OpenGLRenderer.cpp revision f607bdc167f66b3e7003acaa4736ae46d78c1492
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24#include <SkTypeface.h> 25 26#include <utils/Log.h> 27 28#include "OpenGLRenderer.h" 29 30namespace android { 31namespace uirenderer { 32 33/////////////////////////////////////////////////////////////////////////////// 34// Defines 35/////////////////////////////////////////////////////////////////////////////// 36 37#define REQUIRED_TEXTURE_UNITS_COUNT 3 38 39// Generates simple and textured vertices 40#define FV(x, y, u, v) { { x, y }, { u, v } } 41 42/////////////////////////////////////////////////////////////////////////////// 43// Globals 44/////////////////////////////////////////////////////////////////////////////// 45 46// This array is never used directly but used as a memcpy source in the 47// OpenGLRenderer constructor 48static const TextureVertex gMeshVertices[] = { 49 FV(0.0f, 0.0f, 0.0f, 0.0f), 50 FV(1.0f, 0.0f, 1.0f, 0.0f), 51 FV(0.0f, 1.0f, 0.0f, 1.0f), 52 FV(1.0f, 1.0f, 1.0f, 1.0f) 53}; 54static const GLsizei gMeshStride = sizeof(TextureVertex); 55static const GLsizei gMeshCount = 4; 56 57/** 58 * Structure mapping Skia xfermodes to OpenGL blending factors. 59 */ 60struct Blender { 61 SkXfermode::Mode mode; 62 GLenum src; 63 GLenum dst; 64}; // struct Blender 65 66// In this array, the index of each Blender equals the value of the first 67// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 68static const Blender gBlends[] = { 69 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 70 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 71 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 72 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 73 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 74 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 75 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 76 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 77 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 78 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 79 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 80 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 81}; 82 83static const Blender gBlendsSwap[] = { 84 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 85 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, 86 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, 87 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 88 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 89 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 90 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, 91 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 92 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 93 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 94 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 95 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 96}; 97 98static const GLenum gTextureUnits[] = { 99 GL_TEXTURE0, 100 GL_TEXTURE1, 101 GL_TEXTURE2 102}; 103 104/////////////////////////////////////////////////////////////////////////////// 105// Constructors/destructor 106/////////////////////////////////////////////////////////////////////////////// 107 108OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) { 109 LOGD("Create OpenGLRenderer"); 110 111 mShader = NULL; 112 mColorFilter = NULL; 113 mHasShadow = false; 114 115 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 116 117 mFirstSnapshot = new Snapshot; 118 119 GLint maxTextureUnits; 120 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 121 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 122 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 123 } 124} 125 126OpenGLRenderer::~OpenGLRenderer() { 127 LOGD("Destroy OpenGLRenderer"); 128} 129 130/////////////////////////////////////////////////////////////////////////////// 131// Setup 132/////////////////////////////////////////////////////////////////////////////// 133 134void OpenGLRenderer::setViewport(int width, int height) { 135 glViewport(0, 0, width, height); 136 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 137 138 mWidth = width; 139 mHeight = height; 140} 141 142void OpenGLRenderer::prepare() { 143 mSnapshot = new Snapshot(mFirstSnapshot, 144 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 145 mSaveCount = 1; 146 147 glViewport(0, 0, mWidth, mHeight); 148 149 glDisable(GL_DITHER); 150 glDisable(GL_SCISSOR_TEST); 151 152 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 153 glClear(GL_COLOR_BUFFER_BIT); 154 155 glEnable(GL_SCISSOR_TEST); 156 glScissor(0, 0, mWidth, mHeight); 157 158 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight); 159} 160 161void OpenGLRenderer::acquireContext() { 162 if (mCaches.currentProgram) { 163 if (mCaches.currentProgram->isInUse()) { 164 mCaches.currentProgram->remove(); 165 mCaches.currentProgram = NULL; 166 } 167 } 168} 169 170void OpenGLRenderer::releaseContext() { 171 glViewport(0, 0, mWidth, mHeight); 172 173 glEnable(GL_SCISSOR_TEST); 174 setScissorFromClip(); 175 176 glDisable(GL_DITHER); 177 178 glBindFramebuffer(GL_FRAMEBUFFER, 0); 179 180 if (mCaches.blend) { 181 glEnable(GL_BLEND); 182 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode); 183 glBlendEquation(GL_FUNC_ADD); 184 } else { 185 glDisable(GL_BLEND); 186 } 187} 188 189/////////////////////////////////////////////////////////////////////////////// 190// State management 191/////////////////////////////////////////////////////////////////////////////// 192 193int OpenGLRenderer::getSaveCount() const { 194 return mSaveCount; 195} 196 197int OpenGLRenderer::save(int flags) { 198 return saveSnapshot(flags); 199} 200 201void OpenGLRenderer::restore() { 202 if (mSaveCount > 1) { 203 restoreSnapshot(); 204 } 205} 206 207void OpenGLRenderer::restoreToCount(int saveCount) { 208 if (saveCount < 1) saveCount = 1; 209 210 while (mSaveCount > saveCount) { 211 restoreSnapshot(); 212 } 213} 214 215int OpenGLRenderer::saveSnapshot(int flags) { 216 mSnapshot = new Snapshot(mSnapshot, flags); 217 return mSaveCount++; 218} 219 220bool OpenGLRenderer::restoreSnapshot() { 221 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 222 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 223 224 sp<Snapshot> current = mSnapshot; 225 sp<Snapshot> previous = mSnapshot->previous; 226 227 mSaveCount--; 228 mSnapshot = previous; 229 230 if (restoreLayer) { 231 composeLayer(current, previous); 232 } 233 234 if (restoreClip) { 235 setScissorFromClip(); 236 } 237 238 return restoreClip; 239} 240 241/////////////////////////////////////////////////////////////////////////////// 242// Layers 243/////////////////////////////////////////////////////////////////////////////// 244 245int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 246 const SkPaint* p, int flags) { 247 int count = saveSnapshot(flags); 248 249 int alpha = 255; 250 SkXfermode::Mode mode; 251 252 if (p) { 253 alpha = p->getAlpha(); 254 if (!mExtensions.hasFramebufferFetch()) { 255 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 256 if (!isMode) { 257 // Assume SRC_OVER 258 mode = SkXfermode::kSrcOver_Mode; 259 } 260 } else { 261 mode = getXfermode(p->getXfermode()); 262 } 263 } else { 264 mode = SkXfermode::kSrcOver_Mode; 265 } 266 267 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 268 269 return count; 270} 271 272int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 273 int alpha, int flags) { 274 if (alpha == 0xff) { 275 return saveLayer(left, top, right, bottom, NULL, flags); 276 } else { 277 SkPaint paint; 278 paint.setAlpha(alpha); 279 return saveLayer(left, top, right, bottom, &paint, flags); 280 } 281} 282 283bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 284 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 285 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top); 286 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); 287 288 // Window coordinates of the layer 289 Rect bounds(left, top, right, bottom); 290 mSnapshot->transform->mapRect(bounds); 291 292 LayerSize size(bounds.getWidth(), bounds.getHeight()); 293 294 Layer* layer = mCaches.layerCache.get(size); 295 if (!layer) { 296 return false; 297 } 298 299 layer->mode = mode; 300 layer->alpha = alpha; 301 layer->layer.set(bounds); 302 303 // Save the layer in the snapshot 304 snapshot->flags |= Snapshot::kFlagIsLayer; 305 snapshot->layer = layer; 306 307 // Copy the framebuffer into the layer 308 glBindTexture(GL_TEXTURE_2D, layer->texture); 309 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom, 310 bounds.getWidth(), bounds.getHeight(), 0); 311 312 // Clear the framebuffer where the layer will draw 313 glScissor(bounds.left, mHeight - bounds.bottom, bounds.getWidth(), bounds.getHeight()); 314 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 315 glClear(GL_COLOR_BUFFER_BIT); 316 317 if (flags & SkCanvas::kClipToLayer_SaveFlag) { 318 mSnapshot->clipTransformed(bounds); 319 } 320 321 // Restore the initial clip 322 setScissorFromClip(); 323 324 return true; 325} 326 327void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 328 if (!current->layer) { 329 LOGE("Attempting to compose a layer that does not exist"); 330 return; 331 } 332 333 // Restore the clip from the previous snapshot 334 const Rect& clip = *previous->clipRect; 335 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 336 337 Layer* layer = current->layer; 338 const Rect& rect = layer->layer; 339 340 if (layer->alpha < 255) { 341 glEnable(GL_BLEND); 342 glBlendFuncSeparate(GL_ZERO, GL_SRC_ALPHA, GL_DST_ALPHA, GL_ZERO); 343 344 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, 345 layer->alpha << 24, SkXfermode::kSrcOver_Mode, true, true); 346 347 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode); 348 if (!mCaches.blend) { 349 glDisable(GL_BLEND); 350 } 351 } 352 353 // Layers are already drawn with a top-left origin, don't flip the texture 354 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); 355 356 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture, 357 1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0], 358 &mMeshVertices[0].texture[0], NULL, 0, true, true); 359 360 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 361 362 LayerSize size(rect.getWidth(), rect.getHeight()); 363 // Failing to add the layer to the cache should happen only if the 364 // layer is too large 365 if (!mCaches.layerCache.put(size, layer)) { 366 LAYER_LOGD("Deleting layer"); 367 368 glDeleteTextures(1, &layer->texture); 369 370 delete layer; 371 } 372} 373 374/////////////////////////////////////////////////////////////////////////////// 375// Transforms 376/////////////////////////////////////////////////////////////////////////////// 377 378void OpenGLRenderer::translate(float dx, float dy) { 379 mSnapshot->transform->translate(dx, dy, 0.0f); 380} 381 382void OpenGLRenderer::rotate(float degrees) { 383 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f); 384} 385 386void OpenGLRenderer::scale(float sx, float sy) { 387 mSnapshot->transform->scale(sx, sy, 1.0f); 388} 389 390void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 391 mSnapshot->transform->load(*matrix); 392} 393 394void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 395 mSnapshot->transform->copyTo(*matrix); 396} 397 398void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 399 mat4 m(*matrix); 400 mSnapshot->transform->multiply(m); 401} 402 403/////////////////////////////////////////////////////////////////////////////// 404// Clipping 405/////////////////////////////////////////////////////////////////////////////// 406 407void OpenGLRenderer::setScissorFromClip() { 408 const Rect& clip = *mSnapshot->clipRect; 409 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 410} 411 412const Rect& OpenGLRenderer::getClipBounds() { 413 return mSnapshot->getLocalClip(); 414} 415 416bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 417 Rect r(left, top, right, bottom); 418 mSnapshot->transform->mapRect(r); 419 return !mSnapshot->clipRect->intersects(r); 420} 421 422bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 423 bool clipped = mSnapshot->clip(left, top, right, bottom, op); 424 if (clipped) { 425 setScissorFromClip(); 426 } 427 return !mSnapshot->clipRect->isEmpty(); 428} 429 430/////////////////////////////////////////////////////////////////////////////// 431// Drawing 432/////////////////////////////////////////////////////////////////////////////// 433 434void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 435 const float right = left + bitmap->width(); 436 const float bottom = top + bitmap->height(); 437 438 if (quickReject(left, top, right, bottom)) { 439 return; 440 } 441 442 glActiveTexture(GL_TEXTURE0); 443 const Texture* texture = mCaches.textureCache.get(bitmap); 444 if (!texture) return; 445 const AutoTexture autoCleanup(texture); 446 447 drawTextureRect(left, top, right, bottom, texture, paint); 448} 449 450void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) { 451 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 452 const mat4 transform(*matrix); 453 transform.mapRect(r); 454 455 if (quickReject(r.left, r.top, r.right, r.bottom)) { 456 return; 457 } 458 459 glActiveTexture(GL_TEXTURE0); 460 const Texture* texture = mCaches.textureCache.get(bitmap); 461 if (!texture) return; 462 const AutoTexture autoCleanup(texture); 463 464 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint); 465} 466 467void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 468 float srcLeft, float srcTop, float srcRight, float srcBottom, 469 float dstLeft, float dstTop, float dstRight, float dstBottom, 470 const SkPaint* paint) { 471 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 472 return; 473 } 474 475 glActiveTexture(GL_TEXTURE0); 476 const Texture* texture = mCaches.textureCache.get(bitmap); 477 if (!texture) return; 478 const AutoTexture autoCleanup(texture); 479 480 const float width = texture->width; 481 const float height = texture->height; 482 483 const float u1 = srcLeft / width; 484 const float v1 = srcTop / height; 485 const float u2 = srcRight / width; 486 const float v2 = srcBottom / height; 487 488 resetDrawTextureTexCoords(u1, v1, u2, v2); 489 490 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint); 491 492 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 493} 494 495void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 496 float left, float top, float right, float bottom, const SkPaint* paint) { 497 if (quickReject(left, top, right, bottom)) { 498 return; 499 } 500 501 glActiveTexture(GL_TEXTURE0); 502 const Texture* texture = mCaches.textureCache.get(bitmap); 503 if (!texture) return; 504 const AutoTexture autoCleanup(texture); 505 506 int alpha; 507 SkXfermode::Mode mode; 508 getAlphaAndMode(paint, &alpha, &mode); 509 510 Patch* mesh = mCaches.patchCache.get(patch); 511 mesh->updateVertices(bitmap, left, top, right, bottom, 512 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs); 513 514 // Specify right and bottom as +1.0f from left/top to prevent scaling since the 515 // patch mesh already defines the final size 516 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, 517 mode, texture->blend, &mesh->vertices[0].position[0], 518 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount); 519} 520 521void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 522 const Rect& clip = *mSnapshot->clipRect; 523 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 524} 525 526void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 527 if (quickReject(left, top, right, bottom)) { 528 return; 529 } 530 531 SkXfermode::Mode mode; 532 if (!mExtensions.hasFramebufferFetch()) { 533 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 534 if (!isMode) { 535 // Assume SRC_OVER 536 mode = SkXfermode::kSrcOver_Mode; 537 } 538 } else { 539 mode = getXfermode(p->getXfermode()); 540 } 541 542 // Skia draws using the color's alpha channel if < 255 543 // Otherwise, it uses the paint's alpha 544 int color = p->getColor(); 545 if (((color >> 24) & 0xff) == 255) { 546 color |= p->getAlpha() << 24; 547 } 548 549 drawColorRect(left, top, right, bottom, color, mode); 550} 551 552void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 553 float x, float y, SkPaint* paint) { 554 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 555 return; 556 } 557 paint->setAntiAlias(true); 558 559 float scaleX = paint->getTextScaleX(); 560 bool applyScaleX = scaleX < 0.9999f || scaleX > 1.0001f; 561 if (applyScaleX) { 562 save(SkCanvas::kMatrix_SaveFlag); 563 translate(x - (x * scaleX), 0.0f); 564 scale(scaleX, 1.0f); 565 } 566 567 float length = -1.0f; 568 switch (paint->getTextAlign()) { 569 case SkPaint::kCenter_Align: 570 length = paint->measureText(text, bytesCount); 571 x -= length / 2.0f; 572 break; 573 case SkPaint::kRight_Align: 574 length = paint->measureText(text, bytesCount); 575 x -= length; 576 break; 577 default: 578 break; 579 } 580 581 int alpha; 582 SkXfermode::Mode mode; 583 getAlphaAndMode(paint, &alpha, &mode); 584 585 uint32_t color = paint->getColor(); 586 const GLfloat a = alpha / 255.0f; 587 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 588 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 589 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 590 591 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint); 592 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 593 paint->getTextSize()); 594 if (mHasShadow) { 595 glActiveTexture(gTextureUnits[0]); 596 mCaches.dropShadowCache.setFontRenderer(fontRenderer); 597 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount, 598 count, mShadowRadius); 599 const AutoTexture autoCleanup(shadow); 600 601 setupShadow(shadow, x, y, mode, a); 602 603 // Draw the mesh 604 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 605 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); 606 } 607 608 GLuint textureUnit = 0; 609 glActiveTexture(gTextureUnits[textureUnit]); 610 611 setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a, 612 mode, false, true); 613 614 const Rect& clip = mSnapshot->getLocalClip(); 615 fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y); 616 617 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 618 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); 619 620 drawTextDecorations(text, bytesCount, length, x, y, paint); 621 622 if (applyScaleX) { 623 restore(); 624 } 625} 626 627void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { 628 GLuint textureUnit = 0; 629 glActiveTexture(gTextureUnits[textureUnit]); 630 631 const PathTexture* texture = mCaches.pathCache.get(path, paint); 632 if (!texture) return; 633 const AutoTexture autoCleanup(texture); 634 635 const float x = texture->left - texture->offset; 636 const float y = texture->top - texture->offset; 637 638 if (quickReject(x, y, x + texture->width, y + texture->height)) { 639 return; 640 } 641 642 int alpha; 643 SkXfermode::Mode mode; 644 getAlphaAndMode(paint, &alpha, &mode); 645 646 uint32_t color = paint->getColor(); 647 const GLfloat a = alpha / 255.0f; 648 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 649 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 650 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 651 652 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true); 653 654 // Draw the mesh 655 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 656 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); 657} 658 659/////////////////////////////////////////////////////////////////////////////// 660// Shaders 661/////////////////////////////////////////////////////////////////////////////// 662 663void OpenGLRenderer::resetShader() { 664 mShader = NULL; 665} 666 667void OpenGLRenderer::setupShader(SkiaShader* shader) { 668 mShader = shader; 669 if (mShader) { 670 mShader->set(&mCaches.textureCache, &mCaches.gradientCache); 671 } 672} 673 674/////////////////////////////////////////////////////////////////////////////// 675// Color filters 676/////////////////////////////////////////////////////////////////////////////// 677 678void OpenGLRenderer::resetColorFilter() { 679 mColorFilter = NULL; 680} 681 682void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) { 683 mColorFilter = filter; 684} 685 686/////////////////////////////////////////////////////////////////////////////// 687// Drop shadow 688/////////////////////////////////////////////////////////////////////////////// 689 690void OpenGLRenderer::resetShadow() { 691 mHasShadow = false; 692} 693 694void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { 695 mHasShadow = true; 696 mShadowRadius = radius; 697 mShadowDx = dx; 698 mShadowDy = dy; 699 mShadowColor = color; 700} 701 702/////////////////////////////////////////////////////////////////////////////// 703// Drawing implementation 704/////////////////////////////////////////////////////////////////////////////// 705 706void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y, 707 SkXfermode::Mode mode, float alpha) { 708 const float sx = x - texture->left + mShadowDx; 709 const float sy = y - texture->top + mShadowDy; 710 711 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF); 712 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha; 713 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f; 714 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f; 715 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f; 716 717 GLuint textureUnit = 0; 718 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false); 719} 720 721void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, 722 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode, 723 bool transforms, bool applyFilters) { 724 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit, 725 x, y, r, g, b, a, mode, transforms, applyFilters); 726} 727 728void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, 729 GLuint& textureUnit, float x, float y, float r, float g, float b, float a, 730 SkXfermode::Mode mode, bool transforms, bool applyFilters) { 731 // Describe the required shaders 732 ProgramDescription description; 733 description.hasTexture = true; 734 description.hasAlpha8Texture = true; 735 736 if (applyFilters) { 737 if (mShader) { 738 mShader->describe(description, mExtensions); 739 } 740 if (mColorFilter) { 741 mColorFilter->describe(description, mExtensions); 742 } 743 } 744 745 // Setup the blending mode 746 chooseBlending(true, mode, description); 747 748 // Build and use the appropriate shader 749 useProgram(mCaches.programCache.get(description)); 750 751 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit); 752 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit); 753 754 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords"); 755 glEnableVertexAttribArray(texCoordsSlot); 756 757 // Setup attributes 758 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 759 gMeshStride, &mMeshVertices[0].position[0]); 760 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, 761 gMeshStride, &mMeshVertices[0].texture[0]); 762 763 // Setup uniforms 764 if (transforms) { 765 mModelView.loadTranslate(x, y, 0.0f); 766 mModelView.scale(width, height, 1.0f); 767 } else { 768 mModelView.loadIdentity(); 769 } 770 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 771 glUniform4f(mCaches.currentProgram->color, r, g, b, a); 772 773 textureUnit++; 774 if (applyFilters) { 775 // Setup attributes and uniforms required by the shaders 776 if (mShader) { 777 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit); 778 } 779 if (mColorFilter) { 780 mColorFilter->setupProgram(mCaches.currentProgram); 781 } 782 } 783} 784 785// Same values used by Skia 786#define kStdStrikeThru_Offset (-6.0f / 21.0f) 787#define kStdUnderline_Offset (1.0f / 9.0f) 788#define kStdUnderline_Thickness (1.0f / 18.0f) 789 790void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length, 791 float x, float y, SkPaint* paint) { 792 // Handle underline and strike-through 793 uint32_t flags = paint->getFlags(); 794 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 795 float underlineWidth = length; 796 // If length is > 0.0f, we already measured the text for the text alignment 797 if (length <= 0.0f) { 798 underlineWidth = paint->measureText(text, bytesCount); 799 } 800 801 float offsetX = 0; 802 switch (paint->getTextAlign()) { 803 case SkPaint::kCenter_Align: 804 offsetX = underlineWidth * 0.5f; 805 break; 806 case SkPaint::kRight_Align: 807 offsetX = underlineWidth; 808 break; 809 default: 810 break; 811 } 812 813 if (underlineWidth > 0.0f) { 814 float textSize = paint->getTextSize(); 815 float height = textSize * kStdUnderline_Thickness; 816 817 float left = x - offsetX; 818 float top = 0.0f; 819 float right = left + underlineWidth; 820 float bottom = 0.0f; 821 822 if (flags & SkPaint::kUnderlineText_Flag) { 823 top = y + textSize * kStdUnderline_Offset; 824 bottom = top + height; 825 drawRect(left, top, right, bottom, paint); 826 } 827 828 if (flags & SkPaint::kStrikeThruText_Flag) { 829 top = y + textSize * kStdStrikeThru_Offset; 830 bottom = top + height; 831 drawRect(left, top, right, bottom, paint); 832 } 833 } 834 } 835} 836 837void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 838 int color, SkXfermode::Mode mode, bool ignoreTransform, bool ignoreBlending) { 839 // If a shader is set, preserve only the alpha 840 if (mShader) { 841 color |= 0x00ffffff; 842 } 843 844 // Render using pre-multiplied alpha 845 const int alpha = (color >> 24) & 0xFF; 846 const GLfloat a = alpha / 255.0f; 847 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 848 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 849 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 850 851 GLuint textureUnit = 0; 852 853 // Describe the required shaders 854 ProgramDescription description; 855 if (mShader) { 856 mShader->describe(description, mExtensions); 857 } 858 if (mColorFilter) { 859 mColorFilter->describe(description, mExtensions); 860 } 861 862 if (!ignoreBlending) { 863 // Setup the blending mode 864 chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description); 865 } 866 867 // Build and use the appropriate shader 868 useProgram(mCaches.programCache.get(description)); 869 870 // Setup attributes 871 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 872 gMeshStride, &mMeshVertices[0].position[0]); 873 874 // Setup uniforms 875 mModelView.loadTranslate(left, top, 0.0f); 876 mModelView.scale(right - left, bottom - top, 1.0f); 877 if (!ignoreTransform) { 878 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 879 } else { 880 mat4 identity; 881 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity); 882 } 883 glUniform4f(mCaches.currentProgram->color, r, g, b, a); 884 885 // Setup attributes and uniforms required by the shaders 886 if (mShader) { 887 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit); 888 } 889 if (mColorFilter) { 890 mColorFilter->setupProgram(mCaches.currentProgram); 891 } 892 893 // Draw the mesh 894 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 895} 896 897void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 898 const Texture* texture, const SkPaint* paint) { 899 int alpha; 900 SkXfermode::Mode mode; 901 getAlphaAndMode(paint, &alpha, &mode); 902 903 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend, 904 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 905} 906 907void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 908 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 909 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 910 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 911} 912 913void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 914 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 915 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount, 916 bool swapSrcDst, bool ignoreTransform) { 917 ProgramDescription description; 918 description.hasTexture = true; 919 if (mColorFilter) { 920 mColorFilter->describe(description, mExtensions); 921 } 922 923 mModelView.loadTranslate(left, top, 0.0f); 924 mModelView.scale(right - left, bottom - top, 1.0f); 925 926 chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst); 927 928 useProgram(mCaches.programCache.get(description)); 929 if (!ignoreTransform) { 930 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 931 } else { 932 mat4 m; 933 mCaches.currentProgram->set(mOrthoMatrix, mModelView, m); 934 } 935 936 // Texture 937 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0); 938 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0); 939 940 // Always premultiplied 941 glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha); 942 943 // Mesh 944 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords"); 945 glEnableVertexAttribArray(texCoordsSlot); 946 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 947 gMeshStride, vertices); 948 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords); 949 950 // Color filter 951 if (mColorFilter) { 952 mColorFilter->setupProgram(mCaches.currentProgram); 953 } 954 955 if (!indices) { 956 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 957 } else { 958 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); 959 } 960 glDisableVertexAttribArray(texCoordsSlot); 961} 962 963void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, 964 ProgramDescription& description, bool swapSrcDst) { 965 blend = blend || mode != SkXfermode::kSrcOver_Mode; 966 if (blend) { 967 if (mode < SkXfermode::kPlus_Mode) { 968 if (!mCaches.blend) { 969 glEnable(GL_BLEND); 970 } 971 972 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src; 973 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst; 974 975 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { 976 glBlendFunc(sourceMode, destMode); 977 mCaches.lastSrcMode = sourceMode; 978 mCaches.lastDstMode = destMode; 979 } 980 } else { 981 // These blend modes are not supported by OpenGL directly and have 982 // to be implemented using shaders. Since the shader will perform 983 // the blending, turn blending off here 984 if (mExtensions.hasFramebufferFetch()) { 985 description.framebufferMode = mode; 986 description.swapSrcDst = swapSrcDst; 987 } 988 989 if (mCaches.blend) { 990 glDisable(GL_BLEND); 991 } 992 blend = false; 993 } 994 } else if (mCaches.blend) { 995 glDisable(GL_BLEND); 996 } 997 mCaches.blend = blend; 998} 999 1000bool OpenGLRenderer::useProgram(Program* program) { 1001 if (!program->isInUse()) { 1002 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove(); 1003 program->use(); 1004 mCaches.currentProgram = program; 1005 return false; 1006 } 1007 return true; 1008} 1009 1010void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 1011 TextureVertex* v = &mMeshVertices[0]; 1012 TextureVertex::setUV(v++, u1, v1); 1013 TextureVertex::setUV(v++, u2, v1); 1014 TextureVertex::setUV(v++, u1, v2); 1015 TextureVertex::setUV(v++, u2, v2); 1016} 1017 1018void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 1019 if (paint) { 1020 if (!mExtensions.hasFramebufferFetch()) { 1021 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 1022 if (!isMode) { 1023 // Assume SRC_OVER 1024 *mode = SkXfermode::kSrcOver_Mode; 1025 } 1026 } else { 1027 *mode = getXfermode(paint->getXfermode()); 1028 } 1029 1030 // Skia draws using the color's alpha channel if < 255 1031 // Otherwise, it uses the paint's alpha 1032 int color = paint->getColor(); 1033 *alpha = (color >> 24) & 0xFF; 1034 if (*alpha == 255) { 1035 *alpha = paint->getAlpha(); 1036 } 1037 } else { 1038 *mode = SkXfermode::kSrcOver_Mode; 1039 *alpha = 255; 1040 } 1041} 1042 1043SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) { 1044 if (mode == NULL) { 1045 return SkXfermode::kSrcOver_Mode; 1046 } 1047 return mode->fMode; 1048} 1049 1050void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) { 1051 glActiveTexture(gTextureUnits[textureUnit]); 1052 glBindTexture(GL_TEXTURE_2D, texture); 1053 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 1054 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 1055} 1056 1057}; // namespace uirenderer 1058}; // namespace android 1059