OpenGLRenderer.cpp revision 2ffefd48e20d311b38c0673edadb27c1f6ad328b
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
35a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
662ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
672ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
104889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
105b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
106b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
107b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
108d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
114fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
116db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
118026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
121ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
129f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
134f2fc460a9512500d9d5749fbaada88903d8e3b22Romain Guy    glDisable(GL_DITHER);
13508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
136260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
138bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
140eb99356a0548684a501766e6a524529ab93304c8Romain Guy
141eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
142eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
143746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
144746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
145e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1476b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1487d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1497d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1507d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1517d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
152fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
153fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
15684962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
15784962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy
1588fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
159f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
160fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1627d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1637d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1647d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1657d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1666b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1676b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1686b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1696b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
172b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
177a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
178a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
179a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
180a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
181a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
182b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
183b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
184c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
185c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
186e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
187e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
188e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
189e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
190c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
191b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
192b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1936c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
20050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
202da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2036c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
204eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
205da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
206da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
207746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
208da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
209f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
210f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
21142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
21203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
21350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
21450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
21550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
21650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
218da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
219da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
220cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
221daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
222f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
223f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
224f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
22680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
22780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
229d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
230d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
231d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
232d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
233d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
234d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
235d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
236d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
23908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
24108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
24208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
24308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
24480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
24508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
246cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
247cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
24808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
249cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
250cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
251cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
252daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
253cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
254daf98e941e140e8739458126640183b9f296a2abChet Haase}
255daf98e941e140e8739458126640183b9f296a2abChet Haase
256f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
257f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
258f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
259f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
260bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
263bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
264bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
266bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
268bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2692542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
272bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
273bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
274bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2778fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2782542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
280bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2848fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
287bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
290eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
291bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
295eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
296eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
297eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
298eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
299eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
300eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3018b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
3038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3042542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
305746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3068fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3085ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3095ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3105ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3115ec9924d24495822b589f1a17996655d66273b30Romain Guy
3122542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
313d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3145cbbce535744b89df5ecea95de21ee3733298260Romain Guy
315f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
316bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
319bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3205c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
321eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
322eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
323d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
324af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
325e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
326e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
327e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
328e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
329e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
330e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
331e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
332e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
333e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
334e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
335e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
336e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
337e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
338a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
339a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
340e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
342d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
343dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
344dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
345d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
346d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
347bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
348bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
349bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
350bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3578b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
358d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
359bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3776b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3786b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3796b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3806b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
38587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
4031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
4041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
40587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
40687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
40787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
40887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
40987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
411d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
414eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
415fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
416dda570201ac851dd85af3861f7e575721d3345daRomain Guy
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy
419f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4217b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
423ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
424eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
425ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
426ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
427ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
428ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
429ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
430ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
431ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
432ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
433ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
434ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
435ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
436ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
437ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
438eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
439bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
440746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
441746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
44232963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
443dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
444e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
445dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
446dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
447dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
448af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
449b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
450b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
451dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4538550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
454f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
455f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
456bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
457bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
4598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
4619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
4629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
463dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4648fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
466dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
470eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
471eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
4729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
473514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
4749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
4759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
4769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
4779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
4789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
479514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
480514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
481514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
482514fb18827186591d66973c2362c859b64b63556Romain Guy            }
4837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
48454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
48554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
486ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
488f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
489d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
490bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
491bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5135ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
5269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
5309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
5319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
5449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
577eb99356a0548684a501766e6a524529ab93304c8Romain Guy
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
579eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
580eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
581eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
587f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
591f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
592f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
59303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
595746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
6019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
6029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
603171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
6059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
606171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
607171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
6099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
6109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
611eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
613eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
614eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
615eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
616eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
617eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
618eb99356a0548684a501766e6a524529ab93304c8Romain Guy
619eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
620eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy
623746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
624746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
625eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6268550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
633aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
6349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
635aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
636302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
637302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
638302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
639302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
640302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
641302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
642aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
6439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
6458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
6478f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6488f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
649aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
650aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
6519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
652aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
653aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
654aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
6559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
6578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
6598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
660ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
661ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
662ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
6639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
6649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
6659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
6669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setFilter(GL_NEAREST, GL_NEAREST);
6679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
6689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
6699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setFilter(GL_LINEAR, GL_LINEAR);
6709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
6719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
6729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
673aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
674aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
675aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
676aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
677aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
678302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
679302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
680302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
681302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
682aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
683aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
6859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
686aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
687aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
688aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
6919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
692b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
693ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
694b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
695b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
696b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
6979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
6989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
6999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
7029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_NEAREST, GL_NEAREST, true);
7049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_LINEAR, GL_LINEAR, true);
7069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
7109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
7119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
7129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
7135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
714aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
715aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
716aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
717aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
718aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
719aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
7259fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
7269fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
72740667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
7289fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7338a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
7348a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
7409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
7419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
742f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7477230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
7487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
7497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
750ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
7519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
7527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
7537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
7547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
755ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
7589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_NEAREST, GL_NEAREST);
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_LINEAR, GL_LINEAR);
7659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
7669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7677230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
7705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
7715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
773f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
7745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
775f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
7765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
7785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
7795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
7805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
7815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
7825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
7845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
7977230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
8113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
8133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
8143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
8163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
8173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
8183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
8193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
8213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
8223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
8243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
8253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
8263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
8273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
8283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
8303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
8313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
8323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
8333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
8343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
8353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
8385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
839f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
842f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
850f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
852f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
8541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
8551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
8561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
8571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
8581bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
8591bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
8601bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
8611bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
8621bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
8631bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
86954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
87054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
87154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
87254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
87354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
87454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
87554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
87654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
87754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
87854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
87954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
88054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
88154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
88254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
88454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
88554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
88754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
88854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
89054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
89154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
89254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
89354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
89454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
89554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
89754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
89854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
90054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
90154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
90254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
90354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
90454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
90554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mCaches.unbindMeshBuffer();
90754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
90854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy                gVertexStride, &mesh[0].position[0]);
90954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
91054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
91254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
91354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
91454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
91554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
91654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
91754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
91954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
92054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
921bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
922f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
923f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
924f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
925f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
9268aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
927f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
928f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
929f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
9308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
931f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
932f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
933f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
9348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
935f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
936f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
937807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
938807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
939807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
940807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
941f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
9428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
944f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
945f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
9468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
947f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
948f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
949f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
950e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
951e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
952e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
953e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
954f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
955f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
956f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
957f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
958f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
959f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
960bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
961e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
962e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
963eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
964746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
9659d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
9669d5316e3f56d138504565ff311145ac01621dff4Romain Guy
9679d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
968079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
969bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
970bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
971c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
972af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
973dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
974dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
975dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
9761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
9778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
978d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
979d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
980d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
981d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
982d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
983d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
984c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
985c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
986079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
987079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
9887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
989746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
9907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
9918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
992e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
993e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
994f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
99670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
99770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
99954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
100070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
100170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
100270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
100370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
10098d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1017aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1018aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1019aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1020aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
102299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
10235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
10245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1025ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1026ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1027ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1028ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1029ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
10318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
10328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10338d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
10348d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
10358d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
10366cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
10376cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1039fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1040fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1041fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
104470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
104786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
10486cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
10496cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
105086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
105186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
105286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
105386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
105486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
105586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
105686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
105786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
105870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
105970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
106170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
106270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
106370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
106470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
106570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
106670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
106786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
106886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
106986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
107086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
107186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
107286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
107386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
107486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
107586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
107670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
107770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
107870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
107970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
108070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
108170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
108270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
108370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
108470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
108570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
108670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
108770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1088f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1089f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1090f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1091f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
109254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1093f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1094f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1095f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1097f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1098f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1099f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
110070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
110170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
110270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
110370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
110470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1105f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1106f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1107f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
111870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
112070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
112170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
112270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
112370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
112770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
11338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
11348d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11358d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
114070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
114170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
114486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
114586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
114686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
114786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
114886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
114986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
115086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
115186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
115286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
115386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
115470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1157ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1158ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1159ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1160ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
116170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
11625536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
116370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
116470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
116570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
116786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
11685536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
116986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
11705536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
11715536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
11725536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
117470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
117670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
117970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
118070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11828d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
11838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
11848d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
11858d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
11868d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11878d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
119870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
120170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1208aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1209aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
1210aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1211aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1212aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1213aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
1214aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1215aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
12168f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
12178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
12188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
12198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
12208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1221aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1222aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1223aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1224aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
122570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
122670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
122770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
123270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1233cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
12348d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
12358d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
12395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
12405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
12415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            gVertexStride, vertices);
12425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
12445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
12455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
124699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
124799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
124899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
124999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
125099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
125199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
125299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
125399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
12545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
125599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
125699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        GLvoid* lengthCoords, float boundaryWidthProportion) {
12575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
12585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
125999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            gAAVertexStride, vertices);
126099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
126199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
126299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
126399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
126499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
126599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
12665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
126799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
126899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
12695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
127099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
12715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
127370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
127570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
127770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1279f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1280f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12817b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
12827b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
12837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
12847b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
12857b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
12867b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
12870fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
12880fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
128904c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1290cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
12910fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
12927b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1293daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
12940fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
12950fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1296ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1297ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1298ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1299ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1300ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1301ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1302a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1303a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1304a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1305a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1306a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1307a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1308a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1309a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1310e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1311a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1312a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1313a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1314a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1315a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1316e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1317a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1318a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1319a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1320a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
13215b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
13225b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
13235b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1324a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1325a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1326a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1327a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1328a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1329e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1330a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1331e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1332e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setFilter(filter, filter);
1333e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1334a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1335a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1336a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1337a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1338a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1339a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1340a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1341a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1342a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1343a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
13445c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
13456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
13466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
13476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
13486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
13496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
135286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
13538164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13549cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
135522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
135622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1357a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1358a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1359a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1360a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1361a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
13628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
13638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13645c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1365f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1366f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1367f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1368f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
13696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
13706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
137386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
13748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13759cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
137622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
137722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
13785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
13795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
13805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
13815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
13825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
13835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1384f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1385f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
13865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
13875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
13885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
13895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
13905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
13915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
13925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
13945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
13965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1397e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1398e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1399e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setFilter(GL_LINEAR, GL_LINEAR, true);
14005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
14025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
14035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
14045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
14065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1407b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1408b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1409b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1410b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1411b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1412b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1413b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1414b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1415b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1416b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1417b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1418a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1419a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
14205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
14215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
14225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
14235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
14245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
14265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
14275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
14285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
14295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
14315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
14325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
14335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
14345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
14355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
14365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
14375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
14385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
14415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1446b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1447b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1448b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1449b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1450b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1451b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1452b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1453b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1454b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1455b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
14565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
14575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1459b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1460b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1461b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1462b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1463b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1464b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
14655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
14665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1467b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
14685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
14695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
14718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
14728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
14735c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
14746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
14756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1478746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
14798164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14809cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
148122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1482e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
14838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
14858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1486c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
14876816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
14886816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
14896816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
14906816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1491c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
149203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
14938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
14948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
149503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
149603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
149703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
149803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
14996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
15006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
15016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
15026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1503b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1504631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1505631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1506b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy            filter = GL_LINEAR;
1507b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1508b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        texture->setFilter(filter, filter, true);
1509b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
15106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
15116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
15126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
15146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1515e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        texture->setFilter(GL_LINEAR, GL_LINEAR, true);
1516b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
15176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
15186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
15206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1523ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1524ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
15254aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
15264bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
15275c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
15286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
15296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1532746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
15338164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15349cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
153522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1536e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1537e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setFilter(GL_LINEAR, GL_LINEAR, true);
1538f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1539f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1540f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1541f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1542f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
15432728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
15444bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1545f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1546a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
15476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1548a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
15495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
15508168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1551c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1552c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
15535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
15545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
15558ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
15566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1557c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1558c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1559c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
15606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1561c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1562c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
15636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
15645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
15655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1566a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
15675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
15686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
15696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
15706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
15716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
15726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
15736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
15746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
15756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
15766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
15776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
15786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
15796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
15806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
15816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1582054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1583f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1584f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
158599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1586858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1587858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1588858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1589858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1590858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1591858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1592181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1593858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1594858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1595858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1596858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!mSnapshot->transform->isPureTranslate()) {
1597858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1598858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1599858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1600858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1601858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1602858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1603858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1604858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1605858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1606858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1607858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1608858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1609858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1610858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
1611858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1612858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1613858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1614858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1615858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1616858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1617858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1618858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1619858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1620858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1621858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1622858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1623858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1624858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1625858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1626858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1627858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1628858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1629858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1630858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1631858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1632858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1633858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1634858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1635858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1636858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1637858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1638858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1639858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1640858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1641858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1642858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1644858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1645858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1647858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1648858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1649858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1650858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1651858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1652858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1653858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1654858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1655858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1656858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1657858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
165899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
165999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
166099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
166199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
166299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
166399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
166499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
166599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
166699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
166799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
166899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
166999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
167099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
167199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
167299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
167399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
167499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
16758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
16768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
16778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
16788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
167999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
168099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
168199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
16828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
16838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
16848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
168599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
168699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
168799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
16888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
16898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
16908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
16915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
16925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1693c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
169499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
169599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
169699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
169799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
169899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
169999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
170099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
170199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        if (!mSnapshot->transform->isPureTranslate()) {
170299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
170399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
170499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
170599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
170699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
170799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
170899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
170999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleX = sqrt(m00*m00 + m01*m01);
171099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleY = sqrt(m10*m10 + m11*m11);
171199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
171299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
171399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
171499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
171599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
171699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
17175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
17208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
17218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
17238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
17258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
17268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
17278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(true, mode);
17298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    } else {
17308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(mode);
17318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
17338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
17348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
17358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
17368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
17378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
17398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
174099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
174199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
17425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
174399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
17445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
17465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
174799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
174899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
17495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (!isAA) {
17505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
17515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
175299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
175399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
175499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
17555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
17565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
175899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
175999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
176099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
17615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
176399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
176499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1765740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
176699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
176799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
176899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
176999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
17705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
17715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
17725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
17735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
177499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
177599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
177699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
17775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
177999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
17808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
17818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
17828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
17838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
17848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
17858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
17868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
17878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
17888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
17895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
179099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
179199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
179299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
179399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
179499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
179599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
179699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
179799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
179899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
179999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
180099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
180199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
180299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
180399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
18045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
18055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
18065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
18075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
18085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
180999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
181099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
181199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
181299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
181399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
181499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
181599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
181699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
181799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
181899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
181999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
182099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
182199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
182299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
182399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
182499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
182599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
182699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
18285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
18295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
18305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
18315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
18325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
183399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
18355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
18365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
18375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
18385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
18405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
18415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
18425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
18435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
18445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
18455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
18465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
18475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
18485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
18495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
18505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
18515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
18525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
18535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
18545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
18555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
18565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
186599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
186699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
186799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
186899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
186999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
187099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
187199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
187299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
187399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
187599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
187699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
18785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
18795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
18805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
18815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
188299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
188399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
188499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
18865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
188799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
188899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
188999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
189099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
18915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
18925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
189499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
189599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
189699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
18975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
18985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
19005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
19015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1904ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1905ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1906ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1907ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1908ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1909ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
19105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1911ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
19128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1913ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
19148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
19168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
19178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
1919ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1920ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1921ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1922ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1923ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1924ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1925ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1926ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1927ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1928ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1929ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
19308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
1931ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1932ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1933ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1934ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1935ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
19368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
1937ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1938ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1939ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1940ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1941ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1942ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1943ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
1944ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1945ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
19468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
19478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
19488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
19498a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
19508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1951ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1952ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1953ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1954ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1955ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
195685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1957e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1958af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1959e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1960ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1961ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
196270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19633d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1964c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
19659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1966c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
196701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
196801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
196901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
197001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
197101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
197201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
197301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
197401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
197501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1976c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1977c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
197801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
197901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
198001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1981c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1982c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1983c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1984c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
198501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1986c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1987c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1988c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1989c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
199001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1991c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1992c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
199301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1994c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1995c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
199601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1997c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1998c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1999c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2000c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2001c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20028b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
20038b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
20048b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
20058b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20068b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
20078b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
20088b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
20098b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
20108b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20118b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
20128b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
20138b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
20148b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
20158b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
20168b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2017c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2018c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2019c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2020c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2021c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
2022c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2023c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
202401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
202501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
20265c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2027c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2028c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2029c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2030c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2031c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
20336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
20346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2036026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2037746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2038a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2039a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2040a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2041a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2042a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2043a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2044a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2045026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2046026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2047026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2048181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2049858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2050858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2051858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2052858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2053c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2055e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2056e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
2057b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
2058e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2059e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2060af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2061e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
206267ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    // TODO: We should probably make a copy of the paint instead of modifying
206367ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       it; modifying the paint will change its generationID the first
206467ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       time, which might impact caches. More investigation needed to
206567ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       see if it matters.
206667ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       If we make a copy, then drawTextDecorations() should *not* make
206767ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       its own copy as it does right now.
2068f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
206967ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy#if RENDER_TEXT_AS_GLYPHS
207067ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding);
207167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy#endif
2072e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2073a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
2074e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2075e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2076e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
2077e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2078e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2079e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2080e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
2081e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2082e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2083e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2084e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2085e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2086e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
20873a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
20883a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
20896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
20906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
20916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
20926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
20936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
20946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2095b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2096b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2097fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2098e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
209986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
210086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
210186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
21029d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
21031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
2104b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
210567ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
210667ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
21071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
21080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2109740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2110740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
211186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
211286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2113740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2114740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2115740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2116740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
211786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
211886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
211986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
212086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2121740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2122740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2123740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
212486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
212586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2126740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
212786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
212886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2129740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2130740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
213186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
21320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
21330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2134740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
213586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
21361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
21371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2138b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
2139b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
2140b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
2141b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
21426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
21436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
21446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
21456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
21466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
21475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
214886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
214986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
215086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
215186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
215286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
215386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
215486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
215586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
215686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
215786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
215886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
215986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
216086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
216186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
216206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
21636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
21645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
21655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
21665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2167f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
21685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2169f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
21705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
217103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
2172894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2173894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
2174894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
2175894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
2176894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
21776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2178f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
21795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2180f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
21816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
21826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
21836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2184f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
21855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
21865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
21875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2188694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2189694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
2190fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
2191a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
21923a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2193694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2194694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
21957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2196af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2197dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
219801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
21997fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2200fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
22019cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
220222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22037fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
22048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
22058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
22068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
220701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
22087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
22097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2210ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2211ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
22126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
22136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
22146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
22166c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22176c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
22186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
22196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
22206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
22226c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2223f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2224c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
2225c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
222640667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2227c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
22288168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2229c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2230c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2231c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2232c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
22338168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2234c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
22359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2236c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2237c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2238c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
22399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
22409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (mSnapshot->transform->isPureTranslate()) {
22419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
22429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
22439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
22449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setFilter(GL_NEAREST, GL_NEAREST);
22459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
22469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
22479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
22489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setFilter(GL_LINEAR, GL_LINEAR);
22499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
22509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
22519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2252c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2253c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2254c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2255c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2256c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2257c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
22583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
22593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
22603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
22613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2262c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2263f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2264f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2265ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2266ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2267f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
22686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
22696c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2271d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2272d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2273d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2274d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
227506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
227606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
227706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
227806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
227906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
228006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2281fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
228206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
22837fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
22847fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2285d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2286db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2287db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2288db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2289db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2290db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2291db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2292db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2293db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2294db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2295db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2296db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2297db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
22981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
22991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
23001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
23021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
23031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
23041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
23061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
23071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
23081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
23091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
23101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
23111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
23121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
23146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
23156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
231701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
231801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
231901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
232001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
232101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
232201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
232301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
232401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
232501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
232601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
232701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
232801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
232901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
233001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
233101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
233201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
233301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
233401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
233501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
233601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
233701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
233801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
233901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
234001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
234101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
234201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
234301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
234401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
234501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2346f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
23470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
23480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
23490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
23500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
23520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
23530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
23540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
23550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2356726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
23570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
23580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
23590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2360726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
23610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
23620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2364726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
23650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
23660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
23670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
23680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
23690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
23700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
23710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
23720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
23730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
23740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
2376726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2377f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
23780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2379e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
23800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2381e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2382f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2383f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2384f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2385f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2386f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2387e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2388e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
23890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
23910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2392e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2393e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2394e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2395e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
23960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
23970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
23990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2400e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2401e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2402e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2403e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
24040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2405e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2406726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2407e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2408726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
24090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
24100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
24110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
24120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2413026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
24141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2415d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
241606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2417d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2418d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2419d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
242070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
242170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
242270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
242370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
242470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
242570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
242670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
242770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
242870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
242970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
243070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2431c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2432c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2433c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2434c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
243582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
24368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
243782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
243882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
243982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
244082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2441e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
24428164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
24436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
24446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
24456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
24466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2447e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        texture->setFilter(GL_NEAREST, GL_NEAREST, true);
24486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
24496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
24506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
24516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2452e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        texture->setFilter(GL_LINEAR, GL_LINEAR, true);
24536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
24546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
24556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
24566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
245785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
245885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2459bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2460a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2461a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
246203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2463f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2464f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2465f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2466a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
24676820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
24685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
24698694230ff25fa0a60e480d424843e56b718f0516Romain Guy
247070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
247170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
247270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
247370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
247470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
247570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
247670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
247770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2478db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
24795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
248070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
248103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
248270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2483db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
248486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
248570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
248670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
248770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2488db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
24896820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
249070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
249170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
249282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
249382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2494a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2495f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
249682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
249782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
24982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        if (mode <= SkXfermode::kScreen_Mode) {
2499a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
2500a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
2501a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
250282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2503f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2504f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
250582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2506a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2507a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
2508a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
2509a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
2510a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2511a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2512a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
2513a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
2514a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
2515746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
2516a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2517f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2518a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2519a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2520a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
2521a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
2522a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2523a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
252482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2525fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
252682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
252782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2528fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2529bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2530bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2531889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2532d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2533fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2534d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2535fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
25366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2537260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
25386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2539260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2540260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2541026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
254382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
254482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
254582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
254682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
25478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
25488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
25495c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
25508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
25512ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
25528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
25538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
25548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
25558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
25568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
25578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
25588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
25598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
25608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
25618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
25628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
25638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2564026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2565026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2566a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2567d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2568d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2569d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2570a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2571d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2572a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2573a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
25749d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2575e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2576