RenderThread.h revision e45b1fd03b524d2b57cc6c222d89076a31a08bea
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RENDERTHREAD_H_ 18#define RENDERTHREAD_H_ 19 20#include "RenderTask.h" 21 22#include <memory> 23#include <set> 24 25#include <cutils/compiler.h> 26#include <utils/Looper.h> 27#include <utils/Mutex.h> 28#include <utils/Singleton.h> 29#include <utils/Thread.h> 30 31namespace android { 32class DisplayEventReceiver; 33 34namespace uirenderer { 35namespace renderthread { 36 37class DispatchFrameCallbacks; 38 39class TaskQueue { 40public: 41 TaskQueue(); 42 43 RenderTask* next(); 44 void queue(RenderTask* task); 45 RenderTask* peek(); 46 void remove(RenderTask* task); 47 48private: 49 RenderTask* mHead; 50 RenderTask* mTail; 51}; 52 53// Mimics android.view.Choreographer.FrameCallback 54class IFrameCallback { 55public: 56 virtual void doFrame(nsecs_t frameTimeNanos) = 0; 57 58protected: 59 ~IFrameCallback() {} 60}; 61 62class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> { 63public: 64 // RenderThread takes complete ownership of tasks that are queued 65 // and will delete them after they are run 66 ANDROID_API void queue(RenderTask* task); 67 void queueDelayed(RenderTask* task, int delayMs); 68 void remove(RenderTask* task); 69 70 // Mimics android.view.Choreographer 71 void postFrameCallback(IFrameCallback* callback); 72 void removeFrameCallback(IFrameCallback* callback); 73 74protected: 75 virtual bool threadLoop(); 76 77private: 78 friend class Singleton<RenderThread>; 79 friend class DispatchFrameCallbacks; 80 81 RenderThread(); 82 virtual ~RenderThread(); 83 84 void initializeDisplayEventReceiver(); 85 static int displayEventReceiverCallback(int fd, int events, void* data); 86 void drainDisplayEventQueue(); 87 void dispatchFrameCallbacks(); 88 89 // Returns the next task to be run. If this returns NULL nextWakeup is set 90 // to the time to requery for the nextTask to run. mNextWakeup is also 91 // set to this time 92 RenderTask* nextTask(nsecs_t* nextWakeup); 93 94 sp<Looper> mLooper; 95 Mutex mLock; 96 97 nsecs_t mNextWakeup; 98 TaskQueue mQueue; 99 100 DisplayEventReceiver* mDisplayEventReceiver; 101 bool mVsyncRequested; 102 std::set<IFrameCallback*> mFrameCallbacks; 103 bool mFrameCallbackTaskPending; 104 DispatchFrameCallbacks* mFrameCallbackTask; 105 nsecs_t mFrameTime; 106}; 107 108} /* namespace renderthread */ 109} /* namespace uirenderer */ 110} /* namespace android */ 111#endif /* RENDERTHREAD_H_ */ 112