Patch.cpp revision 8ab4079ca27e36e5c584495bcd71b573598ac021
1fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/*
2fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Copyright (C) 2010 The Android Open Source Project
3fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
4fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * you may not use this file except in compliance with the License.
6fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * You may obtain a copy of the License at
7fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
8fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
10fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Unless required by applicable law or agreed to in writing, software
11fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * See the License for the specific language governing permissions and
14fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * limitations under the License.
15fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy */
16fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
17fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy#define LOG_TAG "OpenGLRenderer"
18fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy#include <cmath>
20fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy#include <utils/Log.h>
224bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
23fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy#include "Patch.h"
2403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy#include "Caches.h"
25a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#include "Properties.h"
26fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
27fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace android {
28fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace uirenderer {
29fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
30fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
31fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy// Constructors/destructor
32fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
33fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
346f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain GuyPatch::Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads):
35a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy        mXCount(xCount), mYCount(yCount), mEmptyQuads(emptyQuads) {
36a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Initialized with the maximum number of vertices we will need
37fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    // 2 triangles per patch, 3 vertices per triangle
388ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy    uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3;
39a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    mVertices = new TextureVertex[maxVertices];
406f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    mUploaded = false;
416f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
42a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    verticesCount = 0;
43a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    hasEmptyQuads = emptyQuads > 0;
44a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
456f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    mColorKey = 0;
466f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    mXDivs = new int32_t[mXCount];
476f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    mYDivs = new int32_t[mYCount];
4803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
49a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("    patch: xCount = %d, yCount = %d, emptyQuads = %d, max vertices = %d",
50a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy            xCount, yCount, emptyQuads, maxVertices);
51bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy
5203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glGenBuffers(1, &meshBuffer);
53fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
54fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
55fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain GuyPatch::~Patch() {
5603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    delete[] mVertices;
576f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    delete[] mXDivs;
586f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    delete[] mYDivs;
5903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glDeleteBuffers(1, &meshBuffer);
60fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
61fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
62fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
636f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy// Patch management
646f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy///////////////////////////////////////////////////////////////////////////////
656f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
666f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guyvoid Patch::copy(const int32_t* xDivs, const int32_t* yDivs) {
676f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    memcpy(mXDivs, xDivs, mXCount * sizeof(int32_t));
686f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
696f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
706f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
716f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guyvoid Patch::copy(const int32_t* yDivs) {
726f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
736f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
746f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
756f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guyvoid Patch::updateColorKey(const uint32_t colorKey) {
766f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    mColorKey = colorKey;
776f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
786f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
796f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guybool Patch::matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t colorKey) {
806f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    if (mColorKey != colorKey) {
816f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        updateColorKey(colorKey);
826f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        copy(xDivs, yDivs);
836f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        return false;
846f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
856f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
866f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    for (uint32_t i = 0; i < mXCount; i++) {
876f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        if (mXDivs[i] != xDivs[i]) {
886f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            // The Y divs may or may not match, copy everything
896f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            copy(xDivs, yDivs);
906f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            return false;
916f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        }
926f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
936f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
946f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    for (uint32_t i = 0; i < mYCount; i++) {
956f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        if (mYDivs[i] != yDivs[i]) {
966f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            // We know all the X divs match, copy only Y divs
976f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            copy(yDivs);
986f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            return false;
996f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        }
1006f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
1016f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
1026f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    return true;
1036f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
1046f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
1056f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy///////////////////////////////////////////////////////////////////////////////
106fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy// Vertices management
107fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
108fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
109759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
1106f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        float left, float top, float right, float bottom) {
111a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (hasEmptyQuads) quads.clear();
113a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
114a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
115a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Reset the vertices count here, we will count exactly how many
116a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // vertices we actually need when generating the quads
117a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    verticesCount = 0;
1185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1196f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    const uint32_t xStretchCount = (mXCount + 1) >> 1;
1206f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    const uint32_t yStretchCount = (mYCount + 1) >> 1;
121fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1226820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float stretchX = 0.0f;
1236820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float stretchY = 0.0;
124fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
125fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    const float meshWidth = right - left;
126fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
127fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (xStretchCount > 0) {
128fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
1296f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        for (uint32_t i = 1; i < mXCount; i += 2) {
1306f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            stretchSize += mXDivs[i] - mXDivs[i - 1];
131fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1326820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float xStretchTex = stretchSize;
133fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapWidth - stretchSize;
1346820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float xStretch = right - left - fixed;
1356820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchX = xStretch / xStretchTex;
136fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
137fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
138fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (yStretchCount > 0) {
139fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
1406f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        for (uint32_t i = 1; i < mYCount; i += 2) {
1416f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            stretchSize += mYDivs[i] - mYDivs[i - 1];
142fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1436820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float yStretchTex = stretchSize;
144fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapHeight - stretchSize;
1456820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float yStretch = bottom - top - fixed;
1466820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchY = yStretch / yStretchTex;
147fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
148fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
14903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    TextureVertex* vertex = mVertices;
1504bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    uint32_t quadCount = 0;
151fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1526820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepY = 0.0f;
153fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1546820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float y1 = 0.0f;
1556820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float v1 = 0.0f;
1566820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1576f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    for (uint32_t i = 0; i < mYCount; i++) {
1586f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        float stepY = mYDivs[i];
1596820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1606820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        float y2 = 0.0f;
1616820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
1626820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            const float segment = stepY - previousStepY;
1638ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            y2 = y1 + floorf(segment * stretchY + 0.5f);
164fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
1656820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            y2 = y1 + stepY - previousStepY;
166fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1676820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
1686820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1696f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount);
1706820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1716820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        y1 = y2;
1726820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        v1 = (stepY + 0.5f) / bitmapHeight;
1736820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1746820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepY = stepY;
175fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
176fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1776f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
1786f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            bitmapWidth, quadCount);
17903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
180a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (verticesCount > 0) {
181a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy        Caches::getInstance().bindMeshBuffer(meshBuffer);
182a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy        if (!mUploaded) {
183a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy            glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
184a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy                    mVertices, GL_DYNAMIC_DRAW);
185a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy            mUploaded = true;
186a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy        } else {
187a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy            glBufferSubData(GL_ARRAY_BUFFER, 0,
188a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy                    sizeof(TextureVertex) * verticesCount, mVertices);
189a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy        }
1906f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
191a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
192a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("    patch: new vertices count = %d", verticesCount);
193fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
194fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
1966f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
1976820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepX = 0.0f;
1986820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1996820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float x1 = 0.0f;
2006820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float u1 = 0.0f;
201fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
2026820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    // Generate the row quad by quad
2036f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    for (uint32_t i = 0; i < mXCount; i++) {
2046f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        float stepX = mXDivs[i];
205fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
2066820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        float x2 = 0.0f;
2076820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
2086820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            const float segment = stepX - previousStepX;
2098ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            x2 = x1 + floorf(segment * stretchX + 0.5f);
210fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
2116820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            x2 = x1 + stepX - previousStepX;
212fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
2136820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
214fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
2156f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy        generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
2166820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
2176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        x1 = x2;
2186820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        u1 = (stepX + 0.5f) / bitmapWidth;
2196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
2206820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepX = stepX;
221fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
222fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
2236f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
224fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
225fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
2265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
2276f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy            float u1, float v1, float u2, float v2, uint32_t& quadCount) {
228a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    const uint32_t oldQuadCount = quadCount;
2298ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy    const bool valid = x2 - x1 > 0.9999f && y2 - y1 > 0.9999f;
230a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (valid) {
231bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy        quadCount++;
232bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy    }
233bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy
234a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Skip degenerate and transparent (empty) quads
235a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (!valid || ((mColorKey >> oldQuadCount) & 0x1) == 1) {
2364bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        return;
2374bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    }
2384bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
239a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
240a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Record all non empty quads
2415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (hasEmptyQuads) {
2425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(x1, y1, x2, y2);
2435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        quads.add(bounds);
2445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
245a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
2465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2476820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    // Left triangle
2486820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y1, u1, v1);
2496820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y1, u2, v1);
2506820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y2, u1, v2);
2516820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
2526820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    // Right triangle
2536820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y2, u1, v2);
2546820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y1, u2, v1);
2556820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y2, u2, v2);
256a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
257a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // A quad is made of 2 triangles, 6 vertices
258a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    verticesCount += 6;
259a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
260a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if DEBUG_PATCHES_VERTICES
261a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("    quad %d", oldQuadCount);
262a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
263a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
264a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
265fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
266fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
267fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace uirenderer
268fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace android
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