DrawFrameTask.h revision 8ca3eecc2b7fe507d3482745efc4cd2567ad15a1
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef DRAWFRAMETASK_H
17#define DRAWFRAMETASK_H
18
19#include <utils/Condition.h>
20#include <utils/Mutex.h>
21#include <utils/StrongPointer.h>
22#include <utils/Vector.h>
23
24#include "RenderTask.h"
25
26#include "../Rect.h"
27
28namespace android {
29namespace uirenderer {
30
31class DeferredLayerUpdater;
32class DisplayListData;
33class RenderNode;
34
35namespace renderthread {
36
37class CanvasContext;
38class RenderThread;
39
40/*
41 * This is a special Super Task. It is re-used multiple times by RenderProxy,
42 * and contains state (such as layer updaters & new DisplayListDatas) that is
43 * tracked across many frames not just a single frame.
44 * It is the sync-state task, and will kick off the post-sync draw
45 */
46class DrawFrameTask : public RenderTask {
47public:
48    DrawFrameTask();
49    virtual ~DrawFrameTask();
50
51    void setContext(CanvasContext* context);
52
53    void addLayer(DeferredLayerUpdater* layer);
54    void removeLayer(DeferredLayerUpdater* layer);
55
56    void setRenderNode(RenderNode* renderNode);
57    void setDirty(int left, int top, int right, int bottom);
58    void drawFrame(RenderThread* renderThread);
59
60    virtual void run();
61
62private:
63    void postAndWait(RenderThread* renderThread);
64    bool syncFrameState();
65    void unblockUiThread();
66    static void drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty);
67
68    Mutex mLock;
69    Condition mSignal;
70
71    CanvasContext* mContext;
72
73    /*********************************************
74     *  Single frame data
75     *********************************************/
76    sp<RenderNode> mRenderNode;
77    Rect mDirty;
78
79    /*********************************************
80     *  Multi frame data
81     *********************************************/
82    Vector<DeferredLayerUpdater*> mLayers;
83};
84
85} /* namespace renderthread */
86} /* namespace uirenderer */
87} /* namespace android */
88
89#endif /* DRAWFRAMETASK_H */
90