OpenGLRenderer.cpp revision 996e57c84368058be793897ebc355b917a59abc2
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
142530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
143530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
144530041d3191ce817832a0108514617768e43cda6Romain Guy}
145530041d3191ce817832a0108514617768e43cda6Romain Guy
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
15085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
151260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
155eb99356a0548684a501766e6a524529ab93304c8Romain Guy
156eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
157eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
158746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1593e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1623e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
163e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
171fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17484962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1777d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
178ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    mDirtyClip = opaque;
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
180ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
183586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
184ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1856b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
18644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
187ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
189ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
19044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
19144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
192ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
193ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
196ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
197ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
198ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
199ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
200ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2016b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
204b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
205b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
207b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
2085baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
209a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
210a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
211a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
212a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
213a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
214a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
215a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
216a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
217a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
218a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
219a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
220a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
221a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
222a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
223b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
224b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
225c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
226c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
227e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
228e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
229e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
230e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
231c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
232b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
233b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2346c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
235da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
236da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
237da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
239da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
240da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
24150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
24215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
243f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
24415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
245da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
246da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2476c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
24808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
24908837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
25008837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2513e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2523e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
253586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
25482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
255746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
256da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
257a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
25950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
26050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
26150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
26250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
26350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
264da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
265da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
266ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
267932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
268ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
270ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
271ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
272ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
274ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
275ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2763d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
2778f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
278ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
279ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
280ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
281ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
282ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
283ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
284ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
285ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
286ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
287ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
288ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
289ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
290ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
291ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
292ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
293ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
294ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
295ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
296c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
297ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
298ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
299c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
300ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
301c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
302c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
3058f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3068f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
307c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    mCaches.activeTexture(0);
308c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
3098f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3118f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3128f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
313daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
314932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
315c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
317f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
318f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
319f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
320d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
32180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
32280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
32380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
324d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
325d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
326d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
327d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
328d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
329d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
330d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
331d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
33208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
33308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
33408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
33508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
33608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
33708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3387b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3397b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
34008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
34180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
342486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
343cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3448f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
34508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
346cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
34865924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
349ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3508f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
351cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
352cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
353daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3546554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
355daf98e941e140e8739458126640183b9f296a2abChet Haase}
356daf98e941e140e8739458126640183b9f296a2abChet Haase
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
360f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
361bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
363bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
364bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
365bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
367bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
368bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
369bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3712542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
373bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
374bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
375bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3768fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
377bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3792542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
381bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
382bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3858fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
386bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
387bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
388bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
390bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
391eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
392bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
395bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
396eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
398eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
399eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
400eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
401eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
4038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
4048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
406746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4078fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4082542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4095ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4105ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4115ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4125ec9924d24495822b589f1a17996655d66273b30Romain Guy
4132542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
414d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4155cbbce535744b89df5ecea95de21ee3733298260Romain Guy
416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
417bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
418bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
419bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
420bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4215c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
424d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
425af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
426e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
427e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
428e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
429e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
430e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
431e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
432e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
433e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
434e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
435e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
436e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
437e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
438e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
439a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
440a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
441e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
442d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
443d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
444dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
445dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
446d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
447d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
448bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
449bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
450bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
451bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
452f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
4538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
459d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
460bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4786b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4796b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4806b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4816b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
48687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
5001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
5011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
50687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
50787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
50887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
50987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
51087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
512d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
515eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
516fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
517dda570201ac851dd85af3861f7e575721d3345daRomain Guy
518eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
519eb99356a0548684a501766e6a524529ab93304c8Romain Guy
520f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
5218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
5227b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
524ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
525eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
526ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
527ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
528ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
529ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
530ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
531ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
532ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
533ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
534ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
535ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
536ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
537ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
538ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
539eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
540bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
541746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
542746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
54332963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
544dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
545e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
546dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
547dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
548dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
549af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
550b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
551b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
552dda570201ac851dd85af3861f7e575721d3345daRomain Guy
553a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5548550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
555f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
556f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
557bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
558bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
564a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
565dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5668fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
5678fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
568dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
5691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
570eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
572eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
573eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
575514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
5789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
5799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
581514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
582514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
583514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
584514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5857b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
58654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
58754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
588ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
589eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
590f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
591d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
592bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
593bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
6155ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
6189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
6423762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
6459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
655586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
6568f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6743762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
679eb99356a0548684a501766e6a524529ab93304c8Romain Guy
680eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
681e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
682e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
683e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy
684eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
685eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
686eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
687eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
692f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
696f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
697f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
69803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
700a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
704eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
7069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
7079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
708171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
711171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
712171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
716eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
718eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7199c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7209c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7219c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7229c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7239c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
724eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
725eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7265c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
727eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
728eb99356a0548684a501766e6a524529ab93304c8Romain Guy
729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
730746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
731eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7328550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
7349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
7351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
7361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
739aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
741aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
742302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
743302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
744302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
745302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
746302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
747302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
748aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
755aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
756aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
758aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
759aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
760aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7658f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
766ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
767ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
768ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
772d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
775d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
780aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
781aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
782aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
783aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
784302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
785302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
786302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
787302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
788aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
789aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
792aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
793aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
794aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
798b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
799ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
800b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
801b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
802b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
8049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
8059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
809d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
8109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
811d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
820aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
821aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
822aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
823aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
824aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
825aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8319fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8329fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
83340667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8349fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8398a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8408a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
841211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
848f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
856ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8587230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8607230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
861ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
867d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
870d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
87315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
879f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
881f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
9005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9027230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
9115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
9125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
944f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
947f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
955f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
957f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9581bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9591bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
9601bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9611bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9621bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9631bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
9641bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9651bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9661bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9671bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9681bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
97454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
97954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
98454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
98554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
9868a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
99654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
99854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
99954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
100054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
100254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
100554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
100654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
100954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
101039d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
101154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
10138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10148a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
101554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
101654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
101754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
101854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
101954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
102054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
102154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
102254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
102354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1024bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1025f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1026f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1027f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1028f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1030f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1031f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1032f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1034f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1035f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1036f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10378aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1038f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1039f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1040807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1041807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1042807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1043807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1044f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1045e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1046e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1047e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1048e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1049e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1050f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1052f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1054f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1055f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1056f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1057e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1058e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1059e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1060e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1061f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1062f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1063f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1064f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1065f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1066f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1067bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1068e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1069e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10708f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10718a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10728a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
10738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
10748a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10759d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10769d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10779d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1078079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1079bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1080bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
10818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
10828a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
10838a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
10848a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10858a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10868a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
10878a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
10888a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
10898a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10908a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
10918a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
10928a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10938a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
10948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
10958a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
1096c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1097af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1098dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1099dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1100dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
11011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
11028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1103d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1104d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1105d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1106d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1107d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1108586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1109586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1110586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1111586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1112586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1113586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1114c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1115c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1116079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1117079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
11187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1119746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
11207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
11218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1124a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1125a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1126a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1127a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
11338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
11348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
113554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
114070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
114170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
114470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
114570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1152aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1153aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1154aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1155aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
115615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
115715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
115815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
115915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
116199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1164ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1165ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1166ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1167ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1168ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
11708d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
11718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
11756cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11766cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1178fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1179fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1180fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
118170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
118370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
118686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11876cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11886cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
118986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
119086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
119186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
119286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
119386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
119486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
119586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
119686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
11974121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
11984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
11994121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
12004121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
120170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
121170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
121270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
121370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
121470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
121870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
121970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1222f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1223f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1224f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1225f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
122654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1227f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1228f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1229f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1231f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1232f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1233f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1239f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1240f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1241f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
125470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
125770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
125870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
125970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
126070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
126170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
126270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
126370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
126470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12688d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12698d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
127070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
127170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
127270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
127370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
127570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
127770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
127886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
127986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
128086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
128186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
128286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
128386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
128486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
128586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
128686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
128786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1290ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1291ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1292ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1293ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1294ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
129570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
129655fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
129770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
13025536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
130386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
13045536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
13055536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
13065536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
130870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
131270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
13178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
13188d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
13198d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
13208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
132270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
132370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
132470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
132570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
132670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13284121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
13294121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
13304121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
133270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1333f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1334f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
133515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
133670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
133770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
133870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
133970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13402d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
134115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
134270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
134370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1344aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1345aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13462d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
134715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1348aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1349aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1355aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1356aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1357aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1358aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
135970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1360f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
136170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1362f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
136370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1364f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
136570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1366d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1367f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
136815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
136915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
137015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
137115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
137215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
137315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
137415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
137515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
137615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
137715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
137815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
137915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13808d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
138170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
138270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1384f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1385f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1386f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
138715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
139299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
139399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
139499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
139599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
139699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
139799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
139899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
139999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
14005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
140199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
14027b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1403f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1404f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1405f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1406f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
140715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1408d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
141099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
141199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1412d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
141499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
141599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1416d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
141899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1419d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
142099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
14215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
14227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
14237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
14247b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
14257b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
14267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
14277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
14285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
143070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
143170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
143270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
143370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1434f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1435f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1436f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14371271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
143833f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1439b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14400fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14410fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
144204c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14431271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14440fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14457b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14466554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14470fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14480fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1449ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1450ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1451ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1452ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1453ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1454ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1455a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1456a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1457a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1458a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1459a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1460a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1461a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1462a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1463e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1464a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1465a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1466a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1467a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1468a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1469e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1470d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1471d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1472a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1473a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1474a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1475a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14765b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14775b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14785b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1479a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1480a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1481a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1482a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1483a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1484e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1485a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1486d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1487d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1488e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1489a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1490a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1491a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1492a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1493a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1494a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1495a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1496a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1497a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1498a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1499486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
15006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
15016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
15026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
15036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1504486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1507a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15088164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1509486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
151022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
151122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1512211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1513a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1514a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1515a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1516a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1517486590963e2207d68eebd6944fec70d50d41116aChet Haase
1518486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
15198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
15208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1521486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1522f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1523f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1524f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1525f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
15266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1527486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1530a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15318164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1532486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
153322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
153422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1541486590963e2207d68eebd6944fec70d50d41116aChet Haase
1542486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1543f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1544f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1545486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1546e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1547e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1548e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1549e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1550486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1551e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1552e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1553e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1554e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1555e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1556e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1557e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1558486590963e2207d68eebd6944fec70d50d41116aChet Haase
1559486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1560e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1561e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1562486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
15645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1566486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1569a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1571486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
15725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1573e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1574d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1575d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
15765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
15785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
15795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
15805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
15825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1583b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1584b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1585b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1586b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1587b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1588b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1589211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1590b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1591211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1592b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1593b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1594a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1595a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
16005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
16025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
16035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
16045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
16055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
16075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
16085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
16095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
16105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
16115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
16125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
16135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
16145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
16175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1622b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1623b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1624b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1625b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1626b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1627b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1628b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1629b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1630b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1631b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
16325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1635b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1636b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1637b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1638b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1639b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1640b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1643b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1644486590963e2207d68eebd6944fec70d50d41116aChet Haase
1645486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1648486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16515c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1653486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1656a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1658486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
165922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1663c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16646816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16656816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16666816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16676816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1668c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
166903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
167203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
167303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
167403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
167503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1676d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1677d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1678211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
16796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
16806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
16816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1682b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1683631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1684631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1685d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1686b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1687b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1688d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
16896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
16906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
16916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
16936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1694d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
17008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1701486590963e2207d68eebd6944fec70d50d41116aChet Haase
1702486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1703ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1704ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1705486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
17064bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
17075c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1708be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1709be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1710be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1711be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1712be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1713be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1714be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1715be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1716be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1717be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1718be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
17196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1720486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1723be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1724be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1725a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17268164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1727486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
172822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1729d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1730d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1731f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
17322728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
17334bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1734f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1735211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
17366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1737a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
17385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
17398168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1740c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1741c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
17425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
17435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
17448ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1745211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1746c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1747c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1748c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
17496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1750c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1751c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1755a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
17565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1757211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1771054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1772486590963e2207d68eebd6944fec70d50d41116aChet Haase
1773486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1774f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1775f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
177699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1777858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1778858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1779858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1780858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1781858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1782858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1783181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1784858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1785858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
178604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1787858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1788211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1789858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1790858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1791858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1792858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1793858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1794858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1795858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1796858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1797858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1798858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1799858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1800858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1801858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1802858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1803858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1804858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1805858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1806858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1807858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1808858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1809858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1810858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
181104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    if (!quickReject(left, top, right, bottom)) {
181204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDraw();
181304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawNoTexture();
181404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawAALine();
181504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
181604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilter();
181704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShader();
181804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawBlending(true, mode);
181904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawProgram();
182004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawModelViewIdentity(true);
182104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorUniforms();
182204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilterUniforms();
182304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShaderIdentityUniforms();
1824858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
182504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        AAVertex rects[4];
182604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        AAVertex* aaVertices = &rects[0];
182704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
182804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
18297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
183004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int widthSlot;
183104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int lengthSlot;
18327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
183304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float width = right - left;
183404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float height = bottom - top;
183504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
183604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
183704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
183804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
183904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
184004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
184104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
184204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
184304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
184404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1845858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1846858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1847858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1848858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1849858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1850858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
185104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1852858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
18537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
185404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        finishDrawAALine(widthSlot, lengthSlot);
185504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1856858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1857858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1858858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
186599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
186699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
186799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
186899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
187099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
187199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
187299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
187399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
187599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1876486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1877486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
18788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
188099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
188199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
188299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
18838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
18848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
18858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
18867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
188799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
188899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
188999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18907b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1897c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
189899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
189999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
190099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
190199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
190299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
190399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
190499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1905211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
190699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
190799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
190899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
190999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
191099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
191199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
191299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
19137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1914211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1915211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
19167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
191799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
191899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
19197b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
192099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
192199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
192299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
192399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
19245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
192704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
192804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
192904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
19308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
193115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
19338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
19348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
19368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
19378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1938211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
19398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
19408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
19418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
19428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
19438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
19448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
194799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
194899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
19495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
195099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
19515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
19547b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
19557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
19575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
19587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
195999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
196099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
19617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1962211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
19635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
19645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
196599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
196699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
196799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
19685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
19695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
197099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
197199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
197299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
19737b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
19747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
19755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
197799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
197899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1979740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
198099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
198199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
198299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
198399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
19847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
19865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
19875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
19885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
19897b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
199099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
199199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
199299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
199599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
19968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
20008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
20018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
20028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
20038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
20048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
20055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
200899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
200999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
201199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
201299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
201499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
201599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
20177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
201899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
201999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
202099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
20225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
20255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
20265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
20275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
202899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
202999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
203099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
203199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
203299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
20337b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
203599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
203699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
203799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
203899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
203999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
204099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
204199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
20427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
204399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
204499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
204599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
204699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
204799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
20495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
20505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
20515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
20525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
20535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
205499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
20565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
20575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
20595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
206004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
20615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
20625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
20635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
20675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
20685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
20695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
20735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
20745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
20755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
20767b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
20785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
208099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
208199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
208299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
208399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
208499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
208599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
208699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
208799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
208899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
20897b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
209099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
209199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
209299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
209499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
209599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
209699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
209799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
209899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
210099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
210199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
210299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
21045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
21055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
21065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
21075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
210899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
210999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
211099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
21115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
21125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
21137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
211499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
211599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
211699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
211799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
21187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
21205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
21215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
212399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
212499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
212599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
21265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21287b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
21305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
21315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21337b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
21347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
21357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2136486590963e2207d68eebd6944fec70d50d41116aChet Haase
2137486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
21395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2140486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2141486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2142ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2143ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2144ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2145ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
21465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2147ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
21488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2149ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
21508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
21518a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
21528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
21538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
21548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2155ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2157ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2158ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2159ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2160ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2161ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2162ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2163ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2164ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
216504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
216604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
216704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
216804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2169ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
217015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
21718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2172ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2173ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2174ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2175ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2176ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
21778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2178ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2179ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2180ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2181ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2182ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2183ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2184ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2185ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
21877b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
21898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
21908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
21918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
21927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2194ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2195ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2196ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2197486590963e2207d68eebd6944fec70d50d41116aChet Haase
2198486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2199ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2200ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2201486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2202e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2203486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2204e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2205ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2206ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
220770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
22083d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2209486590963e2207d68eebd6944fec70d50d41116aChet Haase
2210486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2211c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22129d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2213486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2214486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2215486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
221601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
221701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
221801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
221901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
222001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
222101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2222486590963e2207d68eebd6944fec70d50d41116aChet Haase
2223486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
222401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
222501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2226486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2227c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
2228486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
222901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2230a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2231c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2232c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2233486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2234c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
223501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2236486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2237486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2238c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2239a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
224001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2241486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(x - radius, y - radius, texture, paint);
2242c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
224301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2244486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2245486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2246486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
224701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2248a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2249c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2250486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2251c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2252c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2253486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
22548b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2255486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
22568b2f5267f16c295f12faab810527cd6311997e34Romain Guy
22578b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2258486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
22598b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
22608b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2261a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22628b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
22638b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2264486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
22658b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
22668b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2267486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2268c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2269486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2270c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2271a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2272c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2273486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
227401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
227501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2276486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2277c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2278486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawRectAsShape(left, top, right, bottom, p);
2279c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2280c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
22816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2282486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2285026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2286746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2287a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2288a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2289a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2290a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2291a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2292a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2293a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2294026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2295026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2296026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2297181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2298858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2299858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2300858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2301858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2302486590963e2207d68eebd6944fec70d50d41116aChet Haase
2303486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2304c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
23059d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2306416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2307416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2308416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2309416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2310416a847633680d94efb926837efdc18726d54918Raph Levien
2311416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2312416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2313416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2314416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2315416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2316416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2317416a847633680d94efb926837efdc18726d54918Raph Levien
2318416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2319416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2320416a847633680d94efb926837efdc18726d54918Raph Levien
2321416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2322416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2323416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2324416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2325416a847633680d94efb926837efdc18726d54918Raph Levien    }
2326416a847633680d94efb926837efdc18726d54918Raph Levien
2327416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2328416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2329416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2330416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2331416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2332416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2333416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2334416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2335416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2336416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2337416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2338416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2339416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2340416a847633680d94efb926837efdc18726d54918Raph Levien
2341416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2342416a847633680d94efb926837efdc18726d54918Raph Levien}
2343416a847633680d94efb926837efdc18726d54918Raph Levien
2344486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2345eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2346671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
23479c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2348486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2349eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2350eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2351671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2352671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2353486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2354671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2355671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2356671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2357671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2358671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2359671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2360671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2361671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2362671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2363671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2364b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2365671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2366671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2367671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2368671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2369671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2370671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2371671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2372416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2373416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2374416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2375416a847633680d94efb926837efdc18726d54918Raph Levien    }
2376416a847633680d94efb926837efdc18726d54918Raph Levien
2377671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2378671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2379671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2380671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2381671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2382671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2383671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2384671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
23854121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2386671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2387671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2388671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2389671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2390671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2391671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2392671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2393671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2394671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2395671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2396671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2397671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
23984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2399671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2400671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2401671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2402671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2403671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2404211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2405671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2406211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2407671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2408671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2409671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2410671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2411671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2412671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2413671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2414671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2415671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2416671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2417671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2418671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2419671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2420486590963e2207d68eebd6944fec70d50d41116aChet Haase
2421486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2422eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2423eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2424996e57c84368058be793897ebc355b917a59abc2Raph Levienstatus_t OpenGLRenderer::drawGeneralText(const char* text, int bytesCount, int count,
2425996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2426671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
24279c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2428486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2429e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2430e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2431a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2432e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2433e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2434e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2435e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2436e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2437e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2438e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2439e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2440e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2441e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2442e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2443cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2444cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
244533f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2446486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2447cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2448cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
24493a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
24503a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
24516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2452211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
24536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
24546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
24556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2457ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2458996e57c84368058be793897ebc355b917a59abc2Raph Levien    ALOGD("OpenGLRenderer drawGeneralText() with FontID=%d",
2459996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2460ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2461eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2462b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2463b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2464fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2465e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
246686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
246786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
246886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24699d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2470211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2471996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2472996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
24731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
24741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
24766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
24776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
24786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
24796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
248116c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2482a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
248386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
24844121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
248586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
248686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
248786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
248886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
248986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
249086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
249186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
249286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
249316c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
249416c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
249586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
249686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
249786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
249886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
24994121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
250006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
25016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
25025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
25035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
25045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2505211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
25065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2507211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
25085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2509894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2510996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2511996e57c84368058be793897ebc355b917a59abc2Raph Levien    if (positions != NULL) {
2512996e57c84368058be793897ebc355b917a59abc2Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2513996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2514996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
2515996e57c84368058be793897ebc355b917a59abc2Raph Levien        // TODO: would it be okay to call renderPosText with null positions?
2516996e57c84368058be793897ebc355b917a59abc2Raph Levien        status = fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2517996e57c84368058be793897ebc355b917a59abc2Raph Levien            hasActiveLayer ? &bounds : NULL);
2518996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
2519996e57c84368058be793897ebc355b917a59abc2Raph Levien    if (status) {
25205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2521f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
25226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
25236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
25246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2525f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
25265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
25275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
25285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2529694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
25303a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2531486590963e2207d68eebd6944fec70d50d41116aChet Haase
2532486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2533694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2534694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2535486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2536325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
253703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
253803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2539486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
254003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
254103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2542b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
254303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
254403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
254503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
254603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
254703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
254803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
254903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
255003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
255103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
25524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
255303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
255403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
255503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
255603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
255703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
255803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
255903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
25609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
256103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
256203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
256303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
25649777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
25654121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
25669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
25689777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
256903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
25709777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
25719777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
25729777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else
25739777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = false;
25749777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
25759777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25769777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
25779777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
25789777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
25799777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
25809777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
25819777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
25829777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
25839777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
25849777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2585486590963e2207d68eebd6944fec70d50d41116aChet Haase
2586486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2587325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2588325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2589486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2590486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2591dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2592a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
259433f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2595fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2596486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
259722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
25987fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
25998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
26008b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
26018b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
260201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2603486590963e2207d68eebd6944fec70d50d41116aChet Haase
2604486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
26067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2607486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2608ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
2609486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26106c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
26116c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26122bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
26132bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
26142bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
26152bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
26162bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
26172bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
26182bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
26191271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
26202bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
26212bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
26222bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
26232bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
26242bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
26252bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
26262bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
26272bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
26282bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2629a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26306c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26316c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
26326c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
26336c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
26346c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
26366c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2637f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2638211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2639c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
264040667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2641c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
26428168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2643c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2644c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2645c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2646c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
26478168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2648c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
26499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2650c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2651c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2652c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
26539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2654211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
26559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
26569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
26579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2658d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
26599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
26609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
26619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2662d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
26639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
26649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
26659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2666c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2667c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2668c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2669c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2670c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2671c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
26723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
26733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
26743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
26753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2676c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2677f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2678f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2679ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2680ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2681f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
2682486590963e2207d68eebd6944fec70d50d41116aChet Haase
2683486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26846c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
26856c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2687d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2688d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2689d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2690d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
269106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
269206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
269306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
269406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
269506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
269606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2697fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
269806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
26997fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
27007fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2701d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2702db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2703db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2704db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2705db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2706db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2707db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2708db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2709db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2710db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2711db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2712db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2713db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
27141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
27151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
27181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
27191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
27201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
27221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
27231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
27241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
27251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
27261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
27271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
27281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
27315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
27345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
27355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
27385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
27395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
27405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
27415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27435ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2744dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
27455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
27475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27485ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
27495ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
27505ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27515ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
27525ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27535ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27545ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
27566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
27576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
275801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
275901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
276001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
276101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
276201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
276301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
276401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
276501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
276601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
276701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
276801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
276901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
277001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
277101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
277201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
277301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
277401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
277501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
277601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
277701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
277801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
277901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
278001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
278101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
278201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
278301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
278401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
278501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
278601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2787f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
27880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
27890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
27900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
27910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
27930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
27940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
27950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
27960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2797726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
27980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
27990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
28000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2801726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
28020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2805726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
28060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
28070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
28080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
28090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
28100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
28110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
28120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
28130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
28140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2816211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2817726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2818f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
28190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2820e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
28210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2822e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2823f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2824f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2825f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2826f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2827f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2828e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2829e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
28300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
28320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2833e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2834e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2835e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2836e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
28370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
28380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
28400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2841e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2842e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2843e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2844e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
28450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2846e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2847726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2848e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2849726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
28500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
28520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
28530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2854026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
28551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2856d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
285706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2858d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2859d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2860d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
286170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
286215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
28639c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
286470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
286570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
286670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
286770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
286870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
286970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
287070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
287170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
287270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2873c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2874c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2875c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2876c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
287782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
28788164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
287982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
288082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
288182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
288282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2883d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
28848164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2885211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
28866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
28876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
28886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2889d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
28906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
28916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
28926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
28936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2894d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
28956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
28966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
28976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
28986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
289985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
290085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2901bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2902a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2903a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
290403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2905f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2906f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2907f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2908a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
29096820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
29105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
29118694230ff25fa0a60e480d424843e56b718f0516Romain Guy
291270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
291370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
291470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
291570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
291670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
291770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
291870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
291970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2920db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
29215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
292270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
292303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
292470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2925db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
292686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
292770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
292870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
292970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2930db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
29316820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
293270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
293370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
293482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
293582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2936a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2937f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
293882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2939c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
294082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
294182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
294282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
294382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
294482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
294582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2946211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2947211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2948a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2949f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2950a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
295182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
295282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
295382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
295482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
295582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
295682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
295782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
295882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2959a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
296082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
296182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
296282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
296382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
296482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
296582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
296682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
296782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
296882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
296982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
297082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
297182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
297282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
297382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2974fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
297582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
297682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2977fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2978bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2979bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2980889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2981d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2982fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2983d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2984fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
29856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2986260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
29876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2988260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2989260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2990026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2991ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
299282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
299382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
299482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
299582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
29968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
29978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
29985c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
2999be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3000db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3001026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3002026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
30039d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3004e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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