OpenGLRenderer.cpp revision 7fac2e18339f765320d759e8d4c090f92431959e
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
25121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
37121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
38121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
41dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20
42dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10
43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
44dda570201ac851dd85af3861f7e575721d3345daRomain Guy
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
48dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
50bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
619d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
68c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
69c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
70c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
71c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
72bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
92e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
93d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guystatic const GLint gTileModes[] = {
94d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
95d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
103dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
105dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
106f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
107f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
10885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1099d5316e3f56d138504565ff311145ac01621dff4Romain Guy
110121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
111121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
112dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
113121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy        mTextureCache.setMaxSize(MB(atoi(property)));
114dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
116dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy
118dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
120dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache.setMaxSize(MB(atoi(property)));
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
123121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
124121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
125d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawColorProgram = new DrawColorProgram;
126d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram = new DrawTextureProgram;
127d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mCurrentProgram = mDrawTextureProgram;
128d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
129d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderNone;
130d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileX = SkShader::kClamp_TileMode;
131d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileY = SkShader::kClamp_TileMode;
132d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = NULL;
133d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = NULL;
134026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1351e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    mLastTexture = 0;
1361e79386ba34f0db38c1b35b22cdf122632534354Romain Guy
137026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
138e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
14185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
142ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
143ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
144dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
1456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
148f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
149f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
150f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
151f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
15408ae317c21ec3086b5017672bba87420cc38a407Romain Guy
155260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
159f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
160e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1637ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
172c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
177f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
178f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
183bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
191bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
218bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
219f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
223bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
224f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
225260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
226f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
227f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
229d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
230d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2345cbbce535744b89df5ecea95de21ee3733298260Romain Guy
235d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
236d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2375cbbce535744b89df5ecea95de21ee3733298260Romain Guy
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
239dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
240dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
241dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
242dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
243dda570201ac851dd85af3861f7e575721d3345daRomain Guy
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2475cbbce535744b89df5ecea95de21ee3733298260Romain Guy
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
249079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
252dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy
254d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
255d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
258dda570201ac851dd85af3861f7e575721d3345daRomain Guy
259dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
260a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
262dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
263f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
264f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
265dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
266dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
268dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
269dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
270dda570201ac851dd85af3861f7e575721d3345daRomain Guy
271dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
272dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
273bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
274bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
278bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
279bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
280bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
300bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
302bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
303bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
312d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
313dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
314dda570201ac851dd85af3861f7e575721d3345daRomain Guy
315f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
316f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
317dda570201ac851dd85af3861f7e575721d3345daRomain Guy
318f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
319f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
320f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
321bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
322bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
323f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
324f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
325f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
326f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
327f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
329f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
330f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
331dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
332d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
333dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
334dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
335dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
336dda570201ac851dd85af3861f7e575721d3345daRomain Guy
337dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
338dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
339d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
342f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
344079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
345f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
346f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
347f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
348079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
349260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
350f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
351f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
352260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
353f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
354d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
355bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
356bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
357bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
360f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
364f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
365f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
367f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
368f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
369f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3707ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
390bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
391079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
392f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3939d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3949d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3959d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
396079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
397bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
398bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
399c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
400c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
401079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
402c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
403c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
404c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
405079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
406079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
410079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
411e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
412e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
413f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
414f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
415f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
417c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
425f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
429f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
430f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
431f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
432f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
433f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
438f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
43982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
440f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
445f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
450f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
454c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
459c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
46282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
465ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
466ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
467deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
468deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
473f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
474f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
475f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
476f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
477f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
478f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
479f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
480fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
481fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
483f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
484f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
485a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
486a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
48716202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
49085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
491079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
4923d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
493c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4949d5316e3f56d138504565ff311145ac01621dff4Romain Guy
495bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
4966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
500026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
501026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
502026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
503026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
507026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
508026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
509026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
510026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
511d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
516c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5179d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
519d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
520d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
521d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
522d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
523d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = OpenGLRenderer::kShaderNone;
524d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = false;
525d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileX = SkShader::kClamp_TileMode;
526d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileY = SkShader::kClamp_TileMode;
527d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
528d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
529d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
530d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
5317fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderBitmap;
532d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = hasAlpha;
533d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = bitmap;
534d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileX = tileX;
535d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderTileY = tileY;
536d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = matrix;
537d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
538d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
5397fac2e18339f765320d759e8d4c090f92431959eRomain Guyvoid OpenGLRenderer::setupLinearGradientShader(float* bounds, uint32_t* colors,
5407fac2e18339f765320d759e8d4c090f92431959eRomain Guy        float* positions, SkShader::TileMode tileMode, SkMatrix* matrix, bool hasAlpha) {
5417fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderLinearGradient;
5427fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBlend = hasAlpha;
5437fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderTileX = tileMode;
5447fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderTileY = tileMode;
5457fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderMatrix = matrix;
5467fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBounds = bounds;
5477fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderColors = colors;
5487fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderPositions = positions;
5497fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
5507fac2e18339f765320d759e8d4c090f92431959eRomain Guy
551d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
5526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
5536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
5546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
555026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
5563d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
557d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
558d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShader != kShaderNone) {
559d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
560d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
561d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
562d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
563026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
564d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
565d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
566d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
567d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
568d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
569d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    switch (mShader) {
5707fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderBitmap:
571d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            drawBitmapShader(left, top, right, bottom, a, mode);
572d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            return;
5737fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderLinearGradient:
5747fac2e18339f765320d759e8d4c090f92431959eRomain Guy            // TODO: Generate gradient texture, set appropriate shader
5757fac2e18339f765320d759e8d4c090f92431959eRomain Guy            break;
576d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        default:
577d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            break;
578d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
579026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
5806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
581d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    chooseBlending(alpha < 255 || mShaderBlend, mode);
5829d5316e3f56d138504565ff311145ac01621dff4Romain Guy
583c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
584c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
5859d5316e3f56d138504565ff311145ac01621dff4Romain Guy
586079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    if (!useProgram(mDrawColorProgram)) {
587d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        const GLvoid* p = &gDrawColorVertices[0].position[0];
588079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE,
589d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy                gDrawColorVertexStride, p);
590d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
591d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
5923d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    if (!ignoreTransform) {
593079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
5943d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    } else {
5953d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        mat4 identity;
596079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, identity);
5973d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    }
5989d5316e3f56d138504565ff311145ac01621dff4Romain Guy
599079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    glUniform4f(mDrawColorProgram->color, r, g, b, a);
6009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
601c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
60282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
603026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
604d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
605d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        float alpha, SkXfermode::Mode mode) {
606d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const Texture* texture = mTextureCache.get(mShaderBitmap);
607d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
608d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float width = texture->width;
609d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float height = texture->height;
610d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
611d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // This could be done in the vertex shader but we have only 4 vertices
612d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u1 = 0.0f;
613d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v1 = 0.0f;
614d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u2 = right - left;
615d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v2 = bottom - top;
616d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
617d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShaderMatrix) {
618d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkMatrix inverse;
619d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mShaderMatrix->invert(&inverse);
620d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mat4 m(inverse);
621d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        Rect r(u1, v1, u2, v2);
622d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        m.mapRect(r);
623d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
624d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u1 = r.left;
625d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u2 = r.right;
626d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v1 = r.top;
627d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v2 = r.bottom;
628d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
629d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
630d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u1 /= width;
631d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u2 /= width;
632d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v1 /= height;
633d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v2 /= height;
634d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
635d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
636d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
637d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend,
638d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
639d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
640d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
641d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
642d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
64382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
644a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
64582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
64682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
64782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
64882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
649a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
650a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
65185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
65285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
653bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
654a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
655a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
656f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
657f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
658f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
659f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
660a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
661f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
662bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
663bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
664bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
665d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    useProgram(mDrawTextureProgram);
666d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
667bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
668a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
669bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6701e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    if (texture != mLastTexture) {
6711e79386ba34f0db38c1b35b22cdf122632534354Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
6721e79386ba34f0db38c1b35b22cdf122632534354Romain Guy        mLastTexture = texture;
6731e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    }
6741e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    // TODO: Don't set the texture parameters every time
675d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileModes[mShaderTileX]);
676d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileModes[mShaderTileY]);
677c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
678a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
679d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
680bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
681d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE,
682f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, vertices);
683d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
684f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, texCoords);
685bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
686f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
687f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
688f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
689f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
690f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
69182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
69282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
69382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
69482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
69582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
69682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
69782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
69882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
69982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
70082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
70182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
70282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
70382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
70482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
70582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
70682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
70782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
70882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
70982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
71082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
71182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
71282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
71382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
71482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
71582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
71682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
717bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
718bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
719d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guybool OpenGLRenderer::useProgram(const sp<Program>& program) {
720d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
721d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram->remove();
722d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
723d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
7246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
725260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
7266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
727260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
728260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
729026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
73082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex* v = &mDrawTextureVertices[0];
73182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
73282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
73382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
73482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
7358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
7368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
7388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
7398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
7408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
7418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
7428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
7438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
7468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
7478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
7488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
7498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
7508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
7518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
7538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
7548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
7558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
756026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
757026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
7589d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
759e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
760