91370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
9148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
91570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
91670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
91770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
91870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
91970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
92070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
922aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
923aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
924aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
925aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
92799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
9285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
9295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
930ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
931ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
932ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
933ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
934ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
9368d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
9378d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9388d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
9398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
9408d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
9416cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
9426cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
94370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
944fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
945fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
946fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
95286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
9536cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
9546cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
95586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
95686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
95786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
95886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
95986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
96086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
96186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
96286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
96770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
96870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
96970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
97070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
97170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
97286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
97386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
97486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
97586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
97686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
97786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
97886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
97986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
98086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
98570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
98670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
98770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
98870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
98970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
99070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
99170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
99270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
993f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
994f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
995f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
996f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
997f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
998f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
999f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1000f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
100170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1002f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1003f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1004f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1010f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1011f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1012f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
102670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
103570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
10388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
10398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10408d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
104470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
104570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
104670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
104770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
104870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
104986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
105086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
105186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
105286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
105386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
105486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
105586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
105686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
105786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
105886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
105970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1061ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1062ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1063ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1064ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1065ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
106670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
10675536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
106870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
106970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
107070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
107286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
10735536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
107486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
10755536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
10765536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
10775536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
107870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
107970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
108070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
108170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
108270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
108370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
108470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
108570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
108670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10878d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
10888d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
10898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
10908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
10918d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
109370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
109770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
110070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
110170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
110270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
110370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
110470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
110570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
110670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
110770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1113aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1114aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
1115aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1116aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1117aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1118aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
1119aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1120aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
11218f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
11228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
11238f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
11248f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
11258f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1126aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1127aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1128aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1129aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
113570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1138cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
11398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
11408d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
114170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
11445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
11455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
11465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            gVertexStride, vertices);
11475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
11495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
11505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
115199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
115299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
115399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
115499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
115599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
115699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
115799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
115899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
11595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
116099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
116199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        GLvoid* lengthCoords, float boundaryWidthProportion) {
11625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
11635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
116499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            gAAVertexStride, vertices);
116599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
116699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
116799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
116899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
116999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
117099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
11715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
117299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
117399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
11745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
117599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
11765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
117970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
118070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1184f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1185f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
11867b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
11877b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
11887b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
11897b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
11907b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
11917b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
11920fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
11930fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
11940fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
1195cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
11960fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
11977b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1198daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
11990fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
12000fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1201ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1202ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1203ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1204ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1205ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1206ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1207a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1208a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1209a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1210a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1211a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1212a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1213a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1214a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1215a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1216a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1217a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1218a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1219a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1220a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1221a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1222a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1223a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1224a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1225a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
12265b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
12275b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
12285b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1229a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1230a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1231a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1232a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1233a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1234a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1235a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1236a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1237a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1238a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1239a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1240a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1241a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1242a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1243a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1244a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
12455c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
12466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
12476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
12486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
12496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
12506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
125386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
12548164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12559cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
125622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
125722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1258a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1259a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1260a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1261a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1262a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
12638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
12648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12655c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1266f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1267f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1268f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1269f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
12706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
12716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
127486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
12758164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12769cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
127722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
127822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
12795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
12805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
12815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
12825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
12835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
12845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1285f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1286f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
12875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
12885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
12895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
12905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
12915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
12925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
12935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
12955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
12975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
12985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
12995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
13015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
13025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
13035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
13055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1306b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1307b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1308b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1309b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1310b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1311b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1312b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1313b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1314b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1315b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1316b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1317a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1318a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
13195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
13205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
13215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
13225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
13235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
13255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
13265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
13275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
13285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
13305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
13315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
13325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
13335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
13345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
13355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
13365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
13375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
13395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
13405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
13415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
13435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
13445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1345b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1346b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1347b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1348b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1349b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1350b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1351b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1352b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1353b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1354b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
13555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
13565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
13575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1358b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1359b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1360b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1361b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1362b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1363b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
13645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
13655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1366b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
13675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
13685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
13708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
13718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
13725c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
13736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
13746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1377746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
13788164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13799cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
138022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
13818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
13828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
13848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1385c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
13861e59f9d10d164f156221f6d34b932f06cdd29f1fRomain Guy    const float u1 = (srcLeft + 0.5f) / width;
13871e59f9d10d164f156221f6d34b932f06cdd29f1fRomain Guy    const float v1 = (srcTop + 0.5f)  / height;
13881e59f9d10d164f156221f6d34b932f06cdd29f1fRomain Guy    const float u2 = (srcRight - 0.5f) / width;
13891e59f9d10d164f156221f6d34b932f06cdd29f1fRomain Guy    const float v2 = (srcBottom - 0.5f) / height;
1390c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
139103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
13928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
13938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
139403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
139503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
139603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
139703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
13986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
13996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
14006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
14016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
14026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
14036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
14046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
14056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
14066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
14076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
14086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
14096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
14106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
14118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1413ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1414ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
14154aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
14164bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
14175c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
14186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1422746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
14238164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14249cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
142522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
14268164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1427f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1428f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1429f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1430f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1431f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
14322728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
14334bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1434f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1435a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
14366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1437a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
14385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
14398168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1440c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1441c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
14425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
14435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
14448ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
14456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1446c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1447c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1448c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
14496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1450c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1451c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
14526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
14535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
14545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1455a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
14565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
14576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
14586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
14596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
14606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
14616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
14626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
14636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
14646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
14656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
14666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
14676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
14686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
14696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
14706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1471054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1472f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1473f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
147499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1475858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1476858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1477858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1478858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1479858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1480858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1481181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1482858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1483858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1484858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1485858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!mSnapshot->transform->isPureTranslate()) {
1486858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1487858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1488858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1489858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1490858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1491858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1492858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1493858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1494858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1495858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1496858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1497858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1498858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1499858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
1500858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1501858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1502858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1503858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1504858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1505858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1506858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1507858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1508858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1509858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1510858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1511858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1512858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1513858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1514858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1515858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1516858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1517858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1518858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1519858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1520858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1521858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1522858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1523858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1524858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1525858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1526858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1527858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1528858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1529858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1530858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1531858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1532858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1533858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1534858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1535858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1536858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1537858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1538858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1539858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1540858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1541858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1542858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1543858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1544858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1545858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1546858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
154799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
154899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
154999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
155099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
155199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
155299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
155399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
155499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
155599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
155699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
155799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
155899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
155999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
156099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
156199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
156299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
156399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
15648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
15658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
15668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
15678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
156899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
156999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
157099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
15718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
15728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
15738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
157499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
157599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
157699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
15778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
15788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
15798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
15805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
15815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1582c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
158399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
158499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
158599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
158699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
158799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
158899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
158999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
159099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        if (!mSnapshot->transform->isPureTranslate()) {
159199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
159299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
159399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
159499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
159599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
159699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
159799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
159899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleX = sqrt(m00*m00 + m01*m01);
159999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleY = sqrt(m10*m10 + m11*m11);
160099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
160199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
160299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
160399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
160499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
160599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
16065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
16078a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
16088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
16098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
16108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
16118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
16128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
16138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
16148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
16158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
16168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
16178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(true, mode);
16188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    } else {
16198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(mode);
16208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
16218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
16228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
16238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
16248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
16258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
16268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
16278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
16288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
162999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
163099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
16315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
163299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
16335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
16345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
16355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
163699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
163799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
16385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (!isAA) {
16395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
16405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
164199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
164299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
164399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
16445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
16455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
164699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
164799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
164899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
164999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
16505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
16515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
165299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
165399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1654740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
165599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
165699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
165799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
165899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
16595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
16605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
16615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
16625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
166399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
166499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
166599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
16665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
166899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
16698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
16708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
16718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
16728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
16738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
16748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
16758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
16768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
16778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
16785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
167999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
168099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
168199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
168299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
168399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
168499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
168599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
168699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
168799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
168899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
168999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
169099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
169199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
169299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
16935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
16945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
16955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
16965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
16975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
169899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
169999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
170099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
170199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
170299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
170399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
170499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
170599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
170699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
170799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
170899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
170999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
171099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
171199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
171299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
171399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
171499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
171599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
17165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
17175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
17185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
17195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
17205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
17215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
172299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
17235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
17245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
17255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
17265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
17275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
17295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
17305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
17315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
17325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
17335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
17345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
17355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
17365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
17375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
17385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
17395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
17405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
17415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
17425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
17435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
17445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
17455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
174699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
174799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
174899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
174999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
175099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
175199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
175299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
175399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
175499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
175599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
175699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
175899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
175999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
176099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
176199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
176299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
176399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
176499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
176599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
17665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
17675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
17685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
17695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
17705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
177199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
177299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
177399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
17745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
17755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
177699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
177799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
177899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
177999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
17805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
17815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
17825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
178399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
178499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
178599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
17865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
17875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
17895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
17905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1793ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1794ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1795ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1796ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1797ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1798ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
17995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1800ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
18018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1802ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
18038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
18048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
18058a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
18068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
18078a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
1808ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1809ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1810ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1811ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1812ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1813ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1814ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1815ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1816ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1817ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1818ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
18198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
1820ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1821ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1822ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1823ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1824ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
18258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
1826ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1827ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1828ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1829ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1830ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1831ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1832ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
1833ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1834ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
18358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
18368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
18378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
18388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
18398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1840ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1841ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1842ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1843ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1844ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
184585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1846e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1847af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1848e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1849ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1850ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18523d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1853c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
18549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1855c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
185601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
185701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
185801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
185901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
186001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
186101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
186201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
186301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
186401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1865c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1866c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
186701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
186801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
186901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1870c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1871c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1872c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1873c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
187401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1875c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1876c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1877c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1878c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
187901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1880c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1881c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
188201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1883c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1884c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
188501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1886c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1887c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1888c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1889c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1890c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
18918b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
18928b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
18938b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
18948b2f5267f16c295f12faab810527cd6311997e34Romain Guy
18958b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
18968b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
18978b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
18988b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
18998b2f5267f16c295f12faab810527cd6311997e34Romain Guy
19008b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
19018b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
19028b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
19038b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
19048b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
19058b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1906c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1907c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
1908c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1909c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1910c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1911c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1912c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
191301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
191401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
19155c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
1916c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
1917c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
1918c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
1919c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
1920c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
19216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
19226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
19236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1925026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1926746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1927a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1928a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1929a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1930a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1931a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1932a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1933a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1934026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1935026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1936026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1937181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
1938858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
1939858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
1940858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
1941858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1942c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
19439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1944e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1945e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1946b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
1947e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1948e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1949af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1950e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
195167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    // TODO: We should probably make a copy of the paint instead of modifying
195267ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       it; modifying the paint will change its generationID the first
195367ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       time, which might impact caches. More investigation needed to
195467ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       see if it matters.
195567ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       If we make a copy, then drawTextDecorations() should *not* make
195667ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       its own copy as it does right now.
1957f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
195867ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy#if RENDER_TEXT_AS_GLYPHS
195967ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding);
196067ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy#endif
1961e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1962a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1963e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1964e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1965e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1966e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1967e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1968e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1969e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1970e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1971e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1972e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1973e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1974e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1975e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
19763a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
19773a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
19786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
19796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
19806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
19816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
19826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
19836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1984b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1985b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1986fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1987e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
198886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
198986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
199086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
19919d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
19921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
1993b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
199467ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
199567ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
19961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
19970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1998740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
1999740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
200086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
200186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2002740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2003740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2004740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2005740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
200686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
200786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
200886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
200986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2010740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2011740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2012740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
201386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
201486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2015740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
201686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
201786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2018740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2019740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
202086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
20210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
20220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2023740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
202486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
20251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
20261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2027b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
2028b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
2029b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
2030b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
20316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
20326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
20336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
20346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
20356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
20365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
203786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
203886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
203986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
204086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
204186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
204286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
204386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
204486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
204586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
204686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
204786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
204886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
204986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
205086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
205106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
20526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
20535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
20545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
20555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2056f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
20575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2058f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
20595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
206003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
2061894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2062894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
2063894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
2064894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
2065894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
20666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2067f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
20685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2069f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
20706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
20716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
20726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2073f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
20745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
20755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
20765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2077694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2078694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
2079fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
2080a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
20813a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2082694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2083694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
20847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2085af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2086dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
208701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
20887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2089fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
20909cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
209122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
20927fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
20938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
20948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
20958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
209601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
20977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
20987fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2099ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2100ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
21016c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
21026c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
21036c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
21046c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
21056c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
21066c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
21076c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
21086c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
21096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2110ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->alpha = alpha;
2111ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->mode = mode;
21126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2113f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2114c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
2115c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
211640667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2117c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
21188168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2119c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2120c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2121c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2122c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
21238168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2124c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
2125c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
2126c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
212740667676e542a9daeafeac9904c30004e8706fd3Romain Guy            setupDrawModelViewTranslate(x, y,
212840667676e542a9daeafeac9904c30004e8706fd3Romain Guy                    x + layer->layer.getWidth(), y + layer->layer.getHeight());
2129c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2130c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
2131c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawTexture(layer->texture);
2132c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2133c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2134c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2135c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2136c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2137c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
21383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
21393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
21403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
21413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2142c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2143f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2144f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2145ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2146ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2147f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
21486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
21496c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
21506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2151d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2152d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2153d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2154d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
215506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
215606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
215706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
215806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
215906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
216006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2161fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
216206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
21637fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
21647fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2165d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2166db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2167db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2168db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2169db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2170db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2171db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2172db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2173db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2175db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2176db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2177db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
21781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
21791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
21801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
21811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
21821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
21831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
21841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
21851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
21861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
21871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
21881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
21891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
21901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
21911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
21921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
21931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
21946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
21956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
21966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
219701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
219801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
219901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
220001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
220101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
220201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
220301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
220401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
220501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
220601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
220701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
220801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
220901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
221001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
221101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
221201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
221301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
221401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
221501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
221601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
221701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
221801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
221901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
222001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
222101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
222201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
222301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
222401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
222501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2226f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
22270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
22280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
22290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
22300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
22320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
22330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
22340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
22350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2236726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
22370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
22380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
22390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2240726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
22410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
22420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2244726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
22450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
22460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
22470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
22480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
22490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
22500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
22510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
22520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
22530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
22540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
2256726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2257f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
22580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2259e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
22600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2261e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2262f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2263f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2264f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2265f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2266f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2267e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2268e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
22690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
22710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2272e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2273e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2274e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2275e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
22760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
22770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
22790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2280e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2281e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2282e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2283e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
22840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2285e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2286726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2287e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2288726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
22890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
22900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
22910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
22920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2293026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
22941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2295d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
229606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2297d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2298d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2299d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
230070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
230170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
230270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
230370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
230470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
230570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
230670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
230770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
230870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
230970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
231070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2311c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2312c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2313c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2314c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
231582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
23168164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
231782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
231882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
231982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
232082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
23218164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
23228164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
23236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
23246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
23256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
23266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
23286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
23296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
23306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
23316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
23326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
23336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
23346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
233585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
233685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2337bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2338a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2339a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
234003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2341f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2342f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2343f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2344a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
23456820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
23465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
23478694230ff25fa0a60e480d424843e56b718f0516Romain Guy
234870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
234970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
235070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
235170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
235270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
235370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
235470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
235570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2356db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
23575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
235870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
235903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
236070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2361db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
236286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
236370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
236470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
236570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2366db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
23676820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
236870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
236970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
237082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
237182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2372a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2373f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
237482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
237582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
2376a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
2377a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
2378a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
2379a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
238082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2381f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2382f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
238382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2384a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2385a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
2386a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
2387a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
2388a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2389a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2390a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
2391a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
2392a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
2393746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
2394a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2395f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2396a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2397a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2398a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
2399a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
2400a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2401a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
240282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2403fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
240482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
240582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2406fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2407bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2408bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2409889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2410d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2411fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2412d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2413fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
24146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2415260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
24166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2417260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2418260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2419026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
242182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
242282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
242382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
242482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
24258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
24268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
24275c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
24288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
2429746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
2430a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2431a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
2432a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
2433a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
2434a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2435a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2436a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
24378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
24388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
24398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
24408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
24418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
24428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
24438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
24448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
24458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
24468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
24478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
24488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
24498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2450026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2451026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2452a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2453d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2454d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2455d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2456a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2457d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2458a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2459a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2460746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
24618164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
24628164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
24638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
24648164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
24658164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
24668164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
24678164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
24688164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
24693e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
24703e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
24713e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
24728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
24738164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
24748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
2475a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
2476a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
24779d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2478e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2479