OpenGLRenderer.cpp revision 8c271ca63b62061fd22cfee78fd6a574b44476fd
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
3955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
40a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
42e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
43e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
449d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
51759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
52759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
53f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
54dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
5567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
5667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
5767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
5867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
5967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
61d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
629d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
91d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
112d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1132ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
114f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
115f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
121448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
122448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1293bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1303bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
131527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
132527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
13316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
134026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
13796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
142e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
14429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
14529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
15287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
15387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
173e361ad7ab15fcf4919a56a6293689d968ee8dcffChris Craik    mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeViewport(width, height);
176e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
177e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
179c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
180fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
181fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
18214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1845f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
18596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
186ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
18996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
19011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
19196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
19396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
19445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
19514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glViewport(0, 0, getWidth(), getHeight());
1967d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
20054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
20154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
202d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2047c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2057c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
21278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
21396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
219d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2277c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2287c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
229dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
230dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
231dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
232dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2333bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
23414e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
235f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
236f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
237f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
238f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
239dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
240dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
241dcfc836b457a87881da409e1acf251515f121446Romain Guy}
242dcfc836b457a87881da409e1acf251515f121446Romain Guy
2437c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
24478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
245586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
246d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
2476b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
24844b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
249ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
25044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
25244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
253ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
254ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
255ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
256ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
257ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
258ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
259ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
263d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
26454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
265d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
266d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
26714e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
268d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
269d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
27054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
27154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
272d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTiling(*clip, snapshot->height, opaque);
273c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
274c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
275c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
276c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
277c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
278c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
27952036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2812b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2832b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
28454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2852b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
287b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2887c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
291ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
292ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
293ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
294ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
295ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
296ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
29711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
298b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
29911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
30011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
30111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
30211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
30311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
30411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
30511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
30611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
30711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
30811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
30911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
31011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
31111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
31311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
31411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
316a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
317b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
319c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
320e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
325c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
32796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
32878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
32978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
33078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
33178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
33296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
333b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
334b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3356c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
336da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
337da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
338da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
339da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
340da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
341da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3429ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
34350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
34415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
345f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
346ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3506c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
351d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
352d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
353d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3547c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3573e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3588025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
359586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
36082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
361746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
362da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
363a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3648aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
36550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
36650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
36750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
36850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
36950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
370da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
371da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
37235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
373d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
374d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
375d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3767c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
37735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
37835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
37935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
38035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
38135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
382ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
383932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
384ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3858f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
386ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
387ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
388ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3898f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
390ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
391ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3923d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3938f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
394ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
395d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
396ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
397ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
398ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
399ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
400ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
401ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
402ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
404ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
406ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
410ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
413c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
414ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
416c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
418c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
419c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4208f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4218f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
422d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4238f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4248f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4258f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4268f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4278f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4288f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
429d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
430408eb12631376cbdc96803e918decf6ea804d346Chris Craik
431932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
432c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
433d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
434d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
43580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
43680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
437d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
438d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
439d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
440d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
441d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
442d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
44308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
44408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
44508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
44608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
44708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
44808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
449d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.width = currentSnapshot()->viewport.getWidth();
450d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.height = currentSnapshot()->height;
451d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
45280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
45325d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
45454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
45554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
45654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
45754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
45825d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
45925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
46025d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
46154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
46254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
46354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
4644a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
465cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4668f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
46708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
468cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
47065924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
471ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4728f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
473cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
474cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
475daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4764a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
477daf98e941e140e8739458126640183b9f296a2abChet Haase}
478daf98e941e140e8739458126640183b9f296a2abChet Haase
479f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
48087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
48187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
48287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4830f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4840f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4850f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4860f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
48787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
48887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
48987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
49287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
49387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
49987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
50087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
50187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
50287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5115f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
514d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
517627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
519627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
520627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
521627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
523627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
524627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
525627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
527627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
528627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
529627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
53087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
531627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
532627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
53387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
53487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
53587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
53687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
53814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
53978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
54014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
54178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
54378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
54478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
54578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
54678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
54878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
55078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
55178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
55311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
55411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
55511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
55796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
55896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
559405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
560405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5637c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5647c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5657c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5667c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
56711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
56902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
57096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
57196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
57296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
57311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
576d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5795bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
58034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
58111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
58411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
58611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
58711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
58996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
59096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
59196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
59496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
59596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
59696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
59796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
59896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6001206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6011206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
60311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
60496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
60711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
60811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
61196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
61296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
61596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
61696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
61796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
62096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
62196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
62296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6231206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6241206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
62602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
62702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
628405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
62902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
63002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
631405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
632405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
63302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
63402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
63596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
63696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
63796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
63896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
63911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
64096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
64111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
64211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
64311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
64411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
64511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
64611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
64702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
64802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
64902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
65002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
65102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
65202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
65302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
65402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
65502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
65611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
65711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
65811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
65911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
661e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
662e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
663e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
664e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
665e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
666e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
667e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
668e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
669e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
670e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
671e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
672e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
67311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
67411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
67511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
67611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
67711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
67811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
67911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
68011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
68111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
68211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
68311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
68411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
685405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
686405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
687405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
688405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
689405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
690405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
691405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
692405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
69311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
694f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
695f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
696f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
69714e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
69814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
69914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
70014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
701bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
702eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
70314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect& r = restored.viewport;
704eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
705d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
706eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
707eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7082542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
709746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7108fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7125ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7137273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7147273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
71514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
7167273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7175ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
718d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7195cbbce535744b89df5ecea95de21ee3733298260Romain Guy
720f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
721bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
722bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
723bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
724bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
725d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
726eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
727d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
728d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
729d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        createLayer(left, top, right, bottom, paint, flags);
730dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
731d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
732d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
733bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
734bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
735d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
736d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
737d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
738d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
739d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
740d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
741d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
742d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
743d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
744d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
745d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
746d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
747d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
748d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
749d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
750d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
751d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
752d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
753d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
754d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
755d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
756d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
757d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
758d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
759d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
760d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
761d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
762d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
763d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
764d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
765d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
766d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
767d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
768408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
769408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
770408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
771408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
772408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
773408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
774408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
775408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
776408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
777408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
778408eb12631376cbdc96803e918decf6ea804d346Chris Craik
779d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
780d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
781d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
782d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
783d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
784d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
785d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
786d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
787d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
789d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
790d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
791d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
792d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
793d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
7960e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
798d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
799d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
800d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
802d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8216b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8226b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8236b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8246b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
82987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
84987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
85087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
85187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
85287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
85387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
855d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
856d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
857eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
858fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
859dda570201ac851dd85af3861f7e575721d3345daRomain Guy
860eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
861eb99356a0548684a501766e6a524529ab93304c8Romain Guy
862f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
863d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
865d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
866674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
867dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
868dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
869d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
870b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
871b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
872dda570201ac851dd85af3861f7e575721d3345daRomain Guy
873a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8748550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
875f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
876f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
877bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
878bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
879674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
8808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
883d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
884a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8857c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
886dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8878fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
888d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
889d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8917273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
892eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
893e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
894eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
895eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
897514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
899b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
900b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
901b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
902b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
903b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
904b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
906514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9077b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
908b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
909b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
910b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
91154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
91254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
913ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
914eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
915f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
916d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
917bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
918bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
919e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
920c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
923d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
924c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
925c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
926d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
927d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
928d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
929d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
930d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
931f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mSnapshot->orthoMatrix.load(mViewProjMatrix);
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9332b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9347c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9410908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
948d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
9495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
951586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9528f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
960f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
961f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // TODO: determine best way to support 3d drawing within HW layers
962f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
9635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
97014e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
97114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
9723762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
97614e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
9778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
97814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
979eb99356a0548684a501766e6a524529ab93304c8Romain Guy
98039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
981f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
982f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            &clipRequired, false); // safely ignore return, should never be rejected
98339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
98439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
985eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9872b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
988e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
989e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
993eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
99414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
9957c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
997d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
998eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
999eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
100176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
100276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
100376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
100476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
100576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
100676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1009f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1010f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
101103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10128b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1013a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1017eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
101814e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
10195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
1022a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
1023a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
1024a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
1025a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
1026a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
10279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1028a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
1029eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1031746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1032746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1033eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10348550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1036603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1040aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
10412458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1042aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1043aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10478f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10488f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10498f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1050aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
105176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
105276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
1053aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1054aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
105576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
10569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
1061d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
10629757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
1063ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1064ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
1065d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1066d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1068d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1072d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10744063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
10759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
10773380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
1078aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1079aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1080aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1081aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1084aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1085aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1086aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1090d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1091ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1092b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1093b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1094b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1097d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1098d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1101d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1103d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
110676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
110776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
110876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
110976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
111076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
111176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
11129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
111376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
11143380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
11159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1117aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1118aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1119aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1120aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1121aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
112534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
112634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
112734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
112834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
112934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
113034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
113134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
113234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
113334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
113434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
113534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
113634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
113734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
113834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
113934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
114034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
114134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11449fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11459fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
114634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11479fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1152211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11546c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11556c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11566c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11576c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11586c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11596c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11606c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
11616c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
11625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
116316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
11649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
11659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1166f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
11675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
11698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
11718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
11728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
11735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
117403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        uint32_t numQuads = 0;
11755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
11777230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
117876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawColorFilter(layer->getColorFilter());
117976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(layer);
11807230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
11817230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
11827230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
118376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawColorFilterUniforms(layer->getColorFilter());
11849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
1185d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (currentTransform()->isPureTranslate()) {
1186d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1187d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1189d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
11904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
11914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1193d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
11944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
11954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    rect.left, rect.top, rect.right, rect.bottom);
11969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11973380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1203f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1205f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
121531e08e953fe7bdb1b1cbc247156cb6a19917a2f1Romain Guy            if (numQuads >= gMaxNumberOfQuads) {
121634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
121734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
122434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
122534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1229e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        drawRegionRectsDebug(layer->region);
12305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1237e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
125576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
125676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
125876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1261e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
126376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
127676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1281f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1284f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1290f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1292f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12931bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12941bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12951bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12961bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1297d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12981bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12991bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13001bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13011bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1307448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1308448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1309448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1310448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
13113380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1312448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1313448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1314448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1315448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1316448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1317448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1318448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1319448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1320448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
132254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
132354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
132454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1325d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
132654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
132754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
132854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
132954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1335448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
133954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
134054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1348e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1349e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1350e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1351e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
135254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
135476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
135576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
135654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
135876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
136354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13658a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13668a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
136754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
136854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
136954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
137054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1371e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
137254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
137354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
137454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1375bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1376c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1377c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1378c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1379ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1380d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1381d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1382c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1383ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1384ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1385ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1386d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
138728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13885e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13895e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13905e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13915e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1392d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1393ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1394ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1395ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
139628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1397a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1398d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
139928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
140028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1401d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1402d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1403d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1404d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
140528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
140628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1407ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1408d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1409d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1410d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1411d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1412c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1413ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1414ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1415527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1416527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1417d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1418c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1419c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14207273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14217273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1422d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14237273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1424d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1425c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1426c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1427c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1428527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
142914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14307273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
143114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1432ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1433527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
143428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
143528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1436ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1437ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1438c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1439c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
144028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
144128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
144228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
144328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
144428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
144528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
144628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
144728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
144828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
144928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
145028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
145114e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
145228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1453527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
145428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1455527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1456527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1457c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1458f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1459f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1460f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1461bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1462d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1463e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14648f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1465d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
14668a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14678a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14688a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14699d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14709d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1476d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1483c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1484c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1485c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1486c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1487c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14888d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14893bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1491c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1492f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1498d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
151776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
151876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0xff000000);
151976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
152076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
152776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
15288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15303ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
153476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
153576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
153676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15373ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1544f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1545f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1549f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1550f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1551d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1552f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool clipRequired = false;
1553f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15545e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1555f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1556cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1557f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1558f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1559f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1560f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1561cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1562cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1563f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
1564dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1565dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1566dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1567b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik    if (!isRecording()) {
1568f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
156939a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1570586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
157139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1572c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1573c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1575735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1576d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
157776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
157876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
157976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
158076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1584735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1585f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
158670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
158770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
158870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1590f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15918a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
159254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
15938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1595b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1596b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1597b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1598b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
15998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16013ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16033ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
160570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
160670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
160770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
160870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16093ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16103ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16113ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16123ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16133ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16143ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
161578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
161678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
162070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
162170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
162270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1624ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1625ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1626ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1627ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1628ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1629ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1630aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1631aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1632aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1633aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
163415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1635ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
163615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
163715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1638710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
163999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
16405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16428d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1644886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1645886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1646886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
164770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1648e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
164970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
165070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
165186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
165286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1653886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1654886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1655886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1657e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
165886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
165986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16604121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16614121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16624121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16634121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
166470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
166570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
166670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
166770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1670e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1674c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1675c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
167670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
167770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
168076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
168176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
168276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
168376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
168476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
168576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
168676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
168776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
168876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
168976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
169070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
169170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1693f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1694f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1695f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1696f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
169754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1698f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1699f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1700f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
170176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
170276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1703f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1704f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1705f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
170676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
170776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mColorSet && mColorA < 1.0f) ||
170876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
170976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            layer->getColorFilter();
1710c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
171170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
171376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
171476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1715f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1716f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1717f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1718c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1719c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
172076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (paint && paint->getColorFilter());
1721c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
172970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
173070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17324063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17334063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
173470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
17354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
173986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
174086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
1741d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1742d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
174386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1744f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
17454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
174686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1750c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
175586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17565536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
175786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17585536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17595536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17605536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
176170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1762c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
176370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
17644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
17654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // because it was built into modelView / the geometry, and the SkiaShader needs to
17664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // compensate.
17674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mat4 modelViewWithoutTransform;
1768d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            modelViewWithoutTransform.loadInverse(*currentTransform());
17694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            modelViewWithoutTransform.multiply(mModelView);
17704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mModelView.load(modelViewWithoutTransform);
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1772c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1773c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
177470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
177570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
177876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
177976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
178076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
178176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
178276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
178376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
178476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
178576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
178676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
178776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
178876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
178976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
179076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
179176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
179276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
179376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
179476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
179576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
179676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
179776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
179876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
179976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
180076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
180176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
180276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
180376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
180476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
180576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
180676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
181570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
181870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
181970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18204121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18214121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18224121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
182470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1825f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1826cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
182715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
182870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
182970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
183070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1831257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18322d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
183315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
183470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1836aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1837aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18382d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
183915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1840aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1841aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1847aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1848aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1849aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1850aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1851564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1852564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1853f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1855f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
185670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1857f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
185870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1859d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1860cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
186115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1862cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
186315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
186415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
186515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
186615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
186715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1868564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1869564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1870ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1871ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1872ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1873ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1874ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1875ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1876ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1877ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1878ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1879ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1880ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1881ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1882ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1883ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1884ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1885ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1886564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1887564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
18883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
18893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
18903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
18913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
18923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
18933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
18943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
18953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
18963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
189763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
18983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1899cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
190015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1901cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
190370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
190470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1905448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1906f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
190763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1908cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
191170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1912f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1913f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1914f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1915e18264b079481a244b30e3f71012c53bbd861f92John Reckstatus_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
1916ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
191758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19180fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19190fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
192004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1921f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
19228c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik        displayList->updateProperties();
1923f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
1924d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
192558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1926ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1927ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
192858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1929c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1930c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
193128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1932d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1933ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1934ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
193596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
193696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
193758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
193896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1939f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19400fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19417b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19426554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19440fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1945d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1946886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1947886b275e529e44a59c54b933453d9bc902973178Romain Guy
1948a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1949a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1950a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1951886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1952886b275e529e44a59c54b933453d9bc902973178Romain Guy
1953a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1954d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1955d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1956d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1957a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1958a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1959886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1960886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
196167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19625b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1963e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1966886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
196776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1969a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1970a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
197103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
197203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
197303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
197403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
197503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1976d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1977d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1978d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
1979527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
198055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1981527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
19823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1983527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1984527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1985527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
198667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
1987527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1988527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
1989527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
19904b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1991527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
199276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
19934063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
19944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1995527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
1996527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
199776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
19984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
19994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2000527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2001527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2002527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2003527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2004527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2005d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2006d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
20076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2010f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2011486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2014a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2016486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
201722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
201822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20194b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2020a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2021a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2022a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2023a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2024486590963e2207d68eebd6944fec70d50d41116aChet Haase
2025486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2028d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2029d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2030f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2031f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2032f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2033f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2034f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2035486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2038a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2040486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
204122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
204222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20474b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2048886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2049886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2050886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2051886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2053486590963e2207d68eebd6944fec70d50d41116aChet Haase
2054486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2055f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2056f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2057d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2058d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2059e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2060e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2061e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2062f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2063486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2064e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2065e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2066e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2067e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2068e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2069e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20704b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2071886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2072886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2073886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2074886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2075486590963e2207d68eebd6944fec70d50d41116aChet Haase
2076486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2077e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2078e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2079d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2080d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2081d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2082486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
208539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
208639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
208739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2088b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2089b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2090b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2091b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2092b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2093a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2094b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2095564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2096564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2097564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2098ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2099ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2100ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2101ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2102d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2103d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2104d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2105ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2106ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2107a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2132ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2133ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2134ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2136ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2137ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2138ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2139b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2140a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2141a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2142a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2143a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2147f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2148ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2149a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2150a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2151a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2152ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2158ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2159a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2160a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2161a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
216267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2163a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2164a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2165a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2166a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2167a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2168ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2169ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2170a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2171d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2172b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2173b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2174ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2175ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2176ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
217776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
217876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2179ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2180ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2182ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2183ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
218476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21853380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2186ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2187ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2188ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2189ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2190ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2191ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2192ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2193ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2194ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2195486590963e2207d68eebd6944fec70d50d41116aChet Haase
2196486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2199d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
22008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2202d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2203f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2204486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2207a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2209486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
221022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2214c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2221c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
222203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2225d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2226d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2228886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2230886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2231886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2232886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2233886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2234c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2235886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2236b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2237d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2238d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2239d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2240886b275e529e44a59c54b933453d9bc902973178Romain Guy
2241886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2242886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2243886b275e529e44a59c54b933453d9bc902973178Romain Guy
2244886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2245886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy
224767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
225067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2251886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2252886b275e529e44a59c54b933453d9bc902973178Romain Guy
2253886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2254886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2255886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2256886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2257886b275e529e44a59c54b933453d9bc902973178Romain Guy
2258886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2259886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2260886b275e529e44a59c54b933453d9bc902973178Romain Guy
2261886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2262886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2263886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2264886b275e529e44a59c54b933453d9bc902973178Romain Guy
22654b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2266886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
226776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22683380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2269886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2270886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2271886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
227276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22733380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2274886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2275886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2276886b275e529e44a59c54b933453d9bc902973178Romain Guy
2277886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2278886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2282486590963e2207d68eebd6944fec70d50d41116aChet Haase
2283486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2284ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2285ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2286d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2287d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2288f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
22894c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
22904c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22914c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
22924c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
22934c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22944c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22954c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
229603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2297be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2298be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2299d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2300d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2301d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2302f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2303486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2306211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2307a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2308a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2309a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2310a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2312a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2313a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2314a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2315d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23178168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2318d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2319d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23228ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2323211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2324c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2325c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2326c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2328c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2329d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23344063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2335211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2336d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2337d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23434063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
234576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
234676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2349054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2350486590963e2207d68eebd6944fec70d50d41116aChet Haase
2351486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2352f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2353f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
235403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
235503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
235603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
235703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
235803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2359d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2360d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
236103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
236203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
236303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
236403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
236503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
236703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
236803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
237076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
237203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
237303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
237403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
237503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
237663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghuistatus_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
237763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
23784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23796d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2380bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
238165cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2382bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2383bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
238465cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
238565cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
238665cd612face362d054a85d0f7e5881c59cd523beChris Craik
2387710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2388710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2389710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2390710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
239176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2392710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
239376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2394710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
23954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
2396710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
239776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
23984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms();
2399858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
240055bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2401710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2402cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2403710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
240463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
24056ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2406710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2407710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2408710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24116ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24126ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2413710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24146ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
241563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    if (mode == kVertexBufferMode_Standard) {
241663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
241763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
241850ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
241950ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
242050ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
242150ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
242263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
242350ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
242463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24257b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24276ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
242804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
242965cd612face362d054a85d0f7e5881c59cd523beChris Craik
243065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2431858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2432858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2433858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
243465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
243565cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
243665cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
243765cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
243865cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
243965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
244065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
244199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2442d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
244365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
244465cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2445d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
24467b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2447c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2448c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2449f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        PathTessellator::expandBoundsForStroke(bounds, paint);
2450d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2451c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
245363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
245465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
245765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
245865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
245965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
246065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
246165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
246265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
246365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
246465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
246565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
246665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2467d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2468d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
247065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
247265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
247365cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
2474d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
2475d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2476f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2477f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2478d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2479d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2480d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2481d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2482486590963e2207d68eebd6944fec70d50d41116aChet Haase
248365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
248463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
24855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2487d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2488d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2489ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24906d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24926d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
24936d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
2494d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
24957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2496f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2497f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
24986d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2499ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2500ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2501d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2502486590963e2207d68eebd6944fec70d50d41116aChet Haase
25036d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
250463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
2505ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2506ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2507486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2508e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2509d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2510e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2511d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2512ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
251370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
251476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
251576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
251676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
251776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
251876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2519486590963e2207d68eebd6944fec70d50d41116aChet Haase
2520486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2521c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25229d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2523486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2524d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2525486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
252601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
252701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
252801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
252901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
253001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
253101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2532486590963e2207d68eebd6944fec70d50d41116aChet Haase
2533486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
253401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
253501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2536486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2537d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2538d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2539257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2540710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
254201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2543cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2545c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2546710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2547710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2548710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2549710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2550710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2551710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2552cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2553cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2554cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2555cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2556cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2557cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2558710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
255965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2560c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
256101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2562d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2563d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2564257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2565257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2566710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2567710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2568cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2569710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2570c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2572710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2573710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2574710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2575cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2576cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2577cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2578cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2579cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
258065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2581c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
258201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2583486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2584d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2585d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2586257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2587710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2588710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
258901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2590cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2591710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2592c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2593710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2594710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2595710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2596710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2597710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2598cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2599cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2600cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2601710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
260265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2603c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2604c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2605486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2606d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2607d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2608257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2609780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2610780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26118b2f5267f16c295f12faab810527cd6311997e34Romain Guy
26128b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2613780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
26148b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
26158b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2616780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
261765cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2618780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2619c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2620780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2621780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2622780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2623780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2624780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2625780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2626780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2627780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2628780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2629780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2630780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2631780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2632780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2633780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2634780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2635780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2636780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
263765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26388b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26398b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2640cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2641cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2642cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2643d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2644d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2645d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2646257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2647486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2650710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2651cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2652cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2653cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2654cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2655cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2656c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2657cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2658cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2659cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2660cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2661cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2662cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2663cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2664cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2665cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
266665cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2667026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2668026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2669d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2670710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2671710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
267265cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2673858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
267476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
267565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2676858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2677c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26789d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2679d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2680d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
268176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2682416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2683416a847633680d94efb926837efdc18726d54918Raph Levien
2684416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2685416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2686416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2687416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2688c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2689cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2690cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2691cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2692416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2693416a847633680d94efb926837efdc18726d54918Raph Levien
2694c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2695c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2696416a847633680d94efb926837efdc18726d54918Raph Levien
2697c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2698c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2699c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2700416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2701416a847633680d94efb926837efdc18726d54918Raph Levien    }
2702416a847633680d94efb926837efdc18726d54918Raph Levien
2703416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2704416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2705416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
270676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2707416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
270876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2709416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
27104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
27114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2712416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2713416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
271476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2715416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2716416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2717416a847633680d94efb926837efdc18726d54918Raph Levien
2718416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2719416a847633680d94efb926837efdc18726d54918Raph Levien}
2720416a847633680d94efb926837efdc18726d54918Raph Levien
2721768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2722768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2723768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2724768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2725768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2726486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2727d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2728d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2729486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2730eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2731eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2732671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2733d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2734486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2735671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2736671d6cf460531825a321edb200523d0faa7792c9Romain Guy
273739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
273839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2739671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2740671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2741d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2742671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2743d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2744d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2745671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2746671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2747b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2748c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2750671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2753671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2754c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2755e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
275676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2757416a847633680d94efb926837efdc18726d54918Raph Levien    }
2758416a847633680d94efb926837efdc18726d54918Raph Levien
2759671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2760d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2761671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2762671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2764257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2765671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2766671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2767671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2768671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2769211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2770671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27711e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2772671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2773257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2774671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2775671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2776d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2777671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2778671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2779671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2780671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2781486590963e2207d68eebd6944fec70d50d41116aChet Haase
2782486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2783eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2784eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2785624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2786624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2787624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2788624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2789624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2790624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2791b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2792624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2793624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2794d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->decomposeScale(sx, sy);
2795624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2796624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2797624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2798624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2799624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2800624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
280141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2802d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2803527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2804527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2805527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
280628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
280728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2808d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2809f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
281028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
281128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2812cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2813cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28143a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28153a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2816624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2817d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2818624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2819c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2820211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2821624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2822624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
282586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
282686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
282786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28289d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2829c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2830c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2831c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2832c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2833c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
283476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
283719d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
283819d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2839624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2840624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2841624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2842624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2843624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2844624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2845624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2846624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2847624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2848624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2849624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2850624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
28513b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2852c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
28536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2854a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2855257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
285606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2857624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2858d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
285941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2861996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28621e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2863527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2864527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2865527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2866a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28678b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28688b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28698b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
287041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2871996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28728b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
287341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2874996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28754ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2876527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2877624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
287841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2879a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
288041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2882694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2883e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2884486590963e2207d68eebd6944fec70d50d41116aChet Haase
2885486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2886694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2887694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2888d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2889d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2890d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2891486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
289203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
289303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
289439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
289539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
289639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2897b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2898c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2899257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
290003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
290103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
290203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
290303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29041e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29059777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29069777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29079777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
290803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29099777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29109777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29119777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29121e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
29139777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2914d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29159777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29169777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29179777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2918486590963e2207d68eebd6944fec70d50d41116aChet Haase
2919486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2920325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2921325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2922d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2923d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2924dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2925a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2927fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2928486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
292922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29328b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29338b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
293401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2935486590963e2207d68eebd6944fec70d50d41116aChet Haase
2936486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2939a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
294035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2941486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29426c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2944b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2945b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2946b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2947b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
2948b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
294914e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2950b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2951b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2952b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
295339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2954f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2955f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
29564ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
295735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2958b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2959b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2960b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
296135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
296235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
296335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29645bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29652bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
296639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2967a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2969211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2970c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
297134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
297234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2973c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
297476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
297516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2976c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2977c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29788168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
297976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
298076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2981c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2982c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
298376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2985d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2986d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2987d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2989d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29914ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2993d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
29959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2997c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2998448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
2999448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3000448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3001448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3002448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3003448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30043380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3005448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3006448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3007448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3008448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3009448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3010448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3011448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3012448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3013c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3015e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3017c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30184ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30195bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30205bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
302176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
302276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
302376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
302476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30254ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3026f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
302734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3028486590963e2207d68eebd6944fec70d50d41116aChet Haase
3029b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3030b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3031b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3032b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3033486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30346c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30356c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3037d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3038d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3039d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3040d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3041c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
304206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
304306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
304406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3045c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3046c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
30478aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
304806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30497fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30507fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3051d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
30521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
30531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3056c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
30571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3060c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3061c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3062c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3063c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3064c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
30651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30685ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30695ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3072527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3073527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3074c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3075527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3076527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30775ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3080c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3081c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3082c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30835ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3085d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3086758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3087758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3088758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30905ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30915ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30925ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3093c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3094c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
30955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30985ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30995ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
31016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
31026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3103d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
31043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
31053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
31063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
31073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
31083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
31093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
31103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
311101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3112d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3113f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
311401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
311501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
311601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
311701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
311801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
311901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
312001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
312201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
312301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
312476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
312501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
312676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
312701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
313001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
313101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
313276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
313301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
313401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
313501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
313601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
313701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
313801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3139f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3144d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3145d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3149726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3151211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3152726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3153f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31558b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3157e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3158f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3159f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3160f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3161f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3162f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3163e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3164e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3168e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3169e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3170e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3171e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3176e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3177e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3178e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3179e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3181e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3182726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3183e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3184726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3189d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3190d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3191672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3192672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3193672433d90fab7383cd28beac9d4485b566a90940Romain Guy
319476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3195735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3196735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3197b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3198b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3199b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3200b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3201b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3202b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3203b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3204b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3205b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatus_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
32068c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik        float casterAlpha, const SkPath* casterPerimeter) {
3207d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3208f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
320915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3210f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3211f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3212f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3213ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3214f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
321515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // tessellate caster outline into a 2d polygon
321615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector<Vertex> casterVertices2d;
321715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
32188c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
321915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik            casterRefinementThresholdSquared, casterVertices2d);
322015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
3221a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    if (casterVertices2d.size() == 0) {
3222a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        // empty caster polygon computed from path
3223a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        return DrawGlInfo::kStatusDone;
3224a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    }
3225a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik
322615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // map 2d caster poly into 3d
322715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const int casterVertexCount = casterVertices2d.size();
322815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector3 casterPolygon[casterVertexCount];
3229b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    float minZ = FLT_MAX;
3230af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    float maxZ = -FLT_MAX;
323115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    for (int i = 0; i < casterVertexCount; i++) {
323215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        const Vertex& point2d = casterVertices2d[i];
323315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3234b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik        mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
3235b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        minZ = fmin(minZ, casterPolygon[i].z);
3236af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui        maxZ = fmax(maxZ, casterPolygon[i].z);
323715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    }
323815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
323963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    // map the centroid of the caster into 3d
324063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector2 centroid =  ShadowTessellator::centroid2d(
324163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            reinterpret_cast<const Vector2*>(casterVertices2d.array()),
324263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            casterVertexCount);
324363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector3 centroid3d(centroid.x, centroid.y, 0);
3244b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
324563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
3246b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3247b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    if (minZ < SHADOW_MIN_CASTER_Z) {
3248b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3249b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        for (int i = 0; i < casterVertexCount; i++) {
3250b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik            casterPolygon[i].z += casterLift;
3251b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        }
3252b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        centroid3d.z += casterLift;
3253b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    }
3254af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
3255af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // Check whether we want to draw the shadow at all by checking the caster's
3256af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // bounds against clip.
3257af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // We only have ortho projection, so we can just ignore the Z in caster for
3258af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // simple rejection calculation.
3259af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    Rect localClip = mSnapshot->getLocalClip();
32608c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    Rect casterBounds(casterPerimeter->getBounds());
3261af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    casterTransformXY.mapRect(casterBounds);
3262af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
326350ecf849cb7ccc3482517b74d2214b347927791eztenghui    bool isCasterOpaque = (casterAlpha == 1.0f);
326415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // draw caster's shadows
3265ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertyAmbientShadowStrength > 0) {
3266919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
3267ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer ambientShadowVertexBuffer;
326850ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
326950ecf849cb7ccc3482517b74d2214b347927791eztenghui                isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
3270af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
327150ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
3272ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3273ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
3274ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertySpotShadowStrength > 0) {
3275919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
3276ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer spotShadowVertexBuffer;
3277ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3278ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui                mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
327950ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
328050ecf849cb7ccc3482517b74d2214b347927791eztenghui                isCasterOpaque, casterPolygon, casterVertexCount, lightPosScale,
3281af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3282af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                spotShadowVertexBuffer);
328350ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
3284ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32857b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32867b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3287f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3288f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
328976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
329076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32913b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32923b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32933b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3294735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
329576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
329676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
329776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (mDrawModifiers.mShader) {
329876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
329976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
330076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3301672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3302672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3303672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3304672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3305672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3306448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3307672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3308672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33092af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3310672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3311672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3312672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3313672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3314672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33153b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33163b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33173b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33183b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3319672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33203b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33213b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33223b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33233b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3324672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3325672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3326f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3327a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3328a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3329672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3330672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3331672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3332d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3333672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
333476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
333576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3336672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3337672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
33384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
33394063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3340672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3341672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
334276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3343672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3345d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3346672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3347672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3349672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3350672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3351672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3352672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3353026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
335476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
335576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3356d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3357c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3358d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3359d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3360d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
336170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
336215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3363d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
336470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
336576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
336676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
336770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33684063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
337070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
337170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
337276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
337370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3374c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3375c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3376c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3377c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
337882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3379d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3380d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33863380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33873380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3395d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3396d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3397d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3399d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
34006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
340176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
34036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
340467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
340576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
34063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
341285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
341385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3414f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
341576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
34166820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
34184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
34198694230ff25fa0a60e480d424843e56b718f0516Romain Guy
342076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
342176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
342276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
342376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
342476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
342570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
342670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
342770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
342876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
342976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
343070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3431886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34324063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3433886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
343486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
343576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
343670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3437db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34386820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
343982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
344082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
344276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
34433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34444063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
34454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
34463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
344776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
344876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
344976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
345076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
345176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
34523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
345576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
345676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
34573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
34603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
346276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3468886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
346976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3470886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3472886b275e529e44a59c54b933453d9bc902973178Romain Guy
347376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
347476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
347576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
347676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
347776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3478886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3479886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
348076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3481886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3482886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
348376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3484886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
348576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3486886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3487886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3489886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3490886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
349176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms(ignoreTransform);
3493886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3494886b275e529e44a59c54b933453d9bc902973178Romain Guy
3495886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3496886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3497886b275e529e44a59c54b933453d9bc902973178Romain Guy
3498a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3499f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
350078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
350178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
350278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
350378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
350478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
350578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
350678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
350778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
350878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
350978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
351078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
351178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
351278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
351382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3514c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
351582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
351682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
351782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
351882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
351982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
352082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
352133fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35223bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3523a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3524f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3525a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
352682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
352782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
352882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
352982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
353082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
353182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
353282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
353382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3534a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
353582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
353682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
353782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
353882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
353982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
354082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
354182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
354282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
354382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
354482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
354582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
354682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
354782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
354882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3549fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
355082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
355182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3552fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3553bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3554bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3555889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3556d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3557fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3558d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3559fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3561260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3563260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3564260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3565026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3566ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
356782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
356882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
356982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
357082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3573d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3574be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
357516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
357616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
357787b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
357816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3579d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3580026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3581026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
358276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
358316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
358416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
358516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
358616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
358716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
358816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3589d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
359016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
359116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35929d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3593e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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