RenderThread.h revision 3b20251a355c88193c439f928a84ae69483fb488
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RENDERTHREAD_H_
18#define RENDERTHREAD_H_
19
20#include "RenderTask.h"
21
22#include <memory>
23#include <set>
24
25#include <cutils/compiler.h>
26#include <utils/Looper.h>
27#include <utils/Mutex.h>
28#include <utils/Singleton.h>
29#include <utils/Thread.h>
30
31#include "TimeLord.h"
32
33namespace android {
34
35class DisplayEventReceiver;
36
37namespace uirenderer {
38
39class RenderState;
40
41namespace renderthread {
42
43class DispatchFrameCallbacks;
44class EglManager;
45class RenderProxy;
46
47class TaskQueue {
48public:
49    TaskQueue();
50
51    RenderTask* next();
52    void queue(RenderTask* task);
53    void queueAtFront(RenderTask* task);
54    RenderTask* peek();
55    void remove(RenderTask* task);
56
57private:
58    RenderTask* mHead;
59    RenderTask* mTail;
60};
61
62// Mimics android.view.Choreographer.FrameCallback
63class IFrameCallback {
64public:
65    virtual void doFrame() = 0;
66
67protected:
68    ~IFrameCallback() {}
69};
70
71class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
72public:
73    // RenderThread takes complete ownership of tasks that are queued
74    // and will delete them after they are run
75    ANDROID_API void queue(RenderTask* task);
76    ANDROID_API void queueAtFront(RenderTask* task);
77    void queueDelayed(RenderTask* task, int delayMs);
78    void remove(RenderTask* task);
79
80    // Mimics android.view.Choreographer
81    void postFrameCallback(IFrameCallback* callback);
82    void removeFrameCallback(IFrameCallback* callback);
83    // If the callback is currently registered, it will be pushed back until
84    // the next vsync. If it is not currently registered this does nothing.
85    void pushBackFrameCallback(IFrameCallback* callback);
86
87    TimeLord& timeLord() { return mTimeLord; }
88    RenderState& renderState() { return *mRenderState; }
89    EglManager& eglManager() { return *mEglManager; }
90
91protected:
92    virtual bool threadLoop();
93
94private:
95    friend class Singleton<RenderThread>;
96    friend class DispatchFrameCallbacks;
97    friend class RenderProxy;
98
99    RenderThread();
100    virtual ~RenderThread();
101
102    void initThreadLocals();
103    void initializeDisplayEventReceiver();
104    static int displayEventReceiverCallback(int fd, int events, void* data);
105    void drainDisplayEventQueue(bool skipCallbacks = false);
106    void dispatchFrameCallbacks();
107    void requestVsync();
108
109    // Returns the next task to be run. If this returns NULL nextWakeup is set
110    // to the time to requery for the nextTask to run. mNextWakeup is also
111    // set to this time
112    RenderTask* nextTask(nsecs_t* nextWakeup);
113
114    sp<Looper> mLooper;
115    Mutex mLock;
116
117    nsecs_t mNextWakeup;
118    TaskQueue mQueue;
119
120    DisplayEventReceiver* mDisplayEventReceiver;
121    bool mVsyncRequested;
122    std::set<IFrameCallback*> mFrameCallbacks;
123    // We defer the actual registration of these callbacks until
124    // both mQueue *and* mDisplayEventReceiver have been drained off all
125    // immediate events. This makes sure that we catch the next vsync, not
126    // the previous one
127    std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
128    bool mFrameCallbackTaskPending;
129    DispatchFrameCallbacks* mFrameCallbackTask;
130
131    TimeLord mTimeLord;
132    RenderState* mRenderState;
133    EglManager* mEglManager;
134};
135
136} /* namespace renderthread */
137} /* namespace uirenderer */
138} /* namespace android */
139#endif /* RENDERTHREAD_H_ */
140