OpenGLRenderer.cpp revision 8a3957d43bcae93fbb9f6b4b4c3de8abdb3c953c
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
35a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
66f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
76b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
77b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
84f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    { SkXfermode::kClear_Mode,   GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
94b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
95b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
98889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
100b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
101b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
108fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
110db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
112026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
115ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
117e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
125f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
128f2fc460a9512500d9d5749fbaada88903d8e3b22Romain Guy    glDisable(GL_DITHER);
12908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
130260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
132bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
133bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
134eb99356a0548684a501766e6a524529ab93304c8Romain Guy
135eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
136eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
137746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
138746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1416b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1437d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1447d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1457d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
146fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
147fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
15084962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
15184962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy
1528fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
153f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
154fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1567d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1577d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1587d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1597d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
171a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
173a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
174a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
175a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
178c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
179c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
180e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
181e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
182e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
183e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
184c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
185b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
186b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1876c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1976c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
198eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
201746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
202da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
204f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
20950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
21050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
214cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
215daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
216f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
217f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
218f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
219d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
22080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
22180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
223d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
224d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
227d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
228d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
229d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
230d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
23308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
23408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
23508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
23608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
23880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
23908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
240cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
241cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
24208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
243cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
244cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
245cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
246daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
247cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
248daf98e941e140e8739458126640183b9f296a2abChet Haase}
249daf98e941e140e8739458126640183b9f296a2abChet Haase
250f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
251f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
252f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
253f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
254bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
256bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
260bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
266bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
268bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2698fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
270bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2718fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
274bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
279bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
280bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
284eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
289eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
290eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
291eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
292eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
293eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
294eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2982542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
299746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3012542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3025ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3035ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3045ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3055ec9924d24495822b589f1a17996655d66273b30Romain Guy
3062542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3085cbbce535744b89df5ecea95de21ee3733298260Romain Guy
309f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
310bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3145c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
315eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
316eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
317d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
318af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
319e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
320e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
321e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
322e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
323e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
324e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
325e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
326e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
327e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
328e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
329e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
330e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
331e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
332a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
333a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
334e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
335d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
336d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
337dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
338dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
339d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
340d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
341bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
342bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
352d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
353bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3716b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
37987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
39987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
40087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
40187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
40287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
40387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
405d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
406eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
409fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
410dda570201ac851dd85af3861f7e575721d3345daRomain Guy
411eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy
413f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4148aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4157b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
416eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
417ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
419ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
420ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
421ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
422ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
423ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
424ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
425ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
426ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
427ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
428ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
429ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
430ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
431ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
433bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
434746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
435746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
43632963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
437dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
438e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
439dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
440dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
441dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
442af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
443b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
444b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
445dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4478550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
448f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
449f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
450bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
451bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
4538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
4559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
4569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
457dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4588fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4598fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
460dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
462eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
464eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
465eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
4669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
467514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
4689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
4699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
4709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
4719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
4729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
473514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
474514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
475514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
476514fb18827186591d66973c2362c859b64b63556Romain Guy            }
4777b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
47854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
47954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
480ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
481eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
482f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
483d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
485bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5075ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
5209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
5249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
5259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
5389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
571eb99356a0548684a501766e6a524529ab93304c8Romain Guy
572eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
573eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
574eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
575eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
576eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
581f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
585f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
586f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
58703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
589746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
593eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
5959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
5969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
597171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
5999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
600171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
601171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
6039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
6049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
605eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
607eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
608eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
609eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
610eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
611eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
612eb99356a0548684a501766e6a524529ab93304c8Romain Guy
613eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
614eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
615eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
616eb99356a0548684a501766e6a524529ab93304c8Romain Guy
617746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
618746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
619eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6208550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
627aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
629aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
630302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
631302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
632302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
633302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
634302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
635302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
636aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
6379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6388f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
6398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
6418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
643aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
644aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
6459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
646aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
647aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
648aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
6499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
6518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
6538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
654ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
655ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
656ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
6579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
6589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
6599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
6609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setFilter(GL_NEAREST, GL_NEAREST);
6619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
6629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
6639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setFilter(GL_LINEAR, GL_LINEAR);
6649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
6659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
6669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
667aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
668aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
669aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
670aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
671aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
672302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
673302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
674302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
675302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
676aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
677aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
6799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
680aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
681aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
682aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
6859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
686b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
687ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
688b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
689b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
690b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
6919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
6929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
6939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
6959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
6969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
6979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_NEAREST, GL_NEAREST, true);
6989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
6999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_LINEAR, GL_LINEAR, true);
7009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
7049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
7069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
708aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
709aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
710aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
711aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
712aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
713aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
7145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
7175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
7199fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
7209fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
72140667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
7229fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7278a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
7288a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
7349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
7359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
736f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7417230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
7427230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
7437230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
744ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
7467230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
7477230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
7487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
749ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
7529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_NEAREST, GL_NEAREST);
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
7589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->setFilter(GL_LINEAR, GL_LINEAR);
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
7609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7617230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
7645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
767f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
769f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
7705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
7725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
7735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
7745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
7755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
7765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
7785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
7805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
7825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
7835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
7845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
7917230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
8053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
8073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
8083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
8103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
8113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
8123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
8133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
8153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
8163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
8183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
8193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
8203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
8213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
8223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
8243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
8253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
8263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
8273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
8283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
8293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
833f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
836f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
844f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
846f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8471bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
8481bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
8491bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
8501bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
8511bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
8521bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
8531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
8541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
8551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
8561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
8571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
86354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
86454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
86554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
86654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
86754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
86854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
86954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
87054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
87154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
87254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
87354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
87454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
87554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
87654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
87754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
87854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
87954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
88154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
88254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
88454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
88554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
88654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
88754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
88854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
88954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
89154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
89254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
89454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
89554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
89654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
89754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
89854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
89954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mCaches.unbindMeshBuffer();
90154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
90254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy                gVertexStride, &mesh[0].position[0]);
90354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
90454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
90654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
90754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
90854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
90954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
91054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
91154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
91354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
91454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
915bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
916f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
917f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
918f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
919f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
9208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
921f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
922f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
923f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
9248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
925f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
926f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
927f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
9288aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
929f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
930f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
931807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
932807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
933807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
934807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
935f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
9368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
937f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
938f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
939f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
9408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
941f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
942f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
944e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
945e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
946e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
947e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
948f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
949f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
950f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
951f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
952f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
953f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
954bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
955e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
956e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
957eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
958746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
9599d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
9609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
9619d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
962079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
963bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
964bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
965c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
966af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
967dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
968dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
969dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
9701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
9718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
972d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
973d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
974d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
975d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
976d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
977d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
978c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
979c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
980079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
981079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
9827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
983746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
9847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
9858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
986e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
987e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
988f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
98970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
99070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
99170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
99670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
99770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
99870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
99970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
100070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
100170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
100270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
10038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1011aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1012aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1013aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1014aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
101699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
10175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
10185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1019ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1020ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1021ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1022ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1023ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
10258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
10268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10278d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
10288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
10298d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
10306cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
10316cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1033fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1034fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1035fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
104186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
10426cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
10436cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
104486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
104586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
104686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
104786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
104886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
104986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
105086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
105186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
105270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
105370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
105470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
105570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
105670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
105770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
105870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
105970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
106186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
106286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
106386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
106486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
106586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
106686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
106786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
106886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
106986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
107070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
107170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
107370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
107470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
107670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
107770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
107870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
107970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
108070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
108170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1082f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1083f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1084f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1085f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
108654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1087f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1088f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1089f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
109070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1091f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1092f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1093f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1099f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1100f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1101f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
110270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
110370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
110470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
110570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
110670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
110770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
111870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
111970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
112070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
112170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
112270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
112370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
11278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
11288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11298d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
113570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
113886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
113986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
114086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
114186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
114286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
114386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
114486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
114586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
114686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
114786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1150ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1151ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1152ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1153ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1154ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
11565536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
115770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
115870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
115970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
116186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
11625536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
116386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
11645536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
11655536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
11665536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
117470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
11778d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
11788d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
11798d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
11808d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11818d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
118370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
118670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
119970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
120070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1202aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1203aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
1204aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1205aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1206aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1207aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
1208aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1209aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
12108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
12118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
12128f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
12138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
12148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1215aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1216aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1217aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1218aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
121970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
122570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
122670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1227cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
12288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
12298d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
12335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
12345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
12355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            gVertexStride, vertices);
12365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
12385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
12395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
124099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
124199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
124299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
124399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
124499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
124599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
124699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
124799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
12485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
124999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
125099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        GLvoid* lengthCoords, float boundaryWidthProportion) {
12515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
12525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
125399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            gAAVertexStride, vertices);
125499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
125599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
125699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
125799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
125899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
125999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
12605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
126199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
126299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
12635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
126499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
12655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
126770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
126870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
126970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
127170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1272f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1274f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12757b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
12767b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
12777b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
12787b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
12797b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
12807b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
12810fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
12820fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
128304c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1284cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
12850fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
12867b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1287daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
12880fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
12890fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1290ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1291ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1292ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1293ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1294ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1295ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1296a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1297a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1298a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1299a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1300a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1301a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1302a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1303a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1304e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1305a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1306a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1307a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1308a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1309a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1310e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1311a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1312a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1313a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1314a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
13155b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
13165b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
13175b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1318a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1319a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1320a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1321a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1322a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1323e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1324a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1325e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1326e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setFilter(filter, filter);
1327e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1328a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1329a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1330a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1331a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1332a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1333a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1334a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1335a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1336a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1337a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
13385c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
13396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
13406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
13416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
13426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
13436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
134686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
13478164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13489cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
134922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
135022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1351a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1352a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1353a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1354a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1355a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
13568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
13578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13585c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1359f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1360f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1362f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
13636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
13646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
136786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
13688164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13699cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
137022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
137122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
13725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
13735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
13745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
13755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
13765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
13775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1378f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1379f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
13805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
13815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
13825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
13835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
13845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
13855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
13865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
13885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
13905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1391e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1392e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1393e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setFilter(GL_LINEAR, GL_LINEAR, true);
13945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
13965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
13975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
13985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
14005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1401b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1402b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1403b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1404b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1405b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1406b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1407b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1408b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1409b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1410b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1411b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1412a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1413a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
14145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
14155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
14165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
14175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
14185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
14205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
14215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
14225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
14235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
14255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
14265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
14275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
14285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
14295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
14305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
14315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
14325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
14355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1440b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1441b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1442b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1443b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1444b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1445b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1446b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1447b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1448b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1449b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
14505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
14515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1453b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1454b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1455b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1456b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1457b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1458b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
14595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
14605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1461b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
14625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
14635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
14658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
14668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
14675c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
14686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
14696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1472746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
14738164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14749cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
147522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1476e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
14778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
14798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1480c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
14816816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
14826816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
14836816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
14846816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1485c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
148603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
14878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
14888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
148903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
149003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
149103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
149203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
14936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
14946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
14956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
14966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1497b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1498631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1499631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1500b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy            filter = GL_LINEAR;
1501b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1502b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        texture->setFilter(filter, filter, true);
1503b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
15046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
15056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
15066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
15086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1509e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        texture->setFilter(GL_LINEAR, GL_LINEAR, true);
1510b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
15116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
15126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
15146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1517ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1518ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
15194aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
15204bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
15215c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
15226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
15236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1526746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
15278164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15289cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
152922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1530e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1531e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setFilter(GL_LINEAR, GL_LINEAR, true);
1532f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1533f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1534f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1535f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1536f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
15372728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
15384bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1539f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1540a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
15416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1542a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
15435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
15448168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1545c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1546c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
15475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
15485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
15498ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
15506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1551c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1552c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1553c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
15546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1555c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1556c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
15576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
15585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
15595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1560a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
15615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
15626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
15636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
15646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
15656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
15666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
15676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
15686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
15696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
15706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
15716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
15726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
15736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
15746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
15756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1576054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1577f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1578f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
157999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1580858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1581858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1582858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1583858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1584858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1585858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1586181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1587858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1588858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1589858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1590858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!mSnapshot->transform->isPureTranslate()) {
1591858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1592858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1593858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1594858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1595858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1596858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1597858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1598858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1599858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1600858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1601858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1602858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1603858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1604858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
1605858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1606858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1607858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1608858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1609858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1610858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1611858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1612858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1613858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1614858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1615858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1616858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1617858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1618858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1619858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1620858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1621858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1622858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1623858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1624858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1625858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1626858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1627858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1628858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1629858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1630858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1631858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1632858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1633858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1634858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1635858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1636858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1637858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1638858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1639858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1640858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1641858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1642858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1644858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1645858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1647858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1648858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1649858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1650858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1651858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
165299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
165399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
165499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
165599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
165699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
165799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
165899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
165999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
166099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
166199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
166299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
166399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
166499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
166599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
166699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
166799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
166899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
16698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
16708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
16718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
16728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
167399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
167499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
167599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
16768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
16778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
16788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
167999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
168099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
168199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
16828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
16838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
16848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
16855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
16865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1687c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
168899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
168999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
169099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
169199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
169299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
169399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
169499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
169599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        if (!mSnapshot->transform->isPureTranslate()) {
169699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
169799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
169899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
169999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
170099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
170199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
170299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
170399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleX = sqrt(m00*m00 + m01*m01);
170499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleY = sqrt(m10*m10 + m11*m11);
170599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
170699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
170799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
170899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
170999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
171099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
17115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
17148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
17158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
17178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
17198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
17208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
17218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(true, mode);
17238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    } else {
17248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(mode);
17258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
17278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
17288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
17298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
17308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
17318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
17338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
173499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
173599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
17365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
173799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
17385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
17405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
174199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
174299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
17435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (!isAA) {
17445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
17455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
174699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
174799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
174899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
17495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
17505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
175199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
175299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
175399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
175499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
17555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
175899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1759740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
176099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
176199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
176299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
176399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
17645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
17655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
17665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
17675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
176899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
176999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
177099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
17715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
177399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
17748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
17758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
17768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
17778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
17788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
17798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
17808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
17818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
17828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
17835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
178499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
178599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
178699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
178799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
178899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
178999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
179099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
179199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
179299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
179399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
179499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
179599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
179699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
179799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
17985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
17995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
18005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
18015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
18025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
180399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
180499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
180599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
180699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
180799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
180899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
180999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
181099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
181199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
181299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
181399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
181499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
181599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
181699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
181799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
181899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
181999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
182099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
18225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
18235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
18245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
18255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
18265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
182799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
18295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
18305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
18315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
18325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
18345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
18355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
18365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
18375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
18385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
18395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
18405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
18415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
18425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
18435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
18445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
18455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
18465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
18475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
18485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
18495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
18505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
185299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
185399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
185499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
185599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
186399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
186499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
186599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
186699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
186799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
186899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
187099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
18725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
18735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
18745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
18755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
187699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
187799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
187899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
18795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
18805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
188199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
188299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
188399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
188499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
18865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
18875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
188899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
188999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
189099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
18915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
18925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
18945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
18955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
18975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1898ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1899ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1900ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1901ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1902ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1903ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
19045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1905ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
19068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1907ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
19088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
19108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
19118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
1913ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1914ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1915ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1916ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1917ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1918ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1919ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1920ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1921ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1922ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1923ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
19248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
1925ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1926ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1927ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1928ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1929ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
19308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
1931ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1932ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1933ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1934ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1935ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1936ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1937ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
1938ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1939ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
19408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
19418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
19428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
19438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
19448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1945ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1946ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1947ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1948ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1949ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
195085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1951e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1952af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1953e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1954ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1955ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
195670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19573d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1958c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
19599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1960c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
196101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
196201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
196301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
196401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
196501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
196601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
196701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
196801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
196901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1970c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1971c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
197201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
197301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
197401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1975c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1976c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1977c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1978c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
197901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1980c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1981c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1982c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1983c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
198401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1985c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1986c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
198701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1988c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1989c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
199001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1991c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1992c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1993c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1994c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1995c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
19968b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
19978b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
19988b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
19998b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20008b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
20018b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
20028b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
20038b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
20048b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20058b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
20068b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
20078b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
20088b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
20098b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
20108b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2011c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2012c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2013c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2014c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2015c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
2016c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2017c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
201801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
201901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
20205c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2021c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2022c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2023c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2024c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2025c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
20276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
20286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2030026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2031746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2032a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2033a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2034a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2035a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2036a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2037a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2038a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2039026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2040026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2041026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2042181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2043858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2044858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2045858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2046858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2047c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2049e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2050e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
2051b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
2052e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2053e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2054af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2055e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
205667ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    // TODO: We should probably make a copy of the paint instead of modifying
205767ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       it; modifying the paint will change its generationID the first
205867ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       time, which might impact caches. More investigation needed to
205967ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       see if it matters.
206067ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       If we make a copy, then drawTextDecorations() should *not* make
206167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    //       its own copy as it does right now.
2062f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
206367ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy#if RENDER_TEXT_AS_GLYPHS
206467ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy    paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding);
206567ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy#endif
2066e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2067a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
2068e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2069e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2070e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
2071e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2072e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2073e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2074e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
2075e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2076e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2077e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2078e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2079e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2080e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
20813a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
20823a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
20836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
20846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
20856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
20866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
20876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
20886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2089b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2090b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2091fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2092e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
209386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
209486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
209586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
20969d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
20971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
2098b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
209967ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
210067ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
21011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
21020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2103740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2104740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
210586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
210686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2107740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2108740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2109740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2110740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
211186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
211286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
211386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
211486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2115740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2116740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2117740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
211886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
211986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2120740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
212186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
212286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2123740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2124740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
212586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
21260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
21270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2128740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
212986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
21301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
21311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2132b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
2133b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
2134b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
2135b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
21366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
21376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
21386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
21396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
21406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
21415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
214286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
214386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
214486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
214586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
214686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
214786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
214886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
214986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
215086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
215186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
215286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
215386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
215486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
215586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
215606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
21576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
21585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
21595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
21605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2161f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
21625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2163f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
21645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
216503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
2166894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2167894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
2168894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
2169894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
2170894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
21716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2172f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
21735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2174f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
21756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
21766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
21776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2178f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
21795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
21805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
21815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2182694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2183694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
2184fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
2185a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
21863a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2187694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2188694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
21897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2190af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2191dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
219201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
21937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2194fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
21959cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
219622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
21977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
21988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
21998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
22008b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
220101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
22027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
22037fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2204ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2205ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
22066c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
22076c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
22086c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
22106c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22116c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
22126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
22136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
22146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
22166c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2217f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2218c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
2219c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
222040667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2221c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
22228168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2223c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2224c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2225c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2226c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
22278168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2228c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
22299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2230c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2231c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2232c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
22339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
22349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (mSnapshot->transform->isPureTranslate()) {
22359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
22369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
22379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
22389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setFilter(GL_NEAREST, GL_NEAREST);
22399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
22409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
22419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
22429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setFilter(GL_LINEAR, GL_LINEAR);
22439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
22449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
22459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2246c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2247c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2248c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2249c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2250c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2251c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
22523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
22533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
22543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
22553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2256c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2257f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2258f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2259ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2260ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2261f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
22626c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
22636c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2265d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2266d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2267d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2268d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
226906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
227006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
227106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
227206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
227306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
227406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2275fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
227606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
22777fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
22787fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2279d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2280db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2281db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2282db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2283db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2284db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2285db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2286db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2287db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2288db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2289db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2290db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2291db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
22921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
22931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
22941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
22951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
22961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
22971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
22981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
22991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
23001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
23011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
23021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
23031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
23041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
23051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
23061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
23086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
23096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
231101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
231201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
231301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
231401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
231501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
231601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
231701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
231801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
231901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
232001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
232101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
232201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
232301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
232401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
232501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
232601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
232701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
232801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
232901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
233001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
233101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
233201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
233301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
233401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
233501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
233601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
233701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
233801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
233901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2340f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
23410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
23420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
23430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
23440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
23460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
23470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
23480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
23490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2350726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
23510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
23520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
23530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2354726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
23550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
23560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2358726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
23590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
23600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
23610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
23620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
23630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
23640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
23650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
23660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
23670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
23680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
2370726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2371f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
23720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2373e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
23740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2375e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2376f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2377f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2378f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2379f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2380f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2381e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2382e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
23830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
23850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2386e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2387e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2388e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2389e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
23900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
23910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
23930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2394e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2395e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2396e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2397e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
23980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2399e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2400726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2401e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2402726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
24030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
24040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
24050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
24060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2407026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
24081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2409d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
241006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2411d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2412d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2413d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
241470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
241570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
241670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
241770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
241870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
241970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
242070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
242170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
242270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
242370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
242470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2425c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2426c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2427c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2428c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
242982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
24308164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
243182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
243282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
243382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
243482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2435e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
24368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
24376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
24386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
24396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
24406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2441e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        texture->setFilter(GL_NEAREST, GL_NEAREST, true);
24426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
24436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
24446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
24456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2446e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        texture->setFilter(GL_LINEAR, GL_LINEAR, true);
24476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
24486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
24496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
24506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
245185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
245285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2453bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2454a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2455a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
245603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2457f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2458f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2459f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2460a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
24616820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
24625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
24638694230ff25fa0a60e480d424843e56b718f0516Romain Guy
246470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
246570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
246670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
246770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
246870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
246970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
247070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
247170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2472db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
24735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
247470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
247503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
247670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2477db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
247886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
247970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
248070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
248170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2482db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
24836820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
248470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
248570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
248682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
248782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2488a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2489f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
249082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
249182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
2492a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
2493a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
2494a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
2495a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
249682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2497f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2498f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
249982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2500a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2501a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
2502a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
2503a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
2504a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2505a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2506a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
2507a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
2508a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
2509746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
2510a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2511f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2512a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2513a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2514a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
2515a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
2516a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2517a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
251882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2519fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
252082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
252182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2522fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2523bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2524bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2525889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2526d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2527fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2528d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2529fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
25306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2531260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
25326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2533260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2534260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2535026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
253782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
253882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
253982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
254082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
25418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
25428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
25435c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
25448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
2545746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
2546a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2547a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
2548a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
2549a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
2550a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2551a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2552a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
25538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
25548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
25558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
25568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
25578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
25588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
25598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
25608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
25618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
25628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
25638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
25648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
25658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2566026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2567026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2568a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2569d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2570d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2571d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2572a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2573d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2574a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2575a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
25769d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2577e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2578