OpenGLRenderer.cpp revision 759ea80dca64ad652110a129e0d8bf93fea79f61
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
49026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
50026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
53c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
54c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
55c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
57ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
58ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
104889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
108d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
114fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1169d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
118db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
120026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
123ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
124ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
126ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
127ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
128889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
129889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
130b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
131b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
138f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
144260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
146bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
147bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
148e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
149e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1538fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
154f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
155fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
156fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
157d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
15808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
164c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
166b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
172b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
179da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
188f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glViewport(0, 0, mWidth, mHeight);
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
193f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
194f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
195f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
196f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
200f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
202da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
203da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
204da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
205da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
206f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
207f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
208f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2192542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2202542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2258fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2278fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2282542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2348fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2387ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2448b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2458b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2468b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2522542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2538fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2575cbbce535744b89df5ecea95de21ee3733298260Romain Guy
258f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
273a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
274a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
276a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
277a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
278a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
284f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2948aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
299bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To avoid this, layers are implemented in a different way here.
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
32287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
34287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
348d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
349d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
350d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
351fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
352dda570201ac851dd85af3861f7e575721d3345daRomain Guy
353f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
355f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    mSnapshot->transform->mapRect(bounds);
3568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
3578411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    // Layers only make sense if they are in the framebuffer's bounds
3588411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    bounds.intersect(*mSnapshot->clipRect);
359bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy    bounds.snapToPixelBoundaries();
360bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
361b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
362b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
363b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
364b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
365dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3668411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
367f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
368f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
369f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
370bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
371bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
372dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
373f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
375dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3768fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3778fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
378dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
380f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Copy the framebuffer into the layer
381f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
382f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
383f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bounds.getWidth(), bounds.getHeight(), 0);
384f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
385f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (flags & SkCanvas::kClipToLayer_SaveFlag) {
3868694230ff25fa0a60e480d424843e56b718f0516Romain Guy        if (mSnapshot->clipTransformed(bounds)) setScissorFromClip();
387f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
388f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
3898694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Enqueue the buffer coordinates to clear the corresponding region later
3908694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.push(new Rect(bounds));
391f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
392d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
394bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
3981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
4058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
406f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
4091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
4101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
411f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (layer->alpha < 255) {
412f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
4131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
415f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
416f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
4178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
4188b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
419f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
420f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
4216820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
4221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
4248b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
4261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
4271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
428fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
4291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
4301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
4321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
4341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
4361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4378694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
4388694230ff25fa0a60e480d424843e56b718f0516Romain Guy    if (mLayers.size() == 0) return;
4398694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4408694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
4418694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
4428694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4438694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
4448694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
4458694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
4468694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4478694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
4488694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4498694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
4508694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
4518694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
4528694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4538694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
4548694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
4558694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
4568694230ff25fa0a60e480d424843e56b718f0516Romain Guy
457bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
458f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
459f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
460f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
463f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
464f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
465f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
467f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
468f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
469f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
472f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
473f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
475f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
476f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
477f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
479f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
480f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
481f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
484f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
485f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
486f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
487f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
488f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
489f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
490bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
4918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
492f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4939d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4949d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4959d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
496079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
497bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
498bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
499c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
5001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
5018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
5028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
503c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
504c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
505079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
506079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
5077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
5087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
5097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
5108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
511e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
512e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
513f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
514f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
515f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
516f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
517c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
5186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
5196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
5206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
5216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
52561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
526fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5279cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
52822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
52922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
5306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
5318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
533f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
534f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
535f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
536f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
537f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
5396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
54261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
543fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5449cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
54522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
54622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
54782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
548f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
549f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
5518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
5528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
553f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
5546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
5556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
55861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
559fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5609cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
56122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
565c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
570c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
57382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
576ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
577ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
578deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
579deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
58461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
585fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5869cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
58722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
588f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
589f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
590f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
591f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
592f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
593fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
594759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom,
595fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
596f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
597f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
598f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
599a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
600a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
6016820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
602f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
603f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
604759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
605759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
606759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
607759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
608759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
609759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
610759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
611759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
612759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
613759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
614759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
615759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    GLuint textureUnit = 0;
616759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    setupTextureAlpha8(mLine.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
617759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mode, false, true, mLine.getVertices(), mLine.getTexCoords());
618759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
619759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
620759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
621759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
622759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
623759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mLine.update(points[i], points[i + 1], points[i + 2], points[i + 3],
624759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy                paint->getStrokeWidth(), tx, ty);
625759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
626759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
627759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
628759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
629759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
630759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
631759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
632759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
633759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
634759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
635759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
636759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
637759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
638759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
639759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
640759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
641759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
642759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        glDrawArrays(GL_TRIANGLES, 0, mLine.getElementsCount());
643759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
644759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
645759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
646759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
647759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
64885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
6498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
6503d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
651c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
653bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
6546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
658026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
659a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
660a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
661a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
662a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
663a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
664a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
665a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
666a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
667026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
668026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
669026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
670026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
671026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
672d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
673026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
674026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
675026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
676026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
677c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6789d5316e3f56d138504565ff311145ac01621dff4Romain Guy
679e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
680e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
681f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
682e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
683e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
684f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
685e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
686a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
687e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
688e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
689e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
690e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
691e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
692e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
693e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
694e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
695e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
696e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
697e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
698e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
699e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
700694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
701694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
702694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
703694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
7042542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
7052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
7062542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
7072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
7082542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
7092542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
710b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
711b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
712fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
7131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
7141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
715b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
716fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
7171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
7181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7202542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
7210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
724fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
7261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
72706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
728db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
72906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
730b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
73206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
73309147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
7348694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
735b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
736694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
737694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
738fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
739a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
741694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
742694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
7437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
7447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
7457fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
7467fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
747fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
7489cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
74922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
7507fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
7528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
7538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
7558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
7568b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
7578b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
7597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
7607fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
7617fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7627fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
7637fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
7647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
7657fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
7667fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
7677fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7708694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
7718694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
774fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
7767fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
778d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
779d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
780d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
781d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
78206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
78306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
78406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
78506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
78606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
78706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
788fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
78906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
7907fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
7917fac2e18339f765320d759e8d4c090f92431959eRomain Guy
792d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
793db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
794db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
795db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
796db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
797db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
798db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
799db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
800db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
801db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
802db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
804db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
8051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
8061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
8071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
8091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
8101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
8111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
8131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
8141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
8151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
8161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
8171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
8181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
8191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
8216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
8226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
8236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
8252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
8270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
8302542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
8330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
8340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
8360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
8370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
8400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
8410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
8420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
843759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
844759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
8450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
8480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
8490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
850759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    setupTextureAlpha8(texture, width, height, textureUnit,
851759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
852759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
853759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
854759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
855759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
856759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
857759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
858759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLvoid* vertices, GLvoid* texCoords) {
8590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
8600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
8610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
8620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
8630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
8650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
8660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
873a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
874a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
875a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
8760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
877fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
8780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
880fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
8810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
882fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
8830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
8840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
886fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
887759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, vertices);
8880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
889759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, texCoords);
8900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
8920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
8930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
8940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
8950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
8960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
8970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
899fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
9000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
9020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
9030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
9040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
905fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
9060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
908fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
9090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
9110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
913f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
9140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
9150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
9160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
9170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
9190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
9200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
9210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
9220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
9230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
9240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
9250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
9260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
9270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
9300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
9310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
9320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
9330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
9350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
9360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
9380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
9420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
9430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
9440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
9460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
9470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
9480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
9490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
9510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
9520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
9530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
9540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
9550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
9570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
9580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
9590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
9600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
9610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
9630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
965026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
9661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
9678694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9688694230ff25fa0a60e480d424843e56b718f0516Romain Guy
969d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
97006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
971d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
972d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
973d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
974d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
975026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
976d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
977c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
978c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
979c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
980c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
98106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
9829d5316e3f56d138504565ff311145ac01621dff4Romain Guy
98306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
984889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
98506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
98606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
987c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
988db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
989db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
990db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
991c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
9921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
9931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description);
994a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
99506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
996fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
997c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
99806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
999fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1000ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
1001c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
100206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1003889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1004889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
100506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
10068aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1007889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
100806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1009fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1010889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1011fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
1012d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
101406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1015fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1016d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1017db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1018fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1019db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1020d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
1022889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1023d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1024d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1026a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
102782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
102882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
102982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
103082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
10316820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
10326820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
10336820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
103485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
103585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1036bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1037a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1038a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
10396820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
10406820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
1041f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1042f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1043f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1044a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
10456820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
1046f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
10478694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
10488694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1049889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1050889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1051db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1052db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1053db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1054889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1055bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1056bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1057bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1058f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1059a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1060fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1061f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1062f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1063f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1064f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1065f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1066f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1067bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1068889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
106906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1070fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1071c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1072a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1073fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
1074bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1075889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1076fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1077889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1078fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1079ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1080889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1081bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1082db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1083db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1084fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1085db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1086db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
10876820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1088889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
108982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
109082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1091a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1092f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
109382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
109482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1095a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1096a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1097a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1098a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
109982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
110282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1103a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1104a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1105a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1106a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1107a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1108a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1109a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1110a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1111a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1112a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1113a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1114f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1115a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1116a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1117a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1118a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1119a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1120a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
112182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1122fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
112382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
112482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1125fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1126bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1127bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1128889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1129d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1130fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1131d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1132fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
11336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1134260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
11356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1136260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1137260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1138026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
114082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
114182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
114282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
114382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
11448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
11458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
11478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1148a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1149a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1150a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1151a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1152a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1153a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1154a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1155a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
11568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
11578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
11598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
11608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
11618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
11628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
11638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
11648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
11658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
11668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
11678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
11688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1169026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1170026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1171a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1172a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1173a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1174a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1175a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1176a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1177a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1178889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1179889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1180ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1181a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1182a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1183a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1184a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
11859d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1186e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1187