OpenGLRenderer.cpp revision 8411f336c786379c5a03106e9ed3bc8622b579a5
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24#include <SkTypeface.h> 25 26#include <utils/Log.h> 27 28#include "OpenGLRenderer.h" 29 30namespace android { 31namespace uirenderer { 32 33/////////////////////////////////////////////////////////////////////////////// 34// Defines 35/////////////////////////////////////////////////////////////////////////////// 36 37#define REQUIRED_TEXTURE_UNITS_COUNT 3 38 39// Generates simple and textured vertices 40#define FV(x, y, u, v) { { x, y }, { u, v } } 41 42/////////////////////////////////////////////////////////////////////////////// 43// Globals 44/////////////////////////////////////////////////////////////////////////////// 45 46// This array is never used directly but used as a memcpy source in the 47// OpenGLRenderer constructor 48static const TextureVertex gMeshVertices[] = { 49 FV(0.0f, 0.0f, 0.0f, 0.0f), 50 FV(1.0f, 0.0f, 1.0f, 0.0f), 51 FV(0.0f, 1.0f, 0.0f, 1.0f), 52 FV(1.0f, 1.0f, 1.0f, 1.0f) 53}; 54static const GLsizei gMeshStride = sizeof(TextureVertex); 55static const GLsizei gMeshCount = 4; 56 57/** 58 * Structure mapping Skia xfermodes to OpenGL blending factors. 59 */ 60struct Blender { 61 SkXfermode::Mode mode; 62 GLenum src; 63 GLenum dst; 64}; // struct Blender 65 66// In this array, the index of each Blender equals the value of the first 67// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 68static const Blender gBlends[] = { 69 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 70 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 71 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 72 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 73 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 74 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 75 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 76 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 77 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 78 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 79 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 80 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 81}; 82 83static const Blender gBlendsSwap[] = { 84 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 85 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, 86 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, 87 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 88 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 89 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 90 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, 91 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 92 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 93 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 94 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 95 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 96}; 97 98static const GLenum gTextureUnits[] = { 99 GL_TEXTURE0, 100 GL_TEXTURE1, 101 GL_TEXTURE2 102}; 103 104/////////////////////////////////////////////////////////////////////////////// 105// Constructors/destructor 106/////////////////////////////////////////////////////////////////////////////// 107 108OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) { 109 LOGD("Create OpenGLRenderer"); 110 111 mShader = NULL; 112 mColorFilter = NULL; 113 mHasShadow = false; 114 115 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 116 117 mFirstSnapshot = new Snapshot; 118 119 GLint maxTextureUnits; 120 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 121 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 122 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 123 } 124} 125 126OpenGLRenderer::~OpenGLRenderer() { 127 LOGD("Destroy OpenGLRenderer"); 128} 129 130/////////////////////////////////////////////////////////////////////////////// 131// Setup 132/////////////////////////////////////////////////////////////////////////////// 133 134void OpenGLRenderer::setViewport(int width, int height) { 135 glViewport(0, 0, width, height); 136 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 137 138 mWidth = width; 139 mHeight = height; 140} 141 142void OpenGLRenderer::prepare() { 143 mSnapshot = new Snapshot(mFirstSnapshot, 144 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 145 mSaveCount = 1; 146 147 glViewport(0, 0, mWidth, mHeight); 148 149 glDisable(GL_DITHER); 150 glDisable(GL_SCISSOR_TEST); 151 152 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 153 glClear(GL_COLOR_BUFFER_BIT); 154 155 glEnable(GL_SCISSOR_TEST); 156 glScissor(0, 0, mWidth, mHeight); 157 158 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight); 159} 160 161void OpenGLRenderer::acquireContext() { 162 if (mCaches.currentProgram) { 163 if (mCaches.currentProgram->isInUse()) { 164 mCaches.currentProgram->remove(); 165 mCaches.currentProgram = NULL; 166 } 167 } 168} 169 170void OpenGLRenderer::releaseContext() { 171 glViewport(0, 0, mWidth, mHeight); 172 173 glEnable(GL_SCISSOR_TEST); 174 setScissorFromClip(); 175 176 glDisable(GL_DITHER); 177 178 glBindFramebuffer(GL_FRAMEBUFFER, 0); 179 180 if (mCaches.blend) { 181 glEnable(GL_BLEND); 182 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode); 183 glBlendEquation(GL_FUNC_ADD); 184 } else { 185 glDisable(GL_BLEND); 186 } 187} 188 189/////////////////////////////////////////////////////////////////////////////// 190// State management 191/////////////////////////////////////////////////////////////////////////////// 192 193int OpenGLRenderer::getSaveCount() const { 194 return mSaveCount; 195} 196 197int OpenGLRenderer::save(int flags) { 198 return saveSnapshot(flags); 199} 200 201void OpenGLRenderer::restore() { 202 if (mSaveCount > 1) { 203 restoreSnapshot(); 204 } 205} 206 207void OpenGLRenderer::restoreToCount(int saveCount) { 208 if (saveCount < 1) saveCount = 1; 209 210 while (mSaveCount > saveCount) { 211 restoreSnapshot(); 212 } 213} 214 215int OpenGLRenderer::saveSnapshot(int flags) { 216 mSnapshot = new Snapshot(mSnapshot, flags); 217 return mSaveCount++; 218} 219 220bool OpenGLRenderer::restoreSnapshot() { 221 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 222 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 223 224 sp<Snapshot> current = mSnapshot; 225 sp<Snapshot> previous = mSnapshot->previous; 226 227 mSaveCount--; 228 mSnapshot = previous; 229 230 if (restoreLayer) { 231 composeLayer(current, previous); 232 } 233 234 if (restoreClip) { 235 setScissorFromClip(); 236 } 237 238 return restoreClip; 239} 240 241/////////////////////////////////////////////////////////////////////////////// 242// Layers 243/////////////////////////////////////////////////////////////////////////////// 244 245int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 246 const SkPaint* p, int flags) { 247 int count = saveSnapshot(flags); 248 249 int alpha = 255; 250 SkXfermode::Mode mode; 251 252 if (p) { 253 alpha = p->getAlpha(); 254 if (!mExtensions.hasFramebufferFetch()) { 255 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 256 if (!isMode) { 257 // Assume SRC_OVER 258 mode = SkXfermode::kSrcOver_Mode; 259 } 260 } else { 261 mode = getXfermode(p->getXfermode()); 262 } 263 } else { 264 mode = SkXfermode::kSrcOver_Mode; 265 } 266 267 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 268 269 return count; 270} 271 272int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 273 int alpha, int flags) { 274 if (alpha == 0xff) { 275 return saveLayer(left, top, right, bottom, NULL, flags); 276 } else { 277 SkPaint paint; 278 paint.setAlpha(alpha); 279 return saveLayer(left, top, right, bottom, &paint, flags); 280 } 281} 282 283bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 284 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 285 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top); 286 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); 287 288 // Window coordinates of the layer 289 Rect bounds(left, top, right, bottom); 290 mSnapshot->transform->mapRect(bounds); 291 292 // Layers only make sense if they are in the framebuffer's bounds 293 bounds.intersect(*mSnapshot->clipRect); 294 if (bounds.isEmpty()) return; 295 296 LayerSize size(bounds.getWidth(), bounds.getHeight()); 297 Layer* layer = mCaches.layerCache.get(size); 298 if (!layer) { 299 return false; 300 } 301 302 layer->mode = mode; 303 layer->alpha = alpha; 304 layer->layer.set(bounds); 305 306 // Save the layer in the snapshot 307 snapshot->flags |= Snapshot::kFlagIsLayer; 308 snapshot->layer = layer; 309 310 // Copy the framebuffer into the layer 311 glBindTexture(GL_TEXTURE_2D, layer->texture); 312 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom, 313 bounds.getWidth(), bounds.getHeight(), 0); 314 315 if (flags & SkCanvas::kClipToLayer_SaveFlag) { 316 if (mSnapshot->clipTransformed(bounds)) setScissorFromClip(); 317 } 318 319 // Enqueue the buffer coordinates to clear the corresponding region later 320 mLayers.push(new Rect(bounds)); 321 322 return true; 323} 324 325void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 326 if (!current->layer) { 327 LOGE("Attempting to compose a layer that does not exist"); 328 return; 329 } 330 331 // Restore the clip from the previous snapshot 332 const Rect& clip = *previous->clipRect; 333 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 334 335 Layer* layer = current->layer; 336 const Rect& rect = layer->layer; 337 338 if (layer->alpha < 255) { 339 glEnable(GL_BLEND); 340 glBlendFuncSeparate(GL_ZERO, GL_SRC_ALPHA, GL_DST_ALPHA, GL_ZERO); 341 342 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, 343 layer->alpha << 24, SkXfermode::kSrcOver_Mode, true, true); 344 345 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode); 346 if (!mCaches.blend) { 347 glDisable(GL_BLEND); 348 } 349 } 350 351 // Layers are already drawn with a top-left origin, don't flip the texture 352 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); 353 354 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture, 355 1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0], 356 &mMeshVertices[0].texture[0], NULL, 0, true, true); 357 358 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 359 360 LayerSize size(rect.getWidth(), rect.getHeight()); 361 // Failing to add the layer to the cache should happen only if the 362 // layer is too large 363 if (!mCaches.layerCache.put(size, layer)) { 364 LAYER_LOGD("Deleting layer"); 365 366 glDeleteTextures(1, &layer->texture); 367 368 delete layer; 369 } 370} 371 372void OpenGLRenderer::clearLayerRegions() { 373 if (mLayers.size() == 0) return; 374 375 for (uint32_t i = 0; i < mLayers.size(); i++) { 376 Rect* bounds = mLayers.itemAt(i); 377 378 // Clear the framebuffer where the layer will draw 379 glScissor(bounds->left, mHeight - bounds->bottom, 380 bounds->getWidth(), bounds->getHeight()); 381 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 382 glClear(GL_COLOR_BUFFER_BIT); 383 384 delete bounds; 385 } 386 mLayers.clear(); 387 388 // Restore the clip 389 setScissorFromClip(); 390} 391 392/////////////////////////////////////////////////////////////////////////////// 393// Transforms 394/////////////////////////////////////////////////////////////////////////////// 395 396void OpenGLRenderer::translate(float dx, float dy) { 397 mSnapshot->transform->translate(dx, dy, 0.0f); 398} 399 400void OpenGLRenderer::rotate(float degrees) { 401 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f); 402} 403 404void OpenGLRenderer::scale(float sx, float sy) { 405 mSnapshot->transform->scale(sx, sy, 1.0f); 406} 407 408void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 409 mSnapshot->transform->load(*matrix); 410} 411 412void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 413 mSnapshot->transform->copyTo(*matrix); 414} 415 416void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 417 mat4 m(*matrix); 418 mSnapshot->transform->multiply(m); 419} 420 421/////////////////////////////////////////////////////////////////////////////// 422// Clipping 423/////////////////////////////////////////////////////////////////////////////// 424 425void OpenGLRenderer::setScissorFromClip() { 426 const Rect& clip = *mSnapshot->clipRect; 427 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 428} 429 430const Rect& OpenGLRenderer::getClipBounds() { 431 return mSnapshot->getLocalClip(); 432} 433 434bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 435 Rect r(left, top, right, bottom); 436 mSnapshot->transform->mapRect(r); 437 return !mSnapshot->clipRect->intersects(r); 438} 439 440bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 441 bool clipped = mSnapshot->clip(left, top, right, bottom, op); 442 if (clipped) { 443 setScissorFromClip(); 444 } 445 return !mSnapshot->clipRect->isEmpty(); 446} 447 448/////////////////////////////////////////////////////////////////////////////// 449// Drawing 450/////////////////////////////////////////////////////////////////////////////// 451 452void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 453 const float right = left + bitmap->width(); 454 const float bottom = top + bitmap->height(); 455 456 if (quickReject(left, top, right, bottom)) { 457 return; 458 } 459 460 glActiveTexture(GL_TEXTURE0); 461 const Texture* texture = mCaches.textureCache.get(bitmap); 462 if (!texture) return; 463 const AutoTexture autoCleanup(texture); 464 465 drawTextureRect(left, top, right, bottom, texture, paint); 466} 467 468void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) { 469 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 470 const mat4 transform(*matrix); 471 transform.mapRect(r); 472 473 if (quickReject(r.left, r.top, r.right, r.bottom)) { 474 return; 475 } 476 477 glActiveTexture(GL_TEXTURE0); 478 const Texture* texture = mCaches.textureCache.get(bitmap); 479 if (!texture) return; 480 const AutoTexture autoCleanup(texture); 481 482 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint); 483} 484 485void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 486 float srcLeft, float srcTop, float srcRight, float srcBottom, 487 float dstLeft, float dstTop, float dstRight, float dstBottom, 488 const SkPaint* paint) { 489 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 490 return; 491 } 492 493 glActiveTexture(GL_TEXTURE0); 494 const Texture* texture = mCaches.textureCache.get(bitmap); 495 if (!texture) return; 496 const AutoTexture autoCleanup(texture); 497 498 const float width = texture->width; 499 const float height = texture->height; 500 501 const float u1 = srcLeft / width; 502 const float v1 = srcTop / height; 503 const float u2 = srcRight / width; 504 const float v2 = srcBottom / height; 505 506 resetDrawTextureTexCoords(u1, v1, u2, v2); 507 508 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint); 509 510 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 511} 512 513void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 514 float left, float top, float right, float bottom, const SkPaint* paint) { 515 if (quickReject(left, top, right, bottom)) { 516 return; 517 } 518 519 glActiveTexture(GL_TEXTURE0); 520 const Texture* texture = mCaches.textureCache.get(bitmap); 521 if (!texture) return; 522 const AutoTexture autoCleanup(texture); 523 524 int alpha; 525 SkXfermode::Mode mode; 526 getAlphaAndMode(paint, &alpha, &mode); 527 528 Patch* mesh = mCaches.patchCache.get(patch); 529 mesh->updateVertices(bitmap, left, top, right, bottom, 530 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs); 531 mesh->dump(); 532 533 // Specify right and bottom as +1.0f from left/top to prevent scaling since the 534 // patch mesh already defines the final size 535 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, 536 mode, texture->blend, &mesh->vertices[0].position[0], 537 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount); 538} 539 540void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 541 const Rect& clip = *mSnapshot->clipRect; 542 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 543} 544 545void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 546 if (quickReject(left, top, right, bottom)) { 547 return; 548 } 549 550 SkXfermode::Mode mode; 551 if (!mExtensions.hasFramebufferFetch()) { 552 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 553 if (!isMode) { 554 // Assume SRC_OVER 555 mode = SkXfermode::kSrcOver_Mode; 556 } 557 } else { 558 mode = getXfermode(p->getXfermode()); 559 } 560 561 // Skia draws using the color's alpha channel if < 255 562 // Otherwise, it uses the paint's alpha 563 int color = p->getColor(); 564 if (((color >> 24) & 0xff) == 255) { 565 color |= p->getAlpha() << 24; 566 } 567 568 drawColorRect(left, top, right, bottom, color, mode); 569} 570 571void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 572 float x, float y, SkPaint* paint) { 573 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 574 return; 575 } 576 paint->setAntiAlias(true); 577 578 float length = -1.0f; 579 switch (paint->getTextAlign()) { 580 case SkPaint::kCenter_Align: 581 length = paint->measureText(text, bytesCount); 582 x -= length / 2.0f; 583 break; 584 case SkPaint::kRight_Align: 585 length = paint->measureText(text, bytesCount); 586 x -= length; 587 break; 588 default: 589 break; 590 } 591 592 int alpha; 593 SkXfermode::Mode mode; 594 getAlphaAndMode(paint, &alpha, &mode); 595 596 uint32_t color = paint->getColor(); 597 const GLfloat a = alpha / 255.0f; 598 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 599 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 600 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 601 602 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint); 603 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 604 paint->getTextSize()); 605 if (mHasShadow) { 606 glActiveTexture(gTextureUnits[0]); 607 mCaches.dropShadowCache.setFontRenderer(fontRenderer); 608 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount, 609 count, mShadowRadius); 610 const AutoTexture autoCleanup(shadow); 611 612 setupShadow(shadow, x, y, mode, a); 613 614 // Draw the mesh 615 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 616 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); 617 } 618 619 GLuint textureUnit = 0; 620 glActiveTexture(gTextureUnits[textureUnit]); 621 622 setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a, 623 mode, false, true); 624 625 const Rect& clip = mSnapshot->getLocalClip(); 626 clearLayerRegions(); 627 fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y); 628 629 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 630 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); 631 632 drawTextDecorations(text, bytesCount, length, x, y, paint); 633} 634 635void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { 636 GLuint textureUnit = 0; 637 glActiveTexture(gTextureUnits[textureUnit]); 638 639 const PathTexture* texture = mCaches.pathCache.get(path, paint); 640 if (!texture) return; 641 const AutoTexture autoCleanup(texture); 642 643 const float x = texture->left - texture->offset; 644 const float y = texture->top - texture->offset; 645 646 if (quickReject(x, y, x + texture->width, y + texture->height)) { 647 return; 648 } 649 650 int alpha; 651 SkXfermode::Mode mode; 652 getAlphaAndMode(paint, &alpha, &mode); 653 654 uint32_t color = paint->getColor(); 655 const GLfloat a = alpha / 255.0f; 656 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 657 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 658 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 659 660 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true); 661 662 clearLayerRegions(); 663 664 // Draw the mesh 665 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 666 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); 667} 668 669/////////////////////////////////////////////////////////////////////////////// 670// Shaders 671/////////////////////////////////////////////////////////////////////////////// 672 673void OpenGLRenderer::resetShader() { 674 mShader = NULL; 675} 676 677void OpenGLRenderer::setupShader(SkiaShader* shader) { 678 mShader = shader; 679 if (mShader) { 680 mShader->set(&mCaches.textureCache, &mCaches.gradientCache); 681 } 682} 683 684/////////////////////////////////////////////////////////////////////////////// 685// Color filters 686/////////////////////////////////////////////////////////////////////////////// 687 688void OpenGLRenderer::resetColorFilter() { 689 mColorFilter = NULL; 690} 691 692void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) { 693 mColorFilter = filter; 694} 695 696/////////////////////////////////////////////////////////////////////////////// 697// Drop shadow 698/////////////////////////////////////////////////////////////////////////////// 699 700void OpenGLRenderer::resetShadow() { 701 mHasShadow = false; 702} 703 704void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { 705 mHasShadow = true; 706 mShadowRadius = radius; 707 mShadowDx = dx; 708 mShadowDy = dy; 709 mShadowColor = color; 710} 711 712/////////////////////////////////////////////////////////////////////////////// 713// Drawing implementation 714/////////////////////////////////////////////////////////////////////////////// 715 716void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y, 717 SkXfermode::Mode mode, float alpha) { 718 const float sx = x - texture->left + mShadowDx; 719 const float sy = y - texture->top + mShadowDy; 720 721 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF); 722 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha; 723 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f; 724 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f; 725 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f; 726 727 GLuint textureUnit = 0; 728 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false); 729} 730 731void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, 732 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode, 733 bool transforms, bool applyFilters) { 734 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit, 735 x, y, r, g, b, a, mode, transforms, applyFilters); 736} 737 738void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, 739 GLuint& textureUnit, float x, float y, float r, float g, float b, float a, 740 SkXfermode::Mode mode, bool transforms, bool applyFilters) { 741 // Describe the required shaders 742 ProgramDescription description; 743 description.hasTexture = true; 744 description.hasAlpha8Texture = true; 745 746 if (applyFilters) { 747 if (mShader) { 748 mShader->describe(description, mExtensions); 749 } 750 if (mColorFilter) { 751 mColorFilter->describe(description, mExtensions); 752 } 753 } 754 755 // Setup the blending mode 756 chooseBlending(true, mode, description); 757 758 // Build and use the appropriate shader 759 useProgram(mCaches.programCache.get(description)); 760 761 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit); 762 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit); 763 764 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords"); 765 glEnableVertexAttribArray(texCoordsSlot); 766 767 // Setup attributes 768 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 769 gMeshStride, &mMeshVertices[0].position[0]); 770 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, 771 gMeshStride, &mMeshVertices[0].texture[0]); 772 773 // Setup uniforms 774 if (transforms) { 775 mModelView.loadTranslate(x, y, 0.0f); 776 mModelView.scale(width, height, 1.0f); 777 } else { 778 mModelView.loadIdentity(); 779 } 780 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 781 glUniform4f(mCaches.currentProgram->color, r, g, b, a); 782 783 textureUnit++; 784 if (applyFilters) { 785 // Setup attributes and uniforms required by the shaders 786 if (mShader) { 787 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit); 788 } 789 if (mColorFilter) { 790 mColorFilter->setupProgram(mCaches.currentProgram); 791 } 792 } 793} 794 795// Same values used by Skia 796#define kStdStrikeThru_Offset (-6.0f / 21.0f) 797#define kStdUnderline_Offset (1.0f / 9.0f) 798#define kStdUnderline_Thickness (1.0f / 18.0f) 799 800void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length, 801 float x, float y, SkPaint* paint) { 802 // Handle underline and strike-through 803 uint32_t flags = paint->getFlags(); 804 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 805 float underlineWidth = length; 806 // If length is > 0.0f, we already measured the text for the text alignment 807 if (length <= 0.0f) { 808 underlineWidth = paint->measureText(text, bytesCount); 809 } 810 811 float offsetX = 0; 812 switch (paint->getTextAlign()) { 813 case SkPaint::kCenter_Align: 814 offsetX = underlineWidth * 0.5f; 815 break; 816 case SkPaint::kRight_Align: 817 offsetX = underlineWidth; 818 break; 819 default: 820 break; 821 } 822 823 if (underlineWidth > 0.0f) { 824 float textSize = paint->getTextSize(); 825 float height = textSize * kStdUnderline_Thickness; 826 827 float left = x - offsetX; 828 float top = 0.0f; 829 float right = left + underlineWidth; 830 float bottom = 0.0f; 831 832 if (flags & SkPaint::kUnderlineText_Flag) { 833 top = y + textSize * kStdUnderline_Offset; 834 bottom = top + height; 835 drawRect(left, top, right, bottom, paint); 836 } 837 838 if (flags & SkPaint::kStrikeThruText_Flag) { 839 top = y + textSize * kStdStrikeThru_Offset; 840 bottom = top + height; 841 drawRect(left, top, right, bottom, paint); 842 } 843 } 844 } 845} 846 847void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 848 int color, SkXfermode::Mode mode, bool ignoreTransform, bool ignoreBlending) { 849 clearLayerRegions(); 850 851 // If a shader is set, preserve only the alpha 852 if (mShader) { 853 color |= 0x00ffffff; 854 } 855 856 // Render using pre-multiplied alpha 857 const int alpha = (color >> 24) & 0xFF; 858 const GLfloat a = alpha / 255.0f; 859 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 860 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 861 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 862 863 GLuint textureUnit = 0; 864 865 // Describe the required shaders 866 ProgramDescription description; 867 if (mShader) { 868 mShader->describe(description, mExtensions); 869 } 870 if (mColorFilter) { 871 mColorFilter->describe(description, mExtensions); 872 } 873 874 if (!ignoreBlending) { 875 // Setup the blending mode 876 chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description); 877 } 878 879 // Build and use the appropriate shader 880 useProgram(mCaches.programCache.get(description)); 881 882 // Setup attributes 883 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 884 gMeshStride, &mMeshVertices[0].position[0]); 885 886 // Setup uniforms 887 mModelView.loadTranslate(left, top, 0.0f); 888 mModelView.scale(right - left, bottom - top, 1.0f); 889 if (!ignoreTransform) { 890 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 891 } else { 892 mat4 identity; 893 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity); 894 } 895 glUniform4f(mCaches.currentProgram->color, r, g, b, a); 896 897 // Setup attributes and uniforms required by the shaders 898 if (mShader) { 899 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit); 900 } 901 if (mColorFilter) { 902 mColorFilter->setupProgram(mCaches.currentProgram); 903 } 904 905 // Draw the mesh 906 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 907} 908 909void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 910 const Texture* texture, const SkPaint* paint) { 911 int alpha; 912 SkXfermode::Mode mode; 913 getAlphaAndMode(paint, &alpha, &mode); 914 915 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend, 916 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 917} 918 919void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 920 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 921 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 922 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 923} 924 925void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 926 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 927 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount, 928 bool swapSrcDst, bool ignoreTransform) { 929 clearLayerRegions(); 930 931 ProgramDescription description; 932 description.hasTexture = true; 933 if (mColorFilter) { 934 mColorFilter->describe(description, mExtensions); 935 } 936 937 mModelView.loadTranslate(left, top, 0.0f); 938 mModelView.scale(right - left, bottom - top, 1.0f); 939 940 chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst); 941 942 useProgram(mCaches.programCache.get(description)); 943 if (!ignoreTransform) { 944 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 945 } else { 946 mat4 m; 947 mCaches.currentProgram->set(mOrthoMatrix, mModelView, m); 948 } 949 950 // Texture 951 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0); 952 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0); 953 954 // Always premultiplied 955 glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha); 956 957 // Mesh 958 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords"); 959 glEnableVertexAttribArray(texCoordsSlot); 960 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 961 gMeshStride, vertices); 962 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords); 963 964 // Color filter 965 if (mColorFilter) { 966 mColorFilter->setupProgram(mCaches.currentProgram); 967 } 968 969 if (!indices) { 970 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 971 } else { 972 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); 973 } 974 glDisableVertexAttribArray(texCoordsSlot); 975} 976 977void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, 978 ProgramDescription& description, bool swapSrcDst) { 979 blend = blend || mode != SkXfermode::kSrcOver_Mode; 980 if (blend) { 981 if (mode < SkXfermode::kPlus_Mode) { 982 if (!mCaches.blend) { 983 glEnable(GL_BLEND); 984 } 985 986 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src; 987 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst; 988 989 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { 990 glBlendFunc(sourceMode, destMode); 991 mCaches.lastSrcMode = sourceMode; 992 mCaches.lastDstMode = destMode; 993 } 994 } else { 995 // These blend modes are not supported by OpenGL directly and have 996 // to be implemented using shaders. Since the shader will perform 997 // the blending, turn blending off here 998 if (mExtensions.hasFramebufferFetch()) { 999 description.framebufferMode = mode; 1000 description.swapSrcDst = swapSrcDst; 1001 } 1002 1003 if (mCaches.blend) { 1004 glDisable(GL_BLEND); 1005 } 1006 blend = false; 1007 } 1008 } else if (mCaches.blend) { 1009 glDisable(GL_BLEND); 1010 } 1011 mCaches.blend = blend; 1012} 1013 1014bool OpenGLRenderer::useProgram(Program* program) { 1015 if (!program->isInUse()) { 1016 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove(); 1017 program->use(); 1018 mCaches.currentProgram = program; 1019 return false; 1020 } 1021 return true; 1022} 1023 1024void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 1025 TextureVertex* v = &mMeshVertices[0]; 1026 TextureVertex::setUV(v++, u1, v1); 1027 TextureVertex::setUV(v++, u2, v1); 1028 TextureVertex::setUV(v++, u1, v2); 1029 TextureVertex::setUV(v++, u2, v2); 1030} 1031 1032void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 1033 if (paint) { 1034 if (!mExtensions.hasFramebufferFetch()) { 1035 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 1036 if (!isMode) { 1037 // Assume SRC_OVER 1038 *mode = SkXfermode::kSrcOver_Mode; 1039 } 1040 } else { 1041 *mode = getXfermode(paint->getXfermode()); 1042 } 1043 1044 // Skia draws using the color's alpha channel if < 255 1045 // Otherwise, it uses the paint's alpha 1046 int color = paint->getColor(); 1047 *alpha = (color >> 24) & 0xFF; 1048 if (*alpha == 255) { 1049 *alpha = paint->getAlpha(); 1050 } 1051 } else { 1052 *mode = SkXfermode::kSrcOver_Mode; 1053 *alpha = 255; 1054 } 1055} 1056 1057SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) { 1058 if (mode == NULL) { 1059 return SkXfermode::kSrcOver_Mode; 1060 } 1061 return mode->fMode; 1062} 1063 1064void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) { 1065 glActiveTexture(gTextureUnits[textureUnit]); 1066 glBindTexture(GL_TEXTURE_2D, texture); 1067 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 1068 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 1069} 1070 1071}; // namespace uirenderer 1072}; // namespace android 1073