CanvasContext.h revision 19b6bcfd83eb7fb92ebd06d2fec89e308311f1d0
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include <cutils/compiler.h> 21#include <EGL/egl.h> 22#include <SkBitmap.h> 23#include <utils/Functor.h> 24#include <utils/Vector.h> 25 26#include "RenderTask.h" 27 28#define FUNCTOR_PROCESS_DELAY 4 29 30namespace android { 31namespace uirenderer { 32 33class DeferredLayerUpdater; 34class DisplayList; 35class OpenGLRenderer; 36class Rect; 37 38namespace renderthread { 39 40class GlobalContext; 41class CanvasContext; 42class RenderThread; 43 44class InvokeFunctorsTask : public RenderTask { 45public: 46 InvokeFunctorsTask(CanvasContext* context) 47 : mContext(context) {} 48 49 virtual void run(); 50 51private: 52 CanvasContext* mContext; 53}; 54 55// This per-renderer class manages the bridge between the global EGL context 56// and the render surface. 57class CanvasContext { 58public: 59 CanvasContext(bool translucent); 60 ~CanvasContext(); 61 62 bool initialize(EGLNativeWindowType window); 63 void updateSurface(EGLNativeWindowType window); 64 void setup(int width, int height); 65 void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters); 66 void drawDisplayList(DisplayList* displayList, Rect* dirty); 67 void destroyCanvas(); 68 69 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 70 71 void attachFunctor(Functor* functor); 72 void detachFunctor(Functor* functor); 73 74 void runWithGlContext(RenderTask* task); 75 76private: 77 void setSurface(EGLNativeWindowType window); 78 void swapBuffers(); 79 void makeCurrent(); 80 81 friend class InvokeFunctorsTask; 82 void invokeFunctors(); 83 void handleFunctorStatus(int status, const Rect& redrawClip); 84 void removeFunctorsTask(); 85 void queueFunctorsTask(int delayMs = FUNCTOR_PROCESS_DELAY); 86 87 void requireGlContext(); 88 89 GlobalContext* mGlobalContext; 90 RenderThread& mRenderThread; 91 EGLSurface mEglSurface; 92 bool mDirtyRegionsEnabled; 93 94 bool mOpaque; 95 OpenGLRenderer* mCanvas; 96 bool mHaveNewSurface; 97 98 bool mInvokeFunctorsPending; 99 InvokeFunctorsTask mInvokeFunctorsTask; 100 101}; 102 103} /* namespace renderthread */ 104} /* namespace uirenderer */ 105} /* namespace android */ 106#endif /* CANVASCONTEXT_H_ */ 107