EglManager.cpp revision 950ff1b88cc1330f8e80d62ed3aa15bee6be0556
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "EglManager.h" 18 19#include <cutils/log.h> 20#include <cutils/properties.h> 21 22#include "../RenderState.h" 23#include "RenderThread.h" 24 25#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" 26#define GLES_VERSION 2 27 28// Android-specific addition that is used to show when frames began in systrace 29EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); 30 31namespace android { 32namespace uirenderer { 33namespace renderthread { 34 35#define ERROR_CASE(x) case x: return #x; 36static const char* egl_error_str(EGLint error) { 37 switch (error) { 38 ERROR_CASE(EGL_SUCCESS) 39 ERROR_CASE(EGL_NOT_INITIALIZED) 40 ERROR_CASE(EGL_BAD_ACCESS) 41 ERROR_CASE(EGL_BAD_ALLOC) 42 ERROR_CASE(EGL_BAD_ATTRIBUTE) 43 ERROR_CASE(EGL_BAD_CONFIG) 44 ERROR_CASE(EGL_BAD_CONTEXT) 45 ERROR_CASE(EGL_BAD_CURRENT_SURFACE) 46 ERROR_CASE(EGL_BAD_DISPLAY) 47 ERROR_CASE(EGL_BAD_MATCH) 48 ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) 49 ERROR_CASE(EGL_BAD_NATIVE_WINDOW) 50 ERROR_CASE(EGL_BAD_PARAMETER) 51 ERROR_CASE(EGL_BAD_SURFACE) 52 ERROR_CASE(EGL_CONTEXT_LOST) 53 default: 54 return "Unknown error"; 55 } 56} 57static const char* egl_error_str() { 58 return egl_error_str(eglGetError()); 59} 60 61static bool load_dirty_regions_property() { 62 char buf[PROPERTY_VALUE_MAX]; 63 int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); 64 return !strncasecmp("true", buf, len); 65} 66 67EglManager::EglManager(RenderThread& thread) 68 : mRenderThread(thread) 69 , mEglDisplay(EGL_NO_DISPLAY) 70 , mEglConfig(0) 71 , mEglContext(EGL_NO_CONTEXT) 72 , mPBufferSurface(EGL_NO_SURFACE) 73 , mAllowPreserveBuffer(load_dirty_regions_property()) 74 , mCurrentSurface(EGL_NO_SURFACE) 75 , mAtlasMap(NULL) 76 , mAtlasMapSize(0) { 77 mCanSetPreserveBuffer = mAllowPreserveBuffer; 78 ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false"); 79} 80 81void EglManager::initialize() { 82 if (hasEglContext()) return; 83 84 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 85 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 86 "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); 87 88 EGLint major, minor; 89 LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, 90 "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); 91 92 ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); 93 94 loadConfig(); 95 createContext(); 96 usePBufferSurface(); 97 mRenderThread.renderState().onGLContextCreated(); 98 initAtlas(); 99} 100 101bool EglManager::hasEglContext() { 102 return mEglDisplay != EGL_NO_DISPLAY; 103} 104 105void EglManager::requireGlContext() { 106 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context"); 107 108 // We can't be certain about the state of the current surface (whether 109 // or not it is destroyed, for example), so err on the side of using 110 // the pbuffer surface which we fully control 111 usePBufferSurface(); 112} 113 114void EglManager::loadConfig() { 115 EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; 116 EGLint attribs[] = { 117 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 118 EGL_RED_SIZE, 8, 119 EGL_GREEN_SIZE, 8, 120 EGL_BLUE_SIZE, 8, 121 EGL_ALPHA_SIZE, 8, 122 EGL_DEPTH_SIZE, 0, 123 EGL_CONFIG_CAVEAT, EGL_NONE, 124 EGL_STENCIL_SIZE, Stencil::getStencilSize(), 125 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, 126 EGL_NONE 127 }; 128 129 EGLint num_configs = 1; 130 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) 131 || num_configs != 1) { 132 // Failed to get a valid config 133 if (mCanSetPreserveBuffer) { 134 ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); 135 // Try again without dirty regions enabled 136 mCanSetPreserveBuffer = false; 137 loadConfig(); 138 } else { 139 LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); 140 } 141 } 142} 143 144void EglManager::createContext() { 145 EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; 146 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); 147 LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, 148 "Failed to create context, error = %s", egl_error_str()); 149} 150 151void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer, 152 int64_t* map, size_t mapSize) { 153 154 // Already initialized 155 if (mAtlasBuffer.get()) { 156 ALOGW("Multiple calls to setTextureAtlas!"); 157 delete map; 158 return; 159 } 160 161 mAtlasBuffer = buffer; 162 mAtlasMap = map; 163 mAtlasMapSize = mapSize; 164 165 if (hasEglContext()) { 166 usePBufferSurface(); 167 initAtlas(); 168 } 169} 170 171void EglManager::initAtlas() { 172 if (mAtlasBuffer.get()) { 173 Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize); 174 } 175} 176 177void EglManager::usePBufferSurface() { 178 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 179 "usePBufferSurface() called on uninitialized GlobalContext!"); 180 181 if (mPBufferSurface == EGL_NO_SURFACE) { 182 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; 183 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); 184 } 185 makeCurrent(mPBufferSurface); 186} 187 188EGLSurface EglManager::createSurface(EGLNativeWindowType window) { 189 initialize(); 190 EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL); 191 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 192 "Failed to create EGLSurface for window %p, eglErr = %s", 193 (void*) window, egl_error_str()); 194 return surface; 195} 196 197void EglManager::destroySurface(EGLSurface surface) { 198 if (isCurrent(surface)) { 199 makeCurrent(EGL_NO_SURFACE); 200 } 201 if (!eglDestroySurface(mEglDisplay, surface)) { 202 ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); 203 } 204} 205 206void EglManager::destroy() { 207 if (mEglDisplay == EGL_NO_DISPLAY) return; 208 209 usePBufferSurface(); 210 if (Caches::hasInstance()) { 211 Caches::getInstance().terminate(); 212 } 213 214 mRenderThread.renderState().onGLContextDestroyed(); 215 eglDestroyContext(mEglDisplay, mEglContext); 216 eglDestroySurface(mEglDisplay, mPBufferSurface); 217 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 218 eglTerminate(mEglDisplay); 219 eglReleaseThread(); 220 221 mEglDisplay = EGL_NO_DISPLAY; 222 mEglContext = EGL_NO_CONTEXT; 223 mPBufferSurface = EGL_NO_SURFACE; 224 mCurrentSurface = EGL_NO_SURFACE; 225} 226 227bool EglManager::makeCurrent(EGLSurface surface) { 228 if (isCurrent(surface)) return false; 229 230 if (surface == EGL_NO_SURFACE) { 231 // If we are setting EGL_NO_SURFACE we don't care about any of the potential 232 // return errors, which would only happen if mEglDisplay had already been 233 // destroyed in which case the current context is already NO_CONTEXT 234 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 235 } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { 236 LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", 237 (void*)surface, egl_error_str()); 238 } 239 mCurrentSurface = surface; 240 return true; 241} 242 243void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { 244 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 245 "Tried to beginFrame on EGL_NO_SURFACE!"); 246 makeCurrent(surface); 247 if (width) { 248 eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); 249 } 250 if (height) { 251 eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); 252 } 253 eglBeginFrame(mEglDisplay, surface); 254} 255 256bool EglManager::swapBuffers(EGLSurface surface) { 257 eglSwapBuffers(mEglDisplay, surface); 258 EGLint err = eglGetError(); 259 if (CC_LIKELY(err == EGL_SUCCESS)) { 260 return true; 261 } 262 if (err == EGL_BAD_SURFACE) { 263 // For some reason our surface was destroyed out from under us 264 // This really shouldn't happen, but if it does we can recover easily 265 // by just not trying to use the surface anymore 266 ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface); 267 return false; 268 } 269 LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", 270 err, egl_error_str(err)); 271 // Impossible to hit this, but the compiler doesn't know that 272 return false; 273} 274 275bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { 276 if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false; 277 278 bool preserved = false; 279 if (mCanSetPreserveBuffer) { 280 preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, 281 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); 282 if (CC_UNLIKELY(!preserved)) { 283 ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", 284 (void*) surface, egl_error_str()); 285 } 286 } 287 if (CC_UNLIKELY(!preserved)) { 288 // Maybe it's already set? 289 EGLint swapBehavior; 290 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { 291 preserved = (swapBehavior == EGL_BUFFER_PRESERVED); 292 } else { 293 ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", 294 (void*) surface, egl_error_str()); 295 } 296 } 297 298 return preserved; 299} 300 301} /* namespace renderthread */ 302} /* namespace uirenderer */ 303} /* namespace android */ 304