OpenGLRenderer.cpp revision 49c5fc0b9e850497233e189ff9dcc71a78ebe6e7
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
50dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
113db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
116026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
143530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
144530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
145530041d3191ce817832a0108514617768e43cda6Romain Guy}
146530041d3191ce817832a0108514617768e43cda6Romain Guy
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
15049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
15185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
152260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
156eb99356a0548684a501766e6a524529ab93304c8Romain Guy
157eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
158eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
159746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
16139d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glEnable(GL_SCISSOR_TEST);
1623e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1643e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
165e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1676b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1697d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1707d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1717d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
172fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
1738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    mFunctors.clear();
174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17784962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18039d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glViewport(0, 0, mWidth, mHeight);
1818f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
18239d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy
1837d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
18439d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    mDirtyClip = false;
1857d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1866b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1876b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1886b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
190bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
191b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
192b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
193b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
194b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
1955baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
196a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
197a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
198a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
199a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
200a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
201a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
202a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
203a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
204a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
205a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
206a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
207a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
208a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
209a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
210b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
211b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
212c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
213c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
214e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
215e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
216e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
217e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
218c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
219b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
220b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2216c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
222da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
223da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
224da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
225da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
226da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
227da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
22850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
22915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
230f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
23115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
232da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
233da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2346c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
23508837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
23608837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
23708837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2383e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2393e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
240da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
24182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
242746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
243da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
244a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
24508837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
24650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
24750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
24850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
24950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
25050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
251da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
252da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
253ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
254ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.remove(functor);
255ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
257ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
258ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
259ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2608f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
261ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
262ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2633d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
2648f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
265ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
266ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
267ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
268ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
269ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
270ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
271ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
272ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
273ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
274ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
275ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
276ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
277ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
278ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
279ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
280ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
281ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
282ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
283c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
284ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
285ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
286c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
287ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
288c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
289c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
2908f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
2918f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
2928f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
2938f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
294c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    // Restore state possibly changed by the functors in process mode
295c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    GLboolean value;
296c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    glGetBooleanv(GL_BLEND, &value);
297c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    mCaches.blend = value;
298c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
299c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    mCaches.activeTexture(0);
300c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
3018f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3028f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
305daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
306f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
307f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
308f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
309d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
31080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
31180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
31280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
313d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
314d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
315d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
316d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
317d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
318d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
319d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
320d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
32108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
32208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
32308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
32408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
32508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
32608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3277b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3287b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
32908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
33080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3318f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
332cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3338f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
33408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
335cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
33765924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
338ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3398f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
340cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
341cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
342daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3436554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
344daf98e941e140e8739458126640183b9f296a2abChet Haase}
345daf98e941e140e8739458126640183b9f296a2abChet Haase
346f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
347f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
348f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
349f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
350bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
352bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
353bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
354bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
356bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
357bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
358bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3592542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
362bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
363bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
364bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
366bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3678fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
370bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
371bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3748fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
375bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
376bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
377bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
379bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
380eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
381bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
382bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
384bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
385eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
386eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
387eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
388eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
389eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
390eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3918b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
3938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3942542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
395746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3968fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3972542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3985ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3995ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4005ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4015ec9924d24495822b589f1a17996655d66273b30Romain Guy
4022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
403d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4045cbbce535744b89df5ecea95de21ee3733298260Romain Guy
405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
406bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
407bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
408bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
409bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4105c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
411eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
413d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
414af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
415e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
416e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
417e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
418e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
419e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
420e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
421e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
422e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
423e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
424e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
425e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
426e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
427e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
428a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
429a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
430e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
431d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
432d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
433dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
434dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
435d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
436d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
437bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
438bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
439bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
440bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
4415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
4428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4438b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4448aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
448d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
449bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4676b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4686b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4696b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4706b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
47587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
4931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
4941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
49587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
49687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
49787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
49887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
49987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
501d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
502eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
503eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
504eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
505fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
506dda570201ac851dd85af3861f7e575721d3345daRomain Guy
507eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
508eb99356a0548684a501766e6a524529ab93304c8Romain Guy
509f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
5108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
5117b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
512eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
513ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
515ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
516ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
517ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
518ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
519ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
520ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
521ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
522ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
523ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
524ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
525ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
526ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
527ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
528eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
529bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
530746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
531746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
53232963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
533dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
534e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
535dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
536dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
537dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
538af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
539b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
540b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
541dda570201ac851dd85af3861f7e575721d3345daRomain Guy
542a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5438550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
544f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
545f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
546bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
547bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
553a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
554dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5558fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
5568fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
557dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
5581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
559eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
561eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
562eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
564514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
5679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
5689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
570514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
571514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
572514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
573514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5747b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
57554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
57654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
577ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
579f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
580d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
581bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
582bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
6045ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
6079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
6313762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
6349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
6448f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6623762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
667eb99356a0548684a501766e6a524529ab93304c8Romain Guy
668eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
669e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
670e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
671e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy
672eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
673eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
674eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
675eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
680f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
684f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
685f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
68603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
688a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
692eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
6959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
696171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
6989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
699171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
700171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
704eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
706eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7079c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7089c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7099c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7109c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7119c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
712eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
713eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7145c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
715eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
716eb99356a0548684a501766e6a524529ab93304c8Romain Guy
717746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
718746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
719eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7208550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
7229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
7231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
7241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
727aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
729aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
730302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
731302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
732302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
733302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
734302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
735302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
736aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7388f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
743aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
744aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
746aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
747aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
748aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
754ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
755ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
756ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
760d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
763d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
767aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
768aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
769aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
770aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
771aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
772302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
773302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
774302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
775302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
776aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
777aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
780aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
781aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
782aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
786b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
787ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
788b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
789b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
790b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
7929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
7939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
7969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
797d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
7989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
799d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
808aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
809aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
810aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
811aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
812aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
813aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8199fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8209fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
82140667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8229fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8278a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8288a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
829211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
836f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8417230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8427230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8437230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
844ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8467230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8477230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
849ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
855d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
858d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
86115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
867f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
869f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8907230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
8945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
9005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
932f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
935f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
943f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
945f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9461bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9471bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
9481bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9491bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9501bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9511bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
9521bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
96254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
96354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
96454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
96554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
96754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
96854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
96954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
97054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
97254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
97354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
97454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
97854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
98454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
98554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
98654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
99654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
99839d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
99954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
100154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
100554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
100654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
101054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
101154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1012bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1013f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1014f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1015f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1016f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1018f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1019f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1020f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1022f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1023f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1024f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10258aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1026f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1027f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1028807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1029807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1030807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1031807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1032f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1033e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1034e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1035e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1036e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1037e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1038f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1039f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1040f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1042f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1043f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1044f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1045e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1046e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1047e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1048e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1049f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1050f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1052f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1053f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1054f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1055bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1056e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1057e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10588f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10598f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10608f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
10618f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1062746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
10639d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10659d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1066079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1067bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1068bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1069c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1070af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1071dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1072dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1073dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1076d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1077d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1078d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1079d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1080d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1081d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
1082c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1083c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1084079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1085079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
10867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1087746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
10887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
10898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1090e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1091e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1092a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1093a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1094a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1095a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1096f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
109870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
109970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
110054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
110154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
110270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
110370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
110470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
110570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
110670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
110770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1118aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1119aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1120aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1121aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
112215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
112315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
112415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
112515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
112799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1131ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1132ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
113570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
11368d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
11378d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11388d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11408d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1141db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    mColorA *= mSnapshot->alpha;
11426cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11436cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
114470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1145fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1146fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1147fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
115286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
115386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11546cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11556cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
115686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
115786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
115886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
115986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
116086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
116186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
116286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
116386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
116470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
116570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
117386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
117486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
117586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
117686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
117786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
117886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
117986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
118086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
118370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
118670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1194f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1195f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1196f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1197f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
119854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1199f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1200f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1201f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1203f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1204f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1205f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1211f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1212f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1213f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
121470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
121570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
121670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
121970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
122770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
123270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12408d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12418d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
125186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
125286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
125386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
125486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
125586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
125686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
125786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
125886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
125986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
126070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1262ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1263ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1264ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1265ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1266ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
126770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
126855fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
126970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
127070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
127170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
127386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
12745536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
127586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12765536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12775536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12785536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
127970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
128070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
128170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
128270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
128370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12888d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
12898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
12908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
12918d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
12928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
129570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
129670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
129770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1301f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1302f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
130315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
130470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13082d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
130915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1312aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1313aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13142d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
131515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1316aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1317aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13218f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1323aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1324aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1325aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1326aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
132770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1328f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
132970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1330f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
133170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1332f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
133370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1334d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1335f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
133615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
133715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
133815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
133915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
134015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
134115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
134215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
134315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
134415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
134515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
134615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
134715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13488d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
134970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1352f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1353f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1354f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
135515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
136099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
136199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
136299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
136399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
136499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
136599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
136699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
136799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
13685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
136999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
13707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1371f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1372f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1373f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1374f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
137515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1376d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
137899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
137999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1380d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
138299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
138399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1384d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
138699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1387d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
138899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
13895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
13907b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
13917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
13927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
13937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
13947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
13957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
13965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
139870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
139970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14051271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
140633f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1407b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14080fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14090fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
141004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14111271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14120fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14137b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14146554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14150fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14160fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1417ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1418ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1419ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1420ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1421ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1422ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1423a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1424a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1425a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1426a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1427a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1428a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1429a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1430a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1431e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1432a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1433a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1434a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1435a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1436a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1437e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1438d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1439d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1440a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1441a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1442a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1443a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14445b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14455b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14465b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1447a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1448a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1449a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1450a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1451a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1452e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1453a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1454d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1455d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1456e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1457a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1458a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1459a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1460a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1461a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1462a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1463a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1464a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1465a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1466a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
14675c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1475a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14768164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14779cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
147822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
147922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1480211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1481a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1482a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1483a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1484a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
14858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
14868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14875c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1488f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1489f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1490f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1491f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
14936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1496a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14978164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14989cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
149922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
150022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1507f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1508f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1509e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guyvoid OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1510e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1511e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1512e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1513e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1514e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy        return;
1515e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1516e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1517e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1518e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1519e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1520e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1521e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1522e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1523e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
15245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
15265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
15275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
15285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
15295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1531a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
15345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1535e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1536d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1537d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
15385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
15405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
15415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
15425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
15445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1545b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1546b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1547b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1548b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1549b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1550b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1551211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1552b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1553211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1554b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1555b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1556a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1557a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
15795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1584b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1585b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1586b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1587b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1588b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1589b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1590b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1591b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1592b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1593b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
15945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
15955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1597b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1598b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1599b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1600b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1601b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1602b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1605b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
16065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16115c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
16136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
16146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1616a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
16189cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
161922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1623c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16246816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16256816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16266816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16276816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1628c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
162903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
163203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
163303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
163403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
163503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1636d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1637d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1638211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
16396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
16406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
16416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1642b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1643631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1644631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1645d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1646b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1647b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1648d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
16496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
16506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
16516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
16536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1654d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1661ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1662ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
16634aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
16644bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
16655c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
16666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
16676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
16686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1670a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16718164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
16729cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
167322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1674d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1675d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1676f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1677f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1678f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1679f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1680f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
16812728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
16824bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1683f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1684211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
16856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1686a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
16875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
16888168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1689c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1690c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
16915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
16925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
16938ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1694211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1695c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1696c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1697c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
16986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1699c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1700c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1704a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
17055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1706211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1720054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1721f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1722f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
172399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1724858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1725858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1726858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1727858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1728858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1729858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1730181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1731858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1732858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1733858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1734211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1735858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1736858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1737858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1738858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1739858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1740858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1741858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1742858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1743858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1744858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1745858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1746858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1747858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1748858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
174915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1750858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1751858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1752858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1753858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1754858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1755858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1756858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1757858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1758858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1759858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1760858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1761858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1762858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1763858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1764858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1765858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1766858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1767858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1768858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1769858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1770858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1771858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1772858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1773858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1774858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1775858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1776858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1777858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
17787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
17797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
17807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1781858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1782858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
17837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
17847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy            boundaryWidthProportion, widthSlot, lengthSlot);
17857b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1786858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1787858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1788858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
17897b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1790858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1791858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1792858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1793858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1794858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1795858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1796858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1797858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1798858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
17997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    finishDrawAALine(widthSlot, lengthSlot);
1801858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1802858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1803858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
180499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
180599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
180699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
180799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
180899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
180999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
181099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
181199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
181299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
181399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
181499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
181599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
181699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
181799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
181899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
181999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
182099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
18218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
18228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
18238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
182599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
182699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
182799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
18288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
18298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
18308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
18317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
183299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
183399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
183499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1842c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
184399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
184499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
184599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
184699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
184799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
184899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1850211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
185299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
185399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
185499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
185599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
18587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1859211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1860211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
18617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
18647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
186599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
186699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
186799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
186899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
18695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
18728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
187315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
18748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
18758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
18768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
18778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
18788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
18798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1880211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
18818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
18828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
18838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
18848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
18858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
18868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
18888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
188999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
189099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
18915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
189299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
18967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
18977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
18995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
19007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
190199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
190299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
19037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1904211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
19055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
19065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
190799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
190899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
190999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
19105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
19115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
191299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
191399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
191499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
19157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
19167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
19175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
191999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
192099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1921740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
192299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
192399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
192499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
192599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
19267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
19285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
19295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
19305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
19317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
193299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
193399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
193499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
193799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
19388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
19428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
19438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
19448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
19458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
19468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
19475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
19487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
194999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
195099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
195199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
195299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
195399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
195499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
195599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
195699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
195799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
195899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
19597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
196099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
196199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
196299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
196399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
19645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
19675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
19685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
19695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
197099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
197199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
197299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
197399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
197499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
19757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
197699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
197799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
197899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
197999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
198099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
198199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
198299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
198399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
19847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
198599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
198699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
198799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
198899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
198999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
19915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
19925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
19935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
19945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
19955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
199699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
19985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
19995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
20015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
20025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
20035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
20045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
20055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
20095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
20105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
20115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
20155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
20165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
20175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
20187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
20205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
202299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
202399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
202499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
202599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
202699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
202799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
202899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
202999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
20317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
203399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
203499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
203799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
203899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
203999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
204099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20417b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
204299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
204399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
204499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
20465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
205099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
205199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
205299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
20535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
205699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
205799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
205899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
205999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
20607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
20625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
206599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
206699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
206799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
20685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
20725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
20735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
20767b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
20777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
20785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2080ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2081ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
2082ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2083ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2084ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2085ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
20865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2087ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
20888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2089ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
20908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
20918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
20928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
20938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
20948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2095ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2096ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2097ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2098ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2099ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2100ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2101ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2102ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2103ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2104ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
210615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
21078a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2108ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2109ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2112ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
21138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2114ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2115ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2116ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2117ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2118ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2119ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2120ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2122ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
21237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
21258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
21268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
21278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
21287b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2131ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2132ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
213585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2136e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2137af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2138e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2139ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2140ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
214170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
21423d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2143c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2145c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
214601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
214701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
214801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
214901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
215001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
215101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
215201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
215301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
215401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2155c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2156c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
215701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
215801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2159a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2160c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2161c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2162c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2163c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
216401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2165c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2166c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2167c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2168a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
216901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2170c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
2171c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
217201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2173c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2174c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
217501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2176a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2177c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2178c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2179c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2180c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
21818b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
21828b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
21838b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
21848b2f5267f16c295f12faab810527cd6311997e34Romain Guy
21858b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
21868b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
21878b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
21888b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
21898b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2190a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21918b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
21928b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
21938b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
21948b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
21958b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2196c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2197c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2198c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2199c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2200a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2201c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2202c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
220301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
220401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
22055c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2206c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2207c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2208c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2209c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2210c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
22116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
22126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
22136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2215026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2216746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2217a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2218a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2219a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2220a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2221a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2222a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2223a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2224026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2225026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2226026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2227181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2228858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2229858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2230858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2231858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2232c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2234eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2235eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2236671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2237671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2238eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        return;
2239eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2240eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2241671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2242671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2243671d6cf460531825a321edb200523d0faa7792c9Romain Guy        return;
2244671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2245671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2246671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2247671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2248671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2249671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2250671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2251671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2252671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2253671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2254671d6cf460531825a321edb200523d0faa7792c9Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2255671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2256671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2257671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2258671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2259671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2260671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2261671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2262671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2263671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2264671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2265671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2266671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2267671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2268671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2269671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
2270671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2271671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2272671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2273671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2274671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2275671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2276671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2277671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2278671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2279671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2280671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2281671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
2282671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2283671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2284671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2285671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2286671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2287211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2288671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2289211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2290671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2291671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2292671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2293671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2294671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2295671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2296671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2297671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2298671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2299671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2300671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2301671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2302671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2303eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2304eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2305e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2306cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2307671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2308671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2309e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2310e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2311e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2312a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2313e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2314e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2315e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2316e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2317e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2318e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2319e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2320e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2321e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2322e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2323e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2324cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2325cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
232633f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2327cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        return;
2328cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2329cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
23303a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
23313a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
23326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2333211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
23346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
23356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
23366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2338ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
23395baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2340ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2341eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2342eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2343b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2344fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2345e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
234686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
234786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
234886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
23499d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2350211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
23512d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
23522d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2353b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
235467ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
235567ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
23561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
23570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2358740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2359740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
236086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
236186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2362740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2363740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2364740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2365740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
236686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
236786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
236886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2369740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2370740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2371740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
237286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
237386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2374740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
237586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
237686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2377740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2378740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
237986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
23800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
23821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
23831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
23856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
23866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
23876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
23886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2390a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
239186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
239286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
239386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
239486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
239586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
239686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
239786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
239886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
239986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
240086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
240186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
240286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
240386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
240406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
24056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
24065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
24075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
24085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2409211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
24105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2411211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
24125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2413894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
24146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2415f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
24165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2417f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
24186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
24196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
24206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2421f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
24225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
24245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2425694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
24263a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2427694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2428694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2429325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guyvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2430325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
243103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
243203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
243303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy        return;
243403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
243503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
243603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
243703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
243803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
243903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
244003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
244103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
244203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
244303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
244403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
244503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
244603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
244703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
244803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
244903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
245003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
245103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
245203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
24539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
245403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
245503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
245603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
24579777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
24589777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
24599777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
24609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
246103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
24629777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
24639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
24649777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else
24659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = false;
24669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
24679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
24689777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
24699777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
24709777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
24719777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
24729777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
24739777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
24749777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
24759777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
24769777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2477325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2478325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
24797fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2480af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2481dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2482a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
24837fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
248433f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2485fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
24869cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
248722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
24887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
24898b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
24908b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
24918b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
249201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
24937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
24947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2495ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2496ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
24976c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
24986c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
24996c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25002bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
25012bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
25022bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
25032bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25042bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
25052bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
25062bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
25071271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
25082bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
25092bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
25102bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25112bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
25122bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
25132bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
25142bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
25152bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
25162bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2517a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
25206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
25216c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
25226c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
25246c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2525f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2526211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2527c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
252840667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2529c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
25308168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2531c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2532c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2533c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2534c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
25358168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2536c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
25379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2538c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2539c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2540c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
25419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2542211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
25439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
25449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
25459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2546d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
25479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
25499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2550d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
25519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
25539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2554c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2555c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2556c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2557c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2558c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2559c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
25603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
25613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
25623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
25633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2564c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2565f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2566f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2567ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2568ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2569f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
25706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
25716c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2573d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2574d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2575d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2576d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
257706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
257806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
257906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
258006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
258106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
258206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2583fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
258406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
25857fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
25867fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2587d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2588db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2589db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2590db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2591db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2592db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2593db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2594db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2595db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2596db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2597db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2598db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2599db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
26001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
26011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
26041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
26051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
26081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
26091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
26101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
26111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
26121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
26131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
26175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
26205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
26215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
26245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
26255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
26265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
26275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26295ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2630dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
26315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
26335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
26355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
26365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
26385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
26426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
26436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
264401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
264501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
264601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
264701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
264801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
264901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
265001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
265101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
265201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
265301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
265401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
265501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
265601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
265701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
265801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
265901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
266001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
266101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
266201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
266301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
266401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
266501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
266601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
266701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
266801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
266901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
267001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
267101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
267201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2673f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
26740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
26750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
26760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
26770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
26790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
26800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
26810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
26820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2683726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
26840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
26850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
26860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2687726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
26880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
26890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2691726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
26920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
26930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
26940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
26950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
26960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
26970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
26980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
26990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
27000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2702211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2703726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2704f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
27050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2706e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
27070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2708e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2709f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2710f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2711f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2712f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2713f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2714e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2715e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
27160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
27180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2719e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2720e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2721e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2722e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
27240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
27260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2727e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2728e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2729e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2730e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2732e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2733726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2734e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2735726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
27360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
27380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
27390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2740026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
27411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2742d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
274306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2745d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
274770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
274815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
274970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
275070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
275170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
275270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
275370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
275470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
275570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
275670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
275770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
275870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2759c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2760c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2761c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2762c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
276382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
27648164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
276582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
276682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
276782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
276882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2769d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
27708164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2771211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
27726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
27736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
27746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2775d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
27766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
27776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
27786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
27796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2780d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
27816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
27826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
27836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
27846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
278585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
278685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2787bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2788a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2789a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
279003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2791f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2792f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2793f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2794a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
27956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
27965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
27978694230ff25fa0a60e480d424843e56b718f0516Romain Guy
279870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
279970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
280070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
280170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
280270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
280370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
280470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
280570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2806db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
28075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
280870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
280903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
281070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2811db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
281286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
281370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
281470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
281570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2816db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
28176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
281870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
281970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
282082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
282182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2822a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2823f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
282482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2825c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
282682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
282782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
282882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
282982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
283082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
283182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2832211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2833211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2834a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2835f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2836a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
283782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
283882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
283982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
284082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
284182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
284282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
284382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
284482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2845a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
284682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
284782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
284882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
284982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
285082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
285182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
285282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
285382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
285482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
285582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
285682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
285782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
285882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
285982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2860fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
286182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
286282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2863fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2864bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2865bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2866889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2867d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2868fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2869d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2870fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
28716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2872260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
28736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2874260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2875260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2876026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2877ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
287882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
287982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
288082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
288182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
28828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
28838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
28845c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
28858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
28862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
28878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
28888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
28898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
28908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
28918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
28928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
28938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
28948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
28958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
28968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
28978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
28988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2899db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
2900026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2901026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2902a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2903d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2904d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2905d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2906a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2907d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2908a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2909a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
29109d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2911e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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