OpenGLRenderer.cpp revision c3fedafc5f50100219449125a000e3138f6fb987
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik#include "PathRenderer.h"
3787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
38a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
419d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
50f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
51dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
52713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
53d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
112fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
114db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
12187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
12287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
13187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
13287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
14013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
14113631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
159260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
163eb99356a0548684a501766e6a524529ab93304c8Romain Guy
164eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
165eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1707d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1717d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
172c3fedafc5f50100219449125a000e3138f6fb987Romain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
173c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
175fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17884962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1798fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
18241308e2936c768103d0e9c82500e97938d6797f1Romain Guy    mDirtyClip = true;
183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    updateLayers();
18511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
186dcfc836b457a87881da409e1acf251515f121446Romain Guy    discardFramebuffer(left, top, right, bottom);
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1897d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
19354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
19454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
1952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
19657b5268708c3b974296c7d4e58a02a957979224aRomain Guy    startTiling(mTilingSnapshot, true);
1972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
2007c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    return clear(left, top, right, bottom, opaque);
2017c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2027c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
203dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
204dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
205dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
206dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
207dcfc836b457a87881da409e1acf251515f121446Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
208dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
209dcfc836b457a87881da409e1acf251515f121446Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? (const GLenum) GL_COLOR_EXT :
210c3fedafc5f50100219449125a000e3138f6fb987Romain Guy                (const GLenum) GL_COLOR_ATTACHMENT0, GL_STENCIL_EXT };
211dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
212dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
213dcfc836b457a87881da409e1acf251515f121446Romain Guy}
214dcfc836b457a87881da409e1acf251515f121446Romain Guy
2157c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
2166b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
217586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
218ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2196b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
22044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
221ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
22244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2237c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
22444b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
225ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
226ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
227ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
228ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
229ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
230ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
231ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
232ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
233ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2346b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
23757b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
23854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
23954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        Rect* clip = mTilingSnapshot->clipRect;
240c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
241c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            clip = &s->layer->clipRect;
24254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
24354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
244c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
245c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
246c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
247c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
248c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
249c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
250c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
251c3fedafc5f50100219449125a000e3138f6fb987Romain Guy                    clip.right - clip.left, clip.bottom - clip.top, opaque);
2522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2532b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2542b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2552b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
25654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2572b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2582b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
259b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2607c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2612b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2622b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
26311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
264b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
26511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
26611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
26711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
26811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
26911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
27011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
27111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
27211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
27311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
27411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
27511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
27611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
27711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
27811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
27911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
28011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
28111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
282a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
283b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
28411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
285c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
286e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
28711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
28811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
28911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
29011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
291c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
29211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
293b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
294b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2956c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
296da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
297da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
298da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
299da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
300da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
301da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
30250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
30315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
304f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
30515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
3067c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
307da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
308da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3096c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
31008837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
31108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
31235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3137c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
31435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3153e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3163e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3178025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
318586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
31982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
320746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
321da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
322a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
32350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
32450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
32550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
32650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
32750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
328da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
329da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
33035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
33135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
33235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
33335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3347c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
33535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
33635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
33735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
33835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
33935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
340ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
341932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
342ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3438f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
344ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
345ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
346ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
348ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
349ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3503d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3518f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
352ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
353d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
354ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
355ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
356ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
357ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
358ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
359ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
360ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
361ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
362ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
363ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
364ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
365ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
366ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
367ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
368ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
369ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
370ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
371c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
372ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
373ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
374c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
375ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
376c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
377c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3788f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3798f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
380d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
3818f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3828f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3838f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3848f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3858f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3868f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
387daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
388932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
389c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3908a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
391f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
392f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
393f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
394d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
39580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
39680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
39780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
398d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
399d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
400d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
401d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
402d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
403d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
40408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
40508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
40608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
40708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
40808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
40908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4107b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4117b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
41208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
41380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
414486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
415cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4168f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
41708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
418cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4198f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
42065924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4228f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
423cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
424cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
425daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4266554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
427daf98e941e140e8739458126640183b9f296a2abChet Haase}
428daf98e941e140e8739458126640183b9f296a2abChet Haase
429f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
43187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
43487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
43987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
44087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
44187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
44487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
44787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
44887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
44987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
45187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
45687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
45787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        const Rect* clip = mTilingSnapshot->clipRect;
45887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
46087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
46187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
46287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
46387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
46487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
46587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
46687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
46787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
46887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
46987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
47087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
47187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
47287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
47387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
47487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
47587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
47811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
48011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
48111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        OpenGLRenderer* renderer = layer->renderer;
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4877c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->finish();
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        dirty.setEmpty();
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->deferredUpdateScheduled = false;
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->renderer = NULL;
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->displayList = NULL;
5035bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
51011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
51411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        startMark("Layer Updates");
51511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        // Note: it is very important to update the layers in reverse order
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (int i = count - 1; i >= 0; i--) {
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcount(layer);
52111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
52511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
52611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
52811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
53011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
53111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
53211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
53311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
53411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
53511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
53611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
53711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
53811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
53911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
54011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
54111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
54211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
54311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
54411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
54511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
54611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
54711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
54811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
549f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
550f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
551f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
552bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
5537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
554bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
555bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
556bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
5578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
558bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
559bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
560bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
5612542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
5622542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5637ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
564bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
565bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
566bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
5678fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
568bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5698fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
5702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
572bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
573bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
5758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
5768fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
577bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
578bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
579bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
5807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
581bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
583bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
584bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
5857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
586bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
587eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
588eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
589eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
590eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
591eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
592eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
5948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
5958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5962542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
597746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5988fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6005ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6015ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
6025ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
6035ec9924d24495822b589f1a17996655d66273b30Romain Guy
6042542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
605d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6065cbbce535744b89df5ecea95de21ee3733298260Romain Guy
607f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
608bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
609bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
610bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
611bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6125c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
613eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
614eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
615d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
616af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
617e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
618e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
619e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
620e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
621e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
622710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik            mode = getXfermode(p->getXfermode());
623a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
624e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
625d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
626d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
627d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
628dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
629d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
630d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
631bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
632bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
633bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
634bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
635f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
6368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
6378b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
6388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
6398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
6408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
6418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
642d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
643bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
66987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
68987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
69087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
69187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
69287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
69387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
695d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
696d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
697eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
698fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
699dda570201ac851dd85af3861f7e575721d3345daRomain Guy
700eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
701eb99356a0548684a501766e6a524529ab93304c8Romain Guy
702f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
703d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
705d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
706d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
707d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
708d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
709d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
710d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
711d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
712d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
713d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
714d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
715d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
716d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
717ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
718d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
719d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
720d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
721d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
722d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
723d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
724d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
725d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
726d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
727d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
728d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
729d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
730ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
731d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
732d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
733eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
734bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
735746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
736d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
737d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
738d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
739dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
740d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
741dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
742dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
743dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
744d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
745b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
746b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
747dda570201ac851dd85af3861f7e575721d3345daRomain Guy
748a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7498550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
750f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
751f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
752bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
753bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
7549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
7558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
7589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
759a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
7607c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
761dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7628fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
763d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
764d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
7651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
766eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
767d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
768eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
769eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
771514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
774d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
7759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
7769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
777514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
778514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
779d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
780514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7817b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
78254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
78354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
784ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
785eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
786f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
787d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
788bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
789bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
790d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
791c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
7929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
794d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
795c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
796c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
797d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
798d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
799d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
800d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
801d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
802d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8042b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8057c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
819c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    startTiling(mSnapshot, !layer->isBlend());
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
822586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8238f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
8391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
8401d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
8413762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
8468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
848eb99356a0548684a501766e6a524529ab93304c8Romain Guy
849eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
852e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
853e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
8548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
8558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
8568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
857eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
858eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
8597c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8602b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
8612b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
862eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
863eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
865f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
869f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
870f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
87103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8728b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
873a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
877eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
8799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
8809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
881171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
884171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
885171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
889eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
891746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
892746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
893eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
8948550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
8951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
896603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
8971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
8991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
900aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
902aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
903aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9058f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9068f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9078f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9088f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
910aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
911aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
9129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
913aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
914aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
915aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
9169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
921ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
922ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
923ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
9249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
927d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
930d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
9329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
934aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
935aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
936aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
937aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
938aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
939aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
940aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
943aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
944aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
945aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
949b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
950ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
951b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
952b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
953b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
9569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
960d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
962d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
9659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
9669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
9679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
9689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
971aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
972aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
973aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
974aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
975aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
976aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
9805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9819fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9829fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
98340667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
9849fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9898a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
9908a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
991211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
9935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
9945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
9969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
9979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
998f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
9995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
10018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
10038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
10048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
10065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
10097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1010ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
10127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
10137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
10147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1015ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1021d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
10229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1024d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
10259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
10269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
102715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1033f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1035f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
10505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
10535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
10575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
10605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
10615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
10673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
10693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
10703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
10723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
10733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
10743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
10753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
10773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
10783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
10803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
10813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
10823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
10833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
10843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
10863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
10873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
10883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
10903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
10913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
10938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
10948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    int count = 0;
10958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
10968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
10988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
10998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
11008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
11018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
11028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
11038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
11048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        count++;
11058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
11068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
11078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    drawColorRects(rects.array(), count, color, mode, true, dirty);
11098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
11108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1113f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
11155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1116f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1122f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1124f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11251bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
11261bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
11271bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
11281bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
11291bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
11301bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
11311bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11321bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
11331bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
11345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
113854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
113954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
114054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
114154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
114354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
114554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
114654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
114854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
114954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
11508a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
115154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
115354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
115454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
115654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
115754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
115954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
116054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
116154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
116254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
116354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
116454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
116554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
116654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
116754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
116854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
116954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
117054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
117154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
117254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
117354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
117439d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
117554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
117654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
11778a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11788a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
117954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
118054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
118154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
118254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
118354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
118454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
118554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
118654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
118754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1188bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1190f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
11938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
11978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1198f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1199f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1200f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
12018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1202f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1203f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1204807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1205807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1206807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1207807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1208f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1209e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1210e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1211e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1212e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1213e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1214f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1215f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1216f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
12178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1218f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1219f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1220f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1221e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1222e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1223e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1224e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1225f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1226f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1227f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1228f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1229f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1230f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1232e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1233e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
12348f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
12358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
12368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
12378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
12388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12399d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
12409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
12418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
12428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
12438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
12448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
12458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
12468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
12478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1253c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1254c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1255c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1256c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1257c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // TODO: See Layer::removeFbo(). The stencil renderbuffer should be cached
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        GLuint buffer;
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        glGenRenderbuffers(1, &buffer);
12612055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
12628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
12632055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy        layer->bindStencilRenderBuffer();
12642055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy        layer->allocateStencilRenderBuffer();
12652055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
12662055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer);
1267c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1268c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(layer->clipRect, layer->layer.getHeight(), !layer->isBlend());
12698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
12738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
12748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
12758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
12768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
12778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
12788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
12808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
12878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
12888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
12898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
12908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
12918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
12928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
12948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
12958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
12968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
12988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
12998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
13008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
13028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
13038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
13058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13089d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1309079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1310bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1311bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
13128a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
13138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
13148a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
13158a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
13168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13178a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
13188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
13198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
13208a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
13228a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
13238a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13248a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
13258a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
13268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
132735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
132835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
132935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
133035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
133135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
133235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
133335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
133435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
133535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
133635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
133735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
133835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
133935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
134035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
134135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
134235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1343672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1344672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1345cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1346cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1347cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1348cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1349cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left, top, right, bottom);
1350cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1351cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1352cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1353c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1354bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
1355dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1356dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1357dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
13581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
13598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1360d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1361d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1362d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1363d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1364d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1365586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1366586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
136787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
1368586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1369586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1370586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1371c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1372c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
13738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1374735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
13758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
13768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
13778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
13798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1380735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
13818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
13828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (CC_LIKELY(mSnapshot->transform->rectToRect())) {
13838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
13848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
13858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1386735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
13878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
13887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
13898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
13918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
13928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return clipPath(&path, op);
1394e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1395e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1396735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
13978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
13988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    mSnapshot->transform->copyTo(transform);
13998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
14018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
14028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
14048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mSnapshot->clipRegion->isEmpty()) {
14058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRegion(*mSnapshot->clipRegion);
14068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
14078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        Rect* bounds = mSnapshot->clipRect;
14088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
14098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
14128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
14138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
14158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
14168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
14178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1419735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1420735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1421735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
14228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
14238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
14248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
14258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1427735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1428735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1429a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1430a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1431a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1432a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1433f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
143470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
143570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
143670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
143754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
14388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
14398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
144054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
14418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
14428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
144370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
144470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
14458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
144670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
144770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
144870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
144970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
145070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
145170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
145270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
145370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
145470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
145570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
145670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
145770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
145870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
145970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1460aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1461aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1462aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1463aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
146415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
146515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
146615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
146715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1468710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
146999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
14705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1472710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawVertexShape() {
1473710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mDescription.isVertexShape = true;
14746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
14756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1476ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1477ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1478ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1479ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1480ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
14818d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
14828d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1483886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1484886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1485886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
148670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
148770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
148870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
148970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
149086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
149186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1492886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1493886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1494886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
149586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
149686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
149786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
149886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
14994121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
15004121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
15014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
15024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
150370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
150470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
150570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
150670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
150770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
150870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
150970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
151070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
151170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
151270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
151370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
151470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
151570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
151670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
151770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
151870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
151970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
152070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
152170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
152270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
152370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1524f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1525f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1526f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1527f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
152854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1529f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1530f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1531f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
153270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1533f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1534f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1535f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
153670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
153770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
153870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
153970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
154070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1541f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1542f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1543f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1544e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1545e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy            (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
154670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
154770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
154870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
154970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
155070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
155170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
155270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
155370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
155470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
155570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
155670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
155770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
155870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
155970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
156070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
156170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
156270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
156370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
156470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
156570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
156670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
156770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
15688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
15698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
15708d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
15718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
157270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
157370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
157470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
157570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
157670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
157770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
157870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
157970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
158086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
158186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
158286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
158386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
158486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
158586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
158686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
158786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
158886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
158986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
159070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
159170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1592ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1593ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1594ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1595ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1596ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
159770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
159855fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
160270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
16045536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
160586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
16065536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
16075536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
16085536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
160970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
161070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
161170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16188d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
16198d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
16208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
16218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
16228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
16238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
162470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
162570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
162670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
162770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
162870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16304121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
16314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
16324121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16334121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
163470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1635f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1636cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
163715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
163870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
164070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
164170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
16422d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
164315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
164470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1646aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1647aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
16482d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
164915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1650aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1651aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
16528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
16538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
16548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
16558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
16568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1657aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1658aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1659aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1660aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
166170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1662f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
166370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1664f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
166570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1666f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
166770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1668d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1669cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
167015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1671cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
167215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
167315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
167415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
167515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
167615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
167715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
167815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
1679cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
168015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1681cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
16828d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
168370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1686f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1687cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
168815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
16895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
16925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
169399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
169499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
169599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
169699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
169799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
169899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
169999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
170099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
17015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
170299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
17037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1704f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1705cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
1706f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
170715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1708d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
17097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
171099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
171199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1712d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
17137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
171499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
171599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1716d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
17175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
171899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
17197b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
17207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
17217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
17227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
17237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
17245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
172770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1730f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1731f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1732f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17331271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
173433f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1735b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
17360fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
17370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
173804c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
17391271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
17400fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
17417b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
17426554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
17430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
17440fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1745ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1746ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1747ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1748ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1749ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1750ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1751a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1752a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1753a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1754a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1755a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1756886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1757886b275e529e44a59c54b933453d9bc902973178Romain Guy
1758a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1759a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1760a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1761886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1762886b275e529e44a59c54b933453d9bc902973178Romain Guy
1763a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1764a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1765a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1766a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1767a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1768a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1769886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1770886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1771886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
17725b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1773e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1774886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1775886b275e529e44a59c54b933453d9bc902973178Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL,
1776886b275e529e44a59c54b933453d9bc902973178Romain Guy            (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1777a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1778a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1779486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
17806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
17816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
17826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
17836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1784486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1787a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17888164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1789486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
179022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
179122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1792211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1793a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1794a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1795a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1796a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1797486590963e2207d68eebd6944fec70d50d41116aChet Haase
1798486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
17998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
18008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1801486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1802f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1803f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1804f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1805f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
18066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1807486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1810a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18118164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1812486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
181322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
181422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
18155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
18165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
18175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
18185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
1819886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1820886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
1821886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1822886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1823886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
18245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1825486590963e2207d68eebd6944fec70d50d41116aChet Haase
1826486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1827f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1828f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1829486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1830e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1831e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1832e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1833e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1834486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1835e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1836e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1837e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1838e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1839e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1840e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1841886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1842886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
1843886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1844886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1845886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
1846486590963e2207d68eebd6944fec70d50d41116aChet Haase
1847486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1848e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1849e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1850486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
18515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
18525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1853486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
18555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1856b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1857b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1858b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1859b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1860b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1861a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
1862b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1863a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1864a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
18655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
1866a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
18675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
18685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
18695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
18705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
18725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
18735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
18745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
18755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
18775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
18785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
18795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
18805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
18815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
18825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
18835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
18845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
18865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
18875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
18885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
18905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
18915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1892b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1893a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1894a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1895a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1896a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
18975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
18985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
18995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1900a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
1901a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
1902a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
1903a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1904a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    mCaches.activeTexture(0);
1905a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1906a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (!texture) return DrawGlInfo::kStatusDone;
1907a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
1908a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1909a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1910a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
1911a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1912a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
1913a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
1914a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1915a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1916a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
1917b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1918b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1919b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
19205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
19215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1922b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1923486590963e2207d68eebd6944fec70d50d41116aChet Haase
1924486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
19255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
19265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1927486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
19288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
19298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
19305c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
19316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1932486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1935a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1937486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
193822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
19398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
19418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1942c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
19436816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
19446816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
19456816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
19466816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1947c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
194803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
19498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
19508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
195103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
195203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
195303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
195403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1955d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1956d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1957886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
1958886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
19596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1960886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
1961886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
1962886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
1963886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
1964886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool useScaleTransform = mShader && scaled;
1965886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
1966b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1967886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate() && !useScaleTransform)) {
1968886b275e529e44a59c54b933453d9bc902973178Romain Guy        float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1969886b275e529e44a59c54b933453d9bc902973178Romain Guy        float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1970886b275e529e44a59c54b933453d9bc902973178Romain Guy
1971886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
1972886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
1973886b275e529e44a59c54b933453d9bc902973178Romain Guy
1974886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
1975886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
1976886b275e529e44a59c54b933453d9bc902973178Romain Guy
1977886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
1978886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
19796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1980d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
1981886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
1982886b275e529e44a59c54b933453d9bc902973178Romain Guy
1983886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
1984886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
1985886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
1986886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
1987886b275e529e44a59c54b933453d9bc902973178Romain Guy
1988886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
1989886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
1990886b275e529e44a59c54b933453d9bc902973178Romain Guy
1991886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
1992886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
1993886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
1994886b275e529e44a59c54b933453d9bc902973178Romain Guy
1995886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1996886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
1997886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
1998886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
1999886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2000886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2001886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2002886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2003886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2004886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2005886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2006886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2007886b275e529e44a59c54b933453d9bc902973178Romain Guy
2008886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2009886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
20106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
20118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
20128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2013486590963e2207d68eebd6944fec70d50d41116aChet Haase
2014486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2015ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2016ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2017486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
20184bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
20195c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
2020be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
2021be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
2022be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
2023be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2024be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
2025be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
2026be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2027be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2028be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
2029be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
2030be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
20316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2032486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2035be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
2036be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2037a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20388164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
2039486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
204022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
2041d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2042d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
2043f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
20442728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
20454bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
2046f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2047211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
20486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
20495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
20508168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2051c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
2052c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
20535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
20545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
20558ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2056211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2057c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2058c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2059c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
20606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2061c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2062c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
20636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
20645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
20655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
20665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2067211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
20686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
20696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
20706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
20716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
20726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
20736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
20746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
20756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
20766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
20776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
20786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
20796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
20806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2081054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2082486590963e2207d68eebd6944fec70d50d41116aChet Haase
2083486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2084f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2085f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
208699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
2087cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2088cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
2089cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
2090cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
2091cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2092cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik *
2093cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Doesn't yet support joins, caps, or path effects.
2094858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
2095cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craikvoid OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
2096cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    int color = paint->getColor();
2097cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkPaint::Style style = paint->getStyle();
2098cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
2099cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    bool isAA = paint->isAntiAlias();
2100cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
2101710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    VertexBuffer vertexBuffer;
2102710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    // TODO: try clipping large paths to viewport
2103cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
210404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2105bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (!vertexBuffer.getSize()) {
2106bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
2107bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        return;
2108bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2109bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
2110710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2111710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2112710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2113710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawVertexShape();
2114710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2115710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2116710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2117710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2118710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
2119cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    setupDrawModelViewIdentity();
2120710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2121710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2122710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2123858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2124710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2125710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2126cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2127710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2128710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
21296ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2130710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2131710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2132710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2133710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
21346ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2135710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
21366ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
21376ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2138710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
21396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2140cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkRect bounds = PathRenderer::computePathBounds(path, paint);
2141710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
214204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2143710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
21447b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2145710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
21466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
214704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
2148858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2149858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2150858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
215199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
215299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
215399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
215499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
215599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
215699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
215799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
215899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
215999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
216099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
216199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
216299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
216399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
216499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
216599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
216699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
216799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2168486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2169486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
21708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
21718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
217299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
217399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
217499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
21758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
21768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
21778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
21787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
217999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
218099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
218199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
21827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
21848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
21857b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
21875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
21885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
2189c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
219099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
219199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
219299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
219399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
219499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
219599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
219699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
2197211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
219899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
219999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
220099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
220199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
22029147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
22037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2204211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
2205211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
22067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
220799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
220899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
22097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
221099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
221199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
221299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
221399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
22145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
22168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
221704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
221804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
221904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
22208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
222115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
22228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
2223710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        setupDrawAA();
22248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
22258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
22268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
22278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
2228211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
22298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
2230b30cb10a0c75c2295e89b1b30d91a73f38ee09fbChris Craik    setupDrawModelViewIdentity(true);
22318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
22328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
22338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
22348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
22358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
22368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
223799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
223899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
22395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
224099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
22415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22437b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
22447b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
22457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
22475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
22487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
224999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
225099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
22517b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2252211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
22535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
22545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
225599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
225699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
225799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
22585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
22595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
226099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
226199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
22628f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
22637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
22647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
22655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
226799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
226899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
2269740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
227099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
227199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
22727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
22745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
22755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
22765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
22777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
227899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
227999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
228099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
22815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
22825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
228399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
228475040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
228575040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
228675040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
228775040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
22888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
22898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
22908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
22918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
22928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
22938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
22948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
22958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
22968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
22975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
22987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
229999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
230099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
230199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
230299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
230399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
230499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
230599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
230699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
230799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
230899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
23097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
231099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
231199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
231275040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
231399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
23145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
23157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
231699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
231799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
231899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
231999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
232099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
23217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
232299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
232399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
232499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
232599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
23268f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
232799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
23288f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
232999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
23307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
233199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
233299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
233399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
233499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
233599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
23365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
23375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
23385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
23395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
23405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
23415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
234299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
23435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
23445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
23455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
23465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
23475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
234804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
23495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
23505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
23515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
23525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
23535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
23545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
23555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
23565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
23575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
23585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
23597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
23615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
23625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
23635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
23647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
23665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
23675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
236899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
236999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
237099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
237199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
237299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
237399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
237499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
23757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
237699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
237799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
23787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
237999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
238099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
238199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
23827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
238399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
238499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
23855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
23865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
23875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
23885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
23895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
239099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
239199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
239299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
23935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
23945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
23957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
239699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
239799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
239899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
239999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
24007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
24025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
24035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
24047b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
240599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
240699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
240799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
24085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
24095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
24107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
24125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
24135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
24147b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
24167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
24177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2418486590963e2207d68eebd6944fec70d50d41116aChet Haase
2419486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
24205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2422486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2423486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2424ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2425ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2426ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2427ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2429ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
24308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2431ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
24328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
24338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
24348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
24358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
24368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2437ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2438ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2439ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2440ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2441ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2442ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2443ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2444ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2445ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2446ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
244704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
244804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
244904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
245004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2451ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
245215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
24538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2454ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2455ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2456ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2457ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2458ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
24598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2460ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2461ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2462ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2463ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2464ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
24697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
24718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
24728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
24738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
24747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2476ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2477ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2478ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2479486590963e2207d68eebd6944fec70d50d41116aChet Haase
2480486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2481ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2483486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2484e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2485486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2486e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2487ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2488ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
248970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
24903d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2491486590963e2207d68eebd6944fec70d50d41116aChet Haase
2492486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2493c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24949d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2495486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2496486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2497486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
249801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
249901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
250001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
250101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
250201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
250301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2504486590963e2207d68eebd6944fec70d50d41116aChet Haase
2505486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
250601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
250701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2508486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2509710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2510cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2511710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2512710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
251301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2514cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2515710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2516710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2517710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2518710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2519710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2520710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2522710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2523cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2524cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2525cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2526cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2527cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2528cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2529710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
2530cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2531710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2532710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2533c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
253401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2535710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2536cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2537cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik            x + radius, y + radius, p)) {
2538710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2539710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2540cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2542710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2543710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2545710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2546710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2547cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2548cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2549cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2550cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2551cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2552cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2553710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2554710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2555c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
255601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2557486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2558710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2559cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2560710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2561710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
256201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2563cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2564710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2565710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2566710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2567710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2568710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2569710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2570710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2571cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2572cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2573cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2574710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
2575cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2576710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2577710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2578c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2579c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2580486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2581780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2582780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2583780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2584780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25858b2f5267f16c295f12faab810527cd6311997e34Romain Guy
25868b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2587780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
25888b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
25898b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2590780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
2591e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 ||
2592e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy            p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
2593780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2594780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2595780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2596780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2597780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2598780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2599780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2600780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2601780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2602780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2603780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2604780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2605780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2606780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2607780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2608780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2609780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2610780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2611780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2612780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    drawConvexPath(path, p);
2613780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2614780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    return DrawGlInfo::kStatusDrew;
26158b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26168b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2617cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2618cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2619cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2620486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2621cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2622486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2625710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2626cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2627cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2628cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2629cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2630cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2631cf8675ee176a375f873792684d38a47f78348dffRomain Guy                    mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2632cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2633cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2634cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2635cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2636cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2637cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2638cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2639cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2640cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
2641cf8675ee176a375f873792684d38a47f78348dffRomain Guy        drawConvexPath(path, p);
2642cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2643cf8675ee176a375f873792684d38a47f78348dffRomain Guy        return DrawGlInfo::kStatusDrew;
2644026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2645026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2646181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2647710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2648710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
2649cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        drawConvexPath(path, p);
2650858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2651710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
2652858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2653486590963e2207d68eebd6944fec70d50d41116aChet Haase
2654486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2655c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2657416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2658416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2659416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2660416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2661416a847633680d94efb926837efdc18726d54918Raph Levien
2662416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2663416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2664416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2665416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2666416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2667416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2668416a847633680d94efb926837efdc18726d54918Raph Levien
2669416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2670416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2671416a847633680d94efb926837efdc18726d54918Raph Levien
2672416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2673416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2674416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2675416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2676416a847633680d94efb926837efdc18726d54918Raph Levien    }
2677416a847633680d94efb926837efdc18726d54918Raph Levien
2678416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2679416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2680416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2681416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2682416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2683416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2684416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2685416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2686416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2687416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2688416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2689416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2690416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2691416a847633680d94efb926837efdc18726d54918Raph Levien
2692416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2693416a847633680d94efb926837efdc18726d54918Raph Levien}
2694416a847633680d94efb926837efdc18726d54918Raph Levien
2695486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2696eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2697671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
26989c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2699486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2700eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2701eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2702671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2703671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2704486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2705671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2706671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2707671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2708671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2709671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2710671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2711671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2712671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2713671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2714671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2715b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2716e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    fontRenderer.setFont(paint, *mSnapshot->transform);
2717671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2718671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2720671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2721671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2722416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2723e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2724e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2725416a847633680d94efb926837efdc18726d54918Raph Levien    }
2726416a847633680d94efb926837efdc18726d54918Raph Levien
2727671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2728671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2729671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2730671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2732671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2733671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2734671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
27354121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2736671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2737671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2738671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2739671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2740671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2741671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2742671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2743671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2744671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2745671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2746671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2747671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
27484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2750671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2753211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2754671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2755671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2756671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2757671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2758671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2759671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2760671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2761671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2762671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2764486590963e2207d68eebd6944fec70d50d41116aChet Haase
2765486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2766eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2767eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2768c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2769996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2770671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
27719c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2772486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2773e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2774e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2775a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2776e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2777e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2778e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2779e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2780e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2781e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2782e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2783e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2784e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2785e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2786e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2787cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2788cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
278933f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2790486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2791cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2792cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
2793e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy#if DEBUG_GLYPHS
2794e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2795e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy            SkTypeface::UniqueID(paint->getTypeface()));
2796e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy#endif
2797e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy
2798e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2799e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    fontRenderer.setFont(paint, *mSnapshot->transform);
2800e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy
28013a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28023a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
28036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2804211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
28056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
28066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
28076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
280986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
281086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
281186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28129d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2813211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2814996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2815996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
28161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
28196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
28206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
28216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
28226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
282416c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2825a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
282686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
28274121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
282886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
282986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
283086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
283186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
283286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
283386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
283486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
283586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
283616c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
283716c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
283886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
283986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
284086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
284186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
28424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
284306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2844a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2845a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy            (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
28465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2848211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2849894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2850996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2851a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28528b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28538b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28548b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2855a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                positions, hasActiveLayer ? &bounds : NULL);
2856996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28578b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2858a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                positions, hasActiveLayer ? &bounds : NULL);
2859996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28604ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
28614ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
28624ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
28634ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
28645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
28654ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
28665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2867694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
28683a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2869486590963e2207d68eebd6944fec70d50d41116aChet Haase
2870486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2871694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2872694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2873486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2874325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
287503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
287603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2877486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
287803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
287903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2880b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2881e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    fontRenderer.setFont(paint, *mSnapshot->transform);
288203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
288303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
288403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
288503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
288603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
288703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
288803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
28894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
289003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
289103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
289203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
289303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
289403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
289503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
289603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
28979777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
289803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
289903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
290003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
29019777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
29024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
29039777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29049777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29059777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
290603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29079777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29089777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29099777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29109777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
29119777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
29129777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
29139777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29149777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29159777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2916486590963e2207d68eebd6944fec70d50d41116aChet Haase
2917486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2918325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2919325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2920486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2921486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2922dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2923a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29247fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2925fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2926486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
292722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
293201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2933486590963e2207d68eebd6944fec70d50d41116aChet Haase
2934486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2937486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
293835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2939486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2942b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2943b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2944b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2945b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
2946b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
2947b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            mSnapshot->transform->multiply(*transform);
2948b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2949b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2950b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
295135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
295235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
295335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
295435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
29554ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
295635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2957b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2958b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2959b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
296035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
296135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
296235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29635bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29642bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
296587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
2966a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29676c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2968211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2969e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        SkiaColorFilter* oldFilter = mColorFilter;
2970e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = layer->getColorFilter();
2971e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
2972c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
297340667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2974c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2975d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2976c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2977c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29788168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2979c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
29809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2981c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2982c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2983c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
29849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2985211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
29864ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
29874ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
29889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2989d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29904ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
29914ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2993d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
29959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2997c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2998c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2999c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
3000c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
3001c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3002c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
30033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
30043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
30053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
30063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3007c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30084ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3009e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = oldFilter;
3010e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
30115bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30125bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
30134ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
30144ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
30154ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3016f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
3017486590963e2207d68eebd6944fec70d50d41116aChet Haase
3018b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3019b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3020b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3021b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3022486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30236c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30246c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3026d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3027d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3028d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3029d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
303006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
303106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
303206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
303306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
303406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
303506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
3036fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
303706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30387fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30397fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3040d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3041db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3042db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3043db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3044db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3045db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
3046db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3047db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3048db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3049db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
3050db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3051db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3052db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
30531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
30541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
30571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
30581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
30611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
30621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
30631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
30641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
30651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
30661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30695ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
30735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
30745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
30775ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
30785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
30795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30825ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3083dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
30845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30855ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30865ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
30885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
30895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30905ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30915ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30925ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30935ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
309701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
309801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
309901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
310001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
310101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
310201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
310401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
310501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
310601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
310801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
310901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
311001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
311101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
311201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
311301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
311401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
311501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
311601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
311701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
311801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
311901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
312001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
312201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
312401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
312501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3126f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
31320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
31330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3136726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
31380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
31390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
3140726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
31410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3143211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3144726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3145f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31478b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3149e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3150f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3151f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3152f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3153f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3154f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3155e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3156e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3160e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3161e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3162e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3163e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3168e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3169e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3170e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3171e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3173e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3174726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3175e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3176726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3181672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3182672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3183672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3184672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3185672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3186735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3187735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3188735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    if (mShader) {
3189735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3190735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3191735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3192735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3193735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3194735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3195735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3196735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
31978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty) {
3198735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3199672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3200672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3201672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3202672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3203672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3204672433d90fab7383cd28beac9d4485b566a90940Romain Guy    int vertexCount = 0;
3205672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex mesh[count * 6];
3206672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3207672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3208672433d90fab7383cd28beac9d4485b566a90940Romain Guy    for (int i = 0; i < count; i++) {
3209672433d90fab7383cd28beac9d4485b566a90940Romain Guy        int index = i * 4;
3210672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3211672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3212672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3213672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3214672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (ignoreTransform || !quickRejectNoScissor(left, top, right, bottom)) {
3216672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, l, b);
3217672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, l, t);
3218672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, r, t);
3219672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, l, b);
3220672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, r, t);
3221672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, r, b);
3222672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3223672433d90fab7383cd28beac9d4485b566a90940Romain Guy            vertexCount += 6;
3224672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3225672433d90fab7383cd28beac9d4485b566a90940Romain Guy            left = fminf(left, l);
3226672433d90fab7383cd28beac9d4485b566a90940Romain Guy            top = fminf(top, t);
3227672433d90fab7383cd28beac9d4485b566a90940Romain Guy            right = fmaxf(right, r);
3228672433d90fab7383cd28beac9d4485b566a90940Romain Guy            bottom = fmaxf(bottom, b);
3229672433d90fab7383cd28beac9d4485b566a90940Romain Guy        }
3230672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3231672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3232672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (count == 0) return DrawGlInfo::kStatusDone;
3233672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3234672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3235672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3236672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3237672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3238672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3240672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3241672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3242735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3243672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3244672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3245672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3246672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3247672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3249672433d90fab7383cd28beac9d4485b566a90940Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
3250672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3251672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3252672433d90fab7383cd28beac9d4485b566a90940Romain Guy    glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3253672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3254672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3255672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3256672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3257026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
32581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3259d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
326006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
3261d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3262d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3263d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
326470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
326515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
32669c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
326770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
326870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
326970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
327070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
327170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
327270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
327370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
327470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
327570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3276c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3277c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3278c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3279c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
328082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
32818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
328282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
328382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
328482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
328582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3286d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
32878164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
3288211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
32896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
32906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
32916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3292d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
32936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
32946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
32956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
32966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3297d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
32986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
32996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
33006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
33016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
330285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
330385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3305a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3306a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
330703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3308f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3309f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3310f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3311a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
33126820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
33148694230ff25fa0a60e480d424843e56b718f0516Romain Guy
331570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
331670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
331770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
331870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
331970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
332070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3321886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
332370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
332403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
332570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3326db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3327886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
332886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
332970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
333070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3331db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33326820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
333370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
333470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
333582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
333682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3337886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3338886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3339886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3340886b275e529e44a59c54b933453d9bc902973178Romain Guy        bool ignoreTransform, bool dirty) {
3341886b275e529e44a59c54b933453d9bc902973178Romain Guy
3342886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3343886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3344886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3345886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3346886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3347886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3348886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3349886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3350886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3351886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3352886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
3353886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3354886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3355886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3356886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3357886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3358886b275e529e44a59c54b933453d9bc902973178Romain Guy
3359886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3360886b275e529e44a59c54b933453d9bc902973178Romain Guy
3361886b275e529e44a59c54b933453d9bc902973178Romain Guy    finishDrawTexture();
3362886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3363886b275e529e44a59c54b933453d9bc902973178Romain Guy
3364a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3365f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
336682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3367c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
336882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
336982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
337082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
337182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
337282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
337382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
337433fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
3375211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
3376a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3377f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3378a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
337982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
338082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
338182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
338282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
338382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
338482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
338582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
338682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3387a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
338882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
338982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
339082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
339182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
339282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
339382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
339482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
339582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
339682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
339782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
339882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
339982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
340082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
340182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3402fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
340382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
340482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3405fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3406bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3407bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3408889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3409d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3410fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3411d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3412fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3414260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
34156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3416260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3417260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3418026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
342082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
342182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
342282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
342382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
34265c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
3427be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3428db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3429026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3430026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
34319d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3432e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3433