OpenGLRenderer.cpp revision f57776b2d195f0937906eb88b777bb55ccc36967
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
39a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
41e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
51f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
52dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
53713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
54d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
84d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
87e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
105d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
108f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
111448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
112448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
113448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
114448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
115448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
116448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1223bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1233bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
124527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
125527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
12616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
127026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
130ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
13196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
14487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
14587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
14687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
14787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15113631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15213631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
154f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
155f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyvoid OpenGLRenderer::setName(const char* name) {
158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    if (name) {
159ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.setTo(name);
160ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    } else {
161ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.clear();
162ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    }
163ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
164ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
165ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyconst char* OpenGLRenderer::getName() const {
166ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    return mName.string();
167ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
168ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
16949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
17049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
17149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
17249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
17385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
17435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
17535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
17735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
17835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
18035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
18135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
183f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    float dist = std::max(width, height) * 1.5;
184f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
185f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    if (DEBUG_ENABLE_3D) {
186f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // TODO: make view proj app configurable
187f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        Matrix4 projection;
188f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
189f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        Matrix4 view;
190f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        view.loadLookAt(0, 0, dist,
191f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik                0, 0, 0,
192f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik                0, 1, 0);
193f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.loadMultiply(projection, view);
194f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.translate(-width/2, -height/2);
195f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    } else {
196f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
197f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    }
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
201eb99356a0548684a501766e6a524529ab93304c8Romain Guy
202eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
203eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
204e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
205e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
207c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
208fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
209fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
2118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
2128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
21384962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
2148fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
215f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2167d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
2175f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
219ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
22311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
22745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    glViewport(0, 0, mWidth, mHeight);
2297d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
23054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
23154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
23254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
23354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
23454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
2355f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    startTiling(mSnapshot, true);
2362b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2387c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
24096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
24196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
24296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
24496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
24596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
24696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
24896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
24978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
25096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
25196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
25296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
25396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
25496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
25596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
25696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mSnapshot->fbo == 0) {
25796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
25896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
25996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
26096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
26196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
26296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
26396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2647c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2657c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
266dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
267dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
268dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
269dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2703bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
271dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
272f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
273f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
274f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
275f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
276dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
277dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
278dcfc836b457a87881da409e1acf251515f121446Romain Guy}
279dcfc836b457a87881da409e1acf251515f121446Romain Guy
2807c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
28178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
282586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
283ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2846b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
28544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
286ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
28744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2887c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
28944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
290ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
291ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
292ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
293ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
294ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
295ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
296ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2976b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
298bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
299bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
30057b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
30154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
3025f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        Rect* clip = &mTilingClip;
303c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
3045f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            clip = &(s->layer->clipRect);
30554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
30654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
307c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
308c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
309c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
310c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
311c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
312c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
313c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
31452036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
3152b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
3162b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3172b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3182b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
31954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3202b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3212b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
322b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3237c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
326ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
327ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
328ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
329ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
330ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
331ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
333b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
33611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
33711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
33811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
33911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
34011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
34111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
34211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
34311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
34611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
34711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
34811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
34911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
35011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
351a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
352b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
35311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
354c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
355e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
35611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
35711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
35811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
35911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
360c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
36111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
36296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
36378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
36478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
36578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
36678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
36796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
368b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
369b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3706c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
371da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
372da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
373da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
374da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
375da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
376da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3779ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
37850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
37915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
380f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
381ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3827c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
383da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
384da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3856c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
38608837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
38708837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
38835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3897c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
39035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3913e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3923e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3938025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
394586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
39582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
396746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
397da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
398a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3998aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
40050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
40150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
40250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
40350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
40450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
405da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
406da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
40735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
40835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
40935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
41035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
4117c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
41235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
41335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
41435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
41535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
41635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
418932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4208f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
422ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4248f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
425ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4273d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4288f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
429ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
430d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
431ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
432ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
433ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
434ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
435ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
436ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
437ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
438ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
439ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
440ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
441ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
442ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
443ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
444ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
445ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
446ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
447ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
448c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
449ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
450ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
451c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
452ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
453c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
454c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4558f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
457d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4588f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4598f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4608f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4618f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4628f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4638f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
464408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
465408eb12631376cbdc96803e918decf6ea804d346Chris Craik
466932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
467c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
468d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
46980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
47080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
47180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
472d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
473d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
474d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
475d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
476d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
477d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
47808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
47908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
48008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
48108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
48208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
48308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4847b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4857b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
48608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
48780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
48825d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
48954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
49054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
49154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
49254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
49325d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
49425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
49525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
49654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
49754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
49854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
4994a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
500cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
5018f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
50208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
503cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
5048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
50565924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
506ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
5078f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
508cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
509cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
510daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
5114a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
512daf98e941e140e8739458126640183b9f296a2abChet Haase}
513daf98e941e140e8739458126640183b9f296a2abChet Haase
514f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
5180f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
5190f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
5200f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
5210f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
52387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
52787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
52887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
52987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
53287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
53387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
53487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
53587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
53687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
53787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
53887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
53987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
54087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
54187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
54287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
54387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
54487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
54587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5465f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
54787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
54887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
5495f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
55087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
55187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
552627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
55387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
554627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
555627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
556627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
55787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
558627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
559627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
560627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
56187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
562627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
563627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
564627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
56587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
566627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
567627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
56887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
56987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
57087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
57187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
57278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
57378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t count = mWidth * mHeight;
57478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
57578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
57678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
57778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
57878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
57978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
58078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
58178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
58278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
58378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
58478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
58578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
58678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
58787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
58811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
59296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
59396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
594405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
595405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
6007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
6017c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
60402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
60811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
61011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
61111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
61211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
61311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6145bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
61534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
61611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
61711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
61811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
61911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
62011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
62111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
62211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
62311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
62496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
62711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
62811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
62996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
63096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
63196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
63296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
63396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
63411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6351206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6361206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
63711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
63811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
63996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
64096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
64196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
64211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
64311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
64496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
64596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
64696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
64796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
64896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
64996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
65096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
65196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
65296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
65396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
65496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
65596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
65696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
65796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6581206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6591206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
66096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
66102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
66202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
663405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
66402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
66502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
666405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
667405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
66802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
66902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
67096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
67196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
67296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
67396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
67411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
67596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
67611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
67711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
67811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
67911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
68011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
68111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
68202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
68302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
68402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
68502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
68602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
68702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
68802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
68902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
69002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
69111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
69211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
69311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
69411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
69511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
696e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
697e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
698e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
699e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
700e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
701e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
702e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
703e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
704e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
705e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
706e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
707e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
70811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
70911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
71011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
71111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
71211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
71311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
71411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
71511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
71611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
71711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
71811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
71911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
720405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
721405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
722405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
723405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
724405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
725405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
726405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
727405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
72811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
729f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
730f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
731f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
732bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
7337ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
734bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
735bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
736bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
7378aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
738bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
739bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
740bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
7412542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
7422542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7437ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
744bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
745bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
746bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
7478fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
748bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7498fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
7502542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
752bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
753bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
7558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
7568fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
757bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
758bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
759bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
7607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
761bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
762eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
763bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
764bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
7657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
766bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
767eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
768eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
769eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
770f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.load(current->orthoMatrix);
771eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
772eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7738b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
7748b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
7758b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7762542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
777746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7792542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7805ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7817273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7827273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
7835ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
7847273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7855ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
7865ec9924d24495822b589f1a17996655d66273b30Romain Guy
7872542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
788d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7895cbbce535744b89df5ecea95de21ee3733298260Romain Guy
790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
791bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
792bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
793bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
795ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
796eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
797d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
798af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
799e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        createLayer(left, top, right, bottom, alpha, mode, flags);
800dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
801d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
802d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
803bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
804bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
805d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    currentTransform().mapRect(bounds);
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
811d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (bounds.intersect(*mSnapshot->clipRect)) {
812d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
813d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
814d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
815d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
816d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
817d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
818d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (!bounds.intersect(mSnapshot->previous->viewport)) {
819d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
820d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
821d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
822d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
823d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.loadInverse(currentTransform());
824d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
825d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
826d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
827d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
828d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
829d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
830d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
831d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
832d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
833d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
834d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
835d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
836d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
837d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
838408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
839408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
840408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
841408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
842408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
843408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
844408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
845408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
846408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
847408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
848408eb12631376cbdc96803e918decf6ea804d346Chris Craik
849d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
850d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
851d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
852d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
853d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
854d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
855d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
856d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
857d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
858d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
859d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
860d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
861408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
862d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
863408eb12631376cbdc96803e918decf6ea804d346Chris Craik        if (!mSnapshot->isIgnored()) {
864d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
865d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
8660e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
867d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
868d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
869d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
870d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
871d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
872d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
873d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8916b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8926b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8936b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8946b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
89987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
9001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
9011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
9021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
9031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
9041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
9051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
9061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
9071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
9081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
9091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
9101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
9111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
9121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
9131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
9141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
9151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
9161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
9171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
9181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
91987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
92087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
92187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
92287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
92387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
9241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
925d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
926e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        int alpha, SkXfermode::Mode mode, int flags) {
927eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
928fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
929dda570201ac851dd85af3861f7e575721d3345daRomain Guy
930eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
931eb99356a0548684a501766e6a524529ab93304c8Romain Guy
932f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
933d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
9348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
935d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
936408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
937dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
938dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
939408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) {
940b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
941b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
942dda570201ac851dd85af3861f7e575721d3345daRomain Guy
943a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9448550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
945f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
946f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
947bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
948bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
9499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
9508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
9519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
9529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
953c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
954a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
9557c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
956dda570201ac851dd85af3861f7e575721d3345daRomain Guy
9578fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
958d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
959d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
9601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9617273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
962eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
963e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
964eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
965eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
967514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
969b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
970b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
971b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
972b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
973b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
974b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
9759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
976514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9777b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
978b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
979b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
980b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
983ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
984eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
985f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
986d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
987bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
988bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
989e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
990c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
993d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
994c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
995c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
996d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
997d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
998d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
999d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
1000d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
1001f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mSnapshot->orthoMatrix.load(mViewProjMatrix);
10025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
10047c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
10069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
10079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
10109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
10110908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
10135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
10175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1018f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy    startTiling(mSnapshot, true);
10195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
1021586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
10228f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
10235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
10245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
10275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
1030f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
1031f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // TODO: determine best way to support 3d drawing within HW layers
1032f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
10355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
10381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
10391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
10401d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
10411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
10423762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
10431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
10441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
10468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
10478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
1049eb99356a0548684a501766e6a524529ab93304c8Romain Guy
105039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
1051f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
1052f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            &clipRequired, false); // safely ignore return, should never be rejected
105339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
105439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
1055eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10562b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
10572b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1058e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
1059e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
10608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
10628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1063eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
1064eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
10657c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
10662b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
10672b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
1068eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
1069eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
1071f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
10729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
10735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1075f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1076f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
107703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10788b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1079a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1083eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
10859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1087171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1090171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1091171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
1094a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
1095a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
1096a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
1097a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
1098a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
10999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1100a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
1101eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
11021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1103746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1104746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1105eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
11068550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
11071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1108603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
11091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
11101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
11111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1112aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
11132458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1114aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1115aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
11169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
11178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
11188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
11198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
11208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
11218f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
11249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1126aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1127aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
11289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
11299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
11308f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
11319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
11328f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
11333b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate() &&
1134ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1135ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
11363b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11373b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1139d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
11404063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
11414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1143d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
11444063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
11454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
11469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
11479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
11483380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
1149aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1150aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1151aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1152aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
11535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
11549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1155aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1156aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1157aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
11585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
11609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
11613b753829ae858d424fe109f714745379a6daf455Romain Guy        bool simpleTransform = currentTransform().isPureTranslate() &&
1162ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1163b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1164b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1165b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
11669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
11679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
11683b753829ae858d424fe109f714745379a6daf455Romain Guy                x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11693b753829ae858d424fe109f714745379a6daf455Romain Guy                y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1172d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1174d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
117716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1178e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
11799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1180e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11813380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
11829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1184aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1185aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1186aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1187aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1188aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1189aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
119234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
119334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
119434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
119534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
119634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
119734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
119834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
119934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
120034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
120134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
120234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
120334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
120434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
120534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
120634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
120734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
120834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
12095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
12105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
12119fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
12129fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
121334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
12149fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
12155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1219211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
12216c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
12226c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
12236c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
12246c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
12256c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
12266c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
12276c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
12286c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
12295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
123016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
12319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
12329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1233f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
12368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
12388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
12398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
12405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
124103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        uint32_t numQuads = 0;
12425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12437230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
12447230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1245ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
12469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
12477230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
12487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
12497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1250ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
12519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
12523b753829ae858d424fe109f714745379a6daf455Romain Guy        if (currentTransform().isPureTranslate()) {
12533b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
12543b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
12559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1256d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
12574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
12584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    x, y, x + rect.getWidth(), y + rect.getHeight(), true);
12599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1260d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
12614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
12624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    rect.left, rect.top, rect.right, rect.bottom);
12639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
12643380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1270f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1272f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
128231e08e953fe7bdb1b1cbc247156cb6a19917a2f1Romain Guy            if (numQuads >= gMaxNumberOfQuads) {
128334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
128434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
129134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
129234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1296e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        drawRegionRectsDebug(layer->region);
12975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
13005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1304e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
13053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
13063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
13073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
13083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
13093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
13103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
13113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
13123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
13133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
13143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
13153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
13163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
13173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
13183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
13193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
13203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
13213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
13223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
13233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
13243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
13253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
13263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1327e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
13283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
13298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
13308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
13318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
13328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
13348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
13358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
13368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
13378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
13388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
13398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
13408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
13418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1343448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
13448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1348f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
13505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1351f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1357f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1359f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13601bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13611bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13621bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13631bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
13641bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
13651bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13661bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13671bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13681bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1374448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1375448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1376448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1377448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
13783380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1379448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1380448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1381448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1382448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1383448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1384448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1385448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1386448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1387448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
138854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
138954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
139054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
139154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
139254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
139354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
139454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
139554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
139654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
139754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
139854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
139954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
14008a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
140154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1402448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
140354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
140454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
140554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
140654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
140754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
140854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
140954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
141054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
141154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
141254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
141354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
141454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1415e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1416e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1417e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1418e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
141954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
142054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
142154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
142254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
142354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
142454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
14254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
14264063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
142754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
14284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
14298a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
14308a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
143154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
143254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
143354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
143454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1435e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
143654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
143754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
143854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1439bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1440c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1441c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1442c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1443ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1444c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const Rect& currentClip = *(mSnapshot->clipRect);
1445c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const mat4& currentMatrix = *(mSnapshot->transform);
1446c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1447ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1448ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1449ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1450ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            currentMatrix.mapRect(state.mBounds);
145128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
14525e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
14535e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
14545e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
14555e49b307eb99269db2db257760508b8efd7bb97dChris Craik
145628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if(!clippedBounds.intersect(currentClip)) {
1457ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1458ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1459ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
146028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1461a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
146228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if (!currentClip.contains(state.mBounds)) {
146328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
146428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
146528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
146628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
146728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
146828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
146928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
147028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1471ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1472d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1473d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1474d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1475ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            state.mBounds.set(currentClip);
1476c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1477ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1478ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1479527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1480527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1481ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        state.mClip.set(currentClip);
1482c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1483c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14847273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14857273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1486c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    state.mMatrix.load(currentMatrix);
14877273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
14887273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mAlpha = mSnapshot->alpha;
1489c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1490c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1491c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1492527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
14933b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(state.mMatrix);
14947273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mDrawModifiers = state.mDrawModifiers;
14957273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
1496ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1497527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
149828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
149928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1500ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1501ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1502c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1503c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
150428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
150528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
150628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
150728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
150828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
150928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
151028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
151128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
151228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
151328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
151428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
151528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(0, 0, mWidth, mHeight);
151628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1517527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
151828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1519527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1520527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1521c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1522f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1523f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1524f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1525f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
15264c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    currentTransform().translate(dx, dy);
1527f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1528f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1529f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
15303b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
1531f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1532f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1533f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
15343b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().scale(sx, sy, 1.0f);
1535f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1536f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1537807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
15383b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().skew(sx, sy);
1539807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1540807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1541f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1542e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
15433b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().load(*matrix);
1544e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
15453b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().loadIdentity();
1546e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1547f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1548f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1549b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craikbool OpenGLRenderer::hasRectToRectTransform() {
15503b753829ae858d424fe109f714745379a6daf455Romain Guy    return CC_LIKELY(currentTransform().rectToRect());
1551b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik}
1552b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik
1553f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
15543b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(*matrix);
1555f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1556f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1557f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1558f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mat4 transform(*matrix);
1559f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    currentTransform().multiply(transform);
1560f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1561f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1562f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1563f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1564f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1565f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1566bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1567e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1568e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
15698f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
15708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
15718a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
15728a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
15738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
15749d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
15759d5316e3f56d138504565ff311145ac01621dff4Romain Guy
15768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
15778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
15788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
15798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
15808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
15818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
15828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
15868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
15878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1588c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1589c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1590c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1591c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1592c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
15938d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
15943bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
15958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1596c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1597f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
15988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
16008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
16028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
16038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
16048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
16058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
16068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
16078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
16098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
16118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
16138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
16148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
16158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
16168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
16178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
16188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
16198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
16208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
16218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
16238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
16248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
16258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
16278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
16288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
16298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
16313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
16333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
16343ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
16353ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy                drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
16363ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
16378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
16388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
16398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
16408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
16428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16439d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1644079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1645bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1646bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1647f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1648f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Calculates whether content drawn within the passed bounds would be outside of, or intersect with
1649f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * the clipRect. Does not modify the scissor.
1650f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1651f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param clipRequired if not null, will be set to true if element intersects clip
1652f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         (and wasn't rejected)
1653f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1654f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param snapOut if set, the geometry will be treated as having an AA ramp.
1655f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         See Rect::snapGeometryToPixelBoundaries()
1656f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1657f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::calculateQuickRejectForScissor(float left, float top,
1658f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        float right, float bottom, bool* clipRequired, bool snapOut) const {
165939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
16608a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
16618a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
16628a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16638a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
16643b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
166532f05e343c5ffb17f3235942bcda651bd3b9f1d6Chris Craik    r.snapGeometryToPixelBoundaries(snapOut);
16668a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16678a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
16688a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
16698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
167039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!clipRect.intersects(r)) return true;
167135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1672f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // clip is required if geometry intersects clip rect
167339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (clipRequired) *clipRequired = !clipRect.contains(r);
167439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
167535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
167635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1677f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1678f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false if drawing won't be clipped out.
1679f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1680f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Makes the decision conservatively, by rounding out the mapped rect before comparing with the
1681f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but
1682f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * rejection is still desired.
1683f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1684f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * This function, unlike quickRejectSetupScissor, should be used where precise geometry information
1685f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass
1686f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * rejection where precise rejection isn't important, or precise information isn't available.
1687f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1688f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectConservative(float left, float top,
1689f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        float right, float bottom) const {
1690f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
1691f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        return true;
1692f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    }
1693f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
1694f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    Rect r(left, top, right, bottom);
1695f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    currentTransform().mapRect(r);
1696f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    r.roundOut(); // rounded out to be conservative
1697f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
1698f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    Rect clipRect(*mSnapshot->clipRect);
1699f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    clipRect.snapToPixelBoundaries();
1700f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
1701f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (!clipRect.intersects(r)) return true;
1702f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
1703f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    return false;
1704f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik}
1705f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
1706f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1707f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1708f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1709f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1710f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1711f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1712f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1713672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1714f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool clipRequired = false;
1715f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
17165e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1717f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1718cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1719f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1720f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1721f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1722f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1723cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1724cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1725f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
1726dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1727dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1728dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
172939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!isDeferred()) {
1730f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
173139a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1732586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
173339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1734c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1735c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
17368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1737735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
17388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
17398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
17408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
17428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1743735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
17448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
17453b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().rectToRect())) {
17468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
17478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
17488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1749735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
17508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
17517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
17528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
17548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
17558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1756b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy    return OpenGLRenderer::clipPath(&path, op);
1757e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1758e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1759735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
17608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
17613b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
17628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
17648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
17658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
1767b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy    if (!mSnapshot->previous->clipRegion->isEmpty()) {
1768b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        clip.setRegion(*mSnapshot->previous->clipRegion);
17698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
1770b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        if (mSnapshot->previous == mFirstSnapshot) {
1771b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            clip.setRect(0, 0, mWidth, mHeight);
1772b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        } else {
1773b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            Rect* bounds = mSnapshot->previous->clipRect;
1774b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
1775b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        }
17768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
17798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
17808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
17828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
17838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
17848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1786735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1787735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1788735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
17898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
17908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
17918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
17928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1794735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1795735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1796a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1797a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1798a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1799a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1800f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
180370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1805f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
18068a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
180754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
18088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
18098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1810b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1811b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1812b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1813b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
18148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
181570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
18163ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
181770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
18183ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
181970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
182070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
182170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
182270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
182370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
18243ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
18253ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
18263ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
18273ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
18283ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
18293ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
183078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
183178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
183270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
183470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
183570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
183670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1839ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1840ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1841ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1842ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1843ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1844ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1845aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1846aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1847aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1848aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
184915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1850ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
185115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
185215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1853710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
185499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
18555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
18565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
18588d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1859886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1860886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1861886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
186270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1863e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
186786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1868886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1869886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1870886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
187186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1872e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
187386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
187486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
18754121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
18764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
18774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18784121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
187970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
188070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
188170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
188270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
188370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
188470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1885e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
188670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
188870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1889c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1890c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
189170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
189270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
189370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
189470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1895c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1896c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
189770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
189870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
189970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1900f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1901f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1902f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1903f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
190454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1905f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1906f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1907f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
190870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1909f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1910f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1911f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1912c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1913c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1914c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
191570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
191670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
191770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1918f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1919f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1920f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1921c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1922c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1923c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1924c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
192570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
192670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
192770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
192870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
192970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
193170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
193270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
193370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
19364063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
193770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
19384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
193970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
194070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
19414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
194286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
194386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
1944f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, currentTransform(), offset);
19454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
194686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1947f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
19484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
194986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
195070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
195170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
195270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1953c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
195470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
195570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
195670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
195770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
195886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
19595536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
196086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
19615536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
19625536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
19635536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
196470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1965c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
196670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
19674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
19684063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // because it was built into modelView / the geometry, and the SkiaShader needs to
19694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // compensate.
19704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mat4 modelViewWithoutTransform;
19714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            modelViewWithoutTransform.loadInverse(currentTransform());
19724063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            modelViewWithoutTransform.multiply(mModelView);
19734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mModelView.load(modelViewWithoutTransform);
197470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1975c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1976c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
197770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
197870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
197970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
198070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1981c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1982c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
198370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
198470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
198570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19864121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
19874121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
19884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
19894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
199070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1991f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1992cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
199315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
199470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
199570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
199670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1997257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
19982d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
199915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
200070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
200170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
2002aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
2003aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
20042d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
200515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
2006aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
2007aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
20088f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
20098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
20108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
20118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
20128f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
2013aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
2014aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
2015aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
2016aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
201770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
2018f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
20193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
2020f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
202170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
2022f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
202370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
2024d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
2025cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
202615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
2027cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
202815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
202915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
203015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
203115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
203215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
2033ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
2034ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
2035ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
2036ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2037ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
2038ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
2039ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
2040ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2041ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2042ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2043ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
2044ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
2045ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2046ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2047ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
2048ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
2049ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
20503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
20513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
20523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
20533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
20543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
20553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
20563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
20573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
20583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
20593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
20603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
20613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2062cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
206315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
2064cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
20658d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
206670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
206770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
2068448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
2069f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
2070448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    mCaches.bindIndicesBuffer();
2071cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
20725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
207470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
2075f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
2076f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
2077f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2078ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
2079ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
208058d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
2081f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
20820fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
20830fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
208404c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
2085f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
2086f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
2087d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
208858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
2089ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
2090ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
209158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
2092c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
2093c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
209428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
209528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        DeferredDisplayList deferredList(*(mSnapshot->clipRect), avoidOverdraw);
2096ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
2097ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
209896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
209996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
210058d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
210196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
2102f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
21030fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
21047b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
21056554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
21060fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
21070fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
2108c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikvoid OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
2109ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
21107031ff68bb998dbbd7caf3b2fd75eef747a86725Romain Guy        displayList->output(1);
2111ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
2112ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
2113ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
2114a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
2115a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
2116a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
2117a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
2118a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2119886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
2120886b275e529e44a59c54b933453d9bc902973178Romain Guy
2121a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
2122a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
2123a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2124886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2125886b275e529e44a59c54b933453d9bc902973178Romain Guy
2126a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
21273b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate()) {
21283b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
21293b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
2130a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2131a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2132886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2133886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2134886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
21355b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2136e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
21373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
21383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2139886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
21403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
21413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2142a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2143a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
214403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
214503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
214603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
214703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
214803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
214955b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guystatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
2150996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik        TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint) {
2151527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
215255b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2153527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
21543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2155527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2156527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2157527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
2158527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
2159527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
2160527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2161527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2162996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
2163527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2164527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2165527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
2166527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2167527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
2168527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2169527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
21703380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &vertices[0].x, &vertices[0].u,
21714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
21724063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2173527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2174527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2175527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
21763380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &vertices[0].x, &vertices[0].u,
21774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
21784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2179527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2180527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2181527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2182527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2183527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2184486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
21856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
21866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
21876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2188f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2189486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2192a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2194486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
219522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
219622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
2197211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2198a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2199a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2200a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2201a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2202486590963e2207d68eebd6944fec70d50d41116aChet Haase
2203486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
22058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2206486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
2207f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2208f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2209f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2210f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2211f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2212486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2215a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2217486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
221822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
221922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
22205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
22215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
22225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
22235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
2224886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2226886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2228886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
22295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2230486590963e2207d68eebd6944fec70d50d41116aChet Haase
2231486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2232f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2233f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2234486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2235e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2236e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2237e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2238f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2239486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2240e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2241e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2242e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2243e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2244e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2245e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2247886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2249886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2250886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2251486590963e2207d68eebd6944fec70d50d41116aChet Haase
2252486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2253e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2254e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2255486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
22565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
22575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
2258486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
22605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
226139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
226239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
226339a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2264b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2265b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2266b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2267b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2268b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2269a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2270b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2271ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2272ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2273ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2274ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2275ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2276ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2277ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2278ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2279ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2280ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2281a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
22823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
22833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
22843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
22853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
22875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
22885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
22895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
22915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
22925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
22935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
22945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
22963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
22985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
22995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
23005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
23015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
23025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
23035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
23045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
23055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2306ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2307ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2308ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
23095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2310ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2311ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2312ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2313b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2314a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2315a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2316a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2317a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
23185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
23195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
23205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2321f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2322ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2323a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2324a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2325a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2326ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
23273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
23283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
23293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
23303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
23313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2332ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2333a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2334a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2335a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2336a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2337a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2338a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2339a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2340a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2341a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2342ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2343ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2344a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
23453b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2346b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2347b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2348ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2349ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2350ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2351ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2352ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2353ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2354ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
23554063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2356ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2357ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2358ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
23593380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2360ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2361ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2362ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2363ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2364ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2365ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2366ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2367ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2368ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2369486590963e2207d68eebd6944fec70d50d41116aChet Haase
2370486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
23715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
23725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2373486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
23748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
23758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
23765c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
2377f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2378486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2381a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2383486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
238422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
23878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2388c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
23893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
23903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
23913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
23923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
23933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
23943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2395c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
239603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
23978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
23988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
239903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
240003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
240103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
240203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2403d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2404d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2405886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2406886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
24076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2408886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2409886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2410886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2411886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2412c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2413886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2414b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
24153b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
24163b753829ae858d424fe109f714745379a6daf455Romain Guy        float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
24173b753829ae858d424fe109f714745379a6daf455Romain Guy        float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
2418886b275e529e44a59c54b933453d9bc902973178Romain Guy
2419886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2420886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2421886b275e529e44a59c54b933453d9bc902973178Romain Guy
2422886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2423886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2424886b275e529e44a59c54b933453d9bc902973178Romain Guy
2425886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2426886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
24276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2428d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2429886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2430886b275e529e44a59c54b933453d9bc902973178Romain Guy
2431886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2432886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2433886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2434886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2435886b275e529e44a59c54b933453d9bc902973178Romain Guy
2436886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2437886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2438886b275e529e44a59c54b933453d9bc902973178Romain Guy
2439886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2440886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2441886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2442886b275e529e44a59c54b933453d9bc902973178Romain Guy
2443886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2444886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2445886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2446886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
24473380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2448886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2449886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2450886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2451886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
24523380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2453886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2454886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2455886b275e529e44a59c54b933453d9bc902973178Romain Guy
2456886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2457886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
24586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
24608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2461486590963e2207d68eebd6944fec70d50d41116aChet Haase
2462486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2463ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2464ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
24653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
24665c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
2467f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
24684c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
24694c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
24704c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
24714c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
24724c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
24734c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
24744c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
247503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2476be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2477be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
247803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
247903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float left, float top, float right, float bottom, SkPaint* paint) {
2480f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2481486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
24826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
24836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2484211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2485a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2486a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2487a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2488a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
24893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2490a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2491a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2492a4adcf0239039eb8f005be252409901c41b28839Romain Guy
249303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        int alpha;
249403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        SkXfermode::Mode mode;
249503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        getAlphaAndMode(paint, &alpha, &mode);
249603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
24973b753829ae858d424fe109f714745379a6daf455Romain Guy        const bool pureTranslate = currentTransform().isPureTranslate();
24985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
24998168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
25003b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetX = left + currentTransform().getTranslateX();
25013b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetY = top + currentTransform().getTranslateY();
25025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
25035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
25048ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2505211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2506c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2507c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2508c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
25096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2510c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
25113b753829ae858d424fe109f714745379a6daf455Romain Guy                            left + bounds.right, top + bounds.bottom, currentTransform());
25126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
25135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
25145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
25155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
25164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2517211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
25183b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
25193b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
25206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
25213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
25223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
25234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
25244063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
25254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
25266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
25274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
25284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
25294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
25304063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2531054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2532486590963e2207d68eebd6944fec70d50d41116aChet Haase
2533486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2534f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2535f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
253603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
253703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
253803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
253903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
254003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
254103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
254203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) {
254303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
254403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
254503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
254603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
254703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
254803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
254903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
255003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
255103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    int alpha;
255203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    SkXfermode::Mode mode;
255303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
255403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
255503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
25563380cfdc77100e87aa8390386ccf390834dea171Romain Guy            mode, texture->blend, &vertices[0].x, &vertices[0].u,
25574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
255803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
255903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
256003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
256103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
256265cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
256365cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
25644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
25654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
25666d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2567bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
256865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2569bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2570bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
257165cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
257265cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
257365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
257465cd612face362d054a85d0f7e5881c59cd523beChris Craik
2575710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2576710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2577710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2578710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2579710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2580710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2581710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2582710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
25834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
2584710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2585710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
25864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms();
2587858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2588710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2589710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2590cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2591710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2592710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
25936ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2594710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2595710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2596710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2597710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
25986ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2599710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
26006ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
26016ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2602710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
26036ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
26046d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
26057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
26076ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
260804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
260965cd612face362d054a85d0f7e5881c59cd523beChris Craik
261065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2611858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2612858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2613858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
261465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
261565cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
261665cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
261765cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
261865cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
261965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
262065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
262199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
262265cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
262365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
262465cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
262565cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
26267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2627c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2628c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2629f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        PathTessellator::expandBoundsForStroke(bounds, paint);
2630c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2631c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
26327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
263365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
263465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
26357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
263665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
263765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
263865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
263965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
264065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
264165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
264265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
264365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
264465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
264565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
264665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
264765cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
264865cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
26497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
265065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
26517b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
265265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
265365cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
265465cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2655d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2656f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2657f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2658d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2659d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2660d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
26613b753829ae858d424fe109f714745379a6daf455Romain Guy    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2662486590963e2207d68eebd6944fec70d50d41116aChet Haase
266365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
266465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
26655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
26665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2667486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
26686d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2669ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
26706d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
26717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
26726d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
26736d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
26746d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
26757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2676f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2677f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
26786d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2679ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2680ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
26816d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2682486590963e2207d68eebd6944fec70d50d41116aChet Haase
26836d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
26846d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2685ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2686ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2687486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2688e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2689486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2690e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2691ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2692ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
269370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
26943d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2695486590963e2207d68eebd6944fec70d50d41116aChet Haase
2696486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2697c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26989d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2699486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2700486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2701486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
270201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
270301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
270401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
270501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
270601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
270701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2708486590963e2207d68eebd6944fec70d50d41116aChet Haase
2709486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
271001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
271101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2712486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2713710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2714f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (mSnapshot->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2715257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2716710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2717710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
271801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2719cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2720710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2721c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2722710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2723710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2724710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2725710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2726710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2727710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2728cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2729cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2730cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2731cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2732cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2733cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2734710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
273565cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2736c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
273701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2738710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2739f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (mSnapshot->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2740257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2741257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2742710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2743710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2744cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2745710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2746c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2747710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2748710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2749710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2750710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2751cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2752cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2753cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2754cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2755cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
275665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2757c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
275801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2759486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2760710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2761f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (mSnapshot->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2762257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2763710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2764710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
276501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2766cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2767710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2768c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2769710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2770710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2771710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2772710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2773710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2774cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2775cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2776cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2777710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
277865cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2779c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2780c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2781486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2782780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2783f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (mSnapshot->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2784257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2785780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2786780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
27878b2f5267f16c295f12faab810527cd6311997e34Romain Guy
27888b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2789780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
27908b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
27918b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2792780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
279365cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2794780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2795c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2796780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2797780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2798780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2799780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2800780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2801780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2802780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2803780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2804780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2805780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2806780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2807780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2808780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2809780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2810780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2811780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2812780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
281365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
28148b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
28158b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2816cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2817cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2818cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2819486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2820f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (mSnapshot->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2821257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2822486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
28236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
28246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2825710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2826cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2827cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2828cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2829cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2830cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2831c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2832cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2833cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2834cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2835cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2836cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2837cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2838cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2839cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2840cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
284165cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2842026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2843026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
28443b753829ae858d424fe109f714745379a6daf455Romain Guy    if (p->isAntiAlias() && !currentTransform().isSimple()) {
2845710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2846710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
284765cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2848858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2849710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
285065cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2851858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2852c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
28539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2854416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2855416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2856416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2857416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2858416a847633680d94efb926837efdc18726d54918Raph Levien
2859416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2860416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2861416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2862416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2863c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2864cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2865cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2866cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2867416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2868416a847633680d94efb926837efdc18726d54918Raph Levien
2869c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2870c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2871416a847633680d94efb926837efdc18726d54918Raph Levien
2872c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2873c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2874c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2875416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2876416a847633680d94efb926837efdc18726d54918Raph Levien    }
2877416a847633680d94efb926837efdc18726d54918Raph Levien
2878416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2879416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2880416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2881416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2882416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2883416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2884416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
28854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
28864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2887416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2888416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2889416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2890416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2891416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2892416a847633680d94efb926837efdc18726d54918Raph Levien
2893416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2894416a847633680d94efb926837efdc18726d54918Raph Levien}
2895416a847633680d94efb926837efdc18726d54918Raph Levien
2896768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2897768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2898768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2899768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2900768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2901486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2902eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2903768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2904486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2905eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2906eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2907671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
29083b753829ae858d424fe109f714745379a6daf455Romain Guy    if (!currentTransform().isSimple()) {
2909486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2910671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2911671d6cf460531825a321edb200523d0faa7792c9Romain Guy
291239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
291339a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2914671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2915671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
29163b753829ae858d424fe109f714745379a6daf455Romain Guy    const bool pureTranslate = currentTransform().isPureTranslate();
2917671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
29183b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
29193b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
2920671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2921671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2922b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2923c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2924671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2925671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2926671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2927671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2928671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2929c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2930e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2931e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2932416a847633680d94efb926837efdc18726d54918Raph Levien    }
2933416a847633680d94efb926837efdc18726d54918Raph Levien
2934671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
29353b753829ae858d424fe109f714745379a6daf455Romain Guy    bool linearFilter = currentTransform().changesBounds();
2936671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2937671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2938671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2939257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2940671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2941671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2942671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2943671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2944211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2945671d6cf460531825a321edb200523d0faa7792c9Romain Guy
29461e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2947671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2948257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2949671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2950671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
29513b753829ae858d424fe109f714745379a6daf455Romain Guy                currentTransform().mapRect(bounds);
2952671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2953671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2954671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2955671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2956486590963e2207d68eebd6944fec70d50d41116aChet Haase
2957486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2958eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2959eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2960624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2961624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2962624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2963624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2964624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2965624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2966b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2967624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2968624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2969624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            currentTransform().decomposeScale(sx, sy);
2970624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2971624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2972624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2973624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2974624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2975624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
297641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
297741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
2978527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2979527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2980527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
298128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
298228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
298328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint) ||
2984f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
298528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
298628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2987cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2988cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
29893a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
29903a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2991624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2992624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const mat4& transform = currentTransform();
2993624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2994c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2995211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2996624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2997624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
29986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
29996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
300086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
300186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
300286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
30039d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
3004c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
3005c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
3006c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
3007c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
3008c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
3009c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
30101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
30111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
301219d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
301319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
3014624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
3015624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
3016624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
3017624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
3018624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
3019624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
3020624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
3021624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
3022624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
3023624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
3024624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
3025624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
30263b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
3027c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
30286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
3029a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
3030257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
303106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3032624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
3033624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
303441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
30355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3036996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
30371e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
3038527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
3039527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
3040527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
3041a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
30428b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
30438b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
30448b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
304541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
3046996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
30478b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
304841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
3049996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
30504ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3051527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
3052624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
305341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
3054a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
305541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
30565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
3057694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
3058e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
3059486590963e2207d68eebd6944fec70d50d41116aChet Haase
3060486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3061694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
3062694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
3063486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
3064325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
3065768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
3066486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
306703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
306803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
306939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
307039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
307139a908c1df89e1073627b0dcbce922d826b67055Chris Craik
3072b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
3073c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
3074257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
307503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
307603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
307703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
307803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
30791e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
30809777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30819777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
30829777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
308303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
30849777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
30859777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30869777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
30871e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
30889777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
30893b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().mapRect(bounds);
30909777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
30919777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
30929777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
3093486590963e2207d68eebd6944fec70d50d41116aChet Haase
3094486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3095325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
3096325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
3097486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
3098486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
3099dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
3100a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
31017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3102fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
3103486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
310422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
31057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
31068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
31078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
31088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
310901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
3110486590963e2207d68eebd6944fec70d50d41116aChet Haase
3111486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
31127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
31137fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3114a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
311535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
3116486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
31176c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
31186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3119b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
3120b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
3121b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
3122b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
3123b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
31243b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().multiply(*transform);
3125b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
3126b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3127b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
312839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
3129f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
3130f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
31314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
313235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
3133b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
3134b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
3135b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
313635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
313735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
313835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
31395bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
31402bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
314139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
3142a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
31436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3144211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3145c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
3146c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
3147e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
3148c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
314934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
315034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3151c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
315216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3153c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3154c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
31558168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
3156c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
31579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
3158c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3159c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
3160c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
31619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
31623b753829ae858d424fe109f714745379a6daf455Romain Guy            if (CC_LIKELY(currentTransform().isPureTranslate())) {
31633b753829ae858d424fe109f714745379a6daf455Romain Guy                int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
31643b753829ae858d424fe109f714745379a6daf455Romain Guy                int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
31659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3166d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
31674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
31684ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
31699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3170d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
31714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
31729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
31739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3174c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3175448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3176448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3177448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3178448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3179448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3180448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
31813380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3182448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3183448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3184448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3185448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3186448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3187448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3188448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3189448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3190c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
31913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3192e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
31933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3194c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
31954ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3196c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
3197e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
31985bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
31995bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
32004ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
32014ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
32024ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3203f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
320434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3205486590963e2207d68eebd6944fec70d50d41116aChet Haase
3206b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3207b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3208b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3209b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3210486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
32116c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
32126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
32136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3214d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3215d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3216d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3217d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3218c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
321906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
322006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
322106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3222c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3223c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
32248aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
322506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
32267fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
32277fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3228d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3229db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3230db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3231db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3232db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3233c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3234db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3235db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3236db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3237c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3238db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3239db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3240db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
32411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
32421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
32431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
32441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3245c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
32461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
32471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
32481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3249c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3250c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3251c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3252c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3253c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
32541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
32551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
32561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
32575ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
32585ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32605ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3261527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3262527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3263c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3264527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3265527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
32665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32685ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3269c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3270c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3271c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
32725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3274a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3275758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3276758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3277758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
32785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
32805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3282c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3283c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
32845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32855ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
32865ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
32906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
32916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
32923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
32933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
32943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
32953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
32963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
32983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
32993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
330001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
330101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
3302f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
330301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
330401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
330501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
330601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
330701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
330801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
330901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
331001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
331101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
331201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
331301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
331401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
331501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
331601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
33174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
331901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
332001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
332101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
332201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
332301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
332401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
332501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
332601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
332701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3328f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
33290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
33300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
33310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
33320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3333e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, SkPaint* paint) {
33340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
33350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
33360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3337726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
33380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3339211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3340726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3341f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
33420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33438b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
33440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3345e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3346f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3347f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3348f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3349f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3350f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3351e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3352e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
33530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
33550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3356e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3357e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3358e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3359e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
33610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
33630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3364e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3365e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3366e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3367e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3369e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3370726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3371e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3372726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
33730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
33740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
33750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
33760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3377672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3378672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3379672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3380672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3381672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3382735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3383735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3384c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3385735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3386735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3387735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3388735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3389735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3390735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3391735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3392f57776b2d195f0937906eb88b777bb55ccc36967Chris Craikstatus_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
3393f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        float width, float height) {
3394f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
3395f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3396f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // For now, always and scissor
3397f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // TODO: use quickReject
3398f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3399f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3400f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3401f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    paint.setColor(0x3f000000);
3402f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    paint.setAntiAlias(true);
3403f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    VertexBuffer vertexBuffer;
3404f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    {
3405f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        //TODO: populate vertex buffer with better shadow geometry.
3406f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        Vector3 pivot(width/2, height/2, 0.0f);
3407f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        casterTransform.mapPoint3d(pivot);
3408f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3409f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        float zScaleFactor = 0.5 + 0.0005f * pivot.z;
3410f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3411f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        SkPath path;
3412f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        path.addRect(pivot.x - width * zScaleFactor, pivot.y - height * zScaleFactor,
3413f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik                pivot.x + width * zScaleFactor, pivot.y + height * zScaleFactor);
3414f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        PathTessellator::tessellatePath(path, &paint, mSnapshot->transform, vertexBuffer);
3415f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    }
3416f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3417f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    return drawVertexBuffer(vertexBuffer, &paint);
3418f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3419f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3420735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
34213bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
34223b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
34233b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
34243b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3425735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3426672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3427672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3428672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3429672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3430672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3431448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3432672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3433672433d90fab7383cd28beac9d4485b566a90940Romain Guy
34342af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3435672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3436672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3437672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3438672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3439672433d90fab7383cd28beac9d4485b566a90940Romain Guy
34403b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
34413b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
34423b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
34433b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3444672433d90fab7383cd28beac9d4485b566a90940Romain Guy
34453b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
34463b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
34473b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
34483b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3449672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3450672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3451f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3452a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3453a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3454672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3455672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3456672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3457672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3458672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3459672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3460672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3461672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3462672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
34634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
34644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3465672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3466672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3467672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3468672433d90fab7383cd28beac9d4485b566a90940Romain Guy
34698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
34703b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
3471672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3472672433d90fab7383cd28beac9d4485b566a90940Romain Guy
34734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3474672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3475672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3476672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3477672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3478026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
34791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3480d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3481c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3482d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3483d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3484d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
348570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
348615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
34879c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
348870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
348970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
349070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
349170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
34924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
34934063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
349470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
349570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
349670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
349770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3498c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3499c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3500c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3501c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
350282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
35038164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
350482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
350582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
350682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
350782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3508d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
35098164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
35103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
35113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
35123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
35143380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
35153380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
35163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
35183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
35193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
35213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
35223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35233b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate())) {
35243b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
35253b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
35266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3527d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
35286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
35293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
35303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
35316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3532d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
35336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
35343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
35353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
35363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
35383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
35396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
354085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
354185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3542bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3543a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3544a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
354503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3546f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3547f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3548f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3549a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
35506820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
35514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
35524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
35538694230ff25fa0a60e480d424843e56b718f0516Romain Guy
355470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
355570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
355670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
355770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
355870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
355970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3560886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
35614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3562886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
356386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
356470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
356570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3566db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
35676820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
356882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
356982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
35703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
35713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
35723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
35734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
35744063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
35753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
35773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
35783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
35793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
35803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
35813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
35823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
35834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
35843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
35853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
35863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
35873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
35883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
35903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
35913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3592886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3593886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3594886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
35954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3596886b275e529e44a59c54b933453d9bc902973178Romain Guy
3597886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3598886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3599886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3600886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3601886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3602886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3603886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3604886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3605886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3606886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
36074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3608886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3609886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3610886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
36114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms(ignoreTransform);
3612886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3613886b275e529e44a59c54b933453d9bc902973178Romain Guy
3614886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3615886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3616886b275e529e44a59c54b933453d9bc902973178Romain Guy
3617a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3618f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
361978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
362078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
362178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
362278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
362378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
362478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
362578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
362678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
362778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
362878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
362978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
363078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
363178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
363282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3633c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
363482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
363582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
363682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
363782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
363882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
363982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
364033fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
36413bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3642a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3643f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3644a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
364582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
364682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
364782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
364882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
364982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
365082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
365182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
365282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3653a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
365482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
365582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
365682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
365782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
365882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
365982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
366082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
366182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
366282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
366382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
366482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
366582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
366682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
366782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3668fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
366982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
367082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3671fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3672bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3673bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3674889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3675d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3676fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3677d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3678fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
36796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3680260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
36816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3682260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3683260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3684026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
368682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
368782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
368882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
368982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
36908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
36918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
369216ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3693be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
369416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
369516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
369687b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
369716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3698db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3699026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3700026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
370116ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
370216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
370316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
370416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
370516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
370616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
370716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
370816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    return alpha * mSnapshot->alpha;
370916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
371016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
37119d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3712e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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