CanvasContext.h revision 17035b0211a3c9d45ea46a99217a6acbe76e8fbe
123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck/* 223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Copyright (C) 2014 The Android Open Source Project 323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Licensed under the Apache License, Version 2.0 (the "License"); 523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * you may not use this file except in compliance with the License. 623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * You may obtain a copy of the License at 723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * http://www.apache.org/licenses/LICENSE-2.0 923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 1023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Unless required by applicable law or agreed to in writing, software 1123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * distributed under the License is distributed on an "AS IS" BASIS, 1223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * See the License for the specific language governing permissions and 1423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * limitations under the License. 1523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck */ 1623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 1723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#ifndef CANVASCONTEXT_H_ 1823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#define CANVASCONTEXT_H_ 1923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 20998a6d81896df8b662cc10ddeb35087b78b38d72John Reck#include <set> 21998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 2223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <cutils/compiler.h> 2323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <EGL/egl.h> 2419b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <SkBitmap.h> 254f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include <utils/Functor.h> 2619b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <utils/Vector.h> 274f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 28e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck#include "../DamageAccumulator.h" 29fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck#include "../DrawProfiler.h" 30119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck#include "../IContextFactory.h" 31860d155f866cc15a725e7ce03763280987f24901John Reck#include "../RenderNode.h" 324f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include "RenderTask.h" 33e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck#include "RenderThread.h" 344f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 354f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#define FUNCTOR_PROCESS_DELAY 4 3623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 3723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace android { 3823b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace uirenderer { 394f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 40119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reckclass AnimationContext; 4119b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reckclass DeferredLayerUpdater; 424f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reckclass OpenGLRenderer; 434f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reckclass Rect; 441949e7928eeec22cd3f74b5f763a4eb433238453John Reckclass Layer; 454f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 4623b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace renderthread { 4723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 483b20251a355c88193c439f928a84ae69483fb488John Reckclass EglManager; 494f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 5023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// This per-renderer class manages the bridge between the global EGL context 5123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// and the render surface. 52119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck// TODO: Rename to Renderer or some other per-window, top-level manager 53e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reckclass CanvasContext : public IFrameCallback { 5423b797ab5151eb2474f3bdd679f2f07bfd723042John Reckpublic: 55119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 56119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck IContextFactory* contextFactory); 57e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck virtual ~CanvasContext(); 5823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 59a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck bool initialize(ANativeWindow* window); 60a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void updateSurface(ANativeWindow* window); 61a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void pauseSurface(ANativeWindow* window); 62058fc640017c90120c599d378a4cbc55668b05b7Chris Craik void setup(int width, int height, const Vector3& lightCenter, float lightRadius, 63058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 6463a06673253914510bbeebd500655008682dade1John Reck void setOpaque(bool opaque); 65860d155f866cc15a725e7ce03763280987f24901John Reck void makeCurrent(); 6668bfe0a37a0dcef52abd81688d8520c5d16e1a85John Reck void processLayerUpdate(DeferredLayerUpdater* layerUpdater); 67d72e0a339b54af0c4e731513bbad120dff694723John Reck void prepareTree(TreeInfo& info); 68e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck void draw(); 6917035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck void destroy(); 7023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 71e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck // IFrameCallback, Chroreographer-driven frame callback entry point 7218f16e6fba74eda173e1e7c869e6e2e2acc073ffJohn Reck virtual void doFrame(); 73e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 743e8249568cc428296ac76c7ddce3f0382d40fe5bJohn Reck void buildLayer(RenderNode* node); 7519b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 76998a6d81896df8b662cc10ddeb35087b78b38d72John Reck void markLayerInUse(RenderNode* node); 7719b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck 78f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck void destroyHardwareResources(); 79f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck static void trimMemory(RenderThread& thread, int level); 80e1628b7c6fc3822fa83cf02028ce8ad67abb0afeJohn Reck 813b20251a355c88193c439f928a84ae69483fb488John Reck static void invokeFunctor(RenderThread& thread, Functor* functor); 8223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 83fc53ef27793a39e9effd829e9cae02a9ca14147eJohn Reck void runWithGlContext(RenderTask* task); 84fc53ef27793a39e9effd829e9cae02a9ca14147eJohn Reck 851949e7928eeec22cd3f74b5f763a4eb433238453John Reck Layer* createRenderLayer(int width, int height); 861949e7928eeec22cd3f74b5f763a4eb433238453John Reck Layer* createTextureLayer(); 871949e7928eeec22cd3f74b5f763a4eb433238453John Reck 883b20251a355c88193c439f928a84ae69483fb488John Reck ANDROID_API static void setTextureAtlas(RenderThread& thread, 893b20251a355c88193c439f928a84ae69483fb488John Reck const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 9066f0be65a1046f54ddce0498b242c1fa0776b1eaJohn Reck 91f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck void stopDrawing(); 92a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void notifyFramePending(); 93a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 94fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck DrawProfiler& profiler() { return mProfiler; } 95fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 9623b797ab5151eb2474f3bdd679f2f07bfd723042John Reckprivate: 97a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck friend class RegisterFrameCallbackTask; 98a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 99a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void setSurface(ANativeWindow* window); 1004f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck void swapBuffers(); 101f7d9c1dc84671d4e99657ef071d275700d85bb11John Reck void requireSurface(); 1024f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 10319b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck void requireGlContext(); 10419b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck 105998a6d81896df8b662cc10ddeb35087b78b38d72John Reck void freePrefetechedLayers(); 106998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 1074f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck RenderThread& mRenderThread; 1083b20251a355c88193c439f928a84ae69483fb488John Reck EglManager& mEglManager; 109a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck sp<ANativeWindow> mNativeWindow; 11023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck EGLSurface mEglSurface; 11123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck bool mDirtyRegionsEnabled; 1124f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 1134f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck bool mOpaque; 1144f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck OpenGLRenderer* mCanvas; 1154f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck bool mHaveNewSurface; 116e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck DamageAccumulator mDamageAccumulator; 117119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck AnimationContext* mAnimationContext; 118e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 119e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck const sp<RenderNode> mRootRenderNode; 120fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 121fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck DrawProfiler mProfiler; 122998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 123998a6d81896df8b662cc10ddeb35087b78b38d72John Reck std::set<RenderNode*> mPrefetechedLayers; 12423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck}; 12523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 12623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace renderthread */ 12723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace uirenderer */ 12823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace android */ 12923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#endif /* CANVASCONTEXT_H_ */ 130