OpenGLRenderer.cpp revision 211370fd943cf26905001b38b8b1791851b26adc
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
35a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
142530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
143530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
144530041d3191ce817832a0108514617768e43cda6Romain Guy}
145530041d3191ce817832a0108514617768e43cda6Romain Guy
14685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
147260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
151eb99356a0548684a501766e6a524529ab93304c8Romain Guy
152eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
153eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
154746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1553e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
15639d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glEnable(GL_SCISSOR_TEST);
1573e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1593e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
160e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1637d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1647d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1657d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1667d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
167fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
168fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17184962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17439d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glViewport(0, 0, mWidth, mHeight);
1758f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
17639d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy
1777d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
17839d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    mDirtyClip = false;
1797d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1806b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1816b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
183bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
185b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
186b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
188b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
1895baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
190a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
191a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
1923762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                ALOGE("  OpenGLRenderer is out of memory!");
193a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
194a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
195b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
196b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
197c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
198c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
199e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
200e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
201e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
202e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
203c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
204b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
205b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2066c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
207da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
208da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
21350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
21415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
215f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
21615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
217da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
218da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2196c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
22008837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
22108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
22208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2233e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2243e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
225da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
22682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
227746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
228da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
229a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23008837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
23150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
23250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
23350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
23450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
23550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
236da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
237da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
238cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
239daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
240f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
241f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
242f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
243d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
24480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
24580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
24680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
247d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
248d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
249d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
250d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
251d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
252d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
253d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
254d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
25508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
25608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
25708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
25808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
25908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
26008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
26108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
26280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
26308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
264cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
265cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
26608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
267cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
268cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
269cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
270daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
271cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
272daf98e941e140e8739458126640183b9f296a2abChet Haase}
273daf98e941e140e8739458126640183b9f296a2abChet Haase
274f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
276f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
277f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
278bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
280bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
284bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2872542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
290bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
291bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
292bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2938fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
294bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2958fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2962542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
298bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
299bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3028fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
303bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
304bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
305bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
308eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
309bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
310bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
313eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
314eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
315eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
316eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
317eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
318eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3198b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3208b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
3218b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
323746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3248fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3265ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3275ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3285ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3295ec9924d24495822b589f1a17996655d66273b30Romain Guy
3302542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
331d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3325cbbce535744b89df5ecea95de21ee3733298260Romain Guy
333f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
334bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
336bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
337bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3385c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
339eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
340eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
342af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
343e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
344e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
345e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
346e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
347e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
348e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
349e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
350e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
351e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
352e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
353e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
354e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
355e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
356a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
357a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
358e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
359d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
360d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
361dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
362dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
363d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
364d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
365bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
366bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
367bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
368bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3718b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3758b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
376d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
377bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3956b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3966b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3976b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3986b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
40387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
4211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
4221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
42387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
42487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
42587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
42687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
42787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
429d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
433fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
434dda570201ac851dd85af3861f7e575721d3345daRomain Guy
435eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
436eb99356a0548684a501766e6a524529ab93304c8Romain Guy
437f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4397b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
440eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
441ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
442eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
443ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
444ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
445ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
446ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
447ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
448ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
449ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
450ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
451ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
452ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
453ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
454ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
455ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
456eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
457bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
458746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
459746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
46032963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
461dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
462e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
463dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
464dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
465dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
466af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
467b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
468b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
469dda570201ac851dd85af3861f7e575721d3345daRomain Guy
470a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
4718550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
472f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
473f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
474bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
475bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
4778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
4799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
4809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
481dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4828fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4838fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
484dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
486eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
488eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
489eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
4909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
491514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
4929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
4939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
4949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
4959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
4969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
497514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
498514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
499514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
500514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5017b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
50254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
50354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
504ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
505eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
506f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
507d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
508bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
509bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5315ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
5449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
5489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
5499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5583762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
5629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5718f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5893762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
5901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
594eb99356a0548684a501766e6a524529ab93304c8Romain Guy
595eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
596eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
597eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
598eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
604f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
608f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
609f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
61003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6118b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
612a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
616eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
6189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
6199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
620171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
6229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
623171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
624171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
6269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
628eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
630eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6319c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
6329c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
6339c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
6349c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
6359c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
636eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
637eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
638eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
639eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
640eb99356a0548684a501766e6a524529ab93304c8Romain Guy
641eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
642eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
643eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
644eb99356a0548684a501766e6a524529ab93304c8Romain Guy
645746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
646746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
647eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6488550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
655aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
6569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
657aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
658302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
659302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
660302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
661302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
662302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
663302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
664aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
6659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6668f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
6678f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6688f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
6698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6708f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
671aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
672aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
6739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
674aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
675aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
676aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
6779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
6798f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
6818f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
682ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
683ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
684ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
6859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
6869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
6879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
688d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
6899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
691d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
6929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
6939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
695aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
696aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
697aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
698aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
699aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
700302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
701302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
702302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
703302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
704aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
705aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
708aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
709aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
710aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
714b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
715ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
716b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
717b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
718b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
7209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
7219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
7249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
725d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
7269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
727d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
7289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
7319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
7329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
7339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
7349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
736aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
737aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
738aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
739aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
740aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
741aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
7479fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
7489fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
74940667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
7509fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
7515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7558a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
7568a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
757211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
764f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7697230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
7707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
7717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
772ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
7747230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
7757230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
7767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
777ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
7789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
7809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
783d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
7849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
786d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
7879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
7889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
78915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
795f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
797f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8187230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
8323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
8343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
8353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
8373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
8383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
8393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
8403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
8423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
8433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
8453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
8463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
8473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
8483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
8493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
8513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
8523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
8533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
8543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
8553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
8563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
860f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
863f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
871f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
873f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8741bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
8751bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
8761bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
8771bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
8781bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
8791bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
8801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
8811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
8821bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
8831bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
8841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
89054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
89154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
89254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
89354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
89554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
89654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
89754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
89854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
90054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
90154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
90254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
90354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
90554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
90654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
90854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
90954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
91154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
91254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
91354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
91454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
91554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
91654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
91854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
91954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
92054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
92154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
92254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
92354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
92454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
92554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
92639d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
92754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
92854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
92954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
93054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
93154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
93254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
93354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
93454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
93554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
93654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
93754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
93854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
93954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
940bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
941f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
942f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
944f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
9458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
946f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
947f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
948f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
9498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
950f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
951f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
952f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
9538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
954f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
955f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
956807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
957807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
958807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
959807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
960f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
961e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
962e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
963e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
964e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
965e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
966f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
967f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
968f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
9698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
970f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
971f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
972f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
973e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
974e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
975e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
976e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
977f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
978f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
979f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
980f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
981f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
982f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
983bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
984e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
985e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
9868f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
9878f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
9888f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
9898f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
990746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
9919d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
9929d5316e3f56d138504565ff311145ac01621dff4Romain Guy
9939d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
994079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
995bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
996bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
997c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
998af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
999dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1000dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1001dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1004d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1005d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1006d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1007d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1008d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1009d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
1010c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1011c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1012079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1013079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
10147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1015746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
10167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
10178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1018e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1019e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1020f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
102554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
102670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
103570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1042aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1043aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1044aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1045aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
104615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
104715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
104815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
104915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
10505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
105199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
10525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
10535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1054ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1055ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1056ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1057ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1058ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
105970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
10608d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
10618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10628d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
10638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
10648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
10656cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
10666cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
106770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1068fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1069fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1070fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
107170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
107370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
107586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
107686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
10776cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
10786cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
107986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
108086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
108186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
108286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
108386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
108486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
108586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
108686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
108770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
108870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
108970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
109070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
109170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
109270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
109370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
109786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
109886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
109986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
110086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
110186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
110286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
110386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
110486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
110570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
110670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
110770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1117f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1118f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1119f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1120f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
112154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1122f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1123f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1124f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1126f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1127f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1128f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1134f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1135f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1136f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
114670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
114770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
115270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
115370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
115470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
115670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
115770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
115870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
115970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
11628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
11638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
116570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
117386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
117486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
117586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
117686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
117786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
117886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
117986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
118086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
118286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
118370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1185ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1187ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1188ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1189ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
11915536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
11975536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
119886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
11995536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12005536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12015536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12118d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
12128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
12138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
12148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
12158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
121870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
121970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1224f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1225f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
122615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
122770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
12312d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
123215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1235aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1236aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
12372d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
123815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1239aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1240aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
12418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
12428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
12438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
12448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
12458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1246aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1247aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1248aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1249aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1251f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1253f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
125470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1255f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1257d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1258f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
125915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
126015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
126115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
126215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
126315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
126415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
126515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
126615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
126715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
126815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
126915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
127015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
12718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
127270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1275f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1276f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1277f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
127815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
12795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
12815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
12825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
128399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
128499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
128599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
128699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
128799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
128899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
128999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
129099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
12915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
129299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
129399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        GLvoid* lengthCoords, float boundaryWidthProportion) {
1294f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1295f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1296f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1297f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
129815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1299d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
130099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
130199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
130299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1303d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
130499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
130599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
130699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1307d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
130999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1310d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
131199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
13125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
131399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
13145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
131670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
131970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1320f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1321f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1322f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13237b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
13247b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
13257b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
13267b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
13277b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
13287b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
13290fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
13300fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
133104c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1332cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
13330fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
13347b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1335daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
13360fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
13370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1338ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1339ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1340ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1341ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1342ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1343ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1344a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1345a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1346a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1347a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1348a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1349a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1350a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1351a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1352e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1353a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1354a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1355a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1356a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1357a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1358e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1359d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1360d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1361a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1362a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1363a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1364a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
13655b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
13665b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
13675b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1368a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1369a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1370a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1371a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1372a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1373e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1374a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1375d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1376d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1377e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1378a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1379a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1380a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1381a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1382a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1383a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1384a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1385a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1386a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1387a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
13885c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
13896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
13906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
13916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
13926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
13936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1396a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
13978164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13989cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
139922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
140022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1401211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1402a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1403a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1404a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1405a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
14068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
14078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14085c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1409f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1410f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1411f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1412f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
14146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1417a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14199cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
142022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
142122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
14225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
14235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
14245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
14255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
14265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
14275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1428f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1429f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
14315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
14325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
14335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
14345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
14355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1437a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
14405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1441e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1442d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1443d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
14445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
14465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
14475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
14485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
14505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1451b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1452b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1453b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1454b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1455b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1456b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1457211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1458b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1459211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1460b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1461b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1462a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1463a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
14645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
14655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
14665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
14675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
14685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
14705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
14715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
14725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
14735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
14755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
14765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
14775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
14785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
14795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
14805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
14815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
14825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
14855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1490b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1491b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1492b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1493b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1494b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1495b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1496b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1497b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1498b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1499b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
15005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
15015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1503b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1504b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1505b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1506b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1507b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1508b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
15095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
15105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1511b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
15125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
15135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
15158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
15168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
15175c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
15186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
15196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1522a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15238164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15249cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
152522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
15268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
15288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1529c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
15306816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
15316816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
15326816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
15336816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1534c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
153503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
15368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
15378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
153803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
153903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
154003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
154103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1542d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1543d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1544211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
15456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
15466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
15476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1548b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1549631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1550631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1551d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1552b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1553b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1554d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
15556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
15566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
15576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
15596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1560d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
15616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
15626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
15646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1567ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1568ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
15694aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
15704bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
15715c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
15726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
15736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1576a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15778164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15789cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
157922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1580d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1581d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1582f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1583f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1584f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1585f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1586f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
15872728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
15884bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1589f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1590211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
15916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1592a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
15935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
15948168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1595c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1596c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
15975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
15985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
15998ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1600211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1601c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1602c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1603c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
16046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1605c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1606c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
16076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
16085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
16095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1610a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
16115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1612211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
16136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
16146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
16156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
16166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
16176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
16196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
16216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
16226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
16246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1626054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1627f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1628f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
162999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1630858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1631858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1632858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1633858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1634858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1635858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1636181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1637858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1638858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1639858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1640211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1641858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1642858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1644858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1645858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1647858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1648858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1649858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1650858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1651858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1652858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1653858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1654858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
165515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1656858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1657858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1658858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1659858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1660858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1661858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1662858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1663858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1664858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1665858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1666858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1667858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1668858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1669858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1670858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1671858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1672858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1673858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1674858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1675858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1676858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1677858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1678858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1679858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1680858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1681858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1682858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1683858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1684858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1685858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1686858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1687858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1688858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1690858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1691858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1692858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1693858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1694858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1695858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1696858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1697858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1698858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1699858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1701858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1702858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
170399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
170499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
170599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
170699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
170799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
170899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
170999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
171099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
171199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
171299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
171399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
171499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
171599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
171699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
171799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
171899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
171999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
17208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
17218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
17228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
172499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
172599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
172699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
17278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
17288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
17298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
173099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
173199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
173299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
17338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
17348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
17358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
17365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
17375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1738c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
173999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
174099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
174199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
174299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
174399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
174499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
174599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1746211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
174799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
174899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
174999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
175099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
175199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
175299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
175399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
1754211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1755211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
175699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
175899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
175999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
176099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
176199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
17625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
17658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
176615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
17678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
17698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
17718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
17728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1773211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
17748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
17758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
17768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
17778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
17788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
17798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
17818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
178299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
178399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
17845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
178599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
17865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
17885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
178999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
179099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
1791211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
17925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
17935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
179499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
179599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
179699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
17975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
17985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
179999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
180099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
180199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
180299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
18035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
180599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
180699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1807740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
180899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
180999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
181099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
181199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
18125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
18135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
18145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
18155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
181699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
181799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
181899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
18195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
182199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
18228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
18238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
18248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
18258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
18268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
18278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
18288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
18298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
18308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
18315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
183299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
183399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
183499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
183599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
183699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
183799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
183899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
183999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
184099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
184199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
184299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
184399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
184499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
184599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
18465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
18475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
18485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
18495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
18505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
185199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
185299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
185399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
185499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
185599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
186599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
186699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
186799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
186899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
18705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
18715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
18725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
18735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
18745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
187599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
18775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
18785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
18795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
18805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
18825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
18835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
18845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
18865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
18875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
18885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
18895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
18905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
18915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
18925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
18945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
18955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
18965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
18975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
18985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
189999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
190099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
190199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
190299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
190399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
190499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
190599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
190699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
190799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
190899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
190999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
191099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
191199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
191299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
191399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
191499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
191599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
191699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
191799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
191899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
19205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
19215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
19225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
19235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
192499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
192599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
192699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
19275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
19285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
192999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
193099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
193199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
193299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
19335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
19345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
19355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
193699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
193799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
193899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
19395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
19425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
19435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1946ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1947ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1948ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1949ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1950ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1951ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
19525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1953ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
19548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1955ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
19568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
19588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
19598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
1961ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1962ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1963ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1964ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1965ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1966ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1967ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1968ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1969ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1970ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1971ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
197215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
1974ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1975ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1976ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1977ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1978ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
19798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
1980ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1981ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1982ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1983ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1984ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1985ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1986ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
1987ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1988ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
19898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
19908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
19918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
19928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
19938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1994ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1995ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1996ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1997ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1998ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
199985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2000e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2001af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2002e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2003ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2004ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
200570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
20063d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2007c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20089d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2009c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
201001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
201101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
201201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
201301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
201401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
201501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
201601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
201701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
201801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2019c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2020c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
202101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
202201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2023a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2024c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2025c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2026c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2027c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
202801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2029c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2030c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2031c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2032a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
203301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2034c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
2035c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
203601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2037c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2038c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
203901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2040a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2041c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2042c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2043c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2044c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20458b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
20468b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
20478b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
20488b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20498b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
20508b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
20518b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
20528b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
20538b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2054a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20558b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
20568b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
20578b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
20588b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
20598b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2060c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2061c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2062c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2063c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2064a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2065c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2066c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
206701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
206801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
20695c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2070c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2071c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2072c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2073c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2074c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
20766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
20776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2079026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2080746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2081a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2082a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2083a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2084a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2085a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2086a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2087a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2088026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2089026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2090026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2091181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2092858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2093858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2094858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2095858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2096c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20979d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2098eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2099eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2100671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2101671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2102eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        return;
2103eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2104eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2105671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2106671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2107671d6cf460531825a321edb200523d0faa7792c9Romain Guy        return;
2108671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2109671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2110671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2111671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2112671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2113671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2114671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2115671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2116671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2117671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2118671d6cf460531825a321edb200523d0faa7792c9Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2119671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2120671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2121671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2122671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2123671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2124671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2125671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2126671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2127671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2128671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2129671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2130671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2131671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2132671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2133671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
2134671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2135671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2136671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2137671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2138671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2139671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2140671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2141671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2142671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2143671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2144671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2145671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
2146671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2147671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2148671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2149671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2150671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2151211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2152671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2153211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2154671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2155671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2156671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2157671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2158671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2159671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2160671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2161671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2162671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2163671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2164671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2165671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2166671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2167eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2168eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2169e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2170cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2171671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2172671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2173e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2174e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2175e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2176e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2177e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2178cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy            if (length < 0.0f) length = paint->measureText(text, bytesCount);
2179e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2180e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2181e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2182cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy            if (length < 0.0f) length = paint->measureText(text, bytesCount);
2183e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2184e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2185e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2186e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2187e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2188e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2189cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2190cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
21918f9a9f61ab793d9387a5942b307e74324704893bRomain Guy    // If no length was specified, just perform the hit test on the Y axis
2192cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    if (quickReject(x, y + metrics.fTop,
2193cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy            x + (length >= 0.0f ? length : INT_MAX / 2), y + metrics.fBottom)) {
2194cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        return;
2195cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2196cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
21973a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
21983a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
21996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2200211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
22016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
22026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
22036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2205ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
22065baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2207ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2208eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2209eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2210b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2211fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2212e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
221386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
221486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
221586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
22169d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2217211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
22182d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
22192d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2220b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
222167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
222267ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
22231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
22240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2225740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2226740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
222786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
222886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2229740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2230740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2231740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2232740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
223386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
223486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
223586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2236740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2237740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2238740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
223986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
224086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2241740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
224286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
224386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2244740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2245740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
224686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
22470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
22491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
22501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
22516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
22526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
22536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
22546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
22556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2257a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
225886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
225986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
226086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
226186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
226286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
226386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
226486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
226586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
226686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
226786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
226886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
226986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
227086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
227106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
22726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
22735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
22745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
22755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2276211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
22775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2278211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
22795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2280894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
22816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2282f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
22835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2284f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
22856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
22866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
22876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2288f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
22895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
22905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
22915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2292694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
22933a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2294694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2295694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
22967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2297af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2298dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2299a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2301fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
23029cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
230322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
23058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
23068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
23078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
230801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
23097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
23107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2311ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2312ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
23136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
23146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
23156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2316a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23176c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
23196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
23206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
23216c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
23236c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2324f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2325211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2326c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
232740667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2328c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
23298168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2330c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2331c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2332c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2333c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
23348168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2335c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
23369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2337c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2338c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2339c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
23409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2341211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
23429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
23439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
23449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2345d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
23469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
23479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
23489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2349d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
23509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
23519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
23529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2353c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2354c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2355c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2356c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2357c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2358c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
23593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
23603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
23613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
23623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2363c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2364f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2365f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2366ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2367ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2368f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
23696c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
23706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2372d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2373d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2374d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2375d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
237606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
237706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
237806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
237906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
238006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
238106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2382fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
238306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
23847fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
23857fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2386d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2387db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2388db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2389db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2390db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2391db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2392db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2393db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2394db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2395db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2396db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2397db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2398db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
23991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
24001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
24011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
24031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
24041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
24051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
24071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
24081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
24091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
24101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
24111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
24121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
24131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
24155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
24165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
24175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
24195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
24205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
24215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
24235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
24245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
24255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
24265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
24275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24285ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
24295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    if (!mHasDrawFilter || !paint) return paint;
24305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
24325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
24345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
24355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
24375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
24385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
24406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
24416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
24426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
244301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
244401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
244501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
244601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
244701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
244801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
244901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
245001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
245101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
245201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
245301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
245401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
245501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
245601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
245701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
245801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
245901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
246001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
246101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
246201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
246301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
246401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
246501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
246601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
246701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
246801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
246901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
247001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
247101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2472f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
24730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
24740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
24750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
24760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
24780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
24790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
24800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
24810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2482726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
24830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
24840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
24850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2486726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
24870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
24880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2490726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
24910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
24920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
24930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
24940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
24950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
24960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
24970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
24980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
24990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
25000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2501211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2502726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2503f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
25040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2505e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
25060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2507e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2508f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2509f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2510f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2511f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2512f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2513e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2514e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
25150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
25160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
25170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2518e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2519e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2520e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2521e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
25220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
25230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
25240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
25250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2526e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2527e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2528e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2529e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
25300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2531e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2532726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2533e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2534726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
25350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
25360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
25370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
25380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2539026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
25401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2541d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
254206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2543d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2544d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2545d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
254670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
254715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
254870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
254970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
255070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
255170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
255270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
255370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
255470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
255570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
255670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
255770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2558c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2559c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2560c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2561c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
256282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
25638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
256482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
256582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
256682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
256782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2568d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
25698164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2570211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
25716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
25726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
25736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2574d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
25756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
25766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
25776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
25786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2579d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
25806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
25816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
25826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
25836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
258485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
258585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2586bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2587a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2588a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
258903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2590f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2591f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2592f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2593a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
25946820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
25955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
25968694230ff25fa0a60e480d424843e56b718f0516Romain Guy
259770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
259870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
259970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
260070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
260170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
260270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
260370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
260470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2605db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
26065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
260770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
260803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
260970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2610db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
261186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
261270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
261370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
261470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2615db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
26166820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
261770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
261870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
261982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
262082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2621a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2622f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
262382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
262482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
262582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
262682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
262782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
262882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
262982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2630211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2631211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2632a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2633f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2634a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
263582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
263682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
263782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
263882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
263982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
264082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
264182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
264282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2643a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
264482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
264582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
264682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
264782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
264882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
264982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
265082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
265182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
265282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
265382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
265482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
265582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
265682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
265782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2658fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
265982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
266082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2661fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2662bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2663bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2664889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2665d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2666fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2667d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2668fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
26696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2670260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
26716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2672260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2673260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2674026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
267682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
267782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
267882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
267982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
26808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
26818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
26825c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
26838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
26842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
26858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
26868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
26878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
26888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
26898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
26908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
26918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
26928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
26938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
26948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
26958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
26968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2697026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2698026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2699a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2700d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2701d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2702d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2703a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2704d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2705a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2706a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
27079d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2708e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2709