OpenGLRenderer.cpp revision f607bdc167f66b3e7003acaa4736ae46d78c1492
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
46026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
47026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
49c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
50c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
51c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
98889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
108fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
114026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
117ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
121ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
122889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
123889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
13508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
136260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
138bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1438aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1448aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1458fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
146f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
147fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
148fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
149d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
15008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
156c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
158b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
162da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
163da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
164da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
165da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
166da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
167da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
170da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
171f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glViewport(0, 0, mWidth, mHeight);
172da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
173da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
174da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
175da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
176f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
177f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
178f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
179f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
183f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
190f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2032542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2088fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2108fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2178fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
222bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
230bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2352542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2368fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2405cbbce535744b89df5ecea95de21ee3733298260Romain Guy
241f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
254a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
255a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
256a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
257a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
258a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
259a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
260a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
261a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
267f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2768b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2808b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
285d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
286fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
287dda570201ac851dd85af3861f7e575721d3345daRomain Guy
288f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
2898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
290f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    mSnapshot->transform->mapRect(bounds);
2918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
2928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
293dda570201ac851dd85af3861f7e575721d3345daRomain Guy
294f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
295f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
296f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
297bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
298bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
299dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
300f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
302dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3038fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3048fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
305dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
307f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Copy the framebuffer into the layer
308f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
309f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
310f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bounds.getWidth(), bounds.getHeight(), 0);
311f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
312f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Clear the framebuffer where the layer will draw
313f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(bounds.left, mHeight - bounds.bottom, bounds.getWidth(), bounds.getHeight());
314f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
315f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
316f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
317f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (flags & SkCanvas::kClipToLayer_SaveFlag) {
318f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mSnapshot->clipTransformed(bounds);
319f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
320f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
321f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Restore the initial clip
322f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    setScissorFromClip();
323f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
324d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
325bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
326bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
335f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
340f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (layer->alpha < 255) {
341f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glEnable(GL_BLEND);
342f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendFuncSeparate(GL_ZERO, GL_SRC_ALPHA, GL_DST_ALPHA, GL_ZERO);
343f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
344f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
345f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                layer->alpha << 24, SkXfermode::kSrcOver_Mode, true, true);
346f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
347f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
348f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        if (!mCaches.blend) {
349f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            glDisable(GL_BLEND);
350f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        }
351f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
352f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
353f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
3548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
3558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
356f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
357f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
358f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            &mMeshVertices[0].texture[0], NULL, 0, true, true);
3591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
3618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3621d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
3631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
3641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
365fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
3661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
3671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
3691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
3711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
3731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
374bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
393f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3997ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
406f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
407bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
4088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
409f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4109d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4119d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4129d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
413079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
414bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
415bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
416c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
4198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
420c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
421c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
422079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
423079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4278aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
428e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
429e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
430f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
431f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
432f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
433f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
434c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
44261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
443fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4449cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
44522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
44622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
4476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
450f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
451f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
452f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
453f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
454f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
45961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
460fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4619cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
46222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
46322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
46482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
465f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
466f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
470f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
47561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
476fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4779cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
47822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
4798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
482c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
487c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
49082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
493ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
494ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
495deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
496deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
50161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
502fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5039cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
50422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
505f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
506f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
507f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
508f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
509f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
510fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
511fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
512fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
513f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
514f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
515f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
516a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
517a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
51816202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
519f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
520f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
52185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
5228aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
5233d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
524c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5259d5316e3f56d138504565ff311145ac01621dff4Romain Guy
526bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
531026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
532a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
533a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
534a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
535a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
536a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
537a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
538a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
539a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
540026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
541026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
542026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
543026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
544026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
545d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
546026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
547026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
548026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
549026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
550c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
552e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
553e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
554f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
555e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
556e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
557f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
558e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
559a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    float scaleX = paint->getTextScaleX();
560a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    bool applyScaleX = scaleX < 0.9999f || scaleX > 1.0001f;
561a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    if (applyScaleX) {
5628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
563a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        translate(x - (x * scaleX), 0.0f);
564a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        scale(scaleX, 1.0f);
565a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    }
566a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy
567a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
568e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
569e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
570e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
571e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
572e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
573e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
574e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
575e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
576e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
577e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
578e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
579e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
580e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
581694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
582694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
583694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
584694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5852542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
5862542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
5872542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
5882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
5892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
5902542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
591b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
592b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
593fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
5941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
5951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
596b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
597fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
5981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
5991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
6000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6012542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
6020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
6040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
605fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
6061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
6071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
60806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
609db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
61006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
611b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
6120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
61306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
61409147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
615b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
616694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
617694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
618fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
619a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
621a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy
622a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    if (applyScaleX) {
623a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        restore();
624a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    }
625694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
626694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6277fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
631fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
6329cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
63322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6358b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
6368b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
6378b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
6398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
6408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
6418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6457fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6467fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6477fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6497fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6507fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6517fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
6530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
6550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
656fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
6577fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
6587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
660d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
661d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
662d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
663d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
66406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
66506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
66606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
66706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
66806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
66906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
670fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
67106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
6727fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6737fac2e18339f765320d759e8d4c090f92431959eRomain Guy
674d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
675db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
676db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
677db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
678db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
679db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
680db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
681db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
682db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
683db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
684db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
685db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
686db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
6871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
6881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
6911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
6921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
6951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
6961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
6971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
6981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
6991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
7001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
7046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
7056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
7060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
7072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
7080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
7090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
7100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
7122542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
7130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
7320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
7330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
7340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
7350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
7390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
745a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
746a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
747a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
7480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
749fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
7500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
752fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
754fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
7550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
758fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
7600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
7670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
771fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
777fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
780fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
785f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
7970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
8020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
8030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
8050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
8080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
8350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
837026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
838f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform, bool ignoreBlending) {
839d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
84006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
841d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
842d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
843d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
844d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
845026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
846d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
847c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
848c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
849c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
850c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
8529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
85306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
854889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
85506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
85606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
857c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
858db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
859db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
860db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
861c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
862f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreBlending) {
863f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        // Setup the blending mode
864f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description);
865f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
866a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
86706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
868fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
869c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
87006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
871fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
872ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
873c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
87406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
875889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
876889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
87706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
8788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
879889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
88006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
881fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
882889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
883fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
884d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
88506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
88606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
887fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
888d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
889db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
890fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
891db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
892d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
89306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
894889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
895d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
896d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
89782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
898a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
89982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
90082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
90182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
90282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
903a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
904ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
90585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
90685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
907bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
908a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
909a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
910ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
911f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
912f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
913f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
914a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
915f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount,
916f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
917889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
918889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
919db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
920db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
921db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
922889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
923bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
924bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
925bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
926f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
927a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
928fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
929f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
930f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
931f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
932f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
933f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
934f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
935bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
936889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
93706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
938fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
939c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
940a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
941fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
942bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
943889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
944fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
945889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
946fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
947ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
948889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
949bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
950db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
951db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
952fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
953db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
954db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
955f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
956ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
957f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
958f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
959f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
960889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
96182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
96282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
963a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
964f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
96582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
96682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
967a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
968a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
969a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
970a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
97182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
972f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
973f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
97482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
975a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
976a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
977a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
978a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
979a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
980a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
981a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
982a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
983a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
984a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
985a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
986f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
987a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
988a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
989a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
990a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
991a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
992a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
99382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
994fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
99582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
99682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
997fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
998bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
999bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1000889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1001d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1002fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1003d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1004fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
10056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1006260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
10076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1008260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1009260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1010026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1011ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
101282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
101382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
101482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
101582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
10168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
10198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1020a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1021a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1022a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1023a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1024a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1025a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1026a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1027a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
10288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
10318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
10328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
10338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
10348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
10358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
10368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
10388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
10398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
10408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1041026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1042026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1043a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1044a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1045a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1046a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1047a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1048a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1049a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1050889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1051889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1052ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1053a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1054a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1055a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1056a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
10579d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1058e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1059