OpenGLRenderer.cpp revision dda570201ac851dd85af3861f7e575721d3345da
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
25121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
37dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Debug
38dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEBUG_LAYERS 0
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy
40121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
41121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
42121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
43121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
44dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20
45dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10
46dda570201ac851dd85af3861f7e575721d3345daRomain Guy
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
49121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
50dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
51bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
52bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Debug
55dda570201ac851dd85af3861f7e575721d3345daRomain Guy#ifdef DEBUG_LAYERS
56dda570201ac851dd85af3861f7e575721d3345daRomain Guy    #define LAYER_LOGD(...) LOGD(__VA_ARGS__)
57dda570201ac851dd85af3861f7e575721d3345daRomain Guy#else
58dda570201ac851dd85af3861f7e575721d3345daRomain Guy    #define LAYER_LOGD(...)
59dda570201ac851dd85af3861f7e575721d3345daRomain Guy#endif
60dda570201ac851dd85af3861f7e575721d3345daRomain Guy
619d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
629d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
66bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
67bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
68bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
69bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
709d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
739d5316e3f56d138504565ff311145ac01621dff4Romain Guy
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
77c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
78c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
79c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
80c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
81bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
94026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
95026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
96026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
97026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
98026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
99026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
100026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
101e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
106dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
108dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)) {
10985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
111121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
112121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
113dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
114121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy        mTextureCache.setMaxSize(MB(atoi(property)));
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
116dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
118dda570201ac851dd85af3861f7e575721d3345daRomain Guy
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
120dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache.setMaxSize(MB(atoi(property)));
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
123dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
124121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
125121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1269d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
127bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
128026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
129026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
131e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
134ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
135ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
136dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
138e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
14508ae317c21ec3086b5017672bba87420cc38a407Romain Guy
14608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
147c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
14808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
152f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
153e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
154e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
158f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
163bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
165c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
172f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
177bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
178bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
180bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
190bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
192bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1997ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
204bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
211bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
212f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
214bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
217f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
218f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy        memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
219f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
220f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
222d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
223d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
225d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
226d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
228d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
229d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2305cbbce535744b89df5ecea95de21ee3733298260Romain Guy
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
232dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
233dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
234dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
235dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
236dda570201ac851dd85af3861f7e575721d3345daRomain Guy
237d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2405cbbce535744b89df5ecea95de21ee3733298260Romain Guy
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& clip = previous->getMappedClip();
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
245dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
246dda570201ac851dd85af3861f7e575721d3345daRomain Guy
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
250dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy
252dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend, true);
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
256dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
259dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
260dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
261dda570201ac851dd85af3861f7e575721d3345daRomain Guy
262dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
263dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
264bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
265bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
266f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
267bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
268bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
269bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
274d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
275d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
295bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
299bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
302bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
303dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(right - left, bottom - top);
304dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = mLayerCache.get(size);
305dda570201ac851dd85af3861f7e575721d3345daRomain Guy
306dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
307dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
308dda570201ac851dd85af3861f7e575721d3345daRomain Guy
309dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!layer) {
310dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Creating new layer");
311dda570201ac851dd85af3861f7e575721d3345daRomain Guy
312dda570201ac851dd85af3861f7e575721d3345daRomain Guy        layer = new Layer;
313dda570201ac851dd85af3861f7e575721d3345daRomain Guy        layer->blend = true;
314dda570201ac851dd85af3861f7e575721d3345daRomain Guy
315dda570201ac851dd85af3861f7e575721d3345daRomain Guy        // Generate the FBO and attach the texture
316dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glGenFramebuffers(1, &layer->fbo);
317dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
319dda570201ac851dd85af3861f7e575721d3345daRomain Guy        // Generate the texture in which the FBO will draw
320dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glGenTextures(1, &layer->texture);
321dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
3228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
323dda570201ac851dd85af3861f7e575721d3345daRomain Guy        // The FBO will not be scaled, so we can use lower quality filtering
324dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
325dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
326bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
327dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
328dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
329bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
330dda570201ac851dd85af3861f7e575721d3345daRomain Guy        // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time
331bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
332dda570201ac851dd85af3861f7e575721d3345daRomain Guy        const GLsizei width = right - left;
333dda570201ac851dd85af3861f7e575721d3345daRomain Guy        const GLsizei height = bottom - top;
334bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
335dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
336dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glBindTexture(GL_TEXTURE_2D, 0);
337bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
338dda570201ac851dd85af3861f7e575721d3345daRomain Guy        // Bind texture to FBO
339dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
340dda570201ac851dd85af3861f7e575721d3345daRomain Guy                layer->texture, 0);
341bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
342dda570201ac851dd85af3861f7e575721d3345daRomain Guy        GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
343dda570201ac851dd85af3861f7e575721d3345daRomain Guy        if (status != GL_FRAMEBUFFER_COMPLETE) {
344dda570201ac851dd85af3861f7e575721d3345daRomain Guy            LOGD("Framebuffer incomplete (GL error code 0x%x)", status);
345d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
346dda570201ac851dd85af3861f7e575721d3345daRomain Guy            GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
347dda570201ac851dd85af3861f7e575721d3345daRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy
349dda570201ac851dd85af3861f7e575721d3345daRomain Guy            glDeleteFramebuffers(1, &layer->fbo);
350dda570201ac851dd85af3861f7e575721d3345daRomain Guy            glDeleteTextures(1, &layer->texture);
351dda570201ac851dd85af3861f7e575721d3345daRomain Guy            delete layer;
352dda570201ac851dd85af3861f7e575721d3345daRomain Guy
353dda570201ac851dd85af3861f7e575721d3345daRomain Guy            return false;
354dda570201ac851dd85af3861f7e575721d3345daRomain Guy        }
355dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
356dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Reusing layer");
357dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
358bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
359bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
360f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
362f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
363f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
364f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
365f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
366dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
367d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
368dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
369dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
370dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
371dda570201ac851dd85af3861f7e575721d3345daRomain Guy
372dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
373dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
374d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
375f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
376f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
377f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
378f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
379f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->clipRect.set(left, top, right, bottom);
380f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
381f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
382f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
383f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
384f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            Snapshot::kFlagClipSet;
385f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));
386f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
387f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
388f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mat4 ortho;
389f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
390f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.copyTo(mOrthoMatrix);
391f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
392d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
394bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
395bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
4017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
4067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
4117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
413f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
414f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
4167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
421f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
422f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
423f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
4267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
428f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
429f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
430f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
431f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
432f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
433bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
4347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
435f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4369d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4389d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
4397ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
440bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
441bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
442c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
443c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
444c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
445c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
446c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
447c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
448c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
449c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
450c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
451c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
452c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
453c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
454c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
455c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
456c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
457c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
458c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
459bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
4607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
4617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
4637ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
466e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
467e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
468f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
469f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
472c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
473f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
474c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    int alpha;
476c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    SkXfermode::Mode mode;
4778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
4788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
4808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
483f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
484f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
485f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
486f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
487f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
488f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
489f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
490f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    int alpha;
491f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    SkXfermode::Mode mode;
492f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
493f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
494f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture->id,
495f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            alpha / 255.0f, mode, texture->blend, true);
496f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
497f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
5008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
501f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
502f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
5038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
504c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    int alpha;
5058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    SkXfermode::Mode mode;
5068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
507c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
510c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
515c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
519c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            alpha / 255.0f, mode, texture->blend, true);
5208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
522ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
523ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
52485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
525c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
526026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
527c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5289d5316e3f56d138504565ff311145ac01621dff4Romain Guy
529bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
530026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
531026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
532026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
533026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
534026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
535026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
536026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
537026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
538026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
539026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
540026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
541026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (((color >> 24) & 0xFF) == 255) {
542026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
543026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
544026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
545026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
546c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
548026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
549026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        int color, SkXfermode::Mode mode) {
550026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
551026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
552026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
553026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat a = alpha                  / 255.0f;
554026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
555026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
556026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
557026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
558026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
559026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glEnable(GL_BLEND);
560026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
561026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
5629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
563c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
564c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
5659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
566c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
5679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
568c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
5699d5316e3f56d138504565ff311145ac01621dff4Romain Guy
570c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
571c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
572c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
573c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
5749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
575c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
5769d5316e3f56d138504565ff311145ac01621dff4Romain Guy
577c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
578026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
579026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
580026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glDisable(GL_BLEND);
581026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
58285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
58385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
584bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
585c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
586bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
587bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
588bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
589bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
590bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
591c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
592c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLenum sourceMode = gBlends[mode].src;
593c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
594c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            sourceMode = GL_SRC_ALPHA;
595c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        }
596d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
597c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glEnable(GL_BLEND);
598c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glBlendFunc(sourceMode, gBlends[mode].dst);
599c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    }
600bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
601bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
602bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
603c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    // TODO handle tiling and filtering here
604c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
605bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glActiveTexture(GL_TEXTURE0);
606bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glUniform1i(mDrawTextureShader->sampler, 0);
607bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
608026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* p = &mDrawTextureVertices[0].position[0];
609026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* t = &mDrawTextureVertices[0].texture[0];
610bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
611bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->position);
612bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
613bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, p);
614bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
615bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
616bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
617bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, t);
618bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
619bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
620bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
621bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
622bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
623bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->position);
624bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
625bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
626bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
627bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisable(GL_BLEND);
628bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
629bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
630026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
631026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[0].texture[0] = u1;
6328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[0].texture[1] = v1;
633026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[1].texture[0] = u2;
6348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[1].texture[1] = v1;
635026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[2].texture[0] = u1;
6368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[2].texture[1] = v2;
637026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[3].texture[0] = u2;
6388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[3].texture[1] = v2;
6398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
6408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
6428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
6438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
6448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
6458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
6468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
6478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
6488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
6508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
6518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
6528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
6538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
6548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
6558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
6568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
6578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
6588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
6598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
660026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
661026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
6629d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
663e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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