Patch.cpp revision 3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9
1fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/* 2fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Copyright (C) 2010 The Android Open Source Project 3fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * 4fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * you may not use this file except in compliance with the License. 6fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * You may obtain a copy of the License at 7fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * 8fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * http://www.apache.org/licenses/LICENSE-2.0 9fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * 10fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Unless required by applicable law or agreed to in writing, software 11fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * See the License for the specific language governing permissions and 14fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * limitations under the License. 15fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy */ 16fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 17fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy#define LOG_TAG "OpenGLRenderer" 18fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy#include <cmath> 20fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy#include <utils/Log.h> 224bb942083a0d4db746adf95349108dd8ef842e32Romain Guy 2303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy#include "Caches.h" 243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "Patch.h" 25a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#include "Properties.h" 263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h" 27fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 28fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace android { 29fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace uirenderer { 30fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 31fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/////////////////////////////////////////////////////////////////////////////// 32fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy// Constructors/destructor 33fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/////////////////////////////////////////////////////////////////////////////// 34fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyPatch::Patch(): verticesCount(0), indexCount(0), hasEmptyQuads(false) { 36fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 37fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 38fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain GuyPatch::~Patch() { 39fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 40fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 41fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/////////////////////////////////////////////////////////////////////////////// 423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy// Vertices management 436f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy/////////////////////////////////////////////////////////////////////////////// 446f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyuint32_t Patch::getSize() const { 463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return verticesCount * sizeof(TextureVertex); 476f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy} 486f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight, 503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float left, float top, float right, float bottom, const Res_png_9patch* patch) { 513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy UvMapper mapper; 523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return createMesh(bitmapWidth, bitmapHeight, left, top, right, bottom, mapper, patch); 536f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy} 546f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight, 563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float left, float top, float right, float bottom, 573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const UvMapper& mapper, const Res_png_9patch* patch) { 585341cead27070656458750a789ba211a505b57b5Romain Guy 593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const uint32_t* colors = &patch->colors[0]; 603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const int8_t numColors = patch->numColors; 615341cead27070656458750a789ba211a505b57b5Romain Guy 623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mColorKey = 0; 633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy int8_t emptyQuads = 0; 643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (uint8_t(numColors) < sizeof(uint32_t) * 4) { 663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (int8_t i = 0; i < numColors; i++) { 673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (colors[i] == 0x0) { 683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy emptyQuads++; 693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mColorKey |= 0x1 << i; 703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 726f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy } 736f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy hasEmptyQuads = emptyQuads > 0; 756f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy uint32_t xCount = patch->numXDivs; 773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy uint32_t yCount = patch->numYDivs; 786f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4; 803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (maxVertices == 0) return NULL; 81fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy TextureVertex* vertices = new TextureVertex[maxVertices]; 833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy TextureVertex* vertex = vertices; 84a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const int32_t* xDivs = patch->xDivs; 863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const int32_t* yDivs = patch->yDivs; 875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const uint32_t xStretchCount = (xCount + 1) >> 1; 893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const uint32_t yStretchCount = (yCount + 1) >> 1; 90fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 916820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float stretchX = 0.0f; 9241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy float stretchY = 0.0f; 9341d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy 9441d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy float rescaleX = 1.0f; 9541d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy float rescaleY = 1.0f; 96fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 97fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy if (xStretchCount > 0) { 98fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy uint32_t stretchSize = 0; 993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 1; i < xCount; i += 2) { 1003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy stretchSize += xDivs[i] - xDivs[i - 1]; 101fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 1026820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy const float xStretchTex = stretchSize; 103fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy const float fixed = bitmapWidth - stretchSize; 10441d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy const float xStretch = fmaxf(right - left - fixed, 0.0f); 1056820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy stretchX = xStretch / xStretchTex; 106c37f349ecff54f15ed31d57c1b886897c91430afRomain Guy rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(right - left, 0.0f) / fixed, 1.0f); 107fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 108fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 109fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy if (yStretchCount > 0) { 110fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy uint32_t stretchSize = 0; 1113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 1; i < yCount; i += 2) { 1123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy stretchSize += yDivs[i] - yDivs[i - 1]; 113fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 1146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy const float yStretchTex = stretchSize; 115fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy const float fixed = bitmapHeight - stretchSize; 11641d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy const float yStretch = fmaxf(bottom - top - fixed, 0.0f); 1176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy stretchY = yStretch / yStretchTex; 118c37f349ecff54f15ed31d57c1b886897c91430afRomain Guy rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(bottom - top, 0.0f) / fixed, 1.0f); 119fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 120fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy uint32_t quadCount = 0; 122fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1236820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float previousStepY = 0.0f; 124fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1256820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float y1 = 0.0f; 126f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy float y2 = 0.0f; 1276820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float v1 = 0.0f; 1286820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mUvMapper = mapper; 1303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 1313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 0; i < yCount; i++) { 1323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float stepY = yDivs[i]; 1335e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy const float segment = stepY - previousStepY; 1346820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1356820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy if (i & 1) { 1368ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy y2 = y1 + floorf(segment * stretchY + 0.5f); 137fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } else { 13841d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy y2 = y1 + segment * rescaleY; 139fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 1405e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy 1415e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1)); 1425e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight; 1435e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy v1 += vOffset / bitmapHeight; 1446820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 145eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy if (stepY > 0.0f) { 1463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, 1473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy right - left, bitmapWidth, quadCount); 148eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy } 1496820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1506820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy y1 = y2; 1515e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy v1 = stepY / bitmapHeight; 1526820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1536820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy previousStepY = stepY; 154fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 155fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 156fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy if (previousStepY != bitmapHeight) { 157f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy y2 = bottom - top; 1583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, 1593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy right - left, bitmapWidth, quadCount); 1606f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy } 161a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 1623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return vertices; 163fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 164fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, 1663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float y1, float y2, float v1, float v2, float stretchX, float rescaleX, 1673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float width, float bitmapWidth, uint32_t& quadCount) { 1686820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float previousStepX = 0.0f; 1696820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1706820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float x1 = 0.0f; 171f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy float x2 = 0.0f; 1726820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float u1 = 0.0f; 173fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1746820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy // Generate the row quad by quad 1753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 0; i < xCount; i++) { 1763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float stepX = xDivs[i]; 1775e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy const float segment = stepX - previousStepX; 178fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy if (i & 1) { 1808ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy x2 = x1 + floorf(segment * stretchX + 0.5f); 181fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } else { 18241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy x2 = x1 + segment * rescaleX; 183fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 1845e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy 1855e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1)); 1865e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; 1875e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy u1 += uOffset / bitmapWidth; 188fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 189eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy if (stepX > 0.0f) { 190eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 191eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy } 1926820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1936820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy x1 = x2; 1945e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy u1 = stepX / bitmapWidth; 1956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1966820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy previousStepX = stepX; 197fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 198fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 199fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy if (previousStepX != bitmapWidth) { 200f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy x2 = width; 201f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 202fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy } 203fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 204fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 2057444da512680df0c52af39ea521e35adbe0c167dRomain Guyvoid Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, 206eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy float u1, float v1, float u2, float v2, uint32_t& quadCount) { 207a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy const uint32_t oldQuadCount = quadCount; 208eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy quadCount++; 209bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy 21070561df470c31513056df181571632851fd0d081Romain Guy if (x1 < 0.0f) x1 = 0.0f; 21170561df470c31513056df181571632851fd0d081Romain Guy if (x2 < 0.0f) x2 = 0.0f; 21270561df470c31513056df181571632851fd0d081Romain Guy if (y1 < 0.0f) y1 = 0.0f; 21370561df470c31513056df181571632851fd0d081Romain Guy if (y2 < 0.0f) y2 = 0.0f; 21470561df470c31513056df181571632851fd0d081Romain Guy 215a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy // Skip degenerate and transparent (empty) quads 21641d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy if (((mColorKey >> oldQuadCount) & 0x1) || x1 >= x2 || y1 >= y2) { 217fb13abd800cd610c7f46815848545feff83e5748Romain Guy#if DEBUG_PATCHES_EMPTY_VERTICES 218fb13abd800cd610c7f46815848545feff83e5748Romain Guy PATCH_LOGD(" quad %d (empty)", oldQuadCount); 2195e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); 2205e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2); 221fb13abd800cd610c7f46815848545feff83e5748Romain Guy#endif 2227444da512680df0c52af39ea521e35adbe0c167dRomain Guy return; 2234bb942083a0d4db746adf95349108dd8ef842e32Romain Guy } 2244bb942083a0d4db746adf95349108dd8ef842e32Romain Guy 225a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy // Record all non empty quads 2265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (hasEmptyQuads) { 2275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(x1, y1, x2, y2); 2285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy quads.add(bounds); 2295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 2305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mUvMapper.map(u1, v1, u2, v2); 2323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 2336820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x1, y1, u1, v1); 2346820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x2, y1, u2, v1); 2356820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x1, y2, u1, v2); 2366820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x2, y2, u2, v2); 237a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 2383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy verticesCount += 4; 2393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy indexCount += 6; 240a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 241a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if DEBUG_PATCHES_VERTICES 242a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy PATCH_LOGD(" quad %d", oldQuadCount); 2435e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); 2445e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2); 245a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif 246fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 247fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 248fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace uirenderer 249fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace android 250