OpenGLRenderer.cpp revision 5a7b466a2b4b7ced739bd5c31e022de61650545a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
35e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
369d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
64b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
65b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
66b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
77e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
82b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
83b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
84b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
96889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
97b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
98b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
106fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
108db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
113ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
127260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy
132eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
135746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
139fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
140fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1438fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
145fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
146fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
147d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1496b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
150746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glDisable(GL_SCISSOR_TEST);
1516b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1526b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1536b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1550d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glEnable(GL_SCISSOR_TEST);
1560d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glScissor(0, 0, mWidth, mHeight);
157b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
160b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
161b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
162b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
164b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
165a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
166a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
167a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
168a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
169a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
172c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
173c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
174e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
175e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
176e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
177e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
178c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
179b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
180b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1816c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
18850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1916c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::acquireContext() {
1926c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    interrupt();
1936c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
1946c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1956c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
196eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
199746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
201f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
202f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
20750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
20950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2126c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::releaseContext() {
2136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    resume();
2146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
2156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
216f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
217f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
218f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
219f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2258aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2302542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2358fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2397ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
241bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2438aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2448fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
246bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
247bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
250eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
251bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
255eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
256eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
257eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
258eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
259eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
260eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2628b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2638b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
265746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2668fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2685ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2695ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2705ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2715ec9924d24495822b589f1a17996655d66273b30Romain Guy
2722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2745cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
278bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
279bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
2805c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
281eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
282eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
284af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
285e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
286e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
287e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
288e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
289e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
290e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
291e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
292e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
293e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
294e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
295e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
296e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
297e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
298a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
299a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
300e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
303dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
304dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
309bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
310bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3138b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3148aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
319bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3376b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3396b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
34587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
36587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
36687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
36787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
36887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
36987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
371d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
372eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
373eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
374eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
375fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
376dda570201ac851dd85af3861f7e575721d3345daRomain Guy
377eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
378eb99356a0548684a501766e6a524529ab93304c8Romain Guy
379f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
381ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
382ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
383ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
384ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
385eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
386ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
387eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
38858ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
389ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
390ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
391ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
392ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
393ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
394ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
395ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
396ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
398bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
399746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
400746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
40132963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
402dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
403e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
404dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
405dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
406dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
407af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
408b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
409b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
410dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4128550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
413f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
414f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
415bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
416bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
417dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
418f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4208550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4218550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
422171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    layer->colorFilter = mColorFilter;
423dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4248fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4258fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
426dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
433514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
434514fb18827186591d66973c2362c859b64b63556Romain Guy            if (layer->empty) {
435514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
436514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, layer->width, layer->height, 0);
437514fb18827186591d66973c2362c859b64b63556Romain Guy                layer->empty = false;
438514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
439514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
440514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
441514fb18827186591d66973c2362c859b64b63556Romain Guy            }
442514fb18827186591d66973c2362c859b64b63556Romain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
443514fb18827186591d66973c2362c859b64b63556Romain Guy            mLayers.push(new Rect(bounds));
444ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
446f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
447d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
448bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
449bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
4715ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
536eb99356a0548684a501766e6a524529ab93304c8Romain Guy
537eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
538eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
539eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
540eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
541eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
545eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
546f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
550f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
551f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
55203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
554746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
558eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
560171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
561171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            setupColorFilter(layer->colorFilter);
562171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
564171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
565171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
566171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
567eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
568514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!rect.isEmpty()) {
569514fb18827186591d66973c2362c859b64b63556Romain Guy            dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
570514fb18827186591d66973c2362c859b64b63556Romain Guy            composeLayerRect(layer, rect, true);
571514fb18827186591d66973c2362c859b64b63556Romain Guy        }
572eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
574eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
575eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
576eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
577eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
579eb99356a0548684a501766e6a524529ab93304c8Romain Guy
580eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
581eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
583eb99356a0548684a501766e6a524529ab93304c8Romain Guy
584746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
585746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
586eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5878550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
620f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6257230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
6267230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
6277230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
628ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
6297230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
6307230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
6317230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
6327230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
633ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
6347230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawTexture(layer->texture);
635c038ea358aadca082198f3effc550d33135bf426Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
6367230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
642f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
644f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6667230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        uint32_t colors[] = {
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7fff0000, 0x7f00ff00,
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7f0000ff, 0x7fff00ff,
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        };
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int offset = 0;
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int32_t top = rects[0].top;
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int i = 0;
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (top != rects[i].top) {
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                offset ^= 0x2;
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                top = rects[i].top;
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    SkXfermode::kSrcOver_Mode);
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
700f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
703f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
711f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
713f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
7151bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
7161bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
7171bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
7181bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
7191bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
7201bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
7211bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
7221bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7231bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
7241bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7308694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
731af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
7328694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clipRect(*mSnapshot->clipRect);
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clipRect.snapToPixelBoundaries();
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7368694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
7378694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (clipRect.intersects(*bounds)) {
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Clear the framebuffer where the layer will draw
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glScissor(bounds->left, mSnapshot->height - bounds->bottom,
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    bounds->getWidth(), bounds->getHeight());
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Restore the clip
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            dirtyClip();
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7488694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7498694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
7508694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
7518694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mLayers.clear();
7538694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
7548694230ff25fa0a60e480d424843e56b718f0516Romain Guy
755bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
756f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
757f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
758f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
759f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
761f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
762f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
763f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
765f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
766f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
767f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
769f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
770f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
771807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
772807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
773807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
774807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
775f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
7768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
777f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
778f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
77941030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
78099bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
78199bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
78299bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
78399bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
78441030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
78541030da16856c8869e1e51d4a0405432fa96614eRomain Guy
786f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
7878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
788f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
789f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
791e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
792e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
793e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
794e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
795f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
796f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
797f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
798f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
799f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
800f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
801bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
802e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
803e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
804eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
805746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8069d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8079d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8089d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
809079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
810bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
811bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
812c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
813af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
814dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
815dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
816dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
819d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
820d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
821d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
822d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
823d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
824d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
825c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
826c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
827079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
828079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
830746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
833e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
834e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
835f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
83670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
83770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
83870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
83970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() {
84070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    clearLayerRegions();
84170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
84270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
84370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
84470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
84570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
84670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
84770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
84870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
84970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
8508d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
85170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
85270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
85370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
85470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
85570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
85670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
85770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
85870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
8598d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
8608d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
8618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
8628d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
8638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
86470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
865fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
866fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
867fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
86870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
86970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
87070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
87170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
87286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
87386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
87486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
87586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
87686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
87786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
87886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
87986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
88086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
88186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
88270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
88370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
88470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
88570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
88670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
88770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
88870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
88970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
89070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
89186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
89286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
89386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
89486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
89586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
89686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
89786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
89886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
89986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
90070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
90170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
90270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
90370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
90470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
90570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
90670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
90770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
90870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
90970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
91070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
91170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
91270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
91370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
91470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
91570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
91670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
91770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
91870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
91970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
92070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
92270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
92370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
92470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
92670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
92770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
92870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
93070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
93170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
93270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
93370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
93470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
93670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
93770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
94070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
9428d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawModelViewIdentity() {
9438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
9448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
94670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
95170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
95270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
95370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
95486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
95586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
95686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
95786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
95886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
95986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
96086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
96186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
96286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
96386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
9675536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
96870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
96970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
97070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
97170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
97286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
9735536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
97486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
9755536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
9765536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
9775536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
97870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
97970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
98070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
98570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
98670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
9878d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
9888d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
9898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
9908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
9918d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
99670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
99770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
99870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
100070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
100170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
100270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
100370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
10218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mTexCoordsSlot > 0) {
10228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
10238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1031f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1032f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1033f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1034ffac7fc5042296a459d0f5a450dbfe20917093dcRomain Guyvoid OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) {
10350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
10360fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
10370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
1038ffac7fc5042296a459d0f5a450dbfe20917093dcRomain Guy        displayList->replay(*this, level);
10390fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
10400fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
10410fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
10425c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
10436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
10446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
10456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
10466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
10476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
105086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
10518164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10529cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
105322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
105422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
10556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
10568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10585c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1059f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1060f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1061f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1062f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
10636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
10646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
106786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
10688164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10699cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
107022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
107122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
10725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
10735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
10745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
10755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
10765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
10775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1078f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1079f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
10805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
10815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
10825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
10835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
10845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
10855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
10865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
10875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
10885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
10905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
10915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
10925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
10935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
10945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
10955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
10965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
10975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Support the colors array
10985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
10995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex mesh[count];
11005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
11025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
11035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
11045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
11055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
11075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
11085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
11095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
11105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
11125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
11135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
11145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
11155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
11165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
11175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
11185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
11195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
11225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
11275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
11285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
11315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
11325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            GL_TRIANGLES, count);
11335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
11345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
11368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
11378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
11385c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
11396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
11406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
11416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1143746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
11448164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11459cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
114622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
11478164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
11488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
11508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1151c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
11528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
11538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
11548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
11558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
1156c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
115703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
11588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
11598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
116003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
116103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
116203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
116303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
11646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
11656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
11666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
11676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
11686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
11696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
11706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
11726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
11736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
11746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
11766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
11778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1179ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1180ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
11814aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
11824bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
11835c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
11846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
11856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
11866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1188746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
11898164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11909cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
119122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
11928164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1193f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1194f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1195f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1196f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1197f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
11982728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
11994bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1200f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1201a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
12026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1203a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
12045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
12055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mSnapshot->region && mesh->hasEmptyQuads) {
12075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
12085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
12098ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
12106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
12116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    const float x = (int) floorf(bounds.left + 0.5f);
12126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    const float y = (int) floorf(bounds.top + 0.5f);
12138ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
12146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                            *mSnapshot->transform);
12156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
12166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
12176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                            *mSnapshot->transform);
12186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1221a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
12246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
12256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
12266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
12286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
12306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
12326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
12336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
12356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1237054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1238f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1239f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
12405c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1241af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1242dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1243a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isAA = paint->isAntiAlias();
1244a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1245a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // A stroke width of 0 has a special meaningin Skia:
1246a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // it draws an unscaled 1px wide line
1247a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1248a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1249759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
1250759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
1251759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1252759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1253a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    int verticesCount = count >> 2;
12547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy    int generatedVerticesCount = 0;
1255a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1256a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA needs more vertices
1257a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 6;
1258a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1259a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA will be different
1260a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 2;
1261a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1262759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1263a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex lines[verticesCount];
1264a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex* vertex = &lines[0];
1265759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
12668d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDraw();
12678d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(paint->getColor(), alpha);
12688d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilter();
12698d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShader();
12708d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawBlending(mode);
12718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawProgram();
12728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawModelViewIdentity();
12738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorUniforms();
12748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilterUniforms();
12758d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShaderIdentityUniforms();
12768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawMesh(vertex);
1277759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1278a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1279a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1280a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
1281a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // a = start point, b = end point
1282a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 a(points[i], points[i + 1]);
1283a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 b(points[i + 2], points[i + 3]);
1284a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1285a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Bias to snap to the same pixels as Skia
1286a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            a += 0.375;
1287a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            b += 0.375;
1288a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1289a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Find the normal to the line
1290a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 n = (b - a).copyNormalized() * strokeWidth;
1291a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            float x = n.x;
1292a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.x = -n.y;
1293a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.y = x;
1294a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1295a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Four corners of the rectangle defining a thick line
1296a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p1 = a - n;
1297a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p2 = a + n;
1298a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p3 = b + n;
1299a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p4 = b - n;
1300a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13017230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
13027230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
13037230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
13047230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
13057230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13067230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Draw the line as 2 triangles, could be optimized
13087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // by using only 4 vertices and the correct indices
13097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Also we should probably used non textured vertices
13107230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // when line AA is disabled to save on bandwidth
13117230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
13137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
13177230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13187230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 6;
13197230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13207230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
13217230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1322a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
1323a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13247230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
13257230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            // GL_LINE does not give the result we want to match Skia
13267230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
13277230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
1328a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1329a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1330a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
13317230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(points[i], points[i + 1]);
13327230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(points[i], points[i + 1]);
13337230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(points[i + 2], points[i + 3]);
13347230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(points[i + 2], points[i + 3]);
13357230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13367230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13377230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
13387230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
13397230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13407230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 2;
13417230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13427230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
13437230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1344a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
13458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
13467230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
13477230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glLineWidth(1.0f);
13487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_LINES, 0, generatedVerticesCount);
13497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
135029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1351759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1352759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
135385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1354e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1355af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1356e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1357ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1358ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
135970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13603d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1361c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
13629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
136301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
136401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float rx, float ry, SkPaint* paint) {
136501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
136601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
136701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
136801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
136901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
137001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            right - left, bottom - top, rx, ry, paint);
137101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
137201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
137301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
137401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
137501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
137601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
137701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
137801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
137901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
138001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
138101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
138201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
138301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
138401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
138501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
138601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
138701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
138801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
138901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float left = (x - radius) + texture->left - texture->offset;
139001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float top = (y - radius) + texture->top - texture->offset;
139101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
139201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, left, top, paint);
139301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
139401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
13955c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
13966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
13976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1400026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1401746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1402a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1403a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1404a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1405a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1406a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1407a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1408a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1409026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1410026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1411026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
1412026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
1413026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1414d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
1415026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
1416026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1417026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1418026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1419c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
14209d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1421e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1422e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1423b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
1424e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1425e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1426af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1427e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1428f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1429e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1430a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1431e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1432e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1433e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1434e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1435e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1436e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1437e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1438e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1439e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1440e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1441e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1442e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1443e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
14446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // TODO: Handle paint->getTextScaleX()
14453a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
14463a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
14476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
14486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
14496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
14506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
14516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
14526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1453b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1454b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1455fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1456e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
145786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
145886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
145986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
14609d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
14611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
1462b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1463fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
14641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
14651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
14660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
146786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sx = x - shadow->left + mShadowDx;
146886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sy = y - shadow->top + mShadowDy;
146986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
147086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
147186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
147286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
147386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
147486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
147586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
147686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
147786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
147886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
147986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
148086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
148186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
14820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
148486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
14851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
14861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
1487b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1488b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
1489b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
1490b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
14916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
14926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
14936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
14946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
14956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
14965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
149786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
149886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
149986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
150086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
150186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
150286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
150386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
150486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
150586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
150686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
150786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
150886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
150986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
151086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
151106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
15126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
15135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
15145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
15155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1516f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
15175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
1518f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
15195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
15209d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
152103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
15226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
1523f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
15245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1525f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
15266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
15276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
15286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
1529f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
15305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
15315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
15325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1533694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1534694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1535fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1536a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
15373a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1538694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1539694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
15407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1541af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1542dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
154301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
15447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1545fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
15469cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
154722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
15487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
15498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
15508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
15518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
155201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
15537fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
15547fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1555ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1556ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
15576c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
15586c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
15596c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
15606c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
15616c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
15626c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
15636c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
15646c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
15656c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1566ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->alpha = alpha;
1567ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->mode = mode;
15686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1569f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
1570f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
1571f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (layer->region.isRect()) {
1572f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1573f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        composeLayerRect(layer, r);
1574f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    } else if (!layer->region.isEmpty() && layer->mesh) {
1575f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const Rect& rect = layer->layer;
1576f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
1577f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDraw();
1578f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawWithTexture();
1579f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1580f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawColorFilter();
1581f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1582f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawProgram();
1583f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawDirtyRegionsDisabled();
1584f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawPureColorUniforms();
1585f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawColorFilterUniforms();
1586f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawTexture(layer->texture);
1587f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1588f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1589f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
1590f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1591f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy                GL_UNSIGNED_SHORT, layer->meshIndices);
1592f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
1593f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        finishDrawTexture();
1594f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1595f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
1596ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1597ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
1598f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
15996c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
16006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1602d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1603d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1604d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1605d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
160606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
160706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
160806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
160906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
161006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
161106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1612fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
161306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
16147fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
16157fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1616d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1617db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1618db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1619db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1620db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1621db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1622db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1623db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1624db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1625db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1626db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1627db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1628db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
16291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
16301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
16311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
16321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
16331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
16341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
16351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
16361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
16371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
16381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
16391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
16401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
16411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
16421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
16431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
16441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
16456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
16466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
16476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
164801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
164901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
165001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
165101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
165201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
165301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
165401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
165501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
165601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
165701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
165801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
165901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
166001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
166101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
166201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
166301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
166401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
166501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
166601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
166701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
166801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
166901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
167001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
167101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
167201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
167301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
167401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
167501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
167601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1677f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
16780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
16790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
16800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
16810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
16820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
16830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
16840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
16850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
16860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
16870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
16880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
16890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
16900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
16910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
16920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
16930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
16940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
16950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
16960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
16970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
16980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
16990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
17000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
17020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
17040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1706e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1707e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
17080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1709e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
17100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1711e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1712e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1713e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1714e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
17150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
17170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1718e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1719e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1720e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1721e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
17220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
17230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
17250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1726e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1727e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1728e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1729e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
17300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1731e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1732e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1733e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1734e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1735e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
17360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
17370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
17380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
17390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1740026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
17411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1742d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
174306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1745d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
175070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
175670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
175770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
1758c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1759c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1760c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1761c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
176282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
17638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
176482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
176582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
176682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
176782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
17688164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
17698164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
17706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
17716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
17756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
17766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
17776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
17786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
17796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
17806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
17816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
178285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
178385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1784bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1785a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1786a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
178703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1788f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1789f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1790f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1791a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
17926820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
17935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
17948694230ff25fa0a60e480d424843e56b718f0516Romain Guy
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
179670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
179870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
179970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
180070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
1803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
18045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
180603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
1808db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
180986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
181070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
181170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
181270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
1813db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
18146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
181570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
181670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
181782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
181882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1819a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1820f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
182182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
182282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1823a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1824a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1825a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1826a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
182782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1828f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1829f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
183082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1831a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1832a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1833a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1834a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1835a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1836a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1837a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1838a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1839a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1840746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1841a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1842f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1843a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1844a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1845a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1846a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1847a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1848a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
184982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1850fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
185182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
185282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1853fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1854bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1855bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1856889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1857d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1858fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1859d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1860fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
18616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1862260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
18636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1864260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1865260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1866026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1867ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
186882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
186982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
187082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
187182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
18728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
18738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18745c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
18758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1876746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1877a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1878a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1879a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1880a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1881a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1882a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1883a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
18848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
18858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
18878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
18888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
18898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
18908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
18918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
18928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
18938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
18948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
18958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
18968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1897026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1898026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1899a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1900a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1901a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1902a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1903a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1904a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1905a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1906746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
19078164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
19088164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
19098164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
19108164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
19118164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
19128164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
19138164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
19148164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
19153e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
19163e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
19173e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
19188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
19198164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
19208164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
1921a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1922a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
19239d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1924e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1925