StatefulBaseRenderer.cpp revision e83cbd451868a734bfac07ccd680d5617080b579
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <SkCanvas.h>
20
21#include "StatefulBaseRenderer.h"
22
23#include "utils/MathUtils.h"
24
25namespace android {
26namespace uirenderer {
27
28StatefulBaseRenderer::StatefulBaseRenderer()
29        : mDirtyClip(false)
30        , mWidth(-1)
31        , mHeight(-1)
32        , mSaveCount(1)
33        , mFirstSnapshot(new Snapshot)
34        , mSnapshot(mFirstSnapshot) {
35}
36
37void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
38        float clipRight, float clipBottom, const Vector3& lightCenter) {
39    mSnapshot = new Snapshot(mFirstSnapshot,
40            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
41    mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
42    mSnapshot->fbo = getTargetFbo();
43    mSnapshot->setRelativeLightCenter(lightCenter);
44    mSaveCount = 1;
45}
46
47void StatefulBaseRenderer::setViewport(int width, int height) {
48    mWidth = width;
49    mHeight = height;
50    mFirstSnapshot->initializeViewport(width, height);
51    onViewportInitialized();
52}
53
54///////////////////////////////////////////////////////////////////////////////
55// Save (layer)
56///////////////////////////////////////////////////////////////////////////////
57
58/**
59 * Non-virtual implementation of save, guaranteed to save without side-effects
60 *
61 * The approach here and in restoreSnapshot(), allows subclasses to directly manipulate the save
62 * stack, and ensures restoreToCount() doesn't call back into subclass overrides.
63 */
64int StatefulBaseRenderer::saveSnapshot(int flags) {
65    mSnapshot = new Snapshot(mSnapshot, flags);
66    return mSaveCount++;
67}
68
69int StatefulBaseRenderer::save(int flags) {
70    return saveSnapshot(flags);
71}
72
73/**
74 * Non-virtual implementation of restore, guaranteed to restore without side-effects.
75 */
76void StatefulBaseRenderer::restoreSnapshot() {
77    sp<Snapshot> toRemove = mSnapshot;
78    sp<Snapshot> toRestore = mSnapshot->previous;
79
80    mSaveCount--;
81    mSnapshot = toRestore;
82
83    // subclass handles restore implementation
84    onSnapshotRestored(*toRemove, *toRestore);
85}
86
87void StatefulBaseRenderer::restore() {
88    if (mSaveCount > 1) {
89        restoreSnapshot();
90    }
91}
92
93void StatefulBaseRenderer::restoreToCount(int saveCount) {
94    if (saveCount < 1) saveCount = 1;
95
96    while (mSaveCount > saveCount) {
97        restoreSnapshot();
98    }
99}
100
101///////////////////////////////////////////////////////////////////////////////
102// Matrix
103///////////////////////////////////////////////////////////////////////////////
104
105void StatefulBaseRenderer::getMatrix(SkMatrix* matrix) const {
106    mSnapshot->transform->copyTo(*matrix);
107}
108
109void StatefulBaseRenderer::translate(float dx, float dy, float dz) {
110    mSnapshot->transform->translate(dx, dy, dz);
111}
112
113void StatefulBaseRenderer::rotate(float degrees) {
114    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
115}
116
117void StatefulBaseRenderer::scale(float sx, float sy) {
118    mSnapshot->transform->scale(sx, sy, 1.0f);
119}
120
121void StatefulBaseRenderer::skew(float sx, float sy) {
122    mSnapshot->transform->skew(sx, sy);
123}
124
125void StatefulBaseRenderer::setMatrix(const SkMatrix& matrix) {
126    mSnapshot->transform->load(matrix);
127}
128
129void StatefulBaseRenderer::setMatrix(const Matrix4& matrix) {
130    mSnapshot->transform->load(matrix);
131}
132
133void StatefulBaseRenderer::concatMatrix(const SkMatrix& matrix) {
134    mat4 transform(matrix);
135    mSnapshot->transform->multiply(transform);
136}
137
138void StatefulBaseRenderer::concatMatrix(const Matrix4& matrix) {
139    mSnapshot->transform->multiply(matrix);
140}
141
142///////////////////////////////////////////////////////////////////////////////
143// Clip
144///////////////////////////////////////////////////////////////////////////////
145
146bool StatefulBaseRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
147    if (CC_LIKELY(currentTransform()->rectToRect())) {
148        mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op);
149        return !mSnapshot->clipRect->isEmpty();
150    }
151
152    SkPath path;
153    path.addRect(left, top, right, bottom);
154
155    return StatefulBaseRenderer::clipPath(&path, op);
156}
157
158bool StatefulBaseRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
159    SkMatrix transform;
160    currentTransform()->copyTo(transform);
161
162    SkPath transformed;
163    path->transform(transform, &transformed);
164
165    SkRegion clip;
166    if (!mSnapshot->previous->clipRegion->isEmpty()) {
167        clip.setRegion(*mSnapshot->previous->clipRegion);
168    } else {
169        if (mSnapshot->previous == firstSnapshot()) {
170            clip.setRect(0, 0, getWidth(), getHeight());
171        } else {
172            Rect* bounds = mSnapshot->previous->clipRect;
173            clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
174        }
175    }
176
177    SkRegion region;
178    region.setPath(transformed, clip);
179
180    // region is the transformed input path, masked by the previous clip
181    mDirtyClip |= mSnapshot->clipRegionTransformed(region, op);
182    return !mSnapshot->clipRect->isEmpty();
183}
184
185bool StatefulBaseRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
186    mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op);
187    return !mSnapshot->clipRect->isEmpty();
188}
189
190void StatefulBaseRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
191    Rect bounds;
192    float radius;
193    if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
194
195    bool outlineIsRounded = MathUtils::isPositive(radius);
196    if (!outlineIsRounded || currentTransform()->isSimple()) {
197        // TODO: consider storing this rect separately, so that this can't be replaced with clip ops
198        clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkRegion::kIntersect_Op);
199    }
200    if (outlineIsRounded) {
201        setClippingRoundRect(allocator, bounds, radius, false);
202    }
203}
204
205void StatefulBaseRenderer::setClippingRoundRect(LinearAllocator& allocator,
206        const Rect& rect, float radius, bool highPriority) {
207    mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
208}
209
210
211///////////////////////////////////////////////////////////////////////////////
212// Quick Rejection
213///////////////////////////////////////////////////////////////////////////////
214
215/**
216 * Calculates whether content drawn within the passed bounds would be outside of, or intersect with
217 * the clipRect. Does not modify the scissor.
218 *
219 * @param clipRequired if not null, will be set to true if element intersects clip
220 *         (and wasn't rejected)
221 *
222 * @param snapOut if set, the geometry will be treated as having an AA ramp.
223 *         See Rect::snapGeometryToPixelBoundaries()
224 */
225bool StatefulBaseRenderer::calculateQuickRejectForScissor(float left, float top,
226        float right, float bottom,
227        bool* clipRequired, bool* roundRectClipRequired,
228        bool snapOut) const {
229    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
230        return true;
231    }
232
233    Rect r(left, top, right, bottom);
234    currentTransform()->mapRect(r);
235    r.snapGeometryToPixelBoundaries(snapOut);
236
237    Rect clipRect(*currentClipRect());
238    clipRect.snapToPixelBoundaries();
239
240    if (!clipRect.intersects(r)) return true;
241
242    // clip is required if geometry intersects clip rect
243    if (clipRequired) {
244        *clipRequired = !clipRect.contains(r);
245    }
246
247    // round rect clip is required if RR clip exists, and geometry intersects its corners
248    if (roundRectClipRequired) {
249        *roundRectClipRequired = mSnapshot->roundRectClipState != NULL
250                && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
251    }
252    return false;
253}
254
255/**
256 * Returns false if drawing won't be clipped out.
257 *
258 * Makes the decision conservatively, by rounding out the mapped rect before comparing with the
259 * clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but
260 * rejection is still desired.
261 *
262 * This function, unlike quickRejectSetupScissor, should be used where precise geometry information
263 * isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass
264 * rejection where precise rejection isn't important, or precise information isn't available.
265 */
266bool StatefulBaseRenderer::quickRejectConservative(float left, float top,
267        float right, float bottom) const {
268    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
269        return true;
270    }
271
272    Rect r(left, top, right, bottom);
273    currentTransform()->mapRect(r);
274    r.roundOut(); // rounded out to be conservative
275
276    Rect clipRect(*currentClipRect());
277    clipRect.snapToPixelBoundaries();
278
279    if (!clipRect.intersects(r)) return true;
280
281    return false;
282}
283
284}; // namespace uirenderer
285}; // namespace android
286