OpenGLRenderer.cpp revision 8ba548f81d1ab5f1750cbf86098c4a14e0b8bead
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
28e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
309d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
36ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#define MAX_TEXTURE_COUNT 128
37ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
38bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
39bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
46bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
47bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
48bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
51026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
52026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
55026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
57c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
58c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
59c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
60c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
61bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
81e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
82f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
83f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
84f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
85f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
86ce0537b80087a6225273040a987414b1dd081aa0Romain GuyOpenGLRenderer::OpenGLRenderer(): mTextureCache(MAX_TEXTURE_COUNT) {
8785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
889d5316e3f56d138504565ff311145ac01621dff4Romain Guy
899d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
90bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
93e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
9685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
97ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
98ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
99e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
100e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
10585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
10608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
10708ae317c21ec3086b5017672bba87420cc38a407Romain Guy
10808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
109c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
11008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
111bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
112bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
113bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
121bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
12308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
124bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
126c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
134f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
135bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
138bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
141bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
142bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1527ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1547ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1587ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
1617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
163bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1677ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
1717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
172bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
173bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
174bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
1757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
176bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
177bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
178d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
179d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
180bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
181d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
182d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy
184d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
185d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy
187d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
188d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
189d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
190d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy
192d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
193d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& clip = previous->getMappedClip();
194d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
195bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
196d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
197d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
198d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
199d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& layer = current->layer;
200d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    Rect texCoords(current->layer);
201d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot->transform.mapRect(texCoords);
2025cbbce535744b89df5ecea95de21ee3733298260Romain Guy
203d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const float u1 = texCoords.left / float(mWidth);
204d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const float v1 = (mHeight - texCoords.top) / float(mHeight);
205d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const float u2 = texCoords.right / float(mWidth);
206d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const float v2 = (mHeight - texCoords.bottom) / float(mHeight);
207bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
209bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
210d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    drawTextureRect(layer.left, layer.top, layer.right, layer.bottom,
211c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            current->texture, current->alpha, current->mode, true, true);
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
214d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
215d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glDeleteFramebuffers(1, &current->fbo);
216d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glDeleteTextures(1, &current->texture);
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
219f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
220bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
222bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
223bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
225d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
226d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
227d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
228d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
229d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
230d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
234d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
235d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
236d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
237d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
254d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the FBO and attach the texture
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glGenFramebuffers(1, &snapshot->fbo);
257d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the texture in which the FBO will draw
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glGenTextures(1, &snapshot->texture);
261d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindTexture(GL_TEXTURE_2D, snapshot->texture);
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // The FBO will not be scaled, so we can use lower quality filtering
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2675cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2685cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
269bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // TODO ***** IMPORTANT *****
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Creating a texture-backed FBO works only if the texture is the same size
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // as the original rendering buffer (in this case, mWidth and mHeight.)
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // This is expensive and wasteful and must be fixed.
2755cbbce535744b89df5ecea95de21ee3733298260Romain Guy    // TODO Additionally we should use an FBO cache
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLsizei width = mWidth; //right - left;
278bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLsizei height = mHeight; //bottom - right;
279bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
280bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB;
281bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Bind texture to FBO
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            snapshot->texture, 0);
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        LOGD("Framebuffer incomplete %d", status);
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        glDeleteFramebuffers(1, &snapshot->fbo);
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        glDeleteTextures(1, &snapshot->texture);
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        return false;
296bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
297bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->mode = mode;
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->alpha = alpha / 255.0f;
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->layer.set(left, top, right, bottom);
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
305bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
307f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
308f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
309f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
310f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
3127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
313f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
314f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
315f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
3177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
318f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
319f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
320f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
3227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
323f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
324f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
325f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
3277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
328f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
329f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
330f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
332f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
333f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
3377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
338f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
339f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
340f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
341f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
342f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
343f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
344bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3457ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
3467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3479d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3499d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
351bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
352bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
353c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
354c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
355c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
356c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
357c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
358c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
359c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
360c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
361c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
362c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
363c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
364c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
365c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
366c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
367c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
368c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
369c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
370bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
3717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
3727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
3737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
3747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
3757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
3767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
377e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
378e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
383c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
384c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    Texture* texture = mTextureCache.get(bitmap);
385c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
3868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    int alpha;
387c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    SkXfermode::Mode mode;
3888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
3898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
3918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            alpha / 255.0f, mode, texture->blend, true);
3928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
3938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
3958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
3968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
3978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         const SkMatrix* matrix, const SkPaint* paint) {
3988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    Texture* texture = mTextureCache.get(bitmap);
3998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
400c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    int alpha;
4018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    SkXfermode::Mode mode;
4028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
403c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
406c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
411c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    // TODO: implement Matrix
4158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
417c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
420ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
421ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
42285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
423c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
424026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
425c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4269d5316e3f56d138504565ff311145ac01621dff4Romain Guy
427bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
428026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
429026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
430026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
431026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
432026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
433026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
434026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
435026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
436026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
437026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
438026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
439026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (((color >> 24) & 0xFF) == 255) {
440026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
441026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
442026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
443026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
444c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
446026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
447026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        int color, SkXfermode::Mode mode) {
448026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
449026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
450026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
451026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat a = alpha                  / 255.0f;
452026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
453026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
454026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
455026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
456026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
457026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glEnable(GL_BLEND);
458026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
459026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
4609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
461c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
462c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
4639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
464c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
4659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
466c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
4679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
468c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
469c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
470c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
471c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
4729d5316e3f56d138504565ff311145ac01621dff4Romain Guy
473c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
4749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
475c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
476026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
477026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
478026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glDisable(GL_BLEND);
479026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
48085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
48185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
482bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
483c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
485bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
486bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
487bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
488bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
489c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
490c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLenum sourceMode = gBlends[mode].src;
491c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
492c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            sourceMode = GL_SRC_ALPHA;
493c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        }
494d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
495c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glEnable(GL_BLEND);
496c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glBlendFunc(sourceMode, gBlends[mode].dst);
497c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    }
498bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
499bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
500bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
501c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    // TODO handle tiling and filtering here
502c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
503bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glActiveTexture(GL_TEXTURE0);
504bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glUniform1i(mDrawTextureShader->sampler, 0);
505bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* p = &mDrawTextureVertices[0].position[0];
507026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* t = &mDrawTextureVertices[0].texture[0];
508bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
509bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->position);
510bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
511bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, p);
512bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
513bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
514bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
515bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, t);
516bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
517bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
518bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
519bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
520bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
521bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->position);
522bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
523bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
524bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
525bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisable(GL_BLEND);
526bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
527bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
528026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
529026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[0].texture[0] = u1;
5308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[0].texture[1] = v1;
531026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[1].texture[0] = u2;
5328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[1].texture[1] = v1;
533026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[2].texture[0] = u1;
5348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[2].texture[1] = v2;
535026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[3].texture[0] = u2;
5368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[3].texture[1] = v2;
5378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
5408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
5418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
5428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
5438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
5448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
5458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
5468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
5488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
5498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
5508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
5518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
5528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
5538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
5548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
5558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
5568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
5578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
558026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
559026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
5609d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
561e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
562