OpenGLRenderer.cpp revision 8ab4079ca27e36e5c584495bcd71b573598ac021
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
33e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
359d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
41759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
44dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
51889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
76e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
80f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
82f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
95889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
105fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
107db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
109026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
112ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
118e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
126260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
127bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
130eb99356a0548684a501766e6a524529ab93304c8Romain Guy
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
132eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
133746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1376b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
138fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
139fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1428fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
144fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
145fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
146d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
147bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1486b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
149746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glDisable(GL_SCISSOR_TEST);
1506b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1516b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1526b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1540d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glEnable(GL_SCISSOR_TEST);
1550d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glScissor(0, 0, mWidth, mHeight);
156b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
159b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
160b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
161b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
162b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
164b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
166c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
167c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
168e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
169e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
170e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
171e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
172c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
175da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
177da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
179da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
18250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
186eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
189746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
191f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
192f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
193f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
19403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
19550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
19650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
19750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
19850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
19950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
202f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
203f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
204f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2152542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2162542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2218fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2238fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2242542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2288aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
235bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
236eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2397ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
241eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
242eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
243eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
244eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
245eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
246eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2502542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
251746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2528fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2532542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2545ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2555ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2565ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2575ec9924d24495822b589f1a17996655d66273b30Romain Guy
2582542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2605cbbce535744b89df5ecea95de21ee3733298260Romain Guy
261f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
2665c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
267eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
268eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
270e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    if (!mSnapshot->invisible) {
271e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
272e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
273e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
274e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
275e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
276e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
277e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
278e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
279e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
280e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
281e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
282e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
283e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
284a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
285a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
286e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
289dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
290dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
295bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
296bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
2988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
305bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3236b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3246b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3256b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3266b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
33187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
35187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
35287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
35387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
35487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
35587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
357d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
358eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
359eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
360eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
361fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
362dda570201ac851dd85af3861f7e575721d3345daRomain Guy
363eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
364eb99356a0548684a501766e6a524529ab93304c8Romain Guy
365f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
367ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
368ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
369ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
370ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
371eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
372ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
373eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
37458ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
375ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
376ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
377ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
378ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
379ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
380ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
381ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
382ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
383eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
384bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
385746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
386746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
387dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
388dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
389e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
390dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
391dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
392dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
393dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
394b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
395b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
396dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
3988550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
399f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
400f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
401bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
402bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
403dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
404f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4068550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4078550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
408dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4098fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4108fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
411dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
415eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
416eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy
419ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        if (layer->empty) {
420ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
421ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, layer->width, layer->height, 0);
422ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            layer->empty = false;
423ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        } else {
424ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
425ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
426ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
427eb99356a0548684a501766e6a524529ab93304c8Romain Guy
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
429eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
431f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
432d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
433bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
434bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
4565ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
4575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
4595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
4605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
4615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
4715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
522eb99356a0548684a501766e6a524529ab93304c8Romain Guy
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
525eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
526eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
527eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
531eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
532f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
536f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
537f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
53803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
540746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
544eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
547eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect, true);
550eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
552eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
553eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
554eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
555eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
556eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
557eb99356a0548684a501766e6a524529ab93304c8Romain Guy
558eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
559eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
560eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
561eb99356a0548684a501766e6a524529ab93304c8Romain Guy
562746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
563746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
564eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5658550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
5865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
5875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        setupDraw();
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        ProgramDescription description;
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        description.hasTexture = true;
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        useProgram(mCaches.programCache.get(description));
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Texture
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bindTexture(layer->texture);
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Always premultiplied
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (setColor) {
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mesh
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glEnableVertexAttribArray(texCoordsSlot);
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.loadIdentity();
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].position[0]);
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].texture[0]);
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v1 = (rect.getHeight() - r->top) * texY;
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v2 = (rect.getHeight() - r->bottom) * texY;
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDisableVertexAttribArray(texCoordsSlot);
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        uint32_t colors[] = {
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7fff0000, 0x7f00ff00,
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7f0000ff, 0x7fff00ff,
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        };
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int offset = 0;
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int32_t top = rects[0].top;
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int i = 0;
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (top != rects[i].top) {
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                offset ^= 0x2;
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                top = rects[i].top;
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    SkXfermode::kSrcOver_Mode);
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
7135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
7165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
7195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
725746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setupDraw() {
726746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    clearLayerRegions();
727746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (mDirtyClip) {
728746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        setScissorFromClip();
729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
730746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy}
731746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
7328694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
733dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
7348694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clipRect(*mSnapshot->clipRect);
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clipRect.snapToPixelBoundaries();
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7388694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
7398694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (clipRect.intersects(*bounds)) {
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Clear the framebuffer where the layer will draw
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glScissor(bounds->left, mSnapshot->height - bounds->bottom,
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    bounds->getWidth(), bounds->getHeight());
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Restore the clip
7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            dirtyClip();
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7508694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7518694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
7528694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
7538694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mLayers.clear();
7558694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
7568694230ff25fa0a60e480d424843e56b718f0516Romain Guy
757bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
758f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
759f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
760f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
761f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
763f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
764f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
765f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
767f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
768f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
769f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
771f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
772f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
773f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
7748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
775f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
776f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
77741030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
77899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
77999bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
78099bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
78199bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
78241030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
78341030da16856c8869e1e51d4a0405432fa96614eRomain Guy
784f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
7858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
786f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
787f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
788f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
789e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
790e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
791e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
792e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
793f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
794f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
795f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
796f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
797f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
798f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
799bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
800e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
801e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
802eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
803746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8049d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8059d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8069d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
807079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
808bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
809bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
810c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
811dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
812dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
813dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
814dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
817d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
818d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
819d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
820d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
821d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
822d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
823c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
824c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
825079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
826079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
828746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
831e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
832e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
833f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
834f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
835f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
836f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
8370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyvoid OpenGLRenderer::drawDisplayList(DisplayList* displayList) {
8380fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
8390fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
8400fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
8410fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy        displayList->replay(*this);
8420fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
8430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
8440fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
8455c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
8466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
8476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
8486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
8496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
8506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
85361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8548164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8559cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
85622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
85722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
8598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8615c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
862f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
863f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
864f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
865f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
8676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
87061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8718164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8729cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
87322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
87422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
881f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
882f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
8848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
8858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
8865c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
8876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
8886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
891746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
8928164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8939cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
89422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
8958164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
8968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
8988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
899c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
9008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
9018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
9028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
9038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
904c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
90503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
9078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
90803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
90903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
91003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
91103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
9126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
9136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
9146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
9156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
9166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
9176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
9186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
9206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
9216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
9226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
9246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
9258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
927ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
928ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
9294aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
9304bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
9315c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
9326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
9336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
9346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
9356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
936746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
9378164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
9389cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
93922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
9408164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
941f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
942f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
943f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
944f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
945f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9462728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
9474bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
948f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
949a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
9506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
951a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
9525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mSnapshot->region && mesh->hasEmptyQuads) {
9555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
9578ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
9586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
9596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    const float x = (int) floorf(bounds.left + 0.5f);
9606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    const float y = (int) floorf(bounds.top + 0.5f);
9618ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
9626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                            *mSnapshot->transform);
9636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
9646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
9656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                            *mSnapshot->transform);
9666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
969a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
9726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
9736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
9746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
9756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
9766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
9776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
9786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
9796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
9806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
9816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
9826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
9836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
9846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
985054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
986f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
987f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9885c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
9897f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    // TODO: Should do quickReject for each line
990dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
991dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
9927f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    setupDraw();
9937f78b0c3ae6222b39f6240524390de9764f21764Romain Guy
994759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
995759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
996759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
997759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
998759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
999759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
1000759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1001759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1002759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1003759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1004c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
1005c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
1006c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
1007746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glActiveTexture(gTextureUnits[textureUnit]);
100829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
100903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
101003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mCaches.line.getMeshBuffer());
1011c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
10127f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false, true);
1013c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
1014c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1015c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
101629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
1017c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
1018759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1019759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
1020759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
1021759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
1022759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1023c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
102429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
1025c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
1026c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
1027b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
1028c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
1029759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1030759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
1031759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
1032759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
1033759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
1034759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1035759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
1036759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
1037759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
1038759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
1039759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
1040c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
104129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
104229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
1043c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
1044c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
1045759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // TODO: Add bounds to the layer's region
1047759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1048759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
1049759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
1050759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
1051759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1052c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
1053759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
1054759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
105529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
105629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
105729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1058759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1059759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
106085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1061e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1062e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    if (mSnapshot->invisible) return;
1063e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1064ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1065ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
10663d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1067c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
10689d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10695c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
10706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
10716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1074026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1075746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1076a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1077a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1078a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1079a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1080a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1081a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1082a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1083026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1084026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1085026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
1086026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
1087026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1088d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
1089026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
1090026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1091026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1092026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1093c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
10949d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1095e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1096e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1097f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
1098e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1099e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1100dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1101e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1103e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1104a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1105e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1106e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1107e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1108e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1109e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1110e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1111e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1112e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1113e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1114e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1115e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1116e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1117e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
11186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // TODO: Handle paint->getTextScaleX()
11193a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
11203a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
11216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
11226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
11236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
11246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
11256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
11266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1127694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
1128694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
1129694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1130694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
11312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
11322542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
11332542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
11342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
11352542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
11362542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
1137b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1138b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1139fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1140e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1141746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
11429d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
11431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
11441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
1145b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1146fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
11471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
11481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
11490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        setupShadow(shadow, x, y, mode, a, pureTranslate);
11510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
11530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1154fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
11551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
11561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
115706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
1158db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
115906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
11606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
11616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
11626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
11636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
11646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
11655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Dimensions are set to (0,0), the layer (if any) won't be dirtied
1167e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
11686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            x, y, r, g, b, a, mode, false, true, NULL, NULL, 0, pureTranslate);
116906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
11706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
11715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
11725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
11745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
11755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
11765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = false;
11775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11789d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
117903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
11806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
11815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            hasLayer ? &bounds : NULL)) {
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
11835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (hasLayer) {
11846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
11856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
11866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
11875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.intersect(*mSnapshot->clipRect);
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.snapToPixelBoundaries();
11895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
11925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1195694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1196694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1197fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1198a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
11993a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1200694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1201694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
12027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1203dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1204dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
12057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
12067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
12077fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1208fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
12099cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
121022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
12117fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12128b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
12138b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
12148b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
12158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
12168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
12178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
12188b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
12197fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
12207fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
12217fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
12227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12237fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
12247fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
12257fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
12267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
12277fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
12287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
12300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1231746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
12328694230ff25fa0a60e480d424843e56b718f0516Romain Guy
12330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
12340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1235fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
12367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
12377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1239d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1240d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1241d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1242d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
124306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
124406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
124506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
124606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
124706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
124806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1249fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
125006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
12517fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
12527fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1253d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1254db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1255db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1256db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1257db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1258db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1259db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1260db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1261db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1262db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1263db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1264db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1265db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
12661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
12671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
12681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
12701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
12711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
12721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
12741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
12751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
12761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
12771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
12781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
12791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
12801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
12826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
12836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
12846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
12850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
12866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        SkXfermode::Mode mode, float alpha, bool ignoreTransforms) {
12870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
12880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
12890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12902542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
12912542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
12920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
12930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
12940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
12950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
12976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
12986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            sx, sy, r, g, b, a, mode, true, false,
12996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 0, ignoreTransforms);
13000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
13030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
13040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
13050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
1306759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
130703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
13080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
13110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
13120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
131303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
131403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
1315759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1316759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1317759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1318759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1319759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
13206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLuint vbo, bool ignoreTransform) {
13210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
13220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
13230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
13240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1325707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
13260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
13280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1329746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mShader->describe(description, mCaches.extensions);
13300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1332746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mColorFilter->describe(description, mCaches.extensions);
13330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1336a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1337a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1338a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
13390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1340fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
13410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1342746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     bindTexture(texture);
1343fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
13440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1345fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
13460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
13470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
134803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     if (texCoords) {
134903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         // Setup attributes
135003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         if (!vertices) {
135103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
135203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         } else {
135303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.unbindMeshBuffer();
135403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         }
135503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
135603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                 gMeshStride, vertices);
135703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
135803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     }
13590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
13610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
13620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
13630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
13640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
13650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
13660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     mat4 t;
13696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     if (!ignoreTransform) {
13706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy         t.load(*mSnapshot->transform);
13716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     }
13726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
13736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, t);
13745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     if (width > 0 && height > 0) {
13756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy         dirtyLayer(x, y, x + width, y + height, t);
13765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     }
13775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1378707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1379707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1380707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
13810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
13830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
13840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
13850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
13866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy             if (ignoreTransform) {
13876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                 mModelView.loadInverse(*mSnapshot->transform);
13886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy             }
1389fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
13900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1392fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
13930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1397f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
13980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
13990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
14000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
14010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
14030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
14040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
14050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
14060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
14070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
14080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
14090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
14100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
14110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
14120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
14140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
14150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
14160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
14170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
14180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
14190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
14200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
14210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
14220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
14230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
14240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1426e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1427e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
14280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1429e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
14300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1431e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1432e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1433e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1434e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
14350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
14370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1438e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1439e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1440e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1441e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
14420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
14430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
14450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1446e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1447e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1448e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1449e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
14500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1451e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1452e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1453e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1454e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1455e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
14560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
14570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
14580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
14590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1460026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
14611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1462746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
14638694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1464d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
146506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1466d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1467d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1468d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1469d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1470026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1471d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1472c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1473c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1474c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1475c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1476c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1477c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1478c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1479c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1480c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1481c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1482c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
14837f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode,
14847f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        bool ignoreTransform, bool ignoreMatrix) {
148506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
14869d5316e3f56d138504565ff311145ac01621dff4Romain Guy
148706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1488889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1489707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1490707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
149106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1492746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mShader->describe(description, mCaches.extensions);
1493c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1494db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1495746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1496db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1497c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
14981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1499c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1500a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
150106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1502fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1503c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
150406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
150503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.bindMeshBuffer();
1506fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
150703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            gMeshStride, 0);
1508c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
15097f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    if (!ignoreMatrix) {
15107f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        // Setup uniforms
15117f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
15127f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
15137f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        if (!ignoreTransform) {
15147f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
15157f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
15167f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        } else {
15177f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mat4 identity;
15187f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
15197f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            dirtyLayer(left, top, right, bottom);
15207f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        }
1521889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
152201d065795794fa56be660d6346e4830eb7e90a41Romain Guy    if (!mShader || (mShader && setColor)) {
152301d065795794fa56be660d6346e4830eb7e90a41Romain Guy        mCaches.currentProgram->setColor(r, g, b, a);
152401d065795794fa56be660d6346e4830eb7e90a41Romain Guy    }
1525d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
152606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
152706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
15286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (ignoreMatrix) {
15296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            mModelView.loadIdentity();
15306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else if (ignoreTransform) {
15316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
15326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1533fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1534d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1535db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1536fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1537db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1538d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1539d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
154082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
15418164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
154282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
154382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
154482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
154582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
15468164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
15478164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
15486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
15496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
15506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
15516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
15526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
15536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
15546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
15556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
15566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
15576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
15586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
15596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
156085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
156185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1562bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1563a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1564a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
156503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1566f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1567f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1568f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1569a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
15706820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
15715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
1572746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
15738694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1574889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1575889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1576707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1577db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1578746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1579db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1580889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1581bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
15825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
15835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
15845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1585bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1586f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1587a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1588fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1589f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1590f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
15915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1592f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
15935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mat4 identity;
15945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
15955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom);
1596f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1597bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1598889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
15998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bindTexture(texture);
1600fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1601c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1602a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1604707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1606bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1607889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1608fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1609889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
161003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
161103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    if (!vertices) {
161203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
161303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
161403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.unbindMeshBuffer();
161503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    }
1616fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1617ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1618889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1619bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1620db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1621db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1622fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1623db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1624db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
16256820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1626889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
162782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
162882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1629a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1630f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
163182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
163282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1633a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1634a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1635a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1636a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
163782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1638f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1639f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
164082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1641a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1642a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1643a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1644a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1645a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1646a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1647a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1648a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1649a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1650746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1651a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1652f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1653a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1654a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1655a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1656a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1657a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1658a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
165982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1660fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
166182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
166282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1663fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1664bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1665bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1666889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1667d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1668fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1669d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1670fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
16716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1672260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
16736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1674260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1675260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1676026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
167882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
167982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
168082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
168182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
16828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
16838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16845c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
16858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1686746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1687a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1688a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1689a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1690a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1691a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1692a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1693a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
16948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
16958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
16978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
16988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
16998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
17008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
17018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
17028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
17038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
17048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
17058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
17068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1707026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1708026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1709a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1710a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1711a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1712a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1713a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1714a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1715a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1716746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
17178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
17188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
17198164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
17208164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
17218164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
17228164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
17238164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
17248164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
17253e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
17263e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
17273e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
17288164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
17298164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
17308164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
1731a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1732a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
17339d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1734e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1735