OpenGLRenderer.cpp revision d90f23e24a4d1768d5a7ed0e7072e67af6330a45
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <SkCanvas.h>
24#include <SkTypeface.h>
25
26#include <utils/Log.h>
27
28#include "OpenGLRenderer.h"
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Defines
35///////////////////////////////////////////////////////////////////////////////
36
37#define REQUIRED_TEXTURE_UNITS_COUNT 3
38
39// Generates simple and textured vertices
40#define FV(x, y, u, v) { { x, y }, { u, v } }
41
42///////////////////////////////////////////////////////////////////////////////
43// Globals
44///////////////////////////////////////////////////////////////////////////////
45
46// This array is never used directly but used as a memcpy source in the
47// OpenGLRenderer constructor
48static const TextureVertex gMeshVertices[] = {
49        FV(0.0f, 0.0f, 0.0f, 0.0f),
50        FV(1.0f, 0.0f, 1.0f, 0.0f),
51        FV(0.0f, 1.0f, 0.0f, 1.0f),
52        FV(1.0f, 1.0f, 1.0f, 1.0f)
53};
54static const GLsizei gMeshStride = sizeof(TextureVertex);
55static const GLsizei gMeshCount = 4;
56
57/**
58 * Structure mapping Skia xfermodes to OpenGL blending factors.
59 */
60struct Blender {
61    SkXfermode::Mode mode;
62    GLenum src;
63    GLenum dst;
64}; // struct Blender
65
66// In this array, the index of each Blender equals the value of the first
67// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68static const Blender gBlends[] = {
69        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
70        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
71        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
72        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
73        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
74        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
75        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
76        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
77        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
78        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
79        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
80        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
81};
82
83static const GLenum gTextureUnits[] = {
84        GL_TEXTURE0,
85        GL_TEXTURE1,
86        GL_TEXTURE2
87};
88
89///////////////////////////////////////////////////////////////////////////////
90// Constructors/destructor
91///////////////////////////////////////////////////////////////////////////////
92
93OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
94    LOGD("Create OpenGLRenderer");
95
96    mShader = NULL;
97    mColorFilter = NULL;
98    mHasShadow = false;
99
100    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
101
102    mFirstSnapshot = new Snapshot;
103
104    GLint maxTextureUnits;
105    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
106    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
107        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
108    }
109}
110
111OpenGLRenderer::~OpenGLRenderer() {
112    LOGD("Destroy OpenGLRenderer");
113}
114
115///////////////////////////////////////////////////////////////////////////////
116// Setup
117///////////////////////////////////////////////////////////////////////////////
118
119void OpenGLRenderer::setViewport(int width, int height) {
120    glViewport(0, 0, width, height);
121    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
122
123    mWidth = width;
124    mHeight = height;
125    mFirstSnapshot->height = height;
126    mFirstSnapshot->viewport.set(0, 0, width, height);
127}
128
129void OpenGLRenderer::prepare() {
130    mSnapshot = new Snapshot(mFirstSnapshot,
131            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
132    mSaveCount = 1;
133
134    glViewport(0, 0, mWidth, mHeight);
135
136    glDisable(GL_DITHER);
137    glDisable(GL_SCISSOR_TEST);
138
139    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
140    glClear(GL_COLOR_BUFFER_BIT);
141
142    glEnable(GL_SCISSOR_TEST);
143    glScissor(0, 0, mWidth, mHeight);
144
145    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
146}
147
148void OpenGLRenderer::acquireContext() {
149    if (mCaches.currentProgram) {
150        if (mCaches.currentProgram->isInUse()) {
151            mCaches.currentProgram->remove();
152            mCaches.currentProgram = NULL;
153        }
154    }
155}
156
157void OpenGLRenderer::releaseContext() {
158    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
159
160    glEnable(GL_SCISSOR_TEST);
161    setScissorFromClip();
162
163    if (mCaches.blend) {
164        glEnable(GL_BLEND);
165        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
166    } else {
167        glDisable(GL_BLEND);
168    }
169}
170
171///////////////////////////////////////////////////////////////////////////////
172// State management
173///////////////////////////////////////////////////////////////////////////////
174
175int OpenGLRenderer::getSaveCount() const {
176    return mSaveCount;
177}
178
179int OpenGLRenderer::save(int flags) {
180    return saveSnapshot(flags);
181}
182
183void OpenGLRenderer::restore() {
184    if (mSaveCount > 1) {
185        restoreSnapshot();
186    }
187}
188
189void OpenGLRenderer::restoreToCount(int saveCount) {
190    if (saveCount < 1) saveCount = 1;
191
192    while (mSaveCount > saveCount) {
193        restoreSnapshot();
194    }
195}
196
197int OpenGLRenderer::saveSnapshot(int flags) {
198    mSnapshot = new Snapshot(mSnapshot, flags);
199    return mSaveCount++;
200}
201
202bool OpenGLRenderer::restoreSnapshot() {
203    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
204    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
205    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
206
207    sp<Snapshot> current = mSnapshot;
208    sp<Snapshot> previous = mSnapshot->previous;
209
210    if (restoreOrtho) {
211        Rect& r = previous->viewport;
212        glViewport(r.left, r.top, r.right, r.bottom);
213        mOrthoMatrix.load(current->orthoMatrix);
214    }
215
216    mSaveCount--;
217    mSnapshot = previous;
218
219    if (restoreLayer) {
220        composeLayer(current, previous);
221    }
222
223    if (restoreClip) {
224        setScissorFromClip();
225    }
226
227    return restoreClip;
228}
229
230///////////////////////////////////////////////////////////////////////////////
231// Layers
232///////////////////////////////////////////////////////////////////////////////
233
234int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
235        const SkPaint* p, int flags) {
236    int count = saveSnapshot(flags);
237
238    int alpha = 255;
239    SkXfermode::Mode mode;
240
241    if (p) {
242        alpha = p->getAlpha();
243        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
244        if (!isMode) {
245            // Assume SRC_OVER
246            mode = SkXfermode::kSrcOver_Mode;
247        }
248    } else {
249        mode = SkXfermode::kSrcOver_Mode;
250    }
251
252    if (alpha > 0 && !mSnapshot->invisible) {
253        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
254    } else {
255        mSnapshot->invisible = true;
256    }
257
258    return count;
259}
260
261int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
262        int alpha, int flags) {
263    if (alpha == 0xff) {
264        return saveLayer(left, top, right, bottom, NULL, flags);
265    } else {
266        SkPaint paint;
267        paint.setAlpha(alpha);
268        return saveLayer(left, top, right, bottom, &paint, flags);
269    }
270}
271
272bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
273        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
274    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
275    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
276
277    Rect bounds(left, top, right, bottom);
278    // TODO: Apply transformations and treat layers in screen coordinates
279    // mSnapshot->transform->mapRect(bounds);
280
281    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
282    LayerSize size(bounds.getWidth(), bounds.getHeight());
283
284    Layer* layer = mCaches.layerCache.get(size, previousFbo);
285    if (!layer) {
286        return false;
287    }
288
289    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
290
291    // Clear the FBO
292    glDisable(GL_SCISSOR_TEST);
293    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
294    glClear(GL_COLOR_BUFFER_BIT);
295    glEnable(GL_SCISSOR_TEST);
296
297    layer->mode = mode;
298    layer->alpha = alpha / 255.0f;
299    layer->layer.set(bounds);
300
301    // Save the layer in the snapshot
302    snapshot->flags |= Snapshot::kFlagIsLayer;
303    snapshot->layer = layer;
304    snapshot->fbo = layer->fbo;
305    // TODO: Temporary until real layer support is implemented
306    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
307    // TODO: Temporary until real layer support is implemented
308    snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
309    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
310    snapshot->height = bounds.getHeight();
311    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
312    snapshot->orthoMatrix.load(mOrthoMatrix);
313
314    setScissorFromClip();
315
316    // Change the ortho projection
317    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
318    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
319
320    return true;
321}
322
323void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
324    if (!current->layer) {
325        LOGE("Attempting to compose a layer that does not exist");
326        return;
327    }
328
329    // Unbind current FBO and restore previous one
330    // Most of the time, previous->fbo will be 0 to bind the default buffer
331    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
332
333    // Restore the clip from the previous snapshot
334    const Rect& clip = *previous->clipRect;
335    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
336
337    Layer* layer = current->layer;
338    const Rect& rect = layer->layer;
339
340    // FBOs are already drawn with a top-left origin, don't flip the texture
341    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
342
343    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
344            layer->texture, layer->alpha, layer->mode, layer->blend);
345
346    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
347
348    LayerSize size(rect.getWidth(), rect.getHeight());
349    // Failing to add the layer to the cache should happen only if the
350    // layer is too large
351    if (!mCaches.layerCache.put(size, layer)) {
352        LAYER_LOGD("Deleting layer");
353
354        glDeleteFramebuffers(1, &layer->fbo);
355        glDeleteTextures(1, &layer->texture);
356
357        delete layer;
358    }
359}
360
361///////////////////////////////////////////////////////////////////////////////
362// Transforms
363///////////////////////////////////////////////////////////////////////////////
364
365void OpenGLRenderer::translate(float dx, float dy) {
366    mSnapshot->transform->translate(dx, dy, 0.0f);
367}
368
369void OpenGLRenderer::rotate(float degrees) {
370    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
371}
372
373void OpenGLRenderer::scale(float sx, float sy) {
374    mSnapshot->transform->scale(sx, sy, 1.0f);
375}
376
377void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
378    mSnapshot->transform->load(*matrix);
379}
380
381void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
382    mSnapshot->transform->copyTo(*matrix);
383}
384
385void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
386    mat4 m(*matrix);
387    mSnapshot->transform->multiply(m);
388}
389
390///////////////////////////////////////////////////////////////////////////////
391// Clipping
392///////////////////////////////////////////////////////////////////////////////
393
394void OpenGLRenderer::setScissorFromClip() {
395    const Rect& clip = *mSnapshot->clipRect;
396    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
397}
398
399const Rect& OpenGLRenderer::getClipBounds() {
400    return mSnapshot->getLocalClip();
401}
402
403bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
404    if (mSnapshot->invisible) return true;
405
406    Rect r(left, top, right, bottom);
407    mSnapshot->transform->mapRect(r);
408    return !mSnapshot->clipRect->intersects(r);
409}
410
411bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
412    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
413    if (clipped) {
414        setScissorFromClip();
415    }
416    return !mSnapshot->clipRect->isEmpty();
417}
418
419///////////////////////////////////////////////////////////////////////////////
420// Drawing
421///////////////////////////////////////////////////////////////////////////////
422
423void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
424    const float right = left + bitmap->width();
425    const float bottom = top + bitmap->height();
426
427    if (quickReject(left, top, right, bottom)) {
428        return;
429    }
430
431    glActiveTexture(GL_TEXTURE0);
432    const Texture* texture = mCaches.textureCache.get(bitmap);
433    if (!texture) return;
434    const AutoTexture autoCleanup(texture);
435
436    drawTextureRect(left, top, right, bottom, texture, paint);
437}
438
439void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
440    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
441    const mat4 transform(*matrix);
442    transform.mapRect(r);
443
444    if (quickReject(r.left, r.top, r.right, r.bottom)) {
445        return;
446    }
447
448    glActiveTexture(GL_TEXTURE0);
449    const Texture* texture = mCaches.textureCache.get(bitmap);
450    if (!texture) return;
451    const AutoTexture autoCleanup(texture);
452
453    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
454}
455
456void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
457         float srcLeft, float srcTop, float srcRight, float srcBottom,
458         float dstLeft, float dstTop, float dstRight, float dstBottom,
459         const SkPaint* paint) {
460    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
461        return;
462    }
463
464    glActiveTexture(GL_TEXTURE0);
465    const Texture* texture = mCaches.textureCache.get(bitmap);
466    if (!texture) return;
467    const AutoTexture autoCleanup(texture);
468
469    const float width = texture->width;
470    const float height = texture->height;
471
472    const float u1 = srcLeft / width;
473    const float v1 = srcTop / height;
474    const float u2 = srcRight / width;
475    const float v2 = srcBottom / height;
476
477    resetDrawTextureTexCoords(u1, v1, u2, v2);
478
479    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
480
481    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
482}
483
484void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
485        float left, float top, float right, float bottom, const SkPaint* paint) {
486    if (quickReject(left, top, right, bottom)) {
487        return;
488    }
489
490    glActiveTexture(GL_TEXTURE0);
491    const Texture* texture = mCaches.textureCache.get(bitmap);
492    if (!texture) return;
493    const AutoTexture autoCleanup(texture);
494
495    int alpha;
496    SkXfermode::Mode mode;
497    getAlphaAndMode(paint, &alpha, &mode);
498
499    Patch* mesh = mCaches.patchCache.get(patch);
500    mesh->updateVertices(bitmap, left, top, right, bottom,
501            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
502
503    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
504    // patch mesh already defines the final size
505    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
506            mode, texture->blend, &mesh->vertices[0].position[0],
507            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
508}
509
510void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
511    if (mSnapshot->invisible) return;
512    const Rect& clip = *mSnapshot->clipRect;
513    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
514}
515
516void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
517    if (quickReject(left, top, right, bottom)) {
518        return;
519    }
520
521    SkXfermode::Mode mode;
522
523    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
524    if (!isMode) {
525        // Assume SRC_OVER
526        mode = SkXfermode::kSrcOver_Mode;
527    }
528
529    // Skia draws using the color's alpha channel if < 255
530    // Otherwise, it uses the paint's alpha
531    int color = p->getColor();
532    if (((color >> 24) & 0xff) == 255) {
533        color |= p->getAlpha() << 24;
534    }
535
536    drawColorRect(left, top, right, bottom, color, mode);
537}
538
539void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
540        float x, float y, SkPaint* paint) {
541    if (mSnapshot->invisible || text == NULL || count == 0 ||
542            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
543        return;
544    }
545
546    float scaleX = paint->getTextScaleX();
547    bool applyScaleX = scaleX < 0.9999f || scaleX > 1.0001f;
548    if (applyScaleX) {
549        save(SkCanvas::kMatrix_SaveFlag);
550        translate(x - (x * scaleX), 0.0f);
551        scale(scaleX, 1.0f);
552    }
553
554    float length = -1.0f;
555    switch (paint->getTextAlign()) {
556        case SkPaint::kCenter_Align:
557            length = paint->measureText(text, bytesCount);
558            x -= length / 2.0f;
559            break;
560        case SkPaint::kRight_Align:
561            length = paint->measureText(text, bytesCount);
562            x -= length;
563            break;
564        default:
565            break;
566    }
567
568    int alpha;
569    SkXfermode::Mode mode;
570    getAlphaAndMode(paint, &alpha, &mode);
571
572    uint32_t color = paint->getColor();
573    const GLfloat a = alpha / 255.0f;
574    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
575    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
576    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
577
578    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
579    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
580            paint->getTextSize());
581    if (mHasShadow) {
582        glActiveTexture(gTextureUnits[0]);
583        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
584        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
585                count, mShadowRadius);
586        const AutoTexture autoCleanup(shadow);
587
588        setupShadow(shadow, x, y, mode, a);
589
590        // Draw the mesh
591        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
592        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
593    }
594
595    GLuint textureUnit = 0;
596    glActiveTexture(gTextureUnits[textureUnit]);
597
598    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
599            mode, false, true);
600
601    const Rect& clip = mSnapshot->getLocalClip();
602    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
603
604    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
605    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
606
607    drawTextDecorations(text, bytesCount, length, x, y, paint);
608
609    if (applyScaleX) {
610        restore();
611    }
612}
613
614void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
615    if (mSnapshot->invisible) return;
616
617    GLuint textureUnit = 0;
618    glActiveTexture(gTextureUnits[textureUnit]);
619
620    const PathTexture* texture = mCaches.pathCache.get(path, paint);
621    if (!texture) return;
622    const AutoTexture autoCleanup(texture);
623
624    const float x = texture->left - texture->offset;
625    const float y = texture->top - texture->offset;
626
627    if (quickReject(x, y, x + texture->width, y + texture->height)) {
628        return;
629    }
630
631    int alpha;
632    SkXfermode::Mode mode;
633    getAlphaAndMode(paint, &alpha, &mode);
634
635    uint32_t color = paint->getColor();
636    const GLfloat a = alpha / 255.0f;
637    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
638    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
639    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
640
641    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
642
643    // Draw the mesh
644    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
645    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
646}
647
648///////////////////////////////////////////////////////////////////////////////
649// Shaders
650///////////////////////////////////////////////////////////////////////////////
651
652void OpenGLRenderer::resetShader() {
653    mShader = NULL;
654}
655
656void OpenGLRenderer::setupShader(SkiaShader* shader) {
657    mShader = shader;
658    if (mShader) {
659        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
660    }
661}
662
663///////////////////////////////////////////////////////////////////////////////
664// Color filters
665///////////////////////////////////////////////////////////////////////////////
666
667void OpenGLRenderer::resetColorFilter() {
668    mColorFilter = NULL;
669}
670
671void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
672    mColorFilter = filter;
673}
674
675///////////////////////////////////////////////////////////////////////////////
676// Drop shadow
677///////////////////////////////////////////////////////////////////////////////
678
679void OpenGLRenderer::resetShadow() {
680    mHasShadow = false;
681}
682
683void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
684    mHasShadow = true;
685    mShadowRadius = radius;
686    mShadowDx = dx;
687    mShadowDy = dy;
688    mShadowColor = color;
689}
690
691///////////////////////////////////////////////////////////////////////////////
692// Drawing implementation
693///////////////////////////////////////////////////////////////////////////////
694
695void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
696        SkXfermode::Mode mode, float alpha) {
697    const float sx = x - texture->left + mShadowDx;
698    const float sy = y - texture->top + mShadowDy;
699
700    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
701    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
702    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
703    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
704    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
705
706    GLuint textureUnit = 0;
707    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
708}
709
710void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
711        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
712        bool transforms, bool applyFilters) {
713    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
714            x, y, r, g, b, a, mode, transforms, applyFilters);
715}
716
717void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
718        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
719        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
720     // Describe the required shaders
721     ProgramDescription description;
722     description.hasTexture = true;
723     description.hasAlpha8Texture = true;
724
725     if (applyFilters) {
726         if (mShader) {
727             mShader->describe(description, mExtensions);
728         }
729         if (mColorFilter) {
730             mColorFilter->describe(description, mExtensions);
731         }
732     }
733
734     // Build and use the appropriate shader
735     useProgram(mCaches.programCache.get(description));
736
737     // Setup the blending mode
738     chooseBlending(true, mode);
739     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
740     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
741
742     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
743     glEnableVertexAttribArray(texCoordsSlot);
744
745     // Setup attributes
746     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
747             gMeshStride, &mMeshVertices[0].position[0]);
748     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
749             gMeshStride, &mMeshVertices[0].texture[0]);
750
751     // Setup uniforms
752     if (transforms) {
753         mModelView.loadTranslate(x, y, 0.0f);
754         mModelView.scale(width, height, 1.0f);
755     } else {
756         mModelView.loadIdentity();
757     }
758     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
759     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
760
761     textureUnit++;
762     if (applyFilters) {
763         // Setup attributes and uniforms required by the shaders
764         if (mShader) {
765             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
766         }
767         if (mColorFilter) {
768             mColorFilter->setupProgram(mCaches.currentProgram);
769         }
770     }
771}
772
773#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
774#define kStdUnderline_Offset    (1.0f / 9.0f)
775#define kStdUnderline_Thickness (1.0f / 18.0f)
776
777void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
778        float x, float y, SkPaint* paint) {
779    // Handle underline and strike-through
780    uint32_t flags = paint->getFlags();
781    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
782        float underlineWidth = length;
783        // If length is > 0.0f, we already measured the text for the text alignment
784        if (length <= 0.0f) {
785            underlineWidth = paint->measureText(text, bytesCount);
786        }
787
788        float offsetX = 0;
789        switch (paint->getTextAlign()) {
790            case SkPaint::kCenter_Align:
791                offsetX = underlineWidth * 0.5f;
792                break;
793            case SkPaint::kRight_Align:
794                offsetX = underlineWidth;
795                break;
796            default:
797                break;
798        }
799
800        if (underlineWidth > 0.0f) {
801            float textSize = paint->getTextSize();
802            float height = textSize * kStdUnderline_Thickness;
803
804            float left = x - offsetX;
805            float top = 0.0f;
806            float right = left + underlineWidth;
807            float bottom = 0.0f;
808
809            if (flags & SkPaint::kUnderlineText_Flag) {
810                top = y + textSize * kStdUnderline_Offset;
811                bottom = top + height;
812                drawRect(left, top, right, bottom, paint);
813            }
814
815            if (flags & SkPaint::kStrikeThruText_Flag) {
816                top = y + textSize * kStdStrikeThru_Offset;
817                bottom = top + height;
818                drawRect(left, top, right, bottom, paint);
819            }
820        }
821    }
822}
823
824void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
825        int color, SkXfermode::Mode mode, bool ignoreTransform) {
826    // If a shader is set, preserve only the alpha
827    if (mShader) {
828        color |= 0x00ffffff;
829    }
830
831    // Render using pre-multiplied alpha
832    const int alpha = (color >> 24) & 0xFF;
833    const GLfloat a = alpha / 255.0f;
834    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
835    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
836    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
837
838    GLuint textureUnit = 0;
839
840    // Setup the blending mode
841    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
842
843    // Describe the required shaders
844    ProgramDescription description;
845    if (mShader) {
846        mShader->describe(description, mExtensions);
847    }
848    if (mColorFilter) {
849        mColorFilter->describe(description, mExtensions);
850    }
851
852    // Build and use the appropriate shader
853    useProgram(mCaches.programCache.get(description));
854
855    // Setup attributes
856    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
857            gMeshStride, &mMeshVertices[0].position[0]);
858
859    // Setup uniforms
860    mModelView.loadTranslate(left, top, 0.0f);
861    mModelView.scale(right - left, bottom - top, 1.0f);
862    if (!ignoreTransform) {
863        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
864    } else {
865        mat4 identity;
866        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
867    }
868    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
869
870    // Setup attributes and uniforms required by the shaders
871    if (mShader) {
872        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
873    }
874    if (mColorFilter) {
875        mColorFilter->setupProgram(mCaches.currentProgram);
876    }
877
878    // Draw the mesh
879    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
880}
881
882void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
883        const Texture* texture, const SkPaint* paint) {
884    int alpha;
885    SkXfermode::Mode mode;
886    getAlphaAndMode(paint, &alpha, &mode);
887
888    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
889            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
890}
891
892void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
893        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
894    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
895            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
896}
897
898void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
899        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
900        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
901    ProgramDescription description;
902    description.hasTexture = true;
903    if (mColorFilter) {
904        mColorFilter->describe(description, mExtensions);
905    }
906
907    mModelView.loadTranslate(left, top, 0.0f);
908    mModelView.scale(right - left, bottom - top, 1.0f);
909
910    useProgram(mCaches.programCache.get(description));
911    mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
912
913    chooseBlending(blend || alpha < 1.0f, mode);
914
915    // Texture
916    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
917    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
918
919    // Always premultiplied
920    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
921
922    // Mesh
923    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
924    glEnableVertexAttribArray(texCoordsSlot);
925    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
926            gMeshStride, vertices);
927    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
928
929    // Color filter
930    if (mColorFilter) {
931        mColorFilter->setupProgram(mCaches.currentProgram);
932    }
933
934    if (!indices) {
935        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
936    } else {
937        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
938    }
939    glDisableVertexAttribArray(texCoordsSlot);
940}
941
942void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
943    blend = blend || mode != SkXfermode::kSrcOver_Mode;
944    if (blend) {
945        if (!mCaches.blend) {
946            glEnable(GL_BLEND);
947        }
948
949        GLenum sourceMode = gBlends[mode].src;
950        GLenum destMode = gBlends[mode].dst;
951        if (!isPremultiplied && sourceMode == GL_ONE) {
952            sourceMode = GL_SRC_ALPHA;
953        }
954
955        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
956            glBlendFunc(sourceMode, destMode);
957            mCaches.lastSrcMode = sourceMode;
958            mCaches.lastDstMode = destMode;
959        }
960    } else if (mCaches.blend) {
961        glDisable(GL_BLEND);
962    }
963    mCaches.blend = blend;
964}
965
966bool OpenGLRenderer::useProgram(Program* program) {
967    if (!program->isInUse()) {
968        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
969        program->use();
970        mCaches.currentProgram = program;
971        return false;
972    }
973    return true;
974}
975
976void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
977    TextureVertex* v = &mMeshVertices[0];
978    TextureVertex::setUV(v++, u1, v1);
979    TextureVertex::setUV(v++, u2, v1);
980    TextureVertex::setUV(v++, u1, v2);
981    TextureVertex::setUV(v++, u2, v2);
982}
983
984void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
985    if (paint) {
986        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
987        if (!isMode) {
988            // Assume SRC_OVER
989            *mode = SkXfermode::kSrcOver_Mode;
990        }
991
992        // Skia draws using the color's alpha channel if < 255
993        // Otherwise, it uses the paint's alpha
994        int color = paint->getColor();
995        *alpha = (color >> 24) & 0xFF;
996        if (*alpha == 255) {
997            *alpha = paint->getAlpha();
998        }
999    } else {
1000        *mode = SkXfermode::kSrcOver_Mode;
1001        *alpha = 255;
1002    }
1003}
1004
1005void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1006    glActiveTexture(gTextureUnits[textureUnit]);
1007    glBindTexture(GL_TEXTURE_2D, texture);
1008    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1009    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1010}
1011
1012}; // namespace uirenderer
1013}; // namespace android
1014