OpenGLRenderer.cpp revision dcfc836b457a87881da409e1acf251515f121446
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer" 18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h> 20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h> 21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h> 22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h> 2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h> 25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h> 265cbbce535744b89df5ecea95de21ee3733298260Romain Guy 275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h> 28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h> 2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h> 3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy 325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h> 335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h" 350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h" 36710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik#include "PathRenderer.h" 3787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h" 38a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h" 39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 419d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 429d5316e3f56d138504565ff311145ac01621dff4Romain Guy 439d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 449d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines 459d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 469d5316e3f56d138504565ff311145ac01621dff4Romain Guy 47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f) 48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f 49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 50f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0 51dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 52713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST) 53d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy 549d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals 569d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 579d5316e3f56d138504565ff311145ac01621dff4Romain Guy 58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/** 59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors. 60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */ 61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender { 62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy SkXfermode::Mode mode; 63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy GLenum src; 64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy GLenum dst; 65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender 66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first 68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = { 702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE }, 832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR }, 842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR } 85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}; 86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance 8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to 8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array. 90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = { 912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, 932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, 942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, 982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE }, 1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO }, 1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE } 106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy}; 107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor 110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 112fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) { 11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = NULL; 114db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = NULL; 1151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = false; 1165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mHasDrawFilter = false; 117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy mFirstSnapshot = new Snapshot; 12187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 12287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mScissorOptimizationDisabled = false; 123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() { 12629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // The context has already been destroyed at this point, do not call 12729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // GL APIs. All GL state should be kept in Caches.h 128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 13087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() { 13187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy char property[PROPERTY_VALUE_MAX]; 13287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) { 13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mScissorOptimizationDisabled = !strcasecmp(property, "true"); 13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy INIT_LOGD(" Scissor optimization %s", 13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mScissorOptimizationDisabled ? "disabled" : "enabled"); 13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } else { 13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy INIT_LOGD(" Scissor optimization enabled"); 13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy} 14013631f3da855f200a151e7837ed9f6b079622b58Romain Guy 14113631f3da855f200a151e7837ed9f6b079622b58Romain Guy/////////////////////////////////////////////////////////////////////////////// 142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup 143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() { 14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy return false; 14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy} 14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy 14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) { 15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy initViewport(width, height); 15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glDisable(GL_DITHER); 15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glEnableVertexAttribArray(Program::kBindingPosition); 15635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy} 15735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 15835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) { 159260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mWidth = width; 162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mHeight = height; 163eb99356a0548684a501766e6a524529ab93304c8Romain Guy 164eb99356a0548684a501766e6a524529ab93304c8Romain Guy mFirstSnapshot->height = height; 165eb99356a0548684a501766e6a524529ab93304c8Romain Guy mFirstSnapshot->viewport.set(0, 0, width, height); 166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::prepare(bool opaque) { 16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); 1707d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy} 1717d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 1727c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, 1737c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy bool opaque) { 174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy mCaches.clearGarbage(); 175fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy 1768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot = new Snapshot(mFirstSnapshot, 1778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 17884962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy mSnapshot->fbo = getTargetFbo(); 1798fb954263dd2f918ad339045cc6d82e346515599Romain Guy mSaveCount = 1; 180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy mSnapshot->setClip(left, top, right, bottom); 18241308e2936c768103d0e9c82500e97938d6797f1Romain Guy mDirtyClip = true; 183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy updateLayers(); 18511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 186dcfc836b457a87881da409e1acf251515f121446Romain Guy discardFramebuffer(left, top, right, bottom); 18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy 188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy syncState(); 1897d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 19054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // Functors break the tiling extension in pretty spectacular ways 19154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // This ensures we don't use tiling when a functor is going to be 19254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // invoked during the frame 19354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy mSuppressTiling = mCaches.hasRegisteredFunctors(); 19454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy 1952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy mTilingSnapshot = mSnapshot; 19657b5268708c3b974296c7d4e58a02a957979224aRomain Guy startTiling(mTilingSnapshot, true); 1972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 1987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, true); 1997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy 2007c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy return clear(left, top, right, bottom, opaque); 2017c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy} 2027c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy 203dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) { 204dcfc836b457a87881da409e1acf251515f121446Romain Guy // If we know that we are going to redraw the entire framebuffer, 205dcfc836b457a87881da409e1acf251515f121446Romain Guy // perform a discard to let the driver know we don't need to preserve 206dcfc836b457a87881da409e1acf251515f121446Romain Guy // the back buffer for this frame. 207dcfc836b457a87881da409e1acf251515f121446Romain Guy if (mCaches.extensions.hasDiscardFramebuffer() && 208dcfc836b457a87881da409e1acf251515f121446Romain Guy left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) { 209dcfc836b457a87881da409e1acf251515f121446Romain Guy const GLenum attachments[] = { getTargetFbo() == 0 ? (const GLenum) GL_COLOR_EXT : 210dcfc836b457a87881da409e1acf251515f121446Romain Guy (const GLenum) GL_COLOR_ATTACHMENT0 }; 211dcfc836b457a87881da409e1acf251515f121446Romain Guy glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 212dcfc836b457a87881da409e1acf251515f121446Romain Guy } 213dcfc836b457a87881da409e1acf251515f121446Romain Guy} 214dcfc836b457a87881da409e1acf251515f121446Romain Guy 2157c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { 2166b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy if (!opaque) { 217586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy mCaches.enableScissor(); 218ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top); 2196b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy glClear(GL_COLOR_BUFFER_BIT); 22044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase return DrawGlInfo::kStatusDrew; 221ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy } 22244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase 2237c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy mCaches.resetScissor(); 22444b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase return DrawGlInfo::kStatusDone; 225ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy} 226ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 227ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() { 228ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy glViewport(0, 0, mWidth, mHeight); 229ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 230ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy if (mCaches.blend) { 231ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy glEnable(GL_BLEND); 232ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy } else { 233ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy glDisable(GL_BLEND); 2346b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy } 235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 23757b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) { 23854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy if (!mSuppressTiling) { 23954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy Rect* clip = mTilingSnapshot->clipRect; 24054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy if (s->flags & Snapshot::kFlagIsFboLayer) { 24154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy clip = s->clipRect; 24254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy } 24354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy 24454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy mCaches.startTiling(clip->left, s->height - clip->bottom, 24554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy clip->right - clip->left, clip->bottom - clip->top, opaque); 2462b7028eabac80cec170572bc0e945a1d4224e595Romain Guy } 2472b7028eabac80cec170572bc0e945a1d4224e595Romain Guy} 2482b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 2492b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() { 25054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy if (!mSuppressTiling) mCaches.endTiling(); 2512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy} 2522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 253b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() { 2547c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy renderOverdraw(); 2552b7028eabac80cec170572bc0e945a1d4224e595Romain Guy endTiling(); 2562b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 25711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (!suppressErrorChecks()) { 258b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL 25911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy GLenum status = GL_NO_ERROR; 26011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy while ((status = glGetError()) != GL_NO_ERROR) { 26111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ALOGD("GL error from OpenGLRenderer: 0x%x", status); 26211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy switch (status) { 26311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy case GL_INVALID_ENUM: 26411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ALOGE(" GL_INVALID_ENUM"); 26511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy break; 26611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy case GL_INVALID_VALUE: 26711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ALOGE(" GL_INVALID_VALUE"); 26811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy break; 26911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy case GL_INVALID_OPERATION: 27011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ALOGE(" GL_INVALID_OPERATION"); 27111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy break; 27211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy case GL_OUT_OF_MEMORY: 27311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ALOGE(" Out of memory!"); 27411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy break; 27511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 276a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy } 277b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif 27811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 279c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE 280e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy mCaches.dumpMemoryUsage(); 28111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else 28211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (mCaches.getDebugLevel() & kDebugMemory) { 28311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.dumpMemoryUsage(); 28411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 285c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 28611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 287b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy} 288b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy 2896c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() { 290da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy if (mCaches.currentProgram) { 291da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy if (mCaches.currentProgram->isInUse()) { 292da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy mCaches.currentProgram->remove(); 293da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy mCaches.currentProgram = NULL; 294da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy } 295da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy } 29650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy mCaches.unbindMeshBuffer(); 29715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 298f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.resetVertexPointers(); 29915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.disbaleTexCoordsVertexArray(); 3007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(false, false); 301da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy} 302da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 3036c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() { 30408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; 30508837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); 30635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); 3077c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, false); 30835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 3093e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 3103e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy 3118025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST); 312586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy mCaches.enableScissor(); 31382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.resetScissor(); 314746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 315da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 316a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 31750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy 31850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy mCaches.blend = true; 31950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glEnable(GL_BLEND); 32050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode); 32150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glBlendEquation(GL_FUNC_ADD); 322da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy} 323da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 32435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() { 32535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; 32635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); 32735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); 3287c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, false); 32935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 33035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy mCaches.resetScissor(); 33135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy dirtyClip(); 33235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy} 33335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 334ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) { 335932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik mFunctors.remove(functor); 336ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy} 3378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy 338ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) { 339ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy mFunctors.add(functor); 340ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy} 3418f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy 342ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) { 343ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy status_t result = DrawGlInfo::kStatusDone; 3443d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy size_t count = mFunctors.size(); 3458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy 346ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy if (count > 0) { 347d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik interrupt(); 348ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy SortedVector<Functor*> functors(mFunctors); 349ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy mFunctors.clear(); 350ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy 351ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy DrawGlInfo info; 352ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy info.clipLeft = 0; 353ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy info.clipTop = 0; 354ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy info.clipRight = 0; 355ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy info.clipBottom = 0; 356ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy info.isLayer = false; 357ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy info.width = 0; 358ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy info.height = 0; 359ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy memset(info.transform, 0, sizeof(float) * 16); 360ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy 361ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy for (size_t i = 0; i < count; i++) { 362ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy Functor* f = functors.itemAt(i); 363ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy result |= (*f)(DrawGlInfo::kModeProcess, &info); 364ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy 365c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik if (result & DrawGlInfo::kStatusDraw) { 366ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom); 367ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy dirty.unionWith(localDirty); 368c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik } 369ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy 370c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik if (result & DrawGlInfo::kStatusInvoke) { 371c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik mFunctors.add(f); 3728f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy } 3738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy } 374d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik resume(); 3758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy } 3768f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy 3778f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy return result; 3788f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy} 3798f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy 3808f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { 381daf98e941e140e8739458126640183b9f296a2abChet Haase interrupt(); 382932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik detachFunctor(functor); 383c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik 3848a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy mCaches.enableScissor(); 385f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy if (mDirtyClip) { 386f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy setScissorFromClip(); 387f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy } 388d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy 38980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy Rect clip(*mSnapshot->clipRect); 39080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy clip.snapToPixelBoundaries(); 39180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 392d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy // Since we don't know what the functor will draw, let's dirty 393d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy // tne entire clip region 394d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy if (hasLayer()) { 395d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy dirtyLayerUnchecked(clip, getRegion()); 396d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy } 397d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy 39808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy DrawGlInfo info; 39908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipLeft = clip.left; 40008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipTop = clip.top; 40108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipRight = clip.right; 40208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipBottom = clip.bottom; 40308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.isLayer = hasLayer(); 4047b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase info.width = getSnapshot()->viewport.getWidth(); 4057b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase info.height = getSnapshot()->height; 40608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy getSnapshot()->transform->copyTo(&info.transform[0]); 40780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 408486590963e2207d68eebd6944fec70d50d41116aChet Haase status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew; 409cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy 4108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy if (result != DrawGlInfo::kStatusDone) { 41108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom); 412cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy dirty.unionWith(localDirty); 4138f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy 41465924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik if (result & DrawGlInfo::kStatusInvoke) { 415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy mFunctors.add(functor); 4168f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy } 417cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy } 418cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy 419daf98e941e140e8739458126640183b9f296a2abChet Haase resume(); 4206554943a1dd6854c0f4976900956e556767b49e1Romain Guy return result; 421daf98e941e140e8739458126640183b9f296a2abChet Haase} 422daf98e941e140e8739458126640183b9f296a2abChet Haase 423f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug 42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy/////////////////////////////////////////////////////////////////////////////// 42687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const { 42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.startMark(0, name); 42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 43187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const { 43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.endMark(); 43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 43487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) { 43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy if (mCaches.debugOverdraw && getTargetFbo() == 0) { 43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy if (clear) { 43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.disableScissor(); 43987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.clear(); 44087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 44187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy if (enable) { 44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.enableDebugWrite(); 44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } else { 44487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.disable(); 44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 44787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 44887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 44987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() { 45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy if (mCaches.debugOverdraw && getTargetFbo() == 0) { 45187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy const Rect* clip = mTilingSnapshot->clipRect; 45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.enableScissor(); 45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom, 45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy clip->right - clip->left, clip->bottom - clip->top); 45687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 45787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.enableDebugTest(2); 45887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode); 45987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.enableDebugTest(3); 46087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode); 46187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.enableDebugTest(4); 46287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode); 46387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.enableDebugTest(4, true); 46487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode); 46587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.stencil.disable(); 46687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 46787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 46887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 46987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy/////////////////////////////////////////////////////////////////////////////// 47011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers 47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy/////////////////////////////////////////////////////////////////////////////// 47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { 47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) { 47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy OpenGLRenderer* renderer = layer->renderer; 47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy Rect& dirty = layer->dirtyRect; 47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 4787c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy if (inFrame) { 4797c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy endTiling(); 4807c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(false, false); 4817c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy } 48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight()); 48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend()); 48511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren); 48611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy renderer->finish(); 48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (inFrame) { 48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy resumeAfterLayer(); 49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy startTiling(mSnapshot); 49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy dirty.setEmpty(); 49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy layer->deferredUpdateScheduled = false; 49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy layer->renderer = NULL; 49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy layer->displayList = NULL; 4975bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy layer->debugDrawUpdate = mCaches.debugLayersUpdates; 49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return true; 50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return false; 50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() { 50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy int count = mLayerUpdates.size(); 50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (count > 0) { 50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy startMark("Layer Updates"); 50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 51011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy // Note: it is very important to update the layers in reverse order 51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy for (int i = count - 1; i >= 0; i--) { 51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy Layer* layer = mLayerUpdates.itemAt(i); 51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy updateLayer(layer, false); 51411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.resourceCache.decrementRefcount(layer); 51511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mLayerUpdates.clear(); 51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo()); 51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy endMark(); 52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 52111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) { 52411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (layer) { 52511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mLayerUpdates.push_back(layer); 52611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.resourceCache.incrementRefcount(layer); 52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 52811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 52911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 53011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() { 53111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy size_t count = mLayerUpdates.size(); 53211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (count > 0) { 53311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.resourceCache.lock(); 53411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy for (size_t i = 0; i < count; i++) { 53511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i)); 53611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 53711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.resourceCache.unlock(); 53811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mLayerUpdates.clear(); 53911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 54011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 54111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 54211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy/////////////////////////////////////////////////////////////////////////////// 543f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management 544f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 545f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 546bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const { 5477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return mSaveCount; 548bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 549bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 550bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) { 5518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveSnapshot(flags); 552bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 553bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 554bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() { 5552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (mSaveCount > 1) { 5562542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy restoreSnapshot(); 5577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 558bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 559bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 560bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) { 5618fb954263dd2f918ad339045cc6d82e346515599Romain Guy if (saveCount < 1) saveCount = 1; 562bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 5638fb954263dd2f918ad339045cc6d82e346515599Romain Guy while (mSaveCount > saveCount) { 5642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy restoreSnapshot(); 5657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 566bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 567bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 5688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) { 5698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot = new Snapshot(mSnapshot, flags); 5708fb954263dd2f918ad339045cc6d82e346515599Romain Guy return mSaveCount++; 571bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 572bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 573bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() { 5747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 575bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 576eb99356a0548684a501766e6a524529ab93304c8Romain Guy bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; 577bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 578bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy sp<Snapshot> current = mSnapshot; 5797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy sp<Snapshot> previous = mSnapshot->previous; 580bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 581eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (restoreOrtho) { 582eb99356a0548684a501766e6a524529ab93304c8Romain Guy Rect& r = previous->viewport; 583eb99356a0548684a501766e6a524529ab93304c8Romain Guy glViewport(r.left, r.top, r.right, r.bottom); 584eb99356a0548684a501766e6a524529ab93304c8Romain Guy mOrthoMatrix.load(current->orthoMatrix); 585eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 586eb99356a0548684a501766e6a524529ab93304c8Romain Guy 5878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy mSaveCount--; 5888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy mSnapshot = previous; 5898b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 5902542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (restoreClip) { 591746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 5928fb954263dd2f918ad339045cc6d82e346515599Romain Guy } 5932542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy 5945ec9924d24495822b589f1a17996655d66273b30Romain Guy if (restoreLayer) { 5955ec9924d24495822b589f1a17996655d66273b30Romain Guy composeLayer(current, previous); 5965ec9924d24495822b589f1a17996655d66273b30Romain Guy } 5975ec9924d24495822b589f1a17996655d66273b30Romain Guy 5982542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy return restoreClip; 599d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 6005cbbce535744b89df5ecea95de21ee3733298260Romain Guy 601f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 602bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers 603bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 604bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 605bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 6065c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* p, int flags) { 607eb99356a0548684a501766e6a524529ab93304c8Romain Guy const GLuint previousFbo = mSnapshot->fbo; 608eb99356a0548684a501766e6a524529ab93304c8Romain Guy const int count = saveSnapshot(flags); 609d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 610af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (!mSnapshot->isIgnored()) { 611e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy int alpha = 255; 612e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy SkXfermode::Mode mode; 613e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 614e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy if (p) { 615e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy alpha = p->getAlpha(); 616710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik mode = getXfermode(p->getXfermode()); 617a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 618e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy mode = SkXfermode::kSrcOver_Mode; 619d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy } 620d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 621d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo); 622dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 623d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 624d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return count; 625bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 626bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 627bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 628bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy int alpha, int flags) { 629f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy if (alpha >= 255) { 6308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveLayer(left, top, right, bottom, NULL, flags); 6318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy } else { 6328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy SkPaint paint; 6338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy paint.setAlpha(alpha); 6348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveLayer(left, top, right, bottom, &paint, flags); 6358b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy } 636d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 637bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing 6401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers 6411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a 6421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the 6431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was 6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.) 6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA 6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to 6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this 6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive: 6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Switch active frame buffer 6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Change viewport, clip and projection matrix 6521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Issue the drawing 6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly. 6556b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the 6566b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag 6576b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a 6586b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO. 6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When 6611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the 6621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture 66387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame 6641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the 6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers. 6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture 6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over 6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition 6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source 6711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition. 6721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition. 6741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad 6751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 6761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by 6771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to 6781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA. 6791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might 6811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above 6821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case. 68387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * 68487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU 68587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * to potentially optimize series of calls to glCopyTexImage2D, the frame 68687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * buffer is left untouched until the first drawing operation. Only when 68787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * something actually gets drawn are the layers regions cleared. 6881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 689d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, 690d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) { 691eb99356a0548684a501766e6a524529ab93304c8Romain Guy LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); 692fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); 693dda570201ac851dd85af3861f7e575721d3345daRomain Guy 694eb99356a0548684a501766e6a524529ab93304c8Romain Guy const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; 695eb99356a0548684a501766e6a524529ab93304c8Romain Guy 696f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy // Window coordinates of the layer 697d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase Rect clip; 6988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy Rect bounds(left, top, right, bottom); 699d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase Rect untransformedBounds(bounds); 700d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->transform->mapRect(bounds); 701d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase 702d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase // Layers only make sense if they are in the framebuffer's bounds 703d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase if (bounds.intersect(*mSnapshot->clipRect)) { 704d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase // We cannot work with sub-pixels in this case 705d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bounds.snapToPixelBoundaries(); 706d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase 707d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase // When the layer is not an FBO, we may use glCopyTexImage so we 708d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase // need to make sure the layer does not extend outside the bounds 709d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase // of the framebuffer 710d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase if (!bounds.intersect(mSnapshot->previous->viewport)) { 711ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy bounds.setEmpty(); 712d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase } else if (fboLayer) { 713d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase clip.set(bounds); 714d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mat4 inverse; 715d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase inverse.loadInverse(*mSnapshot->transform); 716d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase inverse.mapRect(clip); 717d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase clip.snapToPixelBoundaries(); 718d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase if (clip.intersect(untransformedBounds)) { 719d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase clip.translate(-left, -top); 720d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bounds.set(untransformedBounds); 721d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase } else { 722d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase clip.setEmpty(); 723d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase } 724ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy } 725d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase } else { 726d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bounds.setEmpty(); 727eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 728bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy 729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize || 730d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bounds.getHeight() > mCaches.maxTextureSize || 731d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase (fboLayer && clip.isEmpty())) { 732d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->empty = fboLayer; 733dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } else { 734d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); 735dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 736dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 737dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy // Bail out if we won't draw in this snapshot 738d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase if (mSnapshot->invisible || mSnapshot->empty) { 739b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy return false; 740b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy } 741dda570201ac851dd85af3861f7e575721d3345daRomain Guy 742a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 7438550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight()); 744f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy if (!layer) { 745f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy return false; 746bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy } 747bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 7489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setAlpha(alpha, mode); 7498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy layer->layer.set(bounds); 7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 7519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy bounds.getWidth() / float(layer->getWidth()), 0.0f); 7529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setColorFilter(mColorFilter); 753a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase layer->setBlend(true); 7547c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy layer->setDirty(false); 755dda570201ac851dd85af3861f7e575721d3345daRomain Guy 7568fb954263dd2f918ad339045cc6d82e346515599Romain Guy // Save the layer in the snapshot 757d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->flags |= Snapshot::kFlagIsLayer; 758d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->layer = layer; 7591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 760eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 761d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase return createFboLayer(layer, bounds, clip, previousFbo); 762eb99356a0548684a501766e6a524529ab93304c8Romain Guy } else { 763eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Copy the framebuffer into the layer 7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 765514fb18827186591d66973c2362c859b64b63556Romain Guy if (!bounds.isEmpty()) { 7669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 7679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 768d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bounds.left, mSnapshot->height - bounds.bottom, 7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getWidth(), layer->getHeight(), 0); 7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 771514fb18827186591d66973c2362c859b64b63556Romain Guy } else { 772514fb18827186591d66973c2362c859b64b63556Romain Guy glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, 773d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight()); 774514fb18827186591d66973c2362c859b64b63556Romain Guy } 7757b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy 77654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Enqueue the buffer coordinates to clear the corresponding region later 77754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy mLayers.push(new Rect(bounds)); 778ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy } 779eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 780f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 781d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return true; 782bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 783bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 784d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) { 7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setFbo(mCaches.fboCache.get()); 7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 787d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->region = &mSnapshot->layer->region; 788d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->flags |= Snapshot::kFlagFboTarget; 789d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase 790d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->flags |= Snapshot::kFlagIsFboLayer; 791d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->fbo = layer->getFbo(); 792d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); 793d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); 794d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); 795d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->height = bounds.getHeight(); 796d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->flags |= Snapshot::kFlagDirtyOrtho; 797d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase mSnapshot->orthoMatrix.load(mOrthoMatrix); 7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy endTiling(); 8007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(false, false); 8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Bind texture to FBO 8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Initialize the texture if needed 8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 8079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); 8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getTexture(), 0); 8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8142b7028eabac80cec170572bc0e945a1d4224e595Romain Guy startTiling(mSnapshot); 8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 817586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy mCaches.enableScissor(); 8188f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f, 8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.getWidth() + 2.0f, clip.getHeight() + 2.0f); 8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClear(GL_COLOR_BUFFER_BIT); 8215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyClip(); 8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Change the ortho projection 8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glViewport(0, 0, bounds.getWidth(), bounds.getHeight()); 8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f); 8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return true; 8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 8321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method. 8331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 8341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 8351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy if (!current->layer) { 8363762c311729fe9f3af085c14c5c1fb471d994c03Steve Block ALOGE("Attempting to compose a layer that does not exist"); 8371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy return; 8381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 8391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer; 841eb99356a0548684a501766e6a524529ab93304c8Romain Guy 842eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 8432b7028eabac80cec170572bc0e945a1d4224e595Romain Guy endTiling(); 8442b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 845e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy // Detach the texture from the FBO 846e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 847eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Unbind current FBO and restore previous one 848eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 8497c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, false); 8502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 8512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy startTiling(previous); 852eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 853eb99356a0548684a501766e6a524529ab93304c8Romain Guy 8541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy Layer* layer = current->layer; 8551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy const Rect& rect = layer->layer; 8561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!fboLayer && layer->getAlpha() < 255) { 858f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy drawColorRect(rect.left, rect.top, rect.right, rect.bottom, 8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true); 8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Required below, composeLayerRect() will divide by 255 8619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setAlpha(255); 862f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy } 863f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 86403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy mCaches.unbindMeshBuffer(); 8658b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 866a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // When the layer is stored in an FBO, we can save a bit of fillrate by 8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // drawing only the dirty region 870eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform); 8729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getColorFilter()) { 8739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupColorFilter(layer->getColorFilter()); 874171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy } 8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRegion(layer, rect); 8769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getColorFilter()) { 877171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy resetColorFilter(); 878171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy } 8799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else if (!rect.isEmpty()) { 8809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); 8819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy composeLayerRect(layer, rect, true); 882eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 8831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 884eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 8859c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // Note: No need to use glDiscardFramebufferEXT() since we never 8869c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // create/compose layers that are not on screen with this 8879c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // code path 8889c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // See LayerRenderer::destroyLayer(Layer*) 8899c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy 890eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed 891eb99356a0548684a501766e6a524529ab93304c8Romain Guy mCaches.fboCache.put(current->fbo); 8925c88fc744db977ef26887df9605beaa409394806Romain Guy layer->setFbo(0); 893eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 894eb99356a0548684a501766e6a524529ab93304c8Romain Guy 895746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 896746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 897eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Failing to add the layer to the cache should happen only if the layer is too large 8988550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy if (!mCaches.layerCache.put(layer)) { 8991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy LAYER_LOGD("Deleting layer"); 900603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase Caches::getInstance().resourceCache.decrementRefcount(layer); 9011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 9021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy} 9031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 904aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { 9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy float alpha = layer->getAlpha() / 255.0f; 906aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 907aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDraw(); 9089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getRenderTarget() == GL_TEXTURE_2D) { 9098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy setupDrawWithTexture(); 9108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else { 9118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy setupDrawWithExternalTexture(); 9128f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } 9138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy setupDrawTextureTransform(); 914aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 915aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawColorFilter(); 9169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode()); 917aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawProgram(); 918aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawPureColorUniforms(); 919aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawColorFilterUniforms(); 9209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getRenderTarget() == GL_TEXTURE_2D) { 9219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTexture(layer->getTexture()); 9228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else { 9239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawExternalTexture(layer->getTexture()); 9248f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } 925ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy if (mSnapshot->transform->isPureTranslate() && 926ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy layer->getWidth() == (uint32_t) rect.getWidth() && 927ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy layer->getHeight() == (uint32_t) rect.getHeight()) { 9289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f); 9299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f); 9309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 931d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST); 9329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true); 9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 934d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR); 9359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom); 9369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 9379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTextureTransformUniforms(layer->getTexTransform()); 938aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); 939aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 940aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 941aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 942aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy finishDrawTexture(); 943aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 944aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { 9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!layer->isTextureLayer()) { 947aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const Rect& texCoords = layer->texCoords; 948aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(texCoords.left, texCoords.top, 949aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy texCoords.right, texCoords.bottom); 9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy float x = rect.left; 9529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy float y = rect.top; 953b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy bool simpleTransform = mSnapshot->transform->isPureTranslate() && 954ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy layer->getWidth() == (uint32_t) rect.getWidth() && 955b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy layer->getHeight() == (uint32_t) rect.getHeight(); 956b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy 957b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy if (simpleTransform) { 9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy // When we're swapping, the layer is already in screen coordinates 9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!swap) { 9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f); 9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f); 9629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 9639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 964d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST, true); 9659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 966d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR, true); 9679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 9689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 9699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(), 9709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getTexture(), layer->getAlpha() / 255.0f, 9719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getMode(), layer->isBlend(), 9729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 9739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); 9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 975aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 976aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } else { 977aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); 978aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy drawTextureLayer(layer, rect); 979aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 980aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 9815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 9825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { 9845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (layer->region.isRect()) { 9859fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy layer->setRegionAsRect(); 9869fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 98740667676e542a9daeafeac9904c30004e8706fd3Romain Guy composeLayerRect(layer, layer->regionRect); 9889fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 9895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return; 9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9938a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy // TODO: See LayerRenderer.cpp::generateMesh() for important 9948a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy // information about this implementation 995211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(!layer->region.isEmpty())) { 9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy size_t count; 9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const android::Rect* rects = layer->region.getArray(&count); 9985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float alpha = layer->getAlpha() / 255.0f; 10009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float texX = 1.0f / float(layer->getWidth()); 10019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float texY = 1.0f / float(layer->getHeight()); 1002f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float height = rect.getHeight(); 10035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex* mesh = mCaches.getRegionMesh(); 10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLsizei numQuads = 0; 10065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDraw(); 10087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawWithTexture(); 10097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 1010ada830f639591b99c3e40de22b07296c7932a33fRomain Guy setupDrawColorFilter(); 10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false); 10127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawProgram(); 10137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawDirtyRegionsDisabled(); 10147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawPureColorUniforms(); 1015ada830f639591b99c3e40de22b07296c7932a33fRomain Guy setupDrawColorFilterUniforms(); 10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTexture(layer->getTexture()); 10179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (mSnapshot->transform->isPureTranslate()) { 10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f); 10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f); 10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 1021d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST); 10229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true); 10239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 1024d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR); 10259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); 10269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 102715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]); 10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy for (size_t i = 0; i < count; i++) { 10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const android::Rect* r = &rects[i]; 10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float u1 = r->left * texX; 1033f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float v1 = (height - r->top) * texY; 10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float u2 = r->right * texX; 1035f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float v2 = (height - r->bottom) * texY; 10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // TODO: Reject quads outside of the clip 10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->left, r->top, u1, v1); 10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->right, r->top, u2, v1); 10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy numQuads++; 10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (numQuads >= REGION_MESH_QUAD_COUNT) { 10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL); 10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy numQuads = 0; 10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mesh = mCaches.getRegionMesh(); 10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (numQuads > 0) { 10535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL); 10545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy finishDrawTexture(); 10575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 10593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawRegionRects(layer->region); 10605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 10615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 10635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 10655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) { 10673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 10683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy size_t count; 10693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy const android::Rect* rects = region.getArray(&count); 10703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy uint32_t colors[] = { 10723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7fff0000, 0x7f00ff00, 10733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7f0000ff, 0x7fff00ff, 10743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy }; 10753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int offset = 0; 10773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int32_t top = rects[0].top; 10783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy for (size_t i = 0; i < count; i++) { 10803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy if (top != rects[i].top) { 10813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy offset ^= 0x2; 10823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy top = rects[i].top; 10833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 10843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); 10863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)], 10873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy SkXfermode::kSrcOver_Mode); 10883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 10893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 10903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy} 10913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 10935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom, const mat4 transform) { 1094f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 10955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy transform.mapRect(bounds); 1097f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 11005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 11015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 11025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom) { 1103f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 11045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 1105f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 11061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy } 11071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy} 11081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 11091bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { 11101bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (bounds.intersect(*mSnapshot->clipRect)) { 11111bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy bounds.snapToPixelBoundaries(); 11121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); 11131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (!dirty.isEmpty()) { 11141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy region->orSelf(dirty); 11155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 11165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 11175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 11185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 111954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() { 112054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy const size_t count = mLayers.size(); 112154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy if (count == 0) return; 112254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 112354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy if (!mSnapshot->isIgnored()) { 112454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Doing several glScissor/glClear here can negatively impact 112554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // GPUs with a tiler architecture, instead we draw quads with 112654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // the Clear blending mode 112754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 112854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // The list contains bounds that have already been clipped 112954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // against their initial clip rect, and the current clip 113054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // is likely different so we need to disable clipping here 11318a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy bool scissorChanged = mCaches.disableScissor(); 113254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 113354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex mesh[count * 6]; 113454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex* vertex = mesh; 113554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 113654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy for (uint32_t i = 0; i < count; i++) { 113754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Rect* bounds = mLayers.itemAt(i); 113854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 113954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->left, bounds->bottom); 114054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->left, bounds->top); 114154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->right, bounds->top); 114254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->left, bounds->bottom); 114354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->right, bounds->top); 114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->right, bounds->bottom); 114554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 114654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy delete bounds; 114754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 114854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 114954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDraw(false); 115054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f); 115154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawBlending(true, SkXfermode::kClear_Mode); 115254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawProgram(); 115354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawPureColorUniforms(); 115454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true); 115539d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy setupDrawVertices(&mesh[0].position[0]); 115654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 115754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy glDrawArrays(GL_TRIANGLES, 0, count * 6); 11588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy 11598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy if (scissorChanged) mCaches.enableScissor(); 116054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } else { 116154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy for (uint32_t i = 0; i < count; i++) { 116254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy delete mLayers.itemAt(i); 116354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 116454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 116554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 116654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy mLayers.clear(); 116754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy} 116854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 1169bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 1170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms 1171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1172f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) { 11748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->translate(dx, dy, 0.0f); 1175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 1176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1177f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) { 11788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f); 1179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 1180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1181f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) { 11828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->scale(sx, sy, 1.0f); 1183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 1184f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1185807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) { 1186807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy mSnapshot->transform->skew(sx, sy); 1187807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy} 1188807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy 1189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) { 1190e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy if (matrix) { 1191e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy mSnapshot->transform->load(*matrix); 1192e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy } else { 1193e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy mSnapshot->transform->loadIdentity(); 1194e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy } 1195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 1196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) { 11988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->copyTo(*matrix); 1199f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 1200f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 1202e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy SkMatrix transform; 1203e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy mSnapshot->transform->copyTo(transform); 1204e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy transform.preConcat(*matrix); 1205e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy mSnapshot->transform->load(transform); 1206f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 1207f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1208f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping 1210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() { 1213e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy Rect clip(*mSnapshot->clipRect); 1214e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy clip.snapToPixelBoundaries(); 12158f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy 12168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom, 12178a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy clip.getWidth(), clip.getHeight())) { 12188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy mDirtyClip = false; 12198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy } 12209d5316e3f56d138504565ff311145ac01621dff4Romain Guy} 12219d5316e3f56d138504565ff311145ac01621dff4Romain Guy 12229d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() { 1223079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy return mSnapshot->getLocalClip(); 1224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 1225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 12268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) { 12278a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy if (mSnapshot->isIgnored()) { 12288a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy return true; 12298a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy } 12308a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy 12318a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy Rect r(left, top, right, bottom); 12328a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy mSnapshot->transform->mapRect(r); 12338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy r.snapToPixelBoundaries(); 12348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy 12358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy Rect clipRect(*mSnapshot->clipRect); 12368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy clipRect.snapToPixelBoundaries(); 12378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy 12388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy return !clipRect.intersects(r); 12398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy} 12408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy 124135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom, 124235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy Rect& transformed, Rect& clip) { 124335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy if (mSnapshot->isIgnored()) { 124435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy return true; 124535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy } 124635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 124735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy transformed.set(left, top, right, bottom); 124835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy mSnapshot->transform->mapRect(transformed); 124935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy transformed.snapToPixelBoundaries(); 125035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 125135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy clip.set(*mSnapshot->clipRect); 125235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy clip.snapToPixelBoundaries(); 125335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 125435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy return !clip.intersects(transformed); 125535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy} 125635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 1257cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craikbool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint) { 1258cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (paint->getStyle() != SkPaint::kFill_Style) { 1259cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik float outset = paint->getStrokeWidth() * 0.5f; 1260cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik return quickReject(left - outset, top - outset, right + outset, bottom + outset); 1261cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } else { 1262cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik return quickReject(left, top, right, bottom); 1263cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 1264cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik} 1265cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik 1266c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 1267bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik if (mSnapshot->isIgnored() || bottom <= top || right <= left) { 1268dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy return true; 1269dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 1270dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 12711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy Rect r(left, top, right, bottom); 12728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->mapRect(r); 1273d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy r.snapToPixelBoundaries(); 1274d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy 1275d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy Rect clipRect(*mSnapshot->clipRect); 1276d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy clipRect.snapToPixelBoundaries(); 1277d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy 1278586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy bool rejected = !clipRect.intersects(r); 1279586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy if (!isDeferred() && !rejected) { 128087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r)); 1281586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy } 1282586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy 1283586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy return rejected; 1284c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 1285c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 1286079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 1287079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy bool clipped = mSnapshot->clip(left, top, right, bottom, op); 12887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (clipped) { 1289746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 12907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 12918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return !mSnapshot->clipRect->isEmpty(); 1292e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 1293e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1294a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() { 1295a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase return mSnapshot->clipRect; 1296a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase} 1297a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase 1298f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands 130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy/////////////////////////////////////////////////////////////////////////////// 130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 130254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) { 13038a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy // TODO: It would be best if we could do this before quickReject() 13048a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy // changes the scissor test state 130554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy if (clear) clearLayerRegions(); 130670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mDirtyClip) { 130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setScissorFromClip(); 130870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.reset(); 131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = false; 131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = false; 131270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorA = mColorR = mColorG = mColorB = 0.0f; 131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTextureUnit = 0; 131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTrackDirtyRegions = true; 131570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 131670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { 131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.hasTexture = true; 131970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.hasAlpha8Texture = isAlpha8; 132070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 132170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1322aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() { 1323aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy mDescription.hasExternalTexture = true; 1324aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 1325aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 132615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() { 132715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.disbaleTexCoordsVertexArray(); 132815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy} 132915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy 1330710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() { 133199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase mDescription.isAA = true; 13325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 13335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 1334710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawVertexShape() { 1335710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik mDescription.isVertexShape = true; 13366ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik} 13376ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik 1338ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) { 1339ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy mDescription.isPoint = true; 1340ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy mDescription.pointSize = pointSize; 1341ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 1342ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 134370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) { 13448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawColor(color, (color >> 24) & 0xFF); 13458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 13468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 13478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) { 13488d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mColorA = alpha / 255.0f; 13496cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // Second divide of a by 255 is an optimization, allowing us to simply multiply 13506cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // the rgb values by a instead of also dividing by 255 135170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy const float a = mColorA / 255.0f; 1352fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorR = a * ((color >> 16) & 0xFF); 1353fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorG = a * ((color >> 8) & 0xFF); 1354fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorB = a * ((color ) & 0xFF); 135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = true; 135670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); 135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 135870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 135986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { 136086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorA = alpha / 255.0f; 13616cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // Double-divide of a by 255 is an optimization, allowing us to simply multiply 13626cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // the rgb values by a instead of also dividing by 255 136386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy const float a = mColorA / 255.0f; 136486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorR = a * ((color >> 16) & 0xFF); 136586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorG = a * ((color >> 8) & 0xFF); 136686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorB = a * ((color ) & 0xFF); 136786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorSet = true; 136886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA); 136986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy} 137086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 13714121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) { 13724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy mCaches.fontRenderer->describe(mDescription, paint); 13734121063313ac0d6f69f6253cac821d0c1c122086Romain Guy} 13744121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 137570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { 137670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorA = a; 137770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorR = r; 137870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorG = g; 137970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorB = b; 138070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = true; 138170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = mDescription.setColor(r, g, b, a); 138270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 138370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 138470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() { 138570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mShader) { 138670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mShader->describe(mDescription, mCaches.extensions); 138770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 138870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 138970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 139070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() { 139170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mColorFilter) { 139270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorFilter->describe(mDescription, mCaches.extensions); 139370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 139470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 139570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1396f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) { 1397f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy if (mColorSet && mode == SkXfermode::kClear_Mode) { 1398f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy mColorA = 1.0f; 1399f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy mColorR = mColorG = mColorB = 0.0f; 140054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy mSetShaderColor = mDescription.modulate = true; 1401f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy } 1402f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy} 1403f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy 140470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) { 1405f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // When the blending mode is kClear_Mode, we need to use a modulate color 1406f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // argb=1,0,0,0 1407f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy accountForClear(mode); 140870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode, 140970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription, swapSrcDst); 141070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 141170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 141270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) { 1413f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // When the blending mode is kClear_Mode, we need to use a modulate color 1414f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // argb=1,0,0,0 1415f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy accountForClear(mode); 1416e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) || 1417e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst); 141870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 141970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 142070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() { 142170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy useProgram(mCaches.programCache.get(mDescription)); 142270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 142370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 142470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() { 142570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTrackDirtyRegions = false; 142670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 142770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 142870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom, 142970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform) { 143070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadTranslate(left, top, 0.0f); 143170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!ignoreTransform) { 143270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 143370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 143470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 143570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); 143670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom); 143770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 143870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 143970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 14408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) { 14418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset); 14428d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 14438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 144470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom, 144570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform, bool ignoreModelView) { 144670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!ignoreModelView) { 144770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadTranslate(left, top, 0.0f); 144870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.scale(right - left, bottom - top, 1.0f); 144970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 145070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadIdentity(); 145170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 145286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy bool dirty = right - left > 0.0f && bottom - top > 0.0f; 145386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (!ignoreTransform) { 145486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 145586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (mTrackDirtyRegions && dirty) { 145686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 145786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } 145886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } else { 145986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); 146086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom); 146186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } 146270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 146370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1464ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() { 1465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int slot = mCaches.currentProgram->getUniform("pointSize"); 1466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy glUniform1f(slot, mDescription.pointSize); 1467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 1468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 146970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() { 147055fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) { 147170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); 147270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 147370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 147470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 147586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() { 14765536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy if (mSetShaderColor) { 147786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); 14785536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy } 14795536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy} 14805536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy 148170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { 148270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mShader) { 148370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (ignoreTransform) { 148470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadInverse(*mSnapshot->transform); 148570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 148670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit); 148770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 148870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 148970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 14908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() { 14918d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy if (mShader) { 14928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit); 14938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy } 14948d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 14958d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 149670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() { 149770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mColorFilter) { 149870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorFilter->setupProgram(mCaches.currentProgram); 149970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 150070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 150170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 15024121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() { 15034121063313ac0d6f69f6253cac821d0c1c122086Romain Guy mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram); 15044121063313ac0d6f69f6253cac821d0c1c122086Romain Guy} 15054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 150670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() { 1507f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = mCaches.bindMeshBuffer(); 1508cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindPositionVertexPointer(force, 0); 150915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 151070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 151170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 151270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) { 151370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bindTexture(texture); 15142d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy mTextureUnit++; 151515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.enableTexCoordsVertexArray(); 151670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 151770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1518aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { 1519aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy bindExternalTexture(texture); 15202d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy mTextureUnit++; 152115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.enableTexCoordsVertexArray(); 1522aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 1523aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 15248f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() { 15258f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy mDescription.hasTextureTransform = true; 15268f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy} 15278f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy 15288f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) { 1529aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1, 1530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy GL_FALSE, &transform.data[0]); 1531aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 1532aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 153370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { 1534f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = false; 153570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!vertices) { 1536f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); 153770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 1538f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy force = mCaches.unbindMeshBuffer(); 153970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 1540d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 1541cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindPositionVertexPointer(force, vertices); 154215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy if (mCaches.currentProgram->texCoords >= 0) { 1543cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindTexCoordsVertexPointer(force, texCoords); 154415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy } 154515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy 154615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 154715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy} 154815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy 154915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) { 155015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy bool force = mCaches.unbindMeshBuffer(); 1551cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindPositionVertexPointer(force, vertices); 155215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy if (mCaches.currentProgram->texCoords >= 0) { 1553cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindTexCoordsVertexPointer(force, texCoords); 15548d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy } 155570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 155670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 15575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) { 1558f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = mCaches.unbindMeshBuffer(); 1559cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindPositionVertexPointer(force, vertices, gVertexStride); 156015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 15615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 15625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 15635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/** 15645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an 156599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of 156699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength 156799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment 156899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are 156999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA 157099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line. 157199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates 157299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment. 15735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */ 157499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords, 15757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) { 1576f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = mCaches.unbindMeshBuffer(); 1577cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride); 1578f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.resetTexCoordsVertexPointer(); 157915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 1580d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 15817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy widthSlot = mCaches.currentProgram->getAttrib("vtxWidth"); 158299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glEnableVertexAttribArray(widthSlot); 158399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords); 1584d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 15857b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy lengthSlot = mCaches.currentProgram->getAttrib("vtxLength"); 158699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glEnableVertexAttribArray(lengthSlot); 158799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords); 1588d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 15895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth"); 159099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(boundaryWidthSlot, boundaryWidthProportion); 15917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy} 15927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 15937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) { 15947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy glDisableVertexAttribArray(widthSlot); 15957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy glDisableVertexAttribArray(lengthSlot); 15965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 15975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 159870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() { 159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy/////////////////////////////////////////////////////////////////////////////// 1602f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing 1603f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1604f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 16051271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, 160633f6beb10f98e8ba96250e284876d607055d278dRomain Guy Rect& dirty, int32_t flags, uint32_t level) { 1607b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase 16080fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // All the usual checks and setup operations (quickReject, setupDraw, etc.) 16090fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // will be performed by the display list itself 161004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy if (displayList && displayList->isRenderable()) { 16111271e2cc80b01d577e9db339459ef0222bb9320dChet Haase return displayList->replay(*this, dirty, flags, level); 16120fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy } 16137b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy 16146554943a1dd6854c0f4976900956e556767b49e1Romain Guy return DrawGlInfo::kStatusDone; 16150fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy} 16160fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy 1617ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) { 1618ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase if (displayList) { 1619ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase displayList->output(*this, level); 1620ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase } 1621ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase} 1622ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase 1623a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) { 1624a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy int alpha; 1625a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy SkXfermode::Mode mode; 1626a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy getAlphaAndMode(paint, &alpha, &mode); 1627a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1628a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy float x = left; 1629a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy float y = top; 1630a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1631e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy GLenum filter = GL_LINEAR; 1632a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy bool ignoreTransform = false; 1633a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy if (mSnapshot->transform->isPureTranslate()) { 1634a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 1635a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 1636a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy ignoreTransform = true; 1637e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy filter = GL_NEAREST; 1638d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy } else { 1639d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy filter = FILTER(paint); 1640a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy } 1641a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1642a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDraw(); 1643a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawWithTexture(true); 16445b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy if (paint) { 16455b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 16465b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy } 1647a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawColorFilter(); 1648a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawShader(); 1649a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawBlending(true, mode); 1650a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawProgram(); 1651a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform); 1652e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy 1653a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawTexture(texture->id); 1654d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE); 1655d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(filter); 1656e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy 1657a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawPureColorUniforms(); 1658a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawColorFilterUniforms(); 1659a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawShaderUniforms(); 1660a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 1661a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1662a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 1663a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1664a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy finishDrawTexture(); 1665a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy} 1666a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1667486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { 16686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy const float right = left + bitmap->width(); 16696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy const float bottom = top + bitmap->height(); 16706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 16716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 1672486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 16736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 16746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1675a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 16768164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 1677486590963e2207d68eebd6944fec70d50d41116aChet Haase if (!texture) return DrawGlInfo::kStatusDone; 167822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 167922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 1680211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { 1681a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy drawAlphaBitmap(texture, left, top, paint); 1682a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy } else { 1683a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy drawTextureRect(left, top, right, bottom, texture, paint); 1684a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy } 1685486590963e2207d68eebd6944fec70d50d41116aChet Haase 1686486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 16878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 16888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 1689486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { 1690f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 1691f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy const mat4 transform(*matrix); 1692f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy transform.mapRect(r); 1693f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 16946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(r.left, r.top, r.right, r.bottom)) { 1695486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 16966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 16976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1698a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 16998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 1700486590963e2207d68eebd6944fec70d50d41116aChet Haase if (!texture) return DrawGlInfo::kStatusDone; 170122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 170222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 17035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // This could be done in a cheaper way, all we need is pass the matrix 17045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // to the vertex shader. The save/restore is a bit overkill. 17055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy save(SkCanvas::kMatrix_SaveFlag); 17065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy concatMatrix(matrix); 17075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint); 17085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy restore(); 1709486590963e2207d68eebd6944fec70d50d41116aChet Haase 1710486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 1711f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy} 1712f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 1713486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { 1714e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy const float right = left + bitmap->width(); 1715e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy const float bottom = top + bitmap->height(); 1716e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy 1717e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy if (quickReject(left, top, right, bottom)) { 1718486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 1719e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy } 1720e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy 1721e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy mCaches.activeTexture(0); 1722e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy Texture* texture = mCaches.textureCache.getTransient(bitmap); 1723e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy const AutoTexture autoCleanup(texture); 1724e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy 1725e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy drawTextureRect(left, top, right, bottom, texture, paint); 1726486590963e2207d68eebd6944fec70d50d41116aChet Haase 1727486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 1728e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy} 1729e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy 1730486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 17315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float* vertices, int* colors, SkPaint* paint) { 17325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy if (!vertices || mSnapshot->isIgnored()) { 1733486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 17345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 17355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1736a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy // TODO: We should compute the bounding box when recording the display list 1737b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float left = FLT_MAX; 1738b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float top = FLT_MAX; 1739b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float right = FLT_MIN; 1740b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float bottom = FLT_MIN; 1741b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1742a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy const uint32_t count = meshWidth * meshHeight * 6; 1743b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1744a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy // TODO: Support the colors array 1745a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy TextureVertex mesh[count]; 17465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex* vertex = mesh; 1747a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 17485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t y = 0; y < meshHeight; y++) { 17495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t x = 0; x < meshWidth; x++) { 17505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy uint32_t i = (y * (meshWidth + 1) + x) * 2; 17515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 17525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u1 = float(x) / meshWidth; 17535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u2 = float(x + 1) / meshWidth; 17545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v1 = float(y) / meshHeight; 17555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v2 = float(y + 1) / meshHeight; 17565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 17575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ax = i + (meshWidth + 1) * 2; 17585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ay = ax + 1; 17595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int bx = i; 17605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int by = bx + 1; 17615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cx = i + 2; 17625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cy = cx + 1; 17635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dx = i + (meshWidth + 1) * 2 + 2; 17645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dy = dx + 1; 17655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 17665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 17675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); 17685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 17695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 17705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 17715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 17725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); 1773b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1774a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy // TODO: This could be optimized to avoid unnecessary ops 1775a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); 1776a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); 1777a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); 1778a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); 17795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 17805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 17815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1782a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy if (quickReject(left, top, right, bottom)) { 1783a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy return DrawGlInfo::kStatusDone; 1784a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy } 1785a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1786a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy mCaches.activeTexture(0); 1787a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 1788a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy if (!texture) return DrawGlInfo::kStatusDone; 1789a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy const AutoTexture autoCleanup(texture); 1790a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1791a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 1792a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy texture->setFilter(FILTER(paint), true); 1793a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1794a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy int alpha; 1795a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy SkXfermode::Mode mode; 1796a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy getAlphaAndMode(paint, &alpha, &mode); 1797a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1798a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy if (hasLayer()) { 1799b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 1800b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy } 1801b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 18025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f, 18035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0], 1804b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy GL_TRIANGLES, count, false, false, 0, false, false); 1805486590963e2207d68eebd6944fec70d50d41116aChet Haase 1806486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 18075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy} 18085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1809486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 18108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy float srcLeft, float srcTop, float srcRight, float srcBottom, 18118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy float dstLeft, float dstTop, float dstRight, float dstBottom, 18125c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* paint) { 18136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 1814486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 18156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 18166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1817a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 18188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 1819486590963e2207d68eebd6944fec70d50d41116aChet Haase if (!texture) return DrawGlInfo::kStatusDone; 182022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 18218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 18228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float width = texture->width; 18238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float height = texture->height; 1824c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy 18256816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float u1 = fmax(0.0f, srcLeft / width); 18266816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float v1 = fmax(0.0f, srcTop / height); 18276816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float u2 = fmin(1.0f, srcRight / width); 18286816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float v2 = fmin(1.0f, srcBottom / height); 1829c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy 183003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy mCaches.unbindMeshBuffer(); 18318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy resetDrawTextureTexCoords(u1, v1, u2, v2); 18328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 183303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy int alpha; 183403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy SkXfermode::Mode mode; 183503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy getAlphaAndMode(paint, &alpha, &mode); 183603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy 1837d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 1838d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy 1839211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { 18406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f); 18416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f); 18426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 1843b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy GLenum filter = GL_NEAREST; 1844631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy // Enable linear filtering if the source rectangle is scaled 1845631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) { 1846d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy filter = FILTER(paint); 1847b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy } 1848b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy 1849d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(filter, true); 18506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop), 18516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy texture->id, alpha / 255.0f, mode, texture->blend, 18526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 18536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount, false, true); 18546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 1855d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(FILTER(paint), true); 18566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f, 18576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 18586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount); 18596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 18608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 18618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 1862486590963e2207d68eebd6944fec70d50d41116aChet Haase 1863486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 1864ce0537b80087a6225273040a987414b1dd081aa0Romain Guy} 1865ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 1866486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 18674bb942083a0d4db746adf95349108dd8ef842e32Romain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 18685c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint) { 1869be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy int alpha; 1870be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy SkXfermode::Mode mode; 1871be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy getAlphaAndModeDirect(paint, &alpha, &mode); 1872be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 1873be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors, 1874be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy left, top, right, bottom, alpha, mode); 1875be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy} 1876be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 1877be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 1878be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 1879be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) { 18806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 1881486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 18826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 18836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1884be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy alpha *= mSnapshot->alpha; 1885be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 1886a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 18878164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 1888486590963e2207d68eebd6944fec70d50d41116aChet Haase if (!texture) return DrawGlInfo::kStatusDone; 188922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 1890d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 1891d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(GL_LINEAR, true); 1892f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 18932728f961614a385df1f056fc24803a9f65c90fabRomain Guy const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(), 18944bb942083a0d4db746adf95349108dd8ef842e32Romain Guy right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors); 1895f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 1896211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mesh && mesh->verticesCount > 0)) { 18976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 18985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Mark the current layer dirty where we are going to draw the patch 18998168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy if (hasLayer() && mesh->hasEmptyQuads) { 1900c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float offsetX = left + mSnapshot->transform->getTranslateX(); 1901c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float offsetY = top + mSnapshot->transform->getTranslateY(); 19025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const size_t count = mesh->quads.size(); 19035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy for (size_t i = 0; i < count; i++) { 19048ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy const Rect& bounds = mesh->quads.itemAt(i); 1905211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 1906c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float x = (int) floorf(bounds.left + offsetX + 0.5f); 1907c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float y = (int) floorf(bounds.top + offsetY + 0.5f); 1908c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); 19096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 1910c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy dirtyLayer(left + bounds.left, top + bounds.top, 1911c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy left + bounds.right, top + bounds.bottom, *mSnapshot->transform); 19126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 19135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 19145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 19155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 1916211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 19176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 19186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 19196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 19206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f, 19216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 19226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, 19236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy true, !mesh->hasEmptyQuads); 19246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 19256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, 19266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 19276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, 19286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy true, !mesh->hasEmptyQuads); 19296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 1930054dc1840941665e32036f9523df51720ad069c8Romain Guy } 1931486590963e2207d68eebd6944fec70d50d41116aChet Haase 1932486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 1933f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 1934f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 193599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/** 1936cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to 1937cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in 1938cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the 1939cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far 1940cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used. 1941cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * 1942cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Doesn't yet support joins, caps, or path effects. 1943858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */ 1944cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craikvoid OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) { 1945cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik int color = paint->getColor(); 1946cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik SkPaint::Style style = paint->getStyle(); 1947cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik SkXfermode::Mode mode = getXfermode(paint->getXfermode()); 1948cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik bool isAA = paint->isAntiAlias(); 1949cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik 1950710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik VertexBuffer vertexBuffer; 1951710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik // TODO: try clipping large paths to viewport 1952cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer); 195304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy 1954bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik if (!vertexBuffer.getSize()) { 1955bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik // no vertices to draw 1956bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik return; 1957bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik } 1958bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik 1959710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDraw(); 1960710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawNoTexture(); 1961710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (isAA) setupDrawAA(); 1962710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawVertexShape(); 1963710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha); 1964710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawColorFilter(); 1965710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawShader(); 1966710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawBlending(isAA, mode); 1967710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawProgram(); 1968cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik setupDrawModelViewIdentity(); 1969710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawColorUniforms(); 1970710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawColorFilterUniforms(); 1971710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawShaderIdentityUniforms(); 1972858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1973710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik void* vertices = vertexBuffer.getBuffer(); 1974710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik bool force = mCaches.unbindMeshBuffer(); 1975cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride); 1976710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik mCaches.resetTexCoordsVertexPointer(); 1977710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik mCaches.unbindIndicesBuffer(); 19786ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik 1979710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik int alphaSlot = -1; 1980710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (isAA) { 1981710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset; 1982710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha"); 19836ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik 1984710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik // TODO: avoid enable/disable in back to back uses of the alpha attribute 19856ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik glEnableVertexAttribArray(alphaSlot); 19866ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords); 1987710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 19886ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik 1989cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik SkRect bounds = PathRenderer::computePathBounds(path, paint); 1990710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform); 199104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy 1992710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize()); 19937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 1994710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (isAA) { 19956ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik glDisableVertexAttribArray(alphaSlot); 199604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy } 1997858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase} 1998858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1999858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/** 200099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization 200199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices. 200299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the 200399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth 200499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling 200599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space.. 200699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader 200799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach 200899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which 200999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what 201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary 201199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad. 201299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel 201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely 201499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to 201599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation. 201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */ 2017486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { 2018486590963e2207d68eebd6944fec70d50d41116aChet Haase if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; 20198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase 20208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase const bool isAA = paint->isAntiAlias(); 202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // We use half the stroke width here because we're going to position the quad 202299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // corner vertices half of the width away from the line endpoints 202399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; 20248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // A stroke width of 0 has a special meaning in Skia: 20258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // it draws a line 1 px wide regardless of current transform 20268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase bool isHairLine = paint->getStrokeWidth() == 0.0f; 20277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 202899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float inverseScaleX = 1.0f; 202999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float inverseScaleY = 1.0f; 203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase bool scaled = false; 20317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 20328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase int alpha; 20338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase SkXfermode::Mode mode; 20347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 20358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase int generatedVerticesCount = 0; 20365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase int verticesCount = count; 20375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (count > 4) { 2038c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase // Polyline: account for extra vertices needed for continuous tri-strip 203999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase verticesCount += (count - 4); 204099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 204199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase 204299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (isHairLine || isAA) { 204399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // The quad that we use for AA and hairlines needs to account for scaling. For hairlines 204499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // the line on the screen should always be one pixel wide regardless of scale. For 204599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // AA lines, we only want one pixel of translucent boundary around the quad. 2046211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) { 204799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase Matrix4 *mat = mSnapshot->transform; 204899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m00 = mat->data[Matrix4::kScaleX]; 204999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m01 = mat->data[Matrix4::kSkewY]; 205099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m10 = mat->data[Matrix4::kSkewX]; 20519147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik float m11 = mat->data[Matrix4::kScaleY]; 20527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 2053211370fd943cf26905001b38b8b1791851b26adcRomain Guy float scaleX = sqrtf(m00 * m00 + m01 * m01); 2054211370fd943cf26905001b38b8b1791851b26adcRomain Guy float scaleY = sqrtf(m10 * m10 + m11 * m11); 20557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 205699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; 205799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0; 20587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 205999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) { 206099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase scaled = true; 206199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 206299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 20635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 20648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase 20658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase getAlphaAndMode(paint, &alpha, &mode); 206604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy 206704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy mCaches.enableScissor(); 206804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy 20698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDraw(); 207015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawNoTexture(); 20718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isAA) { 2072710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik setupDrawAA(); 20738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } 20748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColor(paint->getColor(), alpha); 20758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColorFilter(); 20768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawShader(); 2077211370fd943cf26905001b38b8b1791851b26adcRomain Guy setupDrawBlending(isAA, mode); 20788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawProgram(); 2079b30cb10a0c75c2295e89b1b30d91a73f38ee09fbChris Craik setupDrawModelViewIdentity(true); 20808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColorUniforms(); 20818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColorFilterUniforms(); 20828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawShaderIdentityUniforms(); 20838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase 20848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isHairLine) { 20858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // Set a real stroke width to be used in quad construction 208699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase halfStrokeWidth = isAA? 1 : .5; 208799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } else if (isAA && !scaled) { 20885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Expand boundary to enable AA calculations on the quad border 208999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase halfStrokeWidth += .5f; 20905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 20917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 20927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy int widthSlot; 20937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy int lengthSlot; 20947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 20955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex lines[verticesCount]; 20965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex* vertices = &lines[0]; 20977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 209899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex wLines[verticesCount]; 209999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex* aaVertices = &wLines[0]; 21007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 2101211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(!isAA)) { 21025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase setupDrawVertices(vertices); 21035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } else { 210499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset; 210599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset; 210699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // innerProportion is the ratio of the inner (non-AA) part of the line to the total 21075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // AA stroke width (the base stroke width expanded by a half pixel on either side). 21085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // This value is used in the fragment shader to determine how to fill fragments. 210999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // We will need to calculate the actual width proportion on each segment for 211099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled. 21118f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth); 21127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, 21137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy boundaryWidthProportion, widthSlot, lengthSlot); 21145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 21155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 211699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase AAVertex* prevAAVertex = NULL; 211799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase Vertex* prevVertex = NULL; 2118740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy 211999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase int boundaryLengthSlot = -1; 212099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase int boundaryWidthSlot = -1; 21217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 21225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase for (int i = 0; i < count; i += 4) { 21235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // a = start point, b = end point 21245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 a(points[i], points[i + 1]); 21255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 b(points[i + 2], points[i + 3]); 21267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 212799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase float length = 0; 212899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float boundaryLengthProportion = 0; 212999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float boundaryWidthProportion = 0; 21305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 21315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Find the normal to the line 213299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase vec2 n = (b - a).copyNormalized() * halfStrokeWidth; 213375040f8a7727f18bb33da23696a32a0760926ff2Chris Craik float x = n.x; 213475040f8a7727f18bb33da23696a32a0760926ff2Chris Craik n.x = -n.y; 213575040f8a7727f18bb33da23696a32a0760926ff2Chris Craik n.y = x; 213675040f8a7727f18bb33da23696a32a0760926ff2Chris Craik 21378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isHairLine) { 21388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isAA) { 21398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float wideningFactor; 21408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (fabs(n.x) >= fabs(n.y)) { 21418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase wideningFactor = fabs(1.0f / n.x); 21428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } else { 21438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase wideningFactor = fabs(1.0f / n.y); 21448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } 21458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase n *= wideningFactor; 21465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 21477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 214899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (scaled) { 214999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase n.x *= inverseScaleX; 215099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase n.y *= inverseScaleY; 215199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 215299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } else if (scaled) { 215399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // Extend n by .5 pixel on each side, post-transform 215499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase vec2 extendedN = n.copyNormalized(); 215599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase extendedN /= 2; 215699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase extendedN.x *= inverseScaleX; 215799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase extendedN.y *= inverseScaleY; 21587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 215999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float extendedNLength = extendedN.length(); 216099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // We need to set this value on the shader prior to drawing 216175040f8a7727f18bb33da23696a32a0760926ff2Chris Craik boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength); 216299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase n += extendedN; 21635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 21647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 216599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase // aa lines expand the endpoint vertices to encompass the AA boundary 216699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (isAA) { 216799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase vec2 abVector = (b - a); 216899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase length = abVector.length(); 216999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase abVector.normalize(); 21707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 217199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (scaled) { 217299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase abVector.x *= inverseScaleX; 217399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase abVector.y *= inverseScaleY; 217499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float abLength = abVector.length(); 21758f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik boundaryLengthProportion = .5 - abLength / (length + abLength); 217699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } else { 21778f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik boundaryLengthProportion = .5 - .5 / (length + 1); 217899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 21797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 218099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase abVector /= 2; 218199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase a -= abVector; 218299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase b += abVector; 218399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase } 218499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase 21855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Four corners of the rectangle defining a thick line 21865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p1 = a - n; 21875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p2 = a + n; 21885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p3 = b + n; 21895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p4 = b - n; 21905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 219199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase 21925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x))); 21935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x))); 21945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y))); 21955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y))); 21965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 219704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy if (!quickRejectNoScissor(left, top, right, bottom)) { 21985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (!isAA) { 21995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (prevVertex != NULL) { 22005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Issue two repeat vertices to create degenerate triangles to bridge 22015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // between the previous line and the new one. This is necessary because 22025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // we are creating a single triangle_strip which will contain 22035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // potentially discontinuous line segments. 22045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]); 22055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p1.x, p1.y); 22065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 2; 22075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 22087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 22095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p1.x, p1.y); 22105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p2.x, p2.y); 22115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p4.x, p4.y); 22125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p3.x, p3.y); 22137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 22145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase prevVertex = vertices - 1; 22155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 4; 22165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } else { 221799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (!isHairLine && scaled) { 221899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // Must set width proportions per-segment for scaled non-hairlines to use the 221999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // correct AA boundary dimensions 222099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (boundaryWidthSlot < 0) { 222199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase boundaryWidthSlot = 222299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase mCaches.currentProgram->getUniform("boundaryWidth"); 222399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 22247b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 222599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(boundaryWidthSlot, boundaryWidthProportion); 222699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 22277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 222899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (boundaryLengthSlot < 0) { 222999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); 223099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase } 22317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 223299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(boundaryLengthSlot, boundaryLengthProportion); 223399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase 22345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (prevAAVertex != NULL) { 22355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Issue two repeat vertices to create degenerate triangles to bridge 22365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // between the previous line and the new one. This is necessary because 22375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // we are creating a single triangle_strip which will contain 22385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // potentially discontinuous line segments. 223999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++,prevAAVertex->position[0], 224099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length); 224199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1); 22425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 2; 22435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 22447b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 224599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1); 224699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0); 224799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1); 224899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0); 22497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 22505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase prevAAVertex = aaVertices - 1; 22515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 4; 22525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 22537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 225499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top, 225599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase a.x == b.x ? right: right, a.y == b.y ? bottom: bottom, 225699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase *mSnapshot->transform); 22575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 22585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 22597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 22605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (generatedVerticesCount > 0) { 22615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount); 22625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 22637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 22647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy if (isAA) { 22657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy finishDrawAALine(widthSlot, lengthSlot); 22667b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy } 2267486590963e2207d68eebd6944fec70d50d41116aChet Haase 2268486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 22695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 22705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 2271486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) { 2272486590963e2207d68eebd6944fec70d50d41116aChet Haase if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; 2273ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 2274ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy // TODO: The paint's cap style defines whether the points are square or circular 2275ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy // TODO: Handle AA for round points 2276ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 22775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // A stroke width of 0 has a special meaning in Skia: 2278ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy // it draws an unscaled 1px point 22798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float strokeWidth = paint->getStrokeWidth(); 2280ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy const bool isHairLine = paint->getStrokeWidth() == 0.0f; 22818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isHairLine) { 22828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // Now that we know it's hairline, we can set the effective width, to be used later 22838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase strokeWidth = 1.0f; 22848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } 22858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase const float halfWidth = strokeWidth / 2; 2286ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int alpha; 2287ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy SkXfermode::Mode mode; 2288ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy getAlphaAndMode(paint, &alpha, &mode); 2289ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 2290ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int verticesCount = count >> 1; 2291ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int generatedVerticesCount = 0; 2292ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 2293ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy TextureVertex pointsData[verticesCount]; 2294ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy TextureVertex* vertex = &pointsData[0]; 2295ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 229604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy // TODO: We should optimize this method to not generate vertices for points 229704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy // that lie outside of the clip. 229804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy mCaches.enableScissor(); 229904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy 2300ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDraw(); 230115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawNoTexture(); 23028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawPoint(strokeWidth); 2303ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColor(paint->getColor(), alpha); 2304ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColorFilter(); 2305ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawShader(); 2306ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawBlending(mode); 2307ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawProgram(); 23088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawModelViewIdentity(true); 2309ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColorUniforms(); 2310ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColorFilterUniforms(); 2311ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawPointUniforms(); 2312ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawShaderIdentityUniforms(); 2313ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawMesh(vertex); 2314ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 2315ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy for (int i = 0; i < count; i += 2) { 2316ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f); 2317ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy generatedVerticesCount++; 23187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 23198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float left = points[i] - halfWidth; 23208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float right = points[i] + halfWidth; 23218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float top = points[i + 1] - halfWidth; 23228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float bottom = points [i + 1] + halfWidth; 23237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 23248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 2325ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 2326ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 2327ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy glDrawArrays(GL_POINTS, 0, generatedVerticesCount); 2328486590963e2207d68eebd6944fec70d50d41116aChet Haase 2329486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 2330ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 2331ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 2332486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 2333e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy // No need to check against the clip, we fill the clip region 2334486590963e2207d68eebd6944fec70d50d41116aChet Haase if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; 2335e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 2336ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy Rect& clip(*mSnapshot->clipRect); 2337ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy clip.snapToPixelBoundaries(); 233870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 23393d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 2340486590963e2207d68eebd6944fec70d50d41116aChet Haase 2341486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 2342c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 23439d5316e3f56d138504565ff311145ac01621dff4Romain Guy 2344486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, 2345486590963e2207d68eebd6944fec70d50d41116aChet Haase SkPaint* paint) { 2346486590963e2207d68eebd6944fec70d50d41116aChet Haase if (!texture) return DrawGlInfo::kStatusDone; 234701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const AutoTexture autoCleanup(texture); 234801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 234901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float x = left + texture->left - texture->offset; 235001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float y = top + texture->top - texture->offset; 235101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 235201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 2353486590963e2207d68eebd6944fec70d50d41116aChet Haase 2354486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 235501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 235601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2357486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, 2358710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik float rx, float ry, SkPaint* p) { 2359cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { 2360710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return DrawGlInfo::kStatusDone; 2361710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 236201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2363cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (p->getPathEffect() != 0) { 2364710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik mCaches.activeTexture(0); 2365710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect( 2366710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik right - left, bottom - top, rx, ry, p); 2367710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return drawShape(left, top, texture, p); 2368710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 2369710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik 2370710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik SkPath path; 2371710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 2372cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 2373cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik float outset = p->getStrokeWidth() / 2; 2374cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik rect.outset(outset, outset); 2375cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik rx += outset; 2376cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik ry += outset; 2377cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 2378710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik path.addRoundRect(rect, rx, ry); 2379cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik drawConvexPath(path, p); 2380710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik 2381710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return DrawGlInfo::kStatusDrew; 2382c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 238301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2384710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) { 2385cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius, 2386cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik x + radius, y + radius, p)) { 2387710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return DrawGlInfo::kStatusDone; 2388710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 2389cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (p->getPathEffect() != 0) { 2390710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik mCaches.activeTexture(0); 2391710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p); 2392710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return drawShape(x - radius, y - radius, texture, p); 2393710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 2394710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik 2395710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik SkPath path; 2396cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 2397cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik path.addCircle(x, y, radius + p->getStrokeWidth() / 2); 2398cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } else { 2399cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik path.addCircle(x, y, radius); 2400cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 2401cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik drawConvexPath(path, p); 2402710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik 2403710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return DrawGlInfo::kStatusDrew; 2404c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 240501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2406486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom, 2407710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik SkPaint* p) { 2408cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { 2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return DrawGlInfo::kStatusDone; 2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 241101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2412cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (p->getPathEffect() != 0) { 2413710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik mCaches.activeTexture(0); 2414710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p); 2415710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return drawShape(left, top, texture, p); 2416710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 2417710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik 2418710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik SkPath path; 2419710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 2420cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 2421cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 2422cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik path.addOval(rect); 2424cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik drawConvexPath(path, p); 2425710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik 2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik return DrawGlInfo::kStatusDrew; 2427c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 2428c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 2429486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, 2430780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik float startAngle, float sweepAngle, bool useCenter, SkPaint* p) { 2431780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { 2432780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik return DrawGlInfo::kStatusDone; 2433780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 24348b2f5267f16c295f12faab810527cd6311997e34Romain Guy 24358b2f5267f16c295f12faab810527cd6311997e34Romain Guy if (fabs(sweepAngle) >= 360.0f) { 2436780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik return drawOval(left, top, right, bottom, p); 24378b2f5267f16c295f12faab810527cd6311997e34Romain Guy } 24388b2f5267f16c295f12faab810527cd6311997e34Romain Guy 2439780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 24407fae5216d24ebe67e22777ab933689dbcbc001b9Chris Craik if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) { 2441780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik mCaches.activeTexture(0); 2442780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, 2443780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik startAngle, sweepAngle, useCenter, p); 2444780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik return drawShape(left, top, texture, p); 2445780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 2446780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik 2447780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 2448780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 2449780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 2450780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 2451780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik 2452780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik SkPath path; 2453780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (useCenter) { 2454780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.moveTo(rect.centerX(), rect.centerY()); 2455780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 2456780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.arcTo(rect, startAngle, sweepAngle, !useCenter); 2457780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (useCenter) { 2458780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.close(); 2459780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 2460780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik drawConvexPath(path, p); 2461780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik 2462780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik return DrawGlInfo::kStatusDrew; 24638b2f5267f16c295f12faab810527cd6311997e34Romain Guy} 24648b2f5267f16c295f12faab810527cd6311997e34Romain Guy 2465cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h 2466cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 2467cf8675ee176a375f873792684d38a47f78348dffRomain Guy 2468486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) { 2469cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { 2470486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 24716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 24726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 2473710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (p->getStyle() != SkPaint::kFill_Style) { 2474cf8675ee176a375f873792684d38a47f78348dffRomain Guy // only fill style is supported by drawConvexPath, since others have to handle joins 2475cf8675ee176a375f873792684d38a47f78348dffRomain Guy if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join || 2476cf8675ee176a375f873792684d38a47f78348dffRomain Guy p->getStrokeMiter() != SkPaintDefaults_MiterLimit) { 2477cf8675ee176a375f873792684d38a47f78348dffRomain Guy mCaches.activeTexture(0); 2478cf8675ee176a375f873792684d38a47f78348dffRomain Guy const PathTexture* texture = 2479cf8675ee176a375f873792684d38a47f78348dffRomain Guy mCaches.rectShapeCache.getRect(right - left, bottom - top, p); 2480cf8675ee176a375f873792684d38a47f78348dffRomain Guy return drawShape(left, top, texture, p); 2481cf8675ee176a375f873792684d38a47f78348dffRomain Guy } 2482cf8675ee176a375f873792684d38a47f78348dffRomain Guy 2483cf8675ee176a375f873792684d38a47f78348dffRomain Guy SkPath path; 2484cf8675ee176a375f873792684d38a47f78348dffRomain Guy SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 2485cf8675ee176a375f873792684d38a47f78348dffRomain Guy if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 2486cf8675ee176a375f873792684d38a47f78348dffRomain Guy rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 2487cf8675ee176a375f873792684d38a47f78348dffRomain Guy } 2488cf8675ee176a375f873792684d38a47f78348dffRomain Guy path.addRect(rect); 2489cf8675ee176a375f873792684d38a47f78348dffRomain Guy drawConvexPath(path, p); 2490cf8675ee176a375f873792684d38a47f78348dffRomain Guy 2491cf8675ee176a375f873792684d38a47f78348dffRomain Guy return DrawGlInfo::kStatusDrew; 2492026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy } 2493026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 2494181d0a6ccedee03789919d53c46540a8df751896Romain Guy if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) { 2495710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik SkPath path; 2496710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik path.addRect(left, top, right, bottom); 2497cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik drawConvexPath(path, p); 2498858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } else { 2499710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode())); 2500858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } 2501486590963e2207d68eebd6944fec70d50d41116aChet Haase 2502486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 2503c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 25049d5316e3f56d138504565ff311145ac01621dff4Romain Guy 2505416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count, 2506416a847633680d94efb926837efdc18726d54918Raph Levien const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, 2507416a847633680d94efb926837efdc18726d54918Raph Levien float x, float y) { 2508416a847633680d94efb926837efdc18726d54918Raph Levien mCaches.activeTexture(0); 2509416a847633680d94efb926837efdc18726d54918Raph Levien 2510416a847633680d94efb926837efdc18726d54918Raph Levien // NOTE: The drop shadow will not perform gamma correction 2511416a847633680d94efb926837efdc18726d54918Raph Levien // if shader-based correction is enabled 2512416a847633680d94efb926837efdc18726d54918Raph Levien mCaches.dropShadowCache.setFontRenderer(fontRenderer); 2513416a847633680d94efb926837efdc18726d54918Raph Levien const ShadowTexture* shadow = mCaches.dropShadowCache.get( 2514416a847633680d94efb926837efdc18726d54918Raph Levien paint, text, bytesCount, count, mShadowRadius, positions); 2515416a847633680d94efb926837efdc18726d54918Raph Levien const AutoTexture autoCleanup(shadow); 2516416a847633680d94efb926837efdc18726d54918Raph Levien 2517416a847633680d94efb926837efdc18726d54918Raph Levien const float sx = x - shadow->left + mShadowDx; 2518416a847633680d94efb926837efdc18726d54918Raph Levien const float sy = y - shadow->top + mShadowDy; 2519416a847633680d94efb926837efdc18726d54918Raph Levien 2520416a847633680d94efb926837efdc18726d54918Raph Levien const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha; 2521416a847633680d94efb926837efdc18726d54918Raph Levien int shadowColor = mShadowColor; 2522416a847633680d94efb926837efdc18726d54918Raph Levien if (mShader) { 2523416a847633680d94efb926837efdc18726d54918Raph Levien shadowColor = 0xffffffff; 2524416a847633680d94efb926837efdc18726d54918Raph Levien } 2525416a847633680d94efb926837efdc18726d54918Raph Levien 2526416a847633680d94efb926837efdc18726d54918Raph Levien setupDraw(); 2527416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawWithTexture(true); 2528416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); 2529416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawColorFilter(); 2530416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawShader(); 2531416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawBlending(true, mode); 2532416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawProgram(); 2533416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height); 2534416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawTexture(shadow->id); 2535416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawPureColorUniforms(); 2536416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawColorFilterUniforms(); 2537416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawShaderUniforms(); 2538416a847633680d94efb926837efdc18726d54918Raph Levien setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 2539416a847633680d94efb926837efdc18726d54918Raph Levien 2540416a847633680d94efb926837efdc18726d54918Raph Levien glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 2541416a847633680d94efb926837efdc18726d54918Raph Levien} 2542416a847633680d94efb926837efdc18726d54918Raph Levien 2543486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, 2544eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy const float* positions, SkPaint* paint) { 2545671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (text == NULL || count == 0 || mSnapshot->isIgnored() || 25469c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) { 2547486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 2548eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy } 2549eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2550671d6cf460531825a321edb200523d0faa7792c9Romain Guy // NOTE: Skia does not support perspective transform on drawPosText yet 2551671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (!mSnapshot->transform->isSimple()) { 2552486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 2553671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2554671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2555671d6cf460531825a321edb200523d0faa7792c9Romain Guy float x = 0.0f; 2556671d6cf460531825a321edb200523d0faa7792c9Romain Guy float y = 0.0f; 2557671d6cf460531825a321edb200523d0faa7792c9Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 2558671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate) { 2559671d6cf460531825a321edb200523d0faa7792c9Romain Guy x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); 2560671d6cf460531825a321edb200523d0faa7792c9Romain Guy y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); 2561671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2562671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2563b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); 2564671d6cf460531825a321edb200523d0faa7792c9Romain Guy fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 2565671d6cf460531825a321edb200523d0faa7792c9Romain Guy paint->getTextSize()); 2566671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2567671d6cf460531825a321edb200523d0faa7792c9Romain Guy int alpha; 2568671d6cf460531825a321edb200523d0faa7792c9Romain Guy SkXfermode::Mode mode; 2569671d6cf460531825a321edb200523d0faa7792c9Romain Guy getAlphaAndMode(paint, &alpha, &mode); 2570671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2571416a847633680d94efb926837efdc18726d54918Raph Levien if (CC_UNLIKELY(mHasShadow)) { 2572416a847633680d94efb926837efdc18726d54918Raph Levien drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode, 2573416a847633680d94efb926837efdc18726d54918Raph Levien 0.0f, 0.0f); 2574416a847633680d94efb926837efdc18726d54918Raph Levien } 2575416a847633680d94efb926837efdc18726d54918Raph Levien 2576671d6cf460531825a321edb200523d0faa7792c9Romain Guy // Pick the appropriate texture filtering 2577671d6cf460531825a321edb200523d0faa7792c9Romain Guy bool linearFilter = mSnapshot->transform->changesBounds(); 2578671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate && !linearFilter) { 2579671d6cf460531825a321edb200523d0faa7792c9Romain Guy linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; 2580671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2581671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2582671d6cf460531825a321edb200523d0faa7792c9Romain Guy mCaches.activeTexture(0); 2583671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDraw(); 25844121063313ac0d6f69f6253cac821d0c1c122086Romain Guy setupDrawTextGamma(paint); 2585671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawDirtyRegionsDisabled(); 2586671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawWithTexture(true); 2587671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 2588671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawColorFilter(); 2589671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawShader(); 2590671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawBlending(true, mode); 2591671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawProgram(); 2592671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawModelView(x, y, x, y, pureTranslate, true); 2593671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawTexture(fontRenderer.getTexture(linearFilter)); 2594671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawPureColorUniforms(); 2595671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawColorFilterUniforms(); 2596671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawShaderUniforms(pureTranslate); 25974121063313ac0d6f69f6253cac821d0c1c122086Romain Guy setupDrawTextGammaUniforms(); 2598671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2599671d6cf460531825a321edb200523d0faa7792c9Romain Guy const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip(); 2600671d6cf460531825a321edb200523d0faa7792c9Romain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 2601671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2602211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = hasLayer(); 2603671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2604671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, 2605671d6cf460531825a321edb200523d0faa7792c9Romain Guy positions, hasActiveLayer ? &bounds : NULL)) { 2606671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (hasActiveLayer) { 2607671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (!pureTranslate) { 2608671d6cf460531825a321edb200523d0faa7792c9Romain Guy mSnapshot->transform->mapRect(bounds); 2609671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2610671d6cf460531825a321edb200523d0faa7792c9Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 2611671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2612671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2613486590963e2207d68eebd6944fec70d50d41116aChet Haase 2614486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 2615eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy} 2616eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2617c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 2618996e57c84368058be793897ebc355b917a59abc2Raph Levien float x, float y, const float* positions, SkPaint* paint, float length) { 2619671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (text == NULL || count == 0 || mSnapshot->isIgnored() || 26209c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) { 2621486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 2622e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy } 2623e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy 2624a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase if (length < 0.0f) length = paint->measureText(text, bytesCount); 2625e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy switch (paint->getTextAlign()) { 2626e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy case SkPaint::kCenter_Align: 2627e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy x -= length / 2.0f; 2628e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 2629e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy case SkPaint::kRight_Align: 2630e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy x -= length; 2631e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 2632e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy default: 2633e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 2634e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy } 2635e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy 2636cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy SkPaint::FontMetrics metrics; 2637cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy paint->getFontMetrics(&metrics, 0.0f); 263833f6beb10f98e8ba96250e284876d607055d278dRomain Guy if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) { 2639486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 2640cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy } 2641cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy 26423a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldX = x; 26433a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldY = y; 26446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 2645211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 26466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); 26476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); 26486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 26496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 2650ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS 2651c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy ALOGD("OpenGLRenderer drawText() with FontID=%d", 2652996e57c84368058be793897ebc355b917a59abc2Raph Levien SkTypeface::UniqueID(paint->getTypeface())); 2653ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif 2654eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2655b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); 2656b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 2657fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy paint->getTextSize()); 2658e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 265986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy int alpha; 266086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy SkXfermode::Mode mode; 266186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy getAlphaAndMode(paint, &alpha, &mode); 26629d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy 2663211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(mHasShadow)) { 2664996e57c84368058be793897ebc355b917a59abc2Raph Levien drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode, 2665996e57c84368058be793897ebc355b917a59abc2Raph Levien oldX, oldY); 26661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy } 26671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 26686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy // Pick the appropriate texture filtering 26696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy bool linearFilter = mSnapshot->transform->changesBounds(); 26706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (pureTranslate && !linearFilter) { 26716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; 26726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 26735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 267416c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy // The font renderer will always use texture unit 0 2675a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 267686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDraw(); 26774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy setupDrawTextGamma(paint); 267886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawDirtyRegionsDisabled(); 267986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawWithTexture(true); 268086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 268186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawColorFilter(); 268286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawShader(); 268386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawBlending(true, mode); 268486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawProgram(); 268586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawModelView(x, y, x, y, pureTranslate, true); 268616c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy // See comment above; the font renderer must use texture unit 0 268716c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy // assert(mTextureUnit == 0) 268886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawTexture(fontRenderer.getTexture(linearFilter)); 268986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 269086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawColorFilterUniforms(); 269186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawShaderUniforms(pureTranslate); 26924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy setupDrawTextGammaUniforms(); 269306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 2694a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy const Rect* clip = pureTranslate ? mSnapshot->clipRect : 2695a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip()); 26965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 26975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2698211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = hasLayer(); 2699894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk 2700996e57c84368058be793897ebc355b917a59abc2Raph Levien bool status; 2701a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) { 27028b4072d3fb9bb49d774d97689a065204beca1752Raph Levien SkPaint paintCopy(*paint); 27038b4072d3fb9bb49d774d97689a065204beca1752Raph Levien paintCopy.setTextAlign(SkPaint::kLeft_Align); 27048b4072d3fb9bb49d774d97689a065204beca1752Raph Levien status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y, 2705a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy positions, hasActiveLayer ? &bounds : NULL); 2706996e57c84368058be793897ebc355b917a59abc2Raph Levien } else { 27078b4072d3fb9bb49d774d97689a065204beca1752Raph Levien status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, 2708a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy positions, hasActiveLayer ? &bounds : NULL); 2709996e57c84368058be793897ebc355b917a59abc2Raph Levien } 27104ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 27114ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy if (status && hasActiveLayer) { 27124ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy if (!pureTranslate) { 27134ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy mSnapshot->transform->mapRect(bounds); 27145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 27154ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 27165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 2717694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 27183a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy drawTextDecorations(text, bytesCount, length, oldX, oldY, paint); 2719486590963e2207d68eebd6944fec70d50d41116aChet Haase 2720486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 2721694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy} 2722694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 2723486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 2724325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy float hOffset, float vOffset, SkPaint* paint) { 272503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy if (text == NULL || count == 0 || mSnapshot->isIgnored() || 272603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 2727486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 272803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy } 272903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 2730b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); 273103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 273203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy paint->getTextSize()); 273303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 273403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy int alpha; 273503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy SkXfermode::Mode mode; 273603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy getAlphaAndMode(paint, &alpha, &mode); 273703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 273803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy mCaches.activeTexture(0); 273903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDraw(); 27404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy setupDrawTextGamma(paint); 274103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawDirtyRegionsDisabled(); 274203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawWithTexture(true); 274303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 274403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawColorFilter(); 274503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawShader(); 274603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawBlending(true, mode); 274703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawProgram(); 27489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true); 274903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawTexture(fontRenderer.getTexture(true)); 275003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawPureColorUniforms(); 275103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawColorFilterUniforms(); 27529777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy setupDrawShaderUniforms(false); 27534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy setupDrawTextGammaUniforms(); 27549777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy 27559777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy const Rect* clip = &mSnapshot->getLocalClip(); 27569777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 275703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 27589777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy const bool hasActiveLayer = hasLayer(); 27599777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy 27609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path, 27619777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) { 27629777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy if (hasActiveLayer) { 27639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy mSnapshot->transform->mapRect(bounds); 27649777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy dirtyLayerUnchecked(bounds, getRegion()); 27659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy } 27669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy } 2767486590963e2207d68eebd6944fec70d50d41116aChet Haase 2768486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 2769325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy} 2770325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy 2771486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { 2772486590963e2207d68eebd6944fec70d50d41116aChet Haase if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; 2773dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 2774a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 27757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 277633f6beb10f98e8ba96250e284876d607055d278dRomain Guy // TODO: Perform early clip test before we rasterize the path 2777fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy const PathTexture* texture = mCaches.pathCache.get(path, paint); 2778486590963e2207d68eebd6944fec70d50d41116aChet Haase if (!texture) return DrawGlInfo::kStatusDone; 277922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 27807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 27818b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float x = texture->left - texture->offset; 27828b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float y = texture->top - texture->offset; 27838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 278401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 2785486590963e2207d68eebd6944fec70d50d41116aChet Haase 2786486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 27877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy} 27887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 2789486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { 279035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy if (!layer) { 2791486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDone; 27926c319ca1275c8db892c39b48fc54864c949f9171Romain Guy } 27936c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 2794b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy mat4* transform = NULL; 2795b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (layer->isTextureLayer()) { 2796b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy transform = &layer->getTransform(); 2797b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (!transform->isIdentity()) { 2798b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy save(0); 2799b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy mSnapshot->transform->multiply(*transform); 2800b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2801b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2802b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy 280335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy Rect transformed; 280435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy Rect clip; 280535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy const bool rejected = quickRejectNoScissor(x, y, 280635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip); 28074ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 280835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy if (rejected) { 2809b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (transform && !transform->isIdentity()) { 2810b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy restore(); 2811b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 281235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy return DrawGlInfo::kStatusDone; 281335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy } 281435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 28155bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy updateLayer(layer, true); 28162bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy 281787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed)); 2818a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 28196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 2820211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(!layer->region.isEmpty())) { 2821e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy SkiaColorFilter* oldFilter = mColorFilter; 2822e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy mColorFilter = layer->getColorFilter(); 2823e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy 2824c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy if (layer->region.isRect()) { 282540667676e542a9daeafeac9904c30004e8706fd3Romain Guy composeLayerRect(layer, layer->regionRect); 2826c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } else if (layer->mesh) { 2827d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase const float a = layer->getAlpha() / 255.0f; 2828c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDraw(); 2829c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawWithTexture(); 28308168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy setupDrawColor(a, a, a, a); 2831c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawColorFilter(); 28329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false); 2833c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawProgram(); 2834c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawPureColorUniforms(); 2835c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawColorFilterUniforms(); 28369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTexture(layer->getTexture()); 2837211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { 28384ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); 28394ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); 28409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 2841d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST); 28424ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy setupDrawModelViewTranslate(tx, ty, 28434ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true); 28449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 2845d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR); 28469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelViewTranslate(x, y, 28479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy x + layer->layer.getWidth(), y + layer->layer.getHeight()); 28489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 2849c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]); 2850c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 2851c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy glDrawElements(GL_TRIANGLES, layer->meshElementCount, 2852c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy GL_UNSIGNED_SHORT, layer->meshIndices); 2853c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 2854c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy finishDrawTexture(); 28553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 28563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 28573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawRegionRects(layer->region); 28583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 2859c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } 28604ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 2861e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy mColorFilter = oldFilter; 2862e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy 28635bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy if (layer->debugDrawUpdate) { 28645bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy layer->debugDrawUpdate = false; 28654ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), 28664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 0x7f00ff00, SkXfermode::kSrcOver_Mode); 28674ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy } 2868f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 2869486590963e2207d68eebd6944fec70d50d41116aChet Haase 2870b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (transform && !transform->isIdentity()) { 2871b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy restore(); 2872b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2873b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy 2874486590963e2207d68eebd6944fec70d50d41116aChet Haase return DrawGlInfo::kStatusDrew; 28756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy} 28766c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 28776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 2878d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders 2879d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy/////////////////////////////////////////////////////////////////////////////// 2880d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 2881d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() { 288206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = NULL; 288306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 288406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 288506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) { 288606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = shader; 288706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mShader) { 2888fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mShader->set(&mCaches.textureCache, &mCaches.gradientCache); 288906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 28907fac2e18339f765320d759e8d4c090f92431959eRomain Guy} 28917fac2e18339f765320d759e8d4c090f92431959eRomain Guy 2892d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy/////////////////////////////////////////////////////////////////////////////// 2893db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters 2894db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy/////////////////////////////////////////////////////////////////////////////// 2895db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2896db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() { 2897db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = NULL; 2898db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 2899db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2900db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) { 2901db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = filter; 2902db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 2903db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2904db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy/////////////////////////////////////////////////////////////////////////////// 29051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow 29061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy/////////////////////////////////////////////////////////////////////////////// 29071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 29081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() { 29091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = false; 29101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy} 29111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 29121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { 29131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = true; 29141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowRadius = radius; 29151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowDx = dx; 29161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowDy = dy; 29171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowColor = color; 29181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy} 29191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 29201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy/////////////////////////////////////////////////////////////////////////////// 29215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters 29225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 29235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() { 29255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mHasDrawFilter = false; 29265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 29275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) { 29295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mHasDrawFilter = true; 29305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mPaintFilterClearBits = clearBits & SkPaint::kAllFlags; 29315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mPaintFilterSetBits = setBits & SkPaint::kAllFlags; 29325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 29335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29345ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) { 2935dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint; 29365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy uint32_t flags = paint->getFlags(); 29385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mFilteredPaint = *paint; 29405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits); 29415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy return &mFilteredPaint; 29435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 29445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 29466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation 29476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 29486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 294901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture, 295001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy float x, float y, SkPaint* paint) { 295101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy if (quickReject(x, y, x + texture->width, y + texture->height)) { 295201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy return; 295301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy } 295401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 295501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy int alpha; 295601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy SkXfermode::Mode mode; 295701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy getAlphaAndMode(paint, &alpha, &mode); 295801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 295901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDraw(); 296001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawWithTexture(true); 296101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 296201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawColorFilter(); 296301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawShader(); 296401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawBlending(true, mode); 296501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawProgram(); 296601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawModelView(x, y, x + texture->width, y + texture->height); 296701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawTexture(texture->id); 296801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawPureColorUniforms(); 296901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawColorFilterUniforms(); 297001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawShaderUniforms(); 297101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 297201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 297301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 297401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 297501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy finishDrawTexture(); 297601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 297701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2978f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia 29790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset (-6.0f / 21.0f) 29800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset (1.0f / 9.0f) 29810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f) 29820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 29830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length, 29840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint) { 29850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // Handle underline and strike-through 29860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy uint32_t flags = paint->getFlags(); 29870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 2988726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy SkPaint paintCopy(*paint); 29890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float underlineWidth = length; 29900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // If length is > 0.0f, we already measured the text for the text alignment 29910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (length <= 0.0f) { 2992726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy underlineWidth = paintCopy.measureText(text, bytesCount); 29930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 29940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2995211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(underlineWidth > 0.0f)) { 2996726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy const float textSize = paintCopy.getTextSize(); 2997f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); 29980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 29998b4072d3fb9bb49d774d97689a065204beca1752Raph Levien const float left = x; 30000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float top = 0.0f; 3001e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 3002f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy int linesCount = 0; 3003f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kUnderlineText_Flag) linesCount++; 3004f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) linesCount++; 3005f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy 3006f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const int pointsCount = 4 * linesCount; 3007e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy float points[pointsCount]; 3008e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy int currentPoint = 0; 30090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 30100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kUnderlineText_Flag) { 30110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdUnderline_Offset; 3012e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 3013e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 3014e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 3015e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 30160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 30170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 30180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) { 30190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdStrikeThru_Offset; 3020e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 3021e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 3022e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 3023e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 30240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 3025e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 3026726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy paintCopy.setStrokeWidth(strokeWidth); 3027e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 3028726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy drawLines(&points[0], pointsCount, &paintCopy); 30290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 30300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 30310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy} 30320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 3033026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 30341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform) { 3035d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy // If a shader is set, preserve only the alpha 303606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mShader) { 3037d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy color |= 0x00ffffff; 3038d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy } 3039d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 304070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDraw(); 304115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawNoTexture(); 30429c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha); 304370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawShader(); 304470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilter(); 304570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawBlending(mode); 304670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawProgram(); 304770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelView(left, top, right, bottom, ignoreTransform); 304870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorUniforms(); 304970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawShaderUniforms(ignoreTransform); 305070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilterUniforms(); 305170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawSimpleMesh(); 3052c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy 3053c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 3054c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy} 3055c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy 305682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 30578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint) { 305882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy int alpha; 305982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy SkXfermode::Mode mode; 306082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy getAlphaAndMode(paint, &alpha, &mode); 306182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 3062d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 30638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy 3064211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { 30656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 30666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 30676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 3068d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(GL_NEAREST, true); 30696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id, 30706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL, 30716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true); 30726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 3073d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(FILTER(paint), true); 30746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, 30756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, 30766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount); 30776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 307885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy} 307985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 3080bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 3081a979474f15b454c8e2963f239a3770e200bb227cRomain Guy GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 3082a979474f15b454c8e2963f239a3770e200bb227cRomain Guy drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 308303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount); 3084f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 3085f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 3086f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 3087a979474f15b454c8e2963f239a3770e200bb227cRomain Guy GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 30886820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 30895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { 30908694230ff25fa0a60e480d424843e56b718f0516Romain Guy 309170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDraw(); 309270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawWithTexture(); 309370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 309470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilter(); 309570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawBlending(blend, mode, swapSrcDst); 309670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawProgram(); 309770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!dirty) { 309870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawDirtyRegionsDisabled(); 3099db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 31005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (!ignoreScale) { 310170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelView(left, top, right, bottom, ignoreTransform); 310203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy } else { 310370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform); 3104db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 310586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 310670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilterUniforms(); 310770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawTexture(texture); 310870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawMesh(vertices, texCoords, vbo); 3109db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 31106820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy glDrawArrays(drawMode, 0, elementsCount); 311170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 311270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy finishDrawTexture(); 311382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy} 311482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 3115a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, 3116f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy ProgramDescription& description, bool swapSrcDst) { 311782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy blend = blend || mode != SkXfermode::kSrcOver_Mode; 3118c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy 311982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy if (blend) { 312082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // These blend modes are not supported by OpenGL directly and have 312182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // to be implemented using shaders. Since the shader will perform 312282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // the blending, turn blending off here 312382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // If the blend mode cannot be implemented using shaders, fall 312482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // back to the default SrcOver blend mode instead 312533fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) { 3126211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) { 3127a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy description.framebufferMode = mode; 3128f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy description.swapSrcDst = swapSrcDst; 3129a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 313082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy if (mCaches.blend) { 313182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy glDisable(GL_BLEND); 313282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.blend = false; 313382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } 313482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 313582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy return; 313682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } else { 313782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mode = SkXfermode::kSrcOver_Mode; 3138a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 313982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } 314082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 314182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy if (!mCaches.blend) { 314282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy glEnable(GL_BLEND); 314382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } 314482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 314582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src; 314682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst; 314782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 314882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { 314982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy glBlendFunc(sourceMode, destMode); 315082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.lastSrcMode = sourceMode; 315182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.lastDstMode = destMode; 315282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy } 3153fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy } else if (mCaches.blend) { 315482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy glDisable(GL_BLEND); 315582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy } 3156fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mCaches.blend = blend; 3157bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 3158bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 3159889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) { 3160d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy if (!program->isInUse()) { 3161fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove(); 3162d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy program->use(); 3163fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mCaches.currentProgram = program; 31646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return false; 3165260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy } 31666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return true; 3167260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy} 3168260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 3169026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 3170ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex* v = &mMeshVertices[0]; 317182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u1, v1); 317282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u2, v1); 317382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u1, v2); 317482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u2, v2); 31758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 31768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 31775c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 3178be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy getAlphaAndModeDirect(paint, alpha, mode); 3179db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase *alpha *= mSnapshot->alpha; 3180026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy} 3181026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 31829d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 3183e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 3184