OpenGLRenderer.cpp revision 59744b79ec302000802cd56d30a1bf70f0183c80
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include <SkShader.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
35c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
360fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
37405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
383b20251a355c88193c439f928a84ae69483fb488John Reck#include "RenderState.h"
3965cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
4087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
4155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
42d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
43e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
44a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4555bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
46e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
489d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
55759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
56759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
57f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
58dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
5967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
6067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
6167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
6267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
65d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
669d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
679d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
689d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
699d5316e3f56d138504565ff311145ac01621dff4Romain Guy
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
78889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
95d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
97026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
98e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
10087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
10187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1122ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1132ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1142ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1152ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
116d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1172ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
118f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
119f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
122448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
126448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
127448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
128448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
129448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1333b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
1343b20251a355c88193c439f928a84ae69483fb488John Reck        : mCaches(Caches::getInstance())
1353b20251a355c88193c439f928a84ae69483fb488John Reck        , mExtensions(Extensions::getInstance())
1363b20251a355c88193c439f928a84ae69483fb488John Reck        , mRenderState(renderState) {
137527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
138527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
13916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
140026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
14396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
14478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
14587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
148e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
15129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
153e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
15787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
15887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
15987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
16087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
16187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
16287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
16313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
16413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
16513631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
167f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
168f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
169797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
177c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
178fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
179fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
18014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
18196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1825f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
184ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
18696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
18811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
18996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
19096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
19196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
19245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
1933b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getWidth(), getHeight());
1947d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
19854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
19954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
200d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2027c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2037c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
20596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
21078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
217d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2257c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2267c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
227dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
228dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
229dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
230dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2313bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
23214e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
233f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
234f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
235f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
236f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
237dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
238dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
239dcfc836b457a87881da409e1acf251515f121446Romain Guy}
240dcfc836b457a87881da409e1acf251515f121446Romain Guy
2417c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
24278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
243586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
244a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2456b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
24644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
247ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
24844b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2497c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
25044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
251ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
252ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
253ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
254ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
255ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
256ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
257ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2586b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
260bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
261d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
26254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
263d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
264d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
26514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
266d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
267d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
26854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
26954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
270a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        startTiling(*clip, getViewportHeight(), opaque);
271c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
272c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
273c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
274c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
275c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
276c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
27752036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2782b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2792b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2812b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
28254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
285b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2872b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2882b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
289ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
290ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
291ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
292ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
29305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
294ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
295ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
29611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
297b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
298e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
299b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
30011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
301c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
302e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
30311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
30411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
30511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
30611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
307c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
30811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
30996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
31078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
31178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
31278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
31378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
31496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
315b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
316b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
31735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
3183b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
3193b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
3207c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
32135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
32235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
32335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
32435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
32535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3268f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
327d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
328408eb12631376cbdc96803e918decf6ea804d346Chris Craik
329d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
33080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
33180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
332d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
333d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
334d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
335d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
336d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
337d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
33808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
33908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
34008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
34108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
34208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
34308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
344a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
345a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
346d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
34780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3483b20251a355c88193c439f928a84ae69483fb488John Reck    bool prevDirtyClip = mDirtyClip;
34954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
35054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
35154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
35254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
3533b20251a355c88193c439f928a84ae69483fb488John Reck    if (mCaches.enableScissor() || prevDirtyClip) {
35425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
35525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
35654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3573b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3583b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3593b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
360cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
361750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
362daf98e941e140e8739458126640183b9f296a2abChet Haase}
363daf98e941e140e8739458126640183b9f296a2abChet Haase
364f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
36587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
36687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
36787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
3680f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
3690f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
3700f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
3710f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
37287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
37387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
37487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
37587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
37687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
37787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
37887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
37987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
38087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
3813b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
38287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
38387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
38487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
38587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
3865f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
38787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
38887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
389a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
39087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
39187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
392627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
39387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
394627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
395627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
396627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
39787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
398627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
399627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
400627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
40187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
402627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
403627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
404627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
40587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
406627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
407627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
40887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
40987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
41087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
41314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
41478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
41514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
41678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
41778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
41878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
41978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
42078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
42178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
42278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
42378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
42478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
42578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
42678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
42811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
42911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
43011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
43111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
432a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
433a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
434405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
435405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
43611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
43711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4387c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4397c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4407c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4417c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
44211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
44402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
44596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
44696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
44796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
44811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
44911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
45011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
451d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
45211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
45311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4545bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
45534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
45611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
45811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
45911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
46111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
46211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
46496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
46596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
46696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
46711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
46811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
46996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
47096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
47196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
47296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
47396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4751206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4761206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
47811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
47996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
48096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
48196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
48596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
4863b20251a355c88193c439f928a84ae69483fb488John Reck            mRenderState.bindFramebuffer(getTargetFbo());
48796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
48896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
48996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
49096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
49196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
49296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
49396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
49496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
49596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
49696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
49796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
4981206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4991206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
50096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
50102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
50202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
503405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
50402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
50502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
506405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
507405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
50802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
50902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
51096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
51196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
51296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
51396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
5143b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(getTargetFbo());
51596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
52111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
52202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
52302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
52402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
52502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
52602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
52702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
52802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
52902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
53002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
53111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
53211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
53311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
53411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
53511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
536e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
537e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
538e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
539e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
540e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
541e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
542e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
543e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
544e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
545e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
546e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
547e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
54811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
54911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
55011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
55111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
55211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
55311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
55411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
55511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
55611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
55711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
55811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
560405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
561405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
562405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
563405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
564405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
565405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
566405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
567405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
56811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
569f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
570f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
571f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
57214e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
573a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
57414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
57514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
576bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
577a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
5783b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
579eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
580eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5812542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
582746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5838fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5842542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5855ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5867273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
5877273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
58814e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
5897273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
5905ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
591d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
5925cbbce535744b89df5ecea95de21ee3733298260Romain Guy
593f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
594bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
595bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
596bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
597bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
5983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
600d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
601d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
603dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
604d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
605d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
606bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
607bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
608d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
609d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
610d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
611d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
612d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
613d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
614d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
615d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
616d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
617d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
618d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
619d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
620d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
621924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
622924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
623924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
624d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
625d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
626d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
627d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
628d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
629d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
630d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
631d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
632d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
633d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
634d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
635d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
636d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
637d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
638d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
639d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
640d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
641d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
642d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
643408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
644408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
645408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
646408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
647408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
648408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
649408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
650408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
651408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
652408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
653408eb12631376cbdc96803e918decf6ea804d346Chris Craik
654d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
655d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
656d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
657d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
658d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
659d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
660d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
661d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
662d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
663d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
664d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
665d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
666d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
667d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
668d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
669d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
670d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
671a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
672deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSnapshot->roundRectClipState = NULL;
673d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
674d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
678d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
6791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6966b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6976b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6986b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6996b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
70487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
72487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
72587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
72687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
72787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
72887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
730d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
732eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
733fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
734dda570201ac851dd85af3861f7e575721d3345daRomain Guy
735eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
736eb99356a0548684a501766e6a524529ab93304c8Romain Guy
737f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
738d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
740d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
741674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
742dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
743dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
744d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
745b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
746b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
747dda570201ac851dd85af3861f7e575721d3345daRomain Guy
748a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7493b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
750f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
751f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
752bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
753bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
754674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
7558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
758d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
759a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
7607c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
7613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
762dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7638fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
764d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
765d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
7661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
7677273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
768eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
769e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
770eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
771eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
773514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
775b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
776b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
777b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
778b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
779b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
780b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
7819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
782514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
784a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
785a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
786a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
787b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
78854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
78954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
790ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
791eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
792f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
793d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
795bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
796e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
797c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
7989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
800d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
801a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
802d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
803d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
804d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
805a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
806deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = NULL;
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8113b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8160908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
823d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
826586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8278f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8343b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
84114e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
84214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8433762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
84714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
84914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
850eb99356a0548684a501766e6a524529ab93304c8Romain Guy
85139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
852f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
853deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, NULL, false); // safely ignore return, should never be rejected
85439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
85539a908c1df89e1073627b0dcbce922d826b67055Chris Craik
856eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8572b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8582b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
859e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
860e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
8618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
8628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
8638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
864eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
8653b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
8667c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8672b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
868d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
869eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
870eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
87276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
87376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
87476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
87576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
87676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
87776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
880f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
881f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
88203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
884a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
888eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
88914e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
893a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
894a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
895a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
896a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
897a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
8989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
899a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
900eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
902746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
903746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
904eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9068550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
908603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
912aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9132458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
914aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
915aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9218f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
922aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
92376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
92476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
925aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
926aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
92776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9308f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9328f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
933d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
9349757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
935ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
936ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
937d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
938d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
940d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
944d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9493380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
950aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
951aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
952aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
953aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
956aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
957aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
958aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
962d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
963ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
964b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
965b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
966b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
969d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
970d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
973d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
975d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
97876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
97976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
98076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
98176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
98276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
98376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
9849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
98576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
9863380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
9879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
9885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
989aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
990aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
991aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
992aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
993aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
994aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
99734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
99834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
99934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
100034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
100134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
100234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
100334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
100434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
100534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
100634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
100734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
100834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
100934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
101034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
101134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
101234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
101334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
1014d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1015d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1016d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
1017d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
1018d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
1019d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
1020d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
1021d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1022d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1023d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool asACustomShader(void** data) const {
1024d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
1025d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
1026d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
1027d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
1028d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1029d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1030d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool isOpaque() const {
1031d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
1032d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1033d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1034d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
1035d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1036d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1037d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1038d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1039d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void flatten(SkWriteBuffer&) const {
1040d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1041d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1042d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1043d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual Factory getFactory() const {
1044d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1045d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return NULL;
1046d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1047d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
1048d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
1049d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
1050d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
1051d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
1052d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
10535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
10553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
10573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
10583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
10603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
10613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
10633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
10643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
10653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
10673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
10683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
10693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
1070d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
1071d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
10723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
10743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
10753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
10763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
10773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1078d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(NULL);
10793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
10803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
10823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
10859fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
10869fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
108734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
10889fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
10895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
10915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
10943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
10953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
10963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
10973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
10983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
10993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
11303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
11313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
11353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
11373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
11553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
115734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
115834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
11593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
11603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
11615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
11653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
11663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
11715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
11745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1177e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
11783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
11793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
11803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
11823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
11833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
11843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
11853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
11873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
11883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
11903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
11913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
11923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
11933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
11943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
119576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
119676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
11973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
119876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
11993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1201e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
120376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
121676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1221f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1224f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1230f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1232f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12331bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12341bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1237d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12391bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12401bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12411bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1247448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1248448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1249448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1250448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12513380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1252448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1253448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1254448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1255448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1256448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1257448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1258448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1259448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1260448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
126154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
126254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
126354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
126454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1265d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
126654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
126754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
126854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
126954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
127054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
127154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
127254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
12738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
127454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1275448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
127654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
127754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
127854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
127954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
128054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
128154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
128254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
128354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
128454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
128554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
128654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
128754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1288e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1289e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1290e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1291e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
129254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
129376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
129476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
129576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
129654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
129754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
129876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
129954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
130054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
130354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13058a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13068a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
130754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
130854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
130954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
131054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1311e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1315bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1316c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1317c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1318c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1319ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1320d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1321d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1322c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1323ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1324ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1325ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1326d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
132728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13285e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13295e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13305e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13315e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1332d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1333ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1334ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1335ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
133628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1337a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1338d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
133928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
134028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1341d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1342d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1343d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1344d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
134528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
134628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1347ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1348d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1349d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1350d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1351d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1352c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1353ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1354ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1355527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1356527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1357d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1358c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1359c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13607273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13617273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1362d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
13637273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1364d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1365deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1366deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1367deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1368c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1369c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1370c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1371527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
137214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
13737273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
137414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1375deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = state.mRoundRectClipState;
1376ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1377527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
137828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
137928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1380ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1381ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1382c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1383c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
138428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
138528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
138628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
138728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
138828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
138928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
139028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
139128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
139228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
139328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
139428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
139514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
139628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1397527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
139828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1399527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1400527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1401c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1405bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1406d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1407e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14088f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1409a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14108a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14118a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14128a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14139d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1420d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1427c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1428c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1429c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1430c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1431c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14328d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14333bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1435c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1436f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1442d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
14438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1451deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // Clear and update the stencil, but first make sure we restrict drawing
14528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
14538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
14548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
14558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
14568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
14578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
14588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
1459deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1460deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1461deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1462deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
146476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
146576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0xff000000);
146676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
146776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
14698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
14738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
147476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
1475deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            if (resetScissor) mCaches.disableScissor();
1476deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
14778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
14793ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
14803ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
14813ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
14823ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
148376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
148476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
148576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
14863ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1493f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1494f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1495f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1496f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1497f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1498f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1499f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1500d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1501f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15025e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1503f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1504cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1505f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1506f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1507f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1508f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1509cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1510cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1511deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1512deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1513deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom,
1514deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1515dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1516dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1517dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1518f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
1519f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1520f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
152139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1522c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1523c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1525735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1526f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
152776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
152876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
152976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
153076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1534735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1535f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
153670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
153770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
153870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
153954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1540f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15418a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
154254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
15438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1545b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1546b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1547b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1548b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
15498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
155070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
15513ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
155270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
15533ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
155470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
155570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
155670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
155770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
155870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
15593ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15603ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
15613ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
15623ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
15633ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
15643ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
156578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
156678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
156770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
156870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
156970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
157070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
157170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
157270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
157370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1574ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1575ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1576ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1577ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1578ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1579ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1580aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1581aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1582aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1583aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
158415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1585ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
158615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
158715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1588710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
158999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
15905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
15938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1594886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1595886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1596886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
159770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1598e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
160286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1603886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1604886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1605886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
160686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1607e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
160886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
160986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16104121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1620e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
162170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1623d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1624d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader != NULL) {
1625d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
162670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
162770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
162976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
163076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
163176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
163276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
163376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
163476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
163576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
163676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
163776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
163876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
163976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
164070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
164170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1643f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1644f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1645f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1646f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
164754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1648f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1649f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1650f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
1651d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic bool isBlendedColorFilter(const SkColorFilter* filter) {
1652d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (filter == NULL) {
1653d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return false;
1654d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1655d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1656d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}
1657d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
165876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
165976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1660f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1661f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1662f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1663d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
166476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1665d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
1666c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
166770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
166976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
167076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1671f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1672f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1673f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1674c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1675d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (getShader(paint) && !getShader(paint)->isOpaque()) ||
1676d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            isBlendedColorFilter(getColorFilter(paint));
1677c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
1682deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1683deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1684deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const RoundRectClipState* state = mSnapshot->roundRectClipState;
1685deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const Rect& innerRect = state->outlineInnerRect;
1686deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1687deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                innerRect.left,  innerRect.top,
1688deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                innerRect.right,  innerRect.bottom);
1689deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1690deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                state->outlineRadius);
1691deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1692deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
1693deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
169470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
169670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
169770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
169870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1702e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1704e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
170570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
170786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1708a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1709a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1710a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1711a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1712a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1713a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1714a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1715a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
171686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
171770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1719d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1720d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
172170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
172270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
172370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17265536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
172786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17285536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17295536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17305536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
1731d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1732d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader == NULL) {
1733d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return;
1734d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1735d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1736d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (ignoreTransform) {
1737d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1738d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
1739d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // compensate.
1740d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mat4 modelViewWithoutTransform;
1741d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
1742d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
1743d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
174470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1745d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1746d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
175076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
175176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
175276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
175376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
175476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
175576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
175676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
175776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
175876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
175976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
176076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
176176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
176276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
176376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
176476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
176576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
176676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
176776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
176876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
176976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
177076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
177176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
177276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
177376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
177476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
177576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
177676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
177776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
177876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
177976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
178076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
178176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
178276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
178376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
178476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
178576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
178676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
178770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
178876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
178976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
179070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17924121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
17934121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
17944121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17954121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
179670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1797f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1798cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
179915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
180070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1803257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18042d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
180515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1808aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1809aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18102d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
181115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1812aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1813aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18158f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18168f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1819aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1820aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1821aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1822aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1823564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1824564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1825f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1827f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
182870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1829f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
183070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1831d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1832cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
183315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1834cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
183515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
183615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
183715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
183815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
183915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1840564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1841564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1842ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1843ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1844ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1845ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1846ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1847ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1848ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1849ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1850ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1851ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1852ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1853ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1854ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1855ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1856ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1857ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1858564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1859564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
18603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
18613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
18623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
18633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
18643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
18653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
18663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
18673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
18683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
186963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
18703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1871cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
187215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1873cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
18748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
187570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
187670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1877448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1878f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
187963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1880cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
18815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
18825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
188370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1884f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1885f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1886f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1887a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craikstatus_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
188858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
18890fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
18900fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1891a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1892f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1893a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
1894d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
189558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1896ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1897a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
189858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1899c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1900c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
190128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1902d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1903ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1904a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
190596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
190696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
190758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
190896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1909f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19100fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19117b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19126554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19130fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19140fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1915d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1916886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1917886b275e529e44a59c54b933453d9bc902973178Romain Guy
1918a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1919a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1920a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1921886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1922886b275e529e44a59c54b933453d9bc902973178Romain Guy
1923a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1924d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1925d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1926d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1927a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1928a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1929886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1930886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
193167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19325b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1933e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1936886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
193776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1939a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1940a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
194103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
194203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
194303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
194403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
194503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1946d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1947d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1948d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
1949527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
195055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1951527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
19523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1953527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1954527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1955527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
195667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
1957527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1958527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
1959527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
19604b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1961527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
196276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
19634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
19644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1965527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
1966527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
196776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
19684063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
19694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1970527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
1971527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1972527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
1973527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1974527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1975d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1976d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
19776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
19786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
19796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1980f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
1981486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1984a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1986486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
198722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
198822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
19894b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1990a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1991a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1992a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1993a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1994486590963e2207d68eebd6944fec70d50d41116aChet Haase
1995486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
19968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
19978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1998139088228faa7f3c446af7387e017933998a5570Derek Sollenbergerstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
1999d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2000f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2001139088228faa7f3c446af7387e017933998a5570Derek Sollenberger    const mat4 transform(matrix);
2002f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2003f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2004f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2005486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2008a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2010486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
201122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
201222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20174b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2018886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2019886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2020886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2021886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2023486590963e2207d68eebd6944fec70d50d41116aChet Haase
2024486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2025f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2026f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2027d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2028d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2029e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2030e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2031e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2032f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2033486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2034e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2035e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2036e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2037e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2038e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2039e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20404b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2041886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2042886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2043886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2044886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2045486590963e2207d68eebd6944fec70d50d41116aChet Haase
2046486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2047e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2048e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2049d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2050d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2051d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2052486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
205539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
205639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
205739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2058b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2059b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2060b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2061b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2062b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2063a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2064b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2065564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2066564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2067564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2068ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2069ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2070ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2071ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2072d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2073d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2074d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2075ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2076ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2077a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
20783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
20793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
20803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
20813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
20835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
20845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
20855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
20875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
20885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
20895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
20905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
20923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
20945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
20955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
20965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
20975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
20985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
20995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2102ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2103ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2104ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2106ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2107ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2108ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2109b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2110a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2111a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2112a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2113a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2117f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2118ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2119a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2120a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2121a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2122ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2128ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2129a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2130a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2131a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
213267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2133a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2134a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2135a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2136a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2137a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2138ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2139ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2140a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2141d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2142b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2143b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2144ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
214776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
214876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2149ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2150ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2152ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2153ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
215476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21553380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2156ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2157ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2158ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2159ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2160ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2161ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2162ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2163ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2164ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2165486590963e2207d68eebd6944fec70d50d41116aChet Haase
2166486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2169d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
21708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2172d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2173f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2174486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2177a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2179486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
218022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
21818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
21828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
21838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2184c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
21853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
21863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
21873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
21883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
21893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2191c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
219203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
21938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
21948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2195d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2196d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2197886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2198886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
21996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2200886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2201886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2202886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2203886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2204d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2205886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2206b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2207d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2208d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2209d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2210886b275e529e44a59c54b933453d9bc902973178Romain Guy
2211886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2212886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2213886b275e529e44a59c54b933453d9bc902973178Romain Guy
2214886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2215886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2216886b275e529e44a59c54b933453d9bc902973178Romain Guy
221767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2218886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
222067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2221886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2222886b275e529e44a59c54b933453d9bc902973178Romain Guy
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2224886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2226886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy
2228886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2229886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2230886b275e529e44a59c54b933453d9bc902973178Romain Guy
2231886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2232886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2233886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2234886b275e529e44a59c54b933453d9bc902973178Romain Guy
22354b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2236886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
223776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22383380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2239886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2240886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2241886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
224276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22433380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2244886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2245886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy
2247886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2252486590963e2207d68eebd6944fec70d50d41116aChet Haase
2253486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2254ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2255ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2256d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2257d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2258f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
22594c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
22604c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22614c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
22624c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
22634c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22644c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22654c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
226603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2267be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2268be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2269d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2270d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2271d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2272f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2273486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2276211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2277a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2278a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2279a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2280a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
22813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2282a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2283a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2284a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2285d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
22865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
22878168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2288d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2289d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
22905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
22915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
22928ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2293211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2294c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2295c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2296c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
22976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2298c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2299d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2305211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2306d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2307d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
231576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
231676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2319054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2320486590963e2207d68eebd6944fec70d50d41116aChet Haase
2321486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2322f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2323f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
232403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
232503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
232603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
232703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
232803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2329d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2330d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
233103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
233203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
233303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
233403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
233503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
233703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
233803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
234076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
234203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
234303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
234403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
234503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
234605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
234763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
23484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23496d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2350bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
235165cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2352bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2353bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
235405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = vertexBuffer.getBounds();
235505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
235605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
235765cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
235865cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
235965cd612face362d054a85d0f7e5881c59cd523beChris Craik
2360710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2361710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2362710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2363710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
236476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2365d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
236676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2367710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
236805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, translateX, translateY, 0, 0);
2369d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
237076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2371d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2372858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
237355bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2374710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2375cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2376710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
237763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
23786ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2379710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2380710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2381710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2382710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2383710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
23846ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
23856ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2386710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
23876ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
238805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer::Mode mode = vertexBuffer.getMode();
238905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (mode == VertexBuffer::kStandard) {
239063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
239163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
239205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kOnePolyRingShadow) {
239350ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
239450ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
239505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
239663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
239750ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
239863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
23997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2400710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24016ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
240204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
240365cd612face362d054a85d0f7e5881c59cd523beChris Craik
240465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2405858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2406858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2407858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
240865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
240965cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
241065cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
241165cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
241265cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
241599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2416d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
241765cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
241865cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2419d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
242005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(vertexBuffer, paint);
242165cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
242365cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
242465cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
242565cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
242665cd612face362d054a85d0f7e5881c59cd523beChris Craik *
242765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
242865cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
242965cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
243065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
243265cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
243365cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2434d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2435d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24367b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
243765cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
243965cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
244005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
244105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2442d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
244305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2444d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2445d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2446d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
244765cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
244805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(buffer, paint, useOffset);
24495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2451d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2452d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2453ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24546d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24566d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
245705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
24587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
245905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
246005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
24616d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2462ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2463ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24646d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
246505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2468486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2469e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2470d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2471e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2472d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2473ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
247470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
247576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
247676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
247776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
247876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
247976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2480486590963e2207d68eebd6944fec70d50d41116aChet Haase
2481486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2482c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24839d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2484486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2485d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2486486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
248701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
248801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
248901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
249001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
249101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
249201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2493486590963e2207d68eebd6944fec70d50d41116aChet Haase
2494486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
249501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
249601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2497486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2498d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2499d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2500257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2501710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2502710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
250301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2504cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2505710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2506c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2507710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2508710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2509710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2510710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
25116ac174b97246ed40fe780b29561603b61770fa17Chris Craik    const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
25126ac174b97246ed40fe780b29561603b61770fa17Chris Craik            *currentTransform(), *p, right - left, bottom - top, rx, ry);
251305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(left, top, *vertexBuffer, p);
2514c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
251501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2516d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2517d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2518257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2519257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2520710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2522cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2523710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2524c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2525710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2526710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2527710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2528710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2529cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2530cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2531cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2532cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2533cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
253465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2535c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
253601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2537486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2538d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2539d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2540257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2542710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
254301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2544cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2545710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2546c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2547710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2548710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2549710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2550710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2551710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2552cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2553cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2554cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2555710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
255665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2557c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2558c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2559486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2560d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2561d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2562257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2563780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2564780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25658b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2566780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
256765cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2568780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2569c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2570780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2571780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2572780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2573780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2574780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2575780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2576780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2577780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2578780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2579780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2580780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2581780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2582780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2583780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2584780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2585780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2586780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
258765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
25888b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
25898b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2590cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2591cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2592cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2593d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2594d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2595d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2596257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2597486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
25986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
25996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2600710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2601cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2602cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2603cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2604cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2605cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2606c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2607cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2608cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2609cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2610cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2611cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2612cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2613cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2614cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2615cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
261665cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2617026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2618026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2619d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2620710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2621710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
262265cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2623858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
262476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
262565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2626858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2627c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26289d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2629d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2630d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
263176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2632416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2633416a847633680d94efb926837efdc18726d54918Raph Levien
2634c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2635c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2636c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2637c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2638c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2639416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2640416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2641416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2642416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2643c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2644cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2645cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2646cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2647416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2648416a847633680d94efb926837efdc18726d54918Raph Levien
2649c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2650c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2651416a847633680d94efb926837efdc18726d54918Raph Levien
2652c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
2653d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
2654c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2655416a847633680d94efb926837efdc18726d54918Raph Levien    }
2656416a847633680d94efb926837efdc18726d54918Raph Levien
2657416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2658416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2659c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
266076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2661d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
266276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2663416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2666416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2667416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
266876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2669d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2670416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2671416a847633680d94efb926837efdc18726d54918Raph Levien
2672416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2673416a847633680d94efb926837efdc18726d54918Raph Levien}
2674416a847633680d94efb926837efdc18726d54918Raph Levien
2675768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2676c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2677768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2678768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2679768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2680486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2681d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2682d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2683486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2684eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2685eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2686671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2687d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2688486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2689671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2690671d6cf460531825a321edb200523d0faa7792c9Romain Guy
269139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
269239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2693671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2694671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2695d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2696671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2697d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2698d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2699671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2700671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2701b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
270259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2703671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2704671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2705671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2706671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2707671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2708c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2709e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
271076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2711416a847633680d94efb926837efdc18726d54918Raph Levien    }
2712416a847633680d94efb926837efdc18726d54918Raph Levien
2713671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2714d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2715671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2716671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2717671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2718257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2720671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2721671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2723211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2724671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27251e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2726671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2727257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2728671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2729671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2730d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2732671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2733671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2734671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2735486590963e2207d68eebd6944fec70d50d41116aChet Haase
2736486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2737eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2738eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
273959744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2740624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
274159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
274259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
274359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
274459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
274559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
274659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
274759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
274859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
274959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform, based upon
275059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * bucketed scale values. Special case for 'extra raster buckets' - disable filtration in the
275159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * case of an exact match, and isSimple() transform
275259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
275359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
275459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
275559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
275659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float bestSx = roundf(fmaxf(1.0f, sx));
275759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float bestSy = roundf(fmaxf(1.0f, sy));
275859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool filter = true;
275959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
276059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    for (unsigned int i = 0; i < mCaches.propertyExtraRasterBuckets.size(); i++) {
276159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        float bucket = mCaches.propertyExtraRasterBuckets[i];
276259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        if (sx == bucket && sy == bucket) {
276359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            bestSx = bestSy = bucket;
276459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            filter = !transform.isSimple(); // disable filter, if simple
276559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            break;
2766624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
276759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
276859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        if (fabs(bucket - sx) < fabs(bestSx - sx)) bestSx = sx;
276959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        if (fabs(bucket - sy) < fabs(bestSy - sy)) bestSy = sy;
2770624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
277159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
277259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    outMatrix->setScale(bestSx, bestSy);
277359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    return filter;
2774624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2775624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
277641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2777d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2778527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2779527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2780527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
278128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
278228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2783d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2784f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
278528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
278628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2787cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2788cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
27893a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
27903a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2791624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2792d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2793624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2794c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2795211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2796624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2797624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
27986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
27996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
280086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
280186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
280286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28039d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2804c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2805c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2806c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
280759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2808c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
280976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
281219d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
281319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2814624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2815624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2816624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2817624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2818624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2819624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2820624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2821624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2822624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2823624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2824624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
282559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
282659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
282759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
282859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
28293b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2830257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
283106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2832624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2833d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
283441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2836996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28371e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2838527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2839527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2840527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2841a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28428b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28438b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28448b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
284541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2846996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28478b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
284841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2849996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28504ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2851527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2852624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
285341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2854a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
285541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2857694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2858e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2859486590963e2207d68eebd6944fec70d50d41116aChet Haase
2860486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2861694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2862694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2863d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2864d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2865d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2866486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
286703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
286803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
286939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
287039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
287139a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2872b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
287359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2874257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
287503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
287603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
287703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
287803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28791e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
28809777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28819777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
28829777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
288303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
28849777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
28859777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28869777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
28871e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
28889777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2889d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
28909777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
28919777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
28929777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2893486590963e2207d68eebd6944fec70d50d41116aChet Haase
2894486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2895325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2896325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2897d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2898d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2899dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2900a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2902fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2903486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
290422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
290901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2910486590963e2207d68eebd6944fec70d50d41116aChet Haase
2911486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29137fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2914a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
291535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2916486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29176c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2919b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2920b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2921b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2922b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
292414e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2925b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2926b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2927b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
292839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2929f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2930deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
29314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
293235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2933b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2934b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2935b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
293635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
293735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
293835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29395bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29402bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
294139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2942a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2944211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2945c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
294634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
294734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2948c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
294976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
295016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2951c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2952c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29538168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
295476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
295576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2956c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2957c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
295876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2960d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2961d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2962d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2964d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2968d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
29709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2972c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2973448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
2974448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
2975448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2976448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
2977448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2978448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
29793380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
2980448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2981448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2982448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2983448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
2984448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
2985448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
2986448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
2987448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
2988c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
29893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
2990e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
29913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2992c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
29934ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
29945bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
29955bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
299676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
299776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
299876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
299976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30004ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3001f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
300234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3003486590963e2207d68eebd6944fec70d50d41116aChet Haase
3004b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3005b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3006b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3007b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3008486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30106c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3016527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3018c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3019527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3020527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3024c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3025c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3026c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3029d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3030758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3031758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3032758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3037c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3038c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
30395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3047d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
30483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
30493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
305501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3056d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3057f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
305801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
305901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
306001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
306101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
306201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
306301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
306401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
306501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
306601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
306701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
306876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3069d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
307076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
307101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
30724063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
30734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
307401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
307501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
307676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3077d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
307801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
307901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
308001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
308101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
308201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3083f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
30840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
30850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
30860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
30870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3088d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3089d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
30900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
30910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
30920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3093726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
30940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3095211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3096726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3097f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
30980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
30998b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3101e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3102f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3103f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3104f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3105f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3106f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3107e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3108e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3112e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3113e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3114e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3115e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3120e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3121e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3122e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3123e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3125e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3126726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3127e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3128726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3133d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3134d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3135672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3136672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3137672433d90fab7383cd28beac9d4485b566a90940Romain Guy
313876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3139735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3140735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3141b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3142b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3143b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3144b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3145b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3146b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3147b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3148b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
314905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawShadow(float casterAlpha,
315005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3151d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3152f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
315315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3154f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3155f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3156f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3157ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3158f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
315905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (ambientShadowVertexBuffer && mCaches.propertyAmbientShadowStrength > 0) {
3160919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
316105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint);
3162ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3163ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
316405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (spotShadowVertexBuffer && mCaches.propertySpotShadowStrength > 0) {
3165919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
316605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint);
3167ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
31687b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
31697b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3170f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3171f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
317276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
317376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
31743b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
31753b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
31763b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3177735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
317876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
317976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
3180d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
318176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
318276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
318376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3184672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3185672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3186672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3187672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3188672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3189448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3190672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3191672433d90fab7383cd28beac9d4485b566a90940Romain Guy
31922af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3193672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3194672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3195672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3196672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3197672433d90fab7383cd28beac9d4485b566a90940Romain Guy
31983b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
31993b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32003b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32013b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3202672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32033b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32043b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32053b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32063b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3207672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3208672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3209f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3210a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3211a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3212672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3213672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3214672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3215d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3216d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
321776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
321876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3219672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3220672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32214063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32224063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3223d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3224d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
322576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3226672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3228d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3229672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3230672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3232672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3233672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3234672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3235672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3236026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
323776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
323876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3239d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3240d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
3241d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3242d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3243d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
324470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
324515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3246d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3247d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
324876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
324976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
325070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
32514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
32524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
3253d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3254d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
325576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
325670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3257c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3258c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3259c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3260c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
326182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3262d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3263d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
32648164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
32653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
32663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
32673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
32693380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
32703380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
32713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
32733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
32743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
32763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3278d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3279d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3280d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
32816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3282d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
32836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
328476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
32853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
32866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
328767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
328876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
32893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
32903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
32933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
32946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
329585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
329685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3297f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
329876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
32996820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33028694230ff25fa0a60e480d424843e56b718f0516Romain Guy
330376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
330476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
330576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
330676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
330776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
330870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
330970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
331070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
331176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
331276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
331370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3314886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3316886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
331786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
331876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
331970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3320db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33216820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
332282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
332382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
332576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
333076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
333176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
333276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
333376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
333476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
33353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
333876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
333976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
33403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
33433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
33443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
334576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
33463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
33473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
33493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
33503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3351886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
335276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3353886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3355886b275e529e44a59c54b933453d9bc902973178Romain Guy
335676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
335776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
335876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
335976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
336076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3361886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3362886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
336376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3364886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3365886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
336676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3367d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
336876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3369886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3370886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3372886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3373886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
337476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3375d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3376886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3377886b275e529e44a59c54b933453d9bc902973178Romain Guy
3378886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3379886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3380886b275e529e44a59c54b933453d9bc902973178Romain Guy
3381a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3382f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3383deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3384deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3385deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3386deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3387deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3388deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3389deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
339078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
339178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
339278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
339378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
339478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
339578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
339678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
339778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
339878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
339978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
340078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
340178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
340278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
340382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3404c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
340582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
340682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
340782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
340882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
340982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
341082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
341133fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34123bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3413a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3415a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
341682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
341782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
341882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
341982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
342082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
342182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
342282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
342382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3424a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
342582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
342682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
342782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
342882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
342982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
343082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
343182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
343282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
343382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
343482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
343582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
343682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
343782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
343882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3439fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
344082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
344182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3442fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3443bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3444bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3445889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3446d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3447fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3448d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3449fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3451260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
34526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3453260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3454260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3455026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
345782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
345882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
345982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
346082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3463d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3464be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
346516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
346616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
346787b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
346816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3469d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3470026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3471026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
347276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
347316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
347416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
347516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
347616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
347716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
347816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3479d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
348016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
348116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
34829d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3483e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3484