OpenGLRenderer.cpp revision 996fe656340ede058a6f0e6b18f9ec525ddb4e27
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
39a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
41e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
51f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
52dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
53713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
54d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
84d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
87e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
105d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
108f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
111448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
112448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
113448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
114448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
115448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
116448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1223bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1233bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
124527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
125527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
12616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
127026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
130ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
13196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
14487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
14587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
14687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
14787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15113631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15213631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
154f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
155f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyvoid OpenGLRenderer::setName(const char* name) {
158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    if (name) {
159ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.setTo(name);
160ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    } else {
161ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.clear();
162ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    }
163ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
164ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
165ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyconst char* OpenGLRenderer::getName() const {
166ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    return mName.string();
167ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
168ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
16949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
17049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
17149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
17249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
17385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
17435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
17535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
17735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
17835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
18035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
18135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
183260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
187eb99356a0548684a501766e6a524529ab93304c8Romain Guy
188eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
189eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
190e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
191e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
193c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
194fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
195fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
19984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
2008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2027d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
2035f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
205ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
20911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
21345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    glViewport(0, 0, mWidth, mHeight);
2157d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
21654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
21754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
21854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
21954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
22054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
2215f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    startTiling(mSnapshot, true);
2222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2237c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2247c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
23578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
23796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
24096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
24196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
24296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mSnapshot->fbo == 0) {
24396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
24496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
24596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
24696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
24796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
24896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2507c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
252dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
253dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
254dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
255dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2563bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
257dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
258f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
259f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
260f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
261f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
262dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
263dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
264dcfc836b457a87881da409e1acf251515f121446Romain Guy}
265dcfc836b457a87881da409e1acf251515f121446Romain Guy
2667c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
26778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
268586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2706b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
27144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
27344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2747c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
27544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
276ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
277ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
278ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
279ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
280ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
281ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
282ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2836b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
284bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
28657b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
28754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
2885f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        Rect* clip = &mTilingClip;
289c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
2905f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            clip = &(s->layer->clipRect);
29154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
29254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
293c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
294c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
295c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
296c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
297c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
298c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
299c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
30052036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
3012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
3022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3042b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
30554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3062b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
308b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3112b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
312ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
313ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
314ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
315ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
316ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
317ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
319b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
33111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
337a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
338b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
33911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
340c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
341e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
34211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
34311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
346c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
34711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
34896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
34978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
35078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
35178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
35278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
35396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
354b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
355b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3566c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
357da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
358da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
359da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
360da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
361da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
362da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3639ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
36450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
36515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
366f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
367ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3687c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
369da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
370da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3716c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
37208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
37308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
37435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
37635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3773e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3783e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3798025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
380586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
38182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
382746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
383da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
384a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3858aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
38650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
38750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
38850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
38950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
39050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
391da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
392da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
39335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
39435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
39535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
39635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
39835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
39935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
40035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
40135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
40235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
404932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4068f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4133d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4148f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
416d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
422ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
424ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
425ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
427ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
428ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
429ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
430ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
431ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
432ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
433ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
434c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
435ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
436ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
437c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
438ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
439c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
440c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4418f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4428f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
443d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4448f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4488f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
450408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
451408eb12631376cbdc96803e918decf6ea804d346Chris Craik
452932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
453c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
454d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
45580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
45680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
45780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
458d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
459d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
460d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
461d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
462d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
463d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
46408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
46508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
46608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
46708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
46808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
46908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4707b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4717b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
47208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
47380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
47425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
47554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
47654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
47754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
47854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
47925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
48025d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
48125d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
48254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
48354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
48454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
4854a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
486cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4878f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
48808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
489cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4908f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
49165924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
492ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4938f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
494cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
495cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
496daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4974a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
498daf98e941e140e8739458126640183b9f296a2abChet Haase}
499daf98e941e140e8739458126640183b9f296a2abChet Haase
500f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
50187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
50287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
5040f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
5050f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
5060f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
5070f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
51487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
51987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
52087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
52387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
52787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
52887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
52987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5325f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
53387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
5355f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
53687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
53787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
538627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
53987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
540627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
541627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
542627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
54387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
544627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
545627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
546627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
54787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
548627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
549627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
550627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
55187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
552627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
553627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
55487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
55587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
55687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
55787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
55878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
55978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t count = mWidth * mHeight;
56078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
56178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
56278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
56478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
56578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
56678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
56778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
56978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
57078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
57178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
57278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
57387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
57896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
57996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
580405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
581405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
58211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5877c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
58811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
59002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
59196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
59296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
59396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
59811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6005bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
60134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
60411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
60511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
60711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
60811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
61096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
61196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
61296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
61311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
61411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
61596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
61796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
62011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6211206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6221206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
62311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
62411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
62796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
62811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
62911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
63096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
63196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
63296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
63396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
63496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
63596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
63696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
63796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
63896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
63996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
64096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
64196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
64296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
64396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6441206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6451206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
64696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
64702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
64802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
649405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
65002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
65102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
652405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
653405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
65402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
65502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
65696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
65796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
65896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
65996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
66011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
66196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
66211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
66311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
66611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
66711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
66802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
66902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
67002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
67102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
67202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
67302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
67402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
67502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
67602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
67711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
67811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
67911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
68011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
68111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
682e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
683e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
684e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
685e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
686e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
687e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
688e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
689e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
690e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
691e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
692e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
693e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
69411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
69511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
69611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
69711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
69811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
69911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
70011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
70111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
70211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
70311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
70411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
70511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
706405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
707405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
708405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
709405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
710405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
711405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
712405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
713405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
71411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
715f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
716f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
717f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
718bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
7197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
720bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
721bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
722bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
7238aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
724bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
725bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
726bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
7272542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
7282542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
730bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
731bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
732bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
7338fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
734bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7358fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
7362542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
738bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
739bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
7418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
7428fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
743bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
744bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
745bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
7467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
747bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
748eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
749bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
750bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
7517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
752bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
753eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
754eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
755eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
756eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
757eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
758eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7598b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
7608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
7618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7622542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
763746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7648fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7665ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7677273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7687273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
7695ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
7707273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7715ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
7725ec9924d24495822b589f1a17996655d66273b30Romain Guy
7732542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
774d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7755cbbce535744b89df5ecea95de21ee3733298260Romain Guy
776f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
777bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
778bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
779bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
780bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
781ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
782eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
783eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
784d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
785af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
786d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
787dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
788d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
789d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
790bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
791bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
792d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
793d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    currentTransform().mapRect(bounds);
796d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
798d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (bounds.intersect(*mSnapshot->clipRect)) {
799d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
800d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
802d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
805d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (!bounds.intersect(mSnapshot->previous->viewport)) {
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.loadInverse(currentTransform());
811d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
812d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
813d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
814d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
815d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
816d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
817d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
818d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
819d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
820d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
821d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
822d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
823d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
824d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
825408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
826408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
827408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
828408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
829408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
830408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
831408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
832408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
833408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
834408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
835408eb12631376cbdc96803e918decf6ea804d346Chris Craik
836d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
837d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
838d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const GLuint previousFbo = mSnapshot->fbo;
839d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
840d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
841d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
842d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
843d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
844d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
845d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
846d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
847d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
848d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
849408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
850d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
851408eb12631376cbdc96803e918decf6ea804d346Chris Craik        if (!mSnapshot->isIgnored()) {
852d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
853d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
8540e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
855d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
856d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
857d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
858d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
859d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
860d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
861d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8796b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8806b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8816b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
88787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
9001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
9011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
9021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
9031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
9041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
9051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
9061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
90787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
90887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
90987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
91087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
91187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
9121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
913d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
914d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
915eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
916fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
917dda570201ac851dd85af3861f7e575721d3345daRomain Guy
918eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
919eb99356a0548684a501766e6a524529ab93304c8Romain Guy
920f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
921d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
9228aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
923d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
924408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
925dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
926dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
927408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) {
928b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
929b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
930dda570201ac851dd85af3861f7e575721d3345daRomain Guy
931a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9328550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
933f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
934f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
935bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
936bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
9379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
9388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
9399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
941c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
942a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
9437c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
944dda570201ac851dd85af3861f7e575721d3345daRomain Guy
9458fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
946d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
947d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
9481d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9497273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
950eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
951d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
952eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
953eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
955514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
957b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
958b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
959b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
960b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
961b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
962b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
9639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
964514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9657b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
966b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
967b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
968b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
96954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
97054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
971ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
972eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
973f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
974d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
975bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
976bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
977d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
978c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
981d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
982c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
983c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
984d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
985d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
986d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
987d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
988d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
989d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9927c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9990908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
10009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
10015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
10049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1006f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy    startTiling(mSnapshot, true);
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
1009586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
10108f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
10115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
10125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
10135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
10155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
10175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
10185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
10195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
10241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
10251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
10261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
10271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
10283762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
10291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
10301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
10328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
10338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
1035eb99356a0548684a501766e6a524529ab93304c8Romain Guy
103639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
103739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected
103839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
103939a908c1df89e1073627b0dcbce922d826b67055Chris Craik
1040eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10412b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
10422b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1043e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
1044e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
10458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
10478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1048eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
1049eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
10507c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
10512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
10522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
1053eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
1054eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
1056f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
10579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
10585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1060f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1061f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10638b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1064a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1068eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
10709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1072171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1075171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1076171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
10799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1080eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1082746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1083746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1084eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10858550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1087603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1091aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
10922458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1093aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1094aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10968f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10978f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10988f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10998f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
11008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1101aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1102aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
11039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1104aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1105aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1106aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
11079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
11089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
11098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
11109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
11118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
11123b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate() &&
1113ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1114ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
11153b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11163b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1118d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
11199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1121d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
11229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
11239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
11249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
1125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
1126aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1127aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1128aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1129aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
11319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1132aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1133aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1134aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
11379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
11383b753829ae858d424fe109f714745379a6daf455Romain Guy        bool simpleTransform = currentTransform().isPureTranslate() &&
1139ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1140b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1141b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1142b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
11439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
11449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
11453b753829ae858d424fe109f714745379a6daf455Romain Guy                x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11463b753829ae858d424fe109f714745379a6daf455Romain Guy                y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1149d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1151d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
115416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1155e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
11569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1157e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1161aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1162aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1163aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1164aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1165aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1166aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
116934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
117034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
117134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
117234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
117334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
117434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
117534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
117634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
117734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
117834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
117934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
118034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
118134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
118234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
118334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
118434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
118534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11889fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11899fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
119034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11919fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1196211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11986c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11996c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
12006c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
12016c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
12026c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
12036c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
12046c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
12056c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
120716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
12089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
12099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1210f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
12115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
12138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
12158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
12168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
121803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        uint32_t numQuads = 0;
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12207230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
12217230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1222ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
12239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
12247230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
12257230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
12267230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1227ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
12289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
12293b753829ae858d424fe109f714745379a6daf455Romain Guy        if (currentTransform().isPureTranslate()) {
12303b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
12313b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
12329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1233d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
12349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
12359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1236d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
12379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
12389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
123915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
12405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1245f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1247f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
125731e08e953fe7bdb1b1cbc247156cb6a19917a2f1Romain Guy            if (numQuads >= gMaxNumberOfQuads) {
125834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
125934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
126634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
126734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
12793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
12983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
12993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
13003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
13013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
13023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
13033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
13058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
13068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
13078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
13098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
13108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
13118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
13128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
13138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
13148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
13158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
13168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1318448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
13198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1323f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
13255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1326f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1332f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1334f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13371bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
13391bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
13401bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13411bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13421bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13431bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1348448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::drawIndexedQuads(Vertex* mesh, GLsizei quadsCount) {
1349448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1350448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1351448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1352448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1353448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        setupDrawIndexedVertices(&mesh[0].position[0]);
1354448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1355448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1356448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1357448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1358448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1359448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1360448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1361448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1362448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
136354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
136454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
136554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
136654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
136854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
136954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
137054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
137154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
137254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
137354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
137454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13758a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
137654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1377448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
137854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
137954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
138054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
138154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
138254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
138354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
138454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
138554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
138654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
138754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
138854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
138954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1390e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1391e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1392e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1393e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
139454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
139554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
139654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
139754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
139854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
139954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
140054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
140154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1402448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        drawIndexedQuads(&mesh[0], count);
14038a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
14048a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
140554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
140654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
140754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
140854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1409e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
141054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
141154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
141254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1413bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1414c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1415c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1416c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1417ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1418c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const Rect& currentClip = *(mSnapshot->clipRect);
1419c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const mat4& currentMatrix = *(mSnapshot->transform);
1420c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1421ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1422ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1423ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1424ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            currentMatrix.mapRect(state.mBounds);
142528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
14265e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
14275e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
14285e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
14295e49b307eb99269db2db257760508b8efd7bb97dChris Craik
143028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if(!clippedBounds.intersect(currentClip)) {
1431ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1432ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1433ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
143428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1435a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
143628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if (!currentClip.contains(state.mBounds)) {
143728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
143828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
143928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
144028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
144128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
144228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
144328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
144428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1445ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1446d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1447d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1448d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1449ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            state.mBounds.set(currentClip);
1450c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1451ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1452ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1453527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1454527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1455ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        state.mClip.set(currentClip);
1456c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1457c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14587273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14597273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1460c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    state.mMatrix.load(currentMatrix);
14617273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
14627273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mAlpha = mSnapshot->alpha;
1463c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1464c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1465c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1466527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
14673b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(state.mMatrix);
14687273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mDrawModifiers = state.mDrawModifiers;
14697273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
1470ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1471527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
147228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
147328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1474ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1475ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1476c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1477c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
147828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
147928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
148028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
148128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
148228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
148328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
148428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
148528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
148628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
148728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
148828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
148928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(0, 0, mWidth, mHeight);
149028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1491527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
149228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1493527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1494527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1495c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1496f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1497f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1498f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1499f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
15004c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    currentTransform().translate(dx, dy);
1501f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1502f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1503f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
15043b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
1505f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1506f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1507f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
15083b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().scale(sx, sy, 1.0f);
1509f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1510f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1511807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
15123b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().skew(sx, sy);
1513807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1514807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1515f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1516e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
15173b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().load(*matrix);
1518e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
15193b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().loadIdentity();
1520e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1521f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1522f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1523b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craikbool OpenGLRenderer::hasRectToRectTransform() {
15243b753829ae858d424fe109f714745379a6daf455Romain Guy    return CC_LIKELY(currentTransform().rectToRect());
1525b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik}
1526b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik
1527f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
15283b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(*matrix);
1529f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1530f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1531f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1532e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
15333b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
1534e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
15353b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(transform);
1536f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1537f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1538f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1539f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1540f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1541f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1542bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1543e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1544e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
15458f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
15468a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
15478a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
15488a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
15498a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
15509d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
15519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
15528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
15538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
15548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
15558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
15568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
15578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
15588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
15628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
15638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1564c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1565c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1566c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1567c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1568c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
15698d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
15703bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
15718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1572c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1573f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
15748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
15798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
15808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
16008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
16018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
16038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
16048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
16058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
16073ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16083ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
16093ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
16103ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
16113ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy                drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
16123ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
16138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
16148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
16158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
16168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
16188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16199d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1620079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1621bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1622bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
162339a908c1df89e1073627b0dcbce922d826b67055Chris Craikbool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
16245e49b307eb99269db2db257760508b8efd7bb97dChris Craik        bool snapOut, bool* clipRequired) {
162539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
16268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
16278a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
16288a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16298a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
16303b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
163132f05e343c5ffb17f3235942bcda651bd3b9f1d6Chris Craik    r.snapGeometryToPixelBoundaries(snapOut);
16328a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
16348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
16358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
163639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!clipRect.intersects(r)) return true;
163735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
163839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (clipRequired) *clipRequired = !clipRect.contains(r);
163939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
164035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
164135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1642672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1643672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
16445e49b307eb99269db2db257760508b8efd7bb97dChris Craik    // AA geometry will likely have a ramp around it (not accounted for in local bounds). Snap out
16455e49b307eb99269db2db257760508b8efd7bb97dChris Craik    // the final mapped rect to ensure correct clipping behavior for the ramp.
16465e49b307eb99269db2db257760508b8efd7bb97dChris Craik    bool snapOut = paint->isAntiAlias();
16475e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1648cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1649cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
16505e49b307eb99269db2db257760508b8efd7bb97dChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset, snapOut);
1651cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
16525e49b307eb99269db2db257760508b8efd7bb97dChris Craik        return quickReject(left, top, right, bottom, snapOut);
1653cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1654cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1655cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
16565e49b307eb99269db2db257760508b8efd7bb97dChris Craikbool OpenGLRenderer::quickReject(float left, float top, float right, float bottom, bool snapOut) {
165739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
16585e49b307eb99269db2db257760508b8efd7bb97dChris Craik    if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) {
1659dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1660dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1661dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
166239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!isDeferred()) {
166339a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1664586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
166539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1666c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1667c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
16688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1669735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
16708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
16718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
16728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
16748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1675735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
16768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
16773b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().rectToRect())) {
16788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
16798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
16808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1681735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
16828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
16837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
16848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
16868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
16878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1688b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy    return OpenGLRenderer::clipPath(&path, op);
1689e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1690e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1691735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
16928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
16933b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
16948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
16968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
16978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
1699b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy    if (!mSnapshot->previous->clipRegion->isEmpty()) {
1700b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        clip.setRegion(*mSnapshot->previous->clipRegion);
17018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
1702b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        if (mSnapshot->previous == mFirstSnapshot) {
1703b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            clip.setRect(0, 0, mWidth, mHeight);
1704b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        } else {
1705b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            Rect* bounds = mSnapshot->previous->clipRect;
1706b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
1707b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        }
17088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
17118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
17128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
17148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
17158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
17168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1718735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1719735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1720735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
17218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
17228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
17238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
17248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1726735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1727735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1728a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1729a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1730a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1731a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1732f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
173370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
173470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
17378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
17388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
173954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
17408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
17418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1742b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1743b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1744b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1745b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
17468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17483ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
17503ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
17563ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
17573ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
17583ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
17593ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
17603ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
17613ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
176278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
176378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
176470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
176770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
176870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
176970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1771ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1772ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1773ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1774ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1775ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1776ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1777aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1780aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
178115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1782ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
178315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
178415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1785710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
178699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
17875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
17908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1791886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1792886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1793886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
179470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
179670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
179986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1800886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1801886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1802886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
180386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
180486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
180586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
180686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
18074121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
18084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
18094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
181170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
181270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
181370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
181470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
181570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
181670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
181770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
181870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
181970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
182070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1821c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1822c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
182370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
182470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
182570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
182670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1827c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1828c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
182970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
183070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1832f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1833f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1834f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1835f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
183654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1837f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1838f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1839f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
184070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1841f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1842f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1843f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1844c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1845c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1846c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1850f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1851f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1852f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1853c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1854c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1855c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1856c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
185770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
186170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
186570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
186870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
187070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
18713b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
18723b753829ae858d424fe109f714745379a6daf455Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
187370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1874c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
187570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
187670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
187770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
187870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
18803b753829ae858d424fe109f714745379a6daf455Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset);
18818d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18828d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
188370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
188470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
188570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
188670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
188770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
188870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
188970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
189070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
189186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
189286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
18933b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
189486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
18953b753829ae858d424fe109f714745379a6daf455Romain Guy            dirtyLayer(left, top, right, bottom, currentTransform());
189686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
189786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1898c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
189986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
190086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
190170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
190270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
190370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1904c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
190570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
190670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
190770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
190870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
190986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
19105536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
191186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
19125536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
19135536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
19145536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
191570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1916c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
191770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
19183b753829ae858d424fe109f714745379a6daf455Romain Guy            mModelView.loadInverse(currentTransform());
191970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1920c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1921c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
192270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
192370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
192470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1926c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1927c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1928c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                mat4::identity(), *mSnapshot, &mTextureUnit);
19298d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
19308d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
19318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
193270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1933c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1934c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
193570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
193670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19384121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
19394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
19404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
19414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
194270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1943f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1944cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
194515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
194670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
194770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
194870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1949257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
19502d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
195115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
195270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
195370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1954aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1955aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
19562d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
195715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1958aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1959aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
19608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
19618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
19628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
19638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
19648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1965aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1966aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1967aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1968aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
196970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1970f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
19713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1972f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
197370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1974f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
197570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1976d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1977cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
197815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1979cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
198015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
198115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
198215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
198315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
198415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1985ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1986ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1987ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1988ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1989ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1990ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1991ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1992ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1993ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1994ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1995ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1996ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1997ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1998ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1999ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
2000ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
2001ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
20023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
20033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
20043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
20053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
20063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
20073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
20083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
20093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
20103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
20113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
20123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
20133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2014cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
201515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
2016cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
20178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
201870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
201970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
2020448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
2021f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
2022448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    mCaches.bindIndicesBuffer();
2023cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
20245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
202670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
2027f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
2028f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
2029f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2030ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
2031ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
203258d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
20330fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
20340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
203504c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
2036d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
203758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
2038ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
2039ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
204058d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
2041c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
2042c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
204328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
204428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        DeferredDisplayList deferredList(*(mSnapshot->clipRect), avoidOverdraw);
2045ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
2046ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
204796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
204896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
204958d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
205096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
205158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        return status | deferredList.flush(*this, dirty);
20520fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
20537b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
20546554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
20550fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
20560fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
2057c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikvoid OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
2058ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
20597031ff68bb998dbbd7caf3b2fd75eef747a86725Romain Guy        displayList->output(1);
2060ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
2061ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
2062ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
2063a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
2064a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
2065a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
2066a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
2067a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2068886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
2069886b275e529e44a59c54b933453d9bc902973178Romain Guy
2070a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
2071a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
2072a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2073886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2074886b275e529e44a59c54b933453d9bc902973178Romain Guy
2075a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
20763b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate()) {
20773b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
20783b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
2079a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2080a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2081886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2082886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2083886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
20845b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2085e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
20863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
20873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2088886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
20893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2091a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2092a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
209303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
209403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
209503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
209603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
209703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
209855b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guystatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
2099996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik        TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint) {
2100527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
210155b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2102527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
21033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2104527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2105527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2106527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
2107527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
2108527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
2109527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2110527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2111996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
2112527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2113527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2114527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
2115527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2116527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
2117527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2118527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
2119527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
212003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                GL_TRIANGLES, bitmapCount * 6, true, true, false);
2121527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2122527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2123527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
2124527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
212503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false);
2126527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2127527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2128527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2129527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2130527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2131486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
21326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
21336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
21346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
21356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2136486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2139a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2141486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
214222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
214322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
2144211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2145a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2146a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2147a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2148a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2149486590963e2207d68eebd6944fec70d50d41116aChet Haase
2150486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
21528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2153486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
2154f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2155f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2156f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2157f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
21586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
2159486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2162a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2164486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
216522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
216622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
21675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
21685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
21695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
21705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
2171886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2172886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2173886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2174886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2175886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
21765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2177486590963e2207d68eebd6944fec70d50d41116aChet Haase
2178486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2179f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2180f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2181486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2182e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2183e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2184e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2185e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
2186486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2187e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2188e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2189e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2190e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2191e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2192e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2193886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2194886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2195886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2196886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2197886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2198486590963e2207d68eebd6944fec70d50d41116aChet Haase
2199486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2200e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2201e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2202486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
22035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
22045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
2205486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
22075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
220839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
220939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
221039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2211b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2212b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2213b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2214b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2215b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2216a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2217b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2218ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2219ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2220ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2221ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2222ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2223ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2224ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2225ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2226ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2227ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2228a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
22293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
22303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
22313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
22323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
22345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
22355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
22365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
22385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
22395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
22405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
22415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
22433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
22455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
22465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
22475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
22485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
22495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
22505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
22515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
22525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2253ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2254ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2255ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
22565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2257ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2258ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2259ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2260b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2261a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2262a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2263a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2264a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
22655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
22665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
22675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2268a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
2269ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2270a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2271a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2272a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2273ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
22743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
22753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
22763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
22773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
22783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2279ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2280a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2281a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2282a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2283a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2284a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2285a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2286a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2287a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2288a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2289ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2290ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2291a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
22923b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2293b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2294b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2295ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2296ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2297ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2298ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2299ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2300ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2301ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
2302ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false);
2303ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2304ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2305ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
2306ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
2307ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2308ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2309ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2310ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2311ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2312ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2313ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2314ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2315ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2316486590963e2207d68eebd6944fec70d50d41116aChet Haase
2317486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
23185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
23195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2320486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
23218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
23228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
23235c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
23246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
2325486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2328a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2330486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
233122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
23348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2335c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
23363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
23373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
23383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
23393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
23403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
23413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2342c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
234303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
23448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
23458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
234603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
234703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
234803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
234903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2350d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2351d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2352886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2353886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
23546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2355886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2356886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2357886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2358886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2359c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2360886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2361b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
23623b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
23633b753829ae858d424fe109f714745379a6daf455Romain Guy        float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
23643b753829ae858d424fe109f714745379a6daf455Romain Guy        float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
2365886b275e529e44a59c54b933453d9bc902973178Romain Guy
2366886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2367886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2368886b275e529e44a59c54b933453d9bc902973178Romain Guy
2369886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2370886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2371886b275e529e44a59c54b933453d9bc902973178Romain Guy
2372886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2373886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
23746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2375d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2376886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2377886b275e529e44a59c54b933453d9bc902973178Romain Guy
2378886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2379886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2380886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2381886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2382886b275e529e44a59c54b933453d9bc902973178Romain Guy
2383886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2384886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2385886b275e529e44a59c54b933453d9bc902973178Romain Guy
2386886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2387886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2388886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2389886b275e529e44a59c54b933453d9bc902973178Romain Guy
2390886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2391886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2392886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2393886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
2394886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2395886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2396886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2397886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2398886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2399886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2400886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2401886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2402886b275e529e44a59c54b933453d9bc902973178Romain Guy
2403886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2404886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
24056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
24078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2408486590963e2207d68eebd6944fec70d50d41116aChet Haase
2409486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2410ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2411ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
24123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
24135c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
24144c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    if (quickReject(left, top, right, bottom)) {
24154c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
24164c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
24174c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
24184c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
24194c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
24204c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
24214c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
242203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2423be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2424be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
242503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
242603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float left, float top, float right, float bottom, SkPaint* paint) {
24276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2428486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
24296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
24306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2431211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2432a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2433a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2434a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2435a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
24363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2437a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2438a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2439a4adcf0239039eb8f005be252409901c41b28839Romain Guy
244003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        int alpha;
244103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        SkXfermode::Mode mode;
244203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        getAlphaAndMode(paint, &alpha, &mode);
244303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
24443b753829ae858d424fe109f714745379a6daf455Romain Guy        const bool pureTranslate = currentTransform().isPureTranslate();
24455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
24468168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
24473b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetX = left + currentTransform().getTranslateX();
24483b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetY = top + currentTransform().getTranslateY();
24495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
24505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
24518ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2452211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2453c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2454c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2455c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
24566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2457c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
24583b753829ae858d424fe109f714745379a6daf455Romain Guy                            left + bounds.right, top + bounds.bottom, currentTransform());
24596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
24605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
24615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2463211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
24643b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
24653b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
24666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
24673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
24683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
24693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
24703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, true,
24723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
24743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
24753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, false,
24773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2479054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2480486590963e2207d68eebd6944fec70d50d41116aChet Haase
2481486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2483f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
248403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
248503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
248603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
248703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
248803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
248903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
249003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) {
249103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
249203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
249303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
249403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
249503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
249603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
249703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
249803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
249903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    int alpha;
250003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    SkXfermode::Mode mode;
250103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
250203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
250303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
250403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            mode, texture->blend, &vertices[0].position[0], &vertices[0].texture[0],
250503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            GL_TRIANGLES, indexCount, false, true, 0, true, false);
250603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
250703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
250803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
250903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
251065cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
251165cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
25126d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2513bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
251465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2515bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2516bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
251765cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
251865cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
251965cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
252065cd612face362d054a85d0f7e5881c59cd523beChris Craik
2521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2522710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2523710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2524710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2525710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2526710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2527710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2528710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
252965cd612face362d054a85d0f7e5881c59cd523beChris Craik    setupDrawModelViewIdentity(useOffset);
2530710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2531710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2532710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2533858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2534710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2535710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2536cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2537710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2538710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
25396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2540710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2542710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2543710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
25446ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2545710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
25466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
25476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2548710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
25496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
25506d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
25517b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2552710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
25536ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
255404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
255565cd612face362d054a85d0f7e5881c59cd523beChris Craik
255665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2557858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2558858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2559858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
256065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
256165cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
256265cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
256365cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
256465cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
256565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
256665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
256799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
256865cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
256965cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
257065cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
257165cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
25727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2573c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2574c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2575c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        PathTessellator::expandBoundsForStroke(bounds, paint, false);
2576c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2577c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
25787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
257965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
258065cd612face362d054a85d0f7e5881c59cd523beChris Craik}
25817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
258265cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
258365cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
258465cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
258565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
258665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
258765cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
258865cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
258965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
259065cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
259165cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
259265cd612face362d054a85d0f7e5881c59cd523beChris Craik */
259365cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
259465cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
25957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
259665cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
25977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
259865cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
259965cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
260065cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2601d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2602d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2603d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2604d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2605d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
26063b753829ae858d424fe109f714745379a6daf455Romain Guy    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2607486590963e2207d68eebd6944fec70d50d41116aChet Haase
260865cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
260965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
26105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
26115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2612486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
26136d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2614ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
26156d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
26167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
26176d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
26186d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
26196d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
26207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
26216d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
26226d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2623ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2624ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
26256d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2626486590963e2207d68eebd6944fec70d50d41116aChet Haase
26276d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
26286d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2629ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2630ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2631486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2632e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2633486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2634e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2635ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2636ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
263770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
26383d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2639486590963e2207d68eebd6944fec70d50d41116aChet Haase
2640486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2641c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2643486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2644486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2645486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
264601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
264701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
264801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
264901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
265001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
265101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2652486590963e2207d68eebd6944fec70d50d41116aChet Haase
2653486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
265401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
265501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2656486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2657710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2658257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2659257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2660710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2661710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
266201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2663cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2664710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2665c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2666710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2667710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2668710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2669710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2670710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2671710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2672cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2673cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2674cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2675cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2676cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2677cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2678710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
267965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2680c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
268101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2682710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2683cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2684257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2685257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2686710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2687710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2688cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2689710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2690c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2691710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2692710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2693710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2694710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2695cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2696cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2697cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2698cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2699cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
270065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2701c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
270201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2703486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2704710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2705257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2706257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2707710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2708710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
270901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2710cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2711710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2712c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2713710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2714710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2715710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2716710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2717710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2718cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2719cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2720cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2721710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
272265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2723c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2724c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2725486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2726780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2727257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2728257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2729780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2730780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
27318b2f5267f16c295f12faab810527cd6311997e34Romain Guy
27328b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2733780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
27348b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
27358b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2736780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
273765cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2738780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2739c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2740780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2741780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2742780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2743780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2744780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2745780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2746780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2747780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2748780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2749780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2750780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2751780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2752780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2753780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2754780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2755780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2756780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
275765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
27588b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
27598b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2760cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2761cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2762cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2763486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2764257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2765257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2766486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
27676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
27686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2769710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2770cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2771cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2772cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2773cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2774cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2775c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2776cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2777cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2778cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2779cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2780cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2781cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2782cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2783cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2784cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
278565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2786026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2787026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
27883b753829ae858d424fe109f714745379a6daf455Romain Guy    if (p->isAntiAlias() && !currentTransform().isSimple()) {
2789710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2790710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
279165cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2792858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2793710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
279465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2795858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2796c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
27979d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2798416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2799416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2800416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2801416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2802416a847633680d94efb926837efdc18726d54918Raph Levien
2803416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2804416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2805416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2806416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2807c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2808cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2809cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2810cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2811416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2812416a847633680d94efb926837efdc18726d54918Raph Levien
2813c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2814c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2815416a847633680d94efb926837efdc18726d54918Raph Levien
2816c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2817c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2818c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2819416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2820416a847633680d94efb926837efdc18726d54918Raph Levien    }
2821416a847633680d94efb926837efdc18726d54918Raph Levien
2822416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2823416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2824416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2825416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2826416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2827416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2828416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2829416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2830416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2831416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2832416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2833416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2834416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2835416a847633680d94efb926837efdc18726d54918Raph Levien
2836416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2837416a847633680d94efb926837efdc18726d54918Raph Levien}
2838416a847633680d94efb926837efdc18726d54918Raph Levien
2839768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2840768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2841768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2842768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2843768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2844486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2845eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2846768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2847486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2848eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2849eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2850671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
28513b753829ae858d424fe109f714745379a6daf455Romain Guy    if (!currentTransform().isSimple()) {
2852486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2853671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2854671d6cf460531825a321edb200523d0faa7792c9Romain Guy
285539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
285639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2857671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2858671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
28593b753829ae858d424fe109f714745379a6daf455Romain Guy    const bool pureTranslate = currentTransform().isPureTranslate();
2860671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
28613b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
28623b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
2863671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2864671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2865b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2866c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2867671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2868671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2869671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2870671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2871671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2872c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2873e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2874e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2875416a847633680d94efb926837efdc18726d54918Raph Levien    }
2876416a847633680d94efb926837efdc18726d54918Raph Levien
2877671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
28783b753829ae858d424fe109f714745379a6daf455Romain Guy    bool linearFilter = currentTransform().changesBounds();
2879671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2880671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2881671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2882257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2883671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2884671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2885671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2886671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2887211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2888671d6cf460531825a321edb200523d0faa7792c9Romain Guy
28891e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2890671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2891257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2892671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2893671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
28943b753829ae858d424fe109f714745379a6daf455Romain Guy                currentTransform().mapRect(bounds);
2895671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2896671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2897671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2898671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2899486590963e2207d68eebd6944fec70d50d41116aChet Haase
2900486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2901eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2902eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2903624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2904624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2905624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2906624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2907624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2908624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2909b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2910624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2911624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2912624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            currentTransform().decomposeScale(sx, sy);
2913624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2914624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2915624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2916624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2917624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2918624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
291941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
292041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
2921527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2922527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2923527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
292428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
292528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
292628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint) ||
292728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                quickReject(bounds)) {
292828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
292928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2930cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2931cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
29323a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
29333a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2934624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2935624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const mat4& transform = currentTransform();
2936624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2937c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2938211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2939624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2940624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
29416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
29426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
294386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
294486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
294586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29469d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2947c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2948c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2949c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2950c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2951c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2952c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
29531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
29541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
295519d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
295619d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2957624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2958624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2959624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2960624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2961624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2962624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2963624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2964624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2965624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2966624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2967624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2968624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
29693b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2970c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
29716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2972a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2973257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
297406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2975624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2976624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
297741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
29785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2979996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
29801e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2981527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2982527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2983527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2984a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29858b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29868b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29878b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
298841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2989996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29908b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
299141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2992996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29934ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2994527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2995624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
299641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2997a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
299841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
29995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
3000694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
300141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint);
3002486590963e2207d68eebd6944fec70d50d41116aChet Haase
3003486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3004694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
3005694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
3006486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
3007325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
3008768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
3009486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
301003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
301103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
301239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
301339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
301439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
3015b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
3016c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
3017257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
301803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
301903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
302003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
302103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
30221e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
30239777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30249777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
30259777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
302603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
30279777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
30289777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30299777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
30301e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
30319777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
30323b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().mapRect(bounds);
30339777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
30349777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
30359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
3036486590963e2207d68eebd6944fec70d50d41116aChet Haase
3037486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3038325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
3039325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
3040486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
3041486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
3042dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
3043a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3045fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
3046486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
304722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
30487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
30498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
30508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
30518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
305201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
3053486590963e2207d68eebd6944fec70d50d41116aChet Haase
3054486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
30567fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3057a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
305835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
3059486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
30606c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
30616c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3062b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
3063b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
3064b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
3065b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
3066b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
30673b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().multiply(*transform);
3068b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
3069b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3070b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
307139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
307235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
30735e49b307eb99269db2db257760508b8efd7bb97dChris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), false, &clipRequired);
30744ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
307535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
3076b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
3077b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
3078b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
307935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
308035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
308135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30825bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
30832bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
308439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
3085a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30866c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3087211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3088c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
3089c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
3090e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
3091c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
309234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
309334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3094c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
309516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3096c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3097c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
30988168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
3099c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
31009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
3101c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3102c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
3103c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
31049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
31053b753829ae858d424fe109f714745379a6daf455Romain Guy            if (CC_LIKELY(currentTransform().isPureTranslate())) {
31063b753829ae858d424fe109f714745379a6daf455Romain Guy                int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
31073b753829ae858d424fe109f714745379a6daf455Romain Guy                int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
31089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3109d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
31104ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
31114ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
31129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3113d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
31149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
31159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
31169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3117c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3121448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3122448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
3125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3126448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3127448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3128448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3129448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3130448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3131448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3132448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3133c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
31343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
31353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
31363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3137c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
31384ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3139c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
3140e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
31415bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
31425bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
31434ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
31444ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
31454ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3146f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
314734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3148486590963e2207d68eebd6944fec70d50d41116aChet Haase
3149b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3150b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3151b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3152b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3153486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
31546c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
31556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
31566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3157d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3158d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3159d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3160d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3161c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
316206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
316306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
316406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3165c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3166c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
31678aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
316806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
31697fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
31707fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3171d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3172db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3173db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3175db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3176c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3177db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3178db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3179db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3180c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3181db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3182db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3183db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
31841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
31851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3188c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
31891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3192c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3193c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3194c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3195c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3196c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
31971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
32005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
32015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3204527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3205527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3206c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3207527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3208527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
32095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3212c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3213c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3214c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
32155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3217a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3218758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3219758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3220758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
32215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
32235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3225c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3226c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
32275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
32295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
32336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
32346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
32353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
32363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
32373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
32383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
32393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
32413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
32423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
324301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
324401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
324501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
324601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
324701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
324801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
324901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
325001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
325101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
325201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
325301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
325401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
325501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
325601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
325701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
325801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
325901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
326001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
326101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
326201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
326301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
326401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
326501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
326601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
326701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
326801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
326901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3270f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
32710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
32720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
32730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
32740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
327541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth,
32760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
32770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
32780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
32790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3280726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
32810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3282211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3283726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3284f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
32850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32868b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
32870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3288e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3289f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3290f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3291f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3292f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3293f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3294e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3295e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
32960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
32980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3299e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3300e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3301e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3302e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
33040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
33060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3307e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3308e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3309e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3310e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3312e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3313726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3314e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3315726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
33160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
33170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
33180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
33190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3320672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3321672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3322672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3323672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3324672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3325735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3326735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3327c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3328735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3329735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3330735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3331735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3332735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3333735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3334735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3335735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
33363bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
33373b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
33383b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
33393b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3340735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3341672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3342672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3343672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3344672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3345672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3346448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3347672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3348672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33492af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3350672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3351672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3352672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3353672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3354672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33553b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33563b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33573b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33583b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3359672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33603b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33613b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33623b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33633b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3364672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3365672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33663b753829ae858d424fe109f714745379a6daf455Romain Guy    if (clip && quickReject(left, top, right, bottom)) {
3367a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3368a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3369672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3370672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3371672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3372672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3373672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3374672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3375672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3376672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3377672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3378735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3379672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3380672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3381672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3382672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
33843b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
3385672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3386672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3387448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawIndexedQuads(&mesh[0], count / 4);
3388672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3389672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3390672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3391672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3392026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
33931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3394d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3395c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3396d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3397d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3398d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
339970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
340015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
34019c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
340270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
340370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
340470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
340570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
340670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
340770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
340870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
340970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
341070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3411c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3412c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3413c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3414c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
341582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
34168164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
341782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
341882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
341982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
342082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3421d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
34228164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
34233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
34243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
34253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        vertices = &mMeshVertices[0].position[0];
34283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texCoords = &mMeshVertices[0].texture[0];
34293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
34313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
34323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
34343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34363b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate())) {
34373b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
34383b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
34396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3440d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
34416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
34423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
34433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
34446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3445d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
34466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
34473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
345385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
345485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3455bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3456a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3457a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
345803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3459f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3460f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3461f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3462a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34636820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34658694230ff25fa0a60e480d424843e56b718f0516Romain Guy
346670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
346770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
346870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
346970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
347070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
347170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3472886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
347470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
347503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
347670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3477db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3478886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
347986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
348070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
348170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3482db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34836820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
348482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
348582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
34873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
34943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
34953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
34963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!ignoreScale) {
34993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
35003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
35013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
35023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
35033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
35043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
35053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
35063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
35073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
35093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
35103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3511886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3512886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3513886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3514527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool ignoreTransform, bool ignoreScale, bool dirty) {
3515886b275e529e44a59c54b933453d9bc902973178Romain Guy
3516886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3517886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3518886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3519886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3520886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3521886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3522886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3523886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3524886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3525886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3526527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!ignoreScale) {
3527527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelView(left, top, right, bottom, ignoreTransform);
3528527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
3529527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3530527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
3531886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3532886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3533886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3534886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3535886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3536886b275e529e44a59c54b933453d9bc902973178Romain Guy
3537886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3538886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3539886b275e529e44a59c54b933453d9bc902973178Romain Guy
3540a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3541f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
354278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
354378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
354478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
354578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
354678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
354778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
354878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
354978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
355078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
355178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
355278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
355378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
355478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
355582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3556c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
355782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
355882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
355982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
356082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
356182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
356282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
356333fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35643bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3565a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3566f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3567a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
356882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
356982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
357082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
357182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
357282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
357382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
357482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
357582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3576a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
357782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
357882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
357982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
358082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
358182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
358282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
358382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
358482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
358582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
358682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
358782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
358882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
358982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
359082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3591fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
359282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
359382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3594fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3595bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3596bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3597889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3598d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3599fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3600d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3601fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
36026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3603260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
36046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3605260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3606260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3607026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3608ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
360982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
361082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
361182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
361282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
36138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
36148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
361516ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3616be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
361716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
361816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
361987b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
362016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3621db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3622026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3623026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
362416ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
362516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
362616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
362716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
362816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
362916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
363016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
363116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    return alpha * mSnapshot->alpha;
363216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
363316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
36349d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3635e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3636