RenderThread.h revision 0e40462e11d27eb859b829b112cecb8c6f0d7afb
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RENDERTHREAD_H_ 18#define RENDERTHREAD_H_ 19 20#include "RenderTask.h" 21 22#include <memory> 23#include <set> 24 25#include <cutils/compiler.h> 26#include <utils/Looper.h> 27#include <utils/Mutex.h> 28#include <utils/Singleton.h> 29#include <utils/Thread.h> 30 31#include "TimeLord.h" 32 33namespace android { 34 35class DisplayEventReceiver; 36 37namespace uirenderer { 38 39class RenderState; 40 41namespace renderthread { 42 43class CanvasContext; 44class DispatchFrameCallbacks; 45class EglManager; 46class RenderProxy; 47 48class TaskQueue { 49public: 50 TaskQueue(); 51 52 RenderTask* next(); 53 void queue(RenderTask* task); 54 void queueAtFront(RenderTask* task); 55 RenderTask* peek(); 56 void remove(RenderTask* task); 57 58private: 59 RenderTask* mHead; 60 RenderTask* mTail; 61}; 62 63// Mimics android.view.Choreographer.FrameCallback 64class IFrameCallback { 65public: 66 virtual void doFrame() = 0; 67 68protected: 69 ~IFrameCallback() {} 70}; 71 72class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> { 73public: 74 // RenderThread takes complete ownership of tasks that are queued 75 // and will delete them after they are run 76 ANDROID_API void queue(RenderTask* task); 77 ANDROID_API void queueAtFront(RenderTask* task); 78 void queueAt(RenderTask* task, nsecs_t runAtNs); 79 void remove(RenderTask* task); 80 81 // Mimics android.view.Choreographer 82 void postFrameCallback(IFrameCallback* callback); 83 bool removeFrameCallback(IFrameCallback* callback); 84 // If the callback is currently registered, it will be pushed back until 85 // the next vsync. If it is not currently registered this does nothing. 86 void pushBackFrameCallback(IFrameCallback* callback); 87 88 TimeLord& timeLord() { return mTimeLord; } 89 RenderState& renderState() { return *mRenderState; } 90 EglManager& eglManager() { return *mEglManager; } 91 92protected: 93 virtual bool threadLoop(); 94 95private: 96 friend class Singleton<RenderThread>; 97 friend class DispatchFrameCallbacks; 98 friend class RenderProxy; 99 100 RenderThread(); 101 virtual ~RenderThread(); 102 103 void initThreadLocals(); 104 void initializeDisplayEventReceiver(); 105 static int displayEventReceiverCallback(int fd, int events, void* data); 106 void drainDisplayEventQueue(); 107 void dispatchFrameCallbacks(); 108 void requestVsync(); 109 110 // Returns the next task to be run. If this returns NULL nextWakeup is set 111 // to the time to requery for the nextTask to run. mNextWakeup is also 112 // set to this time 113 RenderTask* nextTask(nsecs_t* nextWakeup); 114 115 sp<Looper> mLooper; 116 Mutex mLock; 117 118 nsecs_t mNextWakeup; 119 TaskQueue mQueue; 120 121 DisplayEventReceiver* mDisplayEventReceiver; 122 bool mVsyncRequested; 123 std::set<IFrameCallback*> mFrameCallbacks; 124 // We defer the actual registration of these callbacks until 125 // both mQueue *and* mDisplayEventReceiver have been drained off all 126 // immediate events. This makes sure that we catch the next vsync, not 127 // the previous one 128 std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks; 129 bool mFrameCallbackTaskPending; 130 DispatchFrameCallbacks* mFrameCallbackTask; 131 132 TimeLord mTimeLord; 133 RenderState* mRenderState; 134 EglManager* mEglManager; 135}; 136 137} /* namespace renderthread */ 138} /* namespace uirenderer */ 139} /* namespace android */ 140#endif /* RENDERTHREAD_H_ */ 141