OpenGLRenderer.cpp revision e529ece37f664f8947a1d4a1e27d679f6f286388
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik#include "PathRenderer.h"
3787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
38a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
419d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
50f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
51dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
53d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
112fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
114db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
12187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
12287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
13187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
13287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
14013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
14113631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
159260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
163eb99356a0548684a501766e6a524529ab93304c8Romain Guy
164eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
165eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16844b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1707d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1717d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
17244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
173fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17784962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1807d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
18157b5268708c3b974296c7d4e58a02a957979224aRomain Guy    mDirtyClip = opaque;
182ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    updateLayers();
18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
18545e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // If we know that we are going to redraw the entire framebuffer,
18645e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // perform a discard to let the driver know we don't need to preserve
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // the back buffer for this frame.
18845e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
18945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
19045e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
19145e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
19245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    }
19345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1957d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
19757b5268708c3b974296c7d4e58a02a957979224aRomain Guy    startTiling(mTilingSnapshot, true);
1982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
2016b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
202586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
203ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2046b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
20544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
206ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
207ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
208ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
20944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
21044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
211ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
212ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
213ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
214ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
215ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
216ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
217ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
218ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
219ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2206b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
22357b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
2242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    Rect* clip = mTilingSnapshot->clipRect;
2252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    if (s->flags & Snapshot::kFlagIsFboLayer) {
2262b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        clip = s->clipRect;
2272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2292b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.startTiling(clip->left, s->height - clip->bottom,
2302b7028eabac80cec170572bc0e945a1d4224e595Romain Guy            clip->right - clip->left, clip->bottom - clip->top, opaque);
2312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2322b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2332b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
2342b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.endTiling();
2352b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2362b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
237b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2387c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2392b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2402b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
24111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
242b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
24311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
24411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
24511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
24611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
24711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
24811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
24911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
25111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
25211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
25411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
25511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
25711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
25811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
260a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
261b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
26211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
263c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
264e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
26511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
26611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
26711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
26811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
269c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
27011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
271b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
272b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2736c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
274da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
275da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
276da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
277da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
278da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
279da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
28050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
28115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
282f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
28315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
2847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
285da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
286da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2876c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
28808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
28908837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
29035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
2917c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
29235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
2933e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2943e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
2958025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
296586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
29782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
298746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
299da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
300a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
30250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
30350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
30450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
30550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
306da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
307da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
30835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
30935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
31035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
31135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3127c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
31335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
31435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
31535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
31635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
31735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
318ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
319932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
320ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3218f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
322ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
323ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
324ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3258f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
326ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
327ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3283d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3298f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
330ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
331ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
332ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
333ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
334ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
335ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
336ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
337ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
338ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
339ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
340ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
341ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
342ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
343ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
344ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
345ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
346ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
347ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
348c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
349ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
350ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
351c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
352ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
353c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
354c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3558f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
357beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        // protect against functors binding to other buffers
358beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindMeshBuffer();
359beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindIndicesBuffer();
360beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.activeTexture(0);
3618f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3628f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3638f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3648f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3658f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3668f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
367daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
368932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
369c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
371f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
372f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
373f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
374d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
37580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
37680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
37780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
378d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
379d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
380d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
381d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
382d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
383d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
38408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
38508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
38608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
38708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
38808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
38908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3907b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3917b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
39208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
39380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
394486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
395cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3968f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
39708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
398cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3998f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
40065924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
401ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4028f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
403cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
404cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
405daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4066554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
407daf98e941e140e8739458126640183b9f296a2abChet Haase}
408daf98e941e140e8739458126640183b9f296a2abChet Haase
409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
41087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
41187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
41287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
41487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
41587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
41887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
41987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
42287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
42387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
42687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
43187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        const Rect* clip = mTilingSnapshot->clipRect;
43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
44087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
44187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
44487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
44787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
44887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
44987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
45187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
45611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
45711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
45811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
46011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
46111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        OpenGLRenderer* renderer = layer->renderer;
46211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4647c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4657c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4667c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4677c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
46811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
47011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->finish();
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
47811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        dirty.setEmpty();
48011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->deferredUpdateScheduled = false;
48111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->renderer = NULL;
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->displayList = NULL;
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
48511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
48611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        startMark("Layer Updates");
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        // Note: it is very important to update the layers in reverse order
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (int i = count - 1; i >= 0; i--) {
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcount(layer);
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
51011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
51411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
52111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
52411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
52511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
52611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
528f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
529f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
530f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
531bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
5327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
533bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
534bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
535bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
5368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
537bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
538bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
539bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
5402542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
5412542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
543bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
544bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
545bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
5468fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
547bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5488fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
5492542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
551bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
552bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
5548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
5558fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
556bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
557bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
558bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
5597ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
560bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
561eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
562bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
563bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
5647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
565bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
566eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
567eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
568eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
569eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
570eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
571eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5728b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
5738b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
5748b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5752542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
576746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5778fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5782542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5795ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5805ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
5815ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
5825ec9924d24495822b589f1a17996655d66273b30Romain Guy
5832542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
584d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
5855cbbce535744b89df5ecea95de21ee3733298260Romain Guy
586f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
587bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
588bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
589bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
590bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
5915c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
592eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
593eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
594d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
595af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
596e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
597e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
598e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
599e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
600e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
601710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik            mode = getXfermode(p->getXfermode());
602a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
603e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
604d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
605d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
606d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
607dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
608d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
609d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
610bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
611bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
612bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
613bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
614f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
6158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
6168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
6178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
6188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
6198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
6208b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
621d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
622bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6416b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6436b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
64887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
66887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
66987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
67087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
67187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
67287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
674d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
675d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
676eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
677fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
678dda570201ac851dd85af3861f7e575721d3345daRomain Guy
679eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
680eb99356a0548684a501766e6a524529ab93304c8Romain Guy
681f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
682d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
684d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
685d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
686d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
687d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
688d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
689d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
690d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
691d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
692d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
693d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
694d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
695d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
696ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
697d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
698d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
699d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
700d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
701d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
702d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
703d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
704d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
705d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
706d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
707d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
708d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
709ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
710d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
711d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
712eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
713bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
714746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
715d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
716d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
717d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
718dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
719d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
720dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
721dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
722dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
723d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
724b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
725b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
726dda570201ac851dd85af3861f7e575721d3345daRomain Guy
727a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7288550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
729f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
730f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
731bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
732bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
7339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
7348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
7379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
738a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
739dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7408fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
741d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
742d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
7431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
744eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
745d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
746eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
747eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
749514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
7519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
752d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
7539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
7549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
755514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
756514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
757d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
758514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7597b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
76054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
76154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
762ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
763eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
764f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
765d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
766bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
767bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
768d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
771d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
772d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagFboTarget;
773d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
774d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
775d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
776d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
777d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
778d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
779d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
780d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
781d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
7825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
7847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
7869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
7879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
7909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
7919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
7929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
7969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mSnapshot);
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
801586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8028f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
8181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
8191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
8203762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
825eb99356a0548684a501766e6a524529ab93304c8Romain Guy
826eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
829e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
830e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
831eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
832eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
8337c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8342b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
8352b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
836eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
837eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
8391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
8401d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
842f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
8439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
846f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
847f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
84803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
850a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
854eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
8569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
858171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
861171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
862171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
8659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
866eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
868eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8699c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
8709c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
8719c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
8729c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
8739c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
874eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
875eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
8765c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
877eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
878eb99356a0548684a501766e6a524529ab93304c8Romain Guy
879746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
880746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
881eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
8828550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
8831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
884603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
8851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
8871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
888aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
8899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
890aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
891302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
892302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
893302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
894302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
895302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
896302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
897aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
8989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8998f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9018f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9028f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9038f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
904aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
905aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
9069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
907aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
908aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
909aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
9109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9128f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
915ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
916ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
917ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
9189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
921d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
924d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
9269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
928aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
929aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
930aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
931aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
932aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
933302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
934302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
935302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
936302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
937aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
938aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
941aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
942aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
943aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
947b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
948ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
949b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
950b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
951b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
9549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
958d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
960d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
9639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
9649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
9659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
9669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
969aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
970aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
971aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
972aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
973aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
974aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9799fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9809fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
98140667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
9829fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9878a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
9888a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
989211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
9949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
9959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
996f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
9995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
10005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10017230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
10027230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
10037230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1004ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
10059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
10067230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
10077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
10087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1009ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
10109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
10149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1015d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1018d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
102115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
10225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
10245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1027f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1029f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
10355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
10515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
10545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
10555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
10613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
10633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
10643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
10663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
10673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
10683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
10693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
10713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
10723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
10743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
10753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
10763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
10773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
10783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
10803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
10813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
10823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
10843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
10853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1088f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
10905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1091f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1097f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1099f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11001bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
11011bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
11021bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
11031bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
11041bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
11051bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
11061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
11081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
11095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
111354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
111454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
111554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
111654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
111754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
111854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
111954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
112054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
112154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
112354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
112454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
11258a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
112654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
112854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
112954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
113054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
113154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
113254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
113354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
113454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
113554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
113654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
113754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
113854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
113954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
114154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
114254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
114554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
114654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
114754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
114854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
114939d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
115054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
11528a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11538a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
115454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
115554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
115654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
115754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
115854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
115954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
116054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
116154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
116254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1163bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1167f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
11688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1169f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
11728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1174f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
11768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1177f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1178f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1179807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1180807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1181807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1182807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1184e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1185e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1186e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1187e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1188e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1190f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
11928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1196e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1197e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1198e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1199e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1200f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1202f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1203f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1204f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1207e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1208e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
12098f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
12108a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
12118a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
12128a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
12138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12149d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
12159d5316e3f56d138504565ff311145ac01621dff4Romain Guy
12169d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1217079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12208a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
12218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
12228a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
12238a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12248a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12258a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
12268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
12278a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
12288a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12298a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
12308a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
12318a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12328a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
12338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
12348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
123535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
123635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
123735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
123835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
123935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
124035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
124135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
124235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
124335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
124435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
124535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
124635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
124735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
124835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
124935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
125035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1251c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1252af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1253dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1254dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1255dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
12561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
12578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1258d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1259d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1260d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1261d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1262d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1263586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1264586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
126587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
1266586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1267586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1268586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1269c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1270c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1271079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1272079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
12737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1274746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
12757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
12768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1277e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1278e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1279a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1280a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1281a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1282a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1283f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
12888a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
12898a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
129054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
129270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
129370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
129570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
129670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
129770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
130370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
130470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
130570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1307aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1308aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1309aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1310aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
131115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
131215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
131315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
131415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1315710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
131699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
13175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1319710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawVertexShape() {
1320710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mDescription.isVertexShape = true;
13216ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
13226ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1323ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1324ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1325ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1326ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1327ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
132870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
13298d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
13308d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
13328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
13338d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
13346cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
13356cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
133670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1337fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1338fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1339fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
134070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
134170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
134270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
134370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
134486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
134586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
13466cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
13476cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
134886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
134986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
135086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
135186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
135286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
135386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
135486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
135586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
13564121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
13574121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
13584121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13594121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
136070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
136170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
136270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
136370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
136470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
136570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
136670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
136770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
136870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
136970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
137070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
137170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
137270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
137370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
137470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
137570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
137670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
137770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
137870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
137970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
138070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1381f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1382f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1383f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1384f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
138554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1386f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1387f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1388f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
138970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1390f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1391f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1392f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
139370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
139470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
139570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
139670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
139770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1398f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1399f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1400f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1401e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1402e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy            (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
140370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
140670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
140770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
141070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
141170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
141270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
141370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
141470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
141570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
141670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
141770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
141870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
141970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
142070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
142170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
142270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
142370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
142470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
14268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
14278d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
14288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
142970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
143070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
143170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
143270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
143370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
143470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
143570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
143670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
143786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
143886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
143986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
144086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
144186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
144286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
144386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
144486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
144586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
144686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
144770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
144870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1449ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1450ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1451ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1452ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1453ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
145470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
145555fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
145670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
145770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
145870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
145970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
146086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
14615536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
146286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
14635536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
14645536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
14655536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
146670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
146770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
146870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
146970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
147070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
147170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
147270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
147370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
147470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14758d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
14768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
14778d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
14788d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
14798d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
14808d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
148170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
148270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
148370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
148470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
148570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
148670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14874121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
14884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
14894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
14904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
149170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1492f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1493f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
149415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
149570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
149670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
149770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
149870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
14992d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
150015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
150170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
150270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1503aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1504aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
15052d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
150615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1507aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1508aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
15098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
15108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
15118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
15128f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
15138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1514aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1515aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1516aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1517aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
151870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1519f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
152070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1521f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
152270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1523f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
152470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1525d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1526f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
152715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
152815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
152915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
153015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
153115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
153215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
153315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
153415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
153515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
153615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
153715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
153815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
15398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
154070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
154170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
15425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1543f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1544f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1545f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
154615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
15475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
15505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
155199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
155299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
155399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
155499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
155599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
155699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
155799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
155899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
15595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
156099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
15617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1562f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1563f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1564f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1565f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
156615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1567d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
156999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
157099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1571d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
157399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
157499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1575d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
157799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
15787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
15797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
15807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
15817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
15827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
15835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
158570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
158670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
158770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1589f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1590f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1591f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15921271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
159333f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1594b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
15950fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
15960fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
159704c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
15981271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
15990fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
16007b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
16016554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
16020fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
16030fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1604ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1605ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1606ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1607ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1608ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1609ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1610a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1611a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1612a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1613a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1614a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1615a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1616a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1617a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1618e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1619a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1620a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1621a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1622a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1623a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1624e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1625d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1626d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1627a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1628a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1629a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1630a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
16315b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
16325b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
16335b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1634a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1635a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1636a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1637a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1638a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1639e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1640a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1641d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1642d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1643e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1644a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1645a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1646a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1647a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1648a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1649a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1650a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1651a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1652a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1653a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1654486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
16556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
16566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
16576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
16586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1659486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1662a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1664486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
166522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
166622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1667211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1668a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1669a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1670a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1671a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1672486590963e2207d68eebd6944fec70d50d41116aChet Haase
1673486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
16758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1676486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1677f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1678f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1679f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1680f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
16816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1682486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1685a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16868164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1687486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
168822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
168922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
16905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
16915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
16925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
16935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
16945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
16955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1696486590963e2207d68eebd6944fec70d50d41116aChet Haase
1697486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1698f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1699f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1700486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1701e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1702e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1703e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1704e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1705486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1706e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1707e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1708e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1709e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1710e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1711e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1712e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1713486590963e2207d68eebd6944fec70d50d41116aChet Haase
1714486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1715e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1716e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1717486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
17185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
17195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
17205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1721486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
17235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1724a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1726486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
17275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1728e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1729d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1730d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
17315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
17335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
17345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
17355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
17375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1738b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1739b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1740b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1741b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1742b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1743211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1744b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1745a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1746a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
17475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
17485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
17495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
17505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
17515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
17535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
17545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
17555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
17565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
17585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
17595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
17605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
17615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
17625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
17635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
17645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
17655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
17685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1773b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1774b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1775b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1776b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1777b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1778b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1779b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1780b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
17815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
17825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
17835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1784b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1785b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1786b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1787b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
17885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
17895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1790b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1791486590963e2207d68eebd6944fec70d50d41116aChet Haase
1792486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
17935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
17945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1795486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
17968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
17978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
17985c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
17996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1800486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1803a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18048164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1805486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
180622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
18078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
18098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1810c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
18116816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
18126816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
18136816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
18146816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1815c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
181603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
18178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
18188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
181903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
182003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
182103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
182203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1823d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1824d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1825211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
18266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
18276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
18286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1829b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1830631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1831631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1832d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1833b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1834b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1835d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
18366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
18376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
18386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
18396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
18406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1841d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
18426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
18436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
18446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
18456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
18468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1848486590963e2207d68eebd6944fec70d50d41116aChet Haase
1849486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1850ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1851ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1852486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
18534bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
18545c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1855be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1856be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1857be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1858be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1859be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1860be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1861be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1862be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1863be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1864be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1865be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
18666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1867486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1870be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1871be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1872a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18738164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1874486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
187522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1876d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1877d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1878f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
18792728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
18804bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1881f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1882211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
18836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
18845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
18858168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1886c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1887c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
18885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
18895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
18908ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1891211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1892c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1893c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1894c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
18956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1896c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1897c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
18986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
18995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
19005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
19015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1902211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
19036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
19046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
19056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
19066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
19076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
19086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
19096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
19106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
19116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
19126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
19136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
19146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
19156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1916054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1917486590963e2207d68eebd6944fec70d50d41116aChet Haase
1918486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1919f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1920f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
192199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1922858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
19236ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * We expand the rectangle by a half pixel in screen space on all sides. However, instead of using
19246ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * a fragment shader to compute the translucency of the color from its position, we simply use a
19256ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * varying parameter to define how far a given pixel is into the region.
1926858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1927710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::drawConvexPath(const SkPath& path, int color, SkXfermode::Mode mode, bool isAA) {
1928710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    VertexBuffer vertexBuffer;
1929710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    // TODO: try clipping large paths to viewport
1930710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    PathRenderer::convexPathFillVertices(path, mSnapshot->transform, vertexBuffer, isAA);
193104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1932710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
1933710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
1934710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
1935710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawVertexShape();
1936710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1937710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
1938710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
1939710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
1940710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
1941710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawModelViewIdentity(true);
1942710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
1943710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
1944710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
1945858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1946710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
1947710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
1948710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1949710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                                      vertices, isAA ? gAlphaVertexStride : gVertexStride);
1950710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
1951710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
19526ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1953710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
1954710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
1955710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
1956710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
19576ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1958710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
19596ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
19606ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
1961710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
19626ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1963710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect bounds = path.getBounds();
1964710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
196504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1966710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
19677b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1968710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
19696ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
197004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1971858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1972858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1973858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
197499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
197599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
197699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
197799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
197899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
197999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
198099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
198199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
198299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
198399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
198499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
198599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
198699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
198799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
198899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
198999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
199099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1991486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1992486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
19938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
199599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
199699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
199799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
19988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
19998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
20008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
20017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
200399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
200499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
20057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
20078a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
20087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
20105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
20115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
2012c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
201499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
201599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
201799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
201899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
201999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
2020211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
202299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
202399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
202499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
20259147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
20267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2027211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
2028211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
20297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
203199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
20327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
203499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
203599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
203699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
20375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
204004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
204104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
204204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
20438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
204415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
20458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
2046710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        setupDrawAA();
20478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
20488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
20498a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
20508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
2051211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
20528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
20538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
20548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
20558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
20568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
20578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
20598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
206099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
206199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
20625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
206399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
20645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20667b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
20677b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
20687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
20705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
20717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
207399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
20747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2075211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
20765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
20775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
207899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
207999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
208099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
20815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
20825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
208399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
208499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
20858f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
20867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
20877b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
20885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
209099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
209199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
2092740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
209399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
209499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
20957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
20975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
20985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
20995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
21007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
210199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
210299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
210399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
21045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
21055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
210699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
210775040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
210875040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
210975040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
211075040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
21118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
21128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
21138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
21148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
21158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
21168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
21178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
21188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
21198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
21205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
212299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
212399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
212499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
212599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
212699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
212799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
212899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
212999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
213099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
213199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
21327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
213399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
213499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
213575040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
213699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
21375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
213999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
214099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
214199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
214299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
214399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
21447b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
214599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
214699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
214799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
214899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
21498f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
215099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
21518f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
215299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
21537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
215499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
215599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
215699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
215799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
215899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
21605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
21615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
21625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
21635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
21645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
216599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
21675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
21685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
21695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
21705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
217104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
21725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
21735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
21745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
21755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
21765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
21775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
21785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
21795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
21805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
21815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
21827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
21845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
21855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
21865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
21877b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
21895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
21905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
219199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
219299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
219399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
219499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
219599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
219699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
219799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
21987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
219999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
220099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
22017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
220299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
220399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
220499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
22057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
220699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
220799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
22085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
22095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
22105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
22115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
22125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
221399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
221499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
221599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
22165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
22175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
22187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
221999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
222099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
222199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
222299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
22237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
22255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
22265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
22277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
222899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
222999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
223099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
22315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
22325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22337b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
22355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
22365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22377b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
22397b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
22407b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2241486590963e2207d68eebd6944fec70d50d41116aChet Haase
2242486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
22445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2245486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2246486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2247ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2248ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2249ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2250ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
22515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2252ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
22538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2254ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
22558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
22568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
22578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
22588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
22598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2260ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2261ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2262ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2263ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2264ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2265ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2266ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2267ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2268ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2269ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
227004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
227104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
227204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
227304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2274ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
227515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
22768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2277ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2278ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2279ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2280ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2281ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
22828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2283ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2284ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2285ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2286ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2287ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2288ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2289ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2290ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2291ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
22927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
22948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
22958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
22968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
22977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2299ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2300ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2301ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2302486590963e2207d68eebd6944fec70d50d41116aChet Haase
2303486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2304ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2305ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2306486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2307e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2308486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2309e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2310ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2311ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
231270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
23133d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2314486590963e2207d68eebd6944fec70d50d41116aChet Haase
2315486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2316c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
23179d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2318486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2319486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2320486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
232101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
232201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
232301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
232401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
232501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
232601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2327486590963e2207d68eebd6944fec70d50d41116aChet Haase
2328486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
232901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
233001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2331486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2332710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2333710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2334710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2335710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
233601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2337710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2338710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2339710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2340710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2341710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2342710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2343710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2344710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2345710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2346710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
2347710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2348710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2349710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2350c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
235101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2352710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2353710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(x - radius, y - radius, x + radius, y + radius)) {
2354710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2355710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2356c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2357710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2358710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2359710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2360710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2361710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2362710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2363710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2364710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addCircle(x, y, radius);
2365710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2366710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2367710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2368c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
236901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2370486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2371710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2372710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2373710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2374710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
237501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2376710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2377710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2378710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2379710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2380710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2381710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2382710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2383710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2384710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
2385710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2386710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2387710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2388c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2389c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2390486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
23918b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2392486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
23938b2f5267f16c295f12faab810527cd6311997e34Romain Guy
23948b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2395486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
23968b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
23978b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2398a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23998b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
24008b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2401486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
24028b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
24038b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2404486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2405710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2406486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
24076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
24086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2411710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2412710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2413026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2414026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2415181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2416710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2417710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
2418710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), true);
2419858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2420710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
2421858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2422486590963e2207d68eebd6944fec70d50d41116aChet Haase
2423486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2424c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24259d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2426416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2427416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2428416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2429416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2430416a847633680d94efb926837efdc18726d54918Raph Levien
2431416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2432416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2433416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2434416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2435416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2436416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2437416a847633680d94efb926837efdc18726d54918Raph Levien
2438416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2439416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2440416a847633680d94efb926837efdc18726d54918Raph Levien
2441416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2442416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2443416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2444416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2445416a847633680d94efb926837efdc18726d54918Raph Levien    }
2446416a847633680d94efb926837efdc18726d54918Raph Levien
2447416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2448416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2449416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2450416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2451416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2452416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2453416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2454416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2455416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2456416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2457416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2458416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2459416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2460416a847633680d94efb926837efdc18726d54918Raph Levien
2461416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2462416a847633680d94efb926837efdc18726d54918Raph Levien}
2463416a847633680d94efb926837efdc18726d54918Raph Levien
2464486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2465eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2466671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
24679c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2468486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2469eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2470eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2471671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2472671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2473486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2474671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2475671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2476671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2477671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2478671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2479671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2480671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2481671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2482671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2483671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2484b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2485671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2486671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2487671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2488671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2489671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2490671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2491671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2492416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2493416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2494416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2495416a847633680d94efb926837efdc18726d54918Raph Levien    }
2496416a847633680d94efb926837efdc18726d54918Raph Levien
2497671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2498671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2499671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2500671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2501671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2502671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2503671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2504671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
25054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2506671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2507671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2508671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2509671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2510671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2511671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2512671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2513671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2514671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2515671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2516671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2517671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
25184121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2519671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2520671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2521671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2522671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2523211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2524671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2525671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2526671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2527671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2528671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2529671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2530671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2531671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2532671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2533671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2534486590963e2207d68eebd6944fec70d50d41116aChet Haase
2535486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2536eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2537eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2538c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2539996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2540671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
25419c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2542486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2543e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2544e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2545a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2546e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2547e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2548e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2549e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2550e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2551e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2552e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2553e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2554e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2555e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2556e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2557cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2558cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
255933f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2560486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2561cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2562cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
25633a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
25643a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
25656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2566211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
25676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
25686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
25696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
25706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2571ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2572c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2573996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2574ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2575eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2576b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2577b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2578fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2579e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
258086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
258186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
258286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
25839d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2584211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2585996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2586996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
25871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
25881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
25906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
25916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
25926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
25936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
25945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
259516c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2596a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
259786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
25984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
259986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
260086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
260186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
260286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
260386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
260486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
260586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
260686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
260716c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
260816c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
260986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
261086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
261186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
261286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
26134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
261406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
26156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
26165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
26175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2618211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2619894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2620996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
26218b4072d3fb9bb49d774d97689a065204beca1752Raph Levien    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
26228b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
26238b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
26248b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2625996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2626996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
26278b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
26288b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2629996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
26304ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
26324ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
26334ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
26345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
26354ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
26365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2637694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
26383a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2639486590963e2207d68eebd6944fec70d50d41116aChet Haase
2640486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2641694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2642694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2643486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2644325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
264503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
264603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2647486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
264803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
264903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2650b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
265103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
265203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
265303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
265403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
265503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
265603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
265703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
265803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
265903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
26604121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
266103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
266203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
266303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
266403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
266503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
266603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
266703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
26689777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
266903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
267003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
267103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
26729777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
26734121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
26749777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
26759777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
26769777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
267703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
26789777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
26799777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
26809777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
26819777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
26829777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
26839777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
26849777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
26859777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
26869777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2687486590963e2207d68eebd6944fec70d50d41116aChet Haase
2688486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2689325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2690325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2691486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2692486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2693dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2694a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
269633f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2697fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2698486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
269922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
27007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
27018b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
27028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
27038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
270401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2705486590963e2207d68eebd6944fec70d50d41116aChet Haase
2706486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
27077fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
27087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2709486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
271035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2711486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
27126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
27136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
271435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
271535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
271635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
271735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
27184ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
271935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
272035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
272135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
272235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
272335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool debugLayerUpdate = false;
272411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (updateLayer(layer, true)) {
27254ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        debugLayerUpdate = mCaches.debugLayersUpdates;
27262bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
27272bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
272887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
2729a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
27306c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2731211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2732e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        SkiaColorFilter* oldFilter = mColorFilter;
2733e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = layer->getColorFilter();
2734e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
2735c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
273640667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2737c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2738d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2739c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2740c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
27418168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2742c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
27439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2744c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2745c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2746c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
27479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2748211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
27494ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
27504ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
27519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2752d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
27534ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
27544ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
27559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2756d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
27579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
27589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
27599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2760c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2761c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2762c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2763c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2764c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2765c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
27663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
27673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
27683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
27693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2770c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
27714ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2772e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = oldFilter;
2773e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
27744ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (debugLayerUpdate) {
27754ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
27764ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
27774ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2778f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2779486590963e2207d68eebd6944fec70d50d41116aChet Haase
2780486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
27816c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
27826c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
27836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2784d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2785d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2786d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2787d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
278806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
278906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
279006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
279106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
279206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
279306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2794fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
279506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
27967fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
27977fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2798d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2799db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2800db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2801db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2802db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2804db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2806db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2807db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2808db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2809db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2810db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
28111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
28121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
28131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
28151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
28161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
28171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
28191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
28201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
28211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
28221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
28231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
28241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
28251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
28275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
28285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
28295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
28315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
28325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
28355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
28365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
28375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
28385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28405ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2841dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
28425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
28445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
28465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
28475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28485ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
28495ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28505ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28515ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
28526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
28536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
28546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
285501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
285601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
285701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
285801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
285901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
286001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
286101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
286201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
286301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
286401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
286501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
286601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
286701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
286801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
286901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
287001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
287101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
287201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
287301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
287401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
287501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
287601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
287701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
287801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
287901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
288001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
288101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
288201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
288301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2884f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
28850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
28860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
28870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
28880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
28900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
28910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
28920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
28930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2894726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
28950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
28960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
28970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2898726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
28990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
29000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2901211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2902726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2903f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
29040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29058b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
29060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2907e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2908f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2909f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2910f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2911f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2912f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2913e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2914e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
29150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
29170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2918e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2919e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2920e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2921e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
29220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
29230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
29250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2926e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2927e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2928e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2929e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
29300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2931e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2932726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2933e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2934726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
29350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
29360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
29370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
29380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2939026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
29401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2941d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
294206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2943d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2944d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2945d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
294670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
294715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
29489c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
294970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
295070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
295170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
295270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
295370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
295470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
295570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
295670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
295770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2958c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2959c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2960c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2961c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
296282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
29638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
296482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
296582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
296682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
296782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2968d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
29698164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2970211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
29716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
29726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
29736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2974d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
29756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
29766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
29776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
29786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2979d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
29806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
29816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
29826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
29836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
298485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
298585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2986bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2987a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2988a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
298903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2990f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2991f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2992f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2993a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
29946820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
29955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
29968694230ff25fa0a60e480d424843e56b718f0516Romain Guy
299770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
299870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
299970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
300070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
300170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
300270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
300370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
300470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
3005db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
30065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
300770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
300803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
300970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3010db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
301186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
301270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
301370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
301470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3015db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
30166820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
301770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
301870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
301982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
302082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3021a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3022f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
302382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3024c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
302582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
302682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
302782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
302882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
302982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
303082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
303133fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
3032211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
3033a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3034f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3035a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
303682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
303782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
303882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
303982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
304082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
304182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
304282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
304382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3044a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
304582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
304682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
304782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
304882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
304982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
305082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
305182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
305282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
305382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
305482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
305582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
305682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
305782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
305882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3059fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
306082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
306182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3062fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3063bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3064bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3065889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3066d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3067fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3068d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3069fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
30706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3071260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
30726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3073260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3074260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3075026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3076ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
307782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
307882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
307982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
308082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
30818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
30828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
30835c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
3084be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3085db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3086026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3087026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
30889d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3089e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3090