CanvasContext.cpp revision 368cdd85268999997fb495cf90c4417221797de0
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "CanvasContext"
18
19#include "CanvasContext.h"
20
21#include <cutils/properties.h>
22#include <private/hwui/DrawGlInfo.h>
23#include <strings.h>
24
25#include "RenderThread.h"
26#include "../Caches.h"
27#include "../DeferredLayerUpdater.h"
28#include "../LayerRenderer.h"
29#include "../OpenGLRenderer.h"
30#include "../Stencil.h"
31
32#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
33#define GLES_VERSION 2
34
35#ifdef USE_OPENGL_RENDERER
36// Android-specific addition that is used to show when frames began in systrace
37EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
38#endif
39
40namespace android {
41namespace uirenderer {
42namespace renderthread {
43
44#define ERROR_CASE(x) case x: return #x;
45static const char* egl_error_str(EGLint error) {
46    switch (error) {
47        ERROR_CASE(EGL_SUCCESS)
48        ERROR_CASE(EGL_NOT_INITIALIZED)
49        ERROR_CASE(EGL_BAD_ACCESS)
50        ERROR_CASE(EGL_BAD_ALLOC)
51        ERROR_CASE(EGL_BAD_ATTRIBUTE)
52        ERROR_CASE(EGL_BAD_CONFIG)
53        ERROR_CASE(EGL_BAD_CONTEXT)
54        ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
55        ERROR_CASE(EGL_BAD_DISPLAY)
56        ERROR_CASE(EGL_BAD_MATCH)
57        ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
58        ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
59        ERROR_CASE(EGL_BAD_PARAMETER)
60        ERROR_CASE(EGL_BAD_SURFACE)
61        ERROR_CASE(EGL_CONTEXT_LOST)
62    default:
63        return "Unknown error";
64    }
65}
66static const char* egl_error_str() {
67    return egl_error_str(eglGetError());
68}
69
70static bool load_dirty_regions_property() {
71    char buf[PROPERTY_VALUE_MAX];
72    int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
73    return !strncasecmp("true", buf, len);
74}
75
76// This class contains the shared global EGL objects, such as EGLDisplay
77// and EGLConfig, which are re-used by CanvasContext
78class GlobalContext {
79public:
80    static GlobalContext* get();
81
82    // Returns true on success, false on failure
83    void initialize();
84
85    bool hasContext();
86
87    void usePBufferSurface();
88    EGLSurface createSurface(EGLNativeWindowType window);
89    void destroySurface(EGLSurface surface);
90
91    void destroy();
92
93    bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
94    // Returns true if the current surface changed, false if it was already current
95    bool makeCurrent(EGLSurface surface);
96    void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
97    void swapBuffers(EGLSurface surface);
98
99    bool enableDirtyRegions(EGLSurface surface);
100
101private:
102    GlobalContext();
103    // GlobalContext is never destroyed, method is purposely not implemented
104    ~GlobalContext();
105
106    void loadConfig();
107    void createContext();
108    void initAtlas();
109
110    static GlobalContext* sContext;
111
112    EGLDisplay mEglDisplay;
113    EGLConfig mEglConfig;
114    EGLContext mEglContext;
115    EGLSurface mPBufferSurface;
116
117    const bool mRequestDirtyRegions;
118    bool mCanSetDirtyRegions;
119
120    EGLSurface mCurrentSurface;
121};
122
123GlobalContext* GlobalContext::sContext = 0;
124
125GlobalContext* GlobalContext::get() {
126    if (!sContext) {
127        sContext = new GlobalContext();
128    }
129    return sContext;
130}
131
132GlobalContext::GlobalContext()
133        : mEglDisplay(EGL_NO_DISPLAY)
134        , mEglConfig(0)
135        , mEglContext(EGL_NO_CONTEXT)
136        , mPBufferSurface(EGL_NO_SURFACE)
137        , mRequestDirtyRegions(load_dirty_regions_property())
138        , mCurrentSurface(EGL_NO_SURFACE) {
139    mCanSetDirtyRegions = mRequestDirtyRegions;
140    ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
141}
142
143void GlobalContext::initialize() {
144    if (hasContext()) return;
145
146    mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
147    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
148            "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
149
150    EGLint major, minor;
151    LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
152            "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
153
154    ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
155
156    loadConfig();
157    createContext();
158    usePBufferSurface();
159    Caches::getInstance().init();
160    initAtlas();
161}
162
163bool GlobalContext::hasContext() {
164    return mEglDisplay != EGL_NO_DISPLAY;
165}
166
167void GlobalContext::loadConfig() {
168    EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
169    EGLint attribs[] = {
170            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
171            EGL_RED_SIZE, 8,
172            EGL_GREEN_SIZE, 8,
173            EGL_BLUE_SIZE, 8,
174            EGL_ALPHA_SIZE, 8,
175            EGL_DEPTH_SIZE, 0,
176            EGL_CONFIG_CAVEAT, EGL_NONE,
177            EGL_STENCIL_SIZE, Stencil::getStencilSize(),
178            EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
179            EGL_NONE
180    };
181
182    EGLint num_configs = 1;
183    if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
184            || num_configs != 1) {
185        // Failed to get a valid config
186        if (mCanSetDirtyRegions) {
187            ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
188            // Try again without dirty regions enabled
189            mCanSetDirtyRegions = false;
190            loadConfig();
191        } else {
192            LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
193        }
194    }
195}
196
197void GlobalContext::createContext() {
198    EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
199    mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
200    LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
201        "Failed to create context, error = %s", egl_error_str());
202}
203
204void GlobalContext::initAtlas() {
205    // TODO implement
206    // For now just run without an atlas
207}
208
209void GlobalContext::usePBufferSurface() {
210    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
211            "usePBufferSurface() called on uninitialized GlobalContext!");
212
213    if (mPBufferSurface == EGL_NO_SURFACE) {
214        EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
215        mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
216    }
217    makeCurrent(mPBufferSurface);
218}
219
220EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
221    initialize();
222    return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
223}
224
225void GlobalContext::destroySurface(EGLSurface surface) {
226    if (isCurrent(surface)) {
227        makeCurrent(EGL_NO_SURFACE);
228    }
229    if (!eglDestroySurface(mEglDisplay, surface)) {
230        ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
231    }
232}
233
234void GlobalContext::destroy() {
235    if (mEglDisplay == EGL_NO_DISPLAY) return;
236
237    usePBufferSurface();
238    if (Caches::hasInstance()) {
239        Caches::getInstance().terminate();
240    }
241
242    eglDestroyContext(mEglDisplay, mEglContext);
243    eglDestroySurface(mEglDisplay, mPBufferSurface);
244    eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
245    eglTerminate(mEglDisplay);
246    eglReleaseThread();
247
248    mEglDisplay = EGL_NO_DISPLAY;
249    mEglContext = EGL_NO_CONTEXT;
250    mPBufferSurface = EGL_NO_SURFACE;
251    mCurrentSurface = EGL_NO_SURFACE;
252}
253
254bool GlobalContext::makeCurrent(EGLSurface surface) {
255    if (isCurrent(surface)) return false;
256
257    if (surface == EGL_NO_SURFACE) {
258        // If we are setting EGL_NO_SURFACE we don't care about any of the potential
259        // return errors, which would only happen if mEglDisplay had already been
260        // destroyed in which case the current context is already NO_CONTEXT
261        eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
262    } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
263        LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
264                (void*)surface, egl_error_str());
265    }
266    mCurrentSurface = surface;
267    return true;
268}
269
270void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
271    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
272            "Tried to beginFrame on EGL_NO_SURFACE!");
273    makeCurrent(surface);
274    if (width) {
275        eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
276    }
277    if (height) {
278        eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
279    }
280    eglBeginFrame(mEglDisplay, surface);
281}
282
283void GlobalContext::swapBuffers(EGLSurface surface) {
284    eglSwapBuffers(mEglDisplay, surface);
285    EGLint err = eglGetError();
286    LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
287            "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
288}
289
290bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
291    if (!mRequestDirtyRegions) return false;
292
293    if (mCanSetDirtyRegions) {
294        if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
295            ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
296                    (void*) surface, egl_error_str());
297            return false;
298        }
299        return true;
300    }
301    // Perhaps it is already enabled?
302    EGLint value;
303    if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
304        ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
305                (void*) surface, egl_error_str());
306        return false;
307    }
308    return value == EGL_BUFFER_PRESERVED;
309}
310
311CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode)
312        : mRenderThread(RenderThread::getInstance())
313        , mEglSurface(EGL_NO_SURFACE)
314        , mDirtyRegionsEnabled(false)
315        , mOpaque(!translucent)
316        , mCanvas(0)
317        , mHaveNewSurface(false)
318        , mRootRenderNode(rootRenderNode) {
319    mGlobalContext = GlobalContext::get();
320}
321
322CanvasContext::~CanvasContext() {
323    destroyCanvasAndSurface();
324    mRenderThread.removeFrameCallback(this);
325}
326
327void CanvasContext::destroyCanvasAndSurface() {
328    if (mCanvas) {
329        delete mCanvas;
330        mCanvas = 0;
331    }
332    setSurface(NULL);
333}
334
335void CanvasContext::setSurface(EGLNativeWindowType window) {
336    if (mEglSurface != EGL_NO_SURFACE) {
337        mGlobalContext->destroySurface(mEglSurface);
338        mEglSurface = EGL_NO_SURFACE;
339    }
340
341    if (window) {
342        mEglSurface = mGlobalContext->createSurface(window);
343        LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
344                "Failed to create EGLSurface for window %p, eglErr = %s",
345                (void*) window, egl_error_str());
346    }
347
348    if (mEglSurface != EGL_NO_SURFACE) {
349        mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
350        mHaveNewSurface = true;
351        makeCurrent();
352    } else {
353        mRenderThread.removeFrameCallback(this);
354    }
355}
356
357void CanvasContext::swapBuffers() {
358    mGlobalContext->swapBuffers(mEglSurface);
359    mHaveNewSurface = false;
360}
361
362void CanvasContext::requireSurface() {
363    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
364            "requireSurface() called but no surface set!");
365    makeCurrent();
366}
367
368bool CanvasContext::initialize(EGLNativeWindowType window) {
369    if (mCanvas) return false;
370    setSurface(window);
371    mCanvas = new OpenGLRenderer();
372    mCanvas->initProperties();
373    return true;
374}
375
376void CanvasContext::updateSurface(EGLNativeWindowType window) {
377    setSurface(window);
378}
379
380void CanvasContext::pauseSurface(EGLNativeWindowType window) {
381    // TODO: For now we just need a fence, in the future suspend any animations
382    // and such to prevent from trying to render into this surface
383}
384
385void CanvasContext::setup(int width, int height) {
386    if (!mCanvas) return;
387    mCanvas->setViewport(width, height);
388}
389
390void CanvasContext::makeCurrent() {
391    // TODO: Figure out why this workaround is needed, see b/13913604
392    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
393    mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface);
394}
395
396void CanvasContext::prepareDraw(const Vector<DeferredLayerUpdater*>* layerUpdaters,
397        TreeInfo& info) {
398    LOG_ALWAYS_FATAL_IF(!mCanvas, "Cannot prepareDraw without a canvas!");
399    makeCurrent();
400
401    processLayerUpdates(layerUpdaters, info);
402    if (info.out.hasAnimations) {
403        // TODO: Uh... crap?
404    }
405    prepareTree(info);
406}
407
408void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters,
409        TreeInfo& info) {
410    for (size_t i = 0; i < layerUpdaters->size(); i++) {
411        DeferredLayerUpdater* update = layerUpdaters->itemAt(i);
412        bool success = update->apply(info);
413        LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
414        if (update->backingLayer()->deferredUpdateScheduled) {
415            mCanvas->pushLayerUpdate(update->backingLayer());
416        }
417    }
418}
419
420void CanvasContext::prepareTree(TreeInfo& info) {
421    mRenderThread.removeFrameCallback(this);
422
423    info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
424    mRootRenderNode->prepareTree(info);
425
426    if (info.out.hasAnimations) {
427        if (info.out.hasFunctors) {
428            info.out.requiresUiRedraw = true;
429        } else if (!info.out.requiresUiRedraw) {
430            // If animationsNeedsRedraw is set don't bother posting for an RT anim
431            // as we will just end up fighting the UI thread.
432            mRenderThread.postFrameCallback(this);
433        }
434    }
435}
436
437void CanvasContext::draw(Rect* dirty) {
438    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
439            "drawDisplayList called on a context with no canvas or surface!");
440
441    EGLint width, height;
442    mGlobalContext->beginFrame(mEglSurface, &width, &height);
443    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
444        mCanvas->setViewport(width, height);
445        dirty = NULL;
446    } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
447        dirty = NULL;
448    }
449
450    status_t status;
451    if (dirty && !dirty->isEmpty()) {
452        status = mCanvas->prepareDirty(dirty->left, dirty->top,
453                dirty->right, dirty->bottom, mOpaque);
454    } else {
455        status = mCanvas->prepare(mOpaque);
456    }
457
458    Rect outBounds;
459    status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds);
460
461    // TODO: Draw debug info
462    // TODO: Performance tracking
463
464    mCanvas->finish();
465
466    if (status & DrawGlInfo::kStatusDrew) {
467        swapBuffers();
468    }
469}
470
471// Called by choreographer to do an RT-driven animation
472void CanvasContext::doFrame() {
473    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
474        return;
475    }
476
477    ATRACE_CALL();
478
479    TreeInfo info;
480    info.evaluateAnimations = true;
481    info.performStagingPush = false;
482    info.prepareTextures = false;
483
484    prepareTree(info);
485    draw(NULL);
486}
487
488void CanvasContext::invokeFunctor(Functor* functor) {
489    ATRACE_CALL();
490    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
491    if (mGlobalContext->hasContext()) {
492        requireGlContext();
493        mode = DrawGlInfo::kModeProcess;
494    }
495    // TODO: Remove the dummy info in the future
496    DrawGlInfo dummyInfo;
497    memset(&dummyInfo, 0, sizeof(DrawGlInfo));
498    (*functor)(mode, &dummyInfo);
499
500    if (mCanvas) {
501        mCanvas->resume();
502    }
503}
504
505bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
506    requireGlContext();
507    TreeInfo info;
508    layer->apply(info);
509    return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
510}
511
512void CanvasContext::runWithGlContext(RenderTask* task) {
513    requireGlContext();
514    task->run();
515}
516
517Layer* CanvasContext::createRenderLayer(int width, int height) {
518    requireSurface();
519    return LayerRenderer::createRenderLayer(width, height);
520}
521
522Layer* CanvasContext::createTextureLayer() {
523    requireSurface();
524    return LayerRenderer::createTextureLayer();
525}
526
527void CanvasContext::requireGlContext() {
528    if (mEglSurface != EGL_NO_SURFACE) {
529        makeCurrent();
530    } else {
531        mGlobalContext->usePBufferSurface();
532    }
533}
534
535} /* namespace renderthread */
536} /* namespace uirenderer */
537} /* namespace android */
538