OpenGLRenderer.cpp revision 586cae3ac69c0c667fbf8a954edbd399f620a717
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
142530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
143530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
144530041d3191ce817832a0108514617768e43cda6Romain Guy}
145530041d3191ce817832a0108514617768e43cda6Romain Guy
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
15085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
151260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
155eb99356a0548684a501766e6a524529ab93304c8Romain Guy
156eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
157eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
158746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1593e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1623e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
163e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
171fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17484962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1777d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
178ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    mDirtyClip = opaque;
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
180ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
183586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
184ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1856b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
18644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
187ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
189ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
19044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
19144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
192ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
193ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
196ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
197ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
198ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
199ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
200ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2016b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
204b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
205b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
207b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
2085baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
209a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
210a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
211a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
212a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
213a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
214a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
215a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
216a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
217a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
218a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
219a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
220a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
221a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
222a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
223b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
224b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
225c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
226c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
227e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
228e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
229e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
230e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
231c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
232b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
233b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2346c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
235da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
236da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
237da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
239da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
240da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
24150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
24215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
243f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
24415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
245da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
246da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2476c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
24808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
24908837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
25008837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2513e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2523e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
253586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
25482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
255746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
256da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
257a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
25950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
26050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
26150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
26250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
26350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
264da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
265da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
266ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
267932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
268ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
270ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
271ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
272ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
274ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
275ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2763d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
2778f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
278ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
279ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
280ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
281ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
282ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
283ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
284ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
285ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
286ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
287ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
288ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
289ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
290ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
291ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
292ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
293ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
294ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
295ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
296c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
297ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
298ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
299c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
300ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
301c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
302c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
3058f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3068f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
307c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    mCaches.activeTexture(0);
308c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
3098f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3118f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3128f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
313daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
314932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
315c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
316f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
317f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
318f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
319d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
32080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
32180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
32280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
323d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
324d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
325d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
326d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
327d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
328d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
329d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
330d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
33108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
33208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
33308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
33408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
33508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
33608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3377b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3387b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
33908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
34080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
341486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
342cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3438f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
34408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
345cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
34765924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
348ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
350cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
351cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
352daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3536554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
354daf98e941e140e8739458126640183b9f296a2abChet Haase}
355daf98e941e140e8739458126640183b9f296a2abChet Haase
356f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
360bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
362bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
363bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
364bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
366bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
367bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
368bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3692542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
372bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
373bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
374bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
376bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3778fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3782542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
380bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
381bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3848fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
385bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
386bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
387bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
389bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
390eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
391bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
392bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
394bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
395eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
396eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
398eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
399eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
400eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4018b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
4028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
4038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4042542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
405746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4068fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4085ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4095ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4105ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4115ec9924d24495822b589f1a17996655d66273b30Romain Guy
4122542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
413d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4145cbbce535744b89df5ecea95de21ee3733298260Romain Guy
415f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
416bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
417bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
418bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
419bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4205c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
423d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
424af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
425e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
426e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
427e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
428e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
429e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
430e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
431e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
432e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
433e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
434e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
435e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
436e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
437e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
438a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
439a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
440e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
441d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
442d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
443dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
444dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
445d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
446d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
447bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
448bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
449bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
450bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
451f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
4528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4578b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
458d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
459bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4776b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4786b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4796b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4806b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
48587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
5001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
50587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
50687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
50787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
50887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
50987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
511d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
512eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
515fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
516dda570201ac851dd85af3861f7e575721d3345daRomain Guy
517eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
518eb99356a0548684a501766e6a524529ab93304c8Romain Guy
519f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
5208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
5217b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
522eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
523ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
525ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
526ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
527ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
528ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
529ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
530ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
531ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
532ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
533ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
534ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
535ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
536ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
537ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
538eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
539bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
540746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
541746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
54232963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
543dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
544e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
545dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
546dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
547dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
548af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
549b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
550b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
551dda570201ac851dd85af3861f7e575721d3345daRomain Guy
552a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5538550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
554f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
555f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
556bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
557bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
563a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
564dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
5668fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
567dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
5681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
569eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
571eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
572eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
574514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
5779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
5789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
580514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
581514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
582514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
583514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5847b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
58554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
58654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
587ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
588eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
589f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
590d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
591bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
592bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
6145ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
6179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
6413762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
6449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
654586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
6558f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6733762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
678eb99356a0548684a501766e6a524529ab93304c8Romain Guy
679eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
680e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
681e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
682e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy
683eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
684eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
685eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
686eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
691f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
695f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
696f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
69703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
699a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
703eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
7069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
707171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
710171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
711171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
715eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
717eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7189c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7199c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7209c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7219c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7229c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
723eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
724eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7255c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
726eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
727eb99356a0548684a501766e6a524529ab93304c8Romain Guy
728746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
730eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7318550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
7339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
7341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
7351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
738aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
740aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
741302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
742302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
743302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
744302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
745302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
746302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
747aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7498f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
754aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
755aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
757aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
758aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
759aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
765ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
766ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
767ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
771d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
774d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
780aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
781aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
782aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
783302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
784302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
785302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
786302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
787aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
788aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
791aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
792aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
793aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
797b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
798ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
799b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
800b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
801b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
8049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
8079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
808d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
8099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
810d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
819aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
820aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
821aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
822aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
823aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
824aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8309fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8319fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
83240667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8339fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8388a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8398a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
840211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
847f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
855ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8587230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
860ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
866d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
869d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
87215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
878f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
880f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9017230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
9025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
9055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
9105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
9115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
943f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
946f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
954f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
956f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9581bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
9591bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9601bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9611bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9621bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
9631bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9641bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9651bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9661bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9671bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
97354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
97454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
97854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
97954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
98454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
985586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.disableScissor();
98654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
99654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
99854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
99954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
100154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
100254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
100554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
100654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
100939d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
101054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
101254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
101354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
101454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
101554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
101654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
101754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
101954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
102054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1021bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1022f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1023f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1024f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1025f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10268aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1027f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1028f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1029f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1031f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1032f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1033f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1035f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1036f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1037807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1038807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1039807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1040807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1041f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1042e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1043e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1044e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1045e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1046e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1047f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1048f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1049f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1052f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1053f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1054e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1055e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1056e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1057e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1058f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1059f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1060f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1061f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1062f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1063f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1064bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1065e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1066e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10678f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10688f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10698f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
10708f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1071746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
10729d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10739d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10749d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1075079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1076bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1077bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1078c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1079af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1080dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1081dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1082dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1085d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1086d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1087d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1088d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1089d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1090586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1091586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1092586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1093586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1094586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1095586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1096c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1097c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1098079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1099079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
11007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1101746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
11027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
11038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1104e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1105e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1106a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1107a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1108a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1109a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
111554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
111870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
111970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
112070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
112170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
112270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
112370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
112770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1132aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1133aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1134aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1135aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
113615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
113715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
113815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
113915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
114199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1144ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1145ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1146ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1147ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1148ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
11508d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
11518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11528d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11538d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11548d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
11556cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11566cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
115770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1158fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1159fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1160fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
116170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
116270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
116370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
116586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
116686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11676cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11686cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
116986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
117086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
117186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
117286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
117386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
117486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
117586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
117686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
117970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
118070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
118170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
118370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1198f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1199f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1200f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1201f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
120254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1203f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1204f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1205f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1207f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1208f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1209f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
121170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
121270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1215f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1216f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1217f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
121870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
121970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
122770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
123270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
123870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
123970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
125586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
125686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
125786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
125886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
125986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
126086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
126186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
126286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
126386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
126470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1266ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1267ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1268ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1269ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1270ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
127170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
127255fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
127370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
127570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
127786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
12785536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
127986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12805536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12815536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12825536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
128370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
12938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
12948d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
12958d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
12968d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12978d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
130270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1305f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1306f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
130715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
130870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13122d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
131315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1316aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1317aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13182d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
131915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1320aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1321aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13238f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13248f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13258f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13268f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1327aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1328aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1329aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1330aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
133170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1332f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
133370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1334f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
133570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1336f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
133770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1338d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1339f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
134015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
134115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
134215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
134315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
134415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
134515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
134615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
134715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
134815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
134915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
135015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
135115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13528d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
135370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1356f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1357f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1358f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
135915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
136499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
136599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
136699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
136799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
136899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
136999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
137099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
137199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
13725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
137399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
13747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1375f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1376f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1377f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1378f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
137915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1380d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
138299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
138399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1384d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13857b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
138699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
138799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1388d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
139099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1391d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
139299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
13935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
13947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
13957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
13967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
13977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
13987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
13997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
14005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
140270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
140370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1406f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14091271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
141033f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1411b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14120fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14130fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
141404c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14151271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14160fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14177b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14186554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14190fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14200fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1421ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1422ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1423ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1424ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1425ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1426ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1427a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1428a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1429a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1430a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1431a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1432a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1433a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1434a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1435e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1436a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1437a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1438a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1439a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1440a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1441e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1442d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1443d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1444a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1445a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1446a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1447a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14485b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14495b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14505b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1451a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1452a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1453a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1454a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1455a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1456e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1457a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1458d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1459d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1460e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1461a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1462a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1463a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1464a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1465a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1466a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1467a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1468a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1469a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1470a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1471486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1476486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
14776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1479a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14808164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1481486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
148222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
148322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1484211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1485a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1486a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1487a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1488a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1489486590963e2207d68eebd6944fec70d50d41116aChet Haase
1490486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
14918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
14928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1493486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1494f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1495f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1496f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1497f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1499486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1502a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15038164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1504486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
150522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
150622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1513486590963e2207d68eebd6944fec70d50d41116aChet Haase
1514486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1515f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1516f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1517486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1518e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1519e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1520e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1521e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1522486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1523e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1524e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1525e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1526e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1527e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1528e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1529e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1530486590963e2207d68eebd6944fec70d50d41116aChet Haase
1531486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1532e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1533e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1534486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
15365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
15375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1538486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1541a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1543486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
15445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1545e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1546d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1547d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
15485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
15505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
15515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
15525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
15545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1555b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1556b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1557b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1558b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1559b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1560b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1561211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1562b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1563211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1564b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1565b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1566a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1567a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
15895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1594b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1595b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1596b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1597b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1598b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1599b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1600b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1601b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1602b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1603b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
16045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1607b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1608b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1609b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1610b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1611b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1612b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1615b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1616486590963e2207d68eebd6944fec70d50d41116aChet Haase
1617486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1620486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16235c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1625486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1628a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16298164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1630486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
163122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1635c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16366816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16376816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16386816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16396816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1640c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
164103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
164403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
164503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
164603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
164703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1648d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1649d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1650211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
16516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
16526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
16536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1654b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1655631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1656631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1657d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1658b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1659b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1660d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
16616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
16626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
16636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
16656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1666d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1673486590963e2207d68eebd6944fec70d50d41116aChet Haase
1674486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1675ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1676ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1677486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
16784bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
16795c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
16806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1681486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1684a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16858164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1686486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
168722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1688d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1689d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1690f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1691f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1692f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1693f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1694f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
16952728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
16964bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1697f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1698211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
16996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1700a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
17015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
17028168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1703c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1704c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
17055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
17065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
17078ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1708211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1709c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1710c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1711c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
17126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1713c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1714c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1718a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
17195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1720211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1734054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1735486590963e2207d68eebd6944fec70d50d41116aChet Haase
1736486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1737f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1738f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
173999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1740858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1741858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1742858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1743858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1744858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1745858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1746181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1747858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1748858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1749858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1750211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1751858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1752858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1753858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1754858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1755858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1756858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1757858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1758858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1759858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1760858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1761858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1762858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1763858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1764858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
176515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1766858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
17679c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1768858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1769858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1770858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1771858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1772858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1773858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1774858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1775858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1776858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1777858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1778858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1779858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1780858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1781858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1782858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1783858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1784858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1785858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1786858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1787858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1788858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1789858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1790858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1791858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1792858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1793858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
17947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
17957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
17967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1797858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1798858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
17997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
18007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy            boundaryWidthProportion, widthSlot, lengthSlot);
18017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1802858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1803858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1804858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
18057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1806858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1807858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1808858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1809858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1810858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1811858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1812858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1813858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1814858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
18157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    finishDrawAALine(widthSlot, lengthSlot);
1817858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1818858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1819858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
182099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
182199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
182299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
182399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
182499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
182599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
182699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
182799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
182899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
182999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
183099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
183199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
183299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
183399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
183499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
183599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
183699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1837486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1838486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
18398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
184199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
184299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
184399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
18448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
18458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
18468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
18477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
184899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18517b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18547b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1858c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
186599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1866211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
186799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
186899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
187099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
187199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
187299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
187399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
18747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1875211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1876211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
18777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
187899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
187999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
18807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
188199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
188299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
188399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
188499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
18888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
188915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
18908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
18918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
18928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
18938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
18948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
18958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1896211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
18978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
18988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
18998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
19008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
19018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
19028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
190599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
190699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
19075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
190899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
19095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
19127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
19137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
19155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
19167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
191799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
191899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
19197b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1920211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
19215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
19225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
192399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
192499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
192599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
19265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
19275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
192899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
192999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
193099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
19317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
19327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
19335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
193599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
193699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1937740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
193899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
193999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
194099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
194199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
19427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
19445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
19455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
19465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
19477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
194899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
194999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
195099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
195399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
19548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
19588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
19598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
19608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
19618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
19628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
19635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
19647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
196599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
196699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
196799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
196899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
196999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
197099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
197199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
197299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
197399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
197499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
19757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
197699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
197799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
197899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
197999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
19805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
19835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
19845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
19855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
198699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
198799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
198899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
198999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
199099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
19917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
199299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
199399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
199499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
199599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
199699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
199799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
199899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
199999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
20007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
200299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
200399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
200499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
200599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
20075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
20085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
20095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
20105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
20115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
201299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
20145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
20155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
20175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
20185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
20195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
20205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
20215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
20255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
20265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
20275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
20315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
20325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
20335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
20347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
20365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
203899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
203999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
204099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
204199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
204299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
204399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
204499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
204599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
204699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
20477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
204899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
204999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
205099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20517b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
205299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
205399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
205499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
205599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
205699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20577b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
205899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
205999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
206099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
20625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
206699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
206799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
206899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
20695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
207399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
207499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
207599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
20767b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
20785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
208199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
208299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
208399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
20845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
20885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
20895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20907b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
20927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
20937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2094486590963e2207d68eebd6944fec70d50d41116aChet Haase
2095486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2098486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2099486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2100ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2101ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2102ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2103ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
21045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
21068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2107ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
21088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
21098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
21108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
21118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
21128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2113ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2114ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2115ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2116ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2117ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2118ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2119ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2120ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2122ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2123ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
212415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
21258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2127ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2128ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2129ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
21318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2132ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2138ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
21417b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
21438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
21448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
21458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
21467b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2148ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2149ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2150ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2151486590963e2207d68eebd6944fec70d50d41116aChet Haase
2152486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2153ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2154ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2155486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2156e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2157486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2158e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2159ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2160ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
216170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
21623d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2163486590963e2207d68eebd6944fec70d50d41116aChet Haase
2164486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2165c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21669d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2167486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2168486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2169486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
217001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
217101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
217201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
217301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
217401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
217501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2176486590963e2207d68eebd6944fec70d50d41116aChet Haase
2177486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
217801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
217901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2180486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2181c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
2182486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
218301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2184a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2185c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2186c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2187486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2188c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
218901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2190486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2191486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2192c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2193a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
219401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2195486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(x - radius, y - radius, texture, paint);
2196c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
219701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2198486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2199486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2200486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
220101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2202a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2203c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2204486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2205c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2206c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2207486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
22088b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2209486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
22108b2f5267f16c295f12faab810527cd6311997e34Romain Guy
22118b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2212486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
22138b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
22148b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2215a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22168b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
22178b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2218486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
22198b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
22208b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2221486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2222c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2223486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2224c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2225a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2226c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2227486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
222801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
222901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2230486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2231c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2232486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawRectAsShape(left, top, right, bottom, p);
2233c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2234c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
22356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2236486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2239026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2240746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2241a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2242a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2243a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2244a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2245a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2246a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2247a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2248026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2249026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2250026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2251181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2252858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2253858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2254858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2255858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2256486590963e2207d68eebd6944fec70d50d41116aChet Haase
2257486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2258c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2260486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2261eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2262671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
22639c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2264486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2265eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2266eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2267671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2268671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2269486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2270671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2271671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2272671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2273671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2274671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2275671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2276671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2277671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2278671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2279671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2280671d6cf460531825a321edb200523d0faa7792c9Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2281671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2282671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2283671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2284671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2285671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2286671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2287671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2288671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2289671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2290671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2291671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2292671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2293671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2294671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2295671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
2296671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2297671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2298671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2299671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2300671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2301671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2302671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2303671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2304671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2305671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2306671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2307671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
2308671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2309671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2310671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2311671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2312671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2313211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2314671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2315211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2316671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2317671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2318671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2319671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2320671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2321671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2322671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2323671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2324671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2325671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2326671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2327671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2328671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2329486590963e2207d68eebd6944fec70d50d41116aChet Haase
2330486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2331eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2332eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2333486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2334cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2335671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
23369c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2337486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2338e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2339e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2340a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2341e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2342e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2343e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2344e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2345e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2346e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2347e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2348e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2349e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2350e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2351e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2352cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2353cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
235433f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2355486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2356cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2357cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
23583a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
23593a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
23606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2361211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
23626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
23636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
23646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2366ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
23675baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2368ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2369eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2370eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2371b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2372fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2373e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
237486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
237586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
237686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
23779d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2378211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
23792d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
23802d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2381b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
238267ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
238367ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
23841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
23850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2386740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2387740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
238886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
23899c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2390740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2391740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2392740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2393740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
239486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
239586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
239686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2397740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2398740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2399740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
240086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
240186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2402740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
240386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
240486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2405740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2406740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
240786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
24080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
24101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
24111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
24136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
24146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
24156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
24166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
241816c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2419a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
242086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
242186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
242286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
242386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
242486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
242586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
242686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
242786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
242886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
242916c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
243016c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
243186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
243286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
243386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
243486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
243506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
24366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
24375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
24385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
24395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2440211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
24415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2442211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
24435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2444894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
24456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2446f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
24475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2448f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
24496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
24506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
24516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2452f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
24535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
24555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2456694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
24573a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2458486590963e2207d68eebd6944fec70d50d41116aChet Haase
2459486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2460694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2461694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2462486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2463325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
246403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
246503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2466486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
246703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
246803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
246903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
247003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
247103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
247203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
247303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
247403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
247503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
247603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
247703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
247803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
247903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
248003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
248103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
248203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
248303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
248403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
248503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
24869777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
248703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
248803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
248903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
24909777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
24919777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
24929777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
24939777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
249403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
24959777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
24969777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
24979777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else
24989777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = false;
24999777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
25009777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25019777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
25029777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
25039777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
25049777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
25059777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
25069777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
25079777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
25089777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
25099777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2510486590963e2207d68eebd6944fec70d50d41116aChet Haase
2511486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2512325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2513325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2514486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2515486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2516dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2517a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
251933f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2520fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2521486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
252222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
25237fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
25248b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
25258b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
25268b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
252701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2528486590963e2207d68eebd6944fec70d50d41116aChet Haase
2529486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
25307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
25317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2532486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2533ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
2534486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
25356c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
25366c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25372bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
25382bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
25392bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
25402bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25412bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
25422bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
25432bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
25441271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
25452bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
25462bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
25472bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25482bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
25492bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
25502bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
25512bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
25522bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
25532bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2554a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25566c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
25576c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
25586c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
25596c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
25616c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2562f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2563211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2564c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
256540667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2566c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
25678168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2568c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2569c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2570c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2571c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
25728168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2573c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
25749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2575c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2576c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2577c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
25789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2579211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
25809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
25819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
25829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2583d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
25849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
25869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2587d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
25889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
25909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2591c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2592c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2593c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2594c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2595c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2596c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
25973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
25983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
25993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
26003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2601c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2602f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2603f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2604ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2605ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2606f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
2607486590963e2207d68eebd6944fec70d50d41116aChet Haase
2608486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
26106c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2612d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2613d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2614d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2615d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
261606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
261706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
261806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
261906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
262006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
262106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2622fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
262306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
26247fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
26257fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2626d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2627db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2628db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2629db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2630db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2631db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2632db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2633db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2634db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2635db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2636db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2637db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2638db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
26391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
26401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
26431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
26441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
26471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
26481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
26491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
26501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
26511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
26521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26555ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
26565ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26575ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26585ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
26595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
26605ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26615ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26625ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
26635ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
26645ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
26655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
26665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26685ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2669dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
26705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
26725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
26745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
26755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
26775ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
26816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
26826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
268301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
268401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
268501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
268601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
268701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
268801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
268901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
269001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
269101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
269201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
269301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
269401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
269501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
269601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
269701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
269801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
269901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
270001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
270101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
270201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
270301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
270401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
270501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
270601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
270701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
270801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
270901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
271001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
271101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2712f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
27130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
27140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
27150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
27160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
27180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
27190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
27200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
27210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2722726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
27230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
27240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
27250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2726726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
27270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2730726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
27310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
27320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
27330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
27340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
27350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
27360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
27370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
27380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
27390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2741211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2742726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2743f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
27440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2745e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
27460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2747e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2748f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2749f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2750f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2751f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2752f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2753e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2754e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
27550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
27570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2758e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2759e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2760e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2761e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
27630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
27650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2766e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2767e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2768e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2769e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2771e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2772726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2773e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2774726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
27750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
27770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
27780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2779026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
27801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2781d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
278206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2783d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2784d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2785d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
278670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
278715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
27889c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
278970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
279070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
279170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
279270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
279370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
279470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
279570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
279670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
279770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2798c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2799c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2800c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2801c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
280282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
28038164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
280482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
280582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
280682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
280782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2808d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
28098164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2810211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
28116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
28126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
28136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2814d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
28156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
28166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
28176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
28186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2819d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
28206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
28216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
28226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
28236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
282485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
282585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2826bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2827a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2828a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
282903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2830f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2831f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2832f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2833a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
28346820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
28355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
28368694230ff25fa0a60e480d424843e56b718f0516Romain Guy
283770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
283870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
283970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
284070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
284170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
284270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
284370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
284470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2845db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
28465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
284770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
284803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
284970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2850db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
285186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
285270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
285370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
285470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2855db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
28566820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
285770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
285870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
285982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
286082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2861a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2862f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
286382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2864c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
286582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
286682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
286782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
286882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
286982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
287082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2871211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2872211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2873a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2874f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2875a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
287682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
287782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
287882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
287982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
288082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
288182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
288282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
288382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2884a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
288582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
288682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
288782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
288882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
288982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
289082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
289182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
289282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
289382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
289482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
289582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
289682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
289782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
289882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2899fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
290082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
290182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2902fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2903bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2904bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2905889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2906d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2907fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2908d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2909fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
29106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2911260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
29126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2913260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2914260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2915026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2916ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
291782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
291882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
291982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
292082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
29218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
29228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
29235c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
29248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
29252ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
29268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
29278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
29288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
29298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
29308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
29318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
29328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
29338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
29348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
29358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
29368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
29378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2938db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
2939026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2940026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2941a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2942d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2943d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2944d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2945a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2946d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2947a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2948a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
29499d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2950e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2951