1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RENDERPROXY_H_
18#define RENDERPROXY_H_
19
20#include "RenderTask.h"
21
22#include <cutils/compiler.h>
23#include <EGL/egl.h>
24#include <SkBitmap.h>
25#include <utils/Condition.h>
26#include <utils/Functor.h>
27#include <utils/Mutex.h>
28#include <utils/Timers.h>
29#include <utils/StrongPointer.h>
30#include <utils/Vector.h>
31
32#include "../Caches.h"
33#include "../IContextFactory.h"
34#include "CanvasContext.h"
35#include "DrawFrameTask.h"
36
37namespace android {
38namespace uirenderer {
39
40class DeferredLayerUpdater;
41class RenderNode;
42class DisplayListData;
43class Layer;
44class Rect;
45
46namespace renderthread {
47
48class ErrorChannel;
49class RenderThread;
50class RenderProxyBridge;
51
52/*
53 * RenderProxy is strictly single threaded. All methods must be invoked on the owning
54 * thread. It is important to note that RenderProxy may be deleted while it has
55 * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not
56 * reference RenderProxy or any of its fields. The exception here is that postAndWait()
57 * references RenderProxy fields. This is safe as RenderProxy cannot
58 * be deleted if it is blocked inside a call.
59 */
60class ANDROID_API RenderProxy {
61public:
62    ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
63    ANDROID_API virtual ~RenderProxy();
64
65    ANDROID_API void setFrameInterval(nsecs_t frameIntervalNanos);
66    // Won't take effect until next EGLSurface creation
67    ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior);
68    ANDROID_API bool loadSystemProperties();
69
70    ANDROID_API bool initialize(const sp<ANativeWindow>& window);
71    ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
72    ANDROID_API bool pauseSurface(const sp<ANativeWindow>& window);
73    ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
74            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
75    ANDROID_API void setOpaque(bool opaque);
76    ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
77            float density);
78    ANDROID_API void destroy();
79
80    ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
81
82    ANDROID_API void runWithGlContext(RenderTask* task);
83
84    ANDROID_API DeferredLayerUpdater* createTextureLayer();
85    ANDROID_API void buildLayer(RenderNode* node);
86    ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
87    ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer);
88    ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer);
89    ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer);
90
91    ANDROID_API void destroyHardwareResources();
92    ANDROID_API static void trimMemory(int level);
93
94    ANDROID_API void fence();
95    ANDROID_API void stopDrawing();
96    ANDROID_API void notifyFramePending();
97
98    ANDROID_API void dumpProfileInfo(int fd);
99    ANDROID_API static void outputLogBuffer(int fd);
100
101    ANDROID_API void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size);
102
103private:
104    RenderThread& mRenderThread;
105    CanvasContext* mContext;
106
107    DrawFrameTask mDrawFrameTask;
108
109    Mutex mSyncMutex;
110    Condition mSyncCondition;
111
112    void destroyContext();
113
114    void post(RenderTask* task);
115    void* postAndWait(MethodInvokeRenderTask* task);
116
117    static void* staticPostAndWait(MethodInvokeRenderTask* task);
118
119    // Friend class to help with bridging
120    friend class RenderProxyBridge;
121};
122
123} /* namespace renderthread */
124} /* namespace uirenderer */
125} /* namespace android */
126#endif /* RENDERPROXY_H_ */
127