1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#include "Dither.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x)
37b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x
38b48800428906ae455c2b63acacd44e390e1fee49Romain Guy
39707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
46ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors =
48ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "attribute vec4 colors;\n";
4991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Attributes_VertexAlphaParameters =
506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
52aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
53ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
5439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "uniform mat4 projection;\n" \
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
56b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient =
57b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform mat4 screenSpace;\n";
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6080bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
61deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Uniforms_HasRoundRectClip =
62deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform mat4 roundRectInvTransform;\n";
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors =
66ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "varying vec4 outColors;\n";
6791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Varyings_HasVertexAlpha =
686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
6963553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
7063553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
72ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
73a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 linear;\n"
74a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
75a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying float linear;\n"
76a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
77211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
79a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
80a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
83211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
85a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
86a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
89ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
90deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Varyings_HasRoundRectClip =
9168a73e8700c3bb30395e4ebf1b6e5a9b81699a5aChris Craik        "varying highp vec2 roundRectPos;\n";
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
96ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors =
97ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    outColors = colors;\n";
98aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
99aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
10042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
102a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = vec2((screenSpace * position).x, 0.5);\n"
103b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
104a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = (screenSpace * position).x;\n"
105b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
106211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
108a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
109b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
110a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
111b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
112211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
113ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
114a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
115b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
116a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
117b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
119889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
120707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
122deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    vec4 transformedPosition = projection * transform * position;\n"
123deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_Position = transformedPosition;\n";
124bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
12591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Main_VertexAlpha =
1266ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
127bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
128deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Main_HasRoundRectClip =
129deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
137a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
138a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
144ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
146a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
147aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
148a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
149b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_Dither =
150b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D ditherSampler;";
151b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = {
152b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "%s\n"
153b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D gradientSampler;\n",
154b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "%s\n"
155b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform vec4 startColor;\n"
156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
157ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
16076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Uniforms_ColorOp[3] = {
161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
167db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1694121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1714121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
172deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Uniforms_HasRoundRectClip =
173deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform vec4 roundRectInnerRectLTRB;\n"
174deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform float roundRectRadius;\n";
175deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1787fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
180b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Main_Dither[2] = {
181b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        // ES 2.0
182b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
183b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        // ES 3.0
184032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy        "texture2D(ditherSampler, ditherTexCoords).a"
185b48800428906ae455c2b63acacd44e390e1fee49Romain Guy};
186211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
187b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gradientColor += %s;\n";
188211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
196a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
200a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
204a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2064121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
208a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
2094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
212a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2144121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
216a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
2174121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
21842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
220b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
22142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
223b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
224b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "}\n\n",
22542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
22642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
228b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
22942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
231b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
234707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
236ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
237ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
238740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
239740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
24091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaLinearInterp =
2416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
24291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaShadowInterp =
24391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        "    fragColor *= (1.0 - cos(alpha)) / 2.0;\n";
244a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik
245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
247a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
249a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
251a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
253a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
254a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
256a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
257a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
25942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
260ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
261320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
262211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
263320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
264211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
265ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
266320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
267211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
268320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
269211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
270ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
27163553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
272320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
273211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
27442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
276ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
279889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
280889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
282ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
28306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
28406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
285a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
286707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
287707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
288a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        ";\n",
289707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
2900990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
2910990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
293a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
294a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
296a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
299a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor;\n",
300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3010990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
3020990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
304a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
305a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
307a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
310a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor;\n",
311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3120990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
3130990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
315a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
316a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
320ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors =
321ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    gl_FragColor *= outColors;\n";
322a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
324f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
325f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
32676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Main_ApplyColorOp[3] = {
327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
33073821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
33273821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor += colorMatrixVector;\n"
33373821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
337deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
338deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik// Note: LTRB -> xyzw
339deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Main_FragColor_HasRoundRectClip =
340deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
341deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
342f99f320dc79e290a89d668243b6d77c3442b36abChris Craik
343f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        // divide + multiply by 128 to avoid falling out of range in length() function
344f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        "    mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
345f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        "    mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
346deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
347deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3483ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight =
3493ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        "    gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
35748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
36506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
36706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
36906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
37106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
37306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
37506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
38148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
38348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
38848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
407b48800428906ae455c2b63acacd44e390e1fee49Romain GuyProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
41967f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
42067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
430096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
431096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
432096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // to standard texture program (bitmaps, patches). Consider them equivalent.
433096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        key = PROGRAM_KEY_TEXTURE;
434096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    }
435096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
439ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
452ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
45642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
45742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
45842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
45942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
46042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
463ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
464ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
466aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
46991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
47091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Attributes_VertexAlphaParameters);
4715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
472ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
473ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Attributes_Colors);
474ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
476ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4778f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
478aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
479aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
481b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.append(gVS_Header_Uniforms_HasGradient);
482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
483889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
484889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
485889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
486deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
487deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Uniforms_HasRoundRectClip);
488deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
490aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
491ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
492ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
49391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
49491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Varyings_HasVertexAlpha);
4955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
496ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
497ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
498ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
499ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
50042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
501ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5036d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
504ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
505deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
506deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
507deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
5118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
512aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
515aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
51691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        if (description.hasVertexAlpha) {
51791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik            shader.append(gVS_Main_VertexAlpha);
5185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
519ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
520ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gVS_Main_OutColors);
521ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
522889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
5236d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik            shader.append(gVS_Main_OutBitmapTexCoords);
524889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
525ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
526ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
527a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        if (description.hasGradient) {
528a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
529a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        }
530deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
531deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gVS_Main_HasRoundRectClip);
532deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
533ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
534ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
542a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
543a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
544a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
545a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    op = op * 2 + description.hasGammaCorrection;
546a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
547a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
548a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
549a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
550ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
551a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
552a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
554a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
555a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
556a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
557aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
558aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
559aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
560a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
563ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
564aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
565ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
566ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
56791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
56891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Varyings_HasVertexAlpha);
5695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
570ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
571ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
572ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
57442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
576ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5776d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
579deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
580deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
581deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
584707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
585aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
592ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5948f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
595aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
596aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
597ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
598b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
599b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                gFS_Uniforms_Dither);
600ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
6014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
6024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
6034121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
604deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
605deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gFS_Uniforms_HasRoundRectClip);
606deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
607707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
608707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
60991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (!description.hasVertexAlpha
610deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !blendFramebuffer
611deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasColors
612deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && description.colorOp == ProgramDescription::kColorNone
613deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasDebugHighlight
614deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasRoundRectClip) {
615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
618aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
621707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
622aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
6384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
643707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
649707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
650707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
653b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
654b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                        gFS_Main_Dither[mHasES3]);
655707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
656b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
657b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                        gFS_Main_Dither[mHasES3]);
658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
661707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
663c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
667c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
68048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
68348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
687a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
693ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
695aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
697707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
698a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
699a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                                                          description.hasGammaCorrection]);
700707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
701ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
702707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
705a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
706707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
707707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
708ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
71042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
711b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
714889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
715889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
716889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
718889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
719ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
720740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
721ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
725ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
728a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
729a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
730889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
731889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
732a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
733a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
734889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
735a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
736a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
737889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
738ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
739a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
740740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
741a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
742740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
743a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
744ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
745ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
7469f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
74791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        if (description.hasVertexAlpha) {
74891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik            if (description.useShadowAlphaInterp) {
74991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik                shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
750bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            } else {
75191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik                shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
752bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            }
7539f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7549f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
755ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
756a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
757a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
758a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
759f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
760f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
761a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
762ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
763ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gFS_Main_FragColor_HasColors);
764ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
765deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
766deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gFS_Main_FragColor_HasRoundRectClip);
767deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
7683ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        if (description.hasDebugHighlight) {
7693ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            shader.append(gFS_Main_DebugHighlight);
7703ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        }
771ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
772ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
773ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
774ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
775c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
776db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
777db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
778c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
779db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
780ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
782ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
78348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
784ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
78848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
789ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
790ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
791ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
79363553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
794889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
79563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
796889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
79963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
800889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
801889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
80461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
80561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
80661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
807889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
808889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
812889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
814889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
81661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
81761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
81861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
819889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
828889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
829889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
830db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
840db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
841db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
842db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
844ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
845ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
846