OpenGLRenderer.cpp revision 591be6c7af512a7dbae5a7f0cc9890b82af74e58
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2498d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik#include <SkColor.h>
25d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include <SkShader.h>
26694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
285cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
29e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
3085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
36c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
38405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
393b20251a355c88193c439f928a84ae69483fb488John Reck#include "RenderState.h"
4065cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
4187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
4255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
43d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
44e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
45a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4655bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
4862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
4962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
5362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
54e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
559d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
5867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
5967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
6067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
63d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
659d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
669d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
93d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
95026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
96e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1122ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1132ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
114d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1152ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
116f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
117f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
118f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
121448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
122448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
126448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
127448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
129f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1313b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
132058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        : mFrameStarted(false)
133058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
1343b20251a355c88193c439f928a84ae69483fb488John Reck        , mExtensions(Extensions::getInstance())
135058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
136058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
137058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCountOverdraw(false)
1381aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
139058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
140058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
141058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
142527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
143527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
14416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
145026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
148e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
15129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
153e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
15787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
15887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
15987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
16087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
16187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
16287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
16313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
16413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
165058fc640017c90120c599d378a4cbc55668b05b7Chris Craikvoid OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
166058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
167058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightCenter = lightCenter;
168058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
169058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
170058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
171058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
172058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
17313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
174f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
177797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
17835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
17935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
18235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
18335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
185c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
186fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
18769e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    initializeSaveStack(left, top, right, bottom, mLightCenter);
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1895f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
19096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
191ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
19396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
19496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
19511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
19796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
19945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
2003b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getWidth(), getHeight());
2017d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
20254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
20354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
20454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
20554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
20654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
207d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2107c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
21396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
21778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
224d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2327c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2337c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
234dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
235dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
236dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
237dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2383bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
23914e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
240f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
241f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
242f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
243f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
244dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
245dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
246dcfc836b457a87881da409e1acf251515f121446Romain Guy}
247dcfc836b457a87881da409e1acf251515f121446Romain Guy
2487c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
24978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
250586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
251a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2526b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
25344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
254ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
25544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
25744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
258ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
259ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
260ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
261ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
262ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
263ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
264ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
266bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
26833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
26954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
270d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
271d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
27214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
273d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
274d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
27554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
27654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
27733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        startTiling(*clip, getViewportHeight(), opaque, expand);
278c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
279c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
280c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
28133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
282c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
28333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        if(expand) {
28433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            // Expand the startTiling region by 1
28533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int leftNotZero = (clip.left > 0) ? 1 : 0;
28633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
28733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen
28833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(
28933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.left - leftNotZero,
29033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                windowHeight - clip.bottom - topNotZero,
29133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.right - clip.left + leftNotZero + 1,
29233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.bottom - clip.top + topNotZero + 1,
29333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                opaque);
29433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        } else {
29533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(clip.left, windowHeight - clip.bottom,
29652036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
29733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        }
2982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3012b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
30254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3042b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
305b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3067c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
309ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
310ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
311ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
312ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
31305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
314ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
315ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
31611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
317b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
318e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
319b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
321c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
322e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
327c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
32996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
33078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
33178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
33278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
33378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
33496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
335b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
336b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
33735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
3383b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
3393b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
3407c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
34135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
34235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
34335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
34435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
34535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
347d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
348408eb12631376cbdc96803e918decf6ea804d346Chris Craik
349d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
35080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
35180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
352d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
353d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
354d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
355d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
356d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
357d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
35808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
35908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
36008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
36108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
36208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
36308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
364a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
365a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
366d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
36780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3683b20251a355c88193c439f928a84ae69483fb488John Reck    bool prevDirtyClip = mDirtyClip;
36954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
37054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
37154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
37254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
3733b20251a355c88193c439f928a84ae69483fb488John Reck    if (mCaches.enableScissor() || prevDirtyClip) {
37425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
37525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
37654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3773b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3783b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3793b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
380cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
381750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
382daf98e941e140e8739458126640183b9f296a2abChet Haase}
383daf98e941e140e8739458126640183b9f296a2abChet Haase
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
38587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
38687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
38787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
38862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
38962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
39062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
39162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
39262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
39362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
39462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
39562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
39662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
39762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
39862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
39962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
40062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
40162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
40262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
4030f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4040f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4050f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4060f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
40787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
40887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
40987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
41287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
41387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
4163b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
41787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
42087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4215f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
42287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
424a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
42687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
427627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
429627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
430627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
431627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
433627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
434627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
435627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
437627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
438627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
439627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
44087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
441627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
442627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
44487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
44778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
44814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
44978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
45014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
45178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
45278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
45378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
45478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
45578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
45678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
45778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
45878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
45978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
46078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
46178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
46411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
46511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
467a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
468a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
469405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
470405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4737c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4747c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4767c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
47969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->render(*this);
48096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
48169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->defer(*this);
48296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
48511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
486d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4895bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
49034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
49996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
50096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
50196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
50496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
50596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
50696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
50796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
50896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5101206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5111206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
51496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
51596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
51696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
5213b20251a355c88193c439f928a84ae69483fb488John Reck            mRenderState.bindFramebuffer(getTargetFbo());
52296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
52396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
52496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
52596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
52696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
52796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
52896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
52996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
53096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
53196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
53296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
5331206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5341206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
53596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
53602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
53702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
538405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
53902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
54002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
541405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
542405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
54302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
54402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
54596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
54696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
54796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
54896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
5493b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(getTargetFbo());
55096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
55211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
55311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
55411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
55611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
55702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
55802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
55902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
56002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
56102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
56202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
56302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
56402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
56502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
56611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
56711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
56811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
571e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
572e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
573e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
574e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
575e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
576e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
577e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
578e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
579e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
580e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
581e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
582e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
58411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
58511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
58611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
58711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
58811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
595405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
596a7c2ea20c43ab797bef5801530687e22e83def8fJohn Reck    ATRACE_CALL();
597405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
598405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
599405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
600405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
601405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
602405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
603405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
604443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() {
605443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    for (size_t i = 0; i < mLayerUpdates.size(); i++) {
606443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        mLayerUpdates[i]->wasBuildLayered = true;
607443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    }
608443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck}
609443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
61011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
611f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
612f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
613f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
61414e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
615a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
61614e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
61714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
618bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
619a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
6203b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
624746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6258fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6275ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6287273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
6297273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
63014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6317273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6325ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
633d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6345cbbce535744b89df5ecea95de21ee3733298260Romain Guy
635f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
636bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
637bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
638bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
639bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
641eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
642d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
643d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
645dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
646d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
647d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
648bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
649bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
650d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
651d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
652d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
653d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
654d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
655d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
656d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
657d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
658d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
659d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
660d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
661d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
662d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
663924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
664924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
665924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
666d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
667d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
668d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
669d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
670d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
671d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
672d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
673d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
674d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
678d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
679d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
680d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
681d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
682d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
683d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
684d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
685408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
686408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
687408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
688408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
689408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
690408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
691408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
69274cf7e6a25c6d7b331c231b7bc2512044f9d2950Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer);
693408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
694408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
695408eb12631376cbdc96803e918decf6ea804d346Chris Craik
696d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
697d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
698d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
699d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
700d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
701d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
702d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
703d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
704d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
705d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
706d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
707d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
708d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
709d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
710d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
711d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
712d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
713a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
714deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSnapshot->roundRectClipState = NULL;
715d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
716d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
717d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
718d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
719d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
720d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
7361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
7386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
7396b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
7406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
7416b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
74687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
76687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
76787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
76887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
76987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
77087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
772d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
774eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
775fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
776dda570201ac851dd85af3861f7e575721d3345daRomain Guy
777eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
778eb99356a0548684a501766e6a524529ab93304c8Romain Guy
779f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
780d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
782d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
783674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
784dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
785dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
786d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
787b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
788b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
789dda570201ac851dd85af3861f7e575721d3345daRomain Guy
790a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7913b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
792f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
793f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
795bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
796674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
7978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
800d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
801a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8027c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
804dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8058fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
806d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
807d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8097273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
810eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
811e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
812eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
813eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
815514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
817b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
818b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
819b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
820b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
821b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
822b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
824514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8257b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
826a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
827a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
828a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
829b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
83054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
83154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
832ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
833eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
834f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
835d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
836bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
837bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
838e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
839c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
8409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
842d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
843a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
844d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
845d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
846d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
847a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
848deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = NULL;
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8517c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8533b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
8549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8580908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
86533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    // Expand the startTiling region by 1
86633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    startTilingCurrentClip(true, true);
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
869586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8708f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8773b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
88414e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
88514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8863762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
89014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
89214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
893eb99356a0548684a501766e6a524529ab93304c8Romain Guy
89439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
895f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
896deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, NULL, false); // safely ignore return, should never be rejected
89739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
89839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
899eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
902e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
903e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
907eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
9083b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
9097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
911d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
912eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
913eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
91576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
91676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
91776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
91876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
91976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
92076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
923f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
924f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9268b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
927a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
931eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
93214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
9359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
936a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
937a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
938a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
939a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
940a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
9419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
942a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
943eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
945746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
946746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
947eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9498550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
951603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
955aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9562458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
957aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
958aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
965aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
96676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
96776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
968aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
969aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
97076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9738f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
976d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
9779757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
978ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
979ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
980d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
981d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
983d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
987d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9894063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9923380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
993aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
994aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
995aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
996aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
99862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
99962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
100062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
100162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
100262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
100362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
100462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
1005aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1006aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1007aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1011d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1012ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1013b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1014b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1015b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1018d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1019d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1022d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1024d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
102776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
102876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
102976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
103076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
103176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
103276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
103476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10353380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1038aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1039aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
104234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
104334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
104434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
104534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
104634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
104734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
104834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
104934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
105034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
105134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
105234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
105334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
105434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
105534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
105634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
105734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
105834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
1059d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1060d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1061d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
1062d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
1063d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
1064d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
1065d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
1066d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1067d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1068d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool asACustomShader(void** data) const {
1069d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
1070d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
1071d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
1072d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
1073d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1074d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1075d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool isOpaque() const {
1076d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
1077d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1078d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1079d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
1080d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1081d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1082d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1083d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1084d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void flatten(SkWriteBuffer&) const {
1085d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1086d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1087d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1088d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual Factory getFactory() const {
1089d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1090d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return NULL;
1091d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1092d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
1093d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
1094d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
1095d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
1096d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
1097d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
11083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
11103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
1115d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
1116d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
11173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
11213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1123d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(NULL);
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11309fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11319fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
113234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11339fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
113862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
11393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
11743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
11763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
11773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
11813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
11833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
12013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
120334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
120434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
12063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
12075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
12113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
12123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
12133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1223e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
124176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
124276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
124476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1247e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
124976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
126276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1267f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1270f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1276f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1278f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12791bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12821bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1283d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12861bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12871bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1293448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1294448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1295448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1296448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12973380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1298448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1299448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1300448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1301448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1302448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1303448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1304448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1305448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1306448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
130754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
130854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
130954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
131054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1311d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
131262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
131854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13208a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1322448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
132354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
132454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
132654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
132754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
132954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1335e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1336e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1337e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1338e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
133954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
134176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
134276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
134576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13494063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
135054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13528a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13538a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
135554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1358e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
136154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1362bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1363c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1364c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1365c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1366ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1367d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1368d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1369c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1370ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1371ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1372ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1373d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
137428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13755e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13765e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13775e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13785e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1379d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1380ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1381ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1382ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
138328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1384a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1385d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
138628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
138728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1388d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1389d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1390d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1391d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
139228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
139328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1394ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1395d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1396d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1397d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1398d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1399c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1400ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1401ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1402527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1403527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1404d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1405c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1406c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14077273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14087273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1409d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14107273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1411d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1412deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1413deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1414deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1415c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1416c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1417c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1418527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
141914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14207273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
142114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1422deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = state.mRoundRectClipState;
1423ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1424527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
142528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
142628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1427ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1428ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1429c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1430c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
143128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
143228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
143328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
143428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
143528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
143628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
143728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
143828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
143928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
144028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
144128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
144214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
144328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1444527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
144528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1446527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1447527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1448c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1449f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1450f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1451f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1452bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1453d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1454e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14558f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1456a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14578a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14609d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14619d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1467d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1474c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1475c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1476c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1477c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1478c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14798d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14803bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1482c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1483f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1489d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
149062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
149162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1500deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // Clear and update the stencil, but first make sure we restrict drawing
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
1508deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1509deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1510deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1511deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
15128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
151376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
151498d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
151576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
151676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
152376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
1524deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            if (resetScissor) mCaches.disableScissor();
1525deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15283ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15293ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15303ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
153276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
153376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
153476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15353ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
153762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1543f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1544f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1545f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1549f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1550d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1551f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15525e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1553f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1554cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1555f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1556f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1557f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1558f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1559cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1560cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1561deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1562deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1563deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom,
1564deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1565dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1566dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1567dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1568f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
1569f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1570f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
157139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1572c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1573c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1575735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1576f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
157776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
157876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
157976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
158076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1584735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1585f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
158670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
158770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
158870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::setupDraw(bool clearLayer) {
1590f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15918a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
159262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (clearLayer) clearLayerRegions();
15938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1595b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1596b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1597b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1598b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
159962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
160062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        if (clearLayer) {
160162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            setStencilFromClip();
160262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        } else {
160362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // While clearing layer, force disable stencil buffer, since
160462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // it's invalid to stencil-clip *during* the layer clear
160562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            mCaches.stencil.disable();
160662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        }
160770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16083ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16103ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16163ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16173ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16183ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16193ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16203ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16213ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
162278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
162378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
162470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
162670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
162770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
162870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
162970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1631ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1632ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1633ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1634ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1635ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1636ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1637aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1638aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1639aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1640aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
164115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1642ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
164315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
164415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
164591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikvoid OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
164691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.hasVertexAlpha = true;
164791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
16485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16508d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1652886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1653886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1654886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1656e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
165770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
165870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
165986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
166086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1661886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1662886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1663886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
166486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1665e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
166686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
166786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16684121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16714121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
167270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
167370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
167670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
167770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1678e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1681d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1682d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader != NULL) {
1683d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
168470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
168876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
168976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
169076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
169176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
169276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
169376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
169476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
169576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
169676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
169776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
169870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
169970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1701f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1702f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1703f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1704f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
170554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1706f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1707f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1708f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
1709d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic bool isBlendedColorFilter(const SkColorFilter* filter) {
1710d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (filter == NULL) {
1711d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return false;
1712d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1713d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1714d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}
1715d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
171676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
171776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1718f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1719f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1720f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1721d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
172276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1723d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
1724c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
172876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1729f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1730f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1731f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1732c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1733d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (getShader(paint) && !getShader(paint)->isOpaque()) ||
1734d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            isBlendedColorFilter(getColorFilter(paint));
1735c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
173970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
1740deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1741deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1742deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const RoundRectClipState* state = mSnapshot->roundRectClipState;
1743af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        const Rect& innerRect = state->innerRect;
1744deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1745af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.left, innerRect.top,
1746af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.right, innerRect.bottom);
1747deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1748af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                state->radius);
1749deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1750deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
1751deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
175670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1760e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1762e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
176370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
176586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1766a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1767a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1768a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1769a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1770a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1771a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1772a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1773a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
177486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
177570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1777d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1778d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
177970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
178070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
178170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17845536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
178586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17865536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17875536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17885536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
1789d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1790d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader == NULL) {
1791d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return;
1792d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1793d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1794d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (ignoreTransform) {
1795d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1796d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
1797d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // compensate.
1798d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mat4 modelViewWithoutTransform;
1799d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
1800d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
1801d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1803d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1804d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
182676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
182876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
182976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
183176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
183276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
183476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
183576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
183676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
183776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
183876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
183976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
184076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
184276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
184376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
184476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
184570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
184676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18504121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18514121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
185470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1855f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1856cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
185715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
185870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1861257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18622d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
186315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1866aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1867aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18682d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
186915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1870aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1871aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18738f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1877aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1878aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1879aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1880aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1881564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1882564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1883f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1885f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
188670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1887f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
188870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1889d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1890cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
189115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1892cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
189315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
189415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
189515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
189615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
189715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1898564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1899564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1900ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1901ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1902ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1903ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1904ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1905ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1906ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1907ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1908ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1909ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1910ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1911ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1912ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1913ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1914ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1915ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1916564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1917564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
192763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
19283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1929cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
193015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1931cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
193370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1935448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1936f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
193763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1938cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
194170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1942f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1944f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1945a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craikstatus_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
194658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19470fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19480fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1949a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1950f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1951a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
1952d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
195358d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1954ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1955a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
195658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1957c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1958c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
195928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1960d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1961ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1962a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
196396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
196496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
196558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
196696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1967f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19680fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19697b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19703a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // Even if there is no drawing command(Ex: invisible),
19713a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // it still needs startFrame to clear buffer and start tiling.
19723a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    return startFrame();
19730fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19740fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1975d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1976886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1977886b275e529e44a59c54b933453d9bc902973178Romain Guy
1978a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1979a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1980a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1981886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1982886b275e529e44a59c54b933453d9bc902973178Romain Guy
1983a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1984d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1985d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1986d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1987a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1988a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1989886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1990886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
199167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19925b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1993e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1996886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
199776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1999a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2000a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
200103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
200203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
200303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
200403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
200503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2006d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2007d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2008d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
2009527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
201055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2011527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2013527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2014527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2015527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
201667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2018527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2019527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20201103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2021527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
202276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20244063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2025527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2026527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
202776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2030527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2031527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2032527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2033527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2034527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2035796475006f5d670e8383a2050f11719522437a43Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
2036796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2037486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2040a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2042486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
204322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
204422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20451103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2046796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2047a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2048796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2049a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2050486590963e2207d68eebd6944fec70d50d41116aChet Haase
2051486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2054796475006f5d670e8383a2050f11719522437a43Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
2055796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2056486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2057e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2058e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2059e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2060e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2061e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2062e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20631103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2064796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2065886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2066796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2067886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2068486590963e2207d68eebd6944fec70d50d41116aChet Haase
2069486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2070e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2071e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2072d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2073d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2074d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2075486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
207839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
207939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
208039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2081b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2082b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2083b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2084b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2085b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2086a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2087b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2088564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2089564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2090564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2091ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2092ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2093ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2094ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2095d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2096d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2097d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2098ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2099ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2100a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2125ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2126ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2127ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2129ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2130ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2131ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2132b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2133a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2134a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2135a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2136a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2140f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2141ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2142a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2143a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2144a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2151ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2152a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2153a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2154a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
215567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2156a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2157a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2158a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2159a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2160a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2161ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2162ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2163a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2164d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2165b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2166b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2167ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2168ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2169ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
217076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
217176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2172ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2173ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21744063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2175ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2176ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
217776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21783380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2179ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2180ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2181ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2182ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2183ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2184ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2185ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2186ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2187ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2188486590963e2207d68eebd6944fec70d50d41116aChet Haase
2189486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2192d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
21938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2195d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2196f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2197486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2200a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2202486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
220322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2207c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2214c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
221503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2218d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2219d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2220886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2221886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2224886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2226886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2227d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2228886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2229b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2230d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2231d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2232d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2233886b275e529e44a59c54b933453d9bc902973178Romain Guy
2234886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2235886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2236886b275e529e44a59c54b933453d9bc902973178Romain Guy
2237886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2238886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2239886b275e529e44a59c54b933453d9bc902973178Romain Guy
224067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2241886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
224367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2244886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2245886b275e529e44a59c54b933453d9bc902973178Romain Guy
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2247886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2249886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2250886b275e529e44a59c54b933453d9bc902973178Romain Guy
2251886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2252886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2253886b275e529e44a59c54b933453d9bc902973178Romain Guy
2254886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2255886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2256886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2257886b275e529e44a59c54b933453d9bc902973178Romain Guy
22581103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2259886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
226076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22613380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2262886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2263886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2264886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
226576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22663380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2267886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2268886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2269886b275e529e44a59c54b933453d9bc902973178Romain Guy
2270886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2271886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2275486590963e2207d68eebd6944fec70d50d41116aChet Haase
2276486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2277ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2278ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2279d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2280d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2281f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
22824c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
22834c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22844c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
22854c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
22864c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22874c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22884c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
228903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2290be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2291be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2292d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2293d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2294d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2295f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2296486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2299211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2300a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2301a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2302a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2303a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2305a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2306a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2307a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2308d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23108168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2311d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2312d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23158ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2316211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2317c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2318c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2319c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2321c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2322d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2328211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2329d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2330d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23344063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23364063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
233876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
233976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23404063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2342054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2343486590963e2207d68eebd6944fec70d50d41116aChet Haase
2344486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2345f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2346f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
234703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
234803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
234903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
235003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
235103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2352d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2353d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
235403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
235503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
235603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
235703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
235803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
235903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
236003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
236103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
236376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
236503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
236703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
236803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
2370bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
23714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23726d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2373bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
237465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2375bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2376bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
23770d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    Rect bounds(vertexBuffer.getBounds());
23780d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    bounds.translate(translateX, translateY);
237905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
238005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
238165cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
238265cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
238365cd612face362d054a85d0f7e5881c59cd523beChris Craik
2384710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2385710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
238691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
2387710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
238876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2389d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
239076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2391710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
2392bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2393bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            translateX, translateY, 0, 0);
2394d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
239576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2396d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2397858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
239855bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2399710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2400cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2401710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
240263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
2403710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2404710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2405710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2406710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2407710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24086ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24096ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24116ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
241205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer::Mode mode = vertexBuffer.getMode();
241305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (mode == VertexBuffer::kStandard) {
241463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
241563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
241605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kOnePolyRingShadow) {
241750ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
241850ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
241905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
242063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
242150ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2422d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui    } else if (mode == VertexBuffer::kIndices) {
2423d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui        mCaches.unbindIndicesBuffer();
2424d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui        glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), GL_UNSIGNED_SHORT,
2425d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui                vertexBuffer.getIndices());
242663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2428710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24296ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
243004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik
243265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2433858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2434858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2435858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
243665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
243765cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
243865cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
243965cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
244065cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
244165cd612face362d054a85d0f7e5881c59cd523beChris Craik *
244265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
244399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2444d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
244565cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
244665cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2447d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
244805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(vertexBuffer, paint);
244965cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
245165cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
245265cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
245365cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
245465cd612face362d054a85d0f7e5881c59cd523beChris Craik *
245565cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
245765cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
245865cd612face362d054a85d0f7e5881c59cd523beChris Craik *
245965cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
246065cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
246165cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2462d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2463d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246565cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24667b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246765cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
246805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
246905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2470d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
247105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2472d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2473d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2474d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2475bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2476bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    return drawVertexBuffer(buffer, paint, displayFlags);
24775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2479d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2480d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2481ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24826d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24846d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
248505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
24867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
248805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
24896d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2490ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2491ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2492bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2493bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    return drawVertexBuffer(buffer, paint, displayFlags);
2494ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2495ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2496486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2497e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2498d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2499e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2500d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2501ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
250270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
250376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
250476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
250576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
250676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
250776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2508486590963e2207d68eebd6944fec70d50d41116aChet Haase
2509486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2510c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25119d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2512486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2513d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2514486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
251501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
251601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
251701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
251801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
251901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
252001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2521486590963e2207d68eebd6944fec70d50d41116aChet Haase
2522486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
252301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
252401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2525486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2526d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2527947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2528947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2529947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2530710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2531710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
253201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2533cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2534710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2535c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2536710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2537710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2538710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2539710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
25406ac174b97246ed40fe780b29561603b61770fa17Chris Craik    const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
25416ac174b97246ed40fe780b29561603b61770fa17Chris Craik            *currentTransform(), *p, right - left, bottom - top, rx, ry);
254205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(left, top, *vertexBuffer, p);
2543c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
254401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2545d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2546947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2547947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
2548947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2549710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2550710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2551cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2552710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2553c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2554710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2555710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2556710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2557710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2558cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2559cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2560cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2561cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2562cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
256365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2564c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
256501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2566486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2567d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2568947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2569947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2570947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2572710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
257301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2574cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2575710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2576c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2577710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2578710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2579710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2580710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2581710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2582cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2583cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2584cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2585710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
258665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2587c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2588c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2589486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2590d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2591947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2592947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2593947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2594780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2595780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25968b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2597780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
259865cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2599780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2600c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2601780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2602780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2603780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2604780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2605780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2606780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2607780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2608780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2609780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2610780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2611780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2612780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2613780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2614780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2615780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2616780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2617780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
261865cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26198b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26208b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2621cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2622cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2623cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2624d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2625d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2626947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2627947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2628947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2629486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2632710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2633cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2634cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2635cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2636cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2637cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2638c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2639cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2640cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2641cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2642cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2643cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2644cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2645cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2646cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2647cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
264865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2649026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2650026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2651d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2652710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2653710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
265465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2655858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
265676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
265765cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2658858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2659c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2661d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2662d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
266376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2664416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2665416a847633680d94efb926837efdc18726d54918Raph Levien
2666c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2667c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2668c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2669c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2670c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2671416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2672416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2673416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2674416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2675c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2676cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2677cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2678cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2679416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2680416a847633680d94efb926837efdc18726d54918Raph Levien
2681c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2682c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2683416a847633680d94efb926837efdc18726d54918Raph Levien
2684c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
2685d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
2686c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2687416a847633680d94efb926837efdc18726d54918Raph Levien    }
2688416a847633680d94efb926837efdc18726d54918Raph Levien
2689416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2690416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2691c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
269276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2693d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
269476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2695416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2698416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2699416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
270076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2701d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2702416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2703416a847633680d94efb926837efdc18726d54918Raph Levien
2704416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2705416a847633680d94efb926837efdc18726d54918Raph Levien}
2706416a847633680d94efb926837efdc18726d54918Raph Levien
2707768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2708c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2709768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2710768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2711768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2712486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2713d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2714d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2715486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2716eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2717eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2718671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2719d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2720486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2721671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy
272339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
272439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2725671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2726671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2727d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2728671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2729d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2730d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2732671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2733b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
273459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2735671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2736671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2737671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2738671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2739671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2740c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2741e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
274276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2743416a847633680d94efb926837efdc18726d54918Raph Levien    }
2744416a847633680d94efb926837efdc18726d54918Raph Levien
2745671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2746d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2747671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2748671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2750257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2753671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2754671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2755211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2756671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27571e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2758671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2759257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2760671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2761671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2762d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2764671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2765671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2766671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2767486590963e2207d68eebd6944fec70d50d41116aChet Haase
2768486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2769eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2770eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
277159744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2772624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
277359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
277459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
277559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
277659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
277759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
277859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
277959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
278059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2781a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2782a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
278359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
278459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
278559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2786a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2787a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sx)),
2788a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sy)));
2789a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2790624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2791624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
279241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2793d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2794527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2795527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2796527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
279728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
279828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2799d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2800f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
280128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
280228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2803cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2804cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28053a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28063a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2807624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2808d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2809624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2810c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2811211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2812624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2813624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
281686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
281786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
281886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28199d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2820c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2821c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2822c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
282359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2824c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
282576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
282819d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
282919d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2830624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2831624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2832624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2833624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2834624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2835624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2836624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2837624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2838624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2839624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2840624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
284159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
284259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
284359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
284459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
28453b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2846257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
284706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2848624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2849d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
285041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2852996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28531e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2854527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2855527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2856527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2857a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28588b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28598b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28608b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
286141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2862996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28638b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
286441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2865996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2867527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2868624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
286941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2870a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
287141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2873694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2874e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2875486590963e2207d68eebd6944fec70d50d41116aChet Haase
2876486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2877694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2878694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2879d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2880d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2881d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2882486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
288303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
288403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
288539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
288639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
288739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2888b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
288959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2890257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
289103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
289203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
289303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
289403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28951e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
28969777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28979777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
28989777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
289903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29009777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29019777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29029777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29031e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
29049777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2905d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29069777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29079777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29089777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2909486590963e2207d68eebd6944fec70d50d41116aChet Haase
2910486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2911325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2912325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2913d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2914d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2915dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2916a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2918fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2919486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
292022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29217fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29228b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29248b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
292501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2926486590963e2207d68eebd6944fec70d50d41116aChet Haase
2927486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2930a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
293135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2932486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29336c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29346c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2935b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2936b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2937b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2938b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
294014e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2941b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2942b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2943b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
294439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2945f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2946deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
29474ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
294835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2949b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2950b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2951b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
295235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
295335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
295435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
295562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
295662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
295762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
29585bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29592bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
296039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2961a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29626c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2963211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2964c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
296534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
296634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2967c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
296876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
296916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2970c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2971c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29728168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
297376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
297476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2975c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2976c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
297776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2979d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2980d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2981d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2983d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29854ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2987d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
29899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2991c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2992448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
2993448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
2994448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2995448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
2996448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2997448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
29983380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
2999448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3000448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3001448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3002448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3003448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3004448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3005448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3006448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3007c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3009e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3011c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30124ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30135bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30145bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
301576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
301676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
301776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
301876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30194ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3020f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
302134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3022486590963e2207d68eebd6944fec70d50d41116aChet Haase
3023b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3024b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3025b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3026b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3027486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30286c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30296c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3035527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3036527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3037c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3038527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3039527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3043591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // TODO: don't bother with boolean, it's redundant with clear/set bits
3044c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3045c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3046c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30485ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3049d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3050591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // TODO: use CompatFlagsDrawFilter here, and combine logic with android/graphics/DrawFilter.cpp
3051591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // to avoid clobbering 0x02 paint flag
3052591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik
3053591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // Equivalent to the Java Paint's FILTER_BITMAP_FLAG.
3054591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    static const uint32_t sFilterBitmapFlag = 0x02;
3055591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik
3056758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3057758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3058758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3060591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    const uint32_t clearBits = mDrawModifiers.mPaintFilterClearBits;
3061591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    const uint32_t setBits = mDrawModifiers.mPaintFilterSetBits;
30625ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3063591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    const uint32_t flags = (paint->getFlags() & ~clearBits) | setBits;
30645ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3065591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    mFilteredPaint.setFlags(flags);
3066591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik
3067591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // check if paint filter trying to override bitmap filter
3068591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    if ((clearBits | setBits) & sFilterBitmapFlag) {
3069591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik        mFilteredPaint.setFilterLevel(flags & sFilterBitmapFlag
3070591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik                ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
3071591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    }
30725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3080d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
30813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
30823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
308801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3089d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3090f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
309101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
309201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
309301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
309401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
309501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
309601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
309701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
309801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
309901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
310001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
310176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3102d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
310376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
310401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
310701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
310801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
310976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3110d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
311101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
311201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
311301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
311401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
311501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3116f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3121d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3122d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3126726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3128211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3129726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3130f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31328b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3134e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3135f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3136f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3137f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3138f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3139f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3140e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3141e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3145e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3146e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3147e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3148e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3153e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3154e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3155e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3156e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3158e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3159726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3160e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3161726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3166d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3167d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3168672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3169672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3170672433d90fab7383cd28beac9d4485b566a90940Romain Guy
317176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3172735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3173735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3174b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3175b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3176b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3177b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3178b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3179b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3180b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3181b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
318205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawShadow(float casterAlpha,
318305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3184d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3185f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
318615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3187f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3188f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3189f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3190ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3191f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
319214a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    // The caller has made sure casterAlpha > 0.
319314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float ambientShadowAlpha = mAmbientShadowAlpha;
319414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
319514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
319614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
319714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
319814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
319991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3200ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3201ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
320214a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float spotShadowAlpha = mSpotShadowAlpha;
320314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
320414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        spotShadowAlpha = mCaches.propertySpotShadowStrength;
320514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
320614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
320714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
320891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3209ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32107b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32117b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3212f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3213f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
321476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
321576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32163b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32173b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32183b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3219735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
322076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
322176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
3222d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
322376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
322476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
322576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3226672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3227672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3228672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3229672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3230672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3231448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3232672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3233672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32342af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3235672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3236672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3237672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3238672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32403b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32413b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32423b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32433b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3244672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32453b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32463b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32473b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32483b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3249672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3250672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3251f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3252a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3253a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3254672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3255672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3256672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3257d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3258d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
325976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
326076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3261672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3262672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3265d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3266d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
326776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3268672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3270d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3271672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3272672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3274672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3275672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3276672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3277672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3278026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
327976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
328076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3281d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3282d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
3283d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3284d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3285d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
328670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
328715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3288d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3289d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
329076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
329176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
329270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
32934063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
32944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
3295d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3296d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
329776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
329870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3299c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3300c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3301c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3302c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
330382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3304d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3305d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33113380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33123380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3320d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3321d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3322d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3324d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
332676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
33273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
332967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
333076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
33313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
333785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
333885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3339f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
334076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33416820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33434063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33448694230ff25fa0a60e480d424843e56b718f0516Romain Guy
334576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
334676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
334776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
334876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
334976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
335070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
335170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
335270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
335376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
335476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
335570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3356886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3358886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
335986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
336076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
336170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3362db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33636820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
336482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
336582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
336776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
337276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
337376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
337476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
337576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
337676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
33773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
338076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
338176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
33823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
33853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
33863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
338776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
33883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
33893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
33913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
33923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3393886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
339476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3395886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3397886b275e529e44a59c54b933453d9bc902973178Romain Guy
339876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
339976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
340076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
340176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
340276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3403886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3404886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
340576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3406886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3407886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
340876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3409d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
341076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3411886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3412886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3414886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3415886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
341676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3417d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3418886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3419886b275e529e44a59c54b933453d9bc902973178Romain Guy
3420886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3421886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3422886b275e529e44a59c54b933453d9bc902973178Romain Guy
3423a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3424f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3425deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3426deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3427deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3428deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3429deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3430deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3431deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
343278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
343378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
343478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
343578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
343678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
343778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
343878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
343978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
344078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
344178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
344278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
344378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
344478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
344582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3446c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
344782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
344882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
344982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
345082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
345182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
345282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
345333fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34543bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3455a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3456f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3457a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
345882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
345982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
346082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
346182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
346282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
346382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
346482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
346582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3466a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
346782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
346882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
346982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
347082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
347182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
347282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
347382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
347482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
347582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
347682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
347782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
347882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
347982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
348082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3481fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
348282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
348382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3484fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3485bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3486bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3487889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3488d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3489fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3490d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3491fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3493260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
34946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3495260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3496260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3497026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
349982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
350082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
350182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
350282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3505d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3506be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
350716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
350816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
350987b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
351016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3511d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
351476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
351516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
351616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
351716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
351816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
351916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
352016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3521d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
352216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
352316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35249d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3525e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3526