OpenGLRenderer.cpp revision a957eea78557cb47a91d44d9e6ee641c58cf1c07
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
35e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
369d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
77e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
82f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
96889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
106fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
108db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
113ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
127260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy
132eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
135746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
139fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
140fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1438fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
145fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
146fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
147d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1496b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
150746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glDisable(GL_SCISSOR_TEST);
1516b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1526b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1536b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1550d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glEnable(GL_SCISSOR_TEST);
1560d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glScissor(0, 0, mWidth, mHeight);
157b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
160b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
161b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
162b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
164b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
167c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
168c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
169e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
170e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
171e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
172e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
173c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
177da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
179da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
18350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
187eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
190746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
192f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
193f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
194f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
19503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
19650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
19750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
19850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
19950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
20050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
202da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
203f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
204f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
206f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2162542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2228fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2248fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
237eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
242eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
243eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
244eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
245eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
246eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
247eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
252746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2538fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2555ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2565ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2575ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2585ec9924d24495822b589f1a17996655d66273b30Romain Guy
2592542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2615cbbce535744b89df5ecea95de21ee3733298260Romain Guy
262f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
266bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
2675c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
268eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
269eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
271e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    if (!mSnapshot->invisible) {
272e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
273e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
274e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
275e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
276e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
277e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
278e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
279e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
280e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
281e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
282e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
283e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
284e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
285a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
286a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
287e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
290dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
291dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
295bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
296bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
297bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
2998aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3008b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3246b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3256b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3266b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3276b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
33287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
35287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
35387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
35487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
35587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
35687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
358d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
359eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
360eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
361eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
362fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
363dda570201ac851dd85af3861f7e575721d3345daRomain Guy
364eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
365eb99356a0548684a501766e6a524529ab93304c8Romain Guy
366f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
368ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
369ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
370ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
371ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
372eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
373ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
374eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
37558ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
376ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
377ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
378ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
379ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
380ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
381ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
382ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
383ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
384eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
385bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
386746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
387746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
388dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
389dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
390e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
391dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
392dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
393dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
394dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
395b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
396b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
397dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
3998550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
400f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
401f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
402bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
403bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
404dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
405f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4068aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4078550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4088550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
409dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4108fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4118fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
412dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
414eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
416eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy
420ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        if (layer->empty) {
421ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
422ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, layer->width, layer->height, 0);
423ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            layer->empty = false;
424ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        } else {
425ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
426ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
427ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy
429eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
432f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
433d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
434bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
435bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
4575ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
4605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
4615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
4625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
4645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
4715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
525eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
526eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
527eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
528eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
532eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
533f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
537f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
538f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
53903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
541746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
545eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
548eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect, true);
551eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
553eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
554eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
555eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
556eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
557eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
558eb99356a0548684a501766e6a524529ab93304c8Romain Guy
559eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
560eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
561eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
562eb99356a0548684a501766e6a524529ab93304c8Romain Guy
563746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
564746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
565eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5668550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
5855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
5875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        setupDraw();
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        ProgramDescription description;
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        description.hasTexture = true;
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        useProgram(mCaches.programCache.get(description));
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Texture
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bindTexture(layer->texture);
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Always premultiplied
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (setColor) {
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mesh
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glEnableVertexAttribArray(texCoordsSlot);
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.loadIdentity();
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].position[0]);
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].texture[0]);
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v1 = (rect.getHeight() - r->top) * texY;
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v2 = (rect.getHeight() - r->bottom) * texY;
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDisableVertexAttribArray(texCoordsSlot);
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        uint32_t colors[] = {
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7fff0000, 0x7f00ff00,
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7f0000ff, 0x7fff00ff,
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        };
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int offset = 0;
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int32_t top = rects[0].top;
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int i = 0;
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (top != rects[i].top) {
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                offset ^= 0x2;
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                top = rects[i].top;
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    SkXfermode::kSrcOver_Mode);
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
7145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
7165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
7175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
7215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
726746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setupDraw() {
727746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    clearLayerRegions();
728746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (mDirtyClip) {
729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        setScissorFromClip();
730746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
731746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy}
732746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
7338694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
734dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
7358694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clipRect(*mSnapshot->clipRect);
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clipRect.snapToPixelBoundaries();
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7398694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
7408694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (clipRect.intersects(*bounds)) {
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Clear the framebuffer where the layer will draw
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glScissor(bounds->left, mSnapshot->height - bounds->bottom,
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    bounds->getWidth(), bounds->getHeight());
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Restore the clip
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            dirtyClip();
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7518694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7528694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
7538694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
7548694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mLayers.clear();
7568694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
7578694230ff25fa0a60e480d424843e56b718f0516Romain Guy
758bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
759f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
760f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
761f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
762f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7638aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
764f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
765f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
766f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
768f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
769f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
770f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
772f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
773f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
774f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
7758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
776f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
777f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
77841030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
77999bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
78099bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
78199bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
78299bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
78341030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
78441030da16856c8869e1e51d4a0405432fa96614eRomain Guy
785f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
7868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
787f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
788f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
789f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
790e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
791e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
792e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
793e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
794f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
795f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
796f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
797f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
798f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
799f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
800bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
801e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
802e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
803eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
804746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8059d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8069d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8079d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
808079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
809bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
810bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
811c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
812dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
813dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
814dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
815dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
818d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
819d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
820d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
821d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
822d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
823d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
824c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
825c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
826079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
827079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
829746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
832e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
833e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
834f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
835f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
836f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
837f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
8380fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyvoid OpenGLRenderer::drawDisplayList(DisplayList* displayList) {
8390fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
8400fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
8410fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
8420fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy        displayList->replay(*this);
8430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
8440fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
8450fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
8465c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
8476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
8486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
8496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
8506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
8516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
85461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8558164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8569cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
85722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
85822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
8608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8625c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
863f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
864f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
865f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
866f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
8686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
87161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8739cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
87422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
87522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
882f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
883f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
8858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
8868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
8875c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
8886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
8896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
892746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
8938164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8949cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
89522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
8968164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
8978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
8998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
900c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
9018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
9028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
9038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
9048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
905c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
90603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
9088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
90903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
91003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
91103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
91203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
9136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
9146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
9156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
9166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
9176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
9186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
9196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
9216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
9226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
9236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
9256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
9268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
928ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
929ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
9304aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
9314bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
9325c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
9336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
9346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
9356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
9366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
937746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
9388164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
9399cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
94022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
9418164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
942f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
943f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
944f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
945f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
946f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9472728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
9484bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
949f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
950a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
9516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
952a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
9555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mSnapshot->region && mesh->hasEmptyQuads) {
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
9588ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
9596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
9606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    const float x = (int) floorf(bounds.left + 0.5f);
9616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    const float y = (int) floorf(bounds.top + 0.5f);
9628ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
9636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                            *mSnapshot->transform);
9646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
9656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
9666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                            *mSnapshot->transform);
9676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
9695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
970a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
9736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
9746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
9756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
9766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
9776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
9786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
9796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
9806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
9816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
9826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
9836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
9846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
9856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
986054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
987f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
988f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9895c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
9907f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    // TODO: Should do quickReject for each line
991dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
992dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
993a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isAA = paint->isAntiAlias();
994a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const float strokeWidth = paint->getStrokeWidth() * 0.5f;
995a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // A stroke width of 0 has a special meaningin Skia:
996a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // it draws an unscaled 1px wide line
997a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
998a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
9997f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    setupDraw();
10007f78b0c3ae6222b39f6240524390de9764f21764Romain Guy
1001759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
1002759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
1003759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1004759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1005759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
1006759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
1007759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1008759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1009759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1010759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1011a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // Used only with AA lines
1012a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    GLuint textureUnit = 0;
1013a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1014a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // Describe the required shaders
1015a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    ProgramDescription description;
1016a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1017a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1018a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (mShader) {
1019a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        mShader->describe(description, mCaches.extensions);
1020a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1021a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (mColorFilter) {
1022a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1023c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
1024c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1025a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // Setup the blending mode
1026a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1027759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1028a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // We're not drawing with VBOs here
1029a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    mCaches.unbindMeshBuffer();
1030759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1031a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    int verticesCount = count >> 2;
1032a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1033a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA needs more vertices
1034a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 6;
1035a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1036a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA will be different
1037a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 2;
1038a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1039759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1040a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex lines[verticesCount];
1041a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex* vertex = &lines[0];
1042759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1043a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1044a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            gMeshStride, vertex);
1045759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1046a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    mModelView.loadIdentity();
1047a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1048a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // Build and use the appropriate shader
1049a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    useProgram(mCaches.programCache.get(description));
1050a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1051a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1052a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!mShader || (mShader && setColor)) {
1053a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        mCaches.currentProgram->setColor(r, g, b, a);
1054a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1055759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1056a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (mShader) {
1057a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1058a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1059a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (mColorFilter) {
1060a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1061759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
1062759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1063a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1064a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1065a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
1066a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // a = start point, b = end point
1067a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 a(points[i], points[i + 1]);
1068a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 b(points[i + 2], points[i + 3]);
1069a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1070a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Bias to snap to the same pixels as Skia
1071a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            a += 0.375;
1072a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            b += 0.375;
1073a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1074a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Find the normal to the line
1075a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 n = (b - a).copyNormalized() * strokeWidth;
1076a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            float x = n.x;
1077a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.x = -n.y;
1078a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.y = x;
1079a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1080a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Four corners of the rectangle defining a thick line
1081a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p1 = a - n;
1082a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p2 = a + n;
1083a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p3 = b + n;
1084a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p4 = b - n;
1085a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1086a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Draw the line as 2 triangles, could be optimized
1087a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // by using only 4 vertices and the correct indices
1088a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Also we should probably used non textured vertices
1089a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // when line AA is disabled to save on bandwidth
1090a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1091a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
1092a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1093a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1094a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1095a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
1096a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1097a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // TODO: Mark the dirty regions when RENDER_LAYERS_AS_REGIONS is set
1098a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
1099a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1100a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // GL_LINE does not give the result we want to match Skia
1101a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        glDrawArrays(GL_TRIANGLES, 0, verticesCount);
1102a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1103a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1104a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
1105a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1106a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
1107a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
1108a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        glLineWidth(1.0f);
1109a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        glDrawArrays(GL_LINES, 0, verticesCount);
111029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1111759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1112759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
111385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1114e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1115e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    if (mSnapshot->invisible) return;
1116e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1117ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1118ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
11193d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1120c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
11219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11225c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
11236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
11246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
11256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1127026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1128746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1129a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1130a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1131a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1132a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1133a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1134a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1135a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1136026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1137026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1138026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
1139026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
1140026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1141d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
1142026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
1143026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1144026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1145026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1146c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
11479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1148e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1149e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1150f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
1151e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1152e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1153dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1154e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1155f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1156e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1157a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1158e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1159e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1160e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1161e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1162e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1163e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1164e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1165e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1166e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1167e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1168e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1169e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1170e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
11716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // TODO: Handle paint->getTextScaleX()
11723a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
11733a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
11746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
11756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
11766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
11776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
11786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
11796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1180694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
1181694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
1182694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1183694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
11842542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
11852542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
11862542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
11872542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
11882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
11892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
1190b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1191b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1192fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1193e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1194746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
11959d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
11961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
11971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
1198b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1199fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
12001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
12011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
12020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        setupShadow(shadow, x, y, mode, a, pureTranslate);
12040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
12060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1207fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
12081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
12091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
121006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
1211db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
121206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
12146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
12156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
12166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
12176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Dimensions are set to (0,0), the layer (if any) won't be dirtied
1220e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
12216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            x, y, r, g, b, a, mode, false, true, NULL, NULL, 0, pureTranslate);
122206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
12255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
12275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
12285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
12295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = false;
12305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12319d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
123203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
12336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            hasLayer ? &bounds : NULL)) {
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (hasLayer) {
12376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
12386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
12396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
12405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.intersect(*mSnapshot->clipRect);
12415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.snapToPixelBoundaries();
12425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
12455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1248694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1249694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1250fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1251a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
12523a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1253694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1254694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
12557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1256dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1257dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
12587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
12597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
12607fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1261fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
12629cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
126322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
12647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12658b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
12668b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
12678b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
12688b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
12698b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
12708b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
12718b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
12727fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
12737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
12747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
12757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12767fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
12777fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
12787fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
12797fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
12807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
12817fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
12830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1284746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
12858694230ff25fa0a60e480d424843e56b718f0516Romain Guy
12860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
12870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1288fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
12897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
12907fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
12916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1292d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1293d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1294d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1295d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
129606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
129706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
129806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
129906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
130006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
130106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1302fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
130306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
13047fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
13057fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1306d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1307db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1308db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1309db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1310db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1311db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1312db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1313db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1314db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1315db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1316db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1317db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1318db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
13191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
13201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
13211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
13221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
13231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
13241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
13251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
13261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
13271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
13281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
13291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
13301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
13311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
13321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
13331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
13341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
13356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
13366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
13376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
13380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
13396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        SkXfermode::Mode mode, float alpha, bool ignoreTransforms) {
13400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
13410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
13420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
13442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
13450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
13460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
13470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
13480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
13506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
13516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            sx, sy, r, g, b, a, mode, true, false,
13526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 0, ignoreTransforms);
13530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
13560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
13570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
13580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
1359759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
136003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
13610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
13640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
13650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
136603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
136703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
1368759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1369759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1370759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1371759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1372759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
13736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLuint vbo, bool ignoreTransform) {
13740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
13750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
13760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
13770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1378707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
13790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
13810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1382746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mShader->describe(description, mCaches.extensions);
13830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1385746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mColorFilter->describe(description, mCaches.extensions);
13860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1389a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1390a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1391a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
13920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1393fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
13940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1395746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     bindTexture(texture);
1396fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
13970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1398fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
13990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
14000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
140103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     if (texCoords) {
140203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         // Setup attributes
140303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         if (!vertices) {
140403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
140503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         } else {
140603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.unbindMeshBuffer();
140703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         }
140803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
140903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                 gMeshStride, vertices);
141003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
141103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     }
14120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
14140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
14150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
14160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
14170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
14180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
14190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
14205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
14216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     mat4 t;
14226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     if (!ignoreTransform) {
14236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy         t.load(*mSnapshot->transform);
14246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     }
14256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
14266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, t);
14275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     if (width > 0 && height > 0) {
14286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy         dirtyLayer(x, y, x + width, y + height, t);
14295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     }
14305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1431707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1432707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1433707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
14340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
14360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
14370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
14380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
14396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy             if (ignoreTransform) {
14406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                 mModelView.loadInverse(*mSnapshot->transform);
14416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy             }
1442fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
14430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
14440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1445fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
14460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
14470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
14480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
14490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1450f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
14510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
14520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
14530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
14540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
14560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
14570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
14580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
14590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
14600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
14610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
14620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
14630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
14640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
14650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
14670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
14680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
14690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
14700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
14710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
14720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
14730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
14740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
14750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
14760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
14770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1479e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1480e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
14810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1482e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
14830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1484e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1485e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1486e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1487e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
14880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
14900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1491e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1492e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1493e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1494e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
14950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
14960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
14970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
14980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1499e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1500e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1501e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1502e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
15030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1504e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1505e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1506e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1507e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1508e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
15090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
15100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
15110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
15120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
15141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1515746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
15168694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1517d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
151806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1519d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1520d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1521d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1522d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1523026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1524d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1525c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1526c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1527c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1528c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1529c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1530c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1531c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1532c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1533c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1534c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1535c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
15367f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode,
15377f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        bool ignoreTransform, bool ignoreMatrix) {
153806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
15399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
154006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1541889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1542707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1543707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
154406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1545746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mShader->describe(description, mCaches.extensions);
1546c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1547db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1548746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1549db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1550c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
15511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1552c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1553a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
155406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1555fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1556c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
155706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
155803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.bindMeshBuffer();
1559fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
156003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            gMeshStride, 0);
1561c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
15627f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    if (!ignoreMatrix) {
15637f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        // Setup uniforms
15647f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
15657f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
15667f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        if (!ignoreTransform) {
15677f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
15687f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
15697f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        } else {
15707f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mat4 identity;
15717f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
15727f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            dirtyLayer(left, top, right, bottom);
15737f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        }
1574889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
157501d065795794fa56be660d6346e4830eb7e90a41Romain Guy    if (!mShader || (mShader && setColor)) {
157601d065795794fa56be660d6346e4830eb7e90a41Romain Guy        mCaches.currentProgram->setColor(r, g, b, a);
157701d065795794fa56be660d6346e4830eb7e90a41Romain Guy    }
1578d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
157906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
158006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
15816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (ignoreMatrix) {
15826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            mModelView.loadIdentity();
15836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else if (ignoreTransform) {
15846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
15856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1586fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1587d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1588db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1589fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1590db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1591d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1592d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
159382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
15948164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
159582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
159682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
159782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
159882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
15998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
16008164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
16016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
16026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
16036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
16046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
16056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
16066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
16076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
16086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
16096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
16106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
16116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
161385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
161485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1615bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1616a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1617a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
161803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1619f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1620f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1621f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1622a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
16236820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
16245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
1625746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
16268694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1627889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1628889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1630db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1631746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1632db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1633889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1634bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
16355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
16365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
16375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1638bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1639f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1640a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1641fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1642f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1643f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
16445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1645f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
16465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mat4 identity;
16475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
16485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom);
1649f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1650bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1651889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
16528164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bindTexture(texture);
1653fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1654c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1655a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1659bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1660889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1661fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1662889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
166303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
166403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    if (!vertices) {
166503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
166603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
166703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.unbindMeshBuffer();
166803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    }
1669fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1670ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1671889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1672bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1673db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1674db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1675fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1676db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1677db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
16786820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
168082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
168182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1682a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1683f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
168482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
168582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1687a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1688a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1689a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
169082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1691f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1692f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
169382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1694a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1695a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1696a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1697a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1698a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1699a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1700a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1701a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1702a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1703746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1704a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1705f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1706a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1707a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1708a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1709a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1710a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1711a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
171282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1713fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
171482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
171582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1716fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1717bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1718bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1720d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1721fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1722d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1723fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
17246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1725260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
17266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1727260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1728260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1729026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
173182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
173282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
173382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
173482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
17358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
17368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
17375c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
17388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1739746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1740a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1741a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1742a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1743a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1744a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1745a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1746a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
17478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
17488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
17498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
17508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
17518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
17528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
17538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
17548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
17558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
17568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
17578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
17588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
17598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1760026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1761026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1762a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1763a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1764a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1765a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1766a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1767a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1768a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1769746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
17708164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
17718164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
17728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
17738164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
17748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
17758164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
17768164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
17778164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
17783e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
17793e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
17803e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
17818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
17828164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
17838164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
1784a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1785a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
17869d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1787e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1788