OpenGLRenderer.cpp revision 889f8d1403761d5668115ced6cbb3f767cfe966d
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24#include <SkTypeface.h> 25 26#include <cutils/properties.h> 27#include <utils/Log.h> 28 29#include "OpenGLRenderer.h" 30#include "Properties.h" 31 32namespace android { 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Defines 37/////////////////////////////////////////////////////////////////////////////// 38 39#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f 40#define DEFAULT_LAYER_CACHE_SIZE 10.0f 41#define DEFAULT_PATCH_CACHE_SIZE 100 42#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f 43 44// Converts a number of mega-bytes into bytes 45#define MB(s) s * 1024 * 1024 46 47// Generates simple and textured vertices 48#define FV(x, y, u, v) { { x, y }, { u, v } } 49 50/////////////////////////////////////////////////////////////////////////////// 51// Globals 52/////////////////////////////////////////////////////////////////////////////// 53 54// This array is never used directly but used as a memcpy source in the 55// OpenGLRenderer constructor 56static const TextureVertex gMeshVertices[] = { 57 FV(0.0f, 0.0f, 0.0f, 0.0f), 58 FV(1.0f, 0.0f, 1.0f, 0.0f), 59 FV(0.0f, 1.0f, 0.0f, 1.0f), 60 FV(1.0f, 1.0f, 1.0f, 1.0f) 61}; 62static const GLsizei gMeshStride = sizeof(TextureVertex); 63static const GLsizei gMeshCount = 4; 64 65/** 66 * Structure mapping Skia xfermodes to OpenGL blending factors. 67 */ 68struct Blender { 69 SkXfermode::Mode mode; 70 GLenum src; 71 GLenum dst; 72}; // struct Blender 73 74// In this array, the index of each Blender equals the value of the first 75// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 76static const Blender gBlends[] = { 77 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 78 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 79 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 80 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 81 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 82 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 83 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 84 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 85 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 86 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 87 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 88 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 89}; 90 91static const GLint gTileModes[] = { 92 GL_CLAMP_TO_EDGE, // SkShader::kClamp_TileMode 93 GL_REPEAT, // SkShader::kRepeat_Mode 94 GL_MIRRORED_REPEAT // SkShader::kMirror_TileMode 95}; 96 97static const GLenum gTextureUnits[] = { 98 GL_TEXTURE0, // Bitmap or text 99 GL_TEXTURE1, // Gradient 100 GL_TEXTURE2 // Bitmap shader 101}; 102 103/////////////////////////////////////////////////////////////////////////////// 104// Constructors/destructor 105/////////////////////////////////////////////////////////////////////////////// 106 107OpenGLRenderer::OpenGLRenderer(): 108 mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO), 109 mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)), 110 mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)), 111 mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)), 112 mPatchCache(DEFAULT_PATCH_CACHE_SIZE) { 113 LOGD("Create OpenGLRenderer"); 114 115 char property[PROPERTY_VALUE_MAX]; 116 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { 117 LOGD(" Setting texture cache size to %sMB", property); 118 mTextureCache.setMaxSize(MB(atof(property))); 119 } else { 120 LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); 121 } 122 123 if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) { 124 LOGD(" Setting layer cache size to %sMB", property); 125 mLayerCache.setMaxSize(MB(atof(property))); 126 } else { 127 LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE); 128 } 129 130 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { 131 LOGD(" Setting gradient cache size to %sMB", property); 132 mLayerCache.setMaxSize(MB(atof(property))); 133 } else { 134 LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); 135 } 136 137 mCurrentProgram = NULL; 138 139 mShader = kShaderNone; 140 mShaderTileX = GL_CLAMP_TO_EDGE; 141 mShaderTileY = GL_CLAMP_TO_EDGE; 142 mShaderMatrix = NULL; 143 mShaderBitmap = NULL; 144 145 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 146 147 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxTextureUnits); 148 if (mMaxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 149 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 150 } 151 mLastTexture[0] = mLastTexture[1] = mLastTexture[2] = 0; 152} 153 154OpenGLRenderer::~OpenGLRenderer() { 155 LOGD("Destroy OpenGLRenderer"); 156 157 mTextureCache.clear(); 158 mLayerCache.clear(); 159 mGradientCache.clear(); 160 mPatchCache.clear(); 161} 162 163/////////////////////////////////////////////////////////////////////////////// 164// Setup 165/////////////////////////////////////////////////////////////////////////////// 166 167void OpenGLRenderer::setViewport(int width, int height) { 168 glViewport(0, 0, width, height); 169 170 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 171 172 mWidth = width; 173 mHeight = height; 174 mFirstSnapshot.height = height; 175} 176 177void OpenGLRenderer::prepare() { 178 mSnapshot = &mFirstSnapshot; 179 mSaveCount = 0; 180 181 glDisable(GL_SCISSOR_TEST); 182 183 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 184 glClear(GL_COLOR_BUFFER_BIT); 185 186 glEnable(GL_SCISSOR_TEST); 187 glScissor(0, 0, mWidth, mHeight); 188 189 mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight); 190} 191 192/////////////////////////////////////////////////////////////////////////////// 193// State management 194/////////////////////////////////////////////////////////////////////////////// 195 196int OpenGLRenderer::getSaveCount() const { 197 return mSaveCount; 198} 199 200int OpenGLRenderer::save(int flags) { 201 return saveSnapshot(); 202} 203 204void OpenGLRenderer::restore() { 205 if (mSaveCount == 0) return; 206 207 if (restoreSnapshot()) { 208 setScissorFromClip(); 209 } 210} 211 212void OpenGLRenderer::restoreToCount(int saveCount) { 213 if (saveCount <= 0 || saveCount > mSaveCount) return; 214 215 bool restoreClip = false; 216 217 while (mSaveCount != saveCount - 1) { 218 restoreClip |= restoreSnapshot(); 219 } 220 221 if (restoreClip) { 222 setScissorFromClip(); 223 } 224} 225 226int OpenGLRenderer::saveSnapshot() { 227 mSnapshot = new Snapshot(mSnapshot); 228 return ++mSaveCount; 229} 230 231bool OpenGLRenderer::restoreSnapshot() { 232 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 233 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 234 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; 235 236 sp<Snapshot> current = mSnapshot; 237 sp<Snapshot> previous = mSnapshot->previous; 238 239 if (restoreOrtho) { 240 mOrthoMatrix.load(current->orthoMatrix); 241 } 242 243 if (restoreLayer) { 244 composeLayer(current, previous); 245 } 246 247 mSnapshot = previous; 248 mSaveCount--; 249 250 return restoreClip; 251} 252 253void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 254 if (!current->layer) { 255 LOGE("Attempting to compose a layer that does not exist"); 256 return; 257 } 258 259 // Unbind current FBO and restore previous one 260 // Most of the time, previous->fbo will be 0 to bind the default buffer 261 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 262 263 // Restore the clip from the previous snapshot 264 const Rect& clip = previous->clipRect; 265 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 266 267 Layer* layer = current->layer; 268 269 // Compute the correct texture coordinates for the FBO texture 270 // The texture is currently as big as the window but drawn with 271 // a quad of the appropriate size 272 const Rect& rect = layer->layer; 273 274 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom, 275 layer->texture, layer->alpha, layer->mode, layer->blend); 276 277 LayerSize size(rect.getWidth(), rect.getHeight()); 278 // Failing to add the layer to the cache should happen only if the 279 // layer is too large 280 if (!mLayerCache.put(size, layer)) { 281 LAYER_LOGD("Deleting layer"); 282 283 glDeleteFramebuffers(1, &layer->fbo); 284 glDeleteTextures(1, &layer->texture); 285 286 delete layer; 287 } 288} 289 290/////////////////////////////////////////////////////////////////////////////// 291// Layers 292/////////////////////////////////////////////////////////////////////////////// 293 294int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 295 const SkPaint* p, int flags) { 296 int count = saveSnapshot(); 297 298 int alpha = 255; 299 SkXfermode::Mode mode; 300 301 if (p) { 302 alpha = p->getAlpha(); 303 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 304 if (!isMode) { 305 // Assume SRC_OVER 306 mode = SkXfermode::kSrcOver_Mode; 307 } 308 } else { 309 mode = SkXfermode::kSrcOver_Mode; 310 } 311 312 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 313 314 return count; 315} 316 317int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 318 int alpha, int flags) { 319 int count = saveSnapshot(); 320 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 321 return count; 322} 323 324bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 325 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 326 327 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top); 328 LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize()); 329 330 GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0; 331 LayerSize size(right - left, bottom - top); 332 333 Layer* layer = mLayerCache.get(size, previousFbo); 334 if (!layer) { 335 return false; 336 } 337 338 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 339 340 // Clear the FBO 341 glDisable(GL_SCISSOR_TEST); 342 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 343 glClear(GL_COLOR_BUFFER_BIT); 344 glEnable(GL_SCISSOR_TEST); 345 346 // Save the layer in the snapshot 347 snapshot->flags |= Snapshot::kFlagIsLayer; 348 layer->mode = mode; 349 layer->alpha = alpha / 255.0f; 350 layer->layer.set(left, top, right, bottom); 351 352 snapshot->layer = layer; 353 snapshot->fbo = layer->fbo; 354 355 // Creates a new snapshot to draw into the FBO 356 saveSnapshot(); 357 // TODO: This doesn't preserve other transformations (check Skia first) 358 mSnapshot->transform.loadTranslate(-left, -top, 0.0f); 359 mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top); 360 mSnapshot->height = bottom - top; 361 setScissorFromClip(); 362 363 mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet; 364 mSnapshot->orthoMatrix.load(mOrthoMatrix); 365 366 // Change the ortho projection 367 mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f); 368 369 return true; 370} 371 372/////////////////////////////////////////////////////////////////////////////// 373// Transforms 374/////////////////////////////////////////////////////////////////////////////// 375 376void OpenGLRenderer::translate(float dx, float dy) { 377 mSnapshot->transform.translate(dx, dy, 0.0f); 378} 379 380void OpenGLRenderer::rotate(float degrees) { 381 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); 382} 383 384void OpenGLRenderer::scale(float sx, float sy) { 385 mSnapshot->transform.scale(sx, sy, 1.0f); 386} 387 388void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 389 mSnapshot->transform.load(*matrix); 390} 391 392void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 393 mSnapshot->transform.copyTo(*matrix); 394} 395 396void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 397 mat4 m(*matrix); 398 mSnapshot->transform.multiply(m); 399} 400 401/////////////////////////////////////////////////////////////////////////////// 402// Clipping 403/////////////////////////////////////////////////////////////////////////////// 404 405void OpenGLRenderer::setScissorFromClip() { 406 const Rect& clip = mSnapshot->clipRect; 407 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight()); 408} 409 410const Rect& OpenGLRenderer::getClipBounds() { 411 return mSnapshot->getLocalClip(); 412} 413 414bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 415 Rect r(left, top, right, bottom); 416 mSnapshot->transform.mapRect(r); 417 return !mSnapshot->clipRect.intersects(r); 418} 419 420bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 421 bool clipped = mSnapshot->clip(left, top, right, bottom, op); 422 if (clipped) { 423 setScissorFromClip(); 424 } 425 return !mSnapshot->clipRect.isEmpty(); 426} 427 428/////////////////////////////////////////////////////////////////////////////// 429// Drawing 430/////////////////////////////////////////////////////////////////////////////// 431 432void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 433 const float right = left + bitmap->width(); 434 const float bottom = top + bitmap->height(); 435 436 if (quickReject(left, top, right, bottom)) { 437 return; 438 } 439 440 const Texture* texture = mTextureCache.get(bitmap); 441 drawTextureRect(left, top, right, bottom, texture, paint); 442} 443 444void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) { 445 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 446 const mat4 transform(*matrix); 447 transform.mapRect(r); 448 449 if (quickReject(r.left, r.top, r.right, r.bottom)) { 450 return; 451 } 452 453 const Texture* texture = mTextureCache.get(bitmap); 454 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint); 455} 456 457void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 458 float srcLeft, float srcTop, float srcRight, float srcBottom, 459 float dstLeft, float dstTop, float dstRight, float dstBottom, 460 const SkPaint* paint) { 461 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 462 return; 463 } 464 465 const Texture* texture = mTextureCache.get(bitmap); 466 467 const float width = texture->width; 468 const float height = texture->height; 469 470 const float u1 = srcLeft / width; 471 const float v1 = srcTop / height; 472 const float u2 = srcRight / width; 473 const float v2 = srcBottom / height; 474 475 // TODO: Do this in the shader 476 resetDrawTextureTexCoords(u1, v1, u2, v2); 477 478 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint); 479 480 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 481} 482 483void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 484 float left, float top, float right, float bottom, const SkPaint* paint) { 485 if (quickReject(left, top, right, bottom)) { 486 return; 487 } 488 489 const Texture* texture = mTextureCache.get(bitmap); 490 491 int alpha; 492 SkXfermode::Mode mode; 493 getAlphaAndMode(paint, &alpha, &mode); 494 495 Patch* mesh = mPatchCache.get(patch); 496 mesh->updateVertices(bitmap, left, top, right, bottom, 497 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs); 498 499 // Specify right and bottom as +1.0f from left/top to prevent scaling since the 500 // patch mesh already defines the final size 501 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, 502 mode, texture->blend, &mesh->vertices[0].position[0], 503 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount); 504} 505 506void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 507 const Rect& clip = mSnapshot->clipRect; 508 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 509} 510 511void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 512 if (quickReject(left, top, right, bottom)) { 513 return; 514 } 515 516 SkXfermode::Mode mode; 517 518 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 519 if (!isMode) { 520 // Assume SRC_OVER 521 mode = SkXfermode::kSrcOver_Mode; 522 } 523 524 // Skia draws using the color's alpha channel if < 255 525 // Otherwise, it uses the paint's alpha 526 int color = p->getColor(); 527 if (((color >> 24) & 0xff) == 255) { 528 color |= p->getAlpha() << 24; 529 } 530 531 drawColorRect(left, top, right, bottom, color, mode); 532} 533 534void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 535 float x, float y, SkPaint* paint) { 536 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 537 return; 538 } 539 540 glActiveTexture(GL_TEXTURE0); 541 542 float length; 543 switch (paint->getTextAlign()) { 544 case SkPaint::kCenter_Align: 545 length = paint->measureText(text, bytesCount); 546 x -= length / 2.0f; 547 break; 548 case SkPaint::kRight_Align: 549 length = paint->measureText(text, bytesCount); 550 x -= length; 551 break; 552 default: 553 break; 554 } 555 556 int alpha; 557 SkXfermode::Mode mode; 558 getAlphaAndMode(paint, &alpha, &mode); 559 560 uint32_t color = paint->getColor(); 561 const GLfloat a = alpha / 255.0f; 562 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 563 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 564 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 565 566 mModelView.loadIdentity(); 567 568 ProgramDescription description; 569 description.hasTexture = true; 570 description.hasAlpha8Texture = true; 571 572 useProgram(mProgramCache.get(description)); 573 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 574 575 chooseBlending(true, mode); 576 bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0); 577 578 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords"); 579 glEnableVertexAttribArray(texCoordsSlot); 580 581 // Always premultiplied 582 glUniform4f(mCurrentProgram->color, r, g, b, a); 583 584 // TODO: Implement scale properly 585 const Rect& clip = mSnapshot->getLocalClip(); 586 mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize()); 587 mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y); 588 589 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 590 glDisableVertexAttribArray(texCoordsSlot); 591} 592 593/////////////////////////////////////////////////////////////////////////////// 594// Shaders 595/////////////////////////////////////////////////////////////////////////////// 596 597void OpenGLRenderer::resetShader() { 598 mShader = OpenGLRenderer::kShaderNone; 599 mShaderKey = NULL; 600 mShaderBlend = false; 601 mShaderTileX = GL_CLAMP_TO_EDGE; 602 mShaderTileY = GL_CLAMP_TO_EDGE; 603} 604 605void OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, 606 SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) { 607 mShader = OpenGLRenderer::kShaderBitmap; 608 mShaderBlend = hasAlpha; 609 mShaderBitmap = bitmap; 610 mShaderTileX = gTileModes[tileX]; 611 mShaderTileY = gTileModes[tileY]; 612 mShaderMatrix = matrix; 613} 614 615void OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors, 616 float* positions, int count, SkShader::TileMode tileMode, SkMatrix* matrix, bool hasAlpha) { 617 // TODO: We should use a struct to describe each shader 618 mShader = OpenGLRenderer::kShaderLinearGradient; 619 mShaderKey = shader; 620 mShaderBlend = hasAlpha; 621 mShaderTileX = gTileModes[tileMode]; 622 mShaderTileY = gTileModes[tileMode]; 623 mShaderMatrix = matrix; 624 mShaderBounds = bounds; 625 mShaderColors = colors; 626 mShaderPositions = positions; 627 mShaderCount = count; 628} 629 630/////////////////////////////////////////////////////////////////////////////// 631// Drawing implementation 632/////////////////////////////////////////////////////////////////////////////// 633 634void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 635 int color, SkXfermode::Mode mode, bool ignoreTransform) { 636 // If a shader is set, preserve only the alpha 637 if (mShader != kShaderNone) { 638 color |= 0x00ffffff; 639 } 640 641 // Render using pre-multiplied alpha 642 const int alpha = (color >> 24) & 0xFF; 643 const GLfloat a = alpha / 255.0f; 644 645 switch (mShader) { 646 case OpenGLRenderer::kShaderBitmap: 647 drawBitmapShader(left, top, right, bottom, a, mode); 648 return; 649 case OpenGLRenderer::kShaderLinearGradient: 650 drawLinearGradientShader(left, top, right, bottom, a, mode); 651 return; 652 default: 653 break; 654 } 655 656 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 657 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 658 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 659 660 // Pre-multiplication happens when setting the shader color 661 chooseBlending(alpha < 255 || mShaderBlend, mode); 662 663 mModelView.loadTranslate(left, top, 0.0f); 664 mModelView.scale(right - left, bottom - top, 1.0f); 665 666 ProgramDescription description; 667 Program* program = mProgramCache.get(description); 668 if (!useProgram(program)) { 669 const GLvoid* vertices = &mMeshVertices[0].position[0]; 670 const GLvoid* texCoords = &mMeshVertices[0].texture[0]; 671 672 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE, 673 gMeshStride, vertices); 674 } 675 676 if (!ignoreTransform) { 677 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 678 } else { 679 mat4 identity; 680 mCurrentProgram->set(mOrthoMatrix, mModelView, identity); 681 } 682 683 glUniform4f(mCurrentProgram->color, r, g, b, a); 684 685 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 686} 687 688void OpenGLRenderer::drawLinearGradientShader(float left, float top, float right, float bottom, 689 float alpha, SkXfermode::Mode mode) { 690 glActiveTexture(GL_TEXTURE1); 691 Texture* texture = mGradientCache.get(mShaderKey); 692 if (!texture) { 693 SkShader::TileMode tileMode = SkShader::kClamp_TileMode; 694 switch (mShaderTileX) { 695 case GL_REPEAT: 696 tileMode = SkShader::kRepeat_TileMode; 697 break; 698 case GL_MIRRORED_REPEAT: 699 tileMode = SkShader::kMirror_TileMode; 700 break; 701 } 702 703 texture = mGradientCache.addLinearGradient(mShaderKey, mShaderBounds, mShaderColors, 704 mShaderPositions, mShaderCount, tileMode); 705 } 706 707 ProgramDescription description; 708 description.hasGradient = true; 709 710 mModelView.loadTranslate(left, top, 0.0f); 711 mModelView.scale(right - left, bottom - top, 1.0f); 712 713 useProgram(mProgramCache.get(description)); 714 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 715 716 chooseBlending(mShaderBlend || alpha < 1.0f, mode); 717 bindTexture(texture->id, mShaderTileX, mShaderTileY, 1); 718 glUniform1i(mCurrentProgram->getUniform("gradientSampler"), 1); 719 720 Rect start(mShaderBounds[0], mShaderBounds[1], mShaderBounds[2], mShaderBounds[3]); 721 if (mShaderMatrix) { 722 mat4 shaderMatrix(*mShaderMatrix); 723 shaderMatrix.mapRect(start); 724 } 725 mSnapshot->transform.mapRect(start); 726 727 const float gradientX = start.right - start.left; 728 const float gradientY = start.bottom - start.top; 729 730 mat4 screenSpace(mSnapshot->transform); 731 screenSpace.multiply(mModelView); 732 733 // Always premultiplied 734 glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha); 735 glUniform2f(mCurrentProgram->getUniform("gradientStart"), start.left, start.top); 736 glUniform2f(mCurrentProgram->getUniform("gradient"), gradientX, gradientY); 737 glUniform1f(mCurrentProgram->getUniform("gradientLength"), 738 1.0f / (gradientX * gradientX + gradientY * gradientY)); 739 glUniformMatrix4fv(mCurrentProgram->getUniform("screenSpace"), 1, GL_FALSE, 740 &screenSpace.data[0]); 741 742 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE, 743 gMeshStride, &mMeshVertices[0].position[0]); 744 745 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 746} 747 748void OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom, 749 float alpha, SkXfermode::Mode mode) { 750 glActiveTexture(GL_TEXTURE2); 751 const Texture* texture = mTextureCache.get(mShaderBitmap); 752 753 const float width = texture->width; 754 const float height = texture->height; 755 756 mModelView.loadTranslate(left, top, 0.0f); 757 mModelView.scale(right - left, bottom - top, 1.0f); 758 759 mat4 textureTransform; 760 if (mShaderMatrix) { 761 SkMatrix inverse; 762 mShaderMatrix->invert(&inverse); 763 textureTransform.load(inverse); 764 textureTransform.multiply(mModelView); 765 } else { 766 textureTransform.load(mModelView); 767 } 768 769 ProgramDescription description; 770 description.hasBitmap = true; 771 // The driver does not support non-power of two mirrored/repeated 772 // textures, so do it ourselves 773 if (!mExtensions.hasNPot()) { 774 description.isBitmapNpot = true; 775 description.bitmapWrapS = mShaderTileX; 776 description.bitmapWrapT = mShaderTileY; 777 } 778 779 useProgram(mProgramCache.get(description)); 780 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 781 782 chooseBlending(texture->blend || alpha < 1.0f, mode); 783 784 // Texture 785 bindTexture(texture->id, mShaderTileX, mShaderTileY, 2); 786 glUniform1i(mCurrentProgram->getUniform("bitmapSampler"), 2); 787 glUniformMatrix4fv(mCurrentProgram->getUniform("textureTransform"), 1, 788 GL_FALSE, &textureTransform.data[0]); 789 glUniform2f(mCurrentProgram->getUniform("textureDimension"), 1.0f / width, 1.0f / height); 790 791 // Always premultiplied 792 glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha); 793 794 // Mesh 795 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE, 796 gMeshStride, &mMeshVertices[0].position[0]); 797 798 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 799} 800 801void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 802 const Texture* texture, const SkPaint* paint) { 803 int alpha; 804 SkXfermode::Mode mode; 805 getAlphaAndMode(paint, &alpha, &mode); 806 807 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend, 808 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 809} 810 811void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 812 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 813 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 814 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 815} 816 817void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 818 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 819 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) { 820 ProgramDescription description; 821 description.hasTexture = true; 822 823 mModelView.loadTranslate(left, top, 0.0f); 824 mModelView.scale(right - left, bottom - top, 1.0f); 825 826 useProgram(mProgramCache.get(description)); 827 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 828 829 chooseBlending(blend || alpha < 1.0f, mode); 830 831 // Texture 832 bindTexture(texture, mShaderTileX, mShaderTileY, 0); 833 glUniform1i(mCurrentProgram->getUniform("sampler"), 0); 834 835 // Always premultiplied 836 glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha); 837 838 // Mesh 839 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords"); 840 glEnableVertexAttribArray(texCoordsSlot); 841 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE, 842 gMeshStride, vertices); 843 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords); 844 845 if (!indices) { 846 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 847 } else { 848 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); 849 } 850 glDisableVertexAttribArray(texCoordsSlot); 851} 852 853void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) { 854 // In theory we should not blend if the mode is Src, but it's rare enough 855 // that it's not worth it 856 blend = blend || mode != SkXfermode::kSrcOver_Mode; 857 if (blend) { 858 if (!mBlend) { 859 glEnable(GL_BLEND); 860 } 861 862 GLenum sourceMode = gBlends[mode].src; 863 GLenum destMode = gBlends[mode].dst; 864 if (!isPremultiplied && sourceMode == GL_ONE) { 865 sourceMode = GL_SRC_ALPHA; 866 } 867 868 if (sourceMode != mLastSrcMode || destMode != mLastDstMode) { 869 glBlendFunc(sourceMode, destMode); 870 mLastSrcMode = sourceMode; 871 mLastDstMode = destMode; 872 } 873 } else if (mBlend) { 874 glDisable(GL_BLEND); 875 } 876 mBlend = blend; 877} 878 879bool OpenGLRenderer::useProgram(Program* program) { 880 if (!program->isInUse()) { 881 if (mCurrentProgram != NULL) mCurrentProgram->remove(); 882 program->use(); 883 mCurrentProgram = program; 884 return false; 885 } 886 return true; 887} 888 889void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 890 TextureVertex* v = &mMeshVertices[0]; 891 TextureVertex::setUV(v++, u1, v1); 892 TextureVertex::setUV(v++, u2, v1); 893 TextureVertex::setUV(v++, u1, v2); 894 TextureVertex::setUV(v++, u2, v2); 895} 896 897void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 898 if (paint) { 899 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 900 if (!isMode) { 901 // Assume SRC_OVER 902 *mode = SkXfermode::kSrcOver_Mode; 903 } 904 905 // Skia draws using the color's alpha channel if < 255 906 // Otherwise, it uses the paint's alpha 907 int color = paint->getColor(); 908 *alpha = (color >> 24) & 0xFF; 909 if (*alpha == 255) { 910 *alpha = paint->getAlpha(); 911 } 912 } else { 913 *mode = SkXfermode::kSrcOver_Mode; 914 *alpha = 255; 915 } 916} 917 918void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) { 919 glActiveTexture(gTextureUnits[textureUnit]); 920 if (texture != mLastTexture[textureUnit]) { 921 glBindTexture(GL_TEXTURE_2D, texture); 922 mLastTexture[textureUnit] = texture; 923 } 924 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 925 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 926} 927 928}; // namespace uirenderer 929}; // namespace android 930