OpenGLRenderer.cpp revision 93d2361c6d294c390cb5c4a13bd1b88dcd465fd7
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
41bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
53026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
56c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
57c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
58c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
59c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
61ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
89e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
11006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
112d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
113d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
114f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
118fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
120db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
122026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
126ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
127ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
128ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
129ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
130889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
131889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
132b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
133b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
134e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
147260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
151eb99356a0548684a501766e6a524529ab93304c8Romain Guy
152eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
153eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
154e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
155e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1566b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1588aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1598fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
161fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
162fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
163d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
16408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1666b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1676b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1686b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1696b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
172c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
174b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
179b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
180b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
181b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
182b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
183b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
184b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
185b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
196eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
201f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
202f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
204f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
205da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
206da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
207da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
208f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
214f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
215f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
216f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
217f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2238aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2272542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2282542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2338fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2358fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2362542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2428fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
243bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
244bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
248eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
249bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
253eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
254eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
255eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
256eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
257eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
258eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2598b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2662542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2688fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2692542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2725cbbce535744b89df5ecea95de21ee3733298260Romain Guy
273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
278bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
279eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
280eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
287a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
288a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
289a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
290a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
291a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
292a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
293a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
294a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
300dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (!mSnapshot->previous->invisible) {
301dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
302dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
305bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3098aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
3108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3118b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3138aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3148aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
316d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3356b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3366b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3376b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
34387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
36387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
36487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
36587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
36687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
36787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
369d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
370eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
371eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
372eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
373fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
374dda570201ac851dd85af3861f7e575721d3345daRomain Guy
375eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
376eb99356a0548684a501766e6a524529ab93304c8Romain Guy
377f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
379eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer) {
380eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
381eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
382eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.intersect(*mSnapshot->clipRect);
383eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.snapToPixelBoundaries();
384eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
385bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
386b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
387b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
388dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
389dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
390dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        // TODO: Should take the mode into account
391dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = snapshot->previous->invisible || alpha <= ALPHA_THRESHOLD;
392dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
393dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
394dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
395dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
396b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
397b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
398dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3990bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    glActiveTexture(GL_TEXTURE0);
4000bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
4018550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
402f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
403f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
404bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
405bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
406dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
407f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4098550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4108550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
411dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4128fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4138fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
414dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
416eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        layer->fbo = mCaches.fboCache.get();
41838c85b907a478af96d71b9a5df5a2066b8475311Romain Guy
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagIsFboLayer;
420eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->fbo = layer->fbo;
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
424eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->height = bounds.getHeight();
425eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagDirtyOrtho;
426eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->orthoMatrix.load(mOrthoMatrix);
4270bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Bind texture to FBO
429eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Initialize the texture if needed
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (layer->empty) {
434eb99356a0548684a501766e6a524529ab93304c8Romain Guy            layer->empty = false;
4358550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
436eb99356a0548684a501766e6a524529ab93304c8Romain Guy                    GL_RGBA, GL_UNSIGNED_BYTE, NULL);
437eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
438eb99356a0548684a501766e6a524529ab93304c8Romain Guy
439eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
440eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, 0);
441eb99356a0548684a501766e6a524529ab93304c8Romain Guy
442e91080581f467d55913a8c5ab53dedc2dab2e5b6Romain Guy#if DEBUG_LAYERS
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy        GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
444eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (status != GL_FRAMEBUFFER_COMPLETE) {
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy            LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy
447eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
448eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glDeleteTextures(1, &layer->texture);
449eb99356a0548684a501766e6a524529ab93304c8Romain Guy            mCaches.fboCache.put(layer->fbo);
450eb99356a0548684a501766e6a524529ab93304c8Romain Guy
451eb99356a0548684a501766e6a524529ab93304c8Romain Guy            delete layer;
452eb99356a0548684a501766e6a524529ab93304c8Romain Guy
453eb99356a0548684a501766e6a524529ab93304c8Romain Guy            return false;
454eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
455e91080581f467d55913a8c5ab53dedc2dab2e5b6Romain Guy#endif
456eb99356a0548684a501766e6a524529ab93304c8Romain Guy
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Clear the FBO
45893d2361c6d294c390cb5c4a13bd1b88dcd465fd7Romain Guy        glScissor(0.0f, 0.0f, bounds.getWidth() + 1.0f, bounds.getHeight() + 1.0f);
459eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
460eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
461eb07af687319a0f52c219c3c0c1b73162fce9d04Romain Guy
462eb07af687319a0f52c219c3c0c1b73162fce9d04Romain Guy        setScissorFromClip();
463eb99356a0548684a501766e6a524529ab93304c8Romain Guy
464eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Change the ortho projection
465eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
466eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
467eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
469eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
470eb99356a0548684a501766e6a524529ab93304c8Romain Guy
471c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy         if (layer->empty) {
472c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
473c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy                     layer->width, layer->height, 0);
474c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             layer->empty = false;
475c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy         } else {
476c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
477c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy                     bounds.getWidth(), bounds.getHeight());
478c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy          }
479eb99356a0548684a501766e6a524529ab93304c8Romain Guy
480eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
481eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
482eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
483f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
484d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
485bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
486bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
4891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
4901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
4911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
496eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = current->flags & SkCanvas::kClipToLayer_SaveFlag;
497eb99356a0548684a501766e6a524529ab93304c8Romain Guy
498eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
499eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
500eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
501eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
502eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
5048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
505eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
5061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
510eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
511f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
513f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
514f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
5158550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    const Rect& texCoords = layer->texCoords;
5168550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
518eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
519eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
520eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, layer->alpha / 255.0f, layer->mode, layer->blend);
521eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
522eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy                1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
525eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
529eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
530eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
531eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
532eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
533eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
534eb99356a0548684a501766e6a524529ab93304c8Romain Guy
535eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
536eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
537eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
538eb99356a0548684a501766e6a524529ab93304c8Romain Guy
539eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5408550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5478694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
548dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
5498694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5508694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
5518694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
5528694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5538694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
5548694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
5558694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
5568694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5578694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
5588694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5598694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
5608694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
5618694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
5628694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5638694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
5648694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
5658694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
5668694230ff25fa0a60e480d424843e56b718f0516Romain Guy
567bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
568f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
569f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
570f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
571f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
5728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
573f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
574f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
575f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
5768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
577f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
578f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
579f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
5808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
581f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
582f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
583f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
5848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
585f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
586f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
58741030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
58899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
58999bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
59099bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
59199bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
59241030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
59341030da16856c8869e1e51d4a0405432fa96614eRomain Guy
594f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
5958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
596f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
597f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
598f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
5997ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
6008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
601f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
602f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
603f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
604f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
605f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
606f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
607bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
6088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
609eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
6109d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
6119d5316e3f56d138504565ff311145ac01621dff4Romain Guy
6129d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
613079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
614bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
615bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
616c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
617dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
618dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
619dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
620dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
6211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
6228aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
6238aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
624c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
625c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
626079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
627079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
6287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
6297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
6307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
6318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
632e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
633e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
634f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
635f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
636f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
637f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
638c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
6396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
6406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
6416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
64661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
647fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6489cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
64922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
65022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
6516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
6528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
6538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
654f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
655f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
656f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
657f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
658f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
6606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
66361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
664fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6659cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
66622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
66722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
66882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
669f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
670f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
6728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
6738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
674f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
6756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
6766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
67961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
680fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6819cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
68222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
6858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
686c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
6888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
6898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
6908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
691c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
6938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
69482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
6958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
697ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
698ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
6994aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
7004bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
7014bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
7026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
7036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
7046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
7056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
70661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
707fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
7089cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
70922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
710f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
711f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
712f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
713f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
714f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7152728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
7164bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
717f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
718f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
719f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
720a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
721a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
7226820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
723f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
724f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
725759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
726dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
727dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
728759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
729759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
730759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
731759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
732759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
733759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
734759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
735759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
736759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
737759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
738c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
739c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
740c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
74129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
74229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
743c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
744c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
745c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
746c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
747c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
74829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
749c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
750759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
751759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
752759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
753759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
754759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
755c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
75629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
757c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
758c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
759b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
760c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
761759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
762759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
763759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
764759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
765759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
766759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
767759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
768759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
769759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
770759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
771759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
772c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
77329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
77429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
775c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
776c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
777759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
778759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
779759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
780759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
781759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
782759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
783c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
784759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
785759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
78629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
78729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
78829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
789759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
790759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
79185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
7928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
7933d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
794c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
7959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
796bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
7976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
7986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
7996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
801026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
802a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
803a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
804a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
805a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
806a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
807a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
808a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
809a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
810026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
811026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
812026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
813026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
814026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
815d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
816026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
817026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
818026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
819026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
820c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
8219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
822e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
823e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
824f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
825e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
826e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
827dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
828e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
829f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
830e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
831a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
832e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
833e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
834e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
835e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
836e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
837e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
838e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
839e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
840e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
841e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
842e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
843e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
844e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
845694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
846694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
847694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
848694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8492542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
8502542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
8512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
8522542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
8532542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
8542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
855b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
856b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
857fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
858e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
8591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
8601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
861b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
862fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
8631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
8641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
8650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8662542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
870fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
8711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
8721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
87306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
874db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
87506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
876e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
877e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
878e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
879e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy            x, y, r, g, b, a, mode, false, true);
88006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
88109147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
8828694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
883b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
884694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
885694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
886fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
887a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
8880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
889694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
890694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8917fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
892dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
893dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
8957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
8967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
897fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
8989cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
89922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
9007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9018b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
9028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
9038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
9048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
9058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
9068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
9078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
9087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
9097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
9107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
9117fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
9137fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
9147fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
9157fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
9167fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
9177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
9190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9208694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9218694230ff25fa0a60e480d424843e56b718f0516Romain Guy
9220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
9230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
924fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
9257fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
9267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
928d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
929d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
930d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
931d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
93206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
93306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
93406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
93506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
93606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
93706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
938fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
93906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
9407fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
9417fac2e18339f765320d759e8d4c090f92431959eRomain Guy
942d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
943db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
944db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
945db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
946db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
947db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
948db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
949db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
950db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
951db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
952db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
953db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
954db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
9551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
9561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
9591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
9601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
9631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
9641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
9651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
9661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
9671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
9681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
9726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
9736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
9740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
9752542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
9760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
9770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
9780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9792542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
9802542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
9810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
9820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
9830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
9840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
9860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
9870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
9900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
9910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
9920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
993759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
994759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
9950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
9980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
9990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
1000759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    setupTextureAlpha8(texture, width, height, textureUnit,
1001759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
1002759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
1003759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1004759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1005759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1006759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1007759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
1008759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLvoid* vertices, GLvoid* texCoords) {
10090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
10100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
10110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
10120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1013707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
10140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
10170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
10180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
10200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
10210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1024a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1025a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1026a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
10270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1028fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
10290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
1031fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
10320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1033fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
10340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
10350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
1037fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1038759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, vertices);
10390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
1040759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, texCoords);
10410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
10430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
10440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
10450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
10460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
10470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
10480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1050707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1051707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1052707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
10530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
10550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
10570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1058fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
10590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1061fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
10620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1066f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
10670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
10680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
10690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
10700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
10720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
10730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
10740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
10750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
10760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
10770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
10780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
10790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
10800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
10830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
10840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
10850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
10860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
10880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
10890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
10910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1095e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1096e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
10970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1098e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
10990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1100e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1101e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1102e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1103e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
11040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
11060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1107e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1108e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1109e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1110e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
11120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
11140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1115e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1116e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1117e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1118e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1120e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1121e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1122e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1123e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1124e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
11250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
11260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
11270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
11280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1129026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
11301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
11318694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
11328694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1133d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
113406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1135d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1136d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1137d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1138d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1139026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1140d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1141c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1142c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1143c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1144c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1145c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1146c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1147c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1148c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1149c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1150c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1151c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1152c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
115306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
11549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
115506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1156889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1157707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1158707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
115906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
116006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
1161c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1162db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1163db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1164db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1165c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
11661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1167c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1168a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
116906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1170fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1171c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
117206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
1173fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1174ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
1175c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
117606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1177889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1178889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
117906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
11808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1181889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
118206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1183fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1184889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    mCaches.currentProgram->setColor(r, g, b, a);
1186d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
118706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
118806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1189fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1190d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1191db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1192fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1193db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1194d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1195d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
119682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1197a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
119882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
119982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
120082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
120182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
12026820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
12036820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12046820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
120585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
120685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1207bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1208a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1209a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
12106820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12116820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
1212f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1213f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1214f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1215a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
12166820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
1217f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
12188694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
12198694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1220889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1221889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1222707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1223db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1224db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1225db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1226889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1227bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1230f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1231a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1232fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1233f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1234f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1235f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1236f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1237f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1238f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1240889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
124106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1242fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1243c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1244a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1249889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1250fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1251889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1252fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1254889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1256db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1257db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1258fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1259db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1260db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
12616820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1262889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
126382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
126482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1265a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1266f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
126782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
126882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1269a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1270a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
127382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1274f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1275f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
127682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1277a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1278a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1279a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1280a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1281a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1282a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1283a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1284a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1285a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1286a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1287a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1288f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1289a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1290a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1291a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1292a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1293a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1294a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
129582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1296fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
129782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
129882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1299fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1300bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1302889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1303d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1304fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1305d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1306fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
13076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1308260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
13096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1310260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1311260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1312026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1313ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
131482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
131582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
131682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
131782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
13188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
13198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
13218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1322a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1324a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1325a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1326a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1327a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1328a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1329a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
13308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
13338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
13348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
13358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
13368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
13378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
13388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
13408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
13418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
13428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1343026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1344026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1345a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1346a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1347a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1348a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1349a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1350a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1351a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1352889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1353889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1354ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1355a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1356a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1357a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1358a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
13599d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1360e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1361