RenderProxy.cpp revision 1125d1fa92ab9f3b8315bbfb72e038b62dfd454b
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "RenderProxy.h"
18
19#include "CanvasContext.h"
20#include "RenderTask.h"
21#include "RenderThread.h"
22
23#include "../DeferredLayerUpdater.h"
24#include "../DisplayList.h"
25#include "../LayerRenderer.h"
26#include "../Rect.h"
27
28namespace android {
29namespace uirenderer {
30namespace renderthread {
31
32#define ARGS(method) method ## Args
33
34#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
35#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
36#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
37#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
38#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
39#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
40#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
41#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
42#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
43    typedef struct { \
44        a1; a2; a3; a4; a5; a6; a7; a8; \
45    } ARGS(name); \
46    static void* Bridge_ ## name(ARGS(name)* args)
47
48#define SETUP_TASK(method) \
49    LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
50        "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
51                METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
52    MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
53    ARGS(method) *args = (ARGS(method) *) task->payload()
54
55CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
56        RenderNode* rootRenderNode, IContextFactory* contextFactory) {
57    return new CanvasContext(*args->thread, args->translucent,
58            args->rootRenderNode, args->contextFactory);
59}
60
61RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
62        : mRenderThread(RenderThread::getInstance())
63        , mContext(0) {
64    SETUP_TASK(createContext);
65    args->translucent = translucent;
66    args->rootRenderNode = rootRenderNode;
67    args->thread = &mRenderThread;
68    args->contextFactory = contextFactory;
69    mContext = (CanvasContext*) postAndWait(task);
70    mDrawFrameTask.setContext(&mRenderThread, mContext);
71}
72
73RenderProxy::~RenderProxy() {
74    destroyContext();
75}
76
77CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
78    delete args->context;
79    return NULL;
80}
81
82void RenderProxy::destroyContext() {
83    if (mContext) {
84        SETUP_TASK(destroyContext);
85        args->context = mContext;
86        mContext = 0;
87        mDrawFrameTask.setContext(NULL, NULL);
88        // This is also a fence as we need to be certain that there are no
89        // outstanding mDrawFrame tasks posted before it is destroyed
90        postAndWait(task);
91    }
92}
93
94CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
95    args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
96    return NULL;
97}
98
99void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
100    SETUP_TASK(setFrameInterval);
101    args->thread = &mRenderThread;
102    args->frameIntervalNanos = frameIntervalNanos;
103    post(task);
104}
105
106CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) {
107    args->context->setSwapBehavior(args->swapBehavior);
108    return NULL;
109}
110
111void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
112    SETUP_TASK(setSwapBehavior);
113    args->context = mContext;
114    args->swapBehavior = swapBehavior;
115    post(task);
116}
117
118CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
119    bool needsRedraw = false;
120    if (Caches::hasInstance()) {
121        needsRedraw = Caches::getInstance().initProperties();
122    }
123    if (args->context->profiler().loadSystemProperties()) {
124        needsRedraw = true;
125    }
126    return (void*) needsRedraw;
127}
128
129bool RenderProxy::loadSystemProperties() {
130    SETUP_TASK(loadSystemProperties);
131    args->context = mContext;
132    return (bool) postAndWait(task);
133}
134
135CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
136    return (void*) args->context->initialize(args->window);
137}
138
139bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
140    SETUP_TASK(initialize);
141    args->context = mContext;
142    args->window = window.get();
143    return (bool) postAndWait(task);
144}
145
146CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
147    args->context->updateSurface(args->window);
148    return NULL;
149}
150
151void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
152    SETUP_TASK(updateSurface);
153    args->context = mContext;
154    args->window = window.get();
155    postAndWait(task);
156}
157
158CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
159    args->context->pauseSurface(args->window);
160    return NULL;
161}
162
163void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
164    SETUP_TASK(pauseSurface);
165    args->context = mContext;
166    args->window = window.get();
167    postAndWait(task);
168}
169
170CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
171        Vector3 lightCenter, float lightRadius,
172        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
173    args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
174            args->ambientShadowAlpha, args->spotShadowAlpha);
175    return NULL;
176}
177
178void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
179        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
180    SETUP_TASK(setup);
181    args->context = mContext;
182    args->width = width;
183    args->height = height;
184    args->lightCenter = lightCenter;
185    args->lightRadius = lightRadius;
186    args->ambientShadowAlpha = ambientShadowAlpha;
187    args->spotShadowAlpha = spotShadowAlpha;
188    post(task);
189}
190
191CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
192    args->context->setOpaque(args->opaque);
193    return NULL;
194}
195
196void RenderProxy::setOpaque(bool opaque) {
197    SETUP_TASK(setOpaque);
198    args->context = mContext;
199    args->opaque = opaque;
200    post(task);
201}
202
203int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
204        float density) {
205    mDrawFrameTask.setDensity(density);
206    return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
207}
208
209CREATE_BRIDGE1(destroy, CanvasContext* context) {
210    args->context->destroy();
211    return NULL;
212}
213
214void RenderProxy::destroy() {
215    SETUP_TASK(destroy);
216    args->context = mContext;
217    // destroyCanvasAndSurface() needs a fence as when it returns the
218    // underlying BufferQueue is going to be released from under
219    // the render thread.
220    postAndWait(task);
221}
222
223CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
224    CanvasContext::invokeFunctor(*args->thread, args->functor);
225    return NULL;
226}
227
228void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
229    ATRACE_CALL();
230    RenderThread& thread = RenderThread::getInstance();
231    SETUP_TASK(invokeFunctor);
232    args->thread = &thread;
233    args->functor = functor;
234    if (waitForCompletion) {
235        // waitForCompletion = true is expected to be fairly rare and only
236        // happen in destruction. Thus it should be fine to temporarily
237        // create a Mutex
238        Mutex mutex;
239        Condition condition;
240        SignalingRenderTask syncTask(task, &mutex, &condition);
241        AutoMutex _lock(mutex);
242        thread.queue(&syncTask);
243        condition.wait(mutex);
244    } else {
245        thread.queue(task);
246    }
247}
248
249CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
250    args->context->runWithGlContext(args->task);
251    return NULL;
252}
253
254void RenderProxy::runWithGlContext(RenderTask* gltask) {
255    SETUP_TASK(runWithGlContext);
256    args->context = mContext;
257    args->task = gltask;
258    postAndWait(task);
259}
260
261CREATE_BRIDGE1(destroyLayer, Layer* layer) {
262    LayerRenderer::destroyLayer(args->layer);
263    return NULL;
264}
265
266void RenderProxy::enqueueDestroyLayer(Layer* layer) {
267    SETUP_TASK(destroyLayer);
268    args->layer = layer;
269    RenderThread::getInstance().queue(task);
270}
271
272CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
273    Layer* layer = args->context->createTextureLayer();
274    if (!layer) return 0;
275    return new DeferredLayerUpdater(*args->thread, layer);
276}
277
278DeferredLayerUpdater* RenderProxy::createTextureLayer() {
279    SETUP_TASK(createTextureLayer);
280    args->context = mContext;
281    args->thread = &mRenderThread;
282    void* retval = postAndWait(task);
283    DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
284    return layer;
285}
286
287CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
288    args->context->buildLayer(args->node);
289    return NULL;
290}
291
292void RenderProxy::buildLayer(RenderNode* node) {
293    SETUP_TASK(buildLayer);
294    args->context = mContext;
295    args->node = node;
296    postAndWait(task);
297}
298
299CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
300        SkBitmap* bitmap) {
301    bool success = args->context->copyLayerInto(args->layer, args->bitmap);
302    return (void*) success;
303}
304
305bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
306    SETUP_TASK(copyLayerInto);
307    args->context = mContext;
308    args->layer = layer;
309    args->bitmap = bitmap;
310    return (bool) postAndWait(task);
311}
312
313void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
314    mDrawFrameTask.pushLayerUpdate(layer);
315}
316
317void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
318    mDrawFrameTask.removeLayerUpdate(layer);
319}
320
321CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
322    args->layer->detachSurfaceTexture();
323    return NULL;
324}
325
326void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
327    SETUP_TASK(detachSurfaceTexture);
328    args->layer = layer;
329    postAndWait(task);
330}
331
332CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
333    args->context->destroyHardwareResources();
334    return NULL;
335}
336
337void RenderProxy::destroyHardwareResources() {
338    SETUP_TASK(destroyHardwareResources);
339    args->context = mContext;
340    post(task);
341}
342
343CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
344    CanvasContext::trimMemory(*args->thread, args->level);
345    return NULL;
346}
347
348void RenderProxy::trimMemory(int level) {
349    // Avoid creating a RenderThread to do a trimMemory.
350    if (RenderThread::hasInstance()) {
351        RenderThread& thread = RenderThread::getInstance();
352        SETUP_TASK(timMemory);
353        args->thread = &thread;
354        args->level = level;
355        thread.queue(task);
356    }
357}
358
359CREATE_BRIDGE0(fence) {
360    // Intentionally empty
361    return NULL;
362}
363
364void RenderProxy::fence() {
365    SETUP_TASK(fence);
366    postAndWait(task);
367}
368
369CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
370    args->context->stopDrawing();
371    return NULL;
372}
373
374void RenderProxy::stopDrawing() {
375    SETUP_TASK(stopDrawing);
376    args->context = mContext;
377    postAndWait(task);
378}
379
380CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
381    args->context->notifyFramePending();
382    return NULL;
383}
384
385void RenderProxy::notifyFramePending() {
386    SETUP_TASK(notifyFramePending);
387    args->context = mContext;
388    mRenderThread.queueAtFront(task);
389}
390
391CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) {
392    args->context->profiler().dumpData(args->fd);
393    return NULL;
394}
395
396void RenderProxy::dumpProfileInfo(int fd) {
397    SETUP_TASK(dumpProfileInfo);
398    args->context = mContext;
399    args->fd = fd;
400    postAndWait(task);
401}
402
403CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
404    CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
405    args->buffer->decStrong(0);
406    return NULL;
407}
408
409void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
410    SETUP_TASK(setTextureAtlas);
411    args->thread = &mRenderThread;
412    args->buffer = buffer.get();
413    args->buffer->incStrong(0);
414    args->map = map;
415    args->size = size;
416    post(task);
417}
418
419void RenderProxy::post(RenderTask* task) {
420    mRenderThread.queue(task);
421}
422
423void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
424    void* retval;
425    task->setReturnPtr(&retval);
426    SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
427    AutoMutex _lock(mSyncMutex);
428    mRenderThread.queue(&syncTask);
429    mSyncCondition.wait(mSyncMutex);
430    return retval;
431}
432
433} /* namespace renderthread */
434} /* namespace uirenderer */
435} /* namespace android */
436