RenderProxy.h revision 17035b0211a3c9d45ea46a99217a6acbe76e8fbe
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RENDERPROXY_H_ 18#define RENDERPROXY_H_ 19 20#include "RenderTask.h" 21 22#include <cutils/compiler.h> 23#include <EGL/egl.h> 24#include <SkBitmap.h> 25#include <utils/Condition.h> 26#include <utils/Functor.h> 27#include <utils/Mutex.h> 28#include <utils/Timers.h> 29#include <utils/StrongPointer.h> 30#include <utils/Vector.h> 31 32#include "../Caches.h" 33#include "../IContextFactory.h" 34#include "DrawFrameTask.h" 35 36namespace android { 37namespace uirenderer { 38 39class DeferredLayerUpdater; 40class RenderNode; 41class DisplayListData; 42class Layer; 43class Rect; 44 45namespace renderthread { 46 47class CanvasContext; 48class ErrorChannel; 49class RenderThread; 50class RenderProxyBridge; 51 52/* 53 * RenderProxy is strictly single threaded. All methods must be invoked on the owning 54 * thread. It is important to note that RenderProxy may be deleted while it has 55 * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not 56 * reference RenderProxy or any of its fields. The exception here is that postAndWait() 57 * references RenderProxy fields. This is safe as RenderProxy cannot 58 * be deleted if it is blocked inside a call. 59 */ 60class ANDROID_API RenderProxy { 61public: 62 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory); 63 ANDROID_API virtual ~RenderProxy(); 64 65 ANDROID_API void setFrameInterval(nsecs_t frameIntervalNanos); 66 ANDROID_API bool loadSystemProperties(); 67 68 ANDROID_API bool initialize(const sp<ANativeWindow>& window); 69 ANDROID_API void updateSurface(const sp<ANativeWindow>& window); 70 ANDROID_API void pauseSurface(const sp<ANativeWindow>& window); 71 ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius, 72 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 73 ANDROID_API void setOpaque(bool opaque); 74 ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos, 75 float density); 76 ANDROID_API void destroy(); 77 78 ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion); 79 80 ANDROID_API void runWithGlContext(RenderTask* task); 81 82 static void enqueueDestroyLayer(Layer* layer); 83 ANDROID_API DeferredLayerUpdater* createDisplayListLayer(int width, int height); 84 ANDROID_API DeferredLayerUpdater* createTextureLayer(); 85 ANDROID_API void buildLayer(RenderNode* node); 86 ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 87 ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer); 88 ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer); 89 ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer); 90 91 ANDROID_API void destroyHardwareResources(); 92 ANDROID_API static void trimMemory(int level); 93 94 ANDROID_API void fence(); 95 ANDROID_API void stopDrawing(); 96 ANDROID_API void notifyFramePending(); 97 98 ANDROID_API void dumpProfileInfo(int fd); 99 100 ANDROID_API void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size); 101 102private: 103 RenderThread& mRenderThread; 104 CanvasContext* mContext; 105 106 DrawFrameTask mDrawFrameTask; 107 108 Mutex mSyncMutex; 109 Condition mSyncCondition; 110 111 void destroyContext(); 112 113 void post(RenderTask* task); 114 void* postAndWait(MethodInvokeRenderTask* task); 115 116 // Friend class to help with bridging 117 friend class RenderProxyBridge; 118}; 119 120} /* namespace renderthread */ 121} /* namespace uirenderer */ 122} /* namespace android */ 123#endif /* RENDERPROXY_H_ */ 124