CanvasContext.cpp revision e2478d45ccbe5b6abb360ac9d44771b5f4a50bde
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include <algorithm>
20#include <private/hwui/DrawGlInfo.h>
21#include <strings.h>
22
23#include "EglManager.h"
24#include "RenderThread.h"
25#include "../AnimationContext.h"
26#include "../Caches.h"
27#include "../DeferredLayerUpdater.h"
28#include "../RenderState.h"
29#include "../LayerRenderer.h"
30#include "../OpenGLRenderer.h"
31#include "../Stencil.h"
32
33#define TRIM_MEMORY_COMPLETE 80
34#define TRIM_MEMORY_UI_HIDDEN 20
35
36namespace android {
37namespace uirenderer {
38namespace renderthread {
39
40CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
41        RenderNode* rootRenderNode, IContextFactory* contextFactory)
42        : mRenderThread(thread)
43        , mEglManager(thread.eglManager())
44        , mEglSurface(EGL_NO_SURFACE)
45        , mDirtyRegionsEnabled(false)
46        , mOpaque(!translucent)
47        , mCanvas(NULL)
48        , mHaveNewSurface(false)
49        , mRootRenderNode(rootRenderNode) {
50    mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
51}
52
53CanvasContext::~CanvasContext() {
54    destroy();
55    delete mAnimationContext;
56}
57
58void CanvasContext::destroy() {
59    stopDrawing();
60    freePrefetechedLayers();
61    destroyHardwareResources();
62    mAnimationContext->destroy();
63    if (mCanvas) {
64        delete mCanvas;
65        mCanvas = 0;
66    }
67    setSurface(NULL);
68}
69
70void CanvasContext::setSurface(ANativeWindow* window) {
71    mNativeWindow = window;
72
73    if (mEglSurface != EGL_NO_SURFACE) {
74        mEglManager.destroySurface(mEglSurface);
75        mEglSurface = EGL_NO_SURFACE;
76    }
77
78    if (window) {
79        mEglSurface = mEglManager.createSurface(window);
80    }
81
82    if (mEglSurface != EGL_NO_SURFACE) {
83        mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface);
84        mHaveNewSurface = true;
85        makeCurrent();
86    } else {
87        mRenderThread.removeFrameCallback(this);
88    }
89}
90
91void CanvasContext::swapBuffers() {
92    mEglManager.swapBuffers(mEglSurface);
93    mHaveNewSurface = false;
94}
95
96void CanvasContext::requireSurface() {
97    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
98            "requireSurface() called but no surface set!");
99    makeCurrent();
100}
101
102bool CanvasContext::initialize(ANativeWindow* window) {
103    if (mCanvas) return false;
104    setSurface(window);
105    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
106    mCanvas->initProperties();
107    return true;
108}
109
110void CanvasContext::updateSurface(ANativeWindow* window) {
111    setSurface(window);
112}
113
114void CanvasContext::pauseSurface(ANativeWindow* window) {
115    stopDrawing();
116}
117
118void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
119        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
120    if (!mCanvas) return;
121    mCanvas->setViewport(width, height);
122    mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
123}
124
125void CanvasContext::setOpaque(bool opaque) {
126    mOpaque = opaque;
127}
128
129void CanvasContext::makeCurrent() {
130    // TODO: Figure out why this workaround is needed, see b/13913604
131    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
132    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
133}
134
135void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
136    bool success = layerUpdater->apply();
137    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
138    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
139        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
140    }
141}
142
143void CanvasContext::prepareTree(TreeInfo& info) {
144    mRenderThread.removeFrameCallback(this);
145
146    info.damageAccumulator = &mDamageAccumulator;
147    info.renderer = mCanvas;
148    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
149        info.canvasContext = this;
150    }
151    mAnimationContext->startFrame();
152    mRootRenderNode->prepareTree(info);
153    mAnimationContext->runRemainingAnimations(info);
154
155    if (info.canvasContext) {
156        freePrefetechedLayers();
157    }
158
159    int runningBehind = 0;
160    // TODO: This query is moderately expensive, investigate adding some sort
161    // of fast-path based off when we last called eglSwapBuffers() as well as
162    // last vsync time. Or something.
163    mNativeWindow->query(mNativeWindow.get(),
164            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
165    info.out.canDrawThisFrame = !runningBehind;
166
167    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
168        if (!info.out.requiresUiRedraw) {
169            // If animationsNeedsRedraw is set don't bother posting for an RT anim
170            // as we will just end up fighting the UI thread.
171            mRenderThread.postFrameCallback(this);
172        }
173    }
174}
175
176void CanvasContext::stopDrawing() {
177    mRenderThread.removeFrameCallback(this);
178}
179
180void CanvasContext::notifyFramePending() {
181    ATRACE_CALL();
182    mRenderThread.pushBackFrameCallback(this);
183}
184
185void CanvasContext::draw() {
186    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
187            "drawRenderNode called on a context with no canvas or surface!");
188
189    profiler().markPlaybackStart();
190
191    SkRect dirty;
192    mDamageAccumulator.finish(&dirty);
193
194    EGLint width, height;
195    mEglManager.beginFrame(mEglSurface, &width, &height);
196    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
197        mCanvas->setViewport(width, height);
198        dirty.setEmpty();
199    } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
200        dirty.setEmpty();
201    } else {
202        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
203            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
204                    SK_RECT_ARGS(dirty), width, height);
205            dirty.setEmpty();
206        }
207        profiler().unionDirty(&dirty);
208    }
209
210    status_t status;
211    if (!dirty.isEmpty()) {
212        status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
213                dirty.fRight, dirty.fBottom, mOpaque);
214    } else {
215        status = mCanvas->prepare(mOpaque);
216    }
217
218    Rect outBounds;
219    status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
220
221    profiler().draw(mCanvas);
222
223    mCanvas->finish();
224
225    profiler().markPlaybackEnd();
226
227    if (status & DrawGlInfo::kStatusDrew) {
228        swapBuffers();
229    }
230
231    profiler().finishFrame();
232}
233
234// Called by choreographer to do an RT-driven animation
235void CanvasContext::doFrame() {
236    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
237        return;
238    }
239
240    ATRACE_CALL();
241
242    profiler().startFrame();
243
244    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
245    prepareTree(info);
246    if (info.out.canDrawThisFrame) {
247        draw();
248    }
249}
250
251void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
252    ATRACE_CALL();
253    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
254    if (thread.eglManager().hasEglContext()) {
255        thread.eglManager().requireGlContext();
256        mode = DrawGlInfo::kModeProcess;
257    }
258
259    thread.renderState().invokeFunctor(functor, mode, NULL);
260}
261
262void CanvasContext::markLayerInUse(RenderNode* node) {
263    if (mPrefetechedLayers.erase(node)) {
264        node->decStrong(0);
265    }
266}
267
268static void destroyPrefetechedNode(RenderNode* node) {
269    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
270    node->destroyHardwareResources();
271    node->decStrong(0);
272}
273
274void CanvasContext::freePrefetechedLayers() {
275    if (mPrefetechedLayers.size()) {
276        requireGlContext();
277        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
278        mPrefetechedLayers.clear();
279    }
280}
281
282void CanvasContext::buildLayer(RenderNode* node) {
283    ATRACE_CALL();
284    if (!mEglManager.hasEglContext() || !mCanvas) {
285        return;
286    }
287    requireGlContext();
288    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
289    stopDrawing();
290
291    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
292    info.damageAccumulator = &mDamageAccumulator;
293    info.renderer = mCanvas;
294    info.runAnimations = false;
295    node->prepareTree(info);
296    SkRect ignore;
297    mDamageAccumulator.finish(&ignore);
298    // Tickle the GENERIC property on node to mark it as dirty for damaging
299    // purposes when the frame is actually drawn
300    node->setPropertyFieldsDirty(RenderNode::GENERIC);
301
302    mCanvas->flushLayerUpdates();
303
304    node->incStrong(0);
305    mPrefetechedLayers.insert(node);
306}
307
308bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
309    requireGlContext();
310    layer->apply();
311    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
312}
313
314void CanvasContext::destroyHardwareResources() {
315    stopDrawing();
316    if (mEglManager.hasEglContext()) {
317        requireGlContext();
318        freePrefetechedLayers();
319        mRootRenderNode->destroyHardwareResources();
320        Caches::getInstance().flush(Caches::kFlushMode_Layers);
321    }
322}
323
324void CanvasContext::trimMemory(RenderThread& thread, int level) {
325    // No context means nothing to free
326    if (!thread.eglManager().hasEglContext()) return;
327
328    thread.eglManager().requireGlContext();
329    if (level >= TRIM_MEMORY_COMPLETE) {
330        Caches::getInstance().flush(Caches::kFlushMode_Full);
331        thread.eglManager().destroy();
332    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
333        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
334    }
335}
336
337void CanvasContext::runWithGlContext(RenderTask* task) {
338    requireGlContext();
339    task->run();
340}
341
342Layer* CanvasContext::createRenderLayer(int width, int height) {
343    requireSurface();
344    return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height);
345}
346
347Layer* CanvasContext::createTextureLayer() {
348    requireSurface();
349    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
350}
351
352void CanvasContext::requireGlContext() {
353    mEglManager.requireGlContext();
354}
355
356void CanvasContext::setTextureAtlas(RenderThread& thread,
357        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
358    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
359}
360
361} /* namespace renderthread */
362} /* namespace uirenderer */
363} /* namespace android */
364