Vertex.h revision 6d29c8d5218cac0fb35f3b7c253f2bdebd44f15a
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_VERTEX_H 18#define ANDROID_HWUI_VERTEX_H 19 20#include "Vector.h" 21 22namespace android { 23namespace uirenderer { 24 25/** 26 * Simple structure to describe a vertex with a position and a texture. 27 */ 28struct Vertex { 29 float position[2]; 30 31 static inline void set(Vertex* vertex, float x, float y) { 32 vertex[0].position[0] = x; 33 vertex[0].position[1] = y; 34 } 35 36 static inline void set(Vertex* vertex, vec2 val) { 37 set(vertex, val.x, val.y); 38 } 39 40 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { 41 set(vertex, src.position[0] + x, src.position[1] + y); 42 } 43 44}; // struct Vertex 45 46/** 47 * Simple structure to describe a vertex with a position and texture UV. 48 */ 49struct TextureVertex { 50 float position[2]; 51 float texture[2]; 52 53 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { 54 vertex[0].position[0] = x; 55 vertex[0].position[1] = y; 56 vertex[0].texture[0] = u; 57 vertex[0].texture[1] = v; 58 } 59 60 static inline void setUV(TextureVertex* vertex, float u, float v) { 61 vertex[0].texture[0] = u; 62 vertex[0].texture[1] = v; 63 } 64}; // struct TextureVertex 65 66/** 67 * Simple structure to describe a vertex with a position, texture UV and ARGB color. 68 */ 69struct ColorTextureVertex : TextureVertex { 70 float color[4]; 71 72 static inline void set(ColorTextureVertex* vertex, float x, float y, 73 float u, float v, int color) { 74 TextureVertex::set(vertex, x, y, u, v); 75 76 const float a = ((color >> 24) & 0xff) / 255.0f; 77 vertex[0].color[0] = a * ((color >> 16) & 0xff) / 255.0f; 78 vertex[0].color[1] = a * ((color >> 8) & 0xff) / 255.0f; 79 vertex[0].color[2] = a * ((color ) & 0xff) / 255.0f; 80 vertex[0].color[3] = a; 81 } 82}; // struct ColorTextureVertex 83 84/** 85 * Simple structure to describe a vertex with a position and an alpha value. 86 */ 87struct AlphaVertex : Vertex { 88 float alpha; 89 90 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { 91 Vertex::set(vertex, x, y); 92 vertex[0].alpha = alpha; 93 } 94 95 static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src, 96 float x, float y) { 97 Vertex::set(vertex, src.position[0] + x, src.position[1] + y); 98 vertex[0].alpha = src.alpha; 99 } 100 101 static inline void setColor(AlphaVertex* vertex, float alpha) { 102 vertex[0].alpha = alpha; 103 } 104}; // struct AlphaVertex 105 106}; // namespace uirenderer 107}; // namespace android 108 109#endif // ANDROID_HWUI_VERTEX_H 110