OpenGLRenderer.cpp revision dcfc836b457a87881da409e1acf251515f121446
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik#include "PathRenderer.h"
3787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
38a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
419d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
50f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
51dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
52713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
53d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
112fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
114db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
12187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
12287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
13187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
13287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
14013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
14113631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
159260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
163eb99356a0548684a501766e6a524529ab93304c8Romain Guy
164eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
165eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1707d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1717d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1727c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom,
1737c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy        bool opaque) {
174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
175fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17884962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1798fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
18241308e2936c768103d0e9c82500e97938d6797f1Romain Guy    mDirtyClip = true;
183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    updateLayers();
18511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
186dcfc836b457a87881da409e1acf251515f121446Romain Guy    discardFramebuffer(left, top, right, bottom);
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1897d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
19354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
19454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
1952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
19657b5268708c3b974296c7d4e58a02a957979224aRomain Guy    startTiling(mTilingSnapshot, true);
1972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
2007c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    return clear(left, top, right, bottom, opaque);
2017c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2027c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
203dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
204dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
205dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
206dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
207dcfc836b457a87881da409e1acf251515f121446Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
208dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
209dcfc836b457a87881da409e1acf251515f121446Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? (const GLenum) GL_COLOR_EXT :
210dcfc836b457a87881da409e1acf251515f121446Romain Guy                (const GLenum) GL_COLOR_ATTACHMENT0 };
211dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
212dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
213dcfc836b457a87881da409e1acf251515f121446Romain Guy}
214dcfc836b457a87881da409e1acf251515f121446Romain Guy
2157c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
2166b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
217586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
218ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2196b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
22044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
221ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
22244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2237c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
22444b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
225ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
226ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
227ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
228ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
229ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
230ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
231ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
232ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
233ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2346b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
23757b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
23854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
23954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        Rect* clip = mTilingSnapshot->clipRect;
24054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        if (s->flags & Snapshot::kFlagIsFboLayer) {
24154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy            clip = s->clipRect;
24254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
24354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
24454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        mCaches.startTiling(clip->left, s->height - clip->bottom,
24554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy                clip->right - clip->left, clip->bottom - clip->top, opaque);
2462b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2472b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2482b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2492b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
25054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
253b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2547c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2552b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2562b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
25711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
258b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
25911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
26011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
26111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
26211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
26311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
26411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
26511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
26611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
26711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
26811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
26911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
27011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
27111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
27211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
27311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
27411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
27511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
276a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
277b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
27811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
279c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
280e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
28111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
28211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
28311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
28411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
285c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
28611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
287b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
288b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2896c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
290da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
291da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
292da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
293da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
294da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
295da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
29650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
29715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
298f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
29915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
3007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
301da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
302da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3036c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
30408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
30508837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
30635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3077c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
30835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3093e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3103e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3118025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
312586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
31382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
314746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
315da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
316a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
31750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
31850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
31950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
32050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
32150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
322da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
323da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
32435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
32535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
32635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
32735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3287c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
32935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
33035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
33135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
33235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
33335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
334ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
335932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
336ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
338ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
339ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
340ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3418f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
342ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
343ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3443d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
346ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
347d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
348ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
349ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
350ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
351ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
352ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
353ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
354ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
355ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
356ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
357ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
358ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
359ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
360ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
361ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
362ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
363ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
364ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
365c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
366ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
367ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
368c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
369ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
370c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
371c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3728f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
374d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
3758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3768f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3778f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3788f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3798f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3808f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
381daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
382932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
383c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3848a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
385f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
386f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
387f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
388d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
38980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
39080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
39180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
392d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
393d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
394d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
395d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
396d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
397d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
39808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
39908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
40008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
40108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
40208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
40308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4047b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4057b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
40608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
40780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
408486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
409cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
41108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
412cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4138f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
41465924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4168f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
417cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
418cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
419daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4206554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
421daf98e941e140e8739458126640183b9f296a2abChet Haase}
422daf98e941e140e8739458126640183b9f296a2abChet Haase
423f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
42687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
43987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
44087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
44187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
44487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
44787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
44887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
44987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
45187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        const Rect* clip = mTilingSnapshot->clipRect;
45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
45687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
45887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
45987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
46087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
46187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
46287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
46387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
46487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
46587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
46687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
46787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
46887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
46987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
47011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        OpenGLRenderer* renderer = layer->renderer;
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4787c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4797c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4807c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4817c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
48511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
48611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->finish();
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        dirty.setEmpty();
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->deferredUpdateScheduled = false;
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->renderer = NULL;
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->displayList = NULL;
4975bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        startMark("Layer Updates");
50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        // Note: it is very important to update the layers in reverse order
51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (int i = count - 1; i >= 0; i--) {
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
51411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcount(layer);
51511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
52111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
52411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
52511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
52611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
52811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
52911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
53011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
53111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
53211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
53311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
53411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
53511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
53611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
53711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
53811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
53911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
54011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
54111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
54211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
543f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
544f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
545f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
546bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
5477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
548bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
549bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
550bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
5518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
552bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
553bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
554bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
5552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
5562542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
558bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
559bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
560bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
5618fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
562bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5638fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
5642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
566bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
567bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
5698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
5708fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
571bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
572bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
573bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
5747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
575bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
576eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
577bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
578bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
5797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
580bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
581eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
583eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
584eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
585eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
586eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
5888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
5898b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5902542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
591746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5928fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5932542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5945ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5955ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
5965ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
5975ec9924d24495822b589f1a17996655d66273b30Romain Guy
5982542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
599d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6005cbbce535744b89df5ecea95de21ee3733298260Romain Guy
601f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
602bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
603bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
604bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
605bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6065c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
607eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
608eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
609d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
610af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
611e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
612e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
613e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
614e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
615e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
616710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik            mode = getXfermode(p->getXfermode());
617a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
618e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
619d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
620d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
621d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
622dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
623d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
624d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
625bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
626bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
627bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
628bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
629f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
6308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
6318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
6328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
6338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
6348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
6358b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
636d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
637bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6556b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6566b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6576b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6586b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
66387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
68387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
68487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
68587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
68687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
68787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
689d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
690d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
691eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
692fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
693dda570201ac851dd85af3861f7e575721d3345daRomain Guy
694eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
695eb99356a0548684a501766e6a524529ab93304c8Romain Guy
696f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
697d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
699d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
700d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
701d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
702d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
703d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
704d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
705d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
706d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
707d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
708d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
709d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
710d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
711ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
712d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
713d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
714d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
715d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
716d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
717d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
718d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
719d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
720d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
721d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
722d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
723d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
724ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
725d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
726d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
727eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
728bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
730d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
731d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
732d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
733dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
734d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
735dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
736dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
737dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
738d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
739b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
740b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
741dda570201ac851dd85af3861f7e575721d3345daRomain Guy
742a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7438550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
744f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
745f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
746bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
747bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
7489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
7498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
7529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
753a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
7547c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
755dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7568fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
757d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
758d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
7591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
760eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
761d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
762eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
763eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
765514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
7679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
768d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
771514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
772514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
773d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
774514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7757b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
77654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
77754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
778ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
779eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
780f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
781d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
782bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
783bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
784d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
787d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
788d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagFboTarget;
789d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
790d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
791d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
792d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
793d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
794d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
795d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
796d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
797d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8142b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mSnapshot);
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
817586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8188f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
8341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
8351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
8363762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
841eb99356a0548684a501766e6a524529ab93304c8Romain Guy
842eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8432b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8442b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
845e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
846e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
847eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
848eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
8497c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
8512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
852eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
853eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
8551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
8561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
858f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
862f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
863f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
86403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8658b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
866a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
870eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
8729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
8739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
874171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
877171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
878171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
8819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
882eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
884eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8859c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
8869c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
8879c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
8889c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
8899c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
890eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
891eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
8925c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
893eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
894eb99356a0548684a501766e6a524529ab93304c8Romain Guy
895746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
896746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
897eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
8988550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
8991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
900603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
904aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
906aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
907aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9128f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
914aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
915aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
9169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
917aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
918aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
919aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
9209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9248f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
925ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
926ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
927ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
9289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
931d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
934d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
9369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
938aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
939aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
940aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
941aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
942aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
943aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
944aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
947aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
948aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
949aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
953b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
954ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
955b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
956b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
957b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
964d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
966d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
9699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
9709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
9719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
9729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
975aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
976aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
977aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
978aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
979aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
980aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
9845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9859fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9869fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
98740667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
9889fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9938a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
9948a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
995211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
9985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
10009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
10019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1002f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
10035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
10065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
10087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
10097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1010ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
10127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
10137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
10147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1015ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1021d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
10229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1024d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
10259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
10269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
102715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1033f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1035f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
10505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
10535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
10575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
10605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
10615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
10673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
10693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
10703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
10723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
10733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
10743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
10753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
10773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
10783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
10803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
10813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
10823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
10833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
10843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
10863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
10873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
10883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
10903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
10913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1094f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1097f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1103f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1105f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
11071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
11081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
11091bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
11101bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
11111bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
11121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
11141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
11155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
111954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
112054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
112154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
112254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
112454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
112554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
112654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
112754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
112954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
113054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
11318a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
113254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
113354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
113454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
113554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
113654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
113754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
113854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
113954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
114054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
114154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
114254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
114354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
114554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
114754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
114854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
115054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
115154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
115254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
115354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
115454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
115539d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
115654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
11588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
116054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
116154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
116254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
116354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
116454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
116554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
116654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
116754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
116854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1169bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1172f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
11748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1177f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
11788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1181f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
11828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1184f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1185807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1186807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1187807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1188807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1190e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1191e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1192e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1193e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1194e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
11988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1199f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1200f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1202e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1203e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1204e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1205e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1206f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1207f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1208f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1213e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1214e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
12158f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
12168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
12178a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
12188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
12198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12209d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
12219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
12229d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1223079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
12278a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
12288a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
12298a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12308a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12318a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
12328a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
12338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
12348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
12368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
12378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
12398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
12408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
124135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
124235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
124335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
124435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
124535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
124635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
124735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
124835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
124935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
125035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
125135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
125235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
125335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
125435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
125535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
125635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1257cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craikbool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint) {
1258cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1259cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1260cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1261cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1262cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left, top, right, bottom);
1263cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1264cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1265cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1266c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1267bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
1268dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1269dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1270dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
12711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
12728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1273d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1274d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1275d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1276d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1277d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1278586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1279586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
128087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
1281586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1282586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1283586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1284c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1285c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1286079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1287079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
12887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1289746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
12907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
12918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1292e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1293e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1294a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1295a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1296a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1297a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1298f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
13038a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
13048a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
130554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
130670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
130870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
131270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
131570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
131970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
132070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1322aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1323aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1324aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1325aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
132615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
132715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
132815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
132915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1330710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
133199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
13325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1334710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawVertexShape() {
1335710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mDescription.isVertexShape = true;
13366ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
13376ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1338ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1339ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1340ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1341ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1342ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
134370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
13448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
13458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
13478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
13488d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
13496cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
13506cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
135170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1352fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1353fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1354fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
135670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
135986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
136086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
13616cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
13626cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
136386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
136486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
136586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
136686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
136786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
136886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
136986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
137086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
13714121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
13724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
13734121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13744121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
137570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
137670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
137770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
137870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
137970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
138070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
138170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
138270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
138370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
138470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
138570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
138670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
138770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
138870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
138970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
139070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
139170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
139270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
139370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
139470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
139570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1396f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1397f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1398f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1399f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
140054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1401f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1402f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1403f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
140470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1405f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1406f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1407f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
140870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
140970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
141070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
141170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
141270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1413f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1414f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1415f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1416e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1417e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy            (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
141870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
141970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
142070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
142170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
142270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
142370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
142470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
142570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
142670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
142770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
142870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
142970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
143070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
143170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
143270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
143370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
143470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
143570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
143670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
143770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
143870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
143970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
14418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
14428d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
14438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
144470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
144570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
144670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
144770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
144870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
144970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
145070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
145170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
145286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
145386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
145486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
145586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
145686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
145786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
145886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
145986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
146086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
146186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
146270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
146370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1464ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
146970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
147055fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
147170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
147270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
147370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
147470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
147586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
14765536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
147786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
14785536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
14795536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
14805536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
148170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
148270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
148370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
148470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
148570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
148670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
148770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
148870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
148970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
14918d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
14928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
14938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
14948d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
14958d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
149670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
149770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
149870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
149970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
150070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
150170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
15024121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
15034121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
15044121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
15054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
150670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1507f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1508cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
150915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
151070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
151170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
151270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
151370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
15142d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
151515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
151670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
151770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1518aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1519aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
15202d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
152115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1522aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1523aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
15248f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
15258f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
15268f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
15278f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
15288f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1529aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1531aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1532aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
153370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1534f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
153570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1536f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
153770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1538f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
153970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1540d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1541cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
154215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1543cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
154415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
154515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
154615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
154715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
154815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
154915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
155015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
1551cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
155215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1553cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
15548d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
155570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
155670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
15575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1558f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1559cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
156015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
15615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
15645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
156599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
156699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
156799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
156899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
156999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
157099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
157199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
157299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
15735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
157499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
15757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1576f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1577cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
1578f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
157915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1580d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
158299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
158399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1584d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15857b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
158699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
158799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1588d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
159099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
15917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
15927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
15937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
15947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
15957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
15965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
159870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1602f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1603f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1604f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16051271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
160633f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1607b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
16080fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
16090fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
161004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
16111271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
16120fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
16137b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
16146554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
16150fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
16160fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1617ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1618ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1619ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1620ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1621ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1622ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1623a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1624a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1625a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1626a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1627a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1628a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1629a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1630a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1631e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1632a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1633a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1634a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1635a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1636a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1637e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1638d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1639d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1640a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1641a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1642a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1643a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
16445b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
16455b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
16465b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1647a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1648a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1649a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1650a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1651a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1652e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1653a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1654d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1655d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1656e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1657a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1658a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1659a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1660a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1661a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1662a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1663a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1664a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1665a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1666a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1667486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
16686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
16696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
16706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
16716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1672486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1675a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16768164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1677486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
167822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
167922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1680211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1681a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1682a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1683a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1684a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1685486590963e2207d68eebd6944fec70d50d41116aChet Haase
1686486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
16888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1689486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1690f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1691f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1692f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1693f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
16946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1695486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1698a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1700486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
170122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
170222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
17035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
17045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
17055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
17065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
17075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
17085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1709486590963e2207d68eebd6944fec70d50d41116aChet Haase
1710486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1711f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1712f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1713486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1714e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1715e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1716e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1717e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1718486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1719e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1720e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1721e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1722e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1723e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1724e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1725e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1726486590963e2207d68eebd6944fec70d50d41116aChet Haase
1727486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1728e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1729e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1730486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
17315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
17325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1733486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
17355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1736a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    // TODO: We should compute the bounding box when recording the display list
1737b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1738b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1739b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1740b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1741b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1742a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
1743b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1744a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1745a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
17465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
1747a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
17485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
17495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
17505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
17515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
17535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
17545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
17555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
17565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
17585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
17595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
17605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
17615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
17625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
17635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
17645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
17655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
17685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1773b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1774a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            // TODO: This could be optimized to avoid unnecessary ops
1775a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1776a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1777a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1778a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
17795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
17805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
17815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1782a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
1783a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
1784a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
1785a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1786a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    mCaches.activeTexture(0);
1787a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1788a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (!texture) return DrawGlInfo::kStatusDone;
1789a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
1790a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1791a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1792a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
1793a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1794a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
1795a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
1796a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1797a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1798a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
1799b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1800b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1801b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
18025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
18035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1804b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1805486590963e2207d68eebd6944fec70d50d41116aChet Haase
1806486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
18075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
18085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1809486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
18108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
18118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
18125c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
18136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1814486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1817a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1819486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
182022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
18218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
18238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1824c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
18256816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
18266816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
18276816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
18286816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1829c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
183003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
18318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
18328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
183303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
183403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
183503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
183603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1837d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1838d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1839211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
18406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
18416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
18426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1843b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1844631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1845631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1846d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1847b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1848b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1849d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
18506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
18516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
18526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
18536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
18546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1855d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
18566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
18576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
18586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
18596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
18608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1862486590963e2207d68eebd6944fec70d50d41116aChet Haase
1863486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1864ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1865ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1866486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
18674bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
18685c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1869be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1870be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1871be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1872be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1873be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1874be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1875be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1876be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1877be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1878be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1879be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
18806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1881486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1884be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1885be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1886a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18878164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1888486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
188922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1890d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1891d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1892f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
18932728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
18944bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1895f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1896211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
18976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
18985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
18998168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1900c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1901c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
19025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
19035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
19048ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1905211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1906c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1907c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1908c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
19096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1910c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1911c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
19126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
19135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
19145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
19155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1916211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
19176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
19186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
19196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
19206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
19216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
19226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
19236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
19246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
19256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
19266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
19276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
19286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
19296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1930054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1931486590963e2207d68eebd6944fec70d50d41116aChet Haase
1932486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1933f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1934f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
193599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1936cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
1937cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
1938cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
1939cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
1940cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
1941cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik *
1942cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Doesn't yet support joins, caps, or path effects.
1943858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1944cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craikvoid OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
1945cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    int color = paint->getColor();
1946cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkPaint::Style style = paint->getStyle();
1947cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
1948cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    bool isAA = paint->isAntiAlias();
1949cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1950710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    VertexBuffer vertexBuffer;
1951710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    // TODO: try clipping large paths to viewport
1952cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
195304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1954bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (!vertexBuffer.getSize()) {
1955bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
1956bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        return;
1957bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
1958bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
1959710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
1960710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
1961710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
1962710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawVertexShape();
1963710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1964710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
1965710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
1966710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
1967710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
1968cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    setupDrawModelViewIdentity();
1969710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
1970710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
1971710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
1972858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1973710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
1974710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
1975cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
1976710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
1977710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
19786ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1979710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
1980710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
1981710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
1982710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
19836ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1984710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
19856ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
19866ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
1987710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
19886ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1989cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkRect bounds = PathRenderer::computePathBounds(path, paint);
1990710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
199104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1992710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
19937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1994710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
19956ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
199604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1997858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1998858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1999858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
200099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
200199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
200299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
200399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
200499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
200599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
200699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
200799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
200899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
200999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
201199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
201299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
201499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
201599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2017486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2018486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
20198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
202299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
202399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
20248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
20258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
20268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
20277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
202899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
202999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
20317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
20338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
20347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
20365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
20375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
2038c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
203999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
204099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
204199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
204299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
204399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
204499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
204599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
2046211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
204799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
204899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
204999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
205099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
20519147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
20527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2053211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
2054211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
20557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
205699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
205799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
20587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
205999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
206099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
206199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
206299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
20635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
206604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
206704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
206804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
20698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
207015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
20718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
2072710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        setupDrawAA();
20738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
20748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
20758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
20768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
2077211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
20788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
2079b30cb10a0c75c2295e89b1b30d91a73f38ee09fbChris Craik    setupDrawModelViewIdentity(true);
20808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
20818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
20828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
20838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
20858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
208699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
208799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
20885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
208999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
20905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
20937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
20947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
20965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
20977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
209899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
209999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
21007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2101211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
21025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
21035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
210499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
210599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
210699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
21075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
21085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
210999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
211099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
21118f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
21127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
21137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
21145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
211699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
211799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
2118740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
211999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
212099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
21217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
21235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
21245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
21255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
21267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
212799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
212899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
212999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
21305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
21315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
213299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
213375040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
213475040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
213575040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
213675040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
21378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
21388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
21398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
21408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
21418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
21428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
21438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
21448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
21458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
21465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
214899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
214999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
215099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
215199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
215299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
215399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
215499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
215599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
215699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
215799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
21587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
215999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
216099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
216175040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
216299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
21635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
216599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
216699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
216799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
216899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
216999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
21707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
217199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
217299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
217399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
217499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
21758f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
217699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
21778f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
217899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
21797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
218099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
218199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
218299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
218399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
218499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
21865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
21875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
21885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
21895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
21905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
219199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
21935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
21945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
21955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
21965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
219704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
21985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
21995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
22005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
22015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
22025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
22035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
22045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
22055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
22065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
22075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
22087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
22105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
22115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
22125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
22137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
22155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
22165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
221799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
221899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
221999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
222099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
222199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
222299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
222399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
22247b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
222599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
222699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
22277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
222899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
222999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
223099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
22317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
223299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
223399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
22345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
22355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
22365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
22375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
22385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
223999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
224099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
224199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
22425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
22435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
22447b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
224599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
224699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
224799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
224899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
22497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
22515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
22525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
22537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
225499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
225599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
225699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
22575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
22585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
22615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
22625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
22657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
22667b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2267486590963e2207d68eebd6944fec70d50d41116aChet Haase
2268486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
22705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2271486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2272486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2273ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2274ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2275ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2276ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
22775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2278ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
22798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2280ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
22818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
22828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
22838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
22848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
22858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2286ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2287ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2288ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2289ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2290ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2291ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2292ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2293ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2294ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2295ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
229604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
229704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
229804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
229904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2300ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
230115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
23028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2303ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2304ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2305ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2306ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2307ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
23088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2309ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2310ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2311ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2312ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2313ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2314ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2315ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2316ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2317ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
23187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
23208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
23218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
23228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
23237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2325ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2326ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2327ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2328486590963e2207d68eebd6944fec70d50d41116aChet Haase
2329486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2330ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2331ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2332486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2333e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2334486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2335e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2336ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2337ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
233870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
23393d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2340486590963e2207d68eebd6944fec70d50d41116aChet Haase
2341486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2342c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
23439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2344486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2345486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2346486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
234701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
234801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
234901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
235001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
235101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
235201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2353486590963e2207d68eebd6944fec70d50d41116aChet Haase
2354486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
235501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
235601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2357486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2358710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2359cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2360710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2361710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
236201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2363cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2364710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2365710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2366710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2367710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2368710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2369710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2370710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2371710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2372cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2373cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2374cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2375cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2376cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2377cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2378710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
2379cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2380710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2381710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2382c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
238301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2384710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2385cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2386cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik            x + radius, y + radius, p)) {
2387710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2388710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2389cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2390710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2391710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2392710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2393710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2394710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2395710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2396cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2397cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2398cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2399cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2400cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2401cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2402710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2403710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2404c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
240501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2406486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2407710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2408cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
241101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2412cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2413710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2414710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2415710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2416710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2417710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2418710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2419710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2420cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2421cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2422cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
2424cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2425710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2427c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2428c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2429486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2430780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2431780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2432780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2433780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
24348b2f5267f16c295f12faab810527cd6311997e34Romain Guy
24358b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2436780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
24378b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
24388b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2439780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
24407fae5216d24ebe67e22777ab933689dbcbc001b9Chris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
2441780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2442780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2443780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2444780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2445780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2446780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2447780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2448780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2449780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2450780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2451780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2452780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2453780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2454780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2455780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2456780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2457780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2458780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2459780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2460780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    drawConvexPath(path, p);
2461780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2462780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    return DrawGlInfo::kStatusDrew;
24638b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
24648b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2465cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2466cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2467cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2468486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2469cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2470486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
24716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
24726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2473710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2474cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2475cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2476cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2477cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2478cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2479cf8675ee176a375f873792684d38a47f78348dffRomain Guy                    mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2480cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2481cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2482cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2483cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2484cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2485cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2486cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2487cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2488cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
2489cf8675ee176a375f873792684d38a47f78348dffRomain Guy        drawConvexPath(path, p);
2490cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2491cf8675ee176a375f873792684d38a47f78348dffRomain Guy        return DrawGlInfo::kStatusDrew;
2492026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2493026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2494181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2495710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2496710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
2497cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        drawConvexPath(path, p);
2498858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2499710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
2500858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2501486590963e2207d68eebd6944fec70d50d41116aChet Haase
2502486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2503c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25049d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2505416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2506416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2507416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2508416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2509416a847633680d94efb926837efdc18726d54918Raph Levien
2510416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2511416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2512416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2513416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2514416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2515416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2516416a847633680d94efb926837efdc18726d54918Raph Levien
2517416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2518416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2519416a847633680d94efb926837efdc18726d54918Raph Levien
2520416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2521416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2522416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2523416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2524416a847633680d94efb926837efdc18726d54918Raph Levien    }
2525416a847633680d94efb926837efdc18726d54918Raph Levien
2526416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2527416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2528416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2529416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2530416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2531416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2532416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2533416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2534416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2535416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2536416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2537416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2538416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2539416a847633680d94efb926837efdc18726d54918Raph Levien
2540416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2541416a847633680d94efb926837efdc18726d54918Raph Levien}
2542416a847633680d94efb926837efdc18726d54918Raph Levien
2543486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2544eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2545671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
25469c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2547486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2548eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2549eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2550671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2551671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2552486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2553671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2554671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2555671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2556671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2557671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2558671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2559671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2560671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2561671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2562671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2563b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2564671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2565671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2566671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2567671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2568671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2569671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2570671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2571416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2572416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2573416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2574416a847633680d94efb926837efdc18726d54918Raph Levien    }
2575416a847633680d94efb926837efdc18726d54918Raph Levien
2576671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2577671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2578671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2579671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2580671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2581671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2582671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2583671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
25844121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2585671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2586671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2587671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2588671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2589671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2590671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2591671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2592671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2593671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2594671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2595671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2596671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
25974121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2598671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2599671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2600671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2601671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2602211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2603671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2604671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2605671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2606671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2607671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2608671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2609671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2610671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2611671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2612671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2613486590963e2207d68eebd6944fec70d50d41116aChet Haase
2614486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2615eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2616eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2617c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2618996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2619671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
26209c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2621486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2622e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2623e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2624a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2625e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2626e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2627e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2628e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2629e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2630e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2631e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2632e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2633e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2634e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2635e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2636cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2637cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
263833f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2639486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2640cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2641cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
26423a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
26433a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
26446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2645211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
26466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
26476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
26486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
26496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2650ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2651c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2652996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2653ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2654eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2655b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2656b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2657fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2658e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
265986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
266086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
266186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
26629d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2663211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2664996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2665996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
26661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
26671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
26696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
26706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
26716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
26726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
26735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
267416c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2675a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
267686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
26774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
267886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
267986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
268086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
268186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
268286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
268386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
268486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
268586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
268616c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
268716c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
268886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
268986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
269086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
269186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
26924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
269306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2694a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2695a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy            (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
26965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
26975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2698211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2699894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2700996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2701a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
27028b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
27038b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
27048b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2705a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                positions, hasActiveLayer ? &bounds : NULL);
2706996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
27078b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2708a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                positions, hasActiveLayer ? &bounds : NULL);
2709996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
27104ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
27114ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
27124ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
27134ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
27145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
27154ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
27165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2717694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
27183a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2719486590963e2207d68eebd6944fec70d50d41116aChet Haase
2720486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2721694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2722694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2723486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2724325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
272503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
272603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2727486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
272803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
272903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2730b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
273103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
273203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
273303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
273403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
273503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
273603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
273703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
273803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
273903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
27404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
274103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
274203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
274303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
274403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
274503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
274603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
274703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
27489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
274903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
275003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
275103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
27529777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
27534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
27549777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
27559777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
27569777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
275703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
27589777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
27599777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
27609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
27619777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
27629777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
27639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
27649777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
27659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
27669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2767486590963e2207d68eebd6944fec70d50d41116aChet Haase
2768486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2769325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2770325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2771486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2772486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2773dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2774a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
27757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
277633f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2777fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2778486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
277922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
27807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
27818b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
27828b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
27838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
278401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2785486590963e2207d68eebd6944fec70d50d41116aChet Haase
2786486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
27877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
27887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2789486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
279035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2791486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
27926c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
27936c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2794b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2795b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2796b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2797b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
2798b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
2799b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            mSnapshot->transform->multiply(*transform);
2800b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2801b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2802b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
280335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
280435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
280535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
280635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
28074ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
280835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2809b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2810b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2811b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
281235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
281335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
281435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
28155bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
28162bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
281787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
2818a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
28196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2820211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2821e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        SkiaColorFilter* oldFilter = mColorFilter;
2822e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = layer->getColorFilter();
2823e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
2824c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
282540667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2826c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2827d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2828c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2829c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
28308168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2831c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
28329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2833c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2834c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2835c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
28369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2837211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
28384ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
28394ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
28409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2841d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
28424ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
28434ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
28449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2845d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
28469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
28479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
28489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2849c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2850c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2851c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2852c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2853c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2854c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
28553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
28563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
28573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
28583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2859c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
28604ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2861e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = oldFilter;
2862e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
28635bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
28645bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
28654ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
28664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
28674ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2868f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2869486590963e2207d68eebd6944fec70d50d41116aChet Haase
2870b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
2871b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
2872b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2873b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
2874486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
28756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
28766c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
28776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2878d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2879d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2880d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2881d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
288206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
288306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
288406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
288506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
288606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
288706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2888fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
288906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
28907fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
28917fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2892d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2893db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2894db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2895db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2896db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2897db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2898db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2899db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2900db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2901db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2902db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2903db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2904db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
29051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
29061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
29071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
29081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
29091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
29101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
29111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
29121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
29131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
29141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
29151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
29161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
29171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
29181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
29191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
29201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
29215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
29225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
29235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
29245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
29255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
29265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
29275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
29285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
29295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
29305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
29315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
29325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
29335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
29345ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2935dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
29365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
29375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
29385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
29395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
29405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
29415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
29425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
29435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
29445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
29455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
29466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
29476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
29486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
294901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
295001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
295101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
295201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
295301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
295401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
295501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
295601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
295701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
295801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
295901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
296001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
296101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
296201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
296301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
296401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
296501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
296601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
296701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
296801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
296901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
297001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
297101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
297201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
297301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
297401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
297501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
297601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
297701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2978f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
29790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
29800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
29810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
29820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
29840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
29850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
29860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
29870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2988726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
29890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
29900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
29910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2992726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
29930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
29940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2995211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2996726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2997f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
29980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29998b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
30000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3001e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3002f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3003f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3004f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3005f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3006f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3007e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3008e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
30090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
30100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
30110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3012e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3013e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3014e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3015e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
30160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
30170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
30180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
30190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3020e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3021e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3022e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3023e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
30240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3025e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3026726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3027e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3028726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
30290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
30300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
30310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
30320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3033026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
30341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3035d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
303606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
3037d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3038d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3039d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
304070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
304115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
30429c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
304370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
304470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
304570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
304670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
304770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
304870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
304970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
305070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
305170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3052c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3053c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3054c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3055c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
305682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
30578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
305882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
305982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
306082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
306182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3062d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
30638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
3064211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
30656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
30666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
30676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3068d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
30696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
30706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
30716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
30726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3073d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
30746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
30756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
30766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
30776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
307885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
307985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3080bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3081a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3082a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
308303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3084f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3085f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3086f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3087a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
30886820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
30895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
30908694230ff25fa0a60e480d424843e56b718f0516Romain Guy
309170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
309270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
309370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
309470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
309570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
309670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
309770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
309870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
3099db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
31005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
310170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
310203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
310370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3104db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
310586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
310670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
310770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
310870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3109db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
31106820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
311170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
311270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
311382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
311482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3115a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3116f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
311782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3118c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
311982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
312082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
312182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
312282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
312382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
312482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
312533fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
3126211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
3127a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3128f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3129a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
313082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
313182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
313282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
313382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
313482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
313582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
313682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
313782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3138a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
313982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
314082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
314182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
314282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
314382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
314482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
314582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
314682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
314782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
314882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
314982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
315082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
315182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
315282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3153fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
315482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
315582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3156fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3157bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3158bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3159889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3160d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3161fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3162d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3163fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
31646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3165260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
31666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3167260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3168260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3169026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3170ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
317182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
317282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
317382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
317482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
31758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
31768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
31775c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
3178be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3179db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3180026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3181026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
31829d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3183e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3184