OpenGLRenderer.cpp revision ce0537b80087a6225273040a987414b1dd081aa0
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24 25#include <utils/Log.h> 26 27#include "OpenGLRenderer.h" 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Defines 34/////////////////////////////////////////////////////////////////////////////// 35 36#define MAX_TEXTURE_COUNT 128 37 38#define SV(x, y) { { x, y } } 39#define FV(x, y, u, v) { { x, y }, { u, v } } 40 41/////////////////////////////////////////////////////////////////////////////// 42// Globals 43/////////////////////////////////////////////////////////////////////////////// 44 45static const SimpleVertex gDrawColorVertices[] = { 46 SV(0.0f, 0.0f), 47 SV(1.0f, 0.0f), 48 SV(0.0f, 1.0f), 49 SV(1.0f, 1.0f) 50}; 51static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex); 52static const GLsizei gDrawColorVertexCount = 4; 53 54// This array is never used directly but used as a memcpy source in the 55// OpenGLRenderer constructor 56static const TextureVertex gDrawTextureVertices[] = { 57 FV(0.0f, 0.0f, 0.0f, 1.0f), 58 FV(1.0f, 0.0f, 1.0f, 1.0f), 59 FV(0.0f, 1.0f, 0.0f, 0.0f), 60 FV(1.0f, 1.0f, 1.0f, 0.0f) 61}; 62static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex); 63static const GLsizei gDrawTextureVertexCount = 4; 64 65// In this array, the index of each Blender equals the value of the first 66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 67static const Blender gBlends[] = { 68 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 80}; 81 82/////////////////////////////////////////////////////////////////////////////// 83// Constructors/destructor 84/////////////////////////////////////////////////////////////////////////////// 85 86OpenGLRenderer::OpenGLRenderer(): mTextureCache(MAX_TEXTURE_COUNT) { 87 LOGD("Create OpenGLRenderer"); 88 89 mDrawColorShader = new DrawColorProgram; 90 mDrawTextureShader = new DrawTextureProgram; 91 92 memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices)); 93} 94 95OpenGLRenderer::~OpenGLRenderer() { 96 LOGD("Destroy OpenGLRenderer"); 97 98 mTextureCache.clear(); 99} 100 101/////////////////////////////////////////////////////////////////////////////// 102// Setup 103/////////////////////////////////////////////////////////////////////////////// 104 105void OpenGLRenderer::setViewport(int width, int height) { 106 glViewport(0, 0, width, height); 107 108 mat4 ortho; 109 ortho.loadOrtho(0, width, height, 0, -1, 1); 110 ortho.copyTo(mOrthoMatrix); 111 112 mWidth = width; 113 mHeight = height; 114} 115 116void OpenGLRenderer::prepare() { 117 mSnapshot = &mFirstSnapshot; 118 mSaveCount = 0; 119 120 glDisable(GL_SCISSOR_TEST); 121 122 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 123 glClear(GL_COLOR_BUFFER_BIT); 124 125 glEnable(GL_SCISSOR_TEST); 126 glScissor(0, 0, mWidth, mHeight); 127 128 mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight); 129} 130 131/////////////////////////////////////////////////////////////////////////////// 132// State management 133/////////////////////////////////////////////////////////////////////////////// 134 135int OpenGLRenderer::getSaveCount() const { 136 return mSaveCount; 137} 138 139int OpenGLRenderer::save(int flags) { 140 return saveSnapshot(); 141} 142 143void OpenGLRenderer::restore() { 144 if (mSaveCount == 0) return; 145 146 if (restoreSnapshot()) { 147 setScissorFromClip(); 148 } 149} 150 151void OpenGLRenderer::restoreToCount(int saveCount) { 152 if (saveCount <= 0 || saveCount > mSaveCount) return; 153 154 bool restoreClip = false; 155 156 while (mSaveCount != saveCount - 1) { 157 restoreClip |= restoreSnapshot(); 158 } 159 160 if (restoreClip) { 161 setScissorFromClip(); 162 } 163} 164 165int OpenGLRenderer::saveSnapshot() { 166 mSnapshot = new Snapshot(mSnapshot); 167 return ++mSaveCount; 168} 169 170bool OpenGLRenderer::restoreSnapshot() { 171 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 172 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 173 174 sp<Snapshot> current = mSnapshot; 175 sp<Snapshot> previous = mSnapshot->previous; 176 177 if (restoreLayer) { 178 composeLayer(current, previous); 179 } 180 181 mSnapshot = previous; 182 mSaveCount--; 183 184 return restoreClip; 185} 186 187void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 188 // Unbind current FBO and restore previous one 189 // Most of the time, previous->fbo will be 0 to bind the default buffer 190 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 191 192 // Restore the clip from the previous snapshot 193 const Rect& clip = previous->getMappedClip(); 194 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 195 196 // Compute the correct texture coordinates for the FBO texture 197 // The texture is currently as big as the window but drawn with 198 // a quad of the appropriate size 199 const Rect& layer = current->layer; 200 Rect texCoords(current->layer); 201 mSnapshot->transform.mapRect(texCoords); 202 203 const float u1 = texCoords.left / float(mWidth); 204 const float v1 = (mHeight - texCoords.top) / float(mHeight); 205 const float u2 = texCoords.right / float(mWidth); 206 const float v2 = (mHeight - texCoords.bottom) / float(mHeight); 207 208 resetDrawTextureTexCoords(u1, v1, u2, v1); 209 210 drawTextureRect(layer.left, layer.top, layer.right, layer.bottom, 211 current->texture, current->alpha, current->mode, true); 212 213 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); 214 215 glDeleteFramebuffers(1, ¤t->fbo); 216 glDeleteTextures(1, ¤t->texture); 217} 218 219/////////////////////////////////////////////////////////////////////////////// 220// Layers 221/////////////////////////////////////////////////////////////////////////////// 222 223int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 224 const SkPaint* p, int flags) { 225 int count = saveSnapshot(); 226 227 int alpha = 255; 228 SkXfermode::Mode mode; 229 230 if (p) { 231 alpha = p->getAlpha(); 232 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 233 if (!isMode) { 234 // Assume SRC_OVER 235 mode = SkXfermode::kSrcOver_Mode; 236 } 237 } else { 238 mode = SkXfermode::kSrcOver_Mode; 239 } 240 241 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 242 243 return count; 244} 245 246int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 247 int alpha, int flags) { 248 int count = saveSnapshot(); 249 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 250 return count; 251} 252 253bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 254 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 255 // Generate the FBO and attach the texture 256 glGenFramebuffers(1, &snapshot->fbo); 257 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); 258 259 // Generate the texture in which the FBO will draw 260 glGenTextures(1, &snapshot->texture); 261 glBindTexture(GL_TEXTURE_2D, snapshot->texture); 262 263 // The FBO will not be scaled, so we can use lower quality filtering 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 268 269 // TODO ***** IMPORTANT ***** 270 // Creating a texture-backed FBO works only if the texture is the same size 271 // as the original rendering buffer (in this case, mWidth and mHeight.) 272 // This is expensive and wasteful and must be fixed. 273 // TODO Additionally we should use an FBO cache 274 275 const GLsizei width = mWidth; //right - left; 276 const GLsizei height = mHeight; //bottom - right; 277 278 const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB; 279 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); 280 glBindTexture(GL_TEXTURE_2D, 0); 281 282 // Bind texture to FBO 283 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 284 snapshot->texture, 0); 285 286 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 287 if (status != GL_FRAMEBUFFER_COMPLETE) { 288 LOGD("Framebuffer incomplete %d", status); 289 290 glDeleteFramebuffers(1, &snapshot->fbo); 291 glDeleteTextures(1, &snapshot->texture); 292 293 return false; 294 } 295 296 snapshot->flags |= Snapshot::kFlagIsLayer; 297 snapshot->mode = mode; 298 snapshot->alpha = alpha / 255.0f; 299 snapshot->layer.set(left, top, right, bottom); 300 301 return true; 302} 303 304/////////////////////////////////////////////////////////////////////////////// 305// Transforms 306/////////////////////////////////////////////////////////////////////////////// 307 308void OpenGLRenderer::translate(float dx, float dy) { 309 mSnapshot->transform.translate(dx, dy, 0.0f); 310 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 311} 312 313void OpenGLRenderer::rotate(float degrees) { 314 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); 315 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 316} 317 318void OpenGLRenderer::scale(float sx, float sy) { 319 mSnapshot->transform.scale(sx, sy, 1.0f); 320 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 321} 322 323void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 324 mSnapshot->transform.load(*matrix); 325 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 326} 327 328void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 329 mSnapshot->transform.copyTo(*matrix); 330} 331 332void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 333 mat4 m(*matrix); 334 mSnapshot->transform.multiply(m); 335 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 336} 337 338/////////////////////////////////////////////////////////////////////////////// 339// Clipping 340/////////////////////////////////////////////////////////////////////////////// 341 342void OpenGLRenderer::setScissorFromClip() { 343 const Rect& clip = mSnapshot->getMappedClip(); 344 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 345} 346 347const Rect& OpenGLRenderer::getClipBounds() { 348 return mSnapshot->clipRect; 349} 350 351bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 352 /* 353 * The documentation of quickReject() indicates that the specified rect 354 * is transformed before being compared to the clip rect. However, the 355 * clip rect is not stored transformed in the snapshot and can thus be 356 * compared directly 357 * 358 * The following code can be used instead to performed a mapped comparison: 359 * 360 * mSnapshot->transform.mapRect(r); 361 * const Rect& clip = mSnapshot->getMappedClip(); 362 * return !clip.intersects(r); 363 */ 364 Rect r(left, top, right, bottom); 365 return !mSnapshot->clipRect.intersects(r); 366} 367 368bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) { 369 bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom); 370 if (clipped) { 371 mSnapshot->flags |= Snapshot::kFlagClipSet; 372 setScissorFromClip(); 373 } 374 return clipped; 375} 376 377/////////////////////////////////////////////////////////////////////////////// 378// Drawing 379/////////////////////////////////////////////////////////////////////////////// 380 381void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 382 LOGD("Drawing bitmap!"); 383} 384 385void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 386 const Rect& clip = mSnapshot->clipRect; 387 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode); 388} 389 390void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 391 SkXfermode::Mode mode; 392 393 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 394 if (!isMode) { 395 // Assume SRC_OVER 396 mode = SkXfermode::kSrcOver_Mode; 397 } 398 399 // Skia draws using the color's alpha channel if < 255 400 // Otherwise, it uses the paint's alpha 401 int color = p->getColor(); 402 if (((color >> 24) & 0xFF) == 255) { 403 color |= p->getAlpha() << 24; 404 } 405 406 drawColorRect(left, top, right, bottom, color, mode); 407} 408 409void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 410 int color, SkXfermode::Mode mode) { 411 const int alpha = (color >> 24) & 0xFF; 412 const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode; 413 414 const GLfloat a = alpha / 255.0f; 415 const GLfloat r = ((color >> 16) & 0xFF) / 255.0f; 416 const GLfloat g = ((color >> 8) & 0xFF) / 255.0f; 417 const GLfloat b = ((color ) & 0xFF) / 255.0f; 418 419 if (blend) { 420 glEnable(GL_BLEND); 421 glBlendFunc(gBlends[mode].src, gBlends[mode].dst); 422 } 423 424 mModelView.loadTranslate(left, top, 0.0f); 425 mModelView.scale(right - left, bottom - top, 1.0f); 426 427 mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]); 428 429 const GLvoid* p = &gDrawColorVertices[0].position[0]; 430 431 glEnableVertexAttribArray(mDrawColorShader->position); 432 glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE, 433 gDrawColorVertexStride, p); 434 glVertexAttrib4f(mDrawColorShader->color, r, g, b, a); 435 436 glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount); 437 438 glDisableVertexAttribArray(mDrawColorShader->position); 439 440 if (blend) { 441 glDisable(GL_BLEND); 442 } 443} 444 445void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 446 GLuint texture, float alpha, SkXfermode::Mode mode, bool isPremultiplied) { 447 mModelView.loadTranslate(left, top, 0.0f); 448 mModelView.scale(right - left, bottom - top, 1.0f); 449 450 mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]); 451 452 GLenum sourceMode = gBlends[mode].src; 453 if (!isPremultiplied && sourceMode == GL_ONE) { 454 sourceMode = GL_SRC_ALPHA; 455 } 456 457 // TODO: Try to disable blending when the texture is opaque and alpha == 1.0f 458 glEnable(GL_BLEND); 459 glBlendFunc(sourceMode, gBlends[mode].dst); 460 461 glBindTexture(GL_TEXTURE_2D, texture); 462 463 glActiveTexture(GL_TEXTURE0); 464 glUniform1i(mDrawTextureShader->sampler, 0); 465 466 const GLvoid* p = &mDrawTextureVertices[0].position[0]; 467 const GLvoid* t = &mDrawTextureVertices[0].texture[0]; 468 469 glEnableVertexAttribArray(mDrawTextureShader->position); 470 glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE, 471 gDrawTextureVertexStride, p); 472 473 glEnableVertexAttribArray(mDrawTextureShader->texCoords); 474 glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE, 475 gDrawTextureVertexStride, t); 476 477 glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha); 478 479 glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount); 480 481 glDisableVertexAttribArray(mDrawTextureShader->position); 482 glDisableVertexAttribArray(mDrawTextureShader->texCoords); 483 484 glBindTexture(GL_TEXTURE_2D, 0); 485 glDisable(GL_BLEND); 486} 487 488void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 489 mDrawTextureVertices[0].texture[0] = u1; 490 mDrawTextureVertices[0].texture[1] = v2; 491 mDrawTextureVertices[1].texture[0] = u2; 492 mDrawTextureVertices[1].texture[1] = v2; 493 mDrawTextureVertices[2].texture[0] = u1; 494 mDrawTextureVertices[2].texture[1] = v1; 495 mDrawTextureVertices[3].texture[0] = u2; 496 mDrawTextureVertices[3].texture[1] = v1; 497} 498 499}; // namespace uirenderer 500}; // namespace android 501